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— CH. 1 · INTRODUCTION —

PlayStation 3

11 min listen · Ch. 1 of 8
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  • The PlayStation 3 launched in Japan on the 11th of November 2006, and within 24 hours Sony had sold more than 81,000 units. In North America six days later, demand was so intense that violence broke out at retail locations. Yet within months, the console Ken Kutaragi had called a supercomputer for the living room was sitting on PC World's list of the top 21 tech screwups of the year. How did one of the most anticipated game machines ever built become, in the words of one gaming outlet, a hate object reviled by the entire internet? And how did it eventually sell 87.4 million units, surpassing its closest rival to become the eighth best-selling console of all time?

  • Development of the PlayStation 3 began on the 9th of March 2001, when SCE president Ken Kutaragi announced a partnership with Toshiba and IBM to build the Cell microprocessor. Four years later Sony confirmed the console's two other critical partnerships: Nvidia would supply the graphics chip, and Blu-ray would serve as the primary storage format.

    The decisions that followed were breathtakingly expensive. Manufacturing the 20 GB model cost an estimated US$805.85 per unit; the retail price was US$499. The 60 GB model cost US$840.35 to make and sold for US$599. Sony was losing more than US$240 on every box it shipped. Those losses, compounded across millions of units, contributed to SCE posting an operating loss of approximately 232 billion yen (roughly US$1.91 billion) in the fiscal year following launch. By mid-2008, Sony acknowledged cumulative hardware losses of about US$3.3 billion on the PS3.

    SCE president Phil Harrison would later reflect that at launch, $600 was actually too cheap given what the machine cost to produce. He declined to name the real manufacturing figure but said it would make your eyebrows shoot clear off the top of your head.

  • At 3.2 GHz, the Cell Broadband Engine was unlike any processor found in a previous consumer device. It paired a PowerPC-based Power Processing Element with seven Synergistic Processing Elements, though only six were available to game developers. The seventh was reserved for the operating system. To maximize yield during fabrication, each chip was built with eight SPEs; if one proved defective, it was disabled by laser trimming rather than scrapped. Even flawless chips had one SPE intentionally disabled to keep production consistent.

    Sony's hardware team initially believed the Cell alone could handle all graphics tasks, and did not plan to include a dedicated GPU. Game developers, including Sony's own ICE team, pushed back. They demonstrated that without a separate graphics processor, PS3 performance would lag noticeably behind the Xbox 360. That feedback prompted a late-stage addition: Nvidia's Reality Synthesizer, paired with 256 MB of GDDR3 SDRAM, capable of outputting resolutions from standard-definition up to 1080p.

    The console was also the first in its generation to include an HDMI port and Blu-ray as its primary media format. Those two decisions would reshape the home entertainment industry, though neither came cheap at launch.

  • In September 2004, Sony locked in Blu-ray as the PS3's storage medium, a choice that put millions of game consoles on the front line of a format war between Blu-ray and HD DVD. The Blu-ray drive alone was estimated to cost US$125 per unit during the PS3's first production run. Sony was, in effect, subsidizing the format's mass adoption through console sales.

    The gamble paid off. As the PS3 installed base grew, so did the number of households with a Blu-ray player. By the time the format war concluded, Blu-ray had won, and the PS3 had been a significant reason why. Early reviews consistently praised its Blu-ray playback; both Home Theater Magazine and Ultimate AV stated that its playback quality exceeded that of many dedicated standalone Blu-ray players available at the time.

    The GPU cost roughly US$129 per unit alongside that Blu-ray drive, which helps explain why even a 70 percent reduction in manufacturing costs by August 2009 still left Sony estimating a loss of around US$37 per Slim unit at that model's launch.

  • Resistance: Fall of Man led North American launch sales and was named PS3 Game of the Year by both GameSpot and IGN. In Japan, Ridge Racer 7 topped launch charts. Europe's launch on the 23rd of March 2007 offered 24 titles, with MotorStorm performing strongly; both MotorStorm and Resistance eventually received sequels.

    Despite those bright spots, the platform's complex Cell architecture frustrated many studios. Gabe Newell of Valve called it a total disaster on so many levels in 2007, going so far as to suggest Sony cancel the console entirely. Activision Blizzard CEO Bobby Kotick argued that games generated better returns on the Xbox 360 and threatened to stop supporting PS3 if Sony did not cut prices. BioWare called that threat silly.

