Super Mario
Super Mario is a Nintendo platform game series, and in the United Kingdom the wider Mario franchise is recognized by 91% of adults. That makes it the most famous video game franchise there. Shigeru Miyamoto created the series, and its star is Nintendo's mascot, Mario. At least one Super Mario game has appeared on every major Nintendo console. A few have even appeared on non-Nintendo platforms. The plots are simple. Mario, often joined by his brother Luigi, usually sets out to rescue the kidnapped Princess Peach from the villain Bowser. So why does such a simple premise keep drawing players back? Where did Mario come from, and what did the designers keep changing as the series ran and jumped across decades? What happened when a game built on flat, scrolling screens had to work in three dimensions? And what do the numbers look like after all those years?
In 1980, Nintendo released its first arcade video game, Radar Scope, and it was a commercial failure. Company president Hiroshi Yamauchi asked Shigeru Miyamoto to turn the unused cabinets into a new game. Miyamoto wanted it to star characters from Popeye. Negotiations with Popeye's owner, King Features, fell through, so three new characters were created instead: Jumpman, Lady and Donkey Kong. The game, called Donkey Kong, reached arcades in 1981. Lady was later renamed Pauline, and Jumpman was renamed Mario. Miyamoto then made Mario's brother Luigi by giving Mario's sprite a new palette. The two starred together in the 1983 arcade game Mario Bros. Both games centered on jumping to dodge obstacles, and both are considered landmark titles of the platform genre.
Also in 1983, the video game market crashed. That July, Nintendo released the Famicom in Japan, a console known elsewhere as the Nintendo Entertainment System, or NES. It reached markets outside Japan in 1985. Yamauchi gave Miyamoto his own development team, Nintendo R&D4, which was later renamed Nintendo EAD. Its job was to make games for the console before it arrived in North America. Prototyping for a new Mario game began in December 1984. Miyamoto directed it, and a company called SRD handled the programming.
Miyamoto and Takashi Tezuka led the project, and Super Mario Bros. came out for the NES on the 13th of September 1985. Koji Kondo composed the soundtrack. Its main theme has become one of the best-known video game themes anywhere in the world. The game is credited with helping to revive the industry after the 1983 crash, and with much of the NES's success in North America. It sold over forty million units, which makes it one of the best-selling games of all time.
In 1986, a sequel called Super Mario Bros. 2 reached players in Japan on the Famicom Disk System. It reused many assets from the first game but was much harder, and some levels came from Vs. Super Mario Bros., an arcade adaptation. Nintendo feared Western audiences would find it too difficult, so it never left Japan. Instead, Nintendo took a game called Yume Kōjō: Doki Doki Panic and replaced its characters with Mario characters. Doki Doki Panic began as a prototype for a vertically scrolling, two-player cooperative game. It later gained side-scrolling elements to feel closer to Super Mario Bros., and its cast came from the Yume Kōjō expo as a tie-in. The Mario version was released outside Japan in October 1988 as Super Mario Bros. 2, directed by Kensuke Tanabe. Later, the two games swapped places. The Western version reached Japan as Super Mario USA, and the original Japanese sequel reached the world as Super Mario Bros.: The Lost Levels.
Super Mario Bros. 3 came next, directed and designed by Miyamoto and Tezuka, with Kondo returning as composer. It arrived in Japan in 1988 and in the United States two years later, to critical and commercial success.
Beta tests of Super Mario Bros. showed that Mario was too tall, according to an interview with Miyamoto. The team responded with mushrooms that could make him grow and shrink, so the series' signature item was created by chance. The Super Mushroom looks like the Amanita muscaria, with an ivory stalk and a spotted cap. The cap is most commonly red and white, and was originally red and orange. Collecting one turns the character into a "Super" version who is larger and can break certain blocks. If an enemy hits that bigger character, he shrinks instead of losing a life. While he is big, most blocks that would hold a Super Mushroom hold something stronger, such as the Fire Flower.
Super Mario Bros.: The Lost Levels introduced the Poison Mushroom, which causes damage when collected. New Super Mario Bros. brought the Mini Mushroom, which shrinks the character to miniature size. It also brought the Mega Mushroom, which temporarily turns the character into a towering, invulnerable giant. That giant can destroy enemies and scenery just by running through them.
