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— CH. 1 · FOUNDING AND EARLY YEARS —

Wizards of the Coast

~6 min read · Ch. 1 of 6
6 sections
  • Peter Adkison opened Wizards of the Coast in 1990 outside Seattle, Washington. The company name came from a guild of wizards in an RPG he was playing at the time. Their first product line included Talislanta and their own creation called The Primal Order in 1992. A legal battle with Palladium Books over system references ended in 1993 when they settled out of court. Richard Garfield approached Adkison in 1991 with RoboRally but the game cost too much to produce. Adkison asked if Garfield could invent something portable instead. Garfield agreed and created Magic: The Gathering through a new corporation named Garfield Games. This structure protected the project during the ongoing lawsuit against Palladium Books. WotC debuted Magic: The Gathering in July 1993 at Origins Game Fair in Dallas. The following month the game sold out its entire supply of 2.5 million cards at Gen Con. Revenue growth transformed the operation from a few basement workers into 250 employees within two years. Magic won multiple awards including Mensa Top Five Mind Games and Origins Awards for Best Fantasy Board Game in 1993.

  • The success of Magic: The Gathering generated revenue that grew the company rapidly between 1993 and 1994. In 1994, Wizards began licensing the brand through The Beanstalk Group consultancy firm. They published RoboRally later that year which won Origins Awards for both Best Fantasy Board Game and Best Graphic Presentation. The company expanded its RPG line by acquiring SLA Industries from Nightfall Games and Ars Magica from White Wolf. Richard Garfield returned with The Great Dalmuti card game in 1995 winning another Mensa award. Everway launched in August 1995 before the RPG product line closed four months later. Annual sales passed US$65 million by 1995 establishing WotC as a major player. The game continued to evolve with new editions like Magic 2010 announced in 2009 featuring the first major rules change since 1994. By 2015 an estimated 20 million people played Magic: The Gathering globally. Tournaments ran weekly under Friday Night Magic programs while professional leagues emerged. The game became part of Hasbro's franchise brands accounting for over $500 million in net revenue during 2019.

  • Wizards of the Coast announced the purchase of TSR makers of Dungeons & Dragons on the 10th of April 1997. The deal valued at $25 million included Five Rings Publishing Group alongside TSR itself. Employees received relocation offers moving them from Wisconsin to the west coast region. WotC kept using the TSR brand name until 2000 and let the trademark expire in 2004. Between 1997 and 1999 they spun off several campaign settings including Planescape Dark Sun and Spelljammer. Business focus shifted toward more profitable lines like Greyhawk and Forgotten Realms. Third edition Dungeons & Dragons released in 2000 introduced the d20 System allowing other companies to use those mechanics via Open Game License. New editions won multiple Origins Awards starting with Best Roleplaying Game in 2000. A design contest selected Eberron created by Keith Baker releasing its first book in June 2004 winning another Origins Award. Version 3.5 arrived in 2003 while the 30th anniversary celebration happened at Gen Con Indy 2004. Sales figures showed declining numbers reported by Ethan Gilsdorf writing for The New York Times in 2012 despite public playtests developing D&D Next.

  • Toy manufacturer Hasbro bought Wizards of the Coast for about US$325 million in September 1999. Avalon Hill became a division of WotC after being purchased mid-1998. Vince Caluori took over as President of WotC in November 1999 announcing Gen Con would leave Milwaukee after 2002. Peter Adkison resigned from his position on the 1st of January 2001. The company consolidated into Hasbro's game division becoming semi-independent until August 2001. Trade magazine ICv2 noted this represented loss of autonomy though operations continued from Seattle offices. Between 2001 and 2002 Hasbro sold both Origins Game Fair to GAMA and Gen Con back to Peter Adkison. Chuck Huebner became president and CEO in June 2002 employing 850 people by 2003. Loren Greenwood succeeded Hueber as subsidiary president in April 2004 while Avalon Hill became a WotC subsidiary that same year. Greg Leeds replaced Greenwood as president and CEO in March 2008 releasing fourth edition Dungeons & Dragons on the 6th of June 2008. Chris Cocks took over leadership replacing Greg Leeds in 2016 before becoming Hasbro CEO himself in 2022.