    Over time the library deepened considerably. Metal Gear Solid 4: Guns of the Patriots, Grand Theft Auto IV, Uncharted: Drake's Fortune, LittleBigPlanet, and Killzone 2 all helped shift perception. By E3 2010, Newell appeared on stage at a Sony press conference to publicly retract his earlier statements and announce that Valve's Portal 2 would come to PS3 with full Steamworks support. The platform's best-selling titles ultimately included Grand Theft Auto V, Gran Turismo 5, The Last of Us, and the Uncharted franchise, and nearly one billion PS3 games had been sold worldwide by the console's end.

  • Sony officially revealed the Slim model on the 18th of August 2009 at its Gamescom press conference. The new chassis was significantly smaller and quieter, achieved partly by moving to smaller fabrication processes for the Cell and RSX chips. Manufacturing costs reportedly fell about 70 percent compared to the original model. Even so, with a simultaneous price cut to US$299, Sony was still losing roughly US$37 per unit at launch; that figure dropped to approximately US$18 by early 2010.

    The market response was immediate. Less than 24 hours after the announcement, the PS3 Slim took the top spot on Amazon.com's video game bestseller list, holding it for fifteen consecutive days. The Slim also removed built-in support for playing PlayStation 2 games, retaining only limited software-based emulation.

    Three years later, the Super Slim (model CECH-4000) arrived, trimming the chassis by a further 20 percent in size and 25 percent in weight. It replaced the slot-loading disc drive with a top-loading mechanism that reviewers widely criticized as feeling cheap. It offered storage up to 500 GB, plus a low-cost option using 16 GB of eMMC flash. Final production continued until the 29th of May 2017, when the last units shipped for the Japanese market.

  • Researchers at North Carolina State University clustered eight PS3 consoles in 2007 using Fedora Linux and open-source tools. Dr. Frank Mueller, who led the project, acknowledged the system's 256 MB RAM limit but described it as a cost-effective entry into parallel computing.

    In 2010, the U.S. Air Force Research Laboratory built the Condor Cluster from 1,760 PS3 consoles. It achieved 500 trillion floating-point operations per second, making it the 33rd most powerful supercomputer in the world at that moment, and was used to analyze high-resolution satellite imagery. A year earlier, a separate group of researchers had deployed a 200-console cluster to crack SSL encryption in 2008.

    Sony and Stanford University also launched a Folding@home client for PS3, letting owners contribute spare processing power to protein-folding research for disease study. These applications depended on the PS3's early support for third-party operating systems. That feature, called OtherOS, was removed via firmware update 3.21 on the 1st of April 2010, citing security concerns. The removal triggered several class action lawsuits; on the 8th of December 2011, U.S. District Judge Richard Seeborg dismissed the last remaining count, though the U.S. Court of Appeals for the Ninth Circuit later partially reversed that dismissal and returned the case to the district court.

  • PlayStation Network launched alongside the console in 2006 as a free online service, announced at the PlayStation Business Briefing meeting in Tokyo that year. PlayStation Plus, the premium subscription tier, was unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA, launching on the 29th of June 2010 alongside firmware 3.40.

    The network's most serious test came on the 20th of April 2011, when Sony shut down PSN entirely after discovering what it described as an external intrusion. On the 23rd of April, Sony disclosed that personal information for 77 million users may have been compromised, including names, addresses, email addresses, birthdates, and login credentials. Sony responded with a Welcome Back program that offered all PSN members 30 days of free PlayStation Plus, two free downloadable PS3 games, and a one-year enrollment in identity theft protection.

    By the time the PlayStation 4 arrived in November 2013, the PS3 had completed one of the more dramatic reversals in consumer electronics history. A console that had been written off as late, expensive, and incompatible had sold 87.4 million units worldwide, with 22.9 million of those in the United States, 30 million across Europe, and 9.3 million in Japan. Sony reversed a plan to close the PS3's PlayStation Store permanently after fan feedback in April 2021, keeping it operational even as the hardware itself faded from production.

Common questions

How many units did the PlayStation 3 sell worldwide?

