Clair Obscur: Expedition 33
In Clair Obscur: Expedition 33, a being called the Paintress paints a number on an enormous rock formation known as the Monolith. Every person at that age or older then vanishes. The event is called the Gommage. It happens once a year, and the painted number keeps falling. After each one, volunteers from the city of Lumière set out for the mainland to kill her before she can paint again. Expedition 33 is the newest of those parties. The game is a 2025 role-playing adventure from Sandfall Interactive, set in a dark fantasy version of the Belle Époque. This documentary asks why the Paintress paints at all. It asks how a small studio built something so ambitious. And it asks how a turn-based game, a style many studios had stopped chasing, ended up sweeping the biggest awards in the industry.
Sixty-seven years before the story begins, a disaster called the Fracture cut Lumière off from the rest of the continent. The mainland that its expeditions reach is far from empty. Hostile monsters called Nevrons roam it, and they are the main reason earlier expeditions failed. Creatures called Gestrals and Grandis have also settled across the land, and most of them are friendly.
Four volunteers anchor the early story. Gustave, voiced by Charlie Cox, is a resourceful engineer with a mechanical arm. Maelle, voiced by Jennifer English, is the youngest member of the Expedition and Gustave's foster sister. Lune, voiced by Kirsty Rider, is a brilliant scholar and mage. Sciel, voiced by Shala Nyx, is a calm and cheerful farmer who became a teacher.
On the mainland they meet others. Andy Serkis voices Renoir, a mysterious elderly man who hunts the party ruthlessly once it lands. Ben Starr voices Verso, a stranger who watches over them from a distance. Rich Keeble voices Monoco, a Gestral connected to Verso. Maxence Cazorla voices Esquie, a mythical creature who carries the party across the land.
The levels themselves are linear, but an overworld map called The Continent links them together. Esquie gradually learns to swim, to fly and to dive underwater. Those skills are required to advance the story and to reach the optional zones.
Of all these figures, Verso and Renoir turn out to share a bond that reshapes the entire quest.
On the day of a Gommage, Gustave says goodbye to Sophie, his 33-year-old ex-lover. He has only a year left to live, so he joins Expedition 33 with his foster sister Maelle. The landing goes badly. A white-haired stranger named Renoir kills most of the expeditioners. Gustave survives and finds Lune and Sciel. Maelle is saved by the Curator, an entity that helps the expeditioners. They recruit Esquie, and Maelle begins seeing a masked girl in visions. Then Renoir attacks again and kills Gustave as he tries to defend her.
Verso now steps in. He rescues Maelle, helps the others escape, and joins the expedition. He reveals that Renoir is his father and that both belonged to the very first expedition. The masked girl, he says, is his sister Alicia. All of them received immortality from the Paintress, and Renoir guards her to protect his family. Verso is tired of eternal life and wants to kill her.
After Monoco joins, the party reaches Renoir's mansion to destroy the Paintress' heart, which resembles the Curator and powers a barrier around her. Renoir teleports the mansion and the heart away. Lune then devises a new plan. The Curator will forge a weapon from the hearts of powerful beings called Axons, and it will pierce the barrier. Inside the Monolith, the party defeats Renoir and the Paintress. They return to Lumière as heroes. Only Verso knows that the Curator is the true culprit behind the Gommage and that the Paintress had been holding him back. Without her protection, the Curator kills everyone in Lumière except Verso.
Flashbacks to Paris in the early 20th century explain why. The Dessendre family is made up of Aline, her husband Renoir, their son Verso, their eldest daughter Clea and their youngest daughter Alicia. They are artists who can create worlds inside magical paintings, and Lumière sits inside a canvas made by Verso Dessendre. A rival faction sets fire to their mansion. Verso Dessendre dies and Alicia is disfigured. Grief-stricken, Aline enters her son's canvas, creates copies of her family and becomes the Paintress.
Long stays inside a canvas are unhealthy, so Renoir tries to force Aline out. Their clash causes the Fracture. To tip the stalemate in her father's favor, Clea creates the Nevrons and sends Alicia in to help him. Aline's power overwhelms Alicia, who is reborn as Maelle with no memory of her past.
