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— CH. 1 · INTRODUCTION —

Xbox One

~10 min read · Ch. 1 of 7
7 sections
  • In May 2013, Microsoft pulled back the curtain on what it called an all-in-one entertainment system, a device it named the Xbox One. The name was a statement of ambition. This was not just a games machine. It was supposed to be the single box that controlled your living room, your television, your social life, and your gaming library. What followed was one of the most turbulent product launches in the history of consumer electronics. The company that had built the Xbox 360 into a dominant force reversed nearly every major decision it had made about its successor within weeks of announcing it. The question is not just what went wrong. The question is how Microsoft regrouped, what the hardware actually was under the hood, and whether the console ever lived up to the promise buried beneath all that controversy.

  • Adam Orth, a Microsoft Studios employee, typed a Twitter message in April 2013 that would haunt the company for months. Responding to consumer anxiety about rumors of an always-online console, Orth wrote that he did not get the drama around always-on devices and added the hashtag "dealwithit". Orth left Microsoft a few days later due to the backlash, but the damage was done.

    At the official press conference on the 21st of May 2013, the new console was unveiled under the name Xbox One. The event spent over thirty minutes demonstrating television integration before a single video game was shown. In a 2019 interview, Phil Spencer, head of Xbox at Microsoft, recalled that this approach confused not just consumers but Microsoft's own employees. Spencer said that several employees complained to him about the presentation "blowing up all the good work that they've done by talking about the product in a way that's not really matching what the soul of an Xbox console is about".

    Microsoft had also announced a game licensing scheme that would bind all games, including physical disc purchases, to a user's Xbox Live account. The console would need to connect to the internet at least once every twenty-four hours, or all games would be disabled. Critics and consumers immediately objected. GameSpot editor Tom McShea wrote that Microsoft had become anti-consumerist and was trying to "punish their loyal customers". Sony moved aggressively to contrast itself at E3 2013.

    On the 19th of June 2013, Microsoft reversed course entirely. As with the Xbox 360, users could buy, sell, and share physical games without restriction. The internet connection requirement was dropped. The family sharing features and the ability to play disc-installed games without the disc were removed as a consequence. Xbox One chief product officer Marc Whitten acknowledged those features might return in the future but could not be made ready for launch. Don Mattrick, then president of Microsoft's Interactive Entertainment Business, confirmed the reversal was driven by public reaction. He left Microsoft on the 1st of July 2013 to become CEO of Zynga; analysts linked his departure to the Xbox One's troubled pre-launch period.

  • At the heart of the Xbox One sits an AMD Jaguar Accelerated Processing Unit with two quad-core modules, totaling eight x86-64 cores clocked at 1.75 GHz. The system carries 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s. An additional 32 MB of embedded static RAM, called ESRAM, provides a memory bandwidth of 109 GB/s. For simultaneous read and write operations, the ESRAM can reach a theoretical bandwidth of 192 GB/s. The graphics processing unit runs on AMD's GCN architecture, with 12 compute units and 768 cores operating at 853 MHz, delivering an estimated peak of 1.31 TFLOPS.

    This architecture marked a return to x86 hardware, moving away from the PowerPC-based design of the Xbox 360. Microsoft chose the x86-64 instruction set knowing it would ease software development and align the console more closely with Windows PCs. The system runs two operating systems simultaneously within a hypervisor: one environment handles games, while a stripped-down version of Windows manages apps and the interface. The original software was based on Windows 8 and was later updated to Windows 10.

    The original Xbox One design uses a two-tone exterior with a matte grey finish on one side and a glossier black on the other. A large air vent runs across the top. Because of this ventilation layout, the console can only sit horizontally. The console can monitor its own internal temperature and throttle hardware to a low-power state to prevent permanent damage, a capability the Xbox 360 did not have.

    The Xbox One S, introduced in 2016, reduced the chassis size by 40% and allowed vertical orientation with a stand. Its power supply was integrated into the casing, removing the external power brick of the original model. The Xbox One X, unveiled in June 2017 and released that November, featured upgraded hardware capable of rendering games at native 4K resolution.

  • The Xbox Wireless Controller kept the overall layout of the Xbox 360 design but added textured analog sticks, a redesigned four-way directional pad, and triggers with a curved ergonomic shape. Most significantly, each trigger included an independent rumble motor called an Impulse Trigger, letting developers program directional vibration. One trigger could vibrate when a gun fires; both could work together to convey the direction of an incoming hit.

