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Stardew Valley

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Stardew Valley

8 sections
  • Stardew Valley had sold more than 50 million copies by February 2026, and one person made it. That person is Eric Barone, who works under the name ConcernedApe. After college he could not find a job in the games industry and ended up working as an usher at the Paramount Theatre in Seattle. Out of that frustration came a 2016 farm life simulation about inheriting a run-down plot of land. Why did a project meant to sharpen one developer's skills turn into one of the best-selling video games ever made? What did Barone think the games that inspired him had gotten wrong? And what happens to a game when its audience starts rewriting it? The answers begin on a neglected farm just outside a small town.

  • Pelican Town is where Stardew Valley begins, and the player arrives having just walked away from a corporate job. The town lies in the valley that gives the game its name. A farm just outside it once belonged to the player's late grandfather, and it has fallen into disrepair. Restoring the farm is only half the task, because the player is also expected to help bring the town back to life.

    The first chores are rough ones. Trees must be cut down, rocks broken, and weeds cleared with a scythe, all to make room for tilling soil. Seasonal seeds go into the ground and need watering every day. Most crops must be harvested before the season ends. Barns and coops let the player raise animals for eggs and milk. Before starting, the player picks one of several farm types, each with its own theme, advantages, and drawbacks that speed up different skills.

    Four seasons of 28 days each structure the year, and a set of tasks called bundles gives the player goals along the way. Each bundle asks for a set amount of particular goods, which are delivered to the Community Center. Finishing bundles opens new areas and activities, including a new island.

    Five skills can be developed: farming, foraging, fishing, mining, and combat. A cave system near the farm holds ores that a furnace can smelt. Monsters live there too, so the player swaps between a pickaxe and a sword while descending. Deeper levels hide more valuable treasure. Every morning starts with a full energy bar. Work drains it, and eating food refills it.

    Twelve bachelors and bachelorettes live in town, and the player may marry any one of them regardless of gender. A spouse helps with daily chores such as cooking, feeding animals, and watering crops. The couple can later choose to have a child. Gifts and conversation with townspeople build friendships slowly over time. A later update added online multiplayer, a feature Barone was still refining long after he had first hoped to test it.

  • In 2011, Barone graduated from the University of Washington Tacoma with a computer science degree. He wanted to improve his skills, and he wanted a project that also let him use his artistic side. A game fit both goals. He grew up in the Pacific Northwest, and he worked many details of the region into the gameplay and the art.

    The idea began as a modern, fan-made answer to the Harvest Moon series. Barone felt those games had grown "progressively worse" after Harvest Moon: Back to Nature. He could not find a satisfying replacement, so he set out to build one. In his view, no entry in the series had ever gotten everything right at once. He first called his project Sprout Valley.

    Over five years, Barone did nearly everything himself. He drew the pixel art in Paint.NET and produced the music and sound effects in Reason Studios, a digital audio workstation. The code was written in C# on Microsoft's XNA framework. In 2021 he moved it to MonoGame, saying this keeps the game "futureproof" and lets mods use more than 4 GB of RAM. He also skipped Steam's Early Access program, judging it a poor fit.

    Most Harvest Moon games could end after two in-game years, but Barone made his open-ended so nobody would feel rushed. He wanted players to explore at leisure and feel excited rather than stressed. He also wanted the game to carry "real-world messages" while staying entertaining.

    Players did not always cooperate with that vision. Some turned to spreadsheets and guides right away to maximize their farm's income. Barone saw this as inevitable, though not quite the spirit he intended. So he made cooking deliberately unprofitable. Meals instead pay back as bonuses that help with exploring, farming, mining, and fishing. He also left out the butchering of animals, which nudges players to name their animals and look after them.

    Before shipping anything, he would need an audience, and he went looking for one on Steam.

  • Xbox Live Indie Games was Barone's first idea for releasing the game, but the project soon outgrew that plan. In September 2012 he announced it on Steam Greenlight to see whether anyone cared. Support from the community was strong, so he began working on it full time. He shared progress and collected feedback on Reddit and Twitter.

    Finn Brice, director of the British studio Chucklefish, contacted Barone shortly after the 2013 Greenlight period. Chucklefish offered to help publish the game, and it took on tasks outside development, including website hosting and setting up a wiki. In April 2015 Barone said he would release the game only when it was feature complete, and he declined pre-sales. Stardew Valley reached Windows through Steam and GOG.com on the 26th of February 2016.

