Steam (service)
Steam, Valve's digital distribution platform for PC games, launched in September 2003 as something far more modest than what it would become: a software client designed to push game updates automatically. The problem it set out to solve was unglamorous. When Valve needed to patch its multiplayer games, most players simply disconnected for several days while waiting to install the update. That was the friction Steam was built to eliminate.
In the two decades since, Steam grew into the largest PC game distribution platform on Earth, holding an estimated 75% of the market share as of 2013. By 2021, it hosted over 34,000 games and served more than 132 million monthly active users. But the path from patch-delivery tool to dominant digital marketplace was neither smooth nor inevitable. It ran through courtroom disputes, security breaches, policy reversals, and a perpetual tension between openness and control that Valve has never fully resolved.
How did a studio best known for Half-Life end up reshaping how an entire industry sells its products? And what does it mean to own a game when ownership lives inside a private company's servers?
Before there was Steam, there was a contract dispute. Valve held a publishing agreement with Sierra Studios, and the 2001 version of that contract granted Valve rights to distribute its own games digitally. When Valve began building a platform to do exactly that, Sierra and its parent company Vivendi Games took the position that Valve was undermining the arrangement by competing with them directly. Valve sued first in 2002, alleging breach of contract. Sierra counter-sued.
In the middle of that legal fight, Valve announced the Steam platform at the Game Developers Conference on the 22nd of March 2002, and released it for beta testing the same day. The working names during development had been "Grid" and "Gazelle". Before building anything, Valve had approached Microsoft, Yahoo!, and RealNetworks to create the client, but each of them declined.
The platform left beta on the 12th of September 2003. Its first major test arrived in November 2004, when Half-Life 2 became the first high-profile game to require Steam installation even for players buying a physical retail copy. The rollout was troubled. Server overloads plagued early users, a problem that had already appeared during the Counter-Strike rollout. Vivendi, still in litigation with Valve, claimed that physical copies it had published could not be activated because, in its view, the game had not been properly released. Players caught in the middle faced an uncomfortable preview of what digital ownership could look like when things went wrong.
Third-party games began arriving on Steam in 2005, with titles such as Rag Doll Kung Fu and Darwinia among the first contracted for distribution.
Steamworks, the application programming interface that developers use to integrate Steam's functions into their games, arrived in May 2008. Before that release, Valve itself had to serve as publisher for any game on the platform because it alone had access to Steam's database and engine. Steamworks changed that entirely, allowing any developer to connect to Steam without Valve's direct involvement. Several game publishers began distributing on Steam that year.
The same year, Valve added Steam Cloud in September 2008, automatically storing saved games and related files on Valve's servers so users could access their data from any machine. In March 2009, Valve introduced "Custom Executable Generation" through a Steamworks SDK update. The system creates a unique encrypted copy of a game's executable for each individual user, allowing installation on multiple devices while still requiring authentication through Steam to play.
Steam's reach extended beyond Windows with the macOS client announced in March 2010 and launched on May 12 of that year. A Linux client followed, based on the Ubuntu distribution, and officially released in mid-February 2013. A mobile version for iOS and Android arrived in 2012. The Linux effort carried particular weight for Valve. Gabe Newell called the closed nature of Microsoft Windows 8 "a catastrophe for everyone in the PC space" and framed Linux as a way to preserve openness in the PC platform.
By 2014, total annual game sales on Steam were estimated at $1.5 billion. By 2018, the service had over 90 million monthly active users, and its network delivered 15 billion gigabytes of data that year, up from less than 4 billion in 2014.
Until 2012, Valve handpicked every game allowed on Steam, limiting access to titles from major developers or smaller studios with proven track records. The shift away from that model did not happen cleanly. Valve replaced manual curation with Steam Greenlight, announced in July 2012, which let the user base vote on which games should be added to the service.
Greenlight drew immediate criticism. Its first week was overwhelmed by inappropriate or false submissions, prompting Valve to charge a listing fee, with proceeds going to the charity Child's Play. Smaller developers worried the fee excluded them. In January 2013, Newell acknowledged that Valve's role in Greenlight was perceived as a bottleneck, and on the platform's first anniversary, Valve approved 100 games simultaneously to signal a change in direction.
Greenlight gave way to Steam Direct, launched on the 13th of June 2017. Under Direct, developers complete identification and tax forms, pay a recoupable fee of $100 per game, then wait thirty days while Valve confirms the game is configured correctly and matches its store page description. Valve refunds the fee once a game exceeds $1,000 in sales. In the transition from Greenlight to Direct, Valve mass-approved most of the roughly 3,400 games still in the Greenlight queue, though the company noted that not all were in fit state to publish.
Discovery became the next challenge. The September 2014 "Discovery Update" allowed Steam users to act as curators for game recommendations. Valve reported an 18% increase in sales by revenue in March 2015, following that update. A second Discovery update in November 2016 increased the number of games shown on Steam's front page by 42%, with more conversions into sales from that viewership. Valve introduced Steam Charts in September 2022 to publicly track best-selling and most-played games by week and month, incorporating data that had previously lived only on third-party sites.
Steam Guard launched in March 2011, Valve's response to phishing-based account hijacking, which the company described as one of its largest security problems at the time. The system was designed to work with Intel's second-generation Core processors to lock accounts to specific machines, requiring approval from the registered device before another computer could access the account. It later expanded to include two-factor authentication via a one-time verification code sent to a registered email address, and eventually through the Steam mobile application as Steam Guard Mobile Authenticator.
The security picture grew more complicated in November 2011, when Valve temporarily closed its community forums after detecting a hacking threat. Days later, Valve confirmed that a customer database had been compromised, with encrypted passwords and credit card details potentially accessed. Valve said at the time it could not confirm whether the intruders had actually read the data or broken the encryption.
By December 2015, Valve reported that around 77,000 accounts per month were being hijacked, primarily so attackers could empty users' item inventories through Steam's trading features. New restrictions announced that month placed 15-day holds on traded items unless users authenticated with the Steam Guard Mobile Authenticator.
In December 2015, a different kind of exposure occurred when Steam's content delivery network was misconfigured in response to a distributed denial-of-service attack, briefly showing cached store pages containing personal information from 34,000 users. Valve established a HackerOne bug bounty program in May 2018 to formalize external security testing. An August 2019 vulnerability in the Windows client allowed any user to run arbitrary code with LocalSystem privileges using just a few commands. Valve initially rejected the report as out-of-scope; after a second vulnerability came from the same researcher, Valve apologized, patched both, and expanded the program's rules. In August 2025, an update pushed to a game called BlockBlasters contained malware that stole thousands of dollars from users before Valve caught it in September.
The Steam Workshop began as a distribution channel for new in-game items in Team Fortress 2 and was redesigned in early 2012 to support any game on Steam, including modifications for The Elder Scrolls V: Skyrim. A May 2012 patch for Portal 2 introduced the ability to share user-created levels through the Workshop, enabled by a new map-making tool. Dota 2 joined as Valve's third title with Workshop support in June 2012.
Newell described the Workshop as being inspired by gold farming in World of Warcraft, citing it as a model for finding ways to compensate both players and content creators. By January 2015, Valve had paid over $57 million to creators whose Workshop content had been incorporated into Valve's own games, including Team Fortress 2 and Dota 2.
In April 2015, Valve enabled developers to sell Workshop mods directly, starting with Skyrim. The feature was pulled within days after users responded with intense criticism over pricing and copyright concerns. Six months later, Valve said it still wanted to offer that kind of functionality eventually.