The PlayStation 3 sold approximately 87.4 million units worldwide, making it the eighth best-selling console of all time. The United States accounted for 22.9 million units, Europe for 30 million, and Japan for 9.3 million.

What processor did the PlayStation 3 use?

The PlayStation 3 used the Cell Broadband Engine, a 64-bit CPU co-developed by Sony, Toshiba, and IBM running at 3.2 GHz. It included a PowerPC-based Power Processing Element and six Synergistic Processing Elements available to game developers.

Why was the PlayStation 3 sold at a loss?

The 20 GB model cost an estimated US$805.85 to manufacture but retailed for US$499, while the 60 GB model cost US$840.35 and sold for US$599. Sony accumulated roughly US$3.3 billion in cumulative hardware losses through mid-2008.

When did the PlayStation 3 Slim launch?

Sony announced the PlayStation 3 Slim on the 18th of August 2009 at its Gamescom press conference, and it reached major territories by September 2009 at a price of US$299.

How was the PlayStation 3 used as a supercomputer?

In 2010, the U.S. Air Force Research Laboratory built the Condor Cluster from 1,760 PS3 consoles, achieving 500 trillion floating-point operations per second and ranking as the 33rd most powerful supercomputer in the world. A separate 200-console cluster was used in 2008 to crack SSL encryption.

What was the PlayStation Network outage of 2011?

On the 20th of April 2011, Sony shut down the PlayStation Network after detecting an external intrusion, revealing on the 23rd of April that personal information for 77 million users may have been compromised. Sony responded with free PlayStation Plus membership, two free PS3 games, and identity theft protection for affected users.

