Persona 5
Persona 5 opens in an interrogation room in Tokyo, and it keeps pulling the player back there. The 2016 role-playing game, built by the Atlus development studio P-Studio, is the sixth installment in the Persona series, which grew out of the Megami Tensei franchise. Its hero never speaks. Players name him, and the story knows him by the codename Joker. A public prosecutor named Sae Niijima questions him, and the game unfolds as his account of the past year. He was framed for assaulting a man, and the courts put him on probation for twelve months. That sentence sends him to a new school and into a second life as a masked thief. The game asks some odd questions. How does a calendar of classes, part-time jobs and friendships become the engine of an adventure? Why would a team build heroes who steal from adults? What did the designers, animators and a jazz-loving composer want to say about freedom? And how did a game that kept slipping its release date end up on lists of the greatest ever made?
Every day in Persona 5 is spent, and the game keeps track. A day-night cycle and shifting weather decide what Joker can do, in the manner of a social simulation. Outside class he can take part-time jobs, pursue leisure activities, or craft items for dungeons and fights. Each choice feeds his social statistics, and higher numbers open up new activities and options.
The heart of the calendar is the Confidant system. It is an evolution of the Social Link mechanic from Persona 3 and Persona 4. Joker talks with the people he meets and deepens each bond, and some of those bonds can turn romantic. Raising a party member's rank unlocks new abilities in combat. Raising the rank of someone outside the party brings other rewards, such as better equipment or faster experience gains.
The other half of the game happens in a realm called the Metaverse. Story dungeons called Palaces are handcrafted for each villain. A randomly generated dungeon called Mementos sits beside them, and the party can complete quests there for Confidants and other characters. Both are filled with Shadows, which are suppressed psyches modeled on mythological and religious figures. Players can sneak past Shadows rather than fight them. Some areas hide puzzles, and Joker's Third Eye ability highlights objects he can use and shows how strong an enemy is. Inside each Palace, Safe Rooms let the player save and travel quickly between them.
Combat is turn-based, and a surprise ambush gives the party the first move. Striking an enemy's weakness knocks it down and earns the attacker an extra turn. If every enemy is down, a Hold Up begins. The party can then launch an All-Out Attack, demand money or items, or try to talk a Shadow into becoming one of Joker's Personas. Party members fall when their health runs out, but only Joker's defeat ends the game.
Negotiation is one route to new Personas, and each belongs to an arcana linked to the Confidant bonds. In the Velvet Room, a realm Joker visits throughout the story, Personas can be fused. The child inherits skills and stats from its parents. The more advanced the matching Confidant link, the stronger the result.
Even this largely solitary adventure had a faint online layer. A feature called the Thieves Guild let players see what others had done on any given day, or lend them a hand in the Metaverse.
Suguru Kamoshida, a gym teacher and volleyball coach at Shujin Academy, is the first man Joker sets out to change. After arriving in Tokyo to stay with a family friend named Sojiro Sakura, Joker is drawn into the Velvet Room. Its master Igor and his assistants Caroline and Justine warn him that he must be rehabilitated or face ruin, and they give him a supernatural phone app. The app leads him into Kamoshida's Palace, along with a classmate named Ryuji Sakamoto. Ryuji had been branded a troublemaker after Kamoshida provoked him into a violent outburst.
The two are captured by Kamoshida's Shadow. Joker awakens to his Persona, Arsène, to save Ryuji from execution. Below, they meet Morgana, a small cat-like creature who knows how the Palaces work. He explains that stealing a person's Treasure, the emotional root of their desires, will change their heart. Ryuji awakens to his own Persona after seeing how Kamoshida abused other students. The cruelty reaches Ann Takamaki, who was forced into a relationship with him to protect her friend Shiho Suzui's place on the team. When Ann does not come to his house one afternoon, Kamoshida takes it out on Shiho, who attempts suicide. The group decides to force him to confess, and Ann awakens to her Persona. With Kamoshida's heart changed, Joker, Morgana, Ryuji and Ann become the Phantom Thieves of Hearts.
More members join as the thieves reform more targets. Yusuke Kitagawa is an art student whose corrupt teacher, Ichiryusai Madarame, becomes a target. Makoto Niijima, the student council president and Sae's younger sister, is sent to spy on the group. A mob boss named Junya Kaneshiro blackmails her, and she turns to the thieves, who reform him too. Futaba Sakura, Sojiro's adopted daughter, is a hacker who withdrew from the world after a hidden conspiracy killed her mother and framed her with a forged note. Haru Okumura, a corporate heiress, rebels against her father Kunikazu Okumura, who controls her life and mistreats his employees. All the while the thieves draw the attention of the public and the police, including the celebrated junior detective Goro Akechi.
The turn comes when a masked assassin frames the thieves for the death of Haru's father. Akechi joins them and urges them to change Sae's heart to prove their innocence. Joker is captured inside Sae's Palace, and the story loops back to the interrogation room. It then emerges that the thieves had always known what Akechi was. He is the assassin, and they played along so that a trap could work. The conspiracy's leader is a politician named Masayoshi Shido, who also framed Joker. Shido has used Akechi's Metaverse power to clear his own path toward becoming prime minister. Akechi turns out to be Shido's illegitimate son, seeking revenge for the abandonment of himself and his late mother. He dies protecting the thieves so that they can defeat Shido. Shido is arrested and confesses, yet public opinion hardly changes.