    In May 2016, Barone announced that Chucklefish would handle localizations, Linux, macOS, and console ports, plus the technical groundwork for online cooperative play. That freed him to concentrate on the first major update. The Linux and macOS versions arrived on the 29th of July 2016. At E3 in June 2016, PlayStation 4 and Xbox One ports were announced, and Barone also promised a Wii U version. That one was later canceled in favor of a Nintendo Switch version.

    The PlayStation 4 and Xbox One releases came out on the 14th of December 2016. The publisher 505 Games distributed the retail copies. A collector's edition included a physical map of the game's world, a soundtrack download code, and a guidebook. Sickhead Games ported the Switch version, which came out on the 5th of October 2017. A PlayStation Vita port followed on the 22nd of May 2018.

    With help from The Secret Police, the iOS version launched on the 24th of October 2018 and the Android version on the 14th of March 2019. Both let players on Linux, macOS, or Windows move their saved progress to a phone. In December 2019 the game joined the Tesla Arcade, a Linux-based game service built into most Tesla cars. In 2020, Barone worked with Fangamer on physical releases of the standard and collector's editions, along with Switch and PC versions. The Nintendo Switch 2 edition came out on the 25th of December 2025.

    Barone had planned public beta testing of multiplayer for late 2017. By early 2018 he was still improving the network code. The Windows beta arrived in April 2018, and it launched for all PC platforms on the 1st of August 2018. The Switch received multiplayer that December. In the same month, Barone said he wanted to assemble a team of developers to keep the game going.

    By 2019, every version except the mobile ones was self-published by Barone. He regained the official wiki in February 2021, the iOS release in December 2021, and the Android release in March 2022. That ended Chucklefish's involvement. In March 2024 he published a major update that significantly expanded the game, and mobile and console players received it in November of that year.

    Away from the publishing deals, some of the game's most active builders were its own players.

  • More than 30,000 mods have been created for Stardew Valley. Some change the look of the whole game, and others introduce new animal designs. Most work only on the PC version. Later updates added features aimed at mod developers.

    Stardew Valley Expanded is among the most popular mods, adding multiple new characters and locations. It has been downloaded more than 4 million times. Its creator, Devin Hedegaard, later joined the game's development team.

    In March 2025, a fan-made mod called Baldur's Village brought the world of Baldur's Gate 3 into the valley. Swen Vincke, founder of Larian Studios, praised it. In the same month, lawyers for Wizards of the Coast had the mod removed under the Digital Millennium Copyright Act. Vincke publicly backed fan-made mods, raised concerns about how they are handled, and urged that a solution be found.

    On the 1st of April 2025, Wizards of the Coast issued a statement saying the takedown had happened in error. The company apologized for the situation.

  • Yasuhiro Wada, who created Harvest Moon, said he was "very happy" with Barone's game. In his view it had kept Harvest Moon from being forgotten. He added that it captured the sense of freedom he had pictured for his own series, with more attention paid to animation and graphics. The review aggregator Metacritic reported "generally favorable" reviews. On OpenCritic, 99% of critics recommended the game.

    Jonathan Leack of GameRevolution wrote that progression, activities, and rewards fit together so well that each in-game day feels distinct. Javy Gwaltney of Game Informer called the farming loop relaxing and rewarding. Kallie Plagge of IGN liked how the RPG and farming elements engage without causing stress. Carli Velocci of Polygon said even simple daily tasks give a strong sense of achievement. Daniella Lucas of PC Gamer enjoyed the crafting and farm customization.

    Not every reviewer was won over at once. Jan Wöbbeking of 4Players found the early hours tedious because of repetitive farming actions, though he noted that the routine eases as systems expand. Gwaltney disliked the lack of fast travel and a weak map, which made getting around slow. Several critics faulted the tutorial. Leack called it underdeveloped, Velocci called it minimal, and Elena Schulz of GameStar missed any guidance on controls. Velocci also found the controls imprecise, while Wöbbeking praised them as simple and relaxing. Lucas recorded launch problems: cursor glitches, missed festival triggers, and confusing menus.