All sources

254 references cited across the entry

  1. 1Asustek Computer Ships PlayStation 3 ConsolesAnton Shilov — X-bit labs — July 18, 2006
  2. 2SIE Business DevelopmentSony Computer Entertainment
  3. 11PlayStation.com – PLAYSTATION3 Features: MultimediaSony Computer Entertainment America
  4. 12PlayStation Blog — PS3 Tips — Remote Play and PlayStation StoreAl De Leon — PlayStation.Blog — December 26, 2007
  5. 14Sony Finally Killed Off The PS3 In JapanBrian Ashcraft — May 30, 2017
  6. 16PlayStation 3 チャコール・ブラック 500 GB((user name)) — Jp.playstation.com — February 8, 2013
  7. 17MagazineSony to Halt Playstation 3 Production in Japan – VarietyLawrence Yee — March 20, 2017
  8. 20Kutaragi Confirms PS3 InfoJeremy Dunham — IGN Entertainment, Inc. — 21 September 2004
  9. 21Sony Announces PS3 GPUJeremy Dunham — IGN Entertainment, Inc. — 7 December 2004
  10. 22E3 2005: PS3 OfficialIvan Sulic — May 16, 2005
  11. 23E3 2005: PlayStation 3 – The ("boomerang") ControllerIGN Entertainment, Inc — May 16, 2005
  12. 25TGS 2005 booth round-upSeptember 15, 2005
  13. 29IGN's Official PlayStation 3 FAQIGN — March 26, 2007
  14. 30SCEE official press releaseSony Computer Entertainment Europe — January 24, 2007
  15. 32Sony Confirms PS3 Euro Launch DetailsEdge-Online — 2007-01-24
  16. 33NewsSony's PS3 makes U.S. debutNovember 17, 2006
  17. 34NewsPlayStation 3 hits 'grey market'November 13, 2006
  18. 35Sony PlayStation 3 launch detailsArstechnica — May 9, 2006
  19. 36NewsPlayStation 3 Euro launch delayedBBC — September 6, 2006
  20. 38TGS 2006: Price Drop For Japanese PS3Anoop Gantayat — IGN PlayStation 3 — September 22, 2006
  21. 40MagazineSony Losing Hundreds On Each PS3David Becker — 2006-11-16
  22. 41NewsNintendo Wii outsells Sony PS3 5-fold in JapanKiyoshi Takenaka — 2007-08-04
  23. 42MagazineSony Loses $3.3 Billion Since PlayStation 3 LaunchEarnest Cavalli — 2008-06-05
  24. 43NewsPS3 sells out at launchBBC — November 11, 2006
  25. 44Japanese PS3 Sales Data Also DepressingMedia Create Co. via Kotaku — November 14, 2006
  26. 47PlayStation3 Crowd Gets More Than It Bargained for in TysonsNeal Augenstein — WTOP News — November 17, 2006
  27. 48Sony Confirms Hong Kong, Taiwan PS3 LaunchDavid Jenkins — November 2, 2006
  28. 49NewsSony's PS3 has record launch in EuropeFinancial Times — March 28, 2007
  29. 50NewsPlayStation 3 becomes UK's fastest-selling home systemGamesIndustry — March 26, 2007
  30. 53PS3 launch price is no fun for UK gamersSteve Boxer — February 1, 2007
  31. 56PS3 launching at $974 in MexicoJ. Murray — December 15, 2006
  32. 60NewsEntertainment on PS3 has a new lookPlayStation UK — August 18, 2009
  33. 63PS3 manufacturing costs down around 70%Tor Thorsen — 2009-08-05
  34. 67Sony unveils super slim PlayStation 3Christopher MacManus — CBS Interactive — 2012-09-18
  35. 69Sony Unveils a Brand New Model of the PS3 Update: Now With Official PicsLuke Plunkett — Gawker Media — September 19, 2012
  36. 73Sony Number Two in JapanAnoop Gantayat — November 13, 2006
  37. 74NewsCathedral row over video gameBBC — June 9, 2007
  38. 77Full Moon Show PodcastInsomniac Games — 2007
  39. 79Haze now Fully PS3 Exclusive, 360 & PC DroppedDaemon Hatfield — July 11, 2007
  40. 81Sony dates PS3 3D updateMCV — June 1, 2010
  41. 82PS3 3.30 System Software UpdatePlayStation.Blog — April 21, 2010
  42. 84This violent videogame has made more money than any movie everMark A. Cherney — MarketWatch — April 9, 2018
  43. 85Kutaragi "insisted" on Spider-Man font for PS3computerandvideogames.com — March 29, 2007
  44. 86Why Sony Ditched The Spider-Man PS3 FontBrian Ashcraft — August 25, 2009
  45. 89Sony PlayStation 3 Cell ProcessorNorth Carolina State University
  46. 90NewsOptimizing Cell CodeMartin Linklater
  47. 94Reeves: No PAL 80 GB PS3 Plans – Edge MagazineNext-gen.biz — June 11, 2007
  48. 95PS3 60 GB reviewNovember 13, 2006
  49. 98PlayStation Blog — Upgrading the PS3's hard driveJeff Rubenstein — PlayStation.Blog — December 28, 2007