The community economy extends beyond Workshop content. Steam Trading Cards, introduced in May 2013, let players earn virtual cards from games they own, trade them on the Steam Community Marketplace, and use them to craft Badges that grant discount coupons and profile customization. Steam Market, introduced in beta in December 2012, lets users sell virtual items through Steam Wallet funds, with Valve levying a 15% transaction fee on such sales.
For access to most community features, users must first make a one-time payment of at least five dollars to Valve, a measure introduced to prevent abuse of the community systems.
Valve's approach to policing the content of games on Steam has shifted repeatedly, often in response to outside pressure. In June 2018, Valve moved toward a more hands-off position, enhancing its filtering system to let developers indicate and justify the presence of violence, nudity, or sexual content in their games. Users could then block such content from appearing in the store, or be shown a description before accessing a store page.
Negligee: Love Stories, developed by Dharker Studios, was among the first sexually explicit games offered under the new tools in September 2018. Dharker noted that its publishing contract made it liable for any content-related fines governments might impose on Valve, and took steps to restrict sale of the game in over 20 regions.
In March 2019, Valve declined to offer a game called Rape Day, described as a dark comedy in which the player controls a serial rapist. Valve wrote that while it respects developers' desire to express themselves, the game's content and presentation made it "very difficult for us to help them find an audience".
Pressure from outside organizations has repeatedly shaped Valve's decisions. The National Center on Sexual Exploitation credited itself with pushing Valve to target anime-stylized games containing nudity in May 2018, though Valve later reversed that position. In July 2025, Valve updated its storefront policies to disallow games with content that could violate rules set by payment processors and banks, leading to around 400 games being pulled from the service. Valve stated that the change came due to pressure from banks and payment processors, an action that appeared linked to an open letter sent to those processors by Collective Shout, an Australian non-profit group. Its leader, Melinda Tankard Reist, said the organization had identified over 500 games with content themes including rape, incest, and child abuse.
In August 2025, Steam began requiring age verification for UK users viewing adult content pages, in compliance with the United Kingdom's Online Safety Act. As of September 2025, the only accepted verification method was adding a valid credit card to an account, drawing criticism from adult users who lack access to credit cards.
Steam's success as a software platform pushed Valve toward physical hardware. Gabe Newell said publicly that Big Picture mode, launched worldwide in December 2012 as a 10-foot user interface designed for high-definition televisions, was a step toward a dedicated Steam entertainment hardware unit.
Steam Machines, gaming PCs running Valve's own SteamOS Linux distribution, followed in 2015, alongside the Steam Controller. Steam Link devices for local game streaming arrived as part of the same wave. The In-Home Streaming feature, introduced in May 2014, allowed users to stream games from one machine to another on the same home network; Valve renamed it Remote Play in June 2019 and extended it to allow streaming across devices outside the home network.
The Steam Deck, a handheld device tailored for running Steam games, launched in 2022. Dynamic Cloud Sync, added in January 2022 ahead of the Deck's release, allows games to store saved states to Steam Cloud while still running rather than waiting until the player quits, enabling users to save progress on the Deck and immediately put the device into a suspended state.
The Steamworks API has been updated to include support for the Nintendo Switch Pro Controller in 2018, the Xbox Wireless Controller for the Xbox Series X and Series S consoles, the PlayStation 5's DualSense, and compatible third-party controllers in 2020. In November 2020, Valve reported that controller usage on Steam had more than doubled over the prior two years.
SteamVR, Valve's virtual reality platform, was first introduced for the Oculus Rift headset in 2014. SteamVR 2.0 arrived in October 2023, unifying its overlay interface with the updated SteamOS and Big Picture mode. Valve dropped macOS support for SteamVR in May 2020, and with Apple discontinuing support for Intel-based Macs after the release of macOS Tahoe in late 2025, Valve updated the Steam client beta to add native support for Apple silicon.
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Common questions
When was Steam launched and what was it originally designed for?
Steam was launched out of beta on the 12th of September 2003. It was originally designed as a software client to push game updates automatically for Valve's own games, solving the problem of multiplayer players disconnecting for several days while waiting to install patches.
What percentage of the PC game distribution market does Steam hold?
Steam held an estimated 75% of the PC game distribution market as of 2013. By 2017, game purchases through Steam totaled about 4.3 billion, representing at least 18% of global PC game sales according to Steam Spy.
What is Steamworks and when was it released?
Steamworks is a free application programming interface released in May 2008 that allows game developers to integrate Steam's features, including digital rights management, matchmaking, cloud saving, and anti-cheat tools, into their games without Valve's direct involvement.
How did Steam replace Steam Greenlight with Steam Direct?
Valve launched Steam Direct on the 13th of June 2017, the week after shutting down Greenlight. Under Steam Direct, developers pay a recoupable $100 fee per game, complete identification and tax forms, and wait thirty days for Valve to review the submission. Valve refunds the fee once a game exceeds $1,000 in sales.
How many monthly active users does Steam have?
By 2021, Steam had over 132 million monthly active users. By 2018, the service had over 90 million monthly active users.
What platforms is Steam available on beyond Windows?
Steam was ported to macOS, with the client announced in March 2010 and launched on the 12th of May 2010. A Linux client was officially released in mid-February 2013. A mobile version for iOS and Android was released in 2012.
