Terraria
Terraria sold more than 50,000 copies on its first day in 2011, and 432,000 in its first month. By May 2026 the total had passed 70 million, placing it among the best-selling video games of all time.
The game itself looks modest. It is a two-dimensional world drawn in sprites that recall the 16-bit era of the Super Nintendo, made by an independent studio called Re-Logic.
There is no story to follow and no goal to reach. So what keeps millions of people digging, building and fighting? How did a project started by one developer grow into a studio of eleven? And why does the word final seem to mean so little to the people who make it?
Before anything else, a new Terraria player picks one of three world sizes. The game then generates that world procedurally, drops the player into it with basic tools, and offers a guide character who explains the early mechanics. The explanation only goes so far. In one study, the scholar Ji Soo Lim found that participants had to turn to a wiki to learn more.
Beneath the surface, the world is divided into biomes, each with its own enemies and resources. Corruption and Crimson are the evil biomes. Their enemies are tougher, and both can spread and infect the biomes around them. Caves hold ores and other resources, some found only in particular regions, in containers, or as drops from enemies. At crafting stations, the player turns these finds into weapons, armor and potions. Fishing, golf and decorating a home are also on offer. Everyone starts with low health and mana, which only specific gear and items can raise.
The game has no formal class menu. Instead, whatever a player equips decides the class, whether melee, ranged, magic or summoner. A melee player swings close-range weapons, a ranged player carries bows and guns, and swapping equipment changes the class. Cosmetic vanity armor and dyes change how a character looks, while accessories can grant wings for flight or a shield that blocks knockback.
Difficulty comes in several forms. Classic is the baseline, and Expert and Master raise the danger in exchange for exclusive items. Journey mode goes the other way. It lets players duplicate items, adjust the world's difficulty, and control the weather and the time of day.
The Wall of Flesh is the boss that changes everything. Defeating it moves the game into hardmode, a stage with tougher enemies, new NPCs, new resources and new items. Bosses in general attack differently from ordinary enemies and can drop valuable loot. Players summon them with special items, or they appear when certain conditions are met.
Some fights are not single bosses at all. Triggering a special event brings waves of goblins, pirates or aliens, and the player must either defeat them or hold out until a timer runs down. Seasonal events also exist. The Halloween event, for example, brings special paintings, gear and goodie bags.
Peaceful characters arrive through achievement. Defeating a boss or obtaining a particular item can attract a merchant, a nurse or a demolitionist to move into a house the player has built. Other NPCs are found out in the world. Once settled, they trade, and some provide services. The nurse heals the player, and the angler hands out fishing-related rewards.
Their mood matters. An NPC's happiness depends on two things: the biome where it lives and the neighbors it lives beside. A contented NPC lowers its prices and begins selling special items.
In January 2011, Andrew Spinks began building Terraria. He had earlier worked as a developer on a Super Mario fan game called Super Mario Bros X, and he built the new game on the Microsoft XNA framework. He worked from his living room, while a small team of testers and designers, some of them volunteers, collaborated remotely. Scott Lloyd Shelly composed the music. Attention arrived early, after Minecraft creator Markus Persson posted a tweet about the project.
The launch came sooner than Spinks intended. A beta from a closed playtest had leaked to the public, and Terraria reached Steam for Windows on the 16th of May 2011. A collector's edition followed on the 16th of March 2012. Versions for macOS and Linux arrived on the 12th of August 2015.
In February 2012, Spinks announced there would be no more content updates, saying he wanted to focus on his family. The company released one last bug-fix patch instead, and some fans were unhappy. Development resumed in 2013, with Spinks asking the community for ideas. The game's success let him hire a team, and by 2025 Re-Logic had eleven people, most of them recruited from the community.
Consoles came next. In September 2012, Spinks announced that Engine Software and 505 Games would port the game to Xbox 360 and PlayStation 3. The PlayStation 3 version appeared in North America on the 26th of March 2013, and the Xbox 360 version the next day. Both introduced local cooperative multiplayer. The PlayStation 4 version came on the 11th of November 2014, and Xbox One three days later. The PlayStation Vita release followed in December 2013, with a tutorial world and online Wi-Fi multiplayer.
In Japan, Spike Chunsoft localized the PlayStation 3 and Vita versions and added a costume based on Monokuma from its Danganronpa series. The company promoted the game with broadcasts and video footage on Niconico. According to Spike Chunsoft, most players who downloaded the PlayStation 3 demo bought the full game. Nintendo systems followed, with the 3DS in December 2015, the Wii U in 2016, and the Switch on the 27th of June 2019.