  50. 104PlayTV on PlayStation 3 explainedSony Computer Entertainment Europe via Kotaku — August 22, 2007
  51. 106NewsBBC "Watchdog" report on "Yellow Light of Death"Rob Unsworth — BBC — September 17, 2009
  52. 107Xbox 360 failure rates worse than most consumer electronicsBen Kuchera — Arstechnica.com — February 14, 2008
  53. 109NewsSony rebuts BBC PlayStation claimBBC News — September 18, 2009
  54. 111Building Supercomputer Using PlayStation 3Console Watcher.com — August 28, 2006
  55. 113NC State Engineer Creates First Academic PlayStation 3 Computing ClusterCollege of Engineering, North Carolina State University
  56. 115Folding@homeSony Computer Entertainment
  57. 117AFRL to hold ribbon cutting for Condor supercomputerThe Official Web Site of Wright-Patterson Air Force Base — November 17, 2010
  58. 119PlayStation 3 used to hack SSLEngadget — December 30, 2008
  59. 121Install Other OSSony Computer Entertainment — 2007
  60. 122Yellow Dog Linux launches for PS3Emma Boyes — November 27, 2006
  61. 124Linux support dropped from PS3 firmware 3.21Andrew Yoon — Joystiq — March 29, 2010
  62. 125NewsPS3 Firmware (v3.21) UpdatePlayStation.Blog — March 28, 2010
  63. 128Sony hit by two more Other OS lawsuitsOli Welsh — May 11, 2010
  64. 129Sony Tosses PlayStation 3 Upgrade Claims AsideCourthouse News Service — December 9, 2011
  65. 135PS3 System Software Update – 3.40PlayStation.Blog — June 28, 2010
  66. 139VidZone review – The online music video jukeboxMike Bantick — June 12, 2009
  67. 142Netflix on PS3: Disc-free Next WeekGreg Peters (Netflix) — PlayStation.Blog — October 14, 2010
  68. 143Watch Major League Baseball on PS3! MLB.TV App Live TodayGrace Chen — PlayStation.blog — April 22, 2010
  69. 144PS3 + MUBI + YOUEfe Cakarel — PlayStation.Blog — May 18, 2010
  70. 145MUBI Goes Live This WeekIGN — November 1, 2010
  71. 146JournalVudu coming to PS3 with updated interfaceJohn P. Falcone — CNET — November 16, 2010
  72. 147NHL "Lights the Lamp" on the PS3Grace Chen — PlayStation.Blog — November 10, 2010
  73. 148Get Hulu Plus on your PS3 Today!Susan Panico — PlayStation.Blog — November 10, 2010
  74. 149DIRECTV and PlayStation Bring NFL Sunday Ticket to PS3Philip Rosenberg — PlayStation.Blog — August 17, 2011
  75. 150PlayStation Store UpdateGrace Chen — PlayStation.Blog — October 25, 2011
  76. 151PS3: The First Console to Offer Amazon VideoJack Buser — PlayStation.blog — April 3, 2012
  77. 152Sony PS3 slim reviewChris Hall — Pocket-lint — February 15, 2013
  78. 159ApocalyPS3: Buggy Clock Drives PlayStation 3 Haywire | GameLifePrevious post Next post — March 1, 2010
  79. 162PS3 issues apparently resolved, game onEngadget — March 2, 2010
  80. 163PS3 console errors fixed, leap year bug to blameJeff Bakalar — CNET.com — March 1, 2010
  81. 164NewsError Blocked PlayStation 3 From Using Its NetworkHiroko Tabuchi — March 1, 2010
  82. 166E3 2006: Formula One 06 ResurfacesJeff Haynes — IGN — May 8, 2006
  83. 168Phil Harrison Talks Downloadable PS1 Games on PS3Sam Kennedy — 1up.com — October 20, 2006
  84. 169PSP and PS3 Play TogetherMarc Nix — IGN PSP — October 20, 2006
  85. 172NewsPlayStation Plus Announced at E3: $50/YearJoseph L. Flatley — Engadget — June 15, 2010
  86. 173What Do You Get with PlayStation Plus?Mike Fahey — June 29, 2010
  87. 174TGS 2009: Keynote AddressSeptember 23, 2009
  88. 176PSN Store Day Move Not Due To 360Thesixthaxis.com — April 23, 2010
  89. 180GDC: Phil Harrison's Keynote SpeechGames Industry — May 16, 2007
  90. 181PlayStation Home unveiledEngadget — March 7, 2007
  91. 182GDC 2007 Sony keynote speechEngadget — March 8, 2007
  92. 184Europeans Go HomeIGN — May 1, 2007
  93. 186Virtual Worlds News: Sony Home Delayed to Spring 2008Virtual Worlds News — September 20, 2007
  94. 187PlayStation Home not open till fall of 08Platform Nation — April 22, 2007
  95. 190PlayStation Home – Over 23 Million Strong, Evolving With A New Major RedesignPaulmichael Contreras — PlayStation LifeStyle — August 23, 2011