All sources
473 references cited across the entry
- 2Valve Lines Up Console Partners in Challenge to Microsoft, SonyCliff Edwards — November 4, 2013
- 3With $4.3 billion in sales, 2017 was Steam's biggest year yetDustin Bailey — March 22, 2018
- 5NewsThe 19-year evolution of SteamTyler Wilde et al. — September 12, 2022
- 6The Last of the Independents?James Lee — April 30, 2008
- 7Steam Is 10 Today. Remember When It Sucked?Luke Plunkett — Gawker Media — September 12, 2013
- 8Steam Registers 13 million Active AccountsRohan Pandy — May 24, 2007
- 9GDC 2002: Valve unveils SteamMarch 22, 2002
- 10Beta Test SteamMarch 22, 2002
- 11Valve vs. Vivendi Universal dogfight heats up in US District CourtCurt Feldman — December 15, 2004
- 12NewsSteam just turned 20 years old, and Valve is celebratingSean Hollister — 12 September 2023
- 13Half-Life 2 pushed Steam on the gaming masses… and the masses pushed backNovember 14, 2024
- 14NewsGamers get playing Half-Life 2November 17, 2004
- 16MagazineFull Steam Ahead: Inside Valve's Grand Plan to Replace Game Consoles With PCsChris Kohler — November 4, 2013
- 17Full Steam Ahead: How Valve's Platform Just Becomes HotterRich Stanton — August 21, 2012
- 18Press releaseStrategy First to Deliver Multiple Titles On-Line via SteamDecember 8, 2005
- 19Free Steam Games For ATI Radeon OwnersMaarten Goldstein — May 30, 2007
- 20Valve offers Portal: First Slice to NVIDIA customersMark Androvich — January 8, 2008
- 21EA blames Steam's "restrictive terms" for Dragon Age 2 disappearanceRachel Weber — July 28, 2011
- 22NewsGabe Newell on disappearing EA Steam games and Origin: "yeah, I've tried it"Tom Senior — August 18, 2011
- 23Mass Effect 3 for PC will require Origin activation, not launching on SteamMatt Bradford — January 16, 2012
- 24Why you can't buy Crysis 2 from SteamWesley Yin-Poole — July 11, 2011
- 25NewsFortnite Maker Wants to Sell More Games, and Build a Platform to Do ItJason M. Bailey — August 27, 2019
- 26Microsoft will distribute more Xbox titles through Steam and finally support Win32 gamesNick Statt — May 30, 2019
- 27EA Access Coming To Steam, More EA Games Release On The StoreChris Pereria — GameSpot — June 4, 2020
- 28EA Adds More Games To Steam, Including Titanfall 2 And Dead Space 3Phil Hornshaw — GameSpot — June 18, 2020
- 29Ubisoft is back to releasing games on Steam, including Assassin's Creed ValhallaSean Hollister — November 21, 2022
- 30Market data firm claims Valve made $730 million last yearPhil Savage — July 27, 2015
- 31Steam player count has jumped by 23 million in less than a yearDustin Bailey — October 23, 2018
- 32NewsSteam delivered 15 billion gigabytes of data in 2018Fenlon Wes — January 14, 2019
- 33Valve releases Steamworks SDKJoe Martin — May 2, 2008
- 34Valve Unveils New Anti-Piracy, In-Game DLC Features To SteamworksLeigh Alexander — March 24, 2009
- 35A closer look at Valve's CEGCharlie Demerjian — March 26, 2009
- 36MagazineSteam PC Gaming Client Gets Surprise FaceliftMatt Peckham — September 8, 2011
- 37UDon'tPlay: UbiDRM Servers Wobble During Steam SaleAlec MEer — July 16, 2012
- 38Valve Announces Steam Cloud; Online Network to Store Saved Games IndefinitelyNick Breckon — May 29, 2008
- 39Steam client update releasedValve — July 1, 2010
- 40Steam Deck will get the trippiest cloud-save functionality we've ever seenSam Mackovich — January 24, 2022
- 41Steam Beta client adds remote management functionalityMike Rose — May 2, 2012
- 42Steamworks – Retail SupportValve
- 43Steam offers gamers in-game downloadable contentValve — March 16, 2009
- 44Steam Now Supports Premium DLCTom Bramwell — March 17, 2009
- 45Steam Announces Family SharingValve — September 13, 2013
- 46Steam Family Options Now Out of BetaLucy O'Brien — IGN — January 9, 2014
- 47Valve is improving how Steam Family Sharing works—but if your brother gets banned for cheating, so do youAndy Chalk — March 18, 2024
- 48Steam's improved family sharing is out now for everyoneJay Peters — September 11, 2024
- 49Thought: Do We Own Our Steam Games?John Walker — February 1, 2012
- 50Steam user violates subscriber agreement, loses $1,800 in gamesAndrew Webster — March 14, 2011
- 51Valve Updates Steam's Account Policy, You Can Now Access Your Games While BannedWilliam Usher — April 21, 2012
- 52Valve Facing Legal Trouble over Steam Agreement – German consumer advocacy group objects to Steam's policyAndrew Goldfarb — September 24, 2012
- 53Steam Game Ban system lets developers determine who to blockBrenna Hillier — April 29, 2015
- 57Steam now lets you buy your games in bitcoinAllegra Frank — April 7, 2016
- 58Valve drops Bitcoin as a Steam payment optionAndy Chalk — December 6, 2017
- 60Steam now officially supports Vietnamese and Latin American Spanish languagesNatalie Clayton — October 17, 2018
- 61MagazineValve Gives Developers Power To Create In-Game Steam Inventory Drops Like Team Fortress 2Mike Futter — February 6, 2015
- 62Valve brings achievements to SteamAndy Robinson — November 26, 2007
- 63Bargain basement: Has the Steam Sale finally jumped the shark?Patrick Garrett — June 25, 2014
- 64NewsSteam is swapping Lunar New Year sales for a new spring sale insteadGraham Smith — September 27, 2022
- 65Steam Users Are Concerned About Valve's New Gift PolicyNathan Grayson — May 4, 2017
- 66Steam imposes new restrictions on gifting multiplayer VAC-protected games, could impact honest usersSherid Saed — August 5, 2016
- 67Steam introduces a big limitation to the way gifting worksSharif Saed — May 5, 2017
- 68Valve has overhauled the way Steam handles game giftingAlissa McAloon — May 4, 2017
- 69'Today is the end of Steam': Argentina and Turkey floored by new Steam price hikes as high as 2900%Joshua Wolens — November 21, 2023
- 70MagazineRetailer Scam Re-Sells Humble Bundle Games, Reaps Profit Off CharityIsaac Federspiel — March 28, 2014
- 71How Steam key Reselling is Killing the Little GuysMichael Gnade — March 9, 2016
- 72Riot bans key reseller G2A from sponsoring League teamsJoe Parlock — October 7, 2015
- 73Ubisoft kills copies of Far Cry 4 sold through third partiesMike Cosimano — January 26, 2015
- 74Humble Indie Bundle sets minimum $1 donation thanks to Steam scamHenry Winchester — December 21, 2011
- 75Steam is making it harder to get cheap games from other regionsMollie Taylor — June 23, 2021
- 76Valve gives players a louder voice with Steam ReviewsChris Kerr — November 25, 2013
- 77Steam user reviews updated to better reflect changing game experiencesChris Kerr — May 4, 2016
- 78Steam review system overhauled to prevent abuseShabana Arif — September 13, 2016
- 79Steam Updates Reviews System, Will Ban Developers Who Inflate Review ScoresZorine Te — September 13, 2016
- 80Valve says it will investigate Steam review bombing campaigns and hide bad-faith scoresAndrew Liptak — March 15, 2019
- 81Borderlands review bomb triggers Steam's 'off topic' fixKyle Orland — April 5, 2019
- 82Updates to User Review Scores Based on LanguageAugust 18, 2025
- 83Steam Makes A Big Change To How Review Scores Are CalculatedEthan Gach — August 18, 2025
- 84Valve announce language-specific user review scores for Steam gamesLiam Dawe — August 18, 2025