    A revised controller arrived in June 2015 with a 3.5-millimeter headphone jack. A third revision, bundled with the Xbox One S, added textured grips and Bluetooth support. In October 2015, Microsoft released the Elite Wireless Controller, marketed as an elite controller for elite gamers, with interchangeable parts, hair trigger locks, and software for remapping buttons. In May 2018, Microsoft announced the Xbox Adaptive Controller, designed for users with disabilities, featuring two large dome-like buttons and a series of connectors for attaching specialized peripherals. A feature called Copilot, introduced in 2017, allowed two controllers to operate a single player's inputs simultaneously.

    The Kinect 2.0 sensor, redesigned for the Xbox One, included a wide-angle time-of-flight camera and a 1080p camera, compared to the VGA resolution of the original Kinect. It processed 2 GB of data per second and could track up to six people simultaneously. It was capable of heart rate tracking and could read QR codes to redeem Xbox Live gift cards.

    Yet the Kinect's story on the Xbox One was one of steady retreat. Initial consoles shipped with it included. In June 2014, Microsoft introduced bundles without the Kinect, citing consumer choice and the ability to free up roughly 10% of GPU processing power that had been reserved for skeletal tracking. On the 25th of October 2017, Kinect for Xbox One was officially discontinued. A free USB adapter for owners who had bought the Xbox One S had been available until March 2017 and was sold separately thereafter until it too was discontinued.

  • Don Mattrick, when asked about backward compatibility before the Xbox One launched, told an interviewer that "if you're backwards compatible, you're backwards". He estimated that only 5% of customers played older games on new hardware. Those words became a liability when Microsoft reversed course on this issue too.

    Backward compatibility had actually been in development as early as 2007 under a program called Trioxide, intended to run Xbox 360 code on 64-bit hardware. The DRM controversy in 2013 forced the team to drop that work. After Phil Spencer became head of the Xbox division in 2014, he and software engineering vice president Kareem Choudhry quietly restarted the program. Choudhry recruited engineers from the original Trioxide effort, including Kevin La Chapelle, Jonathan Morrison, and Barry Bond.

    The team used Castle Crashers as their test case because it incorporated Xbox networking features. When the game crashed, it produced alphanumeric error codes. La Chapelle contacted the developers, The Behemoth, who shared those codes. The diagnosis process accelerated. The team planned to announce the program at E3 2015 with a hundred titles ready by the end of that year. Days before the event, the team found games running at extremely low framerates. During E3, Morrison identified that a fundamental difference in scheduling rates between the Xbox 360 and the Xbox One was the cause. That insight allowed the team to meet its deadline.

    The backward compatibility feature was built around a software emulator called Fission. At its public launch, 104 Xbox 360 titles were supported. A separate program, codenamed Fusion, tackled original Xbox games. Software engineer Spencer Perreault led that effort, starting in November 2016. Early attempts achieved about a 10% success rate. Within a month, Perreault improved that to roughly 90%. On the 24th of October 2017, thirteen original Xbox titles became playable on Xbox One. On the 15th of November 2021, Microsoft added 76 more titles as part of the twentieth anniversary of the Xbox brand, but stated that this would be the final batch due to licensing, legal, and technical constraints.

  • Microsoft confirmed that the Xbox One sold one million units within its first twenty-four hours of availability on the 22nd of November 2013. That figure reached about 2 million after eighteen days, and 3 million by the end of 2013. By the 23rd of January 2014, Microsoft had shipped 3.9 million units worldwide. Shipments reached 5 million by April 2014 and approached 10 million by November 2014.

    In October 2015, Microsoft stopped publishing sales figures and announced it would focus on Xbox Live engagement numbers instead. The last official cumulative figure placed sales at 10 million units as of November 2014. Electronic Arts CFO Blake Jorgensen stated during a January 2016 financial call that the Xbox One had sold around 18 to 19 million units. That was roughly half of the 36 million PlayStation 4 units Sony had claimed at the time, though it outpaced the Wii U, which sold 12.5 million units. Research firm IHS Markit estimated 39.1 million units through the end of March 2018. Most industry analysts have placed lifetime sales at around 50 to 51 million units. In June 2023, Microsoft disclosed that 58 million or more Xbox One consoles had been shipped worldwide.

