Skip to content
— CH. 1 · DEVELOPMENT ORIGINS AND CONCEPT —

Wii U

~6 min read · Ch. 1 of 7
7 sections
  • In 2008, Nintendo began a quiet internal debate about the future of its home console business. The company recognized that the Wii had become associated primarily with casual players and lacked the high-definition graphics found in competing systems like the PlayStation 3 and Xbox 360. Game designer Shigeru Miyamoto led early discussions on how to bring core gamers back into the fold without alienating the existing audience. He admitted that the lack of HD support and limited network infrastructure were significant factors in the system's perception as being in a separate class from its rivals.

    The project started over from scratch several times as ideas clashed within the company. One early concept involved embedding a small screen into the controller to provide game feedback or status messages, similar to the VMU for Sega's Dreamcast. This idea was originally inspired by the blue light on the Wii disc slot that illuminated when new messages arrived. Later in development, this evolved into a full-screen display capable of showing entire games directly on the handheld device. However, financial constraints made such an ambitious feature unviable at first. By April 2011, rumors surfaced suggesting that Nintendo was planning to unveil a successor known internally as Project Café.

  • On the 25th of April 2011, Nintendo officially announced a new console to succeed the Wii, stating it would be released during 2012. The reveal came just before E3 2011, where playable units were displayed to attendees. Reggie Fils-Aimé, then president of Nintendo of America, introduced the system publicly under the name Wii U. He described it as "a system we will all enjoy together, but also one that's tailor-made for you." Despite the excitement surrounding the prototype hardware and tech demos shown at the event, no first-party games were revealed during the presentation.

    The reaction from investors and analysts was immediate and negative. Within two days of the unveiling, Nintendo's stock fell nearly 10%, reaching levels not seen since 2006. Critics expressed skepticism about the tablet-like controller, fearing it might be less affordable or innovative than the original Wii Remote. Some consumers mistakenly believed the GamePad was merely an accessory for the existing Wii rather than part of a completely new platform. Bill Trinen, Nintendo of America's Senior Product Marketing Manager, later admitted in an interview with GameSpot that pre-launch marketing had focused too heavily on the GamePad, contributing to widespread confusion.

  • The Wii U utilized a custom multi-chip module developed jointly by AMD, IBM, and Renesas. This module combined an Espresso central processing unit designed by IBM with a Latte graphics chip created by AMD. The CPU operated at approximately 1.24 GHz and featured three cores sharing 3 MB of L2 cache memory. The GPU ran at around 550 MHz and delivered theoretical peak performance of 352 GFLOPS. System memory totaled 2 GB of DDR3 RAM, which was twenty times more than what the previous Wii offered.

    At the heart of the console's design was the Wii U GamePad, featuring a built-in 6.2-inch resistive touchscreen. This screen could function as either a companion display showing game information or as a standalone interface allowing players to play games without using a television. The device supported near-field communications technology, enabling interaction with figurines like Amiibo and contactless payments via Suica cards in Japan. A separate Pro Controller was also released alongside the system, offering traditional controls for hardcore gamers while maintaining compatibility with existing Wii peripherals such as the Remote and Nunchuk.

  • By late July 2016, Nintendo had released 39 first-party titles and 118 third-party games physically across the United States alone. These figures represented the lowest counts ever recorded for any Nintendo home console. Despite this limited selection, several flagship franchises received new entries including Super Mario 3D World, New Super Mario Bros. U, and Splatoon. The highest-selling title overall was Mario Kart 8, moving 8.46 million units worldwide. Other notable releases included Super Smash Bros. for Wii U and Donkey Kong Country: Tropical Freeze.

    Online functionality centered around the Nintendo Network platform, which replaced the friend code system used by earlier systems. Users could create up to twelve accounts per console and access services like online multiplayer, digital purchases through the eShop, and video chat features. Miiverse served as an integrated social networking service allowing players to share screenshots, drawings, and handwritten notes within game-specific communities. Although moderation ensured appropriate content sharing, comments sometimes took up to thirty minutes before appearing publicly due to filtering processes.