- 85Steam introduces tagging system for games and softwareZorine Te — February 12, 2014
- 86MagazineValve Introduces Free-to-Play Games to SteamMark Brown — June 15, 2011
- 87Valve's Steam Trading Leaves Beta, Adds Portal 2 SupportFrank Cifaldi — September 6, 2011
- 88Valve Ups Monetization Options With Steam CouponsTom Curtis — December 7, 2011
- 89GameStop to sell Steam Wallet cards in-storeCasey Johnston — May 14, 2012
- 90Valve launches Steam MarketEddie Makuch — December 12, 2012
- 91Steam introduces subscription plansJeffrey Matulef — April 25, 2013
- 92Valve is phasing out physical Steam gift cards due to scammersEmma Roth — June 10, 2026
- 93Steam opens non-game software storeOmri Petitte — October 2, 2012
- 94Valve to sell non-gaming software on Steam starting September 5thMichael McWhartor — August 8, 2012
- 95Valve Gives Away Game Soundtracks as Steam Music Goes LiveRob Crossley — September 25, 2014
- 96Valve just made it way easier to buy game soundtracks on SteamNicole Carpenter — January 8, 2020
- 97Steam releases its first non-documentary movie via Devolver DigitalJeffery Matulef — March 31, 2015
- 98Valve now selling all four Mad Max movies on SteamChris Kerr — September 1, 2015
- 99Steam expands its streaming movie biz with Lionsgate partnershipAlex Wawro — April 25, 2016
- 100Steam's anime library gets better, thanks to CrunchyrollAllegra Frank — March 31, 2017
- 101Steam is getting rid of its video and movie sectionSharif Saed — February 20, 2019
- 102MagazineValve adds new Steam Machine-stuffed hardware section to Steam storeHayden Dingman — March 6, 2015
- 103Why Valve actually gets less than 30 percent of Steam game salesKyle Orland — April 4, 2019
- 104Valve's new Steam revenue splits favour big-budget games, and indie devs aren't happySamuel Horti — December 2018
- 105Valve changes developer terms to try to retain top gamesKyle Orland — December 3, 2018
- 106Steam revises revenue share policy to let "big game" developers keep more of their profitsVikki Blake — December 2018
- 107Steam's new tiered revenue share system draws backlash from indie devsShabana Arif — December 2, 2018
- 108Valve's new Steam revenue-sharing tiers spur controversy among indie game developersThomas Wilde — December 2, 2018
- 109The Game Awards offers an E3-esque buffet of Steam demos for unreleased gamesAustin Goslin — December 11, 2019
- 110Valve's latest Steam Next Fest for upcoming games will open on October 1stKim Lyons — September 18, 2021
- 111Valve Gives Steam Demos Some Love, Lets Players Post User Reviews for ThemWesley Yin-Poole — July 26, 2024
- 112Steam's Summer Sale is hereAusten Goslin — June 25, 2020
- 113Steam Points are Valve's new loyalty reward system – here's how they workDustin Bailey — June 25, 2020
- 114NewsYou'll no longer earn Steam points from community awards, as Valve try to kill off clownface-farmingEdwin Evans — January 19, 2026
- 115Valve confirms Steam hack: credit cards, personal info may be stolenCasey Johnson — October 11, 2011
- 116Steam games forum down amid hack fearsJohn Leyden — September 11, 2011
- 117Valve introduces Steam Guard to fight account phishing and hijackingAndrew Yoon — March 3, 2011
- 118Valve Unveils Steam Guard For Account SecurityEric Caoili — March 3, 2011
- 119Valve adds two-factor login authentication to Steam mobile appMichael McWhertor — April 15, 2015
- 120New Steam Security Updates Coming Next WeekEddie Makuch — March 2, 2016
- 12177,000 Steam Accounts Hijacked Each Month For ItemsAlice O'Conner — December 10, 2015
- 122Valve says it's going after gambling sites that use SteamAllegra Frank — July 13, 2016
- 123Steam browser security loophole spottedTom Senior — October 16, 2012
- 124Steam vulnerability can lead to remote insertion of malicious codeKyle Orland — October 17, 2012
- 125Report: Steam poses security riskOctober 17, 2012
- 126Ubisoft DRM opens backdoorJuly 30, 2012
- 127Valve patches huge password reset hole that allowed anyone to hijack Steam accountsDarlene Storm — July 27, 2015
- 128Steam's account-stealing password reset bug fixedJuly 27, 2015
- 129Steam security issue exposes users' personal informationAdi Robertson — Vox Media — December 25, 2015
- 130Valve apologizes for Christmas breach, citing denial-of-service attackRussell Brandom — Vox Media — December 30, 2015
- 131Steam tweaks privacy settings, will soon let you be invisible while onlineCharlie Hall — April 11, 2018
- 132Game Developers Mourn (And Celebrate) The End Of Steam SpyNathan Grayson — April 11, 2018
- 133Valve debuts public bug bounty board in an effort to improve securityAlex Wawro — May 10, 2018
- 134Severe local 0-Day escalation exploit found in Steam Client ServicesJim Salter — August 7, 2019
- 135Valve admits it mistakenly dismissed Steam security flawSamuel Horti — August 25, 2019
- 136MagazineThe ADL Calls Out Steam for Giving Extremists a PassCecilia D'Anastasio — April 30, 2020
- 137Why hundreds of thousands of bots descended on one Steam arcade collectionKyle Orland — November 30, 2021
- 138Steam Game Update Reportedly Distributed Malware And Stole Money From Cancer VictimBlair Marnell — GameSpot — September 22, 2025
- 139Betacritic: Valve Add Community-Powered Steam ReviewsNathan Grayson — November 26, 2013
- 140Steam mod hosting announcementValve
- 141Valve's Steam Ditches Internet Explorer for WebKitMarcus Yam — February 24, 2010
- 142Steam Screenshot Feature Now in BetaTom Senior — February 1, 2011
- 143Steam Screenshot Feature Out of BetaSteve Watts — February 25, 2011
- 144Valve Announce "Big Picture Mode" for SteamFebruary 27, 2011
- 145MagazineValve Takes Steam's Big Picture Gaming Mode PublicStephanie Mlot — December 3, 2012
- 146Valve will put PC games on your TV this fallWinda Benedetti — August 17, 2012
- 147Steam's Big Picture mode will be replaced by Steam Deck's UIShaun Prescott — July 20, 2021
- 148Steam's new Big Picture UI is now available for testingGraham Smith — October 27, 2022
- 149Steam Big Picture's Steam-Deck-inspired UI overhaul finally gets its full releaseMatt Wales — February 1, 2023
- 151Valve Gives Away Portal 2 for Free to Teachers with 'Steam for Schools'Evan Narcisse — June 20, 2012
- 152'Steam for Schools' is a free version of Steam for students, facilitates Portal 2-based lessonsBen Gilbert — June 20, 2012
- 153Steam In-Home Streaming now available for everyoneTracey Lein — May 21, 2014
- 154Steam In-Home Streaming is now available outside the homeFraser Brown — June 14, 2019
- 155Steam's 'Remote Play Together' will introduce online support for all local multiplayer gamesShaun Prescott — October 9, 2019
- 156Steam Remote Play Together is now available to try in betaAdam Chalk — October 21, 2019
- 157Steam Remote Play Together feature is out of beta and available to all Steam usersStephany Nunneley — November 20, 2019
- 158Steam's multiplayer game streaming now works with friends without Steam accountsJon Porter — February 25, 2021
- 159Steam Community officially launchedRoss Miller — September 13, 2007
- 160MagazineSteam Review & RatingWill Greenwald — December 14, 2012
- 161Steam Realizes Extraordinary Growth in 2009Valve — January 29, 2010