In the present, Maelle regains her memories and revives herself after her apparent death. Verso admits he tricked the expedition into helping him expel Aline from the canvas. Maelle confronts the Curator, who is revealed to be Renoir Dessendre, hoping he will bring everyone back. He plans to erase the canvas instead, because his daughter chose to be Maelle rather than Alicia. Maelle revives the other expeditioners, and a battle for control of the canvas follows. Aline returns, Renoir is defeated, and he leaves with his wife.
The final choice belongs to the player. Maelle intends to remain in the canvas indefinitely, just as Aline did. Verso approaches the last fragment of the dead son's soul, which sustains the painting, and wants it to pass on. That would erase the canvas and force Maelle out. If the player sides with Maelle, she rebuilds Lumière and revives its people, including Gustave and Sophie. She also recreates Verso against his will, and she begins to show signs of staying in the canvas too long. If the player sides with Verso, he banishes Maelle and persuades the fragment to stop. The canvas disappears, taking Verso and the remaining expeditioners with it. Back in reality, the Dessendre family reconciles after coming to terms with the death of Verso Dessendre.
Whichever ending the player chooses, the road there runs through a combat system that blends menus with reflexes.
On each turn, a player chooses between using an item, making a melee attack that earns Ability Points, or spending those points on ranged attacks and Skills. Ranged attacks are aimed freely, much like in a third-person shooter. Completing a quick time event while using a Skill improves its effect. When enemies take their turns, the player can dodge, parry or jump over attacks in real time. Parrying demands tighter timing than dodging, but it earns Ability Points and opens the door to a counterattack.
A stamina system lets players "Break" an enemy and stun it for a short time. Later in the game come Gradient Attacks, Gradient Counters and Gradient Skills, all of which deal heavy damage. The party tracks them on a shared gauge that slowly fills as Skills are used. Both sides can inflict status effects, and some enemies have weak points or are vulnerable to particular elements. If the whole party falls, reserve characters can step in. Players may also flee from minor enemies.
Six characters are playable, and each has a distinct skill tree, weapons and mechanics. Lune's Skills generate elemental "Stains" that she can spend to strengthen later Skills. Maelle, the fencer, switches between Stances that change her Skills, damage and defense. Sciel, who wields a scythe, uses magical cards to apply and stack "Foretell" on enemies, then cashes it in for maximum damage. Gustave builds up charge with every attack and releases it for greater damage. Verso gains "Perfection" ranks for landing hits, parrying and avoiding harm, and his damage grows with the rank. Monoco can transform into enemies and borrow their abilities, and his "Bestial Wheel" spins to boost some of them.
Each level-up grants three attribute points. They go into five core stats: Vitality for maximum health, Might for attack power, Agility for how often a character acts, Defense for damage reduction and Luck for critical rate. Further customization comes from equipable "Pictos", of which there are 210 unique items. A character can wear three at a time. After a Picto has been used in combat four times, the player masters it. Its passive bonus, called a Lumina, can then be equipped by other characters, limited by each character's Lumina Points. Collected "Chroma Catalysts" upgrade weapons at camp, and higher-level weapons hit harder and add perks. While playing as Verso, players can also talk with other expedition members at camp and raise their relationship levels. That unlocks new cinematics, skills and quests.
Each level has several Expedition Flags, where the party heals, fast travels, restocks items and spends attribute and skill points. Resting at a flag respawns most enemies. Players who wander off the main route find hidden resources, side quests, collectibles, outfits, Gestral merchants and optional bosses. The game offers multiple difficulty options and a New Game Plus mode that raises the challenge while keeping every character's progression.
Building a system this layered was the work of a studio far smaller than the genre usually demands.
Guillaume Broche was a Ubisoft employee in 2019 when the first ideas for the game took hold, not long before the COVID-19 pandemic began. It grew into a passion project shaped by the games of his childhood. He asked developer friends for help with a demo. In April 2020 he also posted on Reddit looking for voice actors. To work on the project full-time, he left Ubisoft that year and formed Sandfall Interactive with his old friend François Meurisse and fellow Ubisoft developer Tom Guillermin.