The thieves go deeper, into the heart of Mementos, to steal the Treasure of the public itself. There they find a population that has surrendered its free will, believing it will be freed by doing so. The Treasure ejects them in the form of the Holy Grail, and the Metaverse merges with reality. Back in the Velvet Room, Igor orders Caroline and Justine to execute Joker. They refuse, regain their memories and merge into Lavenza. She reveals that the Igor they have known is really Yaldabaoth, the God of Control, who imprisoned the true Igor. Yaldabaoth was born from humanity's wish to be ruled. He offers Joker a bargain: restore the world, at the cost of its freedom. Accepting leads to an alternate ending in which the thieves regain their fame while humanity loses its will. Refusing reunites Joker with his friends, including Morgana, who was created by the real Igor. As Joker's Confidants rally the people, he awakens his ultimate Persona, Satanael, and destroys Yaldabaoth and the Metaverse. Joker then turns himself in so Shido can be prosecuted. His friends gather the evidence that overturns his conviction, and by spring they drive him home.
The enhanced edition, Persona 5 Royal, adds two characters. Kasumi Yoshizawa is a gymnast who transferred to Shujin Academy at the same time as Joker. Takuto Maruki is a counsellor hired after Kamoshida's exposure. In the new year Joker finds reality bent: Akechi has been released, and every thief has had a deepest wish granted, even bringing some dead back to life. The source is Maruki, whose own Persona can alter cognition. He has used Mementos to push the thieves into accepting a reality he thinks perfect, and they have grown passive in it. Kasumi proves to be her twin Sumire, who has been posing as her late sister under the influence of Maruki's power. Akechi persuades Joker to refuse Maruki's world, saying he would rather vanish as himself than live under control. Maruki is defeated, and later he helps Joker escape government agents as a reformed taxi driver. A final scene appears only if the player reaches Rank 8 of Akechi's Confidant before the 17th of November. A figure who resembles him passes the window of Joker's train.
Katsura Hashino wrote the original story concept, and his two keywords were self-discovery and journey. The first idea framed the game as a backpacking trip around the world. Then came the 2011 Tōhoku earthquake and tsunami, and Hashino turned his attention to Japan. Commentators have suggested that the government's response to the disaster, and the way citizens reacted to it, helped shape the game's themes. He watched people bond in the aftermath. The journey would be made within Japan, through the shifting, dungeon-like Palaces. Hashino named freedom as the central theme and wanted newcomers to the series to find the game approachable. He also hoped it would leave players with a sense of catharsis.
The story is built like an omnibus, with the villains changing at regular intervals. The team named three sources of inspiration: the Chinese novel Water Margin, the Japanese crime film Hakuchuu no Shikaku, and the Spanish novel Lazarillo de Tormes. They also asked how a character like Lupin III might win admiration in modern society. That picaresque spirit even reached the mechanics. Fusing Personas is called the Guillotine process. Sacrificing a Persona for experience points is called Hanging. Sending one to the Electric Chair produces a high-end item, and Solitary Confinement trains a Persona intensively over several days.
The heroes' Personas are outlaws and rebels from fiction and legend. The opening set includes Arsène, Captain Kidd, Carmen, Zorro, Goemon, Johanna, Necronomicon, Milady, Robin Hood and Cendrillon. Joker's first Persona was going to be the German demon Mephistopheles, but Arsène fit the themes better. The ultimate Personas, among them Satanael, Seiten Taisei, Hecate and Loki, come from mythical tricksters and rebels. Joker himself draws on Arsène Lupin, The Fiend with Twenty Faces and the Japanese outlaw hero Ishikawa Goemon. Two names carry puns and nods. The school name Shujin sounds like the Japanese word for prisoner. The Velvet Room assistants take their names from characters in Mary Shelley's Frankenstein.
The cast shares a feeling, according to Hashino, that society has no place left for them. In earlier games, the heroes chased the culprits. Here the culprits and the consequences of their actions pursue the heroes, who chose their path willingly. The villains are adults, echoing a theme from Persona 4, and several writers have linked them to real incidents and figures in Japanese politics, business and academia. The heroes and villains were built as mirrors, both groups of misfits trying to remake a world they found flawed. That was meant to make players doubt their own sense of justice. A vocal minority online can swing public opinion on a scandal, and that real-world pattern inspired the thieves' ambiguous standing.
The cast could have been larger. Hifumi Togo was once planned as a Phantom Thief, but the story was already so large that she became an optional Confidant instead.
Masayoshi Suto, the art director, had made his name on earlier Persona games with their user interface. Shigenori Soejima, who designed characters for the last two main entries, returned for this one. The first character sketches reached the team in 2012. The team saw itself picking up where Persona 4 left off. The announcement teaser showed the heroes chained by the rules of modern life. Soejima designed the logo to suggest a fast-moving young cast, and gave Joker's Persona Arsène an old-fashioned look by contrast.
Joker proved the hardest design of Soejima's recent career. He had to show the game's style, stand in for the player, and fit the crime-and-vigilante theme whatever dialogue choices the player made. Soejima first drew the cast like shōnen manga heroes, since the phantom thief is a common figure in fiction. The look clashed with the series' realistic tone, and the designs were scrapped. Because Joker never speaks, Soejima imagined him as someone who makes plans and keeps them secret. The students share school uniforms, so their individuality comes through their thief costumes.
