Metacritic
Metacritic is an American website that can determine whether a game developer receives a bonus check or gets laid off. That is not a metaphor. In 2010, the studio Obsidian Entertainment finished Fallout: New Vegas to an average Metascore of 84 out of 100. The publisher Bethesda Softworks had set the bonus threshold at 85. One point separated the team from additional royalties. In 2011 and 2012, Obsidian went through a series of layoffs. The site was never designed to be a financial instrument wielded over workers. But that is what it became. How did a website built by three people in 1999 acquire that kind of gravity? The answers run through weighted averages, Webby Awards, review bombing, and a Wall Street analyst's chart.
Marc Doyle, his sister Julie Doyle Roberts, and his University of Southern California law classmate Jason Dietz spent two years building Metacritic before its January 2001 launch. At the time, Rotten Tomatoes was already gathering movie reviews, but Doyle, Roberts, and Dietz saw room to cover a broader range of media: films, television, music, video games, and books. The site changed hands several times over the following two decades. CNET acquired it in 2005. CBS Corporation later bought CNET and Metacritic along with it. In 2020, Red Ventures purchased Metacritic and other CNET titles. Two years later, in 2022, Red Ventures sold Metacritic and a group of entertainment websites to Fandom, Inc.
Every critic's review passes through a two-stage conversion before it counts. First, Metacritic turns each review into a percentage score, either by calculating it from a rating or by making a subjective judgment about the review's tone. Then the scores are adjusted before averaging. Certain publications receive more weight because of their stature, and a reviewer's popularity, reputation, and total number of reviews written all factor in. Metacritic has said it will not reveal the relative weight assigned to each reviewer. Games Editor Marc Doyle explained the core logic in a 2008 interview with The Guardian: because video games demand more time and money from buyers than music or movie tickets do, players are more invested in knowing whether an anticipated title will deliver. The site uses green, yellow, and red color coding to show the overall direction of critical opinion at a glance. For video games, the score bands run from universal acclaim at 90-100 down to overwhelming dislike at 0-19; films and television use a slightly different set of thresholds, with universal acclaim starting at 81. In June 2018, Metacritic introduced a Must-See label for films scoring 81 or higher with at least 15 professional reviews. In September 2018, a Must-Play certification followed for video games reaching 90 percent or above with a minimum of 15 industry reviews.
In 2007, Nick Wingfield of The Wall Street Journal wrote that Metacritic influences the sales of games and the stocks of video game publishers. Wingfield pointed to the higher cost of buying video games as the factor that makes review aggregation matter more to buyers than it does in music or film. Wall Street watched Metacritic and GameRankings because the sites posted scores before sales data were publicly available. Wingfield cited the rapid rise and fall in company values following the releases of BioShock and Spider-Man 3 as concrete examples. Marc Doyle described two major publishers that conducted comprehensive statistical surveys and found a correlation between high Metascores and stronger sales in certain genres. A growing number of businesses and financial analysts were using Metacritic as an early indicator of a game's potential sales and, by extension, a publisher's stock price. The counterpoint arrived in 2015, when a study analyzing more than 88 Xbox 360 games and 80 PS3 games from 2012 found that Metacritic scores did not actually drive sales. In 2008, John Riccitiello, then CEO of Electronic Arts, showed Wall Street analysts a chart tracking a downward trend in the average critical ratings of his company's games. That same year, Microsoft used Metacritic averages to decide which underperforming Xbox Live Arcade games to delist.
Joe Dodson, a former editor at GameRevolution, argued that the site's conversion of all review systems into a single percentage scale produces scores that are misleadingly low. An A becomes 100, an F becomes zero, and a B-minus becomes 67. Doyle defended direct conversion, maintaining that every scale should map to a 0-to-100 range. A Washington Post review of Uncharted 4 was assigned a score of 40 out of 100, making it the sole negative review of the game. Readers petitioned Metacritic to strip the outlet of trusted-source status. Metacritic refused, and Doyle also stood by the site's policy of not updating scores, noting that many publications had faced pressure to raise review scores or remove reviews entirely to satisfy outside interests. Video game designer Raphael Colantonio objected on a different ground: patches can fix a game's technical problems after launch, publications can update their scores, but the Metascore stays frozen. He argued this pushed developers toward making safe, conservative games rather than ambitious ones. As a direct response to Metacritic's perceived pull on the industry, Kotaku and Eurogamer both dropped numerical review scores in favor of qualitative assessments. Publishers trying to influence the score from the other direction ran into Doyle's stated policy: once a publication is included, he will not remove any of its reviews at a publisher's request.
Signal Studios president and creative director Douglas Albright described Metacritic as having no standards after one of his studio's games was hit by a coordinated wave of negative user reviews. The site's user score system allowed people to create multiple throwaway accounts, known as sock puppet accounts, to flood a game's page with low ratings. In July 2020, Metacritic introduced a 36-hour waiting period before user reviews for newly launched video games could be posted. The measure was designed to slow the ability of organized groups to tank a score before a broader audience had played the game. Metacritic won two Webby Awards for excellence in the Guides/Ratings/Reviews category, in 2010 and 2015, a recognition that sat alongside the platform's most persistent problems.
Continue Browsing
Common questions
What is Metacritic and how does it calculate scores?
Metacritic is an American review aggregation website that collects reviews of films, television shows, music albums, and video games and converts them into a weighted average percentage score called a Metascore. Each critic's score is adjusted based on that critic's popularity, reputation, and number of reviews written before being averaged. Certain publications receive more weight because of their stature, though Metacritic does not disclose the exact weights.