Three more people completed the six-person kick-off team. Lorien Testard, the composer, was found when Broche saw his post on a French indie game forum linking a track from his SoundCloud page. Nicholas Maxson-Francombe, the art director, was recruited off ArtStation. Jennifer Svedberg-Yen had answered the Reddit post and was cast in the original demo. As development went on she took on more responsibility and became the lead writer.
Sandfall signed a partnership with Kepler Interactive, officially announced in early 2023, and the publisher provided funding. The studio grew to about thirty developers, three of them former Ubisoft employees, including Broche and Guillermin. The money also paid for outside help. Eight freelance animators in South Korea handled combat animation. A few dozen testers from the firm QLOC covered quality assurance. About half a dozen developers from Ebb Software ported the game to consoles. Translators from Riotloc handled localization, and Side UK and Studio Anatole oversaw voice casting in English and French. The studio also hired performance capture artists and brought in musicians for the recording sessions.
The funding made it possible to cast experienced actors such as Charlie Cox, Andy Serkis and Ben Starr. Cox joked that he spent barely four hours in the studio and felt like a fraud for the praise he received. Svedberg-Yen corrected the record on her Instagram account. The session took around 8 hours, she said, and she praised his professionalism and efficiency.
On the technical side, the game began in Unreal Engine 4 and moved to Unreal Engine 5 for better rendering and animation. Its Nanite feature allowed higher-fidelity assets, and Lumen gave more realistic lighting. Adopting Lumen meant reworking the lighting in most environments. Unreal Engine 5 also offered stronger character creation tools than the Reallusion Character Creator the team had been using. For background objects such as rocks, the team used ready-made assets so it could spend its effort on large "hero assets" that leave an impression. Broche credits the simplicity of modern engines for making the project possible. The total budget was less than 10 million dollars.
The project began under the codename "Project W" and was first known as We Lost, around the time Broche appealed for help on Reddit. Its demo showed a steampunk world inspired by Victorian England, with science fiction touches including zombies and aliens. About six months in, potential investors told Broche to "think bigger" and to imagine what he would make without limited resources. He reset the whole story. The team chose the Belle Époque, a period the French developers knew well and considered more distinctive, and drew on the Art Deco movement for the look of the world.
The new narrative started from a painting Broche admired, which led him to picture a giantess and a doomsday clock. He also took some inspiration from La Horde du Contrevent, a French fantasy novel by Alain Damasio. In that book, a horde of adventurers trained since childhood journey toward the mythical "Extrême-Amont", the source of all winds. Broche's premise then met an unrelated short story that Svedberg-Yen had written for fun. In it, a painter who could travel through her own works became lost in one, and her daughter set out to save her.
The central theme of losing loved ones came from Broche's mother, according to Svedberg-Yen, and it became the "final piece". With the draft stuck, Broche asked his mother what the worst thing that could happen to her would be. She answered that it would be losing any of her children. That answer became the foundation for Aline, and for her decision to dwell in her departed son's canvas. Svedberg-Yen says the end of Act I, with Gustave's death, was fixed early as part of the emotional journey the pair wanted. Maelle and Lune survived from We Lost, though their design and characterization were reimagined.
Broche said the aim was a high-fidelity turn-based RPG, a style he felt AAA developers had neglected. Final Fantasy was the main inspiration, and producer François Meurisse singled out Final Fantasy VIII, IX and X. Broche praised the user interface and camera work of Persona 5, which made battles feel "like you're watching a movie". He also looked to Lost Odyssey and Blue Dragon, role-playing games made for Microsoft's push to market its Xbox consoles in Japan. Their quick time events in combat left a mark. The dodge and parry systems owe a debt to Sekiro: Shadows Die Twice from FromSoftware.
Smaller touches came from real life. Noco and Monoco take their names from the Swedish energy drink Nocco. Broche and Guillermin met at a Ubisoft subsidiary in Malmö, Sweden, where a refrigerator was reportedly stocked with it. Sandfall's dog, also named Monoco, is credited on the studio's website as its "Happiness Manager".
Lorien Testard composed the music and wrote the lyrics, and he was later joined by Alice Duport-Percier. She composed the vocal lines and was the primary vocalist during recording. Testard used a range of leitmotifs for the character themes and wrote across a variety of musical genres. The soundtrack was released on streaming platforms, together with a limited-edition multi-vinyl set.