The Fire Flower, introduced in Super Mario Bros., lets the character throw bouncing fireballs at enemies. Super Mario Galaxy was the first 3D game in the series to include it, as a limited-time item, and Galaxy 2 did the same. The Ice Flower shoots balls of ice that freeze enemies into blocks. Those blocks can serve as platforms or be thrown, as seen in New Super Mario Bros. Wii and New Super Mario Bros. U. When the Ice Flower first appeared in Galaxy, it turned Mario or Luigi into ice and let him walk on lava or water by freezing the surface. New Super Mario Bros. 2 added the Gold Flower, which turns brick blocks into coins. Koopa Shells have served as a major projectile since the original game.
A yellow, flashing star with eyes grants invincibility, and it first appeared in Super Mario Bros. It was originally known as the "Starman" and is also called the "Rainbow Star." A distinctive music track plays whenever it is active, and the character flickers through a variety of colors. In some games he also runs faster and jumps higher. While the star lasts, he can defeat almost any enemy on contact. In Super Mario World 2: Yoshi's Island, the star gives the normally immobile baby Mario the ability to run.
In Super Mario Odyssey, Mario can even possess other characters, and some of them can launch their own projectiles.
Floating item blocks, which first appeared in Super Mario Bros., hand out nearly everything in the series, from coins to power-ups. Variations include blocks that are invisible until hit, blocks that dispense advice, and blocks that produce another block. Others move, freeze, depend on a switch, or bounce. The propeller block lets the character spin up into the air and slowly descend, and the Gold Block generates coins as the character runs. In level design, a single block is the unit of measurement.
Yellow coins, often floating in groups, serve as puzzles, rewards and guidance through a level. Most games award an extra life at a set total, commonly 50 or 100. Variants include blue, red, silver, dragon and star coins. In Super Mario 64, Sunshine, Galaxy and Galaxy 2, coins also replenish health, and air when the character is underwater. In 64 and Sunshine, collecting 100 coins in a level earns a Power Star or a Shine Sprite respectively. Some stages in 64 give a Power Star for eight red coins, each worth two normal coins. A blue coin in that game is worth five. In Sunshine, blue coins become a side quest. For every ten deposited at the Delfino Bank, Mario earns a Shine Sprite. In the Galaxy games, finishing the game once opens missions that require collecting 100 purple coins for a Power Star. In Galaxy 2, those coins can also feed "Hungry Luma" characters, who turn into an item or another planet.
The 1-Up mushroom debuted in Super Mario Bros., and the term "1-up" later spread to other game series as a generic word for an extra life. In the monochrome Super Mario Land and Super Mario Land 2, the 1-Up is a heart instead of a differently colored mushroom. Super Mario World added the 3-Up Moon. Extra lives can also come from collecting coins or playing minigames.
Green Warp Pipes are the series' most common method of travel. Early games included silver pipes, and later games added red, blue and yellow ones. Some pipes hold enemies, usually Piranha Plants, and in the New Super Mario Bros. series some launch the player into the air. In Super Mario Bros., hidden Warp Zones contain pipes that let players skip several worlds at once. The New Super Mario Bros. series replaces them with pipe-shaped Warp Cannons, found by discovering secret exits. Cannons have appeared in most 3D games since Super Mario 64. There, the character jumps into the barrel, aims, and fires at a distant target.
Super Mario Bros. 3 introduced the overworld, a map of nonlinear levels that branches according to the player's choice. In the 2D games, the character usually moves to the right across a scrolling screen. Each level has a single exit that must be reached within a time limit. Super Mario World then introduced levels with secret exits.
Star Fox, a Super Nintendo game from 1993, was where Miyamoto conceived a 3D Mario design. He considered using the Super FX chip for a SNES game called Super Mario FX, built around "an entire world in miniature, like miniature trains". He eventually reworked the idea for the Nintendo 64. The reason was not the console's greater power. It was that the Nintendo 64 controller had more buttons for gameplay.
