Curated category
Video games adapted into television shows
- Assassin's CreedAssassin's Creed began as a game about a prince who wasn't a prince. In the early 2000s, Ubisoft Montreal set out to make a sequel to Prince of Persia: The…
- Resident EvilResident Evil began not as a horror game but as a remake pitch. In 1993, Capcom producer Tokuro Fujiwara handed a directive to a young designer named Shinji…
- Street FighterStreet Fighter arrived in arcades in August 1987, the creation of Capcom designers Takashi Nishiyama and Hiroshi Matsumoto.
- Tom Clancy's Splinter CellTom Clancy's Splinter Cell arrived in 2002 with a premise that felt genuinely different: you were not meant to be seen. Where most action games rewarded…
- Dragon QuestDragon Quest, the Japanese role-playing franchise that first arrived on the Famicom on the 27th of May, 1986, turned into something Japan had never quite…
- Mortal KombatMortal Kombat arrived in arcades in August 1992, and within months it had become one of the most debated video games in American history.
- Devil May CryDevil May Cry began life as a mistake. Hideki Kamiya was developing a new entry in the Resident Evil series when his prototype drifted so far from survival…
- Fate/stay nightFate/Stay Night began not as a game but as a story Kinoko Nasu wrote in college with no particular destination in mind. He only completed what would become…
- Pac-ManPac-Man arrived in arcades on the 22nd of May 1980, and within two years it had earned more than a billion dollars in quarters from American players alone.
- TekkenTekken began not as a fighting game, but as an internal experiment at Namco to test how well a studio could animate 3D character models.
- DarkstalkersIn 1994, Capcom released Darkstalkers: The Night Warriors in Japanese arcades. This release marked a departure from the realistic martial arts style that…
- Dragon's DogmaDragon's Dogma arrived in 2012 carrying a question its director had been holding since the year 2000: could a Japanese studio build a Western-style…
- Final FantasyFinal Fantasy began as a desperate gamble. In 1987, a Square designer named Hironobu Sakaguchi was convinced he was about to wash out of the video game…
- Granblue FantasyGranblue Fantasy launched in Japan in March 2014 on Android, iOS, and web browsers, built by a studio called Cygames. What made it remarkable from the start…