Skip to content
— CH. 1 · INTRODUCTION —

Chun-Li

26 min listen · Ch. 1 of 8
8 sections
  • Chun-Li walked into arcades in 1991 inside Street Fighter II: The World Warrior. She became the first playable female character in a fighting game to gain mainstream recognition. Capcom designer Akira Nishitani later summed up the thinking behind her in blunt terms: "Previously there were no women in fighting games. In Chun-Li's case, I wanted a woman in the game." She carried a personal mission into that cabinet, an Interpol officer hunting the crime lord M. Bison to avenge her father's death. Within a few years she outgrew the arcade machine that introduced her. She turned up in feature films, television cartoons, comic books, and toy aisles far beyond it. Getting there took a frantic sprint at Capcom. It took an internal fight over how strong she was allowed to be. It also took decades of debate over what her body was supposed to represent. That fight over her body and her strength started before she even had a name of her own.

  • Tong Pooh, a female villain from Capcom's earlier game Strider, supplied the first design spark for Chun-Li, according to Nishitani. He said he settled on her fighting abilities before he had settled on anything else, adding, "Then China just came up as a possible homeland." Capcom artist Akira "Akiman" Yasuda pointed to a different source for her look: the 1983 anime film Harmagedon: Genma Wars. That film featured early character design work by Katsuhiro Otomo, later known for creating Akira, and included a Chinese female character named Tao. Inside Capcom, the character had no real name yet. Staff simply called her "Chinese Girl" while she was in development.

    A backflip attack of Chun-Li's proved popular with testers during development. The team judged it too strong for the finished game. Time ran out before anyone could rebalance it, so it was cut instead.

    Chūn, one half of Chun-Li's name, means "the season of spring" in Mandarin dialects. Lì, the other half, means "beautiful." Together they translate to "beautiful spring."

    Yasuda recalled having only five weeks to finish Chun-Li's in-game design. He said he was deeply worried about the quality of her look and how players would receive her. She was still wearing pants right up until the very end of development. Once the sprites were finished, Yasuda thought something looked wrong, so the pants became tights instead.

    Akiman said the goal for Street Fighter II was to be more entertaining than its predecessor, and Chun-Li was part of that plan. He explained that adding a female character "completely changes the game's dynamic" and brightens the whole cast. The team also needed a reason for her to fight, which is how an evil empire led by Bison entered the picture. Akiman later admitted he worried about putting Chun-Li, the heroine, into "such a plain setting," since women did not typically compete in fictional global martial arts tournaments of that era. Looking back, he felt her presence alone helped push Street Fighter II toward pure entertainment.

    Chun-Li was given an exceptionally strong physique in her design, since she stood as the only woman in a cast of powerful male fighters. The character was built around mastery of Chinese kenpo, pushing her body to its limit to compete with the large men around her. Even so, she was the fastest but physically weakest character in her first game. Producer Yoshiki Okamoto wanted to shorten Chun-Li's life bar too, reasoning that "women are not as strong." Nishitani refused. The two ultimately agreed not to shorten it. That compromise kept her equal to the men on the roster, at least on paper. Her physical proportions would not stay settled for long.

  • Composer Yoko Shimomura traced the size of Chun-Li's thighs back to a personal fetish belonging to Akiman. The character had always been defined by muscular legs, even as the rest of her body varied from game to game. Those proportions jumped sharply once Street Fighter III arrived.

    Producer Yoshinori Ono watched that jump happen firsthand during Street Fighter III's production. He recalled that her sprite began as a plain outline, no larger than before, "but as the artists starting coloring her in, her legs got thicker and thicker." Despite the surprise, the team felt the bigger legs made her animations more expressive. Regarding the then-upcoming Street Fighter IV, Ono said character designer Daigo Ikeno "is kind of into thick girls, so as an artist he feels that the most beautiful thighs he can give Chun-Li would be of the wide variety."

    Nintendo censored Chun-Li's panty-flashing animation frames for home console releases of the games. When fans complained about her absence from the original Street Fighter III, Capcom responded by adding her to the 3rd Strike update. Her main designer, Akiman, was busy with other work by then, so other staff redesigned her instead, spending more time and effort on Chun-Li than on any other character in that update. Producer Ichiro Mihara at the studio Arika considered her inclusion in Street Fighter EX a natural choice, describing her as one of three essential Street Fighter characters, alongside Ryu and Ken.

    Eri "Erichan" Nakamura redesigned Chun-Li for the Street Fighter Alpha games, giving her a sleeveless, tight outfit with visibly stronger arms and upper body than any other woman in the franchise. Many artists still chose to draw her as petite and slim in official and unofficial artwork alike, emphasizing strength only in her legs because of her kicking style.