- 162Valve launches Steam Badges on the serviceStepheny Nunneley — July 12, 2012
- 163Steam Trading Cards now in betaStephany Nunneley — May 15, 2013
- 164Steam Trading Cards leaving beta June 26, Summer Sale teasedGriffon McElroy — June 24, 2013
- 165Steam Web APIs((TF2 Team)) — July 1, 2010
- 166Steam Web API DocumentationValve
- 167Steam now restricts accounts to protect against spam and phishingChristian Nutt — April 17, 2015
- 169Steam to highlight the best user-created contentJeffrey Matulef — August 13, 2012
- 170Valve takes on GameFAQs with Steam Game GuidesWesley Yin-Poole — December 14, 2012
- 171Valve brings livestreaming to Steam with Steam BroadcastingMichael McWhertor — December 2, 2014
- 172Steam Broadcasting and FPS overlay is now available to allShaun Prescott — January 19, 2015
- 173Steam.tv is live again -- say hello to Valve's Twitch competitor?Sean Hallister — August 20, 2018
- 174Valve's new streaming platform, Steam.tv, is officially live nowTyler Wilde — August 20, 2018
- 175Valve updates Artifact FAQ with new launch detailsTim Clark — November 13, 2018
- 176The Game Awards To Stream Across 40 Global Video NetworksStefanie Fogel — November 9, 2018
- 177Steam Lunar New Year sale offers extra discounts for big spendersDominic Tarason — February 4, 2019
- 178Game Recording BetaJune 26, 2024
- 179Steam's built-in game recording is now available to allWes Davis — November 5, 2024
- 180Valve Debuts Steam Music, Announces Big Game SalesMarshall Honorof — September 25, 2014
- 181Steam Music will let you listen to your music library while gamingSamit Sarkar — February 3, 2014
- 182Valve releases a new and very improved chat client for SteamAndy Chalk — June 12, 2018
- 183Steam's new chat client is out of beta, Valve says more changes are comingAndy Chalk — July 24, 2018
- 184Valve releases Steam Chat app for iOS and AndroidSam Byford — May 21, 2019
- 185Steam's redesigned library is out now for everyoneJay Peters — October 30, 2019
- 186Valve redesigns Steam game library, adding Steam EventMichael McWhertor — March 21, 2019
- 187Steam's new, handsome 'Library' update is better 16 years late than neverSam Machkovech — September 4, 2019
- 188Steam's big update has left beta: now everyone can pin notes, videos, and web pages to the screen while they playJody Macgregeor — June 14, 2023
- 189Valve's top tips for launching a game on SteamMatthew Handrahan — April 22, 2020
- 190Valve's advice for making your game thrive after launchMatthew Handrahan — April 22, 2020
- 191Steamworks Integration Now Available to Unreal Engine 3 LicenseesEpic Games — March 11, 2010
- 192Steamworks API OverviewValve — May 1, 2008
- 193Steam to expand PlayStation 4 gamepad support in new updateKris Graft — October 12, 2016
- 194Switch Pro Controller support comes to SteamOwen Good — May 4, 2018
- 195Steam adds PS5 controller supportJon Porter — November 23, 2020
- 196Steam beta adds support for PS5 DualSense controllerWesley Yin-Poole — November 14, 2020
- 197NewsController usage on Steam has doubled over the past 2 yearsAndy Chalk published — November 23, 2020
- 198Any Steam game can now use Valve's low-latency, DoS-proofed networkingArs Staff — March 15, 2019
- 199Steam teases plan to allow developers to create their own salesKyle Orland — February 27, 2014
- 200Steam survey under wayRobert Purchese — November 14, 2007
- 202July Steam Survey Data Includes Installed ProgramsGarnett Lee — August 24, 2010
- 203Steam page now offers paid-Alphas, Introversion says such sales are 'way forward' for indiesStephany Nunneley — March 20, 2013
- 204Almost two-fifths of Steam's entire library was released in 2016Samit Sarkar — December 1, 2016
- 205Steam Playtest solves some big problems with beta keysTyler Wilde — November 4, 2020
- 206Valve engineer comments on restrictions to high-volume Steam key requestsAlissa McAloon — August 19, 2017
- 207Steam now lets devs join forces and create their own bundlesAlissa McAloon — June 3, 2021
- 208Team Fortress 2: the best of the Steam WorkshopOctober 19, 2011
- 209Skyrim Patch v1.4 Coming For All Platforms, PC Mod Tools Not Far BehindAdam Rosenberg — January 20, 2012
- 210'Portal 2' puzzle creator launches May 8Brett Molina — April 28, 2012
- 211Free Dungeons of Dredmor DLC adds Steam Workshop supportBrenna Hillier — May 3, 2012
- 212Dota Workshop OpensKatie Williams — June 17, 2012
- 213Gabe Newell tried gold farming in World of Warcraft to test a theory about gamesIan Boudreau — March 29, 2020
- 214Steam Workshop now allows modders to sell their workRobert Purchase — April 23, 2015
- 215Steam Workshop creators can now sell content for non-Valve gamesAlex Wawro — January 28, 2015
- 216Introducing New Ways to Support Workshop CreatorsValve — April 23, 2015
- 217MagazineValve To Allow Other Developers To Split Profits With User-Generated Content CreatorsMike Futter — April 15, 2014
- 218A paid Skyrim Steam Workshop mod has already been pulledRobert Purchase — April 24, 2015
- 219Steam Users See Big Problems With Charging For ModsNathan Grayson — April 23, 2015
- 220Valve has removed paid mods functionality from Steam WorkshopShaun Prescott — April 27, 2015
- 221Even After The Skyrim Fiasco, Valve Is Still Interested In Paid ModsNathan Grayson — October 15, 2015
- 222Steam launches official developer-run Item StoresJeffrey Matulef — November 4, 2015
- 223Devs open item shops on Steam to sell in-game items for cashAlex Wawro — November 4, 2015
- 224Steam has added a new 'item store' featureNathan Grayson — Gawker Media — November 4, 2015
- 225Valve's 'Lab' and desktop theater mode could be the perfect introduction to virtual reality (hands-on)Sean Hollister — March 16, 2016
- 226Valve Launch SteamVR Beta Ahead of Their Dev Days EventPhil Savage — January 13, 2014
- 227Hands-on: Valve/HTC Vive opens up the virtual reality experienceKyle Orland — March 5, 2015
- 228SteamVR: The room-scale VR world that feels like an 'IMAX in your house'Sam Machkovech — June 12, 2015
- 229Steam Controller, SteamVR, Steam Machines: Valve's hardware push in photosSam Mackovech — March 4, 2015
- 230Valve will no longer support SteamVR on macOSMarc DeAngelis — May 1, 2020
- 231Valve officially releases SteamVR 2.0Jay Peters — October 25, 2023
- 232Valve won't manually curate Steam because it dominates PC gamingJeff Grubb — February 13, 2017
- 233Steam Greenlight open for business and accepting submissionsEric Caoili — August 30, 2012
- 234Steam Greenlight lets users rally behind the games they want to playTom Curtis — July 9, 2012
- 235Discoverability on Steam Greenlight? It's nonexistentMike Rose — August 31, 2012
- 236Valve's solution for Steam Greenlight's noise: A $100 feeFrank Cifaldi — September 5, 2012
- 237Steam Greenlight Is Dead, Long Live Steam DirectMike Williams — February 13, 2017
- 238Valve adds concept section to GreenlightNick Akerman — October 18, 2012
- 239Steam Greenlight now allows non-gaming software and early concept submissionsMichael McWhertor — October 17, 2012
- 240Steam Greenlight: Developers Speak OutMike Rose — September 5, 2012