  96. 191Life with PlayStationPlayStation.com — September 18, 2009
  97. 192Life With PlayStation out nowSeptember 18, 2008
  98. 194PSN/Qriocity Service Update — PlayStation.Blog.EuropePlayStation.Blog — April 26, 2011
  99. 196NewsPlayStation Network Credit Card Data Encrypted, Sony SaysChloe Albanesius — April 28, 2011
  100. 197PSN: Sony outlines "Welcome Back" gifts News – PlayStation 3 – Page 1Wesley Yin-Poole — Eurogamer.net — May 1, 2011
  101. 199NewsSony aims for PS3 holiday sales boostPeter Nowak — October 6, 2010
  102. 200PS3 sells 30 million across Europe and PAL regionsEddie Makuch — December 19, 2012
  103. 202Xbox 360 Versus PlayStation 3 Graphics Comparison: Round 3Sarju Shah — GameSpot.com — May 23, 2008
  104. 203Why Sony needed to swap out its CEO | The Digital Home – CNET NewsDon Reisinger — News.cnet.com — February 1, 2012
  105. 206JournalNothing Cheap About the PS3Arik Hesseldahl — Bloomberg — November 16, 2006
  106. 207NewsPS3 launch hits Sony profitsGamesIndustry.biz — May 16, 2007
  107. 208NewsPlayStation boss pays the price of weak salesDan Sabbagh et al. — April 27, 2007
  108. 209Sony's Ken Kutaragi announces plans to retireChristopher Grant — Joystiq — April 26, 2007
  109. 211PS3 profitable by August, say Nikko Citigroup analystsGamesIndustry.biz — April 21, 2008
  110. 212NewsSony sets 150 m sales target for PS3Chris Nuttall — July 20, 2008
  111. 213Sony's Game Division In Profitnofi — January 29, 2009
  112. 214Sony cuts PS3 production costs in halfpsu.com — January 11, 2008
  113. 215PlayStation 3 manufacturing costs to go down, way downps3fanboy.com — February 8, 2007
  114. 216IBM Shrinks Cell Broadband Engine to 65nm Processdailytech.com — March 13, 2007
  115. 217PlayStation 3 Production Costs DropGame Informer — May 7, 2007
  116. 218MagazineSony's Blu-Ray BreakthroughJanuary 8, 2008
  117. 219PS3 production costs halved, says analystwww.gamesindustry.biz — January 14, 2008
  118. 220PS3 70 percent cheaper to makewww.gamersyndrome.com — August 1, 2009
  119. 221PlayStation 3 Production Costs Slashed 70 PercentKat Bailey — 1up — August 22, 2009
  120. 222Sony: PS3 Manufacturing Costs Down 70 PercentBrian Ashcraft — August 22, 2009
  121. 225Sony PlayStation 3Riyad Emeran — Trustedreviews.com — March 23, 2007
  122. 226First review: PlayStation 3Danny Allen — PC Advisor — March 1, 2007
  123. 227Press releaseToshiba Announces Discontinuation of HD DVD BusinessesToshiba — February 19, 2008
  124. 229PlayStation 3 is number 15IGN Entertainment
  125. 231Aussie Console Showdown 08: PS3 vs. Wii vs. 360Cam Shea — IGN — December 18, 2008
  126. 232MagazineXbox 360 vs. PlayStation 3: Which Console Wins the Gaming GameWill Greenwald — June 7, 2012
  127. 233MagazineThe Top 21 Tech Screwups of 2006Dan Tynan — December 20, 2006
  128. 234The Top 7... PR disastersMikel Reparaz — GamesRadar — March 21, 2007
  129. 235MagazinePS3: Soon to Be a Great SystemCliff Edwards — November 16, 2006
  130. 236Valve: PS3 a "total disaster on so many levels"Stuart Bishop — computerandvideogames.com — January 15, 2007
  131. 237Valve open to work with PS3 developmentQj.net — July 5, 2009
  132. 238Valve dodge PS3 developmentLuke Guttridge — play.tm — July 3, 2009
  133. 240Kotick slams PS3 for 'high' dev costsRob Crossley — develop-online. — June 19, 2009
  134. 242PS3 ReviewedDave Carnoy — CNet.co.uk — March 2007
  135. 243Top 10 Must-havesCNET Staff — November 21, 2006
  136. 245Sony PlayStation 3Chris Chiarella — Primedia Magazines, Inc. — December 2006
  137. 246PlayStation3 Blu-ray Disc PlayerShane C. Buettner — Primedia Magazines, Inc. — December 2006
  138. 248Review : Sony PlayStation 3Nick Haywood — HEXUS.gaming — March 23, 2007
  139. 249GDC: What's Next for PS3?Ellie Gibson — GamesIndustry.biz — March 7, 2007
  140. 250PS3 Slim gets back Bestseller top spot on AmazonMabie A. — qj.net — September 1, 2009
  141. 254Hardware Test: PS3 Slim Article • Page 1 • Articles •Richard Leadbetter — Eurogamer.net — September 2, 2009