Who created Metacritic and when was it founded?
Metacritic was created by Marc Doyle, his sister Julie Doyle Roberts, and their University of Southern California law classmate Jason Dietz. The site launched in January 2001 after two years of development, and was most recently acquired by Fandom, Inc. in 2022.
What happened with Fallout New Vegas and Metacritic bonus scores?
Fallout: New Vegas received an average Metascore of 84 out of 100 in 2010, one point below the 85 threshold set by publisher Bethesda Softworks for developer bonuses. As a result, Obsidian Entertainment, the game's developer, received no additional royalties despite the game selling five million units and generating US$300 million in revenue.
What is the Metacritic Must-Play certification for video games?
Metacritic introduced the Must-Play certification in September 2018 for video games that achieve a score of 90 percent or higher and have received a minimum of 15 reviews from industry professionals. A separate Must-See label for films, requiring a Metascore of 81 or higher and at least 15 professional critics, was established in June 2018.
How has Metacritic responded to review bombing?
In July 2020, Metacritic added a 36-hour waiting period before user reviews for newly released video games can be posted, aimed at reducing coordinated review bombing by throwaway accounts. The site has acknowledged that users can create multiple sock puppet accounts to artificially lower scores.
Why did Kotaku and Eurogamer drop numerical review scores?
Kotaku and Eurogamer dropped numerical review scores in direct response to Metacritic's influence on the game industry, preferring qualitative assessments instead. Critics and developers had raised concerns that numerical scores could be used by publishers to deny developer bonuses or pressure outlets into changing their ratings.
All sources
37 references cited across the entry
- 1webTV Guide, Metacritic, GameSpot Acquired by Fandom in $55M Deal With Red VenturesAlex Weprin — October 3, 2022
- 2webOpenCritic's Gamer-Centric Style Is Everything Metacritic Should Have BeenJonathan Leack — September 25, 2015
- 3webMetacritic is here to stay, but can we fix it?Mike Rose — July 10, 2012
- 4webMetacritic: The HistoryCBS Interactive
- 6webViacomCBS Reaches Deal to Sell CNET for $500 Million to Marketing Firm Red VenturesTodd Spangler — September 14, 2020
- 8interviewInterview: the science and art of MetacriticMarc Doyle — January 17, 2008
- 9webDo Metacritic scores affect game sales?Imad Khan — December 11, 2015
- 10webIs Metacritic Ruining The Games Industry?Keza MacDonald — July 16, 2012
- 11webWhy linking developer bonuses to Metacritic scores should come to an endKyle Orland — March 15, 2012
- 12webThe 10 best Pokémon games of all time, according to criticsBen Gilbert — May 9, 2019
- 13webGame scoring site wields industry cloutScott Hillis — February 21, 2008
- 14webMicrosoft To Delist Low-Ranking XBLA Titles, Raise Size LimitChris Remo — May 22, 2008
- 15webEXCLUSIVE INTERVIEW: MS to Delist XBLA TitlesJoe Keiser — May 22, 2008
- 16webFrequently Asked QuestionsCBS Interactive
- 17webAbout UsCBS Interactive
- 18webNew on Metacritic: Must-See MoviesCBS Interactive — June 11, 2018
- 19webMetacritic Adds 'Must-Play' Label to Highly Reviewed GamesMatt Leonard — September 12, 2018
- 20webNew on Metacritic: Must-Play GamesCBS Interactive — September 12, 2018
- 21webMetacritic works: Why the review-aggregation site is important for the average consumerJeff Grubb — August 7, 2013
- 22webDefining Success: Why Metacritic Should Be IrrelevantWarren Spector — May 13, 2013
- 23web2010 Webby Award WinnerInternational Academy of Digital Arts and Sciences — 2010
- 24web2015 Webby Award WinnerInternational Academy of Digital Arts and Sciences — 2015
- 25webHigh Scores Matter To Game Makers, TooNick Wingfield — September 20, 2007
- 26webUncharted 4: A Thief's End for Playstation 4 ReviewsCBS Interactive
- 27webReviewer Targeted For Giving Uncharted 4 Negative ReviewJason Schreier — Kotaku — May 16, 2016
- 28webAs bugs weigh down review scores for Stalker 2, Dishonored and Prey creative director says the "Metacritic ecosystem encourages devs to make safe boring games"Catherine Lewis — November 25, 2024
- 29webDishonored director says Metacritic lifts up "boring games" as Stalker 2 suffersWill Nelson — November 23, 2024
- 30webHow We Will Review GamesStephan Tolito — Kotaku — January 30, 2012
- 31webEurogamer has dropped review scoresOli Welsh — Eurogamer — February 10, 2015
- 32webMetacritic Matters: How Review Scores Hurt Video GamesJason Schreier — Kotaku — August 8, 2015
- 33webMetacritic has a review bombing problem. Here are 6 ways to fix it.Jen Glennon — June 24, 2020
- 34webKunai becomes the latest title review bombed on Metacritic by a single personRebekah Valentine — February 21, 2020
- 35webMetacritic bans 'bombing' user reviewersSeptember 23, 2011
- 36webMetacritic Finds, Bans Group of Users Unfairly Scoring GamesPatrick Klepek — September 22, 2011
- 37webMetacritic stops letting you review games on the day they're releasedTaylor Lyles — 2020-07-17