- 241Newell on Steam 'bottleneck', wants to open up publishing to everyoneDave Cook — February 1, 2013
- 242Gabe Newell On Removing Valve From SteamJim Rossignol — February 1, 2013
- 243For Gabe Newell, Greenlight is just a stepping stone to a bigger endgameKris Graft — August 29, 2013
- 244Steam Greenlight to be replaced with Steam Direct next weekJeffery Matulef — June 6, 2017
- 245Valve to replace Steam Greenlight with a fee-based game submission systemAlex Wawro — February 10, 2017
- 246Steam Direct fee set at $100James Brightman — June 2, 2017
- 247Want to get your game on Steam? $100 is all you needKyle Orland — June 2, 2017
- 248Valve: Steam Direct submissions could be "somewhat higher" than GreenlightMatthew Handradan — June 14, 2017
- 249With Steam's Greenlight Replacement Raising Concerns, Indie Publisher Extends A Helping HandChris Pereira — February 14, 2017
- 250Fig Also Promises To Help Indies With Steam DirectMike Williams — February 17, 2017
- 251Steam Greenlight is dead: Valve introduces Steam DirectJeff Grubb — 2017-02-10
- 252"We don't think Steam should be pay to win": Valve explains how "games we would've never predicted" pop off so hardAustin Wood — October 16, 2023
- 253Big changes to Steam: 'Discovery Update' adds curators, recommendations, and hides unpopular new releasesTyler Wilde — September 23, 2014
- 254Steam data reveals impact of Discovery updateDan Pearson — March 27, 2015
- 255Valve cracks down on Steam store screenshots ahead of 'Discovery 2.0' updateAlex Wawro — November 1, 2016
- 256Valve aims to make Steam easier to sift through with 'Discovery 2.0' updateAlex Wawro — November 7, 2016
- 257Thanks to Steam's Discovery Updates, more games are being purchased, and played, than ever beforeSharif Saed — February 9, 2017
- 258Report: Steam's 'Curator Connect' overhaul is now live for devs and curatorsAlissa McAloon — December 8, 2017
- 259Valve meets with YouTubers in ongoing effort to fix Steam's discoverability issuesAlex Wawro — April 3, 2017
- 260Valve admits Steam has a 'fake games' problemRich McCormick — April 4, 2017
- 261Steam Labs is Valve's new home for experimental Steam featuresAlissa McAloon — July 11, 2019
- 262Steam's Interactive Recommender is now built into the store to help you find hidden gemsAndy Chalk — March 18, 2020
- 263Steam's Big Discovery Update Is Hurting Some Indie Developers' GamesNathan Grayson — September 17, 2019
- 264Steam's Discovery update is making things worse for some indie developersFraser Brown — September 16, 2019
- 265New Steam charts showcase the platform's best selling gamesKen Allsop — September 23, 2022
- 267Steam now offering refunds for games purchased onlineBen Kuchera — June 2, 2015
- 268Steam officially offering refunds for From Dust over DRM troublesStephany Nunneley — August 24, 2011
- 269How not to launch a video game, starring The War ZMike Rose — December 20, 2012
- 270Steam yanks $19.99 game from Early Access, offers full refundsOwen Good — May 6, 2014
- 271GTA: Vice City No Longer On Steam Due To RIAA Copyright ClaimWilliam Usher — November 15, 2012
- 272Valve is changing the way games with nudity, violence, and sexual content are presented on SteamShaun Prescott — September 5, 2018
- 273Valve's confusing Steam policy is about Flappy Bird, not bigotryJeff Grubb — June 7, 2018
- 274Over 170 more games have been removed from Steam in recent weeksJody Macgregor — September 30, 2018
- 275Steam tries to shut down "fake" games that abuse Trading Card systemKyle Orland — May 16, 2017
- 276In the name of the algorithm, Valve nerfs Steam Trading CardsAlex Wawro — May 16, 2017
- 277Steam will restrict 'fake games' which exist solely for achievement farmingTyler Wilde — June 15, 2018
- 278Wandersong's user reviews are so good Steam doesn't believe it's a real gameDustin Bailey — January 8, 2019
- 27910 reasons games disappear from SteamChristopher Livingstone — May 21, 2018
- 280Valve removes nearly 200 cheap, 'fake' games from SteamAllegra Frank — September 26, 2017
- 281Valve bans developer after employees leave fake user reviewsKyle Orland — February 14, 2018
- 282Steam game accused of covertly mining for cryptocurrencyAlissa McAloon — July 30, 2018
- 283Valve adds scam protection to Steam trades following wave of counterfeit itemsAustin Wood — July 31, 2018
- 284Valve removed 1000 games from Steam because publishers were 'abusing' SteamworksAndy Chalk — November 26, 2019
- 285Valve bans developer from Steam after it sues customers over bad reviewsTom Mendelsohn — September 19, 2016
- 286Gabe Newell explains why Steam banned NFTsMartin Robinson — February 25, 2022
- 288NewsSteam adds in-game reporting of "illegal content" in AI gamesJanuary 10, 2024
- 289Valve bans all Steam games that force players to watch advertisementsVikki Blake — 2025-02-10
- 290Sexually explicit game returns to Steam after adding "censor" barsKyle Orland — August 1, 2017
- 291Valve rolls back crackdown against sexual content on SteamAndy Chalk — May 21, 2018
- 292Valve Says It Will Now Allow 'Everything' On Steam, Unless It's Illegal Or 'Straight Up Trolling'Nathan Grayson — June 6, 2018
- 293Who Gets To Be On The Steam Store?6 June 2018
- 294Valve is temporarily withholding adult games from SteamEmma Kidwell — July 16, 2018
- 295Some Adult Games on Steam Are on Hold Until Valve's New Filter Tools Are ReadyMatt Kim — July 16, 2018
- 296Steam's content-driven freeze on game approvals expected to last for monthsAlissa McAloon — August 16, 2018
- 297Steam's uncensored adult game Negligee isn't available in every countryAlissa McAloon — September 18, 2018
- 298Valve banning "child exploitation" games from SteamHaydn Taylor — December 10, 2018
- 299Valve under fire as sexually explicit game glorifying rape is listed on SteamMatt Wales — March 4, 2019
- 300With Rape Day ban, Steam shows it's not as "hands off" as it claimsKyle Orland — March 7, 2019
- 301NewsSteam: Valve sperrt Zugang zu zahlreichen Sex-GamesDaniel Ziegener — December 29, 2020
- 302Senator to Valve: what's with all the Nazis on Steam?Ash Parrish — November 15, 2024
- 303Steam cracks down on some sex games to appease payment processorsKyle Orland — July 16, 2025
- 304Valve confirms credit card companies pressured it to delist certain adult games from SteamJoshua Whalen — July 18, 2025
- 305400 video games with rape, incest, child abuse pulled from SteamClaudia Poposki — July 18, 2025
- 307Steam is now blocking NSFW updates for published adult-only games, according to a raunchy RPG developerEdwin Evans-Thirlwell — September 19, 2025
- 309Steam UK users will now need a credit card to access mature content due to the Online Safety ActLiam Dawe — Gaming on Linux — August 29, 2025
- 310Valve first came up with the Steam Hardware Survey more than 20 years ago because it wanted to know what specs it should target for Half-Life 2Ted Litchfield — November 24, 2024
- 311NewsSteam uses insecure, out-of-date Chromium browserMartin Brinkmann — February 8, 2016
- 312Steam will drop Windows XP and Vista support at the end of the yearAndy Chalk — June 12, 2018
- 313NewsSteam will ditch Windows 7 and 8 support next yearShaun Prescott — March 27, 2023