    The regional picture varied considerably. In Japan, where Microsoft's consoles had historically struggled, the Xbox One sold 23,562 units in its launch week in September 2014, down from the Xbox 360's opening week of 62,000 units in December 2005. By December 2020, estimated total Japanese sales were around 115,000 units. In the United Kingdom, by contrast, Xbox One launch week sales were roughly 150,000 units, double the Xbox 360's debut. The system sold 909,132 units in the United States during November 2013, based on only nine days of availability, nearly three times the pace of the Xbox 360 launch in November 2005. In August 2022, a filing in an antitrust proceeding in Brazil led Microsoft to disclose that PlayStation 4 had outsold Xbox consoles by more than two to one during the prior generation.

  • Critics consistently pointed to a shortage of exclusive titles as the Xbox One's most persistent weakness. Flagship Microsoft franchises such as Halo and Gears of War underperformed relative to earlier entries. High-profile exclusives including Crackdown 3 faced significant delays, while Fable Legends and Scalebound were cancelled outright. Activision's deal to provide timed exclusivity on Call of Duty and Destiny add-on content shifted from Microsoft to Sony.

    Microsoft began restructuring its first-party studios around 2017. The group was rebranded as Xbox Game Studios in February 2019. Phil Spencer was promoted to executive vice president of gaming. Between 2018 and 2020, Microsoft acquired studios including Compulsion Games, InXile Entertainment, Ninja Theory, Obsidian Entertainment, Playground Games, Undead Labs, and Double Fine. In March 2021, Microsoft acquired ZeniMax Media and its portfolio of studios, which included Bethesda Game Studios, id Software, Arkane Studios, MachineGames, and Tango Gameworks.

    In February 2017, Microsoft launched Xbox Game Pass, a subscription service that allowed users to download and play games from a rotating library for the life of their subscription. Xbox Game Pass Ultimate, bundling Game Pass with an Xbox Live Gold subscription, arrived in April 2019. These services represented a significant shift in how Microsoft thought about the console business, treating access to a game library as the core product rather than the hardware itself.

    Production of all Xbox One consoles ceased at the end of 2020, as Microsoft prepared manufacturing capacity for the Xbox Series X and Series S, which launched on the 10th of November 2020. In 2024, reports emerged that original Xbox One consoles running firmware from before 2019 were experiencing update failures that disabled most of the console's functions, raising questions about the long-term preservation of the hardware and its game library.

Common questions

When was the Xbox One released?

The Xbox One launched on the 22nd of November 2013 in North America, parts of Europe, Australia, and South America. It reached Japan, China, and additional European markets in September 2014. It was the first Xbox console released in China, specifically in the Shanghai Free-Trade Zone.

Why did Microsoft reverse the Xbox One DRM policy?

Microsoft reversed its Xbox One digital rights management policy on the 19th of June 2013 in direct response to overwhelmingly negative consumer and media reaction. The original policy would have required a 24-hour internet connection to play games and restricted the resale and lending of physical game discs. Xbox One chief product officer Marc Whitten stated that the family sharing features removed as a consequence of the reversal might return in the future but could not be implemented at launch.

How many Xbox One consoles were sold worldwide?

In June 2023, Microsoft disclosed that 58 million or more Xbox One consoles had been shipped worldwide. Most industry analysts estimated lifetime sales at around 50 to 51 million units. The last official Microsoft sales figure was 10 million units as of November 2014, after which the company stopped publishing sales data.

What hardware is inside the Xbox One?

The Xbox One uses an AMD Jaguar Accelerated Processing Unit with eight x86-64 cores clocked at 1.75 GHz and 8 GB of DDR3 RAM. Its graphics processor is based on AMD's GCN architecture with 768 cores running at 853 MHz, delivering an estimated 1.31 TFLOPS. An additional 32 MB of embedded static RAM provides a memory bandwidth of up to 109 GB/s.

When was Kinect for Xbox One discontinued?

Kinect for Xbox One was officially discontinued on the 25th of October 2017. Microsoft had already begun phasing it out by June 2014, when it introduced Xbox One bundles without the Kinect sensor. The Xbox One S removed the dedicated Kinect port entirely, requiring a separate USB adapter for existing owners.

How did Xbox One backward compatibility work?

