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— CH. 1 · A BET ON JOURNALISM —

Polygon (website)

~6 min read · Ch. 1 of 6
6 sections
  • Polygon launched on the 24th of October 2012, with a pitch that was unusual for the internet: slow down, go long, and tell the story behind the game. Vox Media's chief executive Jim Bankoff had first approached Joystiq editor-in-chief Christopher Grant in early 2011 about building a video game site. Grant said no. He did not trust the offer. Only after watching Vox pour genuine resources into The Verge, their Chorus content management system, and high-quality sponsorships did Grant reconsider. He came back to Bankoff with a different vision: a site that could compete with GameSpot and IGN, yet still publish longform magazine-style journalism worth reading years later. What followed was ten months of building, a deliberate choice of name, and a staff assembled from the editorial ranks of rival outlets. The central question the documentary will answer is how a single editorial bet shaped games coverage for a decade, and what happened when that bet was finally called in.

  • Forbes called Polygon's original 16-person staff "star-studded," and the description was apt. Grant left Joystiq in January 2012 and recruited two editors-in-chief from competing sites: Brian Crecente from Kotaku and Russ Pitts from The Escapist. Joystiq managing editor Justin McElroy joined, as did his brother Griffin McElroy, who had been a weekend editor. Staff also came from UGO, IGN, MTV, VideoGamer.com, and 1UP.com. The team was geographically scattered across Philadelphia, Huntington, San Francisco, Sydney, London, and Austin, while Vox Media held offices in New York City and Washington, D.C. Vox documented the entire founding process in a 13-part documentary series called Press Reset, which tracked the site from its earliest planning meetings through launch. The site's name was chosen during those ten months, as was its review-score scale and its editorial standards. The name was announced publicly at a PAX East panel in April 2012, defined as a reference to a polygon: "the basic visual building block of video games."

  • From its first weeks, Polygon staked out editorial ground that separated it from rivals. Rather than reviewing games as isolated products, the site's writers focused on the people making and playing them. Planned multiple longform features per week were intended to read like magazine cover stories. The site also introduced a policy of updating game review scores after patches and downloadable content, a recognition that games could change substantially after launch. Reviews for games played before their public release were later marked "provisional," deferring a final score until after players could access the same version. In June 2014, Polygon announced it would run fewer features following the departure of features editor Russ Pitts, a video director, and a video designer. The following year, Polygon hired Susana Polo, founder of The Mary Sue, a hire that began a deliberate expansion from games-only coverage toward broader pop culture and entertainment. By 2015, the site's scope had grown to resemble rivals IGN and Kotaku. In May 2018, the site launched "Brand Slam" on YouTube, a series in which brand mascots faced off against each other. Starting in September 2018, Polygon dropped scored reviews entirely, replacing numerical ratings with a "Polygon Recommends" designation for games a reviewer could stand behind. Those titles then formed the basis for "Polygon Essentials," a curated list of games the site considered essential for all players.

  • Vox Media announced in late 2013, after a second round of funding closed, that Polygon would invest further in video production, aiming for an experience that felt "as much like TV programming as magazine publishing." That ambition contracted by mid-2014 when video staff departed alongside the editorial cutbacks. Video producer Nick Robinson left in August 2017 following allegations of inappropriate online sexual advances. Brian David Gilbert and Jenna Stoeber were hired as video producers shortly after. Gilbert's departure came on the 28th of December 2020, announced via Twitter alongside his final episode of the Unraveled series, with Gilbert writing that he left "because it feels like the right time!" On the podcast side, Minimap was named among iTunes's best of 2015, and the Car Boys web series drew praise from New York magazine. The flagship podcast, The Polygon Show, launched in 2017 and covered gaming and culture; The Daily Dot named it one of its "10 gaming podcasts every gaming nerd should know" in 2018. Vox Media also spun off several game-specific sites using editorial staff from Polygon and SB Nation: The Rift Herald for League of Legends in March 2016, then The Flying Courier for Dota 2 and Heroes Never Die for Overwatch, both in June 2017.

