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— CH. 1 · CELL ENGINE ORIGINS —

PlayStation 3

~5 min read · Ch. 1 of 6
6 sections
  • Sony Computer Entertainment president Ken Kutaragi announced a partnership with Toshiba and IBM on the 9th of March 2001. This collaboration aimed to create the Cell Broadband Engine processor for the next generation of consoles. The architecture included one Power Processing Element and seven Synergistic Processing Elements. Engineers initially fabricated chips with eight SPEs to improve manufacturing yields. If a defect appeared in one element, they disabled it using laser trimming. This process minimized waste by utilizing processors that would otherwise be discarded. Even functional chips had one SPE intentionally disabled to ensure consistency across all units. Six operational elements were available for developers while the seventh supported the operating system. The processor paired with 256 MB of high-bandwidth XDR DRAM. Sony's hardware team originally planned to rely solely on the Cell processor for graphics tasks. Game developers from Sony's ICE team demonstrated that performance would fall short without a dedicated GPU. This feedback prompted the late addition of the RSX Reality Synthesizer chip during development.

  • The PlayStation 3 first released in Japan on the 11th of November 2006. It sold over 81,000 units within its first twenty-four hours. North American launch followed six days later on November 17, where demand caused violence at retail locations. European and Australasian markets waited until the 23rd of March 2007 due to component shortages. The 60 GB model launched at US$599 while the 20 GB version cost US$499. Manufacturing costs reached approximately US$840 for the premium model and US$805 for the base unit. These figures meant Sony lost roughly US$241 per premium console and US$307 per basic one. The company reported an operating loss of ¥232 billion following the fiscal year ending March 2007. Cumulative hardware losses totaled about US$3.3 billion through mid-2008. SCE president Ken Kutaragi announced his retirement plans shortly after these financial results appeared in April 2007. News agencies linked his departure to poor sales performance though Sony claimed he planned it months earlier.

  • Sony officially unveiled the PlayStation 3 Slim revision on the 18th of August 2009 during a Gamescom press conference. This model featured a significantly slimmer chassis with reduced power consumption and quieter cooling systems. Production costs dropped by approximately 70 percent thanks to smaller fabrication processes for the CPU and GPU. Despite price reductions to US$299, analysts estimated Sony still lost around US$37 per unit at launch. Losses narrowed to roughly US$18 per unit by early 2010. A further revision called Super Slim arrived in September 2012. The new design measured 20 percent smaller and weighed 25 percent less than its predecessor. It replaced the slot-loading drive with a top-loading mechanism that critics described as feeling cheap. Reviewers noted the cover could be moved by hand but lacked software eject options from the menu interface. The Super Slim offered larger hard drives up to 500 GB alongside a low-cost version with 16 GB of flash storage. Gaming website Spong praised the quietness while TechRadar criticized the build quality compared to original models.

  • PlayStation Network launched alongside the console's release in November 2006 as an online multiplayer service. Users accessed digital media delivery through the PlayStation Store which accumulated over 600 million downloads worldwide. System software updates allowed users to download patches directly or install them via external PC transfers. Early firmware versions supported Linux installation on original hardware units. Firmware update 3.21 released the 1st of April 2010 removed this capability citing security concerns. The mandatory update sparked class action lawsuits claiming Sony violated advertised features. U.S. District Judge Richard Seeborg dismissed the final count of these legal challenges in December 2011. A leap year bug affected original models on the 1st of March 2010 causing system clocks to revert to the 31st of December 1999. This glitch prevented users from connecting to networks or playing offline games until resolution arrived. An outage occurred the 20th of April 2011 when hackers breached the network affecting 77 million user accounts. Sony offered free memberships and identity theft protection programs to compensate affected customers. PlayStation Plus subscription services launched the 29th of June 2010 providing enhanced features like automatic game updates.

  • Global sales reached approximately 87.4 million units by the 29th of May 2017 when production finally ceased. Japan accounted for 9.3 million units while North America sold 22.9 million copies. Europe purchased 30 million consoles making it the largest regional market. These figures narrowly surpassed Microsoft's Xbox 360 total shipments. Nearly one billion PS3 games had been sold worldwide across all titles. Initial years showed sluggish performance compared to Nintendo's Wii which dominated unit sales. The platform lacked exclusive titles that defined the previous generation's success. Developers found the architecture difficult to program for during early development cycles. Gabe Newell of Valve called the system a disaster on multiple levels in 2007. He later recanted these statements at E3 2010 announcing Portal 2 development for the console. Profitability arrived in January 2009 after significant cost reductions through hardware revisions. Kaz Hirai set an objective to sell 150 million units within nine years surpassing PlayStation 2 records. Final production continued only until the 29th of May 2017 specifically for the Japanese market before ending globally.

  • Researchers repurposed PlayStation 3 hardware for high-performance computing tasks beyond gaming. Dr. Frank Mueller of North Carolina State University clustered eight consoles in 2007 using Fedora Linux. Although limited by 256 MB RAM he called the system a cost-effective entry point into parallel computing. Sony and Stanford University launched Folding@home allowing owners to contribute processing power to protein folding research. The U.S. Air Force Research Laboratory built Condor Cluster using 1,760 PS3s achieving 500 trillion floating-point operations per second. This machine ranked as the 33rd most powerful supercomputer globally when completed in 2010. Researchers used clusters to crack SSL encryption with twenty consoles in 2008. These unconventional applications ended when later hardware revisions removed third-party operating system support. The Cell processor's seven Synergistic Processing Elements enabled massive parallelism suitable for scientific calculations. Early models supported Linux installation which facilitated these academic and military projects. Later Slim and Super Slim versions eliminated this functionality entirely closing off the research community access.

Common questions

When did Sony Computer Entertainment announce the partnership to create the PlayStation 3?

Sony Computer Entertainment president Ken Kutaragi announced a partnership with Toshiba and IBM on the 9th of March 2001. This collaboration aimed to create the Cell Broadband Engine processor for the next generation of consoles.

What were the manufacturing costs and losses per unit for the original PlayStation 3 model?

Manufacturing costs reached approximately US$840 for the premium model and US$805 for the base unit. These figures meant Sony lost roughly US$241 per premium console and US$307 per basic one.

How many units of the PlayStation 3 sold globally before production ceased in May 2017?

Global sales reached approximately 87.4 million units by the 29th of May 2017 when production finally ceased. Japan accounted for 9.3 million units while North America sold 22.9 million copies and Europe purchased 30 million consoles.

Why was Linux support removed from later PlayStation 3 revisions like the Slim and Super Slim models?

Researchers used clusters to crack SSL encryption with twenty consoles in 2008 which led to security concerns. Later Slim and Super Slim versions eliminated this functionality entirely closing off the research community access after firmware update 3.21 released the 1st of April 2010 removed this capability citing security concerns.

When did the PlayStation 3 first release in Japan and how many units sold within the first day?

The PlayStation 3 first released in Japan on the 11th of November 2006. It sold over 81,000 units within its first twenty-four hours.