During the first week of May 2025, it reached the top of Billboard's Classical Albums chart and its Classical Crossover Albums chart. It held No. 1 for six consecutive weeks. In early October 2025, five months after release, the developers announced that it had passed 333 million streams. It had also spent over 10 weeks at No. 1 on those two Billboard charts. It had reached No. 1 on the iTunes Top 100 Albums chart in nine countries.
Reviewers praised how adaptable the score was. Kyle Hilliard of Game Informer pointed to the contrast between "somber piano music and haunting vocals", which underline the characters' emotional experiences, and combat themes that "bring the energy back up at precisely the right moment". Edge called the score immense and "operatic".
The Game Audio Network Guild Awards list the song "Lumière", by Testard and Duport-Percier, in its Best Original Song category.
The game was finished and declared gold on the 22nd of March 2025, coincidentally 33 days before its release on the 24th of April 2025. It arrived on PlayStation 5, Windows and Xbox Series X/S, and it was available on Xbox Game Pass from day one. Maximum Entertainment distributed the physical version in North America, Bandai Namco Entertainment in Europe and Asia, and Sega in Japan. Sales climbed quickly. The game sold 500,000 copies in 24 hours, 1 million in 3 days, 2 million in 12 days and 3.3 million in 33 days. By October 2025 it had passed 5 million, and the developers marked the milestone by announcing a free update with a new location, extra late-game bosses, new costumes and expanded language support. The update arrived after the game won Game of the Year at The Game Awards 2025. In December 2025, Xbox Wire reported that it was the biggest third-party launch on Xbox Game Pass that year. As of April 2026, it has sold 8 million units.
Metacritic reported "universal acclaim", and the game earned the highest user score in the site's history. OpenCritic found that 98% of critics recommended it. On Steam, 95% of more than 100,000 reviewers were favorable, for an "Overwhelmingly positive" rating. In Japan, four Famitsu critics each gave it 9 out of 10, for 36 out of 40.
Edge called the art direction "dreamily intoxicating". Richard Wakeling of GameSpot agreed, though he found the world "mechanically uninteresting … to explore". Others criticized the lack of a mini-map, which can cause disorientation. IGN's Michael Higham praised how the story "frames mortality, grief, and the small moments of joy we find". Liam Croft of Push Square said that "every cutscene remains gripping". Malindy Hetfeld of The Guardian wrote that "a successful counter felt deeply satisfying every time". Ed Nightingale of Eurogamer highlighted how each character introduces "a new system to learn". Josh Brown of PCGamesN called it a "hyper-stimulating take on a genre once deemed too slow and stale for the HD era". Edge warned that side quests can leave players overleveled and make later bosses easier, yet called it "imprudent" to suggest changing what it saw as a "masterpiece". Wakeling concluded that the missteps were not enough to detract from a game with "all the makings of an RPG classic".
The praise reached the French government. After the 1 million sales milestone, President Emmanuel Macron called the game "a shining example of French audacity and creativity". After the December awards he wrote of "a historic first for a French title" and "great pride for Montpellier and for France". Michaël Delafosse, the mayor of Montpellier, where the studio is based, predicted it would be "a reference in the international history of video games". In February 2026 the French Ministry of Culture knighted Sandfall's developers in the Ordre des Arts et des Lettres. Hideo Kojima, Neil Druckmann and Ken Levine also voiced admiration, citing the small team's flexibility, the story, or the quality achieved without heavy monetization. Phil Spencer and Todd Howard each named it their personal Game of the Year for 2025.
At The Game Awards 2025, the game received thirteen nominations and won nine, including Game of the Year. That broke the nomination and win record that The Last of Us Part II had set in 2020. Sandfall also won all seven awards it was nominated for at the 2025 Golden Joystick Awards, including Ultimate Game of the Year. At the 29th D.I.C.E. Awards it was nominated eight times, tying for the most, and won five, including Game of the Year. It topped the year-end lists of publications including Associated Press, Rolling Stone, Time, IGN and GameSpot. More than 190 Japanese developers and celebrities voted it Game of the Year in Famitsu's yearly poll. It is the second game after Baldur's Gate 3 to win Game of the Year at all five major ceremonies: the Golden Joystick Awards, The Game Awards, the D.I.C.E. Awards, the GDC Awards and the BAFTA Games Awards. It is also the first debut title to do so.