Production of Super Mario 64 began on the 7th of September 1994 and concluded on the 20th of May 1996. The whole project took about three years, with one year on the design concept and about two on production. It was a launch game for the Nintendo 64, and the first 3D and open world game in the series. Each level is an enclosed environment that the player can explore in every direction without a time limit. The player gathers Power Stars from paintings in Peach's castle, which open later courses. The analog stick allows precise movement in all directions. The power-ups are three hats: the Wing Cap for flight, the Metal Cap that turns Mario to metal, and the Vanish Cap that lets him walk through obstacles. The game is considered seminal to 3D video games, and it was the first in the series to use Charles Martinet's voice for Mario. A remake, Super Mario 64 DS, appeared on the Nintendo DS in 2004 and 2005 with new playable characters, abilities, objectives, multiplayer and minigames.
Super Mario Sunshine reached the GameCube in 2002. Mario and Peach travel to Isle Delfino for a vacation, and a doppelgänger called Shadow Mario vandalizes the island. Mario is sentenced to clean it with a water-squirting device named F.L.U.D.D. The game has independent levels reached from a hub, Delfino Plaza, and Mario earns Shine Sprites by completing tasks in them. It also adds moves such as spinning while jumping. Sunshine introduces Bowser Jr., the last of Bowser's eight children, as an antagonist.
Miyamoto explained that while making Super Mario 64 with Yoshiaki Koizumi, they realized the game suited the "core gamer" more than the casual, "pick-up-and-go" player. After Sunshine, their focus shifted to more accessible games. That led to Super Mario Galaxy, built with more progression-oriented paths. It launched on the Wii in 2007 and sends Mario or Luigi through space to collect Power Stars. It introduced motion controls to the series, and it was the first Super Mario game with orchestrated music. Each celestial object has its own gravity, so the character can walk sideways or upside down around small planets. The 3D games now fall into two groups. Open world explorers include 64, Sunshine and Odyssey. Linear games with more fixed camera angles include Galaxy, Galaxy 2, 3D Land and 3D World.
By the mid-2010s, 3D platformers such as Yooka-Laylee and A Hat in Time were chasing the open-world "collectathon" style that had fallen out of favor by the mid-2000s. Super Mario Odyssey, released for the Nintendo Switch in October 2017, returned to "more open-ended exploration like in Super Mario 64 and Super Mario Sunshine." Mario must save Peach from a forced marriage with Bowser. Bowser's Fury, part of the 2021 re-release of Super Mario 3D World, brings free-roaming gameplay and many elements from Odyssey.
Super Mario Land reached the Game Boy in 1989, and apart from a Game & Watch conversion of Super Mario Bros., it was the first handheld game in the series. It is a sidescrolling platformer in which Mario saves Princess Daisy from the spaceman Tatanga. The game has twelve levels split across four worlds. Reaching the higher of two exits at the end of a level starts a minigame for extra lives. Items include the Super Mushroom, the Super Flower and the Super Star.
Yoshi's Island also gave Yoshi a dog to ride, named Poochy. Elsewhere, the plesiosaur Dorrie can be ridden in Super Mario 64, and Plessie can be ridden in Super Mario 3D World. Vehicles have included a magic carpet in Super Mario Bros. 2, and a helicopter, a train and a mole tank in Yoshi's Island. The Koopa Clown Car, the personal transport of Bowser and the Koopalings, even has a fireball-shooting variant in Super Mario Maker.
After no original 2D release in the series since 1995, New Super Mario Bros. arrived on the Nintendo DS in 2006. Mario and Luigi set out to save Princess Peach from Bowser Jr. Most of the characters and objects are 3D models on two-dimensional backgrounds, which creates a 2.5D effect. The game uses an overworld map similar to the one in Super Mario Bros. Deluxe. The classic power-ups return alongside a new Blue Shell.
New Super Mario Bros. Wii, released in 2009, features four-player cooperative play. Its new power-ups are the Propeller Mushroom, the Ice Flower and the Penguin Suit, and all characters can ride Yoshi. New Super Mario Bros. 2 came to the Nintendo 3DS in the summer of 2012, with a secondary goal of collecting as many coins as possible. New Super Mario Bros. U followed on the Wii U in November 2012. It introduced a Flying Squirrel suit that lets characters glide, and asymmetric gameplay in which the player holding the GamePad can influence the environment. In June 2013, New Super Luigi U arrived as downloadable add-on with shorter but harder levels starring Luigi. It was later released as a standalone retail game, on the 25th of August in North America. The Nintendo Switch port, New Super Mario Bros. U Deluxe, includes both games and adds the playable characters Nabbit and Toadette.
