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IOS games

  • Final Fantasy Legend IISquare began work on Final Fantasy Legend II in 1989, shortly after the success of its predecessor. Series creator Akitoshi Kawazu returned as director to…
  • Dissidia Final Fantasy Opera OmniaSquare Enix and Team Ninja joined forces to create Dissidia Final Fantasy Opera Omnia. The project targeted mobile platforms for iOS and Android devices.
  • Final Fantasy XV: Pocket EditionSquare Enix rebuilt Final Fantasy XV using the Unity engine to fit mobile devices. The original game relied on the in-house Luminous Engine for its complex…
  • Final Fantasy IV (2007 video game)Square Enix released a 2007 role-playing video game for the Nintendo DS. Matrix Software developed this remake of Final Fantasy IV, originally known as Final…
  • Final Fantasy XIIISquare Enix began work on Final Fantasy XIII in February 2004, shortly after releasing Final Fantasy X-2 International + Last Mission.
  • Final Fantasy IV: The After YearsThe second moon rises over the Blue Planet, casting a pale glow on the rebuilt Kingdom of Baron. Cecil and Rosa stand watch as their son Ceodore prepares for…
  • Final Fantasy Legend IIIProduction began in 1990 within Square's newly formed Osaka studio. Series creator Akitoshi Kawazu did not participate because he was busy developing…
  • Final Fantasy VSquare released Final Fantasy V in 1992 for the Super Famicom. Hironobu Sakaguchi directed the project and called it his favorite entry before releasing…
  • Final Fantasy IIISquare released Final Fantasy III in 1990 as one of the largest games ever built for the Famicom. The cartridge held 512 KB of data, which was the…
  • Final Fantasy VIIIn 1994, Square began planning a new entry for its flagship role-playing series. The team initially targeted the Super Nintendo Entertainment System as their…
  • Final Fantasy IXIn July 1998, Square began planning a new entry for its flagship role-playing series. Hironobu Sakaguchi envisioned this project as a retrospective return to…
  • Final Fantasy XIII-2Production began in March 2010 and concluded roughly one and a half years later. Square Enix's 1st Production Department led the project, with Motomu…
  • Doom (1993 video game)In November 1992, five people gathered in a dark office building they called Suite 666 to begin work on a new game. John Carmack started technical research…
  • Final Fantasy III (2006 video game)Square Enix announced the remake of Final Fantasy III in October 2004. The project was not a simple graphical update like previous remakes.
  • Lightning Returns: Final Fantasy XIIISquare Enix began developing Lightning Returns: Final Fantasy XIII in May 2012, shortly after releasing the final downloadable content for its predecessor.
  • Final Fantasy IISquare began production of Final Fantasy II in 1987, shortly after the original game's success. The team consisted of approximately ten people, including…
  • Street Fighter X TekkenAt the 2010 Electronic Entertainment Expo in Las Vegas, Nevada, Street Fighter IV producer Yoshinori Ono stood on stage teasing a new project.
  • Star Wars: The Force UnleashedGame planning began in the summer of 2004 when a small group of about six developers started with a clean slate. They spent more than a year brainstorming…
  • Pac-ManIn early 1979, Toru Iwatani began work on a project that would change the video game industry forever. He was just twenty-four years old when he joined…
  • Street Fighter IICapcom began work on Street Fighter II in 1989, following the commercial success of Final Fight. Yoshiki Okamoto led a team of approximately 35 to 40 people…
  • Final Fantasy (video game)Hironobu Sakaguchi stood at the edge of his career in 1987. Square, the company he worked for, faced potential bankruptcy.
  • Final Fantasy IVSquare released Final Fantasy IV in 1991 for the Super Famicom. The development team consisted of only fourteen people who finished the project in roughly…
  • Final Fantasy VIFinal Fantasy VI entered development after the release of its predecessor V in December 1992. The project took just one year to complete, a remarkably short…
  • Final Fantasy VIIIIn 1997, Square began developing a battle system that would discard the traditional magic points of previous titles. Hiroyuki Ito designed a mechanic where…
  • Fighting EX LayerArika released a trailer for an untitled 3D fighting game prototype on the 1st of April 2017. Staff members had been working with Unreal Engine 4 to create…
  • Final Fight (video game)In 1987, Capcom released Street Fighter, a fighting game that would become a cultural phenomenon. Two years later, the company began work on what was…
  • Space InvadersTomohiro Nishikado spent a year designing Space Invaders in 1978. He worked alone to create custom hardware for the arcade cabinet.
  • Granblue FantasyIn the town of Zinkenstill, a Captain and their winged companion Vyrn relax before spotting an Erste Empire airship in the sky.
  • The Final Fantasy LegendSquare president Masafumi Miyamoto issued a directive in 1989 to create a new title for the Game Boy handheld system. He had observed the massive success of…