One honor was taken back. The game first won "Indie Game of the Year" and "Indie Debut Game" at the 2025 Indie Game Awards. It was later disqualified from both, after it emerged that it shipped with placeholder textures made with generative artificial intelligence. The team patched those textures out five days after release. The awards went instead to Blue Prince and Sorry We're Closed.
Broche has confirmed that Clair Obscur is the name of an intended franchise and that Expedition 33 is one of its titles. He is unsure whether future games would continue its story. A live-action adaptation, announced in January 2025, is in development at Story Kitchen in collaboration with Sandfall.
Continue browsing
Updated
Common questions
What is Clair Obscur: Expedition 33?
Clair Obscur: Expedition 33 is a 2025 role-playing game developed by Sandfall Interactive and published by Kepler Interactive. It is a third-person, turn-based game with real-time dodging, parrying and quick time events, set in a dark fantasy Belle Époque world.
What is the Gommage in Clair Obscur: Expedition 33?
The Gommage is a yearly event in Clair Obscur: Expedition 33 in which the Paintress paints a number on the Monolith. Everyone at that age or older vanishes, and the number falls each year.
Who made Clair Obscur: Expedition 33?
Guillaume Broche, a former Ubisoft employee, founded Sandfall Interactive in 2020 with François Meurisse and Tom Guillermin to make Clair Obscur: Expedition 33. Lorien Testard composed the music, Nicholas Maxson-Francombe was art director and Jennifer Svedberg-Yen was lead writer.
When was Clair Obscur: Expedition 33 released and on which platforms?
Clair Obscur: Expedition 33 was released on the 24th of April 2025 for PlayStation 5, Windows and Xbox Series X/S. It was available on Xbox Game Pass from day one.
How many copies has Clair Obscur: Expedition 33 sold?
Clair Obscur: Expedition 33 has sold 8 million units as of April 2026. It sold 500,000 copies within 24 hours of release and 3.3 million within 33 days.
How many awards did Clair Obscur: Expedition 33 win at The Game Awards 2025?
Clair Obscur: Expedition 33 won nine of its thirteen nominations at The Game Awards 2025, including Game of the Year. That is the most nominations and wins for a single title in the ceremony's history.
Why did Clair Obscur: Expedition 33 lose its Indie Game Awards wins?
Clair Obscur: Expedition 33 was disqualified from its Indie Game of the Year and Indie Debut Game wins at the 2025 Indie Game Awards. It had been released with placeholder textures made with generative artificial intelligence, which were patched out five days after release.
All sources
151 references cited across the entry
- 1Clair Obscur: Expedition 33 Featurette Examines Its MusicAlex Fuller — 19 February 2025
- 2Clair Obscur meaning: Why is the Expedition 33 game called that?Alex Raisbeck — 28 April 2025
- 3Clair Obscur: Expedition 33: The Final PreviewWill Borger — 3 March 2025
- 48 Tips to Help You Get Started in Clair Obscur: Expedition 33Jeff Rubenstein — 23 April 2025
- 6Clair Obscur: Expedition 33 Guide – 15 Tips and Tricks to Keep in MindRavi Sinha — 24 April 2025
- 7How to break enemies in Clair Obscur: Expedition 33Ryan Gilliam — 24 April 2025
- 8How to use Gradient Attacks and Counters in Clair Obscur Expedition 33Ed Nightingale — 23 April 2025
- 910 tips to conquer the continent in Clair Obscur: Expedition 33Sean Martin — 23 April 2025