The Dutch studio Codeglue handled mobile, optimizing the game for touch screens and integrating Facebook. The iOS version came out on the 29th of August 2013, and Android followed on the 13th of September. Windows Phone arrived in September 2014.
One launch nearly failed over an account problem. In February 2021, Spinks announced that the Google Stadia version was cancelled, because Google had suspended Re-Logic's account for over three weeks without explanation. Google restored the accounts later that month, and the Stadia version released on the 18th of March. Google announced Stadia's shutdown in September 2022, and the platform was terminated the following January.
Spinks describes the free updates as "the right thing to do". Terraria is an outlier in the industry because it does not use microtransactions to raise revenue, and the steady stream of updates has helped keep the game alive.
In June 2011, update 1.0.5 introduced potions. The first major update, 1.1, arrived on the 1st of December 2011. It added enemies, bosses, items and accessories, and it improved lighting and world generation. It also brought the wizard, the mechanic and the goblin tinkerer. A Christmas addition to 1.1 supplied snowmen enemies and a Santa Claus NPC.
Update 1.2 came in October 2013 with new mechanics, gameplay changes and graphics adjustments. Update 1.2.3, in February 2014, added the stylist and the traveling merchant. The console and mobile versions received 1.2 later in 2014.
On the 30th of June 2015, update 1.3 added new biomes, events, NPCs, items and enemies, along with Expert difficulty and better sound effects and graphics. Players could now invite Steam friends into multiplayer. It also introduced the Moon Lord, the last boss to be defeated in the game. Sandstorms and an expanded desert followed in September 2016, and a crossover with Dungeon Defenders 2 arrived that November.
The fourth major update, 1.4, called Journey's End, was released on the 16th of May 2020, and it was billed as the game's last. It was not. Spinks later explained, "there is so much demand it makes it hard to move on". The promise of a final update became a running joke among players.
The pace stayed busy. A March 2021 update added support for sharing resource packs, worlds and characters through the Steam Workshop. In November 2021, a crossover brought material from Don't Starve Together, which received Terraria-themed items in return. The 1.4.4 update, Labor of Love, followed on the 28th of September 2022 with many quality-of-life changes. The Switch version had received 1.4 in January 2022.
Re-Logic played with its own history. On April Fools' Day 2024, an early build appeared on Steam as a separate branch called Terraria Undeluxe Edition. A branch with the 1.1 update followed in May, dubbed the "First Final Update". Update 1.4.5, with crossover items from Palworld and Dead Cells, was released on the 27th of January 2026.
On the 17th of May 2026, Re-Logic confirmed an upcoming 1.4.6 update. It also said development would continue beyond it, dropping any talk of a final update.
The tModLoader program is a third-party, open source modification of Terraria that lets players run other custom-made mods. It gained official recognition in 2020, when Re-Logic released it on Steam as free downloadable content.
Thorium and Calamity are mods that add bosses, weapons and biomes. Terraria Overhaul changes the rules instead, adding seasons and fire spread and altering how the player moves. Recipe Browser, Veinminer, Magic Storage and Fargo's Mutant Mod aim to streamline parts of the game. The community has also built modpacks, which bundle several mods together. One example is The Bereft Souls.
IndieWire wrote that mods have "added hundreds of hours of new content" and called them "free advertising for Re-Logic and Terraria". In 2022, Re-Logic hired a Minecraft modder to work on tModLoader.
The modding scene even produced an awkward comparison for its host game. In 2024, the Opera GX browser ranked the 100 best video game soundtracks of all time. The Calamity mod's soundtrack placed ninth, while Terraria's own music was left off the list. Spinks congratulated the Calamity developers and added, "how's a mod for my game gonna beat out my game".
On Metacritic, Terraria holds "generally favorable" reviews. Gamasutra listed it among the best indie games of 2011, and The Daily Telegraph nominated it as best independently published game that year. By 2022 it had over a million Steam reviews and remained rated "overwhelmingly positive". Famitsu reviewers praised the PlayStation 3 and PlayStation 4 versions.
Exploration drew the warmest words. Nathan Meunier of IGN wrote that "the drive to explore every nook and cranny of the landscape kicks in right away". Britton Peele of GameSpot admired the large world, and Tom Mc Shea praised the boss battles. Kevin Schaller of GameRevolution liked the smooth shift between day and night. Jeffrey deMelo of TouchArcade and Ben Reeves of Game Informer both noted its replayability. Christian Donlan of Eurogamer called it "an extremely enjoyable one" and praised the in-game map.
