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— CH. 1 · A KINGDOM ON THE BRINK —

Final Fantasy XV

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  • Final Fantasy XV shipped five million units in its first twenty-four hours, a figure Square Enix said allowed the game to break even on development costs immediately. That launch number was remarkable for a franchise that had been struggling commercially, and director Hajime Tabata later said the strong sales saved the Final Fantasy series as a whole. But those opening-day numbers were the end of a story that had begun a full decade earlier, and almost never reached release at all.

    The game started life in 2006 not as a mainline Final Fantasy but as a spin-off called Final Fantasy Versus XIII, built for the PlayStation 3 by the team behind the Kingdom Hearts series. Its original director was Tetsuya Nomura, who also designed the characters and wrote the initial concept and scenario. For six years, the project made only fragmentary public appearances. As early as 2007 the project's scale was already prompting internal talks about rebranding it as the next mainline entry. When the PlayStation 4 and Xbox One were unveiled internally at Square Enix, the decision was made to move the game to those platforms and drop the PlayStation 3 version entirely due to technical troubles. At the moment of that rebrand in 2012, Versus XIII was described as being only 20-25% complete, with Tabata himself saying it had never truly taken shape.

    What emerged from that decade of development was a game unlike any prior Final Fantasy: an open-world road trip through a world explicitly designed as "a fantasy based on reality", with locations based on places like Tokyo, Venice and the Bahamas. By May 2022 it had sold ten million units worldwide across all versions, placing it among the best-selling games in the franchise's history. The question of how a project that nearly collapsed produced one of the series' commercial peaks is where this story begins.

  • Nomura served as director, designer, and scenario creator for Versus XIII until Tabata replaced him in 2012. The two worked as co-directors until late 2013, with Nomura staying on to keep the project true to its original vision during the transition. When Tabata fully took over, he reshuffled the entire development team and effectively restarted development.

    The changes ran deep. The original story's opening was cut. The original heroine, Stella Nox Fleuret, was replaced by a similarly named character, Lunafreya Nox Fleuret. The game's connection to the Fabula Nova Crystallis subseries, a shared mythology linking Final Fantasy XIII and Final Fantasy Type-0, was reduced; branding and mythos-specific terminology were stripped out to help with marketing. The engine also changed, moving from Square Enix's Crystal Tools to the company's new Luminous Engine.

    The core development team at Square Enix's Business Division 2 was supported by additional studios including HexaDrive, XPEC Entertainment, Plusmile and Streamline Studios. Producer Shinji Hashimoto oversaw the project, while writer Saori Itamuro built the final scenario from an original draft by Kazushige Nojima. Yoko Shimomura composed the soundtrack, and cutscenes were directed by Takeshi Nozue of Visual Works, Square Enix's in-house CGI studio. The main characters' clothing was designed by Hiromu Takahara, lead designer for Japanese fashion house Roen. Tabata's stated reason for abandoning the multi-game structure used by Final Fantasy XIII was simple: he wanted to release a single game. That decision pushed much of the planned narrative into supplementary media instead.

  • Eos, the world of Final Fantasy XV, is divided among four nations: Lucis, Accordo, Tenebrae and Niflheim. Lucis possesses a magical Crystal, gifted to the reigning Caelum dynasty by the world's deities in antiquity. Niflheim, the technologically advanced empire occupying the western continent, has subjugated most of Eos. Only Lucis's capital city of Insomnia has resisted conquest, protected by the Crystal's power, a power that is slowly draining the current king's life.

    Central to Eos's lore are the Astrals, six divine beings based on summoned monsters from the broader Final Fantasy series, and the prophecy of the True King, who will cleanse the Starscourge and restore light at the cost of his own life. The Starscourge is a plague that absorbs natural light and turns infected individuals into nocturnal monsters called Daemons. The origins of this plague trace back to the Great War of Old, when the ancient human civilization of Solheim turned on the Astrals, triggering a chain of events that their leader Bahamut brought to a violent end.

    The story begins with Noctis Lucis Caelum, Crown Prince of Lucis, setting out for Altissia to marry Lunafreya Nox Fleuret, the Oracle of Tenebrae. On the same night, Niflheim attacks Insomnia, assassinates King Regis, and steals the Crystal. What begins as a road trip with three friends becomes a quest to retrieve the Crystal, awaken the Astrals, and ultimately fulfill a prophecy that costs the protagonist his life. After ten years trapped inside the Crystal, Noctis returns to a world engulfed in darkness, defeats the true antagonist, and sacrifices himself to purge the Starscourge from Eos.

  • The game's Active Cross Battle system kept combat in the open world rather than shifting to a separate arena. Players controlled only Noctis directly; his three companions, Gladiolus, Ignis and Prompto, were managed by the game's AI and could perform cooperative attacks called Link-strikes when Noctis executed a successful parry or positional strike.

    Noctis could equip a wide range of weapons, including swords, polearms, axes, shields, firearms and daggers, as well as weapons called Royal Arms recovered from the tombs of past Lucian kings. Royal Arms launched a special attack called Armiger but consumed HP with each use. Magic operated through a system called Elemancy: players drew elemental energy from points across the world map, absorbed it into flasks, and crafted bombs. A late-game ring called the Ring of the Lucii granted access to Arcana magic, including an ability called Death that drained an enemy's health. Summoned monsters called Astrals, including Titan, Ramuh, Leviathan and Shiva, could be called upon at specific story moments, with their availability depending on environmental conditions; Leviathan, for instance, required an open area with a body of water nearby.