- 10Clair Obscur: Expedition 33 - 8 Tips and Tricks We Wish We Knew SoonerSharon Smith — 14 May 2025
- 11All Party Members In Clair Obscur: Expedition 33 And Their AbilitiesJames Carr — 24 April 2025
- 12Clair Obscur Expedition 33 romance and relationships - all locations and rewardsJosh Brown — 29 April 2025
- 13Best attributes to level up in Clair Obscur: Expedition 33Ari Noctis — 24 April 2025
- 1510 beginner's tips to know before starting Clair Obscur: Expedition 33Ari Noctis — 24 April 2025
- 169 Clair Obscur: Expedition 33 tips to take on the PaintressOscar Taylor-Kent — 23 April 2025
- 17How to get Chroma Catalysts in Clair Obscur Expedition 33Marie Pritchford — 23 April 2025
- 18MagazineSpoiler-Free Tips And Story Primer To Help You Play Clair Obscur: Expedition 33Kyle Hilliard — 24 April 2025
- 19Clair Obscur: Expedition 33: Is There a Map?Liam Croft — 2 May 2025
- 20Clair Obscur: Expedition 33 – 15 Things I Can't Wait to DoRavi Sinha — 14 April 2025
- 21You can now make Clair Obscur Expedition 33 much easier or harder, depending on how you like itWill Nelson — 10 June 2025
- 22Clair Obscur: Expedition 33 - How To Start New Game PlusRaza Malik — 30 April 2025
- 23GommageCambridge University Press
- 24Characters - Clair Obscur: Expedition 33 Guide2025-04-23
- 25Meet our English Voice Cast16 October 2024
- 26Release Date TrailerDan Allman — 23 January 2025
- 29Clair Obscur: How a passion project became 2025's most talked-about gameMel Ramsay et al. — 4 May 2025
- 30NewsLorien Testard: Composing the Music of Expedition 3317 February 2025
- 31How Clair Obscur's Composer Created An Incredible SoundtrackIsaiah Colbert — 6 May 2025
- 32NewsThe odd path 'Expedition 33' took to becoming one of 2025's best gamesGene Park — 23 June 2025
- 33No, Clair Obscur: Expedition 33 wasn't 'made' by 30 peopleNic Reuben — 28 April 2025
- 36Clair Obscur Expedition 33's director heaps praise on Persona 5's styleWill Nelson — 25 May 2025
- 37NewsClair Obscur: Expedition 33 Interview - Celebrating turn-based games and classic RPG influences in making something newAdam Vitale et al. — 21 March 2025
- 38A Gaming Tour de Force That Is Very, Very FrenchZachary Small — 11 December 2025
- 42VideoClair Obscur: Expedition 33 Lead Writer talks Story, Ending, and More Game Maker's NotebookAcademy of Interactive Arts & Sciences — 2025-06-16
- 43Clair Obscur: Expedition 33's French-inspired setting was originally steampunk LondonEd Nightengale — 13 May 2025
- 44Clair Obscur: Expedition 33 Interview: Speaking To Narrative Lead Jennifer Svedberg-YenSam Woods — 12 May 2025
- 46Clair Obscur: Expedition 33 Interview - Capturing the heart and soul of the Expedition through musicScott White — 7 May 2025
- 47Clair Obscur: Expedition 33 Success Continues as Its Soundtrack Tops Billboard Classical Music Album ChartsMichael Cripe — 7 May 2025
- 48This album has been on top of the classical music Billboard charts for weeks, and it's from a video gameA.Z. Madonna — 3 July 2025
- 49Clair Obscur: Expedition 33 vinyl soundtrack announced with pre-orders now live for different editionsMikhail Madnani — 24 July 2025
- 50Clair Obscur: Expedition 33 getting free 'major' update with new location and more bossesAustin Manchester — 8 October 2025
- 51Clair Obscur: Expedition 33 Hits A Major Sales MilestoneJordan Biordi — 8 October 2025
- 52Clair Obscur: Expedition 33 has sold 5 million copies worldwide, new update announcedMikhail Madnani — 8 October 2025
- 53News33 Days to go! Expedition 33 has GONE GOLD!22 March 2025