The interface carries the game's color story. Persona 3 was themed blue and Persona 4 yellow, while Persona 5 chose a harsh red. Suto tried many font colors and settled on black and white, which stood out best against the red. Early menu animations were so aggressive that they hid the action, so the team toned them down. The menus show a moving 3D model of Joker that changes pose with each selection. Hashino wanted the interface to show how a shift in perspective could turn a dull life into an exciting one. The team also felt that earlier Persona games were fun but poorly marketed, so they aimed the interface at a broader, mainstream audience.
The animated cutscenes were made by Production I.G and Domerica under director Toshiyuki Kono. Hashino contacted Kono three and a half years before the game was finished, and Kono felt heavy pressure. It was Production I.G's first time on the series, though many of its staff were fans. Their main concern was getting the expressions right, especially on a protagonist who never speaks. Sayo Yamamoto directed the opening sequence, in which the characters figure skate through the scenery. It symbolizes breaking free of an oppressive force, and echoes her work on Yuri on Ice. Atlus asked for the scene where Joker first summons a Persona to feel wild. The animators drew the blue flames around the Persona by hand rather than using computer graphics.
Shoji Meguro, the series sound director, composed, performed and produced the score with complete creative freedom. Over roughly three years he wrote about 80 percent of the tracks. Colleagues including Toshiki Konishi, Kenichi Tsuchiya, Atsushi Kitajoh and Ryota Kozuka contributed further music and sound design, and all of them had worked on the series before.
Meguro chose strong acid jazz to match the mood, and wanted the music to feel more realistic than in earlier entries to suit the visuals. He also rethought its flow. In the last two Persona games, the opening and ending themes were mixtures of the wider score. This time he regarded the whole soundtrack as a single continuous work. A recurring thread runs through it, a syllable pattern described as do-la. The opening theme's hook of so, la, re, mi on strings leads into that pattern in other tracks, including the standard battle theme. Hashino praised the early tracks that Meguro produced for an internal demo.
The vocals came from Lyn Inaizumi, a jazz and soul singer who performed seven tracks in English. It was her first video game work. She said the hardest part was the rap in the opening theme, Wake Up, Get Up, Get Out There. Benjamin Franklin wrote those lyrics. The ending song, Hoshi To Bokura To, has Japanese lyrics by Shigeo Komori.
Mastard Records released a three-disc soundtrack in Japan on the 17th of January 2017. It reached fifth place on the Oricon charts, with sales above 29,000, and holds 110 tracks along with commentary from the sound team. Soejima designed the cover and the liner notes. A separate 19-track disc, Persona 5: Sounds of the Rebellion, came in the collector's edition for North America and Europe. The full soundtrack reached iTunes in English on the 18th of April 2017, and iam8bit later pressed it on vinyl. The music kept going after the game. In 2024 a cover of Last Surprise by The 8-Bit Big Band earned a Grammy nomination for Best Arrangement, Instruments and Vocals.
Preparatory work on Persona 5 began in 2008, after Persona 4 was released. Full development started after Catherine came out in 2011, and the whole effort lasted five years. P-Studio, an internal Atlus team dedicated to the series, built the game. Hashino later called Catherine a test run for the next Persona game. This was his last game in the series as head of P-Studio, since he went on to form a separate internal team called Studio Zero. At the start, about 40 people worked on it. In full production the team grew to 70, including 15 planners, 15 programmers and between 30 and 45 designers. Naoya Maeda, who had previously modeled for the Trauma Center series, served as lead designer. More powerful hardware forced the team to rebuild how they worked.
Several early ideas changed the design. One draft used an action-based battle system with real-time elements new to the series. It was dropped, but real-time commands were added to the turn-based system. Hashino brought back Negotiation, which fans saw as a key part of the franchise and which had been missing from the previous two mainline games. The designers tied it to the idea that Shadows are suppressed psyches in the Collective Unconscious. The Hold Up feature came from film scenes where a villain holds people at gunpoint and makes demands. Another change was dungeons with fixed layouts, instead of mostly random ones, which better suited the themes and gave veterans something different. Some stretches take control away from the player, apart from limited dialogue choices, to reflect the controlled lives of Japanese high schoolers.
Catherine ran on the third-party Gamebryo engine, but Persona 5 got an engine of its own. Hashino expected it to make rendering ideas easier, even though fans would wait longer. Atlus also built the event scene software internally, and the final game holds an estimated 1,160 scenes. The first character models in a realistic style, like those in Catherine, felt wrong for the series, so the team tried again until a custom cel-shader gave them the look they wanted. Persona 4 had a deformed look because of PlayStation 2 limits, but now every important character could have a unique body shape. The cast used two models each, one detailed for real-time cutscenes and one for general use. Rendering many Personas in high definition for the first time was a grueling challenge.