    Character progression used a system called the Ascension Grid, where Ability Points earned in the overworld were spent on skill trees called Astralspheres. Experience points from battle were not applied until the party rested at inns or campsites. Each companion had their own skill track: Ignis improved through cooking, Prompto through photography, Gladiolus through distance traveled, and Noctis through fishing. A multiplayer expansion called Comrades allowed players to create customizable avatars and run missions in a portion of the story skipped by the main narrative; Comrades made Final Fantasy XV the first mainline single-player Final Fantasy to include multiplayer content. The mode was shut down in June 2020.

  • Tabata's decision to release a single game rather than a trilogy required that substantial narrative material find another home. The result was a multimedia project called the Final Fantasy XV Universe, first revealed at a press event in March 2016 called "Uncovered: Final Fantasy XV".

    The two centerpieces were the feature film Kingsglaive: Final Fantasy XV and the anime series Brotherhood: Final Fantasy XV. Brotherhood, produced by anime studio A-1 Pictures under Square Enix supervision, ran online between March and September 2016 and focused on the backstories of Noctis and his companions. Kingsglaive received a limited theatrical release in 2016 and was produced by Visual Works in collaboration with Western studios Digic Pictures and Image Engine; its story recycled narrative elements cut from the game's original opening. Tabata later stated that players who only played the game would miss context for story events shown in these other works.

    Smaller projects extended the universe further. A demo called Platinum Demo: Final Fantasy XV detailed an incident from Noctis's childhood. Justice Monsters Five, a mobile game based on an in-game minigame, ran from August 2016 to March 2017. A King's Tale: Final Fantasy XV was a promotional beat-em-up featuring Regis as the playable character. Monster of the Deep: Final Fantasy XV, a virtual reality fishing game, released in 2017 for PlayStation VR. Final Fantasy XV: A New Empire, a massively multiplayer strategy game published by Machine Zone, also released in 2017. On the DLC side, the character-driven episodes for Gladiolus, Prompto and Ignis released in March, June and December 2017 respectively, each covering the companions' experiences during their absences from the main story. The final update, Episode Ardyn, released in March 2019. Three additional episodes originally planned as part of a tetralogy called The Dawn of the Future were cancelled due to internal restructuring at Square Enix; their story material was adapted into a novel of the same name, published in Japan in April 2019 and worldwide in June 2020.

  • Famitsu awarded both the PlayStation 4 and Xbox One versions a score of 38 out of 40. Critical opinion on the story was divided: Game Informer's Andrew Reiner praised the move to a simpler plot after the dense lore of Final Fantasy XIII, while Hardcore Gamer's Adam Beck called the main story a "monumental disappointment" despite praising the lead cast. Polygon's Philip Kollar called Noctis's companions the game's "beating heart". Criticism focused on the minimal representation of supporting characters and the linear second half. Several reviewers noted that the expanded multimedia projects were necessary to fully understand the main story.

    The combat drew frequent comparisons to Kingdom Hearts; Digital Spy's Kirk McKeand praised the AI behavior of Noctis's companions in battle. Yoko Shimomura's soundtrack was positively received. The open-world design and visual detail earned consistent praise across outlets, while the summons were described as spectacular but either difficult to trigger or narratively thin.

    In Japan, the PS4 version sold 690,471 units at launch, boosting PS4 hardware sales over the prior week by more than 42,000 units. In the United Kingdom, Final Fantasy XV posted the second biggest launch in franchise history after Final Fantasy XIII. In the United States, NPD Group data placed it as the second best-selling title of December 2016 behind Call of Duty: Infinite Warfare, while it became the best-selling PS4 title of the month. Square Enix reported shipments of over six million units worldwide by January 2017. The game won awards including "Game of the Year" from RPG Site and RPGFan, "Best RPG (People's Choice)" from IGN, and multiple PlayStation Blog awards. At a 2019 NHK poll with over 468,000 voters in Japan, Final Fantasy XV ranked tenth in the series overall, with over 71% of its votes coming from female audiences, a higher proportion than any other Final Fantasy title.

Common questions

When was Final Fantasy XV released and on which platforms?

Final Fantasy XV was released for PlayStation 4 and Xbox One in November 2016, for Windows on the 6th of March 2018, and as a launch title for Stadia on the 19th of November 2019. A mobile version called Final Fantasy XV: Pocket Edition released in February 2018 for iOS and Android.

How long was Final Fantasy XV in development?

Final Fantasy XV began development in 2006 as a PlayStation 3 spin-off called Final Fantasy Versus XIII, making its total development span roughly ten years before its 2016 release. The project was only 20-25% complete when it was rebranded as a mainline entry in 2012.

How many copies has Final Fantasy XV sold worldwide?

Final Fantasy XV had sold ten million units worldwide across all versions by May 2022, making it one of the best-selling Final Fantasy games of all time. Within the first twenty-four hours of release, Square Enix reported five million units shipped in physical and digital sales combined.

Who directed Final Fantasy XV and who was the original director?

Hajime Tabata directed Final Fantasy XV following a 2012 rebrand. Tetsuya Nomura was the original director of the project when it was known as Final Fantasy Versus XIII, and served as a co-director with Tabata until late 2013.

What is the Final Fantasy XV Universe multimedia project?

The Final Fantasy XV Universe is a multimedia project created by Square Enix to expand the game's narrative, first revealed at the "Uncovered: Final Fantasy XV" press event in March 2016. It includes the feature film Kingsglaive: Final Fantasy XV, the anime series Brotherhood: Final Fantasy XV produced by A-1 Pictures, several spin-off games, and downloadable content episodes released between 2017 and 2019.

What score did Famitsu give Final Fantasy XV?

Japanese gaming magazine Famitsu gave both the PlayStation 4 and Xbox One versions of Final Fantasy XV a score of 38 out of 40. The game also won awards including "Game of the Year" from RPG Site and RPGFan, and "Best RPG (People's Choice)" from IGN.

All sources

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