Super Mario Maker, a creation tool released for the Wii U in September 2015, lets players build their own levels in the style of Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U. Players can share the results online. A Nintendo 3DS version arrived in December 2016 with a few new pre-installed levels but no online sharing. Super Mario Maker 2 was released for the Nintendo Switch on the 28th of June 2019, with many new items, themes and enemies, a world-builder and online multiplayer.
In 2006, IGN ranked Super Mario as the best game franchise. In 1996, Next Generation placed the series fifth on its "Top 100 Games of All Time" list, and ranked Super Mario 64 first, while noting a rule that series be confined to a single entry. By 1999, the magazine listed the Mario series third on its "Top 50 Games of All Time" and wrote, "The depth of the game design was never matched in 2D and has yet to be equaled by a 3D action performer."
Electronic Gaming Monthly credited the developers' tireless creativity and innovation for the series' excellence. It pointed out that "Sega's Sonic the Hedgehog series changed very little in its four installments on the Genesis. The Mario series has changed significantly with each new game." The original Super Mario Bros. topped Electronic Gaming Monthly's list of the greatest 200 games of its time. It also topped IGN's list of the top 100 games of all time twice, in 2005 and 2007. Super Mario Bros. 3, Super Mario World and Super Mario 64 have each been ranked as the best in the series by various lists. Before Super Mario Odyssey, Super Mario Galaxy held the top ranking on GameRankings for ten years.
By March 1993, the first seven Super Mario games had sold 100 million units together. Today the series has sold more than 430 million copies worldwide, which puts it sixth among video game series. Ahead of it are the larger Mario franchise, Tetris, Call of Duty, the Pokémon video game series, and Grand Theft Auto. Super Mario Bros. sold more than 50 million units across multiple platforms by 1996.
Super Mario Bros. 3 sold 18 million copies and Super Mario Bros. 2 sold 10 million, placing them second and third among NES games. Super Mario World, at 20 million, is the best-selling game on the SNES. Super Mario 64 leads the Nintendo 64 with 11 million, and Super Mario Sunshine is second on the GameCube with 5.5 million, behind Super Smash Bros. Melee. Super Mario Galaxy sold 12.80 million units and Galaxy 2 sold 7.41 million. New Super Mario Bros. Wii reached 30.32 million, the fourth best-selling game on the Wii. Super Mario 3D World and its Switch port have together sold over 19 million.
On handhelds, Super Mario Land sold 18.14 million copies and Super Mario Land 2 sold 11.18 million. New Super Mario Bros. for the Nintendo DS sold 30.80 million, which makes it the best-selling game on that console. Super Mario Odyssey had sold 29.28 million units as of March 2025, the most of any 3D game in the series. Remakes keep arriving too, including Super Mario Galaxy and Galaxy 2 together in 2025, and a Nintendo Switch 2 edition of Super Mario Bros. Wonder in 2026.
Up next
Continue browsing
Updated
Common questions
Who created the Super Mario series?
Japanese game designer Shigeru Miyamoto created the Super Mario series, which is developed and published by Nintendo. It stars Nintendo's mascot, Mario.
What was the first Super Mario game and when was it released?
Super Mario Bros. was the first game in the Super Mario series. It was released for the Nintendo Entertainment System on the 13th of September 1985, and it went on to sell over forty million units.
How many Super Mario games have been sold worldwide?
More than 430 million copies of Super Mario games have been sold worldwide. That makes it the sixth-best-selling video game series, behind the larger Mario franchise, Tetris, Call of Duty, Pokémon and Grand Theft Auto.
Why did the Super Mushroom appear in Super Mario?
Beta tests of Super Mario Bros. showed that Mario was too tall, according to Shigeru Miyamoto. The development team added mushrooms so the character could grow and shrink.
What was the first 3D Super Mario game?
Super Mario 64 was the first 3D and open world game in the Super Mario series. It was a launch game for the Nintendo 64, with production running from the 7th of September 1994 to the 20th of May 1996.
What is the best-selling 3D game in the Super Mario series?
Super Mario Odyssey is the best-selling 3D game in the series, with 29.28 million units sold as of March 2025. Super Mario Galaxy held that position until 2019, with 12.80 million units.