- 54Clair Obscur: Expedition 33 Voice Cast RevealedAlex Fuller — 16 October 2024
- 56Clair Obscur: Expedition 33 Doubles Its Sales, Now Sold 1 Million UnitsStephen Tailby — 2025-04-27
- 57Clair Obscur: Expedition 33 a Proper Breakout Hit, Now at 2 Million Copies SoldLiam Croft — 2025-05-06
- 60Clair Obscur: Expedition 33 Is the Biggest New Third-Party Game Launch on Xbox Game Pass of 2025Will Fulton — 3 December 2025
- 61Clair Obscur: Expedition 33 has topped 8 million sales worldwideApril 24, 2026
- 62Clair Obscur "Is The Franchise Name" Says Sandfall, As It Stays Coy On What Comes After Expedition 33Oisin Kuhnke — 27 August 2025
- 63'Clair Obscur: Expedition 33' Live-Action Film in the Works From Story Kitchen, Sandfall InteractiveJoe Otterson — 30 January 2025
- 67Clair Obscur: Expedition 33 Reviews23 April 2025
- 68Clair Obscur: Expedition 33 review – A gorgeous new tomorrow for RPGs, built upon yesterdayScott Duwe — 23 April 2025
- 69MagazineClair Obscur: Expedition 33July 2025
- 70Clair Obscur: Expedition 33 reviewEd Nightingale — 23 April 2025
- 71Famitsu Review Scores: Issue 1899Sal Romano — 21 May 2025
- 72MagazineClair Obscur: Expedition 33 Review - Melancholy RPG EminenceKyle Hilliard — 23 April 2025
- 73Clair Obscur: Expedition 33 Review - Light And ShadowRichard Wakeling — 23 April 2025
- 75Review: Clair Obscur: Expedition 33Cory Wells — 23 April 2025
- 76Clair Obscur: Expedition 33 ReviewMichael Higham — 23 April 2025
- 77Clair Obscur: Expedition 33 reviewJustin Wagner — 23 April 2025
- 78Clair Obscur Expedition 33 review - an outstanding, inspiring turn-based RPGJosh Brown — 23 April 2025
- 79Clair Obscur: Expedition 33 Review (PS5)Liam Croft — 23 April 2025
- 80Clair Obscur: Expedition 33 ReviewRyan Costa — 23 April 2025
- 81Clair Obscur: Expedition 33 ReviewZek Lu — 23 April 2025
- 82Clair Obscur: Expedition 33 review: Until the end of the worldWill Borger — 23 April 2025
- 83Clair Obscur: Expedition 33 review – deeply satisfying homage to Japanese role-playing gamesMalindy Hetfield — 23 April 2025
- 84Clair Obscur Expedition 33 review: avoir le coup de foudreDom Peppiatt — 23 April 2025
- 88Clair Obscur: Expedition 33 is a studio's debut RPG that exceeds all expectationsIsaiah Colbert — 23 April 2025
- 89French President calls Clair Obscur: Expedition 33 a "shining example of French audacity"Ed Nightengale — 2 May 2025
- 90French President publicly congratulates Clair Obscur: Expedition 33, calling the Game of The Year win "a historic first"Vikki Blake — December 13, 2025
- 91Michaël Delafosse's LinkedIn26 May 2025
- 92'From Expeditioners to Knights!' — Clair Obscur: Expedition 33 Developer Receives French Cultural HonorTom Phillips — 6 February 2026
- 96The Makers of 'Silksong' Aren't Done Just YetJason Schreier — 28 November 2025
- 98Clair Obscur Expedition 33 Gets Another GOTY Nod from Phil SpencerCallum Smith — 2025-10-29
- 99Clair Obscur: Expedition 33 Just Made The Game Awards HistoryJessica Cogswell — 11 December 2025
- 100Clair Obscur wins GOTY and smashes a Game Awards recordOli Welsh — 12 December 2025
- 101MagazineThe 29th DICE Awards Nominees Have Been Revealed, Clair Obscur: Expedition 33 And Ghost Of Yōtei Lead The PackWesley LeBlanc — January 8, 2026
- 10229th Annual D.I.C.E. Awards Winners RevealedFebruary 12, 2026
- 103Clair Obscur leads the AP's list of 2025's top video gamesLou Kesten — 2025-11-25
- 104MagazineThe 25 Best Video Games of 2025Christopher Cruz — 2025-12-02
- 105The Best Games Of 2025Matt Kamen — 22 December 2023
