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— CH. 1 · INTRODUCTION —

Nintendo Switch

15 min listen · Ch. 1 of 8
8 sections
  • Nintendo Switch arrived in stores on the 3rd of March 2017, with a proposition that seemed almost too simple: what if the console you played on your television was the same one you slipped into your bag? That question had a longer, stranger history behind it than most players knew. Nintendo had posted its first loss as a video game company in 2012, the same year it launched the Wii U. The years that followed brought similar losses. The New York Times linked falling financial forecasts in 2014 directly to weak hardware sales and competition from mobile games. A company that had once sold over a hundred million Wiis was now watching its market erode from below.

    The Switch would go on to ship over 155 million units worldwide, making it the second-best-selling console in history, behind only the PlayStation 2. It became Nintendo's longest-running console without a replacement, surpassing even the original NES in July 2024. A successor, the Nintendo Switch 2, arrived on the 5th of June 2025. But the story of how a struggling company went from financial losses to rewriting the console market runs through a grief-stricken boardroom, five physical prototypes, a philosophy borrowed from a designer who had been dead for decades, and a docking station weighing 327 grams.

  • Satoru Iwata, Nintendo's president, had a problem with mobile gaming, and he had said so publicly. His fear was that entering the smartphone market would cause the company to "cease to be Nintendo" and lose its identity. Yet mobile games were drawing players away from dedicated hardware, and the company's revenues were falling. About three years before the Switch was announced, Iwata sat down with Tatsumi Kimishima, Genyo Takeda, and Shigeru Miyamoto to craft a strategy for revitalizing Nintendo's business model. The plan included approaching the mobile market, creating new hardware, and, as they described it, "maximizing intellectual property".

    Iwata managed to secure a business alliance with Japanese mobile provider DeNA before he died. The deal was structured to develop mobile games based on Nintendo's first-party franchises, and the four executives believed that approach would not compromise the integrity of those properties. Iwata died in July 2015. Kimishima succeeded him as president, while Miyamoto was elevated to the title of "Creative Fellow". The work on the new console continued without the man who had helped commission it.

    The Wii U's failure made everything more urgent. Early in the Wii U's life, major third-party publishers including Electronic Arts and Ubisoft pulled their support. According to Reggie Fils-Aimé, Nintendo of America president and COO, the moment it became apparent the Wii U would underperform, the Switch became a "make or break product" for Nintendo.

  • Kimishima said in an interview with The Asahi Shimbun that the Switch was designed to provide a "new way to play" that would "have a larger impact than the Wii U". When Nintendo was evaluating what to build, the company told itself it did not "just want a successor" to either the 3DS or the Wii U. It asked instead what new experience it could create. The answer involved bridging two very different kinds of players: Japanese consumers who tended to play on the go and in social groups, and Western consumers who tended to play at home alone.

    Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning and Development Division respectively, described the goal as creating a device that could handle both "leisurely" and deeply-played games. Certain games, like 1-2-Switch, were seen as potentially capable of making social gaming more culturally acceptable in Western markets.

    Miyamoto traced some of the Switch's design philosophy to Gunpei Yokoi, the Nintendo designer whose principle of "lateral thinking with seasoned technology" had guided the company for decades. Feedback from Wii Remote owners contributed too: players had repeatedly asked Nintendo whether the remote could come in a smaller form factor, potentially attached to the body. That request planted the idea of a small, wearable controller, which eventually evolved into a console portable enough to carry it with you. Fils-Aimé pointed to a specific Wii U complaint as the other catalyst: players loved the GamePad but found it useless once they moved too far from the main console. The solution was to make the console itself the device you could take anywhere.

    Five prototypes were developed before Nintendo settled on the final design. One variation explored using magnets to hold the controllers in place. Balancing the processor speed against battery life and the unit's physical size, all under tight deadlines and limited resources, was the central engineering challenge. Koizumi, who served as general producer, said the hardest part was "how to take an overall balance while we were getting entangled with all of those in complexity".

  • Koizumi said the decision to use an existing system on a chip, rather than designing one from scratch as Nintendo had done on previous consoles, was deliberate. The goal was to make it easier for third-party developers to port games to the Switch. The chosen chip was Nvidia's Tegra X1, a quad-core ARM Cortex-A57 processor manufactured on a 20-nanometer process. Tech Insights confirmed this in a teardown analysis in March 2017, after pre-release reports had pointed to it.