The public first heard of the game in November 2013, when a teaser appeared alongside the announcements of Persona Q: Shadow of the Labyrinth, Persona 4: Dancing All Night and a PlayStation 3 port of Persona 4 Arena Ultimax. It was meant for late 2014 on PlayStation 3 only. At a Sony press conference in September 2014, Atlus said it would also come to PlayStation 4 and would slip into 2015. The first gameplay trailer aired on a livestream on the 5th of February 2015. At the 2015 Tokyo Game Show, the date moved again, to late 2016, and Hashino apologized in a staff interview. In April 2016 Atlus began a countdown to the 5th of May, and the Take Tokyo Tower livestream used that date to reveal the final release date. Persona 5 reached Japan on the 15th of September 2016. A 20th Anniversary Edition bundled DLC based on Persona 3 and Persona 4, a five-CD best-of set and an artbook by Soejima.
The West waited longer. A the 14th of February 2017 date was announced just before E3 2016, but in November 2016 Atlus pushed it back to the 4th of April for quality reasons. Atlus USA published it in North America, and Deep Silver handled Europe and Australia. Yu Namba led the English localization, which had the largest staff yet assigned to the series and began from a blank slate for the voice cast. The Shin Megami Tensei label was dropped from the English title, and the Japanese voices came as free DLC. At launch Atlus issued livestreaming rules warning of content ID claims or channel strikes. Many in the games press and streaming community found them threatening. About three weeks later, Atlus apologized for the tone and loosened the policy considerably.
Persona 5 Royal followed in the same spirit as Persona 4 Golden. Atlus teased it as Persona 5 R in December 2018 and revealed it fully in April 2019. It adds a new Palace, the Kichijōji area of Tokyo, new music, and a playable third semester. It also brings subtitles in French, German, Italian and Spanish, a first for the series. MAPPA produced a new opening directed by Yuichiro Hayashi. Royal reached PlayStation 4 in Japan on the 31st of October 2019 and worldwide on the 31st of March 2020. Sega, the parent company of Atlus, ported it to Nintendo Switch, PlayStation 5, Windows, Xbox One and Xbox Series X/S on the 21st of October 2022.
Metacritic reported universal acclaim for Persona 5, and Famitsu gave it a near-perfect score. PlayStation Official Magazine UK called it an unabashed masterpiece. Andrew Goldfarb of IGN described it as an extraordinary, memorable experience and easily one of the deepest JRPGs of the decade. Critics also praised the art direction. Complaints were few. Polygon called the English localization aggravatingly mediocre. Kenneth Shepard of Paste found the treatment of LGBTQ characters heteronormative and noted a gay couple played as a joke. The Western release of Royal altered those scenes at the localization team's urging, and Shepard and Polygon's Laura Dale judged that a small improvement. Writers at The Verge and Wired also noted that the game may run too long for some players.
Sales began strongly. After Final Fantasy XV was delayed out of its original month, Persona 5 pre-orders on Amazon Japan jumped by 450 percent. In its first week in Japan the PlayStation 4 version sold 264,793 units and the PlayStation 3 version sold 72,974, for a total of 337,767. That made it the fastest-selling title in the series, ahead of Revelations: Persona. Hashino reported over 550,000 sold by September 2016, and within three weeks it was Atlus' best-selling game in Japan. Overseas, its debut sales were five times those of Persona 4 in packaged form, and Atlus announced 1.5 million units shipped worldwide. By November 2017 that passed two million, the series' best. The success helped lift annual revenue for Sega in 2017, and in 2018 the game earned a PlayStation Awards Platinum Prize for passing a million sales in Asia.
Royal pushed the total higher. It shipped over 400,000 units in Japan by December 2019, and it was the third-highest-rated PlayStation 4 game on Metacritic, tied with The Last of Us Remastered. Michael Higham of GameSpot felt that the added third semester fixed the original's abrupt ending. IGN's Leana Hafer called it a living master class in improving an already amazing game. Royal sold 1.4 million units by July 2020, and the combined total for both passed 5 million by June 2021. The October 2022 ports brought Royal to 4 million by April 2023. By March 2025 Royal had sold 7.25 million copies, bringing all versions of Persona 5 to 10.45 million.
Awards followed. At The Game Awards 2017 it was nominated for Game of the Year, Best Art Direction, Best Score/Music and Best Role Playing Game, and it won the last of those. It earned the Award for Excellence at the Japan Game Awards 2017, and GameSpot ranked it second for 2017, behind The Legend of Zelda: Breath of the Wild. IGN named it Best RPG of 2017, and Game Informer gave it Best Role-Playing Game, Best Narrative and Best Cast. The Tin Pan Alley Award for Best Music in a Game came at the New York Game Awards 2018. Royal won Best Music at the Famitsu Dengeki Game Awards 2019 but lost two later role-playing awards to Final Fantasy VII Remake.
Critics keep returning to it. Edwin Garcia of Nerdist wrote in 2017 that it belongs among the greatest of all time, and Alex Donaldson of VG247 compared it to Chrono Trigger and Final Fantasy VII. In 2023 Willa Rowe of Inverse called it the best heist game, praising dungeon design built around planning and executing a heist. IGN placed it at number 78 on its 2019 top 100 list, and a 2017 Famitsu reader poll ranked it the greatest game of all time. Journalists have traced its influence to Metaphor: ReFantazio in 2024 and Clair Obscur: Expedition 33 in 2025. Guillaume Broche, lead director at Sandfall Interactive, and Masahiro Sakurai both named its interface among their favorites.