All sources
172 references cited across the entry
- 18 times Super Mario jumped on other platformsScreenwanderer.com — June 19, 2019
- 2Nintendo's Revised History Of Super Mario Bros.Michael McWhertor — December 10, 2010
- 3NewsThe voice behind Nintendo's Mario hangs up his hat: 'It has been an honor'21 August 2023
- 4MagazinePreviews: Super Mario Bros. 3Nintendo Power Staff — Nintendo — January–February 1990
- 5NewsMiyamoto Offers a Few New Super Mario Odyssey DetailsAlex Osborn — January 13, 2017
- 6Super Mario Galaxy Central – Galaxy InformationSuper Mario Galaxy Central
- 7The Top 11 Video Game PowerupsUGO Networks
- 8JournalThe most widely recognized mushroom: chemistry of the genus AmanitaLi, C. et al. — December 2005
- 9Meet Mario's PapaO'Connell, Patricia — BusinessWeek online — November 7, 2005
- 10It's Impossible to Hate the New New Super Mario Bros. USeptember 13, 2012
- 11New Super Mario Bros. Wii ReviewCraig Harris — IGN — November 13, 2009
- 12The Genius of Super Mario 64Lucas M. Thomas — September 28, 2011
- 13Even the strongest relationships won't survive Super Mario 3D WorldRuss Frushtick — February 19, 2021
- 14Super Mario 3D World + Bowser's Fury review: Inventive, expanded and unmissableAndy Robinson — February 10, 2021
- 15Amazing Things You Had NO Idea You Could Do In Super Mario WorldAugust 25, 2017
- 19Super Mario World manual1991
- 21BookSuper Mario Galaxy Instruction ManualNintendo — 2007
- 22Super Mario Odyssey power moon locationsDave Tach et al. — November 28, 2017
- 23Super Mario Land 2: 6 Golden Coins Review (3DS eShop / GB)Corbie Dillard — September 30, 2011
- 24BookThe Legend of Zelda and Philosophy: I Link Therefore I AmLuke Cuddy — Open Court — August 2013
- 25GDC 2007: Mario Maestro Shares His Secrets1UP.com — March 7, 2007
- 26Interview with Super Mario Galaxy composers Koji Kondo and Mahito YokotaMusic 4 Games — November 13, 2007
- 27Super Mario 3D World Review (Wii U)Nintendo Life — November 19, 2013
- 2835 Years Ago, Nintendo's First Brush With Video DisasterJeremy Parish — 2014-01-20
- 29IGN Presents: The History of Super Mario Bros.Rus McLaughlin — 2010-09-14
- 30BookGame over: how Nintendo zapped an American industry, captured your dollars, and enslaved your childrenDavid Sheff — Random House — 1993
- 31Donkey Kong Virtual Console ReviewLucas M. Thomas — 2006-12-02
- 32Nintendo History 101: Donkey Kong vs. King Kong - FeaturePedro Hernandez — 2010-05-23
- 33MagazineHow Donkey Kong and Mario Changed the WorldJennifer Latson — 2015-06-02
- 34How Princess Peach's Story Draws On 2000 Years Of Women In PerilAlyse Knorr — 2018-11-14
- 35Nintendo Switch Adds First Classic Nintendo Game TodayKevin Knezevic
- 36NewsA generation of games2003-08-12
- 37MagazineMaking Mario: A Look Back At The First 30 YearsBrian Shea — 2022-03-10
- 38NewsA complete history of Nintendo console launchesOli Welsh — 2017-02-24
- 39InterviewIwata Asks: Super Mario 25th AnniversaryShigeru Miyamoto — Nintendo — 2010-09-13
- 40Today's The Big Day - Happy 35th Anniversary, Mario!Ryan Craddock — 2020-09-13
- 41The man behind Nintendo's musical masterpiecesDanielle Riendeau — 2014-12-15
- 42America Got The Better Super Mario Bros. 2Ian Walker — 2020-10-09
- 43Review: Super Mario Bros. 2 (Wii Virtual Console / NES)Marcel Van Duyn — 2007-05-25
- 44MagazineThe Secret History of Super Mario Bros. 2Chris Kohler
- 45The Making (And Legacy) Of Super Mario Bros. 3Alyse Knorr — 2016-04-27
- 46Super Mario Land English instruction booklet, page 5.