  • Speculation about discontinuing the Open Game License emerged between November and December 2022 based on unconfirmed leaks. Linda Codega reported leaked details of OGL 1.1 draft document on the 5th of January 2023 showing every licensed publisher would be affected. The main takeaway indicated WotC was keeping power close at hand according to her analysis. Numerous news outlets reported negative reactions from fans and professional content creators immediately following the leak. Competitors moved away quickly while Kobold Press and MCDM Productions announced new open tabletop RPG systems. Paizo developed an Open RPG Creative License system-agnostic alternative joining other publishers in development efforts. TheStreet noted WotC united its player base against them leading to boycotts of D&D Beyond and mass subscription cancellations. Internal messaging dismissed concerns as fan overreaction until immediate financial consequences forced a response. WotC reversed changes soliciting public feedback before moving away from OGL entirely. They released System Reference Document 5.1 under irrevocable creative commons license CC-BY-4.0 later that month. Edwin Evans-Thirlwell wrote for The Washington Post criticizing the company's self-sabotage squandering prestige accumulated over two decades. Both Io9 and ComicBook.com called major concessions huge victories for the Dungeons & Dragons community.

  • In April 2022 Hasbro acquired digital toolset D&D Beyond from Fandom transferring control to WotC the following month. Dan Rawson appointed Senior Vice President for Dungeons & Dragons brand acting head of franchise applying resources digitally. December 2022 investor web seminar revealed plans to unlock recurrent spending typical of digital games targeting Dungeon Masters comprising around 20 percent of player base. January 2023 saw cancellation of at least five unnamed video-game projects including Jabberwocky code-named internal project. Bloomberg News reported fewer than 15 people losing jobs but reorganization impacted independent studios like OtherSide Entertainment and Hidden Path Entertainment. December 2023 TechCrunch reported paperwork filed with SEC announcing layoffs of 1,100 employees effective immediately representing 20 percent workforce across all divisions. March 2024 brought cessation of Portuguese localization for Magic: The Gathering triggering widespread backlash. Cynthia Williams resigned end of April 2024 replaced by John Hight summer that year leaving Blizzard Entertainment behind. Approximately 90% development team laid off Sigil virtual tabletop simulator launched March 2025 as part of D&D Beyond. Creative Director Chris Perkins and Game Director Jeremy Crawford announced departures April 2025 after decades serving design teams leading fifth edition creation.

Common questions

When did Peter Adkison open Wizards of the Coast?

Peter Adkison opened Wizards of the Coast in 1990 outside Seattle, Washington. The company name came from a guild of wizards in an RPG he was playing at the time.

What date did Wizards of the Coast announce the purchase of TSR makers of Dungeons & Dragons?

Wizards of the Coast announced the purchase of TSR makers of Dungeons & Dragons on the 10th of April 1997. The deal valued at $25 million included Five Rings Publishing Group alongside TSR itself.

Who became president and CEO of Wizards of the Coast in March 2008?

Greg Leeds replaced Loren Greenwood as president and CEO in March 2008 releasing fourth edition Dungeons & Dragons on the 6th of June 2008. Chris Cocks took over leadership replacing Greg Leeds in 2016 before becoming Hasbro CEO himself in 2022.

On what date did Wizards of the Coast release System Reference Document 5.1 under irrevocable creative commons license CC-BY-4.0?

WotC released System Reference Document 5.1 under irrevocable creative commons license CC-BY-4.0 later that month after reversing changes soliciting public feedback. This occurred following the reversal of OGL changes in early 2023.

When did Wizards of the Coast cease Portuguese localization for Magic: The Gathering?

March 2024 brought cessation of Portuguese localization for Magic: The Gathering triggering widespread backlash. Cynthia Williams resigned end of April 2024 replaced by John Hight summer that year leaving Blizzard Entertainment behind.