Final Fantasy VII Remake
Final Fantasy VII Remake arrived on the 10th of April 2020, nearly a quarter century after the game it set out to reimagine. Square Enix had spent years insisting no remake was in development. The question that hung over the gaming world was not merely whether it would happen, but whether any team could faithfully reconstruct something that millions of people already held as a personal landmark. When the announcement finally came at Sony's E3 conference in 2015, Square Enix's stock climbed to its highest point since November 2008. The reveal trailer gathered more than 10 million views on YouTube within two weeks.
The subject here is not just a game but a reckoning: how do you remake something beloved without diminishing it? The answer the team arrived at was not to replicate the original Final Fantasy VII but to expand it, starting with just one city. That city is Midgar, a vast industrial metropolis run by the Shinra Electric Power Company, which extracts the planet's life force as fuel. Players step into the role of Cloud Strife, a mercenary hired by an ecological resistance group called AVALANCHE to blow up Shinra's Mako reactors. What unfolds from there reaches well beyond the scope of the 1997 original's Midgar section, drawing on decades of expanded lore and adding entirely new narrative threads.
Hironobu Sakaguchi produced the original Final Fantasy VII and co-wrote it alongside director Yoshinori Kitase and character designer Tetsuya Nomura. That 1997 game was a commercial and critical milestone, establishing the Final Fantasy franchise's mainstream reach. A PlayStation 2 remake was announced in the early 2000s alongside remakes of Final Fantasy VIII and IX, but it was abandoned when the challenge of developing for new hardware proved too great.
Demand spiked again after a PlayStation 3 tech demo at the 2005 Electronic Entertainment Expo showcased the opening of Final Fantasy VII using Square's Crystal Tools engine, then known by the codename "White Engine". The game's approaching tenth anniversary in 2007 renewed speculation. On both occasions, Square deflected, citing the difficulty of developing for modern hardware and the need to cut content for any manageable remake.
The project finally gained traction when producer Shinji Hashimoto raised the idea with Kitase, Nojima, and Nomura. All three had reached what they described as "that age": a point where waiting any longer meant they might not be alive to see it through, or would be too old to do it justice. Passing the project to younger developers did not feel right to them. A separate motivation was Square Enix's push to build a robust library of PlayStation 4 titles, and the team believed a Final Fantasy VII remake would draw players to the console. Nomura was appointed director when the project was greenlit, though he only learned of this after seeing himself credited in an internal company presentation video. At the time, he was simultaneously directing Kingdom Hearts III.
Full production on Final Fantasy VII Remake began by late 2015, led by Business Division 1, an internal team within Square Enix. The team faced an early foundational choice: remaster the original with improved visuals, or rebuild everything from scratch. They chose the latter, because the original's graphics and mechanics had become dated by modern standards. The goal was for the game to feel both "new and nostalgic" for returning players while standing alone for newcomers.
Rather than adapting Advent Children's character models, which were built on decade-old technology, Nomura designed new models that balanced the realism of that film with cartoon stylization. He oversaw the main character designs himself, while designer Roberto Ferrari handled secondary characters. Character modeling was supervised by Visual Works, Square Enix's CGI division. Cloud's initial redesign diverged significantly from the original concept before being revised to align more closely with Nomura's 1997 vision. Tifa's design was altered to look more realistic after developers concluded her original look would not hold up in combat sequences.
For the engine, Square Enix licensed Epic Games' Unreal Engine 4, collaborating with Epic Games Japan to optimize it for the project. The development team received technical assistance from the Kingdom Hearts III team, which had used the same engine. Lighting was enhanced using the Enlighten engine. Square Enix initially partnered with CyberConnect2 to assist with action gameplay, but in 2017 the project shifted to being primarily an internal development effort.
The scope question was the most consequential decision the team made. Two options were on the table: release the full original story in a single game, or expand each section across multiple releases. The team quickly determined that too many parts of the original were considered essential by fans to cut anything. A single release with full depth was not viable without major omissions. Naoki Hamaguchi, who joined as co-director after previously working as a programmer on Lightning Returns: Final Fantasy XIII and as project lead on Mobius Final Fantasy, helped shape the expanded multi-part format. Midgar was chosen as the focus of the first installment because of its iconic status within the community.