- 106MagazineThe 10 Best Video Games of 2025Richard Newby — 2025-12-05
- 107The Best Game of 2025Matt Purslow — 2025-12-19
- 108Clair Obscur: Expedition 33 Is GameSpot's Game Of The Year 2025Tamoor Hussain — December 11, 2025
- 109MagazineThe Top Ten Games of 2025December 16, 2025
- 110GamesRadar+ GOTY: The 25 Best Games of 2025Josh West — 2025-12-05
- 111The 5 Best Video Games of 20252025-12-15
- 113Destructoid's 2025 Game of the Year – Clair Obscur: Expedition 33Scott Duwe — December 12, 2025
- 114Clair Obscur Expedition 33 Wins its First Game of the Year AwardCallum Smith — 20 October 2025
- 115The IGN Community Awards 2025Jada Griffin — 2025-12-20
- 116PS Blog Game of the Year 2025: The WinnersGillen McAllisterManager et al. — 2025-12-18
- 119週刊ファミ通 2025年12月25日号 No.1927 (Weekly Famitsu December 25, 2025 Issue No. 1927)December 25, 2025
- 120Clair Obscur: Expedition 33 loses a GOTY award over use of gen AIAustin Manchester — 2025-12-20
- 122Clair Obscur's astonishing Game of the Year run should change gaming for the betterOli Welsh — April 26, 2026
- 1232024 Golden Joystick Awards Nominations: A Big Year For Indie Games4 October 2024
- 124Vote for the WSA Game Music Award 202527 June 2025
- 125The WSA Game Music Award 2025 longlist is out and we're delighted to represent...Laced — 30 June 2025
- 126👏A round of applause for Lorien Testard who takes home this year's WSA Game Music Award for the game Clair Obscur: Expedition 33.🎮World Soundtrack Awards — 15 October 2025
- 127TIGA Games Industry Awards 2025 – Finalists revealed!2 September 2025
- 128Ghost Town wins Game of the Year at 2025 TIGA AwardsSophie McEvoy — 5 November 2025
- 129Metaphor: ReFantazio Won Japan Game Awards 2025Kite Stenbuck — 23 September 2025
- 131Clair Obscur, Ghost of Yotei, and More Battle for Golden Joystick's Ultimate Game of the Year AwardRobert Ramsey — 2025-11-03
- 132NewsHere are all The Game Awards 2025 winnersClaire Lewis — December 11, 2025
- 134The Streamer Awards 2025: Full list of nominees and categoriesJeremiah Sevilla — Gamurs Group — 17 November 2025
- 135After setting records at The Game Awards, Clair Obscur is up for another GOTYMichael McWhertor — 2025-12-15
- 136'Indiana Jones and the Great Circle' and 'Call of Duty: Black Ops 6' Among Game Audio Network Guild NomineesGiana Levy — December 17, 2025
- 1372026 G.A.N.G. Awards: Death Stranding 2: On the Beach, Hades II and Clair Obscur: Expedition 33 Lead WinnersPayton Turkeltaub — Penske Media Corporation — March 12, 2026
- 138'Clair Obscur: Expedition 33' Leads with 8 Nominations at GDCA 2026Beth Elderkin — January 15, 2026
- 140'Indiana Jones and the Great Circle,' 'Ghost of Yōtei' and 'Split Fiction' Among Best Game Contenders in 2026 BAFTA Games Awards LonglistAndrew McGowen — December 9, 2025
- 141Clair Obscur: Expedition 33 and Dispatch Lead BAFTA Game Awards 2026 NominationsTom Phillips — March 13, 2026
- 145Clair Obscur: Expedition 33's fresh take on RPG traditions could revitalise the genreEd Nightingale — 28 August 2024
- 146Clair Obscur: Expedition 33 - The First PreviewMatt Purslow — 28 August 2024
- 147Clair Obscur: Expedition 33 is reminding me of the greatest Lord of the Rings gameAlex Donaldson — 28 August 2024
- 150Clair Obscur: Expedition 33: using Unreal Engine 5 has its pros and consLewis Packwood — 18 February 2025
- 151Noughties-style JRPG Clair Obscur wants to recapture the glories of Lost Odyssey, with a touch of Devil May CryEdwin Evans-Thirlwell — 28 August 2024