Skip to content
Curated category

Video games adapted into comics

  • Assassin's CreedAssassin's Creed began as a game about a prince who wasn't a prince. In the early 2000s, Ubisoft Montreal set out to make a sequel to Prince of Persia: The…
  • Metal GearMetal Gear began not as a stealth game, but as a straightforward military action game. Hideo Kojima designed it for the MSX2 computer platform in 1987…
  • Call of DutyCall of Duty launched on the 29th of October 2003, built on the id Tech 3 engine by a studio called Infinity Ward and published by Activision.
  • Heroes of the StormBlizzCon 2010 marked the first public glimpse of a project called Blizzard DOTA, a custom map built for StarCraft II: Wings of Liberty.
  • Kingdom HeartsKingdom Hearts began with a conversation between two Square employees sharing an elevator. Shinji Hashimoto and Tetsuya Nomura found themselves talking about…
  • Resident EvilResident Evil began not as a horror game but as a remake pitch. In 1993, Capcom producer Tokuro Fujiwara handed a directive to a young designer named Shinji…
  • Street FighterStreet Fighter arrived in arcades in August 1987, the creation of Capcom designers Takashi Nishiyama and Hiroshi Matsumoto.
  • The Legend of ZeldaThe Legend of Zelda first reached players in Japan in February 1986, arriving on the Famicom Disk System as something few had seen before: a game with no…
  • Silent HillSilent Hill began as a small internal project at Konami Computer Entertainment Tokyo in September 1996, and what emerged from that studio would reshape what…
  • Mass EffectMass Effect began not with a game but with a pitch. In 2003, BioWare project director Casey Hudson presented an idea codenamed SFX to company co-founders Ray…
  • Silent Hill (video game)The year 1996 marked the start of development for a project that would change video game history. Team Silent, a group within Konami Computer Entertainment…
  • Dark SoulsDark Souls arrived in 2011 and did something most games had long stopped doing: it punished players without apology. Developed by FromSoftware and published…
  • Tom Clancy's Splinter CellTom Clancy's Splinter Cell arrived in 2002 with a premise that felt genuinely different: you were not meant to be seen. Where most action games rewarded…
  • Mortal KombatMortal Kombat arrived in arcades in August 1992, and within months it had become one of the most debated video games in American history.
  • WarcraftIn 1994, Blizzard Entertainment released Warcraft: Orcs & Humans on PC and Macintosh systems. This title marked the beginning of a franchise that would…
  • Devil May CryDevil May Cry began life as a mistake. Hideki Kamiya was developing a new entry in the Resident Evil series when his prototype drifted so far from survival…
  • Diablo (series)Diablo, the Lord of Terror, sold more than a million copies in the single year of 1997, before most people had even heard of the dungeon crawler genre.
  • Fate/stay nightFate/Stay Night began not as a game but as a story Kinoko Nasu wrote in college with no particular destination in mind. He only completed what would become…
  • TekkenTekken began not as a fighting game, but as an internal experiment at Namco to test how well a studio could animate 3D character models.
  • DarkstalkersIn 1994, Capcom released Darkstalkers: The Night Warriors in Japanese arcades. This release marked a departure from the realistic martial arts style that…
  • EverQuestEverQuest launched on the 16th of March 1999 with modest expectations from Sony, and within twenty-four hours it had drawn ten thousand active subscribers.
  • DaikatanaDaikatana arrived in May 2000 with the weight of years of broken promises behind it. A first-person shooter from Ion Storm, it had been announced in 1997 as…
  • Final FantasyFinal Fantasy began as a desperate gamble. In 1987, a Square designer named Hironobu Sakaguchi was convinced he was about to wash out of the video game…
  • Ultima (series)Ultima is a series of open world fantasy role-playing games from Origin Systems, created by Richard Garriott, and it sold over two million copies by 1997.
  • Dead or Alive (franchise)Dead or Alive began as a wager. In the mid-1990s, Tecmo was in financial trouble, and a programmer named Tomonobu Itagaki made a bet with company management…
  • Suikoden IIISuikoden III arrived on the PlayStation 2 in 2002 with an idea that was genuinely strange for its era: what if a war story had no heroes and no villains…
  • BloodborneBloodborne is a 2015 action role-playing game that sent players into a rotting Gothic city where the cure was worse than the disease.