The cast spread across other media. The anime special Persona 5: the Animation -The Day Breakers- aired on the 3rd of September 2016, and Hisato Murasaki's manga began online on the 15th of September 2016. CloverWorks made a television anime that began in April 2018, and stage plays have been performed in Japan. Spin-offs include the rhythm game Persona 5: Dancing in Starlight, Persona Q2: New Cinema Labyrinth, Persona 5 Strikers with Omega Force, and Persona 5 Tactica. Strikers reached Japan on the 20th of February 2020. Joker became a playable fighter in Super Smash Bros. Ultimate in 2018. Sakurai, a fan of the series, said Joker captured the approach he wanted for the game's downloadable characters: unique and fun to play.
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Common questions
Who developed Persona 5 and who published it?
P-Studio, an internal Atlus studio devoted to the Persona series, developed it. Atlus published it in Japan and North America, and Deep Silver handled Europe and Australia. Sega later took over those regions for Royal.
What is Persona 5 Royal?
Royal is an enhanced version with a new Phantom Thief named Kasumi Yoshizawa, a new Palace, the Kichijōji area, new music, a playable third semester and extra story and social content. It reached PlayStation 4 in Japan on the 31st of October 2019 and worldwide on the 31st of March 2020.
Why was Persona 5 delayed?
It was first announced for late 2014 on PlayStation 3. It was then moved into 2015 so it could be developed for PlayStation 4, and later to late 2016 after Hashino said the team needed time to deliver high quality without cutting content. The Western release also slipped from February to the 4th of April 2017.
What inspired the story and characters?
The team cited the Chinese novel Water Margin, the Japanese crime film Hakuchuu no Shikaku and the Spanish novel Lazarillo de Tormes, along with picaresque fiction and the question of how a figure like Lupin III might win appeal today. The Personas are outlaws and rebels from literature and myth.
How well did Persona 5 sell?
Persona 5 and Royal together had sold 10.45 million copies by March 2025, making it the best-selling title in the Megami Tensei franchise. Royal accounted for 7.25 million of that total.
Who composed the music?
Series sound director Shoji Meguro composed the score, drawing heavily on acid jazz. The singer Lyn Inaizumi performed seven tracks in English.
All sources
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- 86Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and MessGiant Bomb staff — December 26, 2017
- 87Game of the Year 2017 Day Four: Debut, New Characters, Story, and StyleGiant Bomb staff — December 28, 2017
- 88Persona 5 theme “Last Surprise” nominated for 2025 Grammy awardsAmaan — 2024-11-12
- 89The Persona 5 Soundtrack Has Been Nominated For a Well-Deserved GrammyBillie Sparkle — 2024-11-13
- 90Persona 5 Battle Theme Nominated for a Grammy Thanks to Cover by a Jazz OrchestraRyan_dinsdale23 Comments — 2024-11-11
- 91‘Persona 5’ jazz cover nominated against Willow Smith and John Legend at Grammys 2025Issy van der Velde — 2024-11-12
- 92Eurogamer's Top 50 Games of 2017: 50-41Eurogamer staff — December 26, 2017
- 93The 50 best games of 2017Polygon staff — December 18, 2017
- 94The 15 best games of 2017Verge staff — December 15, 2017
- 95The best games of 2017GamesRadar staff — December 22, 2017
- 96MagazineEGM's Best of 2017: Part Four: #10 ~ #6EGM staff — December 30, 2017
- 97Nominees for Destructoid's Best PS4 Game of 2017Jordan Devore — December 11, 2017
- 98MagazineGame Informer's Best Of 2017 Awards (Page 3)Game Informer staff — January 4, 2018
- 99MagazineThe 2017 RPG of the Year AwardsKimberley Wallace — January 7, 2018
- 100MagazineThe 2017 RPG of the Year Awards (Page 2)Kimberley Wallace — January 7, 2018
- 101MagazineReader's Choice Best Of 2017 Awards (Page 2)Jeff Cork — January 4, 2018
- 102MagazineReader's Choice Best Of 2017 AwardsJeff Cork — January 4, 2018
- 103MagazineReader's Choice Best Of 2017 Awards (Page 5)Jeff Cork — January 4, 2018
- 104Game Of The Year Nominees Announced For DICE AwardsEddie Makuch — January 14, 2018
- 105Complete list of winners of the New York Game Awards 2018Kayla Whitney — AXS — January 25, 2018
- 106Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!Gamasutra staff — January 5, 2018
- 107Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year AwardEddie Makuch — March 22, 2018