  • Professional reviews of the Wii U were mixed at best. Critics praised its innovative GamePad controller, improved online capabilities compared to the Wii, backward compatibility with older software, and competitive pricing. However, many pointed out flaws such as a confusing user interface, weak hardware performance relative to rivals, and short battery life lasting only about three-and-a-half hours on standard models. John Teti of The A.V. Club described the system as compelling yet lacking focus, noting that some games seemed designed solely to showcase technology rather than deliver engaging experiences.

    Commercially, the Wii U struggled significantly throughout its lifespan. By December 2019, lifetime sales reached just 13.56 million units worldwide. This number paled in comparison to competitors like the PlayStation 4 and Xbox One, which each achieved ten million unit milestones after roughly one year from launch. Weak third-party support played a major role in these disappointing figures. Electronic Arts reduced development efforts for the platform in May 2013, while Bethesda Softworks announced no titles under production by July of that same year. Even Ubisoft temporarily halted exclusive releases until sales improved.

  • Sales numbers began dropping sharply after initial excitement faded. In January 2013, Nintendo sold only 57,000 Wii U units in the US, compared to 435,000 for the original Wii during an equivalent period two years prior. Projections were cut by seventeen percent from five point five million down to four million actual sales. During the second quarter of 2013 alone, approximately 160,000 consoles moved globally, representing a fifty-one percent decline from the previous three months. Despite occasional spikes driven by price cuts or key releases like The Legend of Zelda: The Wind Waker HD, overall momentum remained fragile.

    Production officially ended on the 31st of January 2017, ahead of the Switch's March release. Online services continued functioning until the 9th of April 2024, when servers shut down completely at 00:00 UTC. The ability to purchase content through the eShop ceased earlier on the 27th of March 2023. Multimedia apps including Netflix and YouTube were discontinued between 2021 and 2022. Japan saw discontinuation of basic models as early as June 2015, replaced instead by premium bundles featuring white hardware and additional accessories.

  • The future of the Wii U became uncertain following Nintendo's announcement of a new platform codenamed NX in mid-2016. Company president Tatsumi Kimishima stated that while he expected Wii U business would slow after NX launched, the upcoming system would have "a larger impact than the Wii U." This perspective shifted dramatically once the console was revealed as the Nintendo Switch in October 2020. Reggie Fils-Aimé later described the Wii U as "a necessary step" toward achieving success with its successor.

    Fils-Aimé acknowledged that commercial failure stemmed largely from unclear marketing regarding the GamePad's function and insufficient third-party backing. These lessons directly influenced how Nintendo approached promotion for the Switch, ensuring clarity about what each device offered consumers. Most popular exclusive titles from the Wii U were eventually ported to the newer hybrid system. Breath of the Wild served as both the final first-party release for the Wii U and a launch title for the Switch, bridging generations seamlessly despite their differing architectures.

Common questions

When was the Wii U console officially announced by Nintendo?

Nintendo officially announced the Wii U on the 25th of April 2011. The reveal occurred just before E3 2011 where playable units were displayed to attendees.

What are the technical specifications of the Wii U processor and graphics chip?

The Wii U utilized a custom multi-chip module combining an Espresso central processing unit designed by IBM with a Latte graphics chip created by AMD. The CPU operated at approximately 1.24 GHz while the GPU ran at around 550 MHz delivering theoretical peak performance of 352 GFLOPS.

How many Wii U consoles were sold worldwide before production ended?

By December 2019, lifetime sales for the Wii U reached just 13.56 million units worldwide. This number paled in comparison to competitors like the PlayStation 4 and Xbox One which each achieved ten million unit milestones after roughly one year from launch.

On what date did online services for the Wii U shut down completely?

Online services for the Wii U shut down completely at 00:00 UTC on the 9th of April 2024. The ability to purchase content through the eShop ceased earlier on the 27th of March 2023.

Who was responsible for introducing the Wii U system publicly under its final name?

Reggie Fils-Aimé then president of Nintendo of America introduced the system publicly under the name Wii U. He described it as a system that players would all enjoy together but also one tailor-made for them.