    The villagers drew warmer notices. Leack and Gwaltney praised their distinct personalities, and Lucas admired their depth and eccentricities. Velocci said small interactions slowly reveal each resident's character and struggles. Plagge noted that the relationship mechanics are simple compared with the detailed, interconnected lives of the townspeople. Schulz found the haunted community center an interesting touch but saw no deep overarching story. Steven Wright of Paste read the game as anti-capitalist, pointing to its unflattering portrayal of the fictional Joja Corporation.

    Many outlets praised the game's LGBT representation, notably the option to marry regardless of gender. Aimee Hart of Gayming Magazine criticized the lack of racial diversity.

    Schulz called the colorful pixel art charming, and Wöbbeking described the lighting effects as magical. On music, Plagge singled out the mine's score for lowering stress during combat. Wöbbeking said relaxed chiptune melodies suit the weather and the seasons. Combat divided opinion. Plagge called it straightforward and repetitive but enjoyable, and Schulz noted its simplicity but liked the rewarding loop of defeating enemies and finding better equipment.

    Eight years after its original review, Polygon observed that the game still resonates and keeps growing without losing its charm. IGN raised its original score in a 2018 reassessment. Miranda Sanchez pointed to new items, objectives, and events, easier access for newcomers, fresh challenges for veterans, and the multiplayer mode. After the 1.6 update, IGN gave the game a perfect score, and Shailyn Cotten wrote that eight years of updates had made it a modern classic.

    Players had delivered their own verdict much sooner, at the cash register.

  • Roughly 425,000 copies sold across Steam and GOG.com in the first two weeks, and the total passed a million within two months. Valve reported that Stardew Valley ranked among the top 24 revenue-generating games on Steam during 2016. Journalists noted how strongly the gaming community rallied behind Barone. Some players obtained the game illegally, yet many of them said they were impressed and planned to buy it. Others offered to pay for players who could not afford it.

    By the end of 2017, sales had passed 3.5 million copies across all platforms. Despite arriving only in October, the game became the most downloaded title on Nintendo Switch for 2017. After the mobile launch in October 2018, Sensor Tower estimated more than US$1 million in revenue from the Apple App Store in the first three weeks. Of the total sold by February 2026-26 million copies were on PC and 7.9 million on Nintendo Switch.

    At the 2016 Golden Joystick Awards, the game received three nominations and won the Breakthrough Award. The 13th British Academy Games Awards nominated it for Best Game. It also drew nominations for Best Debut at the Game Developers Choice Awards and Best Independent Game at The Game Awards. At the SXSW Gaming Awards it was nominated for Most Promising New Intellectual Property, and the Independent Games Festival nominated it for the Seumas McNally Grand Prize. The Steam Awards gave it five nominations between 2016 and 2024, and it won once.

    Several publications placed the game on their year-end lists for 2016. The Guardian ranked it 5th, Paste and Polygon each ranked it 8th, Slant Magazine placed it 25th, and The Verge also included it. Game Informer named it Best Simulation Game of 2016. In 2024, PC Gamer gave it the Best Ongoing Game award, and Gamesindustry.biz featured it among their Games of the Year.

  • Gamasutra named Barone one of its top ten developers for 2016. It said he had "single-handedly" made something that "breathed new life into a genre" otherwise dominated by the Story of Seasons series. In 2017, Matt Perez reported that Forbes had put Barone on its "30 Under 30" list in video games, citing his commitment to the project. Ali Shutler of NME wrote that the game has been ranked first among video games for reducing stress.

    Noelle Warner of Destructoid called Stardew Valley a "full-on cultural phenomenon" and one of the most successful indie games. Tomas Franzese of Digital Trends noted that the original Harvest Moon established the farming sim genre, while Stardew Valley set the modern standard. He added that it inspired many indie titles and led more major companies to explore the genre. Wes Fenlon and Kara Phillips of PC Gamer called it the backbone of modern farming simulators and described a wave of "Stardew-esque" games.

    The music has traveled on its own. Stardew Valley: Original Soundtrack was issued on the 19th of September 2016, and a piano sheet music book and album followed on the 5th of October 2018. The orchestral album Symphonic Tale: The Place I Truly Belong, directed by Kentaro Sato and performed by the Budapest Symphony Orchestra, came out on the 15th of August 2020. On the 19th of May 2021, Barone and Norihiko Hibino released Prescription for Sleep, with piano and saxophone arrangements of ten tracks plus a new piece, "Beauty in the Seasons".