    Of the chip's eight CPU cores, the Switch uses only the four 64-bit Cortex-A57 cores, with one of those reserved for the operating system. The GPU clocks at 768 MHz when the console is docked; it drops to between 307.2 and 460 MHz when undocked. A firmware update released in April 2019 allowed the CPU to reach 1.785 GHz during loading sequences in certain games. The teardown also confirmed 4 GB of LPDDR4 RAM, running at 1600 MHz while docked and 1331.2 MHz undocked.

    Fomalhaut Techno Solutions, a Japanese product teardown firm, estimated that each Switch cost $257 to manufacture against a $299 MSRP. The console and dock together accounted for $167 of that figure, while each Joy-Con came to $45. Unlike previous Nintendo launches for the 3DS and Wii U, where units were sold below manufacturing cost, the Switch was positioned to be profitable from the moment it shipped, a commitment Nintendo made explicit in its 2016 fiscal year earnings report.

    A quieter hardware revision arrived in mid-2019 under model number HAC-001(-01), swapping the Tegra X1 for the more efficient Tegra X1+. The practical effect was that battery life stretched to 4.5-9 hours, up from the original 2.5-6.5 hours.

  • Each Nintendo Switch ships with two controllers called Joy-Con, referred to individually as the Joy-Con (L) and Joy-Con (R). They attach to the console's side rails with a locking mechanism and release via a button on the rear. When attached, they charge automatically. When detached, they can function as a shared gamepad using a grip accessory, as separate miniature controllers for two players, or as individual motion controllers with wrist straps. A single Switch console supports up to eight Joy-Con connections simultaneously.

    Each Joy-Con houses a 525 mAh, 3.7 V lithium-ion battery separate from the console's own 4,310 mAh unit. Nintendo estimates twenty hours of use per Joy-Con on a single charge. The controllers include motion sensing, directional analog sticks, buttons, and tactile feedback, and they recharge whenever they are attached to a charging Switch.

    The Joy-Con's design opened Nintendo to a range of accessories that would have been impossible with a traditional controller. In January 2018, Nintendo announced Nintendo Labo, a platform combining games with do-it-yourself cardboard kits. The physical kits, called Toy-Con, could wrap around or attach to the console and Joy-Con. Examples included a functional toy piano, a fishing rod that used Joy-Con motion controls to simulate casting and reeling, and a remote-controlled car where the vibration feedback from two Joy-Con provided the motion. In October 2019, Nintendo released Ring Fit Adventure, a fitness game bundled with a leg strap and the Ring-Con, a flexible hard plastic ring into which a Joy-Con could be mounted. Players ran in place, squatted, and squeezed the ring to control in-game actions.

  • Nintendo unveiled the Switch publicly on the 20th of October 2016, under the name it had been developing internally as "NX". The first public reference to the NX had come on the 17th of March 2015, alongside the announcement of Nintendo's partnership with DeNA. At E3 2016, Nintendo chose not to show the hardware but did confirm that The Legend of Zelda: Breath of the Wild, announced as a Wii U exclusive, would also come to the NX. Miyamoto later explained at a shareholders' meeting that the company feared revealing too much too soon would let competitors copy its ideas.

    Miyamoto and Fils-Aimé brought the Switch to a broadcast of The Tonight Show Starring Jimmy Fallon in December 2016. Fallon played part of Breath of the Wild on air. Nintendo held a press event in Tokyo on the 13th of January 2017, to reveal the worldwide launch date and pricing, with the event livestreamed and English narration provided through Nintendo of America's channels.

    The Switch launched at a suggested retail price of $299.99 in the United States on the 3rd of March 2017. Nintendo had feared that a higher price would damage sales, and decided against bundling additional hardware or games. Two versions were sold: one with grey Joy-Con and one with neon red and blue Joy-Con.

    Rollout to other markets stretched across several years. Argentina received the Switch on the 15th of August 2017; South Korea and Taiwan on December 1 of the same year. The Switch reached the Philippines on the 30th of November 2018; Turkey in July 2018 through distributor CD Media; and Israel on the 1st of March 2019, through Tel Aviv-based TorGaming Ltd. China presented a particular case: grey market imports from Hong Kong and Japan had made the console widely available before Nintendo partnered with Tencent in April 2019 to navigate the government approval process. The official Chinese release, priced alongside a test version of New Super Mario Bros. U Deluxe, followed on the 10th of December 2019.

  • Nintendo arrived at the Switch having learned a specific lesson from the Wii U: third-party abandonment kills a console. Takahashi and Koizumi reached out to third-party developers directly and early, before the hardware was announced. Electronic Arts executive Patrick Soderlund noted that Nintendo took a different approach with the Switch, engaging major developers throughout the device's development and actually listening to their input.

