Skip to content
— CH. 1 · THE MAY 2013 UNVEILING —

Xbox One

~4 min read · Ch. 1 of 6
6 sections
  • On the 21st of May 2013, Microsoft took the stage at E3 to reveal a new console. The event lasted over thirty minutes before showing a single video game. Instead, executives demonstrated how the device could integrate with television sets and stream live sports. This presentation confused many consumers who expected a gaming machine first. Phil Spencer later recalled that even employees working on the project felt the message was wrong. They had built a powerful entertainment system but presented it as something else entirely. The crowd reacted with skepticism rather than excitement. Don Mattrick, then president of Interactive Entertainment Business, tried to pivot the conversation back to games during the next press conference. He declared the event would be all about the games. Yet the damage from the initial reveal lingered for months.

  • The original Xbox One featured an AMD Jaguar Accelerated Processing Unit clocked at 1.75 GHz. It included eight x86-64 cores and 8 GB of DDR3 RAM. A unique memory subsystem added 32 MB of embedded static RAM to boost bandwidth. The console sat horizontally due to its ventilation design and used a two-tone liquid black finish. Half the top surface was matte grey while the other half was glossy black. An LED ring replaced the glowing rings of the previous generation to show status. In June 2016, Microsoft unveiled the Xbox One S which measured 40% smaller in size. This new model supported vertical orientation using a stand and integrated the power supply into the casing. The Xbox One X arrived in November 2017 with upgraded hardware capable of rendering games at 4K resolution. Production of all Xbox One consoles ceased by the end of 2020 as the company prepared for future hardware releases.

  • Microsoft designed the system to run two operating systems within a hypervisor environment. Games ran inside one separate operating system while apps and the user interface operated on a stripped-down version of Windows 10. This architecture allowed resources to be allocated specifically to different functions like multitasking or Kinect processing. The dashboard originally used a horizontal-scrolling tile-based interface similar to Windows 8. In September 2015, this layout changed to what became known as the New Xbox One Experience. Users could access common functions through a sidebar opened by pressing the Xbox Guide button. Up to four applications could run simultaneously but only one game could play at a time. Cortana was added in 2016 to provide expanded voice command functionality. By April 2017, the ability to snap apps as a sidebar for multi-tasking was removed from the interface.

  • Initial plans required the console to connect to the internet once every twenty-four hours to synchronize licenses. If the connection failed, all games would remain disabled until reconnection occurred. Microsoft also stated that publishers could decide whether physical copies were eligible for resale or if activation fees would apply. GameSpot editor Tom McShea criticized these moves as anti-consumerist attempts to punish loyal customers. Adam Orth tweeted support for an always-on console which drew further ire toward the company before he left shortly after. On the 19th of June 2013, Microsoft announced it would reverse course on the digital rights management scheme. The new policy allowed users to share and resell physical games without restrictions. The mandatory software update upon initial setup enabled playback of Blu-ray and DVD video without requiring permanent internet connectivity. These changes meant family sharing features had to be dropped due to time constraints.

  • At launch, the Xbox One did not support native backward compatibility with original Xbox or Xbox 360 games. Don Mattrick stated in an interview that investing in backward compatibility was not worth the resources since only five percent of customers played older titles. However, development work had been underway since 2007 under a program called Trioxide. After Phil Spencer took over the division in 2014, engineers restarted the project in relative secrecy. They chose Castle Crashers as a test case because its networking features helped diagnose problems quickly. A fundamental difference between the two consoles involved scheduling rates which caused low framerates during early tests. Morrison developed automatic tools to identify difficult titles and work around them. By E3 2015, one hundred titles were planned for release by year end. Fission became the software emulator used for Xbox 360 games while Fusion handled original Xbox titles. Thirteen original Xbox games launched on the 24th of October 2017.

  • Polygon gave the console an eight out of ten score upon its November 2013 release. Reviewers praised the controller's battery life and premium design but noted stiff shoulder buttons. The interface received mixed feedback for hiding functions under menu buttons and encouraging voice navigation. Engadget assigned a score of eighty-one out of one hundred describing the design as outdated technology from 1993. CNET awarded an eight out of ten rating acknowledging improvements made since launch despite unintuitive navigation. Microsoft sold three million units by December 2013 and shipped approximately ten million by November 2014. Industry analysts estimated lifetime sales reached fifty million to fifty-one million units globally. Sony claimed thirty-six million PlayStation 4 units sold at that time making the gap significant. In Japan, only twenty-three thousand five hundred sixty-two consoles sold during the first week in September 2014 compared to sixty-two thousand for the previous generation.

Common questions

When was the Xbox One console first revealed to the public?

Microsoft revealed the Xbox One on the 21st of May 2013 at the E3 event. The presentation focused heavily on television integration and live sports streaming rather than video games.

What are the technical specifications of the original Xbox One hardware?

The original Xbox One features an AMD Jaguar Accelerated Processing Unit clocked at 1.75 GHz with eight x86-64 cores and 8 GB of DDR3 RAM. It also includes a unique memory subsystem that adds 32 MB of embedded static RAM to boost bandwidth.

How did Microsoft change the online connectivity policy for the Xbox One after launch?

On the 19th of June 2013, Microsoft announced it would reverse course on the digital rights management scheme requiring daily internet checks. The new policy allowed users to share and resell physical games without restrictions while enabling Blu-ray playback without permanent internet connectivity.

Which software emulators handle backward compatibility for older Xbox titles on the Xbox One?

Fission became the software emulator used for Xbox 360 games while Fusion handled original Xbox titles. Thirteen original Xbox games launched on the 24th of October 2017 as part of this backward compatibility program.

When was production of all Xbox One consoles officially ceased by Microsoft?

Production of all Xbox One consoles ceased by the end of 2020 as the company prepared for future hardware releases. This timeline followed the release of the Xbox One X in November 2017 which supported 4K resolution rendering.