- 47The RetroBeat: Yoshi's Island is not a 'core' Mario gameMarch 7, 2018
- 48Is Everyone Going to Pretend 'Yoshi's Island' Is Not a Super Mario Game?November 13, 2017
- 49MagazineIs Yoshi's Island A Super Mario World Game?Kyle Hilliard
- 50InterviewThe Game Guys – (Shoshinkai 1995)Shigeru Miyamoto et al. — Nintendo — January 1996
- 52Profile: Shigeru Miyamoto – Chronicles of a VisionaryJeton Grajqevci — October 9, 2000
- 53Super Mario 64 Took 622 Days To Develop, Suggests 'Gigaleak' DocumentIan Walker — August 3, 2020
- 54MagazineFull Coverage — Super Mario 64Nintendo — September 1996
- 55Magazine100 Best Games of All TimeZiff Davis, LLC — November 1997
- 58Super Mario Sunshine (JPN) ReviewMackie, Joe — GamingWorld X
- 60New Super Mario Bros. 2 Hits 3DSes This AugustApril 21, 2012
- 61New Super Mario Bros. 2 artwork, featuring SMBTiny Cartridge
- 62Super Luigi U arrives as DLC June 20, packaged standalone August 25Sinan Kubba — Joystiq — May 17, 2013
- 63VideoNew Super Mario Bros. U Deluxe – Reveal Trailer (Nintendo Switch) – YouTubeGameXplain — September 13, 2018
- 64Nintendo reveals Super Mario 3D WorldJune 11, 2013
- 65Super Mario Maker Release Date Announced at E3 2015CBS Interactive
- 66September 29, 2022.
- 67VideoSuper Mario Run assetsNintendo
- 68Super Mario Run's new rapid-fire remix mode is just what the game neededAndrew Webster — September 29, 2017
- 69NewsThe Nintendo Collectathon: A Genre of the PastDecember 9, 2014
- 70NewsForget about that 'Super Mario' game on your iPhone — this is the new Mario game you're looking forBen Gilbert — January 14, 2017
- 71NewsSuper Mario Odyssey Announced for the Nintendo SwitchPaste Staff — January 13, 2017
- 72NewsSuper Mario Odyssey is an open world sandbox game for Nintendo SwitchChris Plante — January 12, 2017
- 73Super Mario Odyssey – Road to E3 2017Alanah Pearce — May 15, 2017
- 75Super Mario 3D World + Bowser's Fury Announced for Nintendo SwitchJoe Skrebels — IGN — September 3, 2020
- 76Super Mario 3D World + Bowser's Fury – Official Trailer 2 – IGNJanuary 12, 2021
- 78MagazineSuper Mario Bros. Wonder Is The Next 2D Mario PlatformerMarcus Stewart — June 21, 2023
- 79Nintendo's Next Mario Game Is Here And It's Not What You ExpectEthan Gach — June 21, 2023
- 80Mario's New Voice Actor Announced by Nintendo After Charles Martinet's DepartureEthan Shanfield — October 13, 2023
- 81Best-Selling Video GamesGuinness World Records
- 82Super Mario Bros. ReviewsGameRankings
- 83Super Mario Bros. Deluxe ReviewsGameRankings
- 84Classic NES Series: Super Mario Bros. ReviewsGameRankings
- 85Classic NES Series: Super Mario Bros. ReviewsMetacritic
- 8630 Best-Selling Super Mario Games of All Time on the Plumber's 30th BirthdayJames O'Malley — Univision Communications — September 11, 2015
- 87BookCESA Games White PapersComputer Entertainment Supplier's Association
- 88Super Mario Bros. 2 ReviewsGameRankings
- 89Super Mario Advance ReviewsGameRankings
- 90Super Mario Advance ReviewsMetacritic
- 91Super Mario Bros. 3 ReviewsGameRankings
- 92Super Mario Advance 4: Super Mario Bros. 3 ReviewsGameRankings
- 94Super Mario Land ReviewsGameRankings
- 95The Nintendo YearsFuture Publishing — June 25, 2007
- 96Super Mario World: Super Mario Advance 2 ReviewsGameRankings
- 97Super Mario World: Super Mario Advance 2 ReviewsMetacritic
- 98Super Mario Land 2: 6 Golden Coins ReviewsGameRankings
- 99Yoshi's Island: Super Mario Advance 3 ReviewsMetacritic
- 101All Time Top 20 Best Selling GamesMay 21, 2003
- 103Super Mario 64 ReviewsGameRankings
- 104Super Mario 64 DS ReviewsGameRankings
- 105Super Mario 64 ReviewsMetacritic
- 106Super Mario 64 DS ReviewsMetacritic
- 107Super Mario Sunshine ReviewsGameRankings
- 108Super Mario Sunshine ReviewsMetacritic
- 109New Super Mario Bros. ReviewsGameRankings
- 110New Super Mario Bros. ReviewsMetacritic
- 111IR Information : Financial Data WiiNintendo, Co. Ltd.