- 108Here Are Your 2018 SXSW Gaming Awards Finalists!Andrew McNeill — SXSW — January 31, 2018
- 1092018 SXSW Gaming Awards Winners RevealedIGN Studios — March 17, 2018
- 1102019 G.A.N.G. Awards FinalistsEmmanuel Lagumbay — Game Audio Network Guild — February 14, 2019
- 111Here Are the Winners of the Famitsu Dengeki Game Awards 2019Sato — April 18, 2020
- 112Here's The Game Awards 2020 Winners List With A Near-Total 'Last Of Us' SweepPaul Tassi — December 11, 2020
- 1132021 Awards Category Detail Role Playing Game of the YearAcademy of Interactive Arts & Sciences
- 114NewsPERSONA 5 Might Be the Best RPG Ever Made (Review)Edwin Garcia — April 10, 2017
- 115Persona 5 is the best Japanese RPG in over a decadeAlex Donaldson — March 29, 2017
- 116NewsGame review: Persona 5 is one of the best JRPGs ever madeKaren Flores — April 19, 2017
- 1176 Years Later, Persona 5 Remains the Best Heist Game Ever MadeWilla Rowe — April 5, 2023
- 118MagazineMetaphor: ReFantazio Is the Future of RPGsMegan Farokhmanesh — October 8, 2024
- 11910 Games like Clair Obscur: Expedition 33 that helped influence its timing focused turn-based battlesOscar Taylor-Kent — April 29, 2025
- 120Clair Obscur Expedition 33's director heaps praise on Persona 5's styleWill Nelson — May 25, 2025
- 121Persona 3 Reload's viral "sexy UI" – what ideas went into its design?Kosuke Takenaka — February 7, 2024
- 122Top 100 Video Games of All Time 2019IGN Staff — October 18, 2019
- 123The Top 100 Video Games of All TimeIGN Staff — December 31, 2021
- 124Top 100 RPGs of All TimeIGN Staff — May 1, 2017
- 125The 100 best video games of all time, rankedFTW Staff — September 10, 2022
- 126The 100 greatest video games of all time, ranked by expertsSam White et al. — May 10, 2023
- 127Persona 5 Voted As The Greatest Game of All Time By Famitsu MagazineAugust 31, 2017
- 129CloverWorks Anime Studio Separates from A-1 Pictures, Remains Subsidiary of AniplexCrystalyn Hodgkins — October 1, 2018
- 131NewsPersona 5 Stage Play Gets New Run in October 2020Crystalyn Hodgkins — December 30, 2019
- 132News舞台『ペルソナ5』東京公演で猪野広樹ら覚醒「エンターテイメントだけではない地に足がついたお芝居を」December 19, 2019
- 133NewsPersona 5: Dancing Star Night And Persona 3: Dancing Moon Night Release In Japan On May 24, 2018December 24, 2017
- 134Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight launch December 4 in the Americas and EuropeSal Romano — August 9, 2018
- 135Persona Q2: New Cinema Labyrinth launches November 29 in Japan, first TV spotSal Romano — August 4, 2018
- 138Persona 5 Scramble: The Phantom Strikers Officially Confirmed For SwitchRyan Craddock — April 25, 2019
- 139Persona 5 Tactica Officially Announced at Xbox ShowcaseAdam Bankhurst — June 11, 2023
- 140Persona 5: The Phantom X announced for iOS, AndroidMarch 17, 2023
- 141Super Smash Bros. Ultimate to add Persona 5's Joker as DLCRyan Gilliam — December 7, 2018
- 142Nintendo: Persona 5's Joker Is 'Emblematic' of Smash Bros. Ultimate's DLC ApproachAndrew Goldfarb — December 7, 2018
- 143Masahiro Sakurai Shares His Thoughts On Persona 5 And Atlus Games In A Special Video InterviewSato — December 28, 2018
- 144Sonic Forces Release Date Announced, Persona 5 Outfit Available as Preorder BonusAlex Osborn — August 31, 2017
- 145Persona 5's Morgana is the hyped-up Super Monkey Ball DLC characterAugust 25, 2021
- 147E3 2019: Persona 5 Characters Join Catherine: Full BodyJeremy Winslow
- 148Joker Costume Spotted On The Back Of Tokyo Mirage Sessions #FE Encore Box ArtLiam Doolan — January 11, 2020
- 149Soul Hackers 2 Will Get Persona 5 DLC Pre-order BonusFebruary 21, 2022
- 150What Each Edition Of Persona 3 Reload Will Get YouIsaiah Colbert — October 20, 2023
- 151Metaphor: ReFantazio - All Editions & Pre-Order BonusesJoshua Leeds — September 28, 2024
- 152Persona 5 Is Out To Steal Some Hearts In Dragon's Dogma Online's Collaboration TrailerSato — September 16, 2016
- 153Puzzle & Dragons Gets A Collaboration With Personas 3, 4 And 5Alistair Wong — April 20, 2018
- 154The Persona 5 event in Granblue Fantasy works extremely wellJulia Lee — June 18, 2018
- 155Yu Narukami and Persona 5's Joker Leap into Star Ocean: AnamnesisJoseph Luster — October 2, 2019
- 157NieR Reincarnation x Persona 5 Royal Crossover PreviewedJosh Tolentino — September 6, 2022
- 158Persona 5 Royal Collab Comes to Alchemy Stars Mobile Game on July 14Kim Morrissy — July 3, 2022
- 159Where to Find All Persona Characters in Astro BotCody Perez — September 7, 2024