    An early version of Chun-Li in Street Fighter IV went through a rework after location tests found players did not think she looked "cute" enough. Years later, Ono announced that her widely criticized face in Marvel vs. Capcom: Infinite would also be corrected, based on negative feedback from fans. Her face and her physique kept changing under fan pressure, game after game. Her wardrobe would prove just as unsettled.

  • In the original Street Fighter II: The World Warrior, Chun-Li's qipao was red rather than blue. Starting with Street Fighter II: Champion Edition, the dress could also appear red, and starting with Street Fighter II: Hyper Fighting, it could appear white as well. In most of her later appearances, that dress settled into blue, a Chinese style from the early 20th century finished with golden accents, puffy sleeves, and a white waistband, altered from a real qipao to allow a far wider range of movement. In Marvel vs. Capcom: Infinite, the same qipao takes on a noticeable silky sheen. She usually pairs it with white combat boots and brown tights.

    Chun-Li typically wears her hair styled into two "ox horns," decorated with silk brocades and ribbons. Large spiked bracelets on both wrists complete one of her most recognizable design details.

    The Street Fighter Alpha games are set before Street Fighter II, and they dress Chun-Li accordingly, in a Chinese acrobatic outfit made up of an embroidered vest, a unitard, and sneakers. Her ox horns go unadorned in that era, held in place only by yellow ribbons.

    Street Fighter IV gives her an alternate outfit built around a black tabard with gold accents along the bottom. Her ox horns stay unadorned as in the Alpha games, though this time red ropes with golden balls at the tip hold them in place. Red shoes, gold earrings, and black-and-gold bracelets complete the look. Super Street Fighter IV adds a further alternate costume inspired by Mai Shiranui, a rival franchise's character. Street Fighter V went a different direction for Halloween downloadable content, dressing Chun-Li as Morrigan Aensland instead. Her look changed dress by dress, era by era. Her fighting style shifted just as often.

  • Street Fighter II: Champion Edition restored a set of flipping attacks that the original World Warrior release had removed from Chun-Li's moveset. Her gameplay style has kept shifting from one installment to the next ever since. Street Fighter III: 3rd Strike marked the sharpest departure yet, introducing a large number of revamped moves for her.

    Chun-Li began as a weak, fast close-range fighter, undersized next to the bigger male cast of the original Street Fighter II. She nevertheless had the best aerial ability in the game. Across later entries she steadily added a projectile attack, an anti-air defensive move, and a long-range set of non-special attacks. Those additions steered her toward a more balanced style built on poking and controlling neutral space. Observers have named her one of the most powerful characters in the game, alongside Ken and Yun.

    She was considerably weakened for Street Fighter EX, though she remained one of the fastest characters in the game. The EX development team tried to pull her back toward her roots as an agility-based fighter. They restored her Spinning Bird Kick and removed the fireball she had picked up in Street Fighter II Turbo, believing that projectile had thrown off her originally agile style. Her appearances across the Marvel vs. Capcom series echo that earlier, faster incarnation, casting her again as one of the quickest fighters in those games. Her move list kept evolving with every rerelease. The story behind why she was fighting at all evolved right along with it.

  • Chun-Li's profile describes martial arts training that began at age five, starting with several styles of Chinese kempo, especially tai chi. She later added sanda, or combat wushu, along with taekwondo, full contact karate, judo, and capoeira from around the world. In-universe, she is noted for fluent English, sharp investigating skills, and a talent for deceiving people during undercover work.

    Her core personality is built around a strong sense of justice, with motives ranging from settling a personal score to protecting people who cannot protect themselves. She shows particular concern for children. In Street Fighter Alpha 3 she reacts with disgust to the use of brainwashed young girls, and in Street Fighter III: 3rd Strike she is troubled by the kidnapping of a girl. By the end of 3rd Strike, she decides to teach her fighting style and philosophy to children.

    Street Fighter IV catches her at a crossroads in her life, a story that eventually pushes her back toward both street fighting and law enforcement. In Street Fighter V, she helps stop Shadaloo's Black Moons operation and first meets a girl named Li-Fen while rescuing her from the organization. Her prologue for that game revisits the moment she first learned of her father's death.

  • Along with Ryu, Chun-Li is one of only two Street Fighter characters to appear in every Capcom crossover title. She has fought inside nearly every entry in the Marvel vs. Capcom series since it began with X-Men vs. Street Fighter, a series that also introduced Shadow Lady, a dark version of Chun-Li subjected to harsh experiments on Bison's orders and turned into a brainwashed cyborg. She also appears in Capcom vs. SNK, Tatsunoko vs. Capcom, and Street Fighter X Tekken, plus the SNK vs. Capcom fighting game series. Her crossover résumé further includes the tactical role-playing games Namco x Capcom, Project X Zone, and Project X Zone 2, where she is paired into a single unit with Morrigan Aensland from Darkstalkers. She also appears as a boss in the platform game Street Fighter X Mega Man. She was once planned as a giant robot for a separate game called Cyberbots.