Xbox 360 backward compatibility on Xbox One used a software emulator called Fission, which launched publicly with 104 supported titles. Original Xbox backward compatibility used a separate emulator called Fusion, led by software engineer Spencer Perreault and announced in June 2017. Microsoft added its final batch of 76 titles to the program on the 15th of November 2021, as part of the 20th anniversary of the Xbox, citing licensing, legal, and technical constraints as the reasons no further additions were possible.

All sources

363 references cited across the entry

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  38. 49webXbox One's Family Sharing feature may return, Microsoft saysTom Phillips — Gamer Network — July 15, 2013
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  44. 57newsHello Xbox One, Goodbye FreedomWill Greenwald — Ziff Davis — May 22, 2013
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  59. 82webXbox One memory performance improved for production consoleRichard Leadbetter — Gamer Network — June 28, 2013
  60. 83webXbox One contains non-replaceable hard driveZorine Te — CBS Interactive — May 22, 2013
  61. 85newsXbox OneGuide brings HDMI in/out, overlays for live TVRichard Lawler — AOL — May 21, 2013
  62. 86newsXbox One's 500 GB Hard Drive Makes Only 362 GB Available to UsersJames Plafke — Ziff Davis — December 10, 2013
  63. 87webHere's How External Storage Works on Xbox OneEddie Makuch — CBS Interactive — June 4, 2014
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  71. 96newsXbox One uses HDMI output, doesn't support component connectionsMegan Farokhmaneshon — Vox Media — May 21, 2013
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  93. 132webStandalone Xbox One Kinect Launching October 7 for $150 With Dance CentralEddie Makuch — CBS Interactive — August 27, 2014
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  95. 135webKinect officially deadWesley Yin-Poole — October 25, 2017
  96. 136webThe Xbox One is getting better with every firmware updateNick Pino — Future plc — August 31, 2016
  97. 137webXbox One architect: Operating system is the Xbox One's game changerBrian Crecente — Vox Media — May 22, 2013
  98. 139webXbox One and Windows 10: New best friendsScott Stein — CBS Interactive — January 21, 2015
  99. 140webRejoice! The Start menu is coming back to WindowsBrad Chacos — IDG — April 2, 2014
  100. 143webBig Xbox One Update Out Now, Here's What It AddsEddie Makuch — October 18, 2017
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  102. 146webCortana won't be available on the Xbox One until next yearTom Warren — Vox Media — October 2, 2015
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  106. 150webCheck Out Xbox One's New, Totally Revamped Interface in ActionChris Pereira — CBS Interactive — September 18, 2015
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  109. 156webNew USB tuner unlocks clever Xbox One TV features for UK gamersRichard Trenholm — CBS Interactive — August 6, 2014
  110. 157webNext Xbox Will Reportedly Integrate Broadcast TV FeedsScott Lowe — Ziff Davis — May 21, 2013
  111. 160webXbox One adds Smart Match, Game DVREddie Makuch — CBS Interactive — May 21, 2013
  112. 161webMicrosoft launches the Xbox One Digital TV Tuner in EuropeJamie Rigg — AOL — October 21, 2014
  113. 164webXbox One to expand friend lists to 1,000 friendsScott Nichols — May 21, 2013
  114. 165webXbox One to Become More Powerful Over Time via Cloud ComputingJustin Davis — Ziff Davis — May 21, 2013
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  117. 171webXbox One allows households to share Live Gold status on one console with Home GoldChristopher Grant — Vox Media — August 9, 2013
  118. 173webMicrosoft to remove Xbox Live Gold paywall for streaming appsTom Phillips — Gamer Network — May 13, 2014