- 160Overwatch 2 is getting a Persona 5 crossover event alongside brand new heroEd Nightingale — August 22, 2025
- 161Persona 5 and Call of Duty are Officially Crossing OverDiane Velasquez Vargas — June 25, 2026
- 162NIKKE’s New Persona Crossover Lets Players Recruit Makoto, Yukiko, And AigisPhilip Watson — August 13, 2026
- 164MagazineFamitsuEnterbrain — July 28, 2016
- 165MagazineFamitsuEnterbrain — June 16, 2016
- 166Persona 5 Details Its Randomly Generated Dungeon, Persona Leveling, Fusing, And SacrificingSato — Siliconera — August 16, 2016
- 167Persona 5 Hands-Off impressionsKyle Campbell — RPG Site — June 20, 2016
- 168Persona 5 will let you chat with Shadows, get a job and hang with your catMegan Farokhmanesh — June 15, 2016
- 169I translated the new Persona 5 trailer, so let's analyze itJoe Tolentino — May 12, 2016
- 170MagazineWhat Is Shin Megami Tensei: Persona?Hilliard, Kyle — August 4, 2012
- 171FamitsuSeptember 17, 2016
- 172Analyzing the Persona 5 TrailerBrian Ashcraft et al. — February 5, 2015
- 173The Persona Series, ExplainedMegan Farokhmanesh — September 14, 2016
- 174MagazineThe Creator of Persona on Life, Japanese Culture, and the UnconsciousZack Kotzer — June 5, 2016
- 175Persona 5 reveals new Persona artwork, updated character descriptionsSal Romano — Gematsu — October 2, 2015
- 176Persona 5 introduces three new party members UpdateSal Romano — Gematsu — May 10, 2016
- 177Persona 5Atlus — September 17, 2016
- 178Persona 5's Katsura Hashino on His Favorite Characters, Japanese vs. Western Storytelling, and AnxietyKat Bailey — April 5, 2017
- 179Atlus' Katsura Hashino Expects Project Re Fantasy To "Take A Long Time Until Completion"Sato Ike — Siliconera — December 23, 2016
- 180Longtime Persona director hands off series after more than a decadeAllegra Frank — May 4, 2017
- 1814Gamer.netAugust 20, 2016
- 182PlayStation BlogSeptember 21, 2016
- 183Persona Developers Making New...PersonaBrian Ashcraft — March 24, 2010
- 184Persona 5 Uses New Internal EngineAnoop Gantayat — Andriasang.com — August 31, 2011
- 185More Future Talk From Japan's Big ProducersAnoop Gantayat — Andriasang.com — August 8, 2012
- 186Katsura HashinoPersona Channel News Blog — September 1, 2014
- 187The top 14 game engines: GamebryoAaron Lee — Develop — March 20, 2013
- 188MagazineNew Persona 5 Details You Won't Find Anywhere ElseKimberley Wallace — December 9, 2015
- 189Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night UpdateThomas James — Gematsu — March 6, 2015
- 190MagazineFamitsuEnterbrain — September 1, 2016
- 191JournalCGWorldWorks Corporation — September 10, 2016
- 192Persona 5 details: If you've played P3 and P4, you 'should feel right at home'Kyle Prahl — February 4, 2014
- 193Persona 5 Q&A with character designer Shigenori SoejimaZack Reese — RPG Site — June 19, 2016
- 194Domerica
- 195MagazineFamitsuEnterbrain — September 24, 2015
- 196MagazinePersona MagazineASCII Media Works — June 29, 2015
- 197MagazineFamitsu WeeklyEnterbrain — September 7, 2016
- 198MagazineFamitsu WeeklyEnterbrain — February 23, 2017
- 199BookKadokawa ShotenDecember 26, 2016
- 200BookKadokawa ShotenAugust 4, 2017
- 201Let's talk about Persona 5's menusKhaw Cassandra — April 19, 2017
- 202Atlus Reveals The Design Secrets Behind Persona 5's Distinctive UIWong, Alistair — Siliconera — November 13, 2017
- 203Persona 5 Director On Its Voluminous Content, Characters, And Its Social Link SystemSato — Siliconera — February 23, 2016
- 204Getting To Know Persona 5Toshi Nakamura — February 12, 2015
- 205Persona 5 is a game about attaining freedomSal Romano — Gematsu — February 5, 2014
- 206Persona 5 protagonist, first Persona, and more detailed in FamitsuThomas James — Gematsu — February 9, 2015
- 207Persona 5 director discusses characters, themes, and developmentThomas James — Gematsu — February 5, 2015
- 208Persona 5's Characters Will Be Restrained By Modern SocietySato — Siliconera — November 26, 2013
- 209Magazine'Persona 5' Creators Talk Series' Legacy, Character Design and J-PopJames Mielke — May 5, 2017
- 210Persona 5′s Soundtrack Comes From Some Acid Jazz InfluencesSato — Siliconera — February 9, 2015
- 211情報解禁ですー。 アトラスさんから発売予定の、 ペルソナ5のオープニングテーマを歌わせていただいております!! ゲーム•アニメ音楽に携わらせていただいのは初めて、しかも、とっても 素敵な楽曲をうたわせていただいて光栄です!Lyn Inaizumi — September 19, 2015
- 212Atlus (January 17, 2017). "Persona 5 Original Soundtrack liner notes." Mastard Records. TPCD-0200-2. Retrieved on February 29, 2016.