    Barone announced a first concert tour, Stardew Valley: Festival of Seasons, on the 10th of October 2023. A second tour, Symphony of Seasons, was revealed on the 20th of November 2024. The instrumental album Stardew Valley (Festival of Seasons), with 16 songs from the game, was released on the 29th of August 2025.

    The Stardew Valley Guidebook, written by Barone and Ryan Novak and illustrated by Kari Fry, appeared in 2016 and has been revised several times to match game updates. A cooperative board game arrived in February 2021. The Official Stardew Valley Cookbook, adapting more than 50 in-game recipes, was released on the 14th of May 2024. In September 2017, Jason Schreier described the game's development in his book Blood, Sweat, and Pixels. At BrickCon 2024, a two-year Lego build of Pelican Town won the "People's Choice" award. On the 25th of October 2024, singer-songwriter Soccer Mommy released a song called Abigail, referencing the in-game character.

    Crossovers followed too. In September 2022, a Terraria collaboration added that game's signature Meowmere sword. In October 2024, the Friends of Jimbo 2 update for Balatro featured some Stardew Valley characters. Infinity Nikki launched a collaboration on the 2nd of September 2025. Among Us began its own on the 18th of November 2025, with themed cosmetics that ran until the 18th of February 2026.

Updated

Common questions

Who created Stardew Valley?

Stardew Valley was created by American indie developer Eric Barone, who works under the name ConcernedApe. He worked alone for five years and made all of the pixel art, music, and sound effects himself.

When was Stardew Valley released?

Stardew Valley was released for Windows on the 26th of February 2016 through Steam and GOG.com. Linux and macOS versions followed on the 29th of July 2016.

What is Stardew Valley about?

Stardew Valley is an open-ended farm life simulation in which the player inherits their late grandfather's run-down farm near Pelican Town. Players clear land, grow seasonal crops, raise animals, build relationships with villagers, and may marry and have a child.

How many copies has Stardew Valley sold?

Stardew Valley had sold more than 50 million copies by February 2026. Of those, 26 million were on PC and 7.9 million were on Nintendo Switch.

Which game inspired Stardew Valley?

The Harvest Moon series, now named Story of Seasons, inspired Stardew Valley. Eric Barone felt the series had grown "progressively worse" after Harvest Moon: Back to Nature and set out to fix the problems he saw.

Does Stardew Valley have multiplayer?

Stardew Valley has online multiplayer, added in a later update. The Windows beta arrived in April 2018, the full PC launch followed on the 1st of August 2018, and the Nintendo Switch version received it in December 2018.

How many mods does Stardew Valley have?

More than 30,000 mods have been created for Stardew Valley. Stardew Valley Expanded, which adds new characters and locations, has been downloaded more than 4 million times.

