Curated category
Turn-based role-playing video games
- Final Fantasy Legend IISquare began work on Final Fantasy Legend II in 1989, shortly after the success of its predecessor. Series creator Akitoshi Kawazu returned as director to…
- Final Fantasy IV (2007 video game)Square Enix released a 2007 role-playing video game for the Nintendo DS. Matrix Software developed this remake of Final Fantasy IV, originally known as Final…
- Suikoden IVKonami Computer Entertainment Tokyo developed Suikoden IV for the PlayStation 2 console. The game arrived in Japan during August of 2004.
- Final Fantasy XIIISquare Enix began work on Final Fantasy XIII in February 2004, shortly after releasing Final Fantasy X-2 International + Last Mission.
- Final Fantasy Legend IIIProduction began in 1990 within Square's newly formed Osaka studio. Series creator Akitoshi Kawazu did not participate because he was busy developing…
- Final Fantasy VSquare released Final Fantasy V in 1992 for the Super Famicom. Hironobu Sakaguchi directed the project and called it his favorite entry before releasing…
- Final Fantasy IIISquare released Final Fantasy III in 1990 as one of the largest games ever built for the Famicom. The cartridge held 512 KB of data, which was the…
- Final Fantasy VIIIn 1994, Square began planning a new entry for its flagship role-playing series. The team initially targeted the Super Nintendo Entertainment System as their…
- Final Fantasy IXIn July 1998, Square began planning a new entry for its flagship role-playing series. Hironobu Sakaguchi envisioned this project as a retrospective return to…
- Final Fantasy XIII-2Production began in March 2010 and concluded roughly one and a half years later. Square Enix's 1st Production Department led the project, with Motomu…
- Final Fantasy X-2Square began work on Final Fantasy X-2 in late 2001. The team size shrank to one third of the original game's staff. This reduction happened because…
- Lightning Returns: Final Fantasy XIIISquare Enix began developing Lightning Returns: Final Fantasy XIII in May 2012, shortly after releasing the final downloadable content for its predecessor.
- Suikoden (video game)Konami Computer Entertainment Tokyo spent roughly two years crafting the first Suikoden game. Scenario writer Yoshitaka Murayama drew inspiration from…
- Final Fantasy IISquare began production of Final Fantasy II in 1987, shortly after the original game's success. The team consisted of approximately ten people, including…
- Final Fantasy XIn 1999, Square began work on Final Fantasy X with a budget exceeding four billion yen and a team of over one hundred people.
- Suikoden VIn the Queendom of Falena, the Feitas River runs dry. Lord Rovere lies dead in the ruins of Lordlake. Queen Arshtat stands over the scorched earth with the…
- Baldur's Gate 3Larian Studios began work on Baldur's Gate 3 in 2017, following a six-year development cycle that stretched until the game's full release in August 2023.
- Final Fantasy (video game)Hironobu Sakaguchi stood at the edge of his career in 1987. Square, the company he worked for, faced potential bankruptcy.
- Final Fantasy IVSquare released Final Fantasy IV in 1991 for the Super Famicom. The development team consisted of only fourteen people who finished the project in roughly…
- Final Fantasy VIFinal Fantasy VI entered development after the release of its predecessor V in December 1992. The project took just one year to complete, a remarkably short…
- Final Fantasy VIIIIn 1997, Square began developing a battle system that would discard the traditional magic points of previous titles. Hiroyuki Ito designed a mechanic where…
- Suikoden IIIn the winter of 1993, Yoshitaka Murayama and Junko Kawano stood before a blank canvas at Konami. They were tasked with creating an RPG for an internal…
- Bravely DefaultBravely Default released on the 11th of October 2012 for the Nintendo 3DS. The game features a turn-based battle system where each side performs actions…
- The Final Fantasy LegendSquare president Masafumi Miyamoto issued a directive in 1989 to create a new title for the Game Boy handheld system. He had observed the massive success of…
- Suikoden IIIThe sky over the Grasslands turned gray as Hugo of the Karaya Clan fled his burning village. He carried no weapon, only a truce offer that had failed before…