  • Polygon's advertising model relied on direct content sponsorships, the same approach used by SB Nation and The Verge. A video series sponsorship would pair a brand with a specific piece of editorial content. Forbes noted that Vox Media's avoidance of content farm tactics and its effort to build communities made the company appealing to what Forbes called "magazine-quality advertisers." The founding sponsors included Geico, Sony, and Unilever. In June 2014, Comscore web traffic data ranked Polygon fourth among games sites, behind IGN, GameSpot, and Kotaku. That same month, Grant reported that the previous month had been the site's most popular to date. Criticism came from multiple directions. VentureBeat took aim at the site in 2014 for accepting $750,000 in sponsorship from Microsoft to fund the Press Reset documentary. Game Revolution criticized Polygon's comparatively low score for The Last of Us in 2013; that score was later raised when a remastered edition was reviewed. A gameplay video of Doom published in May 2016 drew widespread ridicule because the player appeared unfamiliar with first-person shooters. Doom creative director Hugo Martin said at a 2020 GameLab panel that his team had actually found the video valuable.

  • In July 2019, Vox Media elevated Christopher Grant from editor-in-chief to Senior Vice President, overseeing both Polygon and The Verge. Chris Plante stepped into the editor-in-chief role. The leadership structure that had held since the site's founding was now fully reorganized. In May 2025, Vox Media sold Polygon to Valnet and simultaneously laid off most of the staff, including Plante. A former employee told Aftermath that at least 25 people had been let go, and noted that many were union members. The Vox Media Union had been negotiating a new contract at the time of the sale. The Writers Guild of America East, which represents the union, condemned the transaction as union busting. Grant publicly shared his frustrations on Bluesky, stating that Valnet had refused to meet with him or answer questions during the process. Valnet's Rony Arzoumanian, speaking in an interview after the sale, said negotiations had been underway for a few months. He said the company retained about ten staff members and planned to grow the team over the next five to ten years. Arzoumanian also stated that Valnet had no plans to eliminate Polygon's article archive or to incorporate artificial intelligence into the site's product.

Common questions

When was Polygon website founded?

Polygon launched on the 24th of October 2012, as Vox Media's third property. The site was built over ten months by eight co-founding editors drawn from rival gaming outlets including Joystiq, Kotaku, and The Escapist.

Who founded Polygon and what was its editorial mission?

Christopher Grant, former editor-in-chief of Joystiq, co-founded Polygon with Brian Crecente from Kotaku and Russ Pitts from The Escapist, among others. The site aimed to combine competition with top gaming sites like GameSpot and IGN with longform magazine-style journalism focused on the people behind video games.

Why did Polygon stop giving scored reviews?

Starting in September 2018, Polygon dropped numerical review scores to give reviewers more freedom in how they evaluated games. Scores were replaced with a "Polygon Recommends" designation for games a reviewer could fully endorse, with top picks forming the basis of a "Polygon Essentials" list.

Who bought Polygon in 2025 and what happened to the staff?

Valnet purchased Polygon from Vox Media in May 2025. At the time of the sale, Vox laid off most of Polygon's staff; a former employee told Aftermath that at least 25 people had been let go, many of them union members. Valnet retained about ten staff and said it planned to grow the team.

What controversies has Polygon been involved in?

VentureBeat criticized Polygon in 2014 for accepting $750,000 in sponsorship from Microsoft to produce its founding documentary Press Reset. The site also drew criticism for a low review score given to The Last of Us in 2013 and for a widely ridiculed Doom gameplay video published in May 2016.

What is the Polygon Recommends system?

Polygon Recommends is a designation introduced in September 2018, replacing scored reviews. A reviewer awards it to a game they can stand behind after playing enough to make a firm judgment. Games that earn this designation become eligible for inclusion in Polygon Essentials, the site's curated list of must-play titles.