  119. 178webWindows 10 will let you stream Xbox One games to any Windows 10 PC or tabletSamit Sarkar — Vox Media — January 21, 2015
  120. 179webXbox One game streaming to Windows 10 PCs is available nowTom Warren — Vox Media — June 15, 2015
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  122. 184webXbox One: A Modern, Connected Device343 Industries — June 6, 2013
  123. 186webXbox One loses some disc-free play, family game-sharing with revised policiesBrian Crecente — Vox Media — June 19, 2013
  124. 189webXbox Play Anywhere launches Sept. 13Brian Crecente — July 1, 2016
  125. 192newsThe Xbox Game Pass is a $9.99 Spotify-like game subscriptionRomain Dillet — TechCrunch — February 28, 2017
  126. 194webYou can plug an Xbox 360 into the Xbox One, says Major NelsonRobert Purchese — Gamer Network — 17 June 2013
  127. 195webXbox One will not be backwards compatible with Xbox 360 gamesSean Hollister — Vox Media — May 21, 2013
  128. 196webXbox One not backwards compatibleDrake Audrey — Ziff Davis — May 21, 2013
  129. 197webMicrosoft and Sony Diverge on Gaming 'Cloud'Ian Sherr — May 22, 2013
  130. 198webThe Untold Story of Xbox One Backwards CompatibilityRyan McCafferty — October 23, 2017
  131. 200webXbox One Backwards Compatibility Through Cloud 'Problematic'Luke Karmali — Ziff Davis — November 8, 2013
  132. 201newsMicrosoft confirms that PS4, Wii U will work with Xbox One HDMI passthroughGrant Brunner — Ziff Davis — November 8, 2013
  133. 202magazineThe Xbox One 33 things you need to knowJon Hicks — Future plc
  134. 203magazinePlay your old Xbox 360 games on Xbox One starting this holidayJonathon Dornbush — June 15, 2015
  135. 204webRare Replay review: in times pastPhilip Kollar — Vox Media — August 3, 2015
  136. 205webMicrosoft is bringing Xbox 360 games to the Xbox OneTom Warren — Vox Media — June 15, 2015
  137. 206webXbox 360 backward compatibility coming to Xbox OneSam Machkovech — Condé Nast — June 15, 2015
  138. 207webMicrosoft built an Xbox 360 emulator to make games run on the Xbox OneTom Warren — Vox Media — June 15, 2015
  139. 212webXbox One Backwards Compatibility Could One Day Work With Original Xbox GamesEddie Makuch — CBS Interactive — August 19, 2015
  140. 216webGame Informer Editors React To Xbox One NewsMatt Bertz — GameStop — May 22, 2013
  141. 217newsThe Uninspired Lineup of Xbox OneMark Walton — CBS Interactive — June 12, 2013
  142. 218newsXbox One: New Console, Old GamesTom McShea — CBS Interactive — June 12, 2013
  143. 219newsDid Microsoft Overshoot on Xbox One Pricing?Rafi Mohammed — Bloomberg — June 21, 2013
  144. 220newsXbox One pricing "too high" says business authorEddie Makuch — CBS Interactive — June 24, 2013
  145. 221webThe Xbox One ReviewVox Media
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  147. 223webSlow and steady, the Xbox One gradually improvesJeff Bakalar — CBS Interactive — November 16, 2015
  148. 224webXbox One S reviewNick Pino — Future plc
  149. 225webXbox One with Kinect ReviewAlaina Yee — Ziff Davis — November 26, 2014
  150. 227webSony's new PlayStation 4 Pro can't play 4K Blu-raysChris Welch — Vox Media — September 7, 2016
  151. 228webThe Bizarre History of Crackdown 3Jason Evangelho — November 11, 2014
  152. 229webMicrosoft Confirms Scalebound is CancelledAndrew Goldfarb — January 9, 2017
  153. 233webWhere are the Xbox One's exclusives?Rob Fahey — September 13, 2017
  154. 238webMicrosoft acquires Psychonauts developer Double FineMegan Farokhmanesh — June 9, 2019
  155. 240webKinect is almost dead, but it finally has a killer appAndrew Webster — July 13, 2016
  156. 241webRare and the rise and fall of KinectEdwin Evans-Thirlwell — January 31, 2017
  157. 245webMicrosoft's Xbox One Sales Hit 3 MillionMicrosoft — January 6, 2014
  158. 246newsXbox One's Approaching 10 Million Units ShippedKyle MacGregor — Destructoid — November 13, 2014