- 314Steam Coming to Mac in April, Portal 2 This FallChris Faylor — March 8, 2010
- 315A Brand New SteamValve — February 23, 2010
- 316Valve Launches Public Beta For New Steam UIBrian Leahy — February 23, 2010
- 317New Steam Client Officially Released!Valve — April 26, 2010
- 318Valve All But Confirms Steam and Portal 2 Coming to Mac OS XJ. R. Nelson — March 7, 2010
- 319Valve coming to Mac: Apple ads pwned by parody teasersMarch 4, 2010
- 320Half-Life 2 Hits Mac Steam Tomorrow; Teased via Epic Homage TrailerBrian Leahy — May 25, 2010
- 321Valve Dates Steam Mac For May 12, Updates Steam PCChris Remo — April 29, 2010
- 322Steam's Cross-Platform PC/Mac Game Availability Explained: Some Must Be Bought AgainChris Faylor — May 13, 2010
- 323Apple will end support for Intel Macs next year, macOS 27 will require Apple SiliconBenjamin Mayo — 2025-06-09
- 324Steam is finally adding native support for Macs with Apple SiliconEmma Roth — June 13, 2025
- 325MagazineRunning Windows Games on Linux Gets EasierSteven J. Vaughan-Nichols — May 6, 2010
- 326Newell: 'Windows 8 is a catastrophe for everyone in the PC space'Mike Jackson — July 25, 2012
- 327Valve throws support behind Linux with Steam, portsEric Caoili — July 17, 2012
- 328Valve to test Linux Steam next weekTamoor Hussain — September 27, 2012
- 329MagazineValve Launches Closed Steam for Linux BetaStephanie Miot — November 6, 2012
- 330Steam for Linux beta opened to allRobert Purchase — December 20, 2012
- 331Steam Box phase one complete: Steam's Linux client is out nowFrank Cifaldi — February 14, 2013
- 332Steam'd PenguinsValve — July 16, 2012
- 333'Left 4 Dead 2' to be first Valve game on LinuxTracey Lein — July 16, 2012
- 334Faster Zombies!Valve Linux team — Valve — August 1, 2012
- 335Phoronix Steam Lands In Fedora / RHEL RPM Fusion RepositoryOctober 31, 2013
- 336There's Now 500 Games On Steam For LinuxMichael Larabel — June 5, 2014
- 337Linux gaming is on a life-support system called SteamJ. Conditt — February 19, 2019
- 338Valve makes Windows games playable on Linux with Steam Play updateBryant Francis — August 21, 2018
- 339This is why Valve is switching from Debian to Arch for Steam Deck's Linux OSAlan Dexter — August 9, 2021
- 340One of the Steam Deck's biggest hurdles just disappeared: EAC has come to LinuxSean Hollister — September 23, 2021
- 341BattlEye anti-cheat confirms Steam Deck supportSeptember 25, 2021
- 342Exclusive: Here's how you'll know which games will run on Valve's Steam DeckJames Archer — October 18, 2021
- 343Nvidia and Valve bring Steam-based Linux gaming PCs one step closer to Windows 10Theo Binns — June 3, 2021
- 344Proton now officially supports Nvidia DLSS, but it won't come to Valve's Steam DeckSamuel Willetts — November 25, 2021
- 345Steam Is on Chrome OS: Here's How to Start Gaming on a ChromebookJoshua Goldman
- 346Steam on Chromebook enters betaMonica Chin — November 3, 2022
- 347Google ending Steam for Chromebook support in 2026Abner Li — 7 August 2025
- 348Portal 2, Steamworks PS3-bound in 2011Tor Thorsen — June 15, 2010
- 349Portal 2 PS3, Steam cross-platform playJanuary 18, 2011
- 350PS3 Counter-Strike: GO Gets Added Control Options, Cross-Platform PlayKyle Orland — August 26, 2011
- 351Steam concurrent users growing 300% faster than start of 2012, Dota 2 players rising steadilyPhil Savage — January 29, 2013
- 352Valve's Gabe Newell – InterviewWesley Yin-Poole — August 25, 2011
- 353Counter-Strike: Global Offensive loses cross-playDavid Hinkle — March 5, 2012
- 354Valve would 'love' Xbox SteamworksAndy Robinson — August 25, 2010
- 355Steam mobile app goes live for allPatrick Garrett — January 31, 2012
- 356Valve launches Steam app for iOS and AndroidRob Crossley — January 26, 2012
- 357Valve releases official Steam app on Windows Phone, for all five of you who still use itSharif Saed — June 29, 2016
- 358Steam Chat goes live on iOS and AndroidDean Takahashi — May 17, 2018
- 359Steam Link app now available for Android, iOS version still pending Apple reviewChristopher Livingston — May 17, 2018
- 360Apple Just Removed Valve's Steam Link App From the iOS App StoreMatt Kim — May 24, 2018
- 361Apple issues new App Store rules aimed at streaming PC-based gamesStephan Nellis — June 4, 2018
- 362Valve submits an updated version of Steam Link iOS appSharif Saed — June 15, 2018
- 363Valve's Steam Link app is finally available for iOS and Apple TVSam Byford — May 15, 2019
- 365Gabe Newell: Living Room PCs Will Compete With Next-Gen ConsolesJason Scheirer — December 8, 2012
- 366Valve Announces Steam OSJason Schreier — September 23, 2013
- 367Valve Will Announce Steam Machine Partners at CES 2014Andrew Goldfarb — November 4, 2013
- 368"It's true Steam Machines aren't exactly flying off the shelves"Tom Phillips — April 4, 2018
- 369Pour One Out for the Steam Controller, now on closeout sale for just $5 plus shippingSean Hollister — November 26, 2019
- 370Farewell to the Steam Link, the best wireless HDMI gadget ever madeSean Hollister — November 19, 2018
- 371Valve's Steam Link is dead, and that sucksNovember 20, 2018
- 372Valve's new Steam Link update lets you stream anywhereMichael McWhertor — March 14, 2019
- 373Steam Deck launch delayed by two monthsJay Peters — November 10, 2021
- 374For Linux Enthusiasts Especially, The Steam Deck Is An Incredible & Fun DeviceMichael Larabel — February 25, 2022
- 375Valve's gaming handheld is called the Steam Deck and it's shipping in DecemberJay Peters — July 15, 2021
- 376Valve's console killer is real: Steam Machine packs Zen 4 into a tiny boxJez Corden — 2025-11-12
- 378Valve's Steam Machine ships June 29 for $1,049, but you probably won't be able to buy one yetRyan Whitwam — 2026-06-22
- 379Steam Cloud Play beta now available to developers, supports Geforce NowSherif Saed — May 28, 2020
- 380Steam surpasses 30 million users in ChinaAndy Chalk — October 18, 2018
- 381PUBG creator on the rise of China and the future of BattlegroundsCharlie Hall — December 22, 2017
- 382Steam Community access has been blocked in ChinaAndy Chalk — December 19, 2017
- 383Valve and Perfect World are bringing Steam to ChinaAndy Chalk — June 11, 2018
- 384Steam is heading to China as a standalone marketplaceChris Kerr — August 21, 2019
- 385Valve talks Steam China, curation and exclusivityChris Tapsell — August 21, 2019
- 386Steam has officially come to China, and Sony's PS5 is officially coming tooMitchell Clark — February 8, 2021
- 387Chinese regulators ban game distributor Steam citing 'unlawful behaviors'December 29, 2021
- 388NewsChina Appears to Have Blocked the Global Steam StoreBrian Whitwam — December 28, 2021
- 389Steam国内网络状况好转 直连可稳定访问商城2023-02-17
- 390Why I'm No Longer Buying Games On SteamSmith Matt — August 16, 2012
- 391Steam: A Monopoly In the MakingSmith M. S. — March 16, 2010
- 392GNU founder Stallman calls DRM'd Steam for Linux games "unethical"Ryan Paul — July 31, 2012
- 393Valve Is Not Psyched They Got An 'F' In Customer ServiceNathan Grayson — March 13, 2015
- 394Valve Wants To Be More Transparent About How Busy Steam Customer Support IsNathan Grayson — May 2, 2017
- 395Valve And Steam Worth BillionsOliver Chiang