- 213NewsAtlus releases three-disc Persona 5 albumChris Greening — Video Game Music Online — January 17, 2017
- 214Persona ChannelDecember 15, 2016
- 215Oricon
- 216Persona 5's Immensely Jazzy Soundtrack Is Available Now on iTunesCaty McCarthy — April 18, 2017
- 217Persona 5 coming to Japan winter 2014, spin-off titles announcedMegan Farokhmanesh — November 24, 2013
- 218NewsPersona 5 Teaser Video Reveals PlayStation 4 ReleaseSeptember 1, 2014
- 219NewsNew Persona 5 Trailer shows Phantom Thief GameplayFebruary 5, 2014
- 220MagazinePersona 5 Delayed, Will Now Release Summer 2016 In JapanMike Futter — September 17, 2015
- 221Persona 5 Director Shares A Message About The Game's Development And DelaySato — Siliconera — September 17, 2015
- 222Persona 5 Countdown Will End With a LivestreamNicole Carpenter — April 26, 2016
- 223Persona 5 launches September 15 in Japan, fourth trailerSal Romano — Gematsu — May 5, 2016
- 224Persona Channel News BlogMay 5, 2016
- 225Persona 5 launches February 14 in the AmericasSal Romano — Gematsu — June 7, 2016
- 226Persona 5 will Take Your Heart on Valentine's Day 2017John Hardin — PlayStation Blog — June 7, 2016
- 227Loads Of Persona 5 DLC Revealed, Here's When It LaunchesOscar Dayus — March 9, 2017
- 228Persona 5 coming to Europe - courtesy of Deep SilverWesley Yin-Poole — July 6, 2016
- 229Persona 5 launches February 14 in EuropeSal Romano — Gematsu — August 9, 2016
- 230Persona 5 delayed to April 4 in the west, free Japanese voice-over DLC announcedSal Romano — Gematsu — November 16, 2016
- 231Persona 5 English Voice Cast RevealedAndrew Goldfarb — October 19, 2016
- 232FamitsuSeptember 23, 2016
- 233Katsura HashinoPersona Channel News Blog — September 30, 2016
- 234FamitsuOctober 6, 2016
- 235Tons of Persona 5 Costume DLC Will Be Available in the WestColin Burns — RPGFan — February 11, 2017
- 236MagazinePerfecting Persona: How Atlus USA BloomedKimberley Wallace — September 17, 2013
- 237Persona 5: How Atlus USA Localized an Instant ClassicYu Namba — April 4, 2017
- 240Test: Persona 5 (Rollenspiel)March 29, 2017
- 241Test: Persona 5 Royal (Rollenspiel)March 30, 2020
- 242Review: Persona 5Chris Carter — March 29, 2017
- 244MagazinePersona 5Future Publishing — May 2017
- 245MagazinePersona 5 reviewMarch 29, 2017
- 246Persona 5 reviewCassandra Khaw — March 29, 2017
- 247Famitsu Review Scores: Issue 1612Sal Romano — October 23, 2019
- 248MagazinePersona 5 - The Triumph Of ThieveryJoe Juba — March 29, 2017
- 249MagazinePersona 5 Royal Review – Revealing Its True FormBrian Shea — March 31, 2020
- 250Persona 5 ReviewMarch 29, 2017
- 251Persona 5 Review - Style and substanceLucy James — March 29, 2017
- 252Persona 5 Royal Review - Ideal And The RealMichael Higham — April 3, 2020
- 253Persona 5 ReviewSusan Arendt — March 29, 2017
- 254MagazinePersona 5Future plc — April 20, 2017
- 255Review: Persona 5March 29, 2017
- 256Review: Persona 5 RoyalMarch 17, 2020
- 257Persona 5 ReviewAndrew Goldfarb — March 29, 2017
- 258Persona 5 Royal ReviewT.J. Hafer — April 1, 2020
- 259Test : Persona 5 Royal, le retour du roi des J-RPGMarch 17, 2020
- 260MagazinePersona 5Future plc — May 2017
- 261JournalPersona 5; Get psyched for the ultimate JRPGJen Simpkins — Future plc — March 14, 2017
- 262MagazinePersona 5 RoyalFuture plc — May 2020
- 263Persona 5 reviewPhilip Kollar — March 29, 2017
- 265Persona 5 Review (PS4)March 29, 2017
- 266Persona 5 Royal Review (PS4)March 30, 2020
- 268Persona 5 Royal ReviewMarch 30, 2020
- 269Persona 5 review: spectacular simulation of teenage lifeSimon Parkin — March 29, 2017
- 270Persona 5 Review A stylish victoryMarch 30, 2017
- 271Persona 5 Royal Review (Switch)October 17, 2022
- 272The Winners Of The 2016 PlayStation AwardsBrian Ashcraft — December 13, 2016
- 273Persona 5 pre-orders spike in Japan after Final Fantasy XV delay announcementDennis Carden — August 16, 2016
- 274Media Create Sales: 9/12/16 – 9/18/16Sal Romano — Gematsu — September 21, 2016
- 275Media Create Sales: 9/19/16 – 9/25/16Sal Romano — Gematsu — September 28, 2016
- 276Persona 5 Is Three Weeks Old and It's Already Atlus' Best Selling Game Ever in JapanRobert Ramsey — Push Square — May 10, 2016
- 277Persona 5 debuts at UK No.1 with the biggest launch of the series to dateShabana Arif — April 10, 2017
- 278Mario Kart 8 Deluxe, Persona 5 top April NPD, Black Ops 2 outsells Call of Duty: Infinite WarfareBrenna Hillier — May 19, 2017
- 279PlayStation Store: April's Top DownloadsJustin Massongill — PlayStation Blog — May 5, 2017
- 280Persona Channel News BlogApril 6, 2017
- 281Persona Channel News BlogMay 5, 2015
- 282NewsPersona 5 TV Anime Special & Manga's Launch Dates AnnouncedJuly 19, 2016
- 2834Gamer.netJuly 31, 2017