Criticism centered on teaching. Reviewers faulted the PC version for lacking a tutorial, and they appreciated the separate tutorial worlds on Xbox 360 and PlayStation 3. Reeves said the game explains its mechanics poorly and found it "tiring and frustrating". Phill Cameron of Eurogamer disliked the intricacy of the crafting, though Meunier and Mc Shea enjoyed it.
The Minecraft comparison followed the game everywhere. Peele called it "somewhat unfair", and Donlan saw a mix of Minecraft and Spelunky. Philip Kollar of Polygon wrote that Terraria "has more structure, more goals". Matt Kamen of The Guardian said it puts more emphasis on combat. Spinks answered that "people need to understand that Minecraft isn't a game anymore, it's a genre".
PC Gamer broke its own habit with the game. It does not normally re-review titles, but it revisited Terraria and raised its score from 79 to 83, because the game had changed so much. In 2018, Luke Winkie again disliked the intricacy but praised the technical side and the physics engine. In 2020, GameStar scored the game 85 out of 100. Sascha Penzhorn called it "both more accessible and more challenging than even before", while noting that the German translation still contained English text.
Terraria 2 was announced in October 2013 and has never been released. In a 2013 interview with Rock Paper Shotgun, Spinks said it would differ greatly from the original, with "infinite worlds" instead of a single one. In 2022 he published concept art from its early development. When a team member changed a Twitter bio to "Terraria 2 - A New Age", the studio replied that it was weighing options for future games.
An offshoot called Terraria: Otherworld was announced in February 2015. Players would have purified the world of the Corruption by finding and activating "purifying towers" that push it back. The design leaned on strategy and role-playing, with tower defense, skill trees and a plot. Ruud van de Moosdijk, head of development, told Famitsu that Otherworld, unlike Terraria, would have a story.
Production struggled. Partner Engine Software hired a new designer and head of art in July 2016. By April 2017 the game was behind schedule, and Re-Logic replaced Engine Software with Pipeworks. In 2018, Re-Logic cancelled Otherworld, saying it was not satisfied with the development.
The brand moved into physical goods instead. Re-Logic has released books, toys and clothes. In July 2022 it announced a graphic novel with 50 Amp Productions. A year later it announced a board game with Paper Fort Games, funded through a Kickstarter campaign.
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Common questions
Who developed Terraria and who published it?
Terraria was developed by the independent studio Re-Logic and published by 505 Games. Andrew Spinks began development in January 2011.
When was Terraria first released?
Terraria was released on Steam for Windows on the 16th of May 2011. It came out earlier than planned because a beta from a closed playtest had leaked.
How many copies has Terraria sold?
Terraria has sold over 70 million copies as of May 2026, making it one of the best-selling video games of all time. It sold over 50,000 copies on its first day and 432,000 in its first month.
What are the difficulty modes in Terraria?
Terraria offers Classic, Expert and Master difficulty modes, with Expert and Master offering exclusive items in exchange for greater difficulty. Journey mode lets players duplicate items, adjust the world's difficulty and control weather and time.
Is Terraria 1.4 the final update?
No. Update 1.4, Journey's End, was released on the 16th of May 2020 and announced as the last, but Re-Logic kept developing the game. On the 17th of May 2026 it confirmed update 1.4.6 and said development would continue beyond it.
Does Terraria support mods?
Yes. Terraria supports mods through tModLoader, an open source modification that received official support as free downloadable content on Steam in 2020. Popular mods include Thorium and Calamity.
What happened to Terraria: Otherworld?
Terraria: Otherworld was an offshoot announced in February 2015 that would have had a story, tower defense and skill trees. Re-Logic cancelled it in 2018 because it was not satisfied with the development.
What platforms is Terraria available on?
Terraria is available on Windows, macOS and Linux, plus Xbox 360, PlayStation 3, PlayStation 4, Xbox One, PlayStation Vita, Nintendo 3DS, Wii U, Nintendo Switch, iOS, Android and Windows Phone. A Google Stadia version was released on the 18th of March 2021.