  159. 247webMicrosoft decides not to share Xbox One sales figures anymoreMatthew Humphries — Ziff Davis — October 26, 2015
  160. 248newsWhat console war? Microsoft sells 1M Xbox Ones in first 24 hoursNick Statt — CBS Interactive — November 22, 2013
  161. 249webMicrosoft's Xbox One Sales Hit 2 MillionDina Bass — Bloomberg — December 11, 2013
  162. 250newsMicrosoft Reveals 3 Million Xbox One Sales In 2013Paul Tassi — January 6, 2014
  163. 251webMicrosoft's Q2: record $24.52 billion revenue and 3.9 million Xbox One salesTom Warren — Vox Media — January 23, 2014
  164. 253webXbox One Sales on the RiseYusuf Mehdi — Microsoft — November 12, 2014
  165. 254newsXbox One Has Sold In Almost 10 m Units to RetailersJeffrey Matulef — Gamer Network — November 12, 2014
  166. 255webXbox only hurting itself by refusing to share sales numbersGamer Network — January 11, 2016
  167. 256webEA lets slip lifetime Xbox One and PS4 consoles salesMarky Walton — Condé Nast — January 29, 2016
  168. 257webHave we just found out how bad Xbox sales are?Luke Graham — NBCUniversal — April 22, 2016
  169. 258webXbox One worldwide sales at 18 million, PS4 at 36 millionGameCentral — DMG Media — January 11, 2016
  170. 261webHow Microsoft Is Ditching the Video Game Console WarsKellen Browning — June 10, 2021
  171. 266webPS4 et Xbox One : les vrais chiffres de vente pour la FranceJulien Chièze — January 20, 2014
  172. 273webXbox One sells 23,000 during first week in JapanSal Romano — Gematsu — September 10, 2014
  173. 274magazineFamitsuEnterbrain, Inc., Tokuma — September 10, 2014
  174. 275newsXbox One Weekly Japan Sales Hit New All-Time LowTom Phillips — Gamer Network — June 22, 2015
  175. 276webWhy Japanese gamers don't buy XboxMarilyn Haigh — CNBC LLC. — October 8, 2019
  176. 279webXbox One outsells Xbox 360 two-to-one in UK launchWesley Yin-Poole — Gamer Network — November 25, 2013
  177. 280webXbox One gets its first price cut in the UKJacob Kastrenakes — February 24, 2014
  178. 282webXbox One sales see nearly 1000% week-on-week boost in the UKDan Thorp-Lancaster — September 29, 2016
  179. 283webXbox One tops UK console sales for second consecutive monthChristopher Dring — October 31, 2016
  180. 284webXbox One X hits 80,000 UK sales in first weekChristopher Dring — November 13, 2017
  181. 286webXbox One was the UK No.1 games console over Black FridayChristopher Dring — December 3, 2019
  182. 287webPS5 and Xbox Series sold 800,000 consoles in the UK last yearChristopher Dring — March 4, 2021
  183. 288webNPD: Xbox One is top US games console for fourth consecutive monthChristopher Dring — November 11, 2016
  184. 295magazineNovember NPD: Xbox One Overtakes PS4 This MonthJoe Juba — GameStop — December 11, 2014
  185. 296webDecember 2014 NPD: Xbox One outsells PS4 againJeff Grubb — January 15, 2015
  186. 297webXbox One tops PS4 in April US salesJames Brightman — May 14, 2015
  187. 298webOctober 2015 NPD: Halo 5 leads gaming to $805m monthJeff Grubb — November 12, 2015
  188. 300webKinect-free Xbox One coming June 9 for $399Samit Sarkar — Vox Media — May 13, 2014
  189. 301webMicrosoft Adds New 1 TB Xbox One and Keeps Lower Price on 500 GB ModelSarah E. Needleman — Dow Jones & Company — May 13, 2014
  190. 303webMicrosoft Drops Xbox One Price to $299Angela Moscaritolo — Ziff Davis — May 31, 2016
  191. 304webXbox One price drops to $299 ahead of 'slim' console rumor for E3Tom Warren — Vox Media — May 31, 2016
  192. 305webXbox One price drops again to $279Tom Warren — Vox Media — June 14, 2016
  193. 306webThis New Xbox One Will Boot Up 20 Percent FasterEddie Makuch — CBS Interactive — September 1, 2015
  194. 307webMicrosoft Officially Kills Off Launch Xbox OneBrian Crecente — August 28, 2017
