Marvel vs. Capcom: Infinite
Players control two characters instead of three in Marvel vs. Capcom: Infinite. This change replaced the traditional three-on-three format used since 1996's X-Men vs. Street Fighter. The new Active Switch mechanic allows instant character swaps during attacks or while airborne. Developers removed call-in assist moves to streamline gameplay for casual audiences. Norio Hirose directed the project after working on earlier titles like Project Justice. Mike Evans, an executive producer at Marvel Games, stated that a two-character system would reduce overwhelm for new players. The Hyper Combo Gauge now holds four bars instead of five. Players can spend meter to perform Counter Switches when trapped by opponents. Auto-combo systems let users press one button repeatedly to execute complex ground and air combos.
Capcom lost the Marvel license in 2012 following Disney's decision to self-publish games like Disney Infinity. The Walt Disney Company acquired Marvel in 2009 and initially chose not to renew their deal with Capcom. Ultimate Marvel vs. Capcom 3 and other entries were delisted from digital stores in 2013. Disney dissolved its console publishing division in May 2016, allowing third-party developers to negotiate licenses again. The game was officially unveiled on the 3rd of December 2016, during Sony's PlayStation Experience event. Development involved teams from Capcom Japan, Capcom USA, and Marvel Games. The budget was reportedly little more than half the amount used for Street Fighter V DLC content. Developers reused assets from older games to save time and money. Paul Gardner wrote the story script between 2015 and 2016 with oversight from Bill Rosemann.
Death meets Jedah Dohma to propose an alliance achieving equilibrium between life and death across both worlds. They need six Infinity Stones to complete this goal. Death deceives Thanos into granting her the Space Stone while sending Ultron to retrieve the Reality Stone from Abel City. Sigma intercepts Ultron and they forge a new alliance together. The pair betrays everyone and uses the stones to merge dimensions into one. They fuse themselves into a single being named Ultron Sigma. An evolved form of the Sigma Virus turns organic creatures into synthetic beings under their control. Heroes from both universes form an alliance to stop them. Black Panther refuses to surrender the Time Stone until drones infect a Dah'ren Mohran creature. Dante and Morrigan battle Dormammu in the Dark Kingdom while Jedah escapes with the Soul Stone. Iron Man sends Spider-Man to infiltrate an A.I.M.-brella facility where MODOK creates bio-organic weapons.
The base roster contains thirty playable characters including returning heroes and villains. Six additional fighters were released as downloadable content starting the 17th of October 2017. Developers selected characters based on story potential and gameplay style variety. Capcom's research team proposed Marvel character designs inspired by comic books and films. Bill Rosemann explained that roster choices reflected which characters Marvel was currently pushing for future projects. Critics noted the omission of X-Men and Fantastic Four franchises as a major disappointment. Many speculated legal disputes between Disney, Marvel Studios, and 20th Century Fox caused these exclusions. Wesley Yin-Poole called the lack of X-Men characters a dagger in every fan's heart. The game features smaller selections compared to Ultimate Marvel vs. Capcom 3. Only four female characters appear in the initial lineup despite diverse archetypes like Strider Hiryu and Hulk being included.
Critics praised new gameplay elements but condemned presentation quality across all platforms. Metacritic scores reached seventy-seven for Xbox One and sixty-nine for Windows versions. GameSpot Tamoor Hussain complimented simplified tagging without sacrificing depth. Polygon Chelsea Stark described aesthetics as the stalest the franchise has ever seen. Destructoid Chris Carter labeled the art style a crime against humanity. Eurogamer Wesley Yin-Poole loathed the visuals calling them an abomination appealing to neither movie nor comic fans. IGN Daniel Krupa mentioned shifts could lead to feelings of dilution among hardcore audiences. Ben Reeves felt the demo lacked entertaining moments showcasing dream matchups. Visual improvements arrived via day-one patches addressing unpolished character models. The orchestral soundtrack received criticism for being forgettable and easily ignored. User interface design drew comparisons to placeholder graphics never changed for final product.
Capcom expected two million units sold worldwide by March 2018 fiscal year end. First-week sales in the United Kingdom debuted at number twelve on all formats charts. PlayStation 4 peaked at number sixteen while Xbox One failed to reach top forty status. Japan's Media Create chart showed eight thousand two hundred seventy-three copies sold for PS4 version alone. This marked a significant drop from eighty thousand nine hundred sixty-six units sold by Marvel vs. Capcom 3 during similar periods. Over nine hundred thousand units shipped by the 30th of September 2017 according to first half reports. Final count reached one million units as of the 31st of December 2017 missing initial targets. Capcom described overall performance as weak despite deep-rooted overseas popularity. By March 2025 total unit sales reached two point four million copies globally.
Maximilian Dood partnered with artist Ryn/WistfulHopes to develop a graphical overhaul mod released in December 2024. The project titled Marvel vs. Capcom: Infinite & Beyond introduced cel-shaded art styles resembling earlier entries. Over forty contributors worked on the mod over eight months developing new assets and balance changes. Maximilian estimated spending roughly ten thousand dollars of his own money paying everyone involved. Beyond expanded scope beyond visuals to include music modes and gameplay adjustments. The free release aimed to restore original aesthetic qualities lost in the base game. This community effort addressed long-standing criticism regarding character models and visual fidelity. The mod represents fan-led restoration of series identity after commercial underperformance.
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Common questions
Who directed the video game Marvel vs. Capcom: Infinite?
Norio Hirose directed the project after working on earlier titles like Project Justice.
When was the video game Marvel vs. Capcom: Infinite officially unveiled?
The game was officially unveiled on the 3rd of December 2016 during Sony's PlayStation Experience event.
Why were X-Men and Fantastic Four characters omitted from the roster in Marvel vs. Capcom: Infinite?
Many speculated legal disputes between Disney, Marvel Studios, and 20th Century Fox caused these exclusions.
How many units did the video game Marvel vs. Capcom: Infinite sell by March 2025?
By March 2025 total unit sales reached two point four million copies globally.
What graphical overhaul mod was released for the video game Marvel vs. Capcom: Infinite in December 2024?
Maximilian Dood partnered with artist RynWistfulHopes to develop a graphical overhaul mod titled Marvel vs. Capcom: Infinite & Beyond released in December 2024.