    For independent developers, Nintendo's head of partner management Damon Baker led recruitment beginning in mid-2016. The development kit was priced at 50,000 yen, roughly $450, far below the cost of comparable kits for competing platforms. Nintendo had hoped to have at least sixty indie games on the Switch through 2017; by year's end, over 320 were available. Some developers, including Yacht Club Games, who ported Shovel Knight to the Switch, noted that key innovations like the Joy-Con were not revealed to them until just before the January 2017 announcement.

    The Switch cartridges are the first used by a major home console since the Nintendo 64. Each cartridge, measuring 31 by 21 by 3 mm, is coated with denatonium benzoate, a non-toxic bitterant intended to discourage children from ingesting them. Games released on other consoles sometimes cost more on the Switch, a phenomenon that online media outlets called the "Switch tax", attributed to the manufacturing cost of the game cards. An estimate at the time suggested Switch game prices ran about 10% above other formats on average.

    The Nintendo Switch Online subscription service, launched in September 2018, bundled online multiplayer with access to a growing library of classic games. In October 2021, a premium expansion tier added Nintendo 64 and Sega Genesis games; Game Boy Advance games followed in February 2023. The expansion pack also included downloadable content such as the Mario Kart 8 Booster Course Pack and Animal Crossing: New Horizons Happy Home Paradise.

  • Before the system software's 4.0 update, players discovered something buried in the Switch's firmware: a fully playable version of NES Golf, accessible only through a specific set of conditions. The system clock had to be set to July 11, the day Satoru Iwata died in 2015, and the Joy-Con had to be moved in the same way Iwata would move his hands in his Nintendo Direct presentations. Golf was a game Iwata himself had programmed. Journalists and players interpreted this as a private tribute left inside the hardware. Some Japanese users called it an omamori, a charm, left by Iwata. Nintendo never confirmed the Easter egg's presence, and the executable code for it appears to have been removed in the 4.0 update.

    In July 2024, the Switch surpassed the NES to become Nintendo's longest-running console without a replacement, exceeding a seven-year run without a successor system. By February 2021, with about four years elapsed since launch, Nintendo president Shuntaro Furukawa had described the Switch as being "in the middle of its life cycle". Over 155 million units had shipped worldwide by the time that count was last publicly reported.

    Tariffs introduced by the Trump administration in 2025 prompted Nintendo to raise Switch prices in the United States by about $50, effective the 3rd of August 2025, with potential further increases to games, accessories, and the Nintendo Switch Online subscription signaled for the future. The Nintendo Switch 2, backward compatible with most Switch games, launched on the 5th of June 2025, carrying forward a design lineage that traces back to Iwata's insistence, years before his death, that Nintendo's new hardware had to offer something genuinely different.

Common questions

When was the Nintendo Switch released worldwide?

The Nintendo Switch was released on the 3rd of March 2017, in Japan, most English-speaking and Western markets, and the United Arab Emirates. Its suggested retail price at launch was $299.99 in the United States.

How many Nintendo Switch units have been sold worldwide?

Over 155 million Nintendo Switch units have been shipped worldwide, making it the second-best-selling console in history, behind only the PlayStation 2. It is also the best-selling Nintendo console ever made.

What chip does the Nintendo Switch use?

The Nintendo Switch uses an Nvidia Tegra X1 system-on-chip with a quad-core ARM Cortex-A57 CPU manufactured on a 20-nanometer process. A 2019 hardware revision switched to the more efficient Tegra X1+, extending battery life to between 4.5 and 9 hours.

What are the Nintendo Switch gameplay modes?

The Nintendo Switch supports three gameplay modes: TV mode, where the console is docked and outputs to a television; Tabletop mode, where a built-in kickstand holds the screen upright for shared play on a flat surface; and Handheld mode, where the console is used as a portable device with Joy-Con attached.

What is the Nintendo Switch Lite and how is it different from the original Switch?

The Nintendo Switch Lite is a handheld-only revision released on the 20th of September 2019, with a suggested retail price below that of the original model. It integrates the Joy-Con hardware directly into the unit, uses a smaller 5.5-inch screen, includes a traditional directional pad instead of four separate buttons, and does not support docking to a television.

What is the Easter egg hidden in the Nintendo Switch firmware?

Before the 4.0 system update, the Nintendo Switch firmware contained a playable version of the NES game Golf, programmed by former Nintendo president Satoru Iwata. It could only be accessed by setting the system clock to July 11, the date of Iwata's death in 2015, and moving the Joy-Con in the same gestures Iwata used in Nintendo Direct presentations. The executable code appears to have been removed in the 4.0 update.

All sources

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