  195. 309webMicrosoft reveals prices of two Xbox One variations for JapanJenna Pitcher — Vox Media — May 26, 2014
  196. 310webThe Xbox One Will Be China's First Major Home Console Since The PS2András Neltz — Univision Communications — July 30, 2014
  197. 311webEarly Xbox One buyers to get Day One Edition consolesJon Fingas — AOL — June 10, 2013
  198. 312webWatch an unboxing of a Microsoft employee's white Xbox OneAlexa Ray Corriea — Vox Media — November 21, 2013
  199. 313webRespawn employees gifted limited edition Titanfall Xbox OneMatthew Humphries — Ziff Davis — March 7, 2014
  200. 314webMicrosoft launching Xbox One bundle with 'Forza 5' next weekAndrew Webster — Vox Media — March 6, 2014
  201. 315webWhite Xbox One Heading to Retail With Sunset OverdriveLuke Karmali — Ziff Davis — August 5, 2014
  202. 317webIntroducing the Xbox One Call of Duty: Advanced Warfare BundleDennis Page — Ziff Davis — September 11, 2014
  203. 318webXbox One bundles to offer free Assassin's Creed gamesLance Whitney — CBS Interactive — October 15, 2014
  204. 319webXbox One bundle includes Master Chief CollectionDon Reisinger — CBS Interactive — March 9, 2015
  205. 331webMicrosoft Launching Xbox All-Access Financing ProgramStefanie Fogel — August 27, 2018
  206. 332newsSlimmed down 2 TB Xbox One S hits stores August 2 for $399Kyle Orland — Condé Nast — July 26, 2016
  207. 333webXbox One S 500 GB, 1 TB bundles to launch on August 23Lance Whitney — CBS Interactive
  208. 334webGears of War 4-Themed Xbox One S Officially RevealedJordan Sirani — July 14, 2016
  209. 338webAnnouncing the Minecraft Creators BundleWill Tuttle — October 9, 2018
  210. 339newsMinecraft Creators Xbox One S bundle coming 'soon' for $299Dan Thorp-Lancaster — October 9, 2018
  211. 344newsMicrosoft's Project Scorpio returns as a special Xbox One X for preordersTom Warren — Vox Media — August 20, 2017
  212. 345webWhat do the numbers on the Xbox One X Project Scorpio Edition box mean?Samit Sarkar — Vox Media — November 8, 2017
  213. 346webXbox exec reveals Scorpio has 9 GB of RAM available for gamesRichard Lawler — AOL — June 9, 2017
  214. 347webInside the next Xbox: Project Scorpio tech revealedRichard Leadbetter — Gamer Network — April 6, 2017
  215. 348newsXbox One X: Everything you need to knowMark Walton — Condé Nast — June 12, 2017
  216. 349newsXBox Consoles Now Support 120HzMark Rejhon — April 21, 2018
  217. 350webHow dynamic resolution scaling keeps Halo 5 running so smoothlyKyle Orland — Condé Nast — October 28, 2015
  218. 351webProject Scorpio is a 4K-capable, VR-ready Xbox One launching next fallAndrew Webster — Vox Media — June 13, 2016
  219. 354webMicrosoft introduces branding for Xbox One X improvementsArthur Gies — Vox Media — June 13, 2017
  220. 356webProject Scorpio won't have any exclusivesJeffrey Matulef — Gamer Network — June 14, 2016
  221. 357webSome Games Could Be Exclusive to New Xbox Scorpio SystemEddie Makuch — CBS Interactive — June 13, 2016
  222. 359webFirst Click: Are Sony and Microsoft's new consoles PC gone mad?Sam Byford — Vox Media — June 16, 2016
  223. 360webXbox Scorpio vs. PS4 Pro -- Microsoft Discusses Its Big Power AdvantageEddie Makuch — CBS Interactive — October 10, 2016
  224. 361webIt's never been harder to buy an Xbox OneAaron Souppouris — AOL — June 14, 2016
  225. 362web4K won't be mandatory for Xbox Scorpio gamesBen Parfitt — NewBay Media — June 15, 2016
  226. 365webMicrosoft Project Scorpio Dev Kit detailedFudzilla.com — April 14, 2017
  227. 366newsHot Chips: Microsoft Xbox One X Scoprio Engine Live BlogIan Cutress — Anandtech — August 21, 2017
  228. 367webXbox One Dimensions and Kinect Cable Length RevealedRavi Sinha — GamingBolt.com
  229. 368webXbox One S: The smaller, handsomer, 4K-ier system we've been looking forSam Machkovech — Ars Technica — August 2, 2016
  230. 369webXbox One X SpecsMicrosoft.com