Scenario writer Kazushige Nojima completed the script for the Midgar section in December 2015. Despite having an existing story to draw from, Nojima was brought back to create new material, because the team needed to carefully navigate what could be carried over from the 1997 original and what required adjustment given changes in social norms. Kitase noted that the themes of economic inequality, corporate monopoly, and environmentalism remained relevant more than two decades on.
The narrative introduces Whispers, ghost-like entities that enforce the "course of destiny" by correcting any deviations from the original story's events. This device allowed the writers to acknowledge the existence of prior expanded-universe entries, the Compilation of Final Fantasy VII, as canon. Kitase explicitly stated that all lore from Compilation works forms the base of the remake's canon going forward. Sephiroth, the iconic antagonist, appears during the Midgar segment despite not being formally introduced in this section of the original game; his expanded presence came from co-director Hamaguchi pitching an alternate ending in which Cloud fights him directly.
Character personalities were revisited throughout. Cloud's coldness was reframed as a mask for deep insecurity rather than genuine self-assurance. Tifa's drive for revenge against Shinra is complicated by her reluctance toward violence. Barret's passion serves as the force that draws others to AVALANCHE's cause. Nojima worked to make the interactions among these three characters feel organic. The roles of previously minor AVALANCHE members Biggs, Wedge, and Jessie were significantly expanded to deepen both Cloud's development and the world's texture. An intimate one-on-one conversation scene, determined by player choice, was included as a deliberate callback to the "date" scene in the original.
Teruki Endo, who had previously worked on Monster Hunter World, served as battle director for Final Fantasy VII Remake. The team wanted to preserve the Active Time Battle system from the original game while merging it with real-time action inspired by Dissidia Final Fantasy. In the Remake system, the ATB gauge fills gradually through attacks; once charged, players can pause the action to access magic, items, and special moves. Party members can be switched at any time, each with distinct fighting styles: Cloud uses close-quarters melee, Barret fires from range. Limit Break gauges allow more powerful attacks when fully charged.
The soundtrack is primarily arrangements of pieces Nobuo Uematsu composed for the 1997 original, supplemented by original tracks from Masashi Hamauzu and Mitsuto Suzuki, both series veterans. Uematsu contributed one new composition: the theme song, "Hollow", performed by Yosh of Survive Said the Prophet. It was the first collaboration between Uematsu and Kitase since Final Fantasy X in 2001; Kitase had expected Uematsu to decline, given that he had left Square Enix and established a solo career. Nomura specified that "Hollow" should be a rock song with male vocals that conveyed an image of rain, reflecting Cloud's state of mind.
The game uses adaptive music, with multiple arrangements of a track playing simultaneously and fading in or out depending on the player's actions, such as entering or leaving a battle. Arrangements also shift mid-battle to match the emotional tone the developers wanted to deliver in a given moment. Because the game features full voiced dialogue in cutscenes, the sound team rearranged several tracks to fit spoken lines while preserving the original melodies.
Final Fantasy VII Remake sold more than 3.5 million copies in its first three days, making it the fastest-selling PlayStation 4 exclusive to that point. It surpassed the three-day launch sales of Marvel's Spider-Man, which sold 3.3 million in 2018, and God of War, which sold 3.1 million the same year. By August 2020, PS4 sales had grown to over 5 million. By March 2025, total sales across all platforms reached 8.7 million copies. In Japan alone, it sold over one million copies in its first week, selling out in many stores.
In North America, Remake was the top-selling game of April 2020 and the third best-selling game of the full year, behind Call of Duty: Modern Warfare and Animal Crossing: New Horizons. In Germany, it sold more than 100,000 units within a few days, earning a Gold Sales Award from trade association GAME. In the United Kingdom, it debuted at the top of the weekly sales chart with an estimated 60,000 physical units sold in its first weekend.