All sources

152 references cited across the entry

  1. 1Review: Stardew ValleyPatrick Hancock — March 7, 2016
  2. 3Stardew Valley Review 2018Miranda Sanchez — August 7, 2018
  3. 4Why You Should Play... Stardew ValleyTom Farthing — April 6, 2022
  4. 5Stardew Valley Is Changing the Way You Start Your FarmTom Phillips — September 29, 2016
  5. 6Stardew Valley ReviewSimon Parkin — October 10, 2017
  6. 7Stardew Valley ReviewMatt Masem — October 1, 2018
  7. 9What's It Like To Start Anew In Stardew Valley?Holly Nielsen — July 20, 2016
  8. 14Stardew Valleys Creator Has Won The Hearts Of PC GamersPatricia Hernandez — March 3, 2016
  9. 15Interview: What's Next for Stardew ValleyTom Marks — March 10, 2016
  10. 20NewsHere's What Stardew Valley Looked like Five Years AgoTom Phillips — February 27, 2017
  11. 22How Stardew Valley Won SteamMarie Dealessandri — April 8, 2016
  12. 26The Past, Present, And Future Of Stardew ValleyNathan Grayson — March 21, 2016
  13. 27Stardew Valley Recruits Help For Co-OpAlice O'Conner — May 3, 2016
  14. 30Stardew Valley Launches Multiplayer BetaJoe Donnelley — April 30, 2018
  15. 31Stardew Valley Multiplayer Out Now on PCJoe Donnelly — August 1, 2018
  16. 33Eric Barone Forming Team for Stardew ValleyRebekah Valentine — December 14, 2018
  17. 35Stardew Valley Dev Announces Decision to Self-PublishEmma Kidwell — November 30, 2018
  18. 48Stardew Valley Crops up on Xbox One in Two WeeksJeffrey Matulef — November 29, 2016
  19. 51Stardew Valley Vita Port Under InvestigationJenni Lada — January 19, 2017
  20. 53Stardew Valley Collector's Edition Announced for RetailMichael Passalacqua — February 3, 2017
  21. 60The Best Stardew Valley ModsTom Marks — March 4, 2016
  22. 65New Stardew Valley Update Adds Support for ModdersHope Bellingham — December 2, 2021
  23. 76Stardew Valley ReviewJonathan Leack — March 1, 2016
  24. 77Stardew Valley ReviewJavy Gwaltney — February 26, 2016
  25. 78Stardew Valley ReviewDaniella Lucas — February 26, 2016
  26. 79Stardew Valley ReviewKallie Plagge — May 2, 2017
  27. 80Stardew Valley ReviewCarli Velocci — March 29, 2016
  28. 83Is Stardew Valley Trying to Turn Us into Communists?Steven T. Wright — April 15, 2016
  29. 89MagazineThe Top 300 Games of All TimeAndy McNamara — Sunrise Publications — April 2018
  30. 90MagazineThe 200 Greatest Games of All TimeJonathan Gordon — Future PLC — May 2018
  31. 91The 50 Best Games of All TimeJosh West — November 23, 2021
  32. 92The 100 Best Video Games of All Time, RankedAubrey — September 10, 2022
  33. 93The 50 Best Video Games of All TimeGiovanni Colantonio — May 5, 2023
  34. 95Stardew Valley Review 2018Miranda Sanchez — August 7, 2018
  35. 96Stardew Valley Review 2024Shailyn Cotten — July 12, 2024
  36. 97Interview: What's Next for Stardew ValleyTom Marks — March 10, 2016
  37. 103Stardew Valley grosses $1 million in iOS debutRebekah Valentine — November 15, 2018
  38. 104Stardew Valley Turns 10: The Big ConcernedApe InterviewRebekah Valentine — February 3, 2026
  39. 106Golden Joystick Awards 2016 Voting Now Open to the PublicSam Loveridge — September 15, 2016
  40. 107BAFTA Games Awards 2017: Inside and Uncharted 4 Lead the WayJordan Erica Webber — March 9, 2017
  41. 109The Game Awards: Here's the Full Winners ListChelsea Stark — December 1, 2016
  42. 110All The 2017 SXSW Game Award NomineesEddie Makuch — January 25, 2017
  43. 1122016 Steam Awards Finalists Go All the Way Back to 2006Samit Sarkar — December 20, 2016
  44. 113The 2017 Steam Awards Winners Are RevealedAndy Chalk — January 3, 2018
  45. 114The Steam Awards 2018 Winners AnnouncedCharles Jr Singletary — February 8, 2019
  46. 115The Steam Awards 2024 Winners RevealedSteve Watts — January 2, 2025
  47. 116The 10 Best Video Games of 2016Keith Stuart — December 8, 2016
  48. 117The 25 Best Videogames of 2016Garrett Martin — December 8, 2016
  49. 118Polygons 2016 Games of the Year #8: Stardew ValleySimone de Rochefort — January 3, 2017
  50. 120The 11 Best Video Games of 2016Andrew Webster — December 14, 2016
  51. 121Game Informer Best of 2016 AwardsJeff Marchiafava — January 4, 2017
  52. 122Best Ongoing Game 2024: Stardew ValleyKara Phillips — December 18, 2024
  53. 123Stardew Valley Games of the Year 2024Marie Dealessandri — December 16, 2024
  54. 125How Stardew Valley Ushered in the Farming Sim RenaissanceNoelle Warner — September 20, 2022
  55. 128These Are the Best Video Games for Reducing StressAli Shutler — November 29, 2024
  56. 136Stardew Valley Announces Second World Concert TourAli Shutler — November 21, 2024
  57. 139Stardew Valley Is Now a Cooperative Board GameIan Carlos Campbell — February 23, 2021
  58. 152Get ready to bring the cozy charm of #StardewValley to life with this official book of 25 whimsical crochet patterns!

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