All sources

239 references cited across the entry

  1. 3webProject Cafe becomes Wii URobert Purchese — Eurogamer — June 7, 2011
  2. 10newsWii U Production Has Officially Ended For Japan UpdateBrian Ashcraft — Kotaku — January 31, 2017
  3. 12webWhy the Wii U Really FailedLiam Gittins — VGU — July 3, 2015
  4. 13webThe Wii U name is still hurting NintendoBen Kuchera — Polygon — August 5, 2014
  5. 14webThank Nintendo's failed Wii U for the Switch's wild successPeter Allen Clark — Mashable — January 31, 2018
  6. 15webThe Last Wii U Exclusives The Switch NeedsBryant Pereira — August 12, 2020
  7. 20webNew Wii due by 2011John Davidson — What They Play — September 30, 2008
  8. 21webNintendo: No "Significant Reason" To Make Wii HDTom Ivan — Edge — June 5, 2009
  9. 25webNintendo: No Wii Successor Anytime SoonCliff Edwards — BusinessWeek — January 13, 2010
  10. 26webWii successor "when we run out of ideas" Wii News – Page 1Tom Bramwell — Eurogamer — June 23, 2010
  11. 27webIwata: Wii successor will surprise peopleQuickJump — August 4, 2010
  12. 29webMultiple Sources Confirm New Nintendo HD ConsoleGame Informer — April 14, 2011
  13. 31webNintendo Set to Reveal New ConsoleIGN — April 14, 2011
  14. 33webWii 2 controller details: 8 buttons, twin analoguesMike Jackson — ComputerAndVideoGames
  15. 35webWii 2: Fresh rumours emerge on 'Project Café'Develop — April 15, 2011
  16. 37newsNintendo Confirms Wii SuccessorBrian Ashcraft — April 24, 2011
  17. 38webWii 2 promises 'something new for home consoles'Mike Jackson — ComputerAndVideoGames
  18. 39webIwata: No Wii successor until after FY2012Mike Jackson — Computer and Video Games
  19. 40webNikkei Confirms Wii 2 Controller DetailsAndriasang.com — June 3, 2011
  20. 43webWiiU – Hands-on impressions and hardware photosKeza Macdonald — VG247 — June 7, 2011
  21. 46webMercury News interview: Satoru Iwata, Nintendo presidentTroy Wolverton — Mercury News — July 5, 2011
  22. 49webWii U Goes On Sale In Japan On December 8Brian Ashcraft — Kotaku — September 13, 2012
  23. 51webNintendo believes Wii U messaging issues correctedEddie Makuch — September 19, 2012
  24. 52webWii U Price And Release Date Just AnnouncedMike White — Nintendo Wii U — September 12, 2012
  25. 53newsWii U Will Ship in North America Nov. 18 In $300, $350 BundlesChris Kohler — Wired — September 13, 2012
  26. 55webWii U out in Australia on November 30th, $349 and $429Daniel Vuckovic — Vooks — September 13, 2012
  27. 57webWii U getting price cut September 20Eddie Makuch — GameSpot — August 28, 2013
  28. 59webThe Wind Waker HD Wii U bundle coming Sept. 20Alexa Corriea — August 28, 2013
  29. 60webNo Wii U price drop for Australia or New ZealandDaniel Vuckovic — August 29, 2013
  30. 63webNew Wii U Deluxe Bundle Includes New Super Mario U, Luigi UAndrew Goldfarb — IGN — October 23, 2013
  31. 66webNintendo Announces Skylanders SWAP Force Wii U Hardware BundleThomas Whitehead — October 25, 2013
  32. 69webMario Kart 8 Bundle Announced for North AmericaMitch Dyer — IGN — April 30, 2014
  33. 72webBasic Wii U to be discontinued in JapanWesley Copeland — May 21, 2015
  34. 73webNintendo kills off the basic Wii U in JapanSteve Dent — May 21, 2015
  35. 74webWii U production is dead in Japan, long live the Wii UChris Carter — January 31, 2017
  36. 82newsWii U Coming to Japan December 8 In Two ConfigurationsChris Kohler — Wired — September 12, 2012
  37. 83webRandom: Did You Know The Wii U Can Burn eShop Games To Discs?Ryan Craddock — Hookshot Media — 17 May 2021
  38. 86webWii U Technical SpecsNintendo.com
