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Video games developed in the United States

  • Star Wars: The Empire Strikes Back (1992 video game)The Nintendo Entertainment System version of Star Wars: The Empire Strikes Back arrived in 1992, two years after the original film and one year after its NES…
  • Street Fighter 30th Anniversary CollectionThe collection arrived in May 2018 to mark thirty years of the Street Fighter series. Digital Eclipse built a package containing twelve arcade versions for…
  • Silent Hill HD CollectionHijinx Studios spent more than two years building the Silent Hill HD Collection. The team received incomplete source code from Konami because the original…
  • Sid Meier's Antietam!Sid Meier's Antietam! arrived in December 1999 as a real-time computer wargame. The title placed players directly into the American Civil War conflict known…
  • Street Fighter: The Movie (arcade game)In 1995, a five-person team from Incredible Technologies traveled to Australia with rented camera equipment. They planned to film the actors for less than…
  • Sid Meier's Gettysburg!Sid Meier's Gettysburg! arrived in 1997 as the very first game created by Firaxis Games. This real-time wargame emerged from a studio that had never released…
  • Star Wars: Tales from the Galaxy's EdgeThe Oculus Quest systems received a new virtual reality experience on the 19th of November 2020. ILMxLab designed the graphics for this first-person shooter…
  • Star Wars: X-Wing (video game)Until 1992, Broderbund held the license for Star Wars computer games. When that license reverted to LucasArts in early 1993, designer Lawrence Holland…
  • Capcom Classics CollectionCapcom Classics Collection emerged from a collaboration between Capcom, Backbone Entertainment, Sensory Sweep, and Klein Computer Entertainment.
  • Marvel vs. Capcom Fighting Collection: Arcade ClassicsIn December 2013, Capcom announced that the digital releases of Ultimate Marvel vs. Capcom 3 were to be delisted due to the expiration of their character…
  • Star Wars: Jedi ArenaIn 1983, players held a paddle controller to guide a blue or red lightsaber across the screen. The game featured two Jedi Knights facing each other from an…
  • Star Wars: Shadows of the Empire (video game)Late 1994 marked the start of work on Shadows of the Empire, a project designed to tell a side story between The Empire Strikes Back and Return of the Jedi.
  • Star Wars: The Empire Strikes Back (1985 video game)Atari Games released Star Wars: The Empire Strikes Back in 1985 as a conversion kit for their existing arcade cabinet. This strategy allowed the company to…
  • Heroes of the StormBlizzCon 2010 marked the first public glimpse of a project called Blizzard DOTA, a custom map built for StarCraft II: Wings of Liberty.
  • Quake (video game)John Carmack stood before a blank screen in late 1994, ready to build the future of video games. He began work on an engine that would render full…
  • Silent Hill: Book of MemoriesOn a specific birthday, the player-created protagonist receives a mysterious book that outlines their entire life. This object becomes the central mechanism…
  • Silent Hill: HomecomingMasashi Tsuboyama announced the game's development in a 2004 interview with Eurogamer. He stated that the project would appear on next-generation consoles…
  • Final Fantasy IIISquare released Final Fantasy III in 1990 as one of the largest games ever built for the Famicom. The cartridge held 512 KB of data, which was the…
  • The Elder Scrolls V: SkyrimBethesda Game Studios began work on The Elder Scrolls V: Skyrim in 2006 after finishing The Elder Scrolls IV: Oblivion. Full development started following…
  • Super Star WarsLuke Skywalker leaps from a moving conveyor belt inside the dark interior of a Jawa sandcrawler. The player must fight his way to the top while avoiding…
  • Final Fantasy IXIn July 1998, Square began planning a new entry for its flagship role-playing series. Hironobu Sakaguchi envisioned this project as a retrospective return to…
  • Star Wars (1983 video game)Atari released the Star Wars arcade cabinet in 1983 using a unique hardware design that rendered 3D color vector graphics.
  • Star Wars: Dark ForcesIn September 1993, Daron Stinnett began writing code for a game engine that would change how players saw the Star Wars universe.
  • Doom (1993 video game)In November 1992, five people gathered in a dark office building they called Suite 666 to begin work on a new game. John Carmack started technical research…
  • Dementium: The WardWilliam Redmoor wakes up in a medical ward with no memory of how he got there. He holds a flashlight that cuts through the darkness of an abandoned hospital…
  • Harvey Birdman: Attorney at Law (video game)On the 15th of February 2005, Cartoon Network Enterprises signed a multi-territory agreement with Midway Games. This contract covered five Adult Swim shows…
  • Star Wars: The Empire Strikes Back (1982 video game)Rex Bradford wrote the code for Star Wars: The Empire Strikes Back in 1982. Parker Brothers published this scrolling shooter for the Atari 2600 that same…
  • Star Wars: The Force UnleashedGame planning began in the summer of 2004 when a small group of about six developers started with a clean slate. They spent more than a year brainstorming…
  • Darkest of Days8monkey Labs designed the Marmoset engine specifically for Darkest of Days. Mark Doeden served as Art Director during this development phase.
  • The Lost VikingsSilicon & Synapse began work on The Lost Vikings in 1993, drawing inspiration from the puzzle game Lemmings. The original concept involved managing hundreds…
  • EverQuestJohn Smedley secured funding for a three-dimensional game in 1996, inspired by the success of Meridian 59. He hired programmers Brad McQuaid and Steve Clover…
  • Star Wars Jedi: Fallen OrderStig Asmussen joined Respawn Entertainment in 2014 after leaving Sony's Santa Monica Studio. He led a second development team while the first group worked on…
  • Star Wars: The Force Unleashed IIProduction for Star Wars: The Force Unleashed II transpired over an approximate period of nine months. This tight schedule created significant pressure on…
  • Age of MythologyEnsemble Studios began work on their first fully 3D engine in January 2001. This new technology was named the BANG! Engine and marked a departure from…
  • DaikatanaIn 2455 AD, a plague-ridden Dr. Toshiro Ebihara visits swordmaster Hiro Miyamoto with a desperate plea. Kage Mishima has stolen the Daikatana and altered…
  • Ultima (series)Richard Garriott released Akalabeth: World of Doom in 1979, a simple dungeon crawler that would eventually evolve into the Ultima series.
  • Star Wars GalaxiesA Twi'lek stands in the bustling market of Mos Eisley, adjusting their lekku with a hired Entertainer. The game offered ten species to choose from at…
  • Star Wars: The Old RepublicIn the year 3642 before the Battle of Yavin, a tenuous peace hangs over the galaxy. The Sith Empire and the Galactic Republic stand on opposite sides of a…
  • Vader Immortal: A Star Wars VR SeriesThe Oculus Quest and Rift systems received the first chapter of Vader Immortal on the 21st of May 2019. David S. Goyer wrote all three chapters while Ben…
  • The Beatles: Rock BandOn the 25th of December 2006, a luncheon sponsored by Robert Earl brought MTV president Van Toffler face to face with Dhani Harrison.