- 112Super Mario Galaxy ReviewsMetacritic
- 113New Super Mario Bros. Wii ReviewsGameRankings
- 114New Super Mario Bros. Wii ReviewsMetacritic
- 115Super Mario Galaxy 2 ReviewsGameRankings
- 116Super Mario Galaxy 2 ReviewsMetacritic
- 117Top Selling Title Sales Units (Nintendo 3DS)Nintendo, Co. Ltd.
- 118Super Mario 3D Land ReviewsGameRankings
- 119Super Mario 3D Land ReviewsMetacritic
- 120New Super Mario Bros. 2 ReviewsGameRankings
- 121New Super Mario Bros. 2 ReviewsMetacritic
- 122IR Information : Financial Data – Top Selling Title Sales Units – Wii U SoftwareNintendo, Co. Ltd.
- 123Financial Results Explanatory Material 3rd Quarter of Fiscal Year Ending March 2022Nintendo Co., Ltd.
- 124New Super Mario Bros. U ReviewsGameRankings
- 126New Super Mario Bros. U ReviewsMetacritic
- 128Super Mario 3D World ReviewsGameRankings
- 129Super Mario 3D World ReviewsMetacritic
- 131Super Mario 3D WorldOpenCritic — November 18, 2013
- 132Super Mario 3D World + Bowser's FuryOpenCritic — February 10, 2021
- 133Super Mario Maker ReviewsGameRankings
- 135Super Mario Maker ReviewsMetacritic
- 137Super Mario MakerOpenCritic — September 2, 2015
- 138Super Mario Maker for Nintendo 3DSOpenCritic — November 30, 2016
- 141Super Mario Odyssey ReviewsGameRankings
- 143Super Mario OdysseyOpenCritic — October 26, 2017
- 145Super Mario Maker 2OpenCritic — June 26, 2019
- 146Book2023 CESAゲーム白書Computer Entertainment Supplier's Association — 2023
- 148Super Mario 3D All-StarsOpenCritic — September 16, 2020
- 149Financial Results Explanatory MaterialFebruary 3, 2026
- 151Super Mario Bros. WonderOpenCritic — October 18, 2023
- 152The Top 25 Videogame Franchises – PS3 Feature at IGNDecember 4, 2006
- 153MagazineTop 100 Games of All TimeImagine Media — September 1996
- 154MagazineTop 50 Games of All TimeImagine Media — February 1999
- 155MagazineThe Game BoyZiff Davis — March 1998
- 157IGN's Top 100 GamesIGN — 2005
- 160The best Mario games, ranked from best to worstJanuary 26, 2020
- 161Super Mario World ReviewsGameRankings
- 162'Super Mario Bros. 3' Is the Absolute Best Mario Game Nintendo Ever MadeDom Nero et al. — June 26, 2019
- 163What's the Greatest Mario Game Ever? Find Out Where Mario Odyssey Lands in Our Updated Rankings!Jeremy Parish — November 2, 2017
- 165Best Super Mario Games: from Bros. to Odyssey, NES to SwitchMarch 9, 2021
- 166Reviews and News ArticlesGameRankings
- 167Super Mario Galaxy ReviewsGameRankings
- 168NewsNintendo sells 100-millionth 'Mario' gameJune 2, 1993
- 171Top-Selling Nintendo Switch UnitsNintendo Co., Ltd.