  39. 89webWireless Tech Behind WiiU GamepadBrian Crecente — November 16, 2012
  40. 96webThe Wii U Pro Controller looks very familiar...Darren Franich — EW.com — June 3, 2012
  41. 98webNintendo's Wii U Pro Controller may make Microsoft blushJeffrey Grubb — VentureBeat — June 3, 2012
  42. 99webNintendo defends Wii U Pro Controller designMatt Liebl — GameZone — June 12, 2012
  43. 110webNintendo Wii U Adds Video ChatNovember 19, 2012
  44. 117webNintendo TVii for Wii U Hands-OnDecember 21, 2012
  45. 131webNintendo shutting down Wii Street U in MarchMichael McWhertor — 2016-01-29
  46. 134webWii U Discs Will Be 25GB In SizeStephen Totilo — Kotaku — June 8, 2011
  47. 136webTake a very, very close look at the round-edged Wii U proprietary discsBen Gilbert — Engadget — November 12, 2012
  48. 137web"The Wii U Has No Games", A StudyLuke Plunkett — July 27, 2016
  49. 138webIR Information: Sales DataNintendo Co., Ltd.
  50. 140webWii U launching with 23 gamesEddie Makuch — GameSpot — September 26, 2012
  51. 141newsWii U Virtual Console, OS Upgrades AnnouncedAndrew Goldfarb — IGN — January 23, 2013
  52. 142webGame Boy Advance Classics on Virtual ConsoleNintendo of America — March 26, 2014
  53. 148webWii U Mod Allows Gamecube Games to Be PlayedSteven Bogos — March 13, 2014
  54. 151webWii U: Every Which WayJohn Teti — The A.V. Club — November 18, 2012
  55. 152webNintendo Wii U reviewBen Gilbert — Engadget — November 18, 2012
  56. 153webNintendo Wii U review | Games consoles ReviewsHayward — December 1, 2015
  57. 154webInsomniac "Not Working" on the Wii UStew Shearer — May 11, 2013
  58. 155webWii U graphics power finally revealedRichard Leadbetter — EuroGamer.net — February 5, 2013
  59. 156webDreamfall Chapters: "We are preparing to go to consoles"Robert Purchese — eurogamer.net — June 26, 2013
  60. 157webNintendo: Saying Next-Gen is Only Sony vs. Microsoft Is So 2006Stephen Totilo — kotaku.com — June 18, 2013
  61. 158newsWhat the Hell Is Wrong With Nintendo?Chris Kohler — Wired — December 5, 2013
  62. 159newsYear in review: The biggest tech flops of 2013Peter Nowak — December 30, 2013
  63. 160newsMario Tries to Rescue His ConsoleChris Suellentrop — November 24, 2013
  64. 161news10 Reasons I'd Pick the Wii U over the PlayStation 4 and Xbox One TodayMatt Peckham — Time — December 4, 2013
  65. 163webConsolidated Sales Transition by RegionNintendo — January 24, 2012
  66. 164webConsolidated Sales Transition by RegionNintendo — April 24, 2012
  67. 165webConsolidated Sales Transition by RegionNintendo — July 30, 2013
  68. 166webConsolidated Sales Transition by RegionNintendo — October 29, 2013
  69. 167webConsolidated Sales Transition by RegionNintendo — January 28, 2014
  70. 168webConsolidated Sales Transition by RegionNintendo — May 7, 2014
  71. 169webConsolidated Sales Transition by RegionNintendo — July 30, 2014
  72. 170webConsolidated Sales Transition by RegionNintendo — October 29, 2014
  73. 171webConsolidated Sales Transition by RegionNintendo — January 28, 2015
  74. 173webConsolidated Sales Transition by RegionNintendo — July 29, 2015
  75. 174webConsolidated Sales Transition by RegionNintendo — October 28, 2015
  76. 175webConsolidated Sales Transition by RegionNintendo — February 2, 2016
  77. 176webConsolidated Sales Transition by RegionNintendo — April 27, 2016
  78. 177webConsolidated Sales Transition by RegionNintendo — July 26, 2016
  79. 178webConsolidated Sales Transition by RegionNintendo — October 26, 2016
  80. 179webConsolidated Sales Transition by RegionNintendo — January 31, 2017
  81. 181news'Call of Duty,' Wii U can't stop video game slideMike Snider et al. — Gannett Company — December 6, 2012