- 396Steam Business UpdateValve — February 11, 2013
- 397Valve reveals Steam's monthly active user count and game sales by regionTaylor Supor — August 3, 2017
- 398Valve Says Around 2.2 Million Australians Use SteamAlex Walker — March 30, 2016
- 399Steam sets new concurrent user record at 18.5MAlissa McAloon — January 9, 2018
- 400Steam – 2018 Year in ReviewTomB
- 401Steam has now broken its active player recordAndy Robinson — March 30, 2020
- 402Steam has just beaten its concurrent players record once again with a whopping 39.2 million at one timeJames Bentley — December 11, 2024
- 403Steam achieves a staggering new record of over 40 million active usersWill Nelson — March 2, 2025
- 404Steam Hits New Peak Of 41 Million Concurrent Players, Doubling Its User Base In 5 YearsShahmeer Sarfaraz — 2025-10-13
- 406Garry's Mod has sold 1.4 million copies, Garry releases sales history to prove itTom Senior — March 17, 2012
- 407Twitter / garrynewman: @arstechnica @KyleOrl Not bad, ...Garry Newman
- 4087,672 games hit Steam in 2017 alone, says Steam SpyAlissa McAloone — January 10, 2018
- 409There are now over 27,000 games on SteamAlex Calvin — January 14, 2019
- 410Over 8,000 games were released on Steam in 2019, according to SteamSpyAlex Calvin — January 2, 2020
- 411Steam now has 30,000 gamesJonathan Bolding — January 14, 2019
- 412Steam just reached 50,000 total games listedDustin Bailey — February 12, 2021
- 413Steam Direct sees 180 game releases per week, over twice as many as Greenlight didAlissa McAloon — June 28, 2018
- 414Valve: no Steam data for digital sales chartsDan Pearson — April 21, 2011
- 415Digital charts won't pick up SteamBen Parfitt — April 21, 2011
- 416Why it's time to grow up and start ignoring the monthly NPD reportsBen Kuchera — July 2, 2012
- 417Garry's Mod Breaks 1 Million Sold, First Peek At Sales ChartOhmWrecker — IGN
- 418Steam Spy scrapes Steam user accounts to estimate sales dataCharlie Hall — April 3, 2015
- 419Why Steam Spy has to close, from the creator himselfChriss Bratt — April 11, 2018
- 420Valve shuts down another way to estimate Steam sales, and indie devs aren't happyDustin Bailey — July 4, 2018
- 421Valve plans to replace Steam Spy with 'something better'Dustin Bailey — June 28, 2018
- 422You can estimate how many copies a game has sold on Steam using reviewsIan Bourdeau — August 7, 2020
- 423Is indie gaming the future?Richard Cobbett — September 19, 2010
- 424Valve Has A Serious Curation Problem, And It Could Ruin Steam For EveryoneBabak Abrishamchian — April 24, 2018
- 425Steam Has Failed at Curation and ModerationDante Douglas — February 5, 2018
- 426Steam games store to 'allow everything'Dave Lee — June 7, 2018
- 427The games industry reacts to Valve's divisive Steam Store curation policyJoe Donnelly — June 7, 2018
- 428Op-ed: Valve takes a side by not 'taking sides' in curation controversyKyle Orland — June 7, 2018
- 429Valve's new policy on Steam games splits opinions among devsEmma Kidwell — June 7, 2018
- 430National Center on Sexual Exploitation Denounces New Steam PolicyStefanie Fogel — June 8, 2018
- 431Does Steam have an unfair monopoly over PC gaming?Adam Hartley
- 432Steam games market worth $3.5 billion in 2015Angus Morrison — January 5, 2016
- 433Stardock Reveals Impulse, Steam Market Share EstimatesKris Graft — November 19, 2009
- 434Shops slam Steam 'monopoly'Wesley Yin-Poole — November 11, 2010
- 435Breaking the Steam monopolyGreg Lockley — November 8, 2013
- 436Is Steam too powerful? Indie devs consider Valve's dominant positionBen Barrett — Network N — April 11, 2016
- 437The Master of Online MayhemOliver Chiang
- 438Report: Steam's 30% Cut Is Actually the Industry StandardTom Marks — October 7, 2019
- 439Just 6% of devs say Steam earns its 30% cut – SurveyBrendan Sinclair — January 24, 2019
- 440Steam could be profitable with an 8% cut rather than 30%, says Tim SweeneyRichard-Scott Jones — August 23, 2017
- 441Epic Games is launching its own store, and taking a smaller cut than SteamAllegra Frank — December 4, 2018
- 442In the race to beat Steam, the Discord Store just made a huge moveAustin Goslin — December 14, 2018
- 443Online Retailers Refusing To Sell Modern Warfare 2Luke Plunkett — November 5, 2009
- 444Direct2Drive Tussles With Valve By Declining To Sell Steamworks-PowereLeigh Alex — November 6, 2009
- 445Valve: Rivals miss out by boycotting Steamworks gamesMatt Martin — November 26, 2009
- 446NewsRetail threatens Steam banCHRISTOPHER DRING — December 11, 2010
- 448Australia deflates Valve with Steam sueballSeptember 1, 2014
- 449Court rules Valve broke Australian consumer lawOwen Good — March 29, 2016
- 450Australian Court Fines Valve $2.1 Million Over Refund PolicyAlex Walker — December 23, 2016
- 451Ordered To Pay $3 Million Fine, Valve Files Another Appeal In AustraliaEddie Makuch — January 22, 2018
- 452Valve Loses Appeal For $3 Million Fine In AustraliaEddie Makuch — April 19, 2018
- 453Steam and Uplay are both getting fined in France for bad refund policiesDustin Bailey — September 18, 2018
- 454French consumer group sues Valve over Steam policiesChristian Nutt — December 17, 2015
- 455Valve will appeal French courts ruling that Steam cannot ban resale of 'dematerialised' games (updated)Dominiac Tarason — September 19, 2019
- 456French court rules that Steam's ban on reselling used games is contrary to European lawColin Campbell — September 19, 2019
- 457European video games trade body says France's Steam ruling goes against EU lawAlex Calvin — September 23, 2019
- 458BT Files Patent Infringement Lawsuit Against ValvePhilippa Warr — August 31, 2016
- 459Valve under investigation by European Commission for Steam geo-blockingMatthew Handrahan — February 2, 2017
- 460SNJV takes issue with Steam investigationBrendan Sinclair — February 3, 2017
- 461European Commission fines Valve and five publishers €7.8m for geo-blocking Steam gamesWesley Yin-Poole — January 20, 2021
- 462Valve, 5 publishers face EU fines over 'geo-blocking'Phoebe Magdiril
- 463Popular Gaming Platform Accused of Abusing Market Power Through ContractsEriq Gardner — January 29, 2021
- 464Is Steam really conspiring to price fix?Simon Carless — February 1, 2021
- 465Overgrowth developer Wolfire Games files antitrust lawsuit against ValveAndy Chalk — April 29, 2021
- 466Valve responds to antitrust lawsuit, defends Steam's 30% cutAndy Chalk — July 29, 2021
- 467Judge dismisses antitrust lawsuit filed against ValveAndy Chalk — November 19, 2021
- 468Valve Loses Bid to End Antitrust Case Over Steam Gaming PlatformMike Leonard — May 9, 2022
- 469Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuitSophie McEvoy — November 24, 2023
- 470NewsThe antitrust lawsuit against Steam is now a class action, and that could have big repercussions for ValveAndy Chalk — Future plc — 28 November 2024
- 471NewsLegal action over 'unfair' Steam game store prices given go aheadLaura Cress — January 27, 2026
- 472Dutch non-profit set to take Valve to court for keeping game prices highJoshua Walens — June 12, 2026
- 473Valve removes arbitration from its Steam agreements — here's what that means for youNicole Carpenter — September 27, 2024