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- 11NewsTerraria NPCs List and Moving In RequirementsDave Irwin — July 10, 2020
- 12Book2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)Ji Soo Lim — 2018
- 13NewsTerraria 1.4.4 Update Brings an End to Corrupted Jungle WoesKen Allsop — August 4, 2022
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- 15NewsTerraria ReviewLuke Winkie — June 8, 2018
- 16NewsTerraria Turns 10: Indie Developer Re-Logic Reflects on the Hit Video GameTyler Hersko — May 16, 2021
- 17NewsEvery Boss in Terraria and How to Beat ThemJason Coles — December 23, 2020
- 18NewsTerraria to Become "150% More Difficult" With Upcoming PatchTom Senior — July 21, 2011
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- 20NewsTerrarias Journey Mode Will Let You Play with Item Duplication, God Mode and MoreAndy Chalk — May 6, 2020
- 21NewsTerraria Bosses In Order and the Loot They GiveWill Quick — October 5, 2022
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- 27NewsTerraria Offers New Treats, No Tricks, In Halloween UpdatePerry Vandell — October 26, 2013
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- 36A Terraria Player Paid Modders To Combine Every Major Terraria ModJack Coleman — March 20, 2025
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- 43NewsWell Here's A Thing: Redigit Tells RPS There's A Terraria 2Nathan Grayson — October 3, 2013
- 44NewsTerraria Creator Asks What You Would Like to See in a Possible UpdateTom Sykes — January 26, 2013
- 45NewsSorry, Re-Logic Isn't Teasing Terraria 2, It's Just 'Good Fun' Banter with FansAndy Chalk — February 16, 2022
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- 57NewsTerraria 1.3 Xbox One Update Released: Expert Mode, New Bosses and ItemsBradley Russell — February 5, 2018
- 58NewsTerraria Version 1.3 Is Finally Available on iOS and Android Bringing Online Multiplayer, New Control Options, And a Whole Lot MoreMikhail Madnani — August 27, 2019
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- 74NewsTerraria Canceled on Stadia After Developer Gets Locked Out of His Google AccountsOwen S. Good — February 8, 2021
- 75NewsTerraria Devs: Google Boycott Includes Future Games, But Not Existing OnesMatt Kim — February 9, 2021
- 76NewsStadia Version of Terraria Is Back in Production After Developer Reconciles with GoogleTaylor Lyles — February 27, 2021
- 77NewsTerraria Arrives on Google Stadia, Despite Developer UltimatumCass Marshall — March 18, 2021
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- 80NewsOne of the Oldest Terraria Updates Is Suddenly New Again, 13 Years OnKen Allsop — May 17, 2024
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- 82NewsTerraria 1.2 Update Released, Tweaks Almost Every Part of the GamePhil Savage — October 2, 2013
- 83NewsTerraria Launches Christmas Update on iOS, AndroidDanny Cowan — December 11, 2013
- 84NewsWell That's A Crap Ton of Stuff Added to TerrariaWesley Ruscher — February 16, 2014
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- 88NewsTerraria Update 1.3.3 Adds Fearsome SandstormsTom Sykes — September 10, 2016
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- 91NewsTerrarias Fourth and Final Free Expansion Launches in MayDustin Bailey — April 13, 2020
- 92NewsTerrarias 'Journey's End' Update Is Finally Available on Nintendo SwitchLiam Doolan — January 5, 2022
- 93NewsTerrarias Devs Have Been Trying To Stop Developing Terraria For Years, But They Just Can't QuitTed Litchfield — July 4, 2023
- 94News"Terraria Will Never Die As Long As There Is One Last Final Update," Creator Says As Its 6Th Final Update Approaches At Long LastDustin Bailey — January 13, 2025
- 95NewsTen Years After Release, Terraria Gets Steam Workshop SupportNatalie Clayton — March 29, 2021
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- 99After 13 Years and at Least 6 Final Updates, Terraria Devs Let You Return to the "Final Update" That Started It AllDustin Bailey — May 31, 2024
- 100Terraria 1.4.5 Finally Gets a Release Date — Here Are All the Upcoming FeaturesVikki Blake — January 15, 2026
- 101Terraria 1.4.5 Finally Has a Release Date, And After Years of Delays, Re-Logic's Totally, Definitely Final Update Will Launch in Under 2 WeeksCatherine Lewis — January 15, 2026
- 102NewsAfter Nearly Three Years, Terraria's 1.4.5 Update Is Totally, Definitely, Indisputably Almost Finished: 'We Are in the Endgame Now'Rick Lane — August 31, 2025
- 114Terraria
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- 148NewsTerraria: Otherworld Is Terraria With 'Purpose'Shaun Prescott — March 11, 2015
- 149NewsTerraria: Otherworld Has Tower DefenseWesley Yin-Poole — March 11, 2015
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