Critics gave it "generally favorable" reviews on Metacritic. Reviewers praised the graphics, gameplay, narrative, and music. Tom Marks of IGN called it a "complete reinvention". Tamoor Hussain of GameSpot described it as rich with previously unexplored detail that presents fresh perspectives. Eurogamer went so far as to rate the remake superior to the original. Criticism focused on linear level design and repetitive side-quests, with some outlets noting padding in certain sections. Easy Allies reported finishing the main game in 38 hours with side-quests still remaining. At The Game Awards 2020, the game received nominations for Game of the Year, Best Game Direction, Best Narrative, Best Art Direction, Best Score/Music, and Best Role-Playing Game.
Final Fantasy VII Remake Intergrade, an upgraded PlayStation 5 version, was released on the 10th of June 2021. It included improved visuals, shorter load times, and a PS5-exclusive DLC episode, Episode Intermission, featuring Yuffie Kisaragi of Wutai on a mission to steal Shinra's "Ultimate Materia". The PS4-to-PS5 upgrade was free, though the Intermission DLC required a separate purchase for upgrade users. A Windows port through the Epic Games Store followed on the 16th of December 2021 but was criticized for stuttering and poor optimization; it reached Steam on the 17th of June 2022.
Ports for Nintendo Switch 2 and Xbox Series X/S were both released on the 22nd of January 2026. These versions introduced a new "Streamlined Mode" that maximizes HP, MP, and ATB gauges and caps all attacks at 9,999 hit points, allowing less experienced players to move through the story without combat difficulty. For a limited time ending the 31st of January 2026, digital purchases on Switch 2 and Xbox included the original Final Fantasy VII as a bundled bonus. A playable demo was released for both platforms on the 16th of December 2025.
The second game in the trilogy, Final Fantasy VII Rebirth, was released on the 29th of February 2024. A third and final entry is currently in development for Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Windows. Square Enix also published a novel, Final Fantasy VII Remake: Traces of Two Pasts, focused on the backstories of Tifa and Aerith, and a remaster of the 2007 prequel Crisis Core: Final Fantasy VII arrived in December 2022 under the title Crisis Core: Final Fantasy VII Reunion. Music from Remake appeared in the 2023 rhythm game Theatrhythm Final Bar Line, keeping the soundtrack in circulation as the trilogy continues toward its conclusion.
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Common questions
When was Final Fantasy VII Remake released?
Final Fantasy VII Remake was released on the 10th of April 2020 for PlayStation 4. A PlayStation 5 and Windows version, Final Fantasy VII Remake Intergrade, followed on the 10th of June 2021, and ports for Nintendo Switch 2 and Xbox Series X/S launched on the 22nd of January 2026.
How many copies did Final Fantasy VII Remake sell?
Final Fantasy VII Remake sold more than 3.5 million copies in its first three days, making it the fastest-selling PlayStation 4 exclusive at the time. By March 2025, total worldwide sales had reached 8.7 million copies across all platforms.
Who directed Final Fantasy VII Remake?
Tetsuya Nomura served as director, with Yoshinori Kitase as producer, Kazushige Nojima as writer, Motomu Toriyama and Naoki Hamaguchi as co-directors, and Nobuo Uematsu contributing to the music.
How is Final Fantasy VII Remake different from the original 1997 game?
Final Fantasy VII Remake replaces the original's turn-based combat with a real-time action system using an altered Active Time Battle gauge. It expands the Midgar section of the original into a full-length game with new characters, expanded story material, and new plot elements including the Whispers, entities that enforce the original game's timeline.
What is the story of Final Fantasy VII Remake about?
Final Fantasy VII Remake follows Cloud Strife, a former Shinra soldier working as a mercenary, who joins AVALANCHE, an ecological resistance group, to fight the Shinra corporation's extraction of the planet's life energy in the city of Midgar. The story expands on the original with new character arcs and introduces supernatural entities called Whispers that try to keep events on their original course.
Is Final Fantasy VII Remake part of a trilogy?
Final Fantasy VII Remake is the first in a planned trilogy remaking the 1997 game Final Fantasy VII. The second entry, Final Fantasy VII Rebirth, was released on the 29th of February 2024, and the third and final game is currently in development for Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Windows.