  82. 183newsYear-end Wii U sales steady, says Nintendo chiefReuters — January 7, 2013
  83. 184webWii U sales surpass Wii's through first six weeksDon Reisigner — news10.net
  84. 185webWii U sells 57,000 systems in JanuaryBrendan Sinclair — February 15, 2013
  85. 186webUh-oh: Nintendo sold 57,000 Wii U units in the U.S. in JanuaryDon Reisinger — CNET — February 15, 2013
  86. 188webNintendo Admits the Wii U Is Struggling to Gain TractionMatthew Shaer — Christian Science Publishing Society — January 30, 2013
  87. 189newsNintendo's Wii U sales disappointBBC — July 31, 2013
  88. 190webEA Turns Its Back on the Nintendo Wii U: ReportMatthew Shaer — Christian Science Publishing Society — May 17, 2013
  89. 193webUbisoft 'Big Supporters' of Wii U, Mobile Companion AppsAndrew Goldfarb — ign.com — June 24, 2013
  90. 194webBethesda has 'no games in development for Wii U'Rob Crossley — July 17, 2013
  91. 195webWii U not on Bethesda's short-term radarJordan Mallory — joystiq.com — August 6, 2013
  92. 197webAsda suspends Wii U stockRob Crossley — ComputerAndVideoGames.com — July 29, 2013
  93. 198newsSpecialist Retailers Emphasize Their Support for the Wii UThomas Whitehead — August 2, 2013
  94. 199webWii U sales jump in wake of price cut, increased by 200% in SeptemberSean Buckley — Engadget — November 18, 2012
  95. 200webNews: Nintendo reports 300k Wii U console sales in Q2Andy Robinson — October 30, 2013
  96. 203webSuper Mario 3D World Killer-App De La Wii U ?Patrick Hellio — JDLI.com
  97. 205webPlayStation 4 UK launch sales hit 250kTom Phillips — Eurogamer.net — December 2, 2013
  98. 208webWhat Sony's '4.2 Million PS4s Sold' Figure Actually MeansJustin Davis — IGN — January 7, 2014
  99. 209newsUPDATE 2-Nintendo heads for third consecutive annual loss as Wii U flopsChang-Ran Kim — Reuters — January 17, 2014
  100. 210webDoes it Really Matter if the Wii U Fails?Keza MacDonald — IGN — January 17, 2014
  101. 212webWii U Lifetime Sales in Japan Overtake the Xbox 360Thomas Whitehead — Nintendo Life — February 26, 2014
  102. 214webLatest PS4 Sales Figures Take it Past Wii U Life-to-Date Q3 TotalThomas Whitehead — Nintendo Life — March 4, 2014
  103. 215webSatoru Iwata Explains "Conservative" Wii U Sales Projection of Just 3.6 Million UnitsThomas Whitehead — Nintendo Life — May 13, 2014
  104. 216webMario Kart 8 va relancer les ventes de la Wii UChloe Woitier — May 22, 2014
  105. 217webMario Kart 8 and Wii U celebrate chart success!Matthew Castle — Official Nintendo Magazine
  106. 218webMario Kart 8 boosts UK Wii U hardware sales 666%Tom Ivan — Computer and Video Games — June 2, 2014
  107. 225webNintendo NX Will Launch In March 2017Luke Reilly — Ziff Davis — April 27, 2016
  108. 226webZelda Wii U Delayed to 2017, Also Coming to NXZiff Davis Media — April 27, 2016
  109. 227webWii U was expected to sell 100 million unitsJames Brightman — July 7, 2016
  110. 228webNintendo: Switch is a home gaming system 'first and foremost'Brian Crecente — October 20, 2016
  111. 230webNintendo Officially Announces Wii U Production is EndingAlex Osborn — November 10, 2016
  112. 231magazineNintendo America Boss: Switch Will Have 'Nintendo Flair'Matt Peckham — January 15, 2017
  113. 235webNintendo is slowly erasing the Wii U from existenceAndrew Webster — 2018-05-01
  114. 238webConsole Hacking 2013: OmakeHector Martin
  115. 240webWii U has 1.24GHz CPU, 550MHz graphics core – reportRichard Leadbetter — November 29, 2012
  116. 242webIBM puts Watson's brains in Nintendo Wii UGorman Michael — June 7, 2011