    Beyond fighting games, Chun-Li is playable in the puzzle titles Super Puzzle Fighter II Turbo, Super Gem Fighter Mini Mix, where she can transform into Jill Valentine, and Street Fighter: Puzzle Spirits. She has also appeared in the social games Capcom All-Stars and Street Fighter Battle Combination. On mobile, she has made guest appearances in #Compass, Destiny Child, Granblue Fantasy, Power Rangers: Legacy Wars, and Valkyrie Connect. She turns up as a cameo in several other Capcom titles, including Asura's Wrath, Breath of Fire, Final Fight 2, Mega Man 9, and We Love Golf!. Her costumes have also been recycled as playable outfits elsewhere, including Breath of Fire 6, a Frank West costume in Dead Rising 3, Monster Hunter: World, Monster Hunter Explore, and an alternate look for Ohatsu in Onimusha: Dawn of Dreams. Square Enix's Gunslinger Stratos 2 uses one of her costumes for Mika Katagiri, and Sony's LittleBigPlanet offered one as downloadable content for Sackgirl. A Chun-Li skin has been added to Fortnite. Under the name "Blue Phoenix Ranger," she is also playable downloadable content in Power Rangers: Battle for the Grid, and she is set to appear in the first season of downloadable content for Fatal Fury: City of the Wolves.

    Jackie Chan played a parody version of Chun-Li in Wong Jing's 1993 live-action film City Hunter. In Wong's parody film Future Cops, Chingmy Yau and Kingdom Yuen played a mother-daughter team of Chun-Lis in the movie's final action set piece. Ming-Na Wen played Chun-Li as the central character of the 1994 Street Fighter film. The film gave her the surname Zang and cast her as a television reporter working undercover inside Shadaloo. She was hunting Bison, who had killed her father during a peasant uprising. Her relationship with Guile starts out acrimonious, since he bluntly rejects her interview request. She allies with E. Honda and Balrog, a news crew whose reputations had been ruined by Bison's mafia connections. She later forms an uneasy alliance with Ryu and Ken, joining Guile in the hunt for Bison's secret fortress.

    Kristin Kreuk played the title role in the 2009 film Street Fighter: The Legend of Chun-Li, where her surname was changed to Xiang and her backstory reimagined her as a pianist turned fighter. Her father, Huang Xiang, is a businessman abducted by Bison and forced to work for him. Though depicted as Chinese-American this time, her mission stays the same, and she kills Bison with help from her mentor Gen and from Charlie Nash. In Japan, the film was released as a double bill alongside a Studio 4°C anime short starring fellow character Sakura Kasugano. Chun-Li was planned to appear in a significant role in a second season of Street Fighter: Assassin's Fist, titled Street Fighter: World Warrior. Gemma Nguyen portrays her in the official crossover short Power Rangers: Legacy Wars - Street Fighter Showdown, in which Ryu morphs into the RyuRanger and Chun-Li teams with Tommy Oliver, Ninjor, and Gia Moran against Bison and a group of evil Power Rangers. Nguyen reprised the role in the fan film Street Fighter: Enter the Dragon, stepping into the fight between Fei Long and Balrog near its end. Callina Liang is set to play Chun-Li in an upcoming live-action adaptation directed by Kitao Sakurai.

    Miki Fujitani voiced Chun-Li in the original Japanese version of the 1994 anime film Street Fighter II: The Animated Movie, with Lia Sargent, credited as Mary Briscoe, voicing her in the English dub. In the film, she investigates Bison's Shadowlaw organization over the suspected murder of several diplomats and asks to work alongside Guile. In one widely discussed scene, an assassin named Vega arrives to kill her while she showers in her apartment, a moment censored to varying degrees in English releases. After a brutal fight, Vega is kicked through a wall and falls several stories, while Chun-Li succumbs to her injuries and slips into a coma until she recovers by the film's end.

    Donna Yamamoto voiced Chun-Li in the 1996 American animated series Street Fighter. The show again cast her as a reporter tracking down her father's killer, a backstory shown in flashback in the episode "The Strongest Woman in the World." In the 1997-1998 anime Street Fighter II V, Chisa Yokoyama voiced her in the original Japanese version, while Lia Sargent again handled the English dub. There she is introduced as the 15-year-old daughter of Inspector Do-Rai, a Hong Kong police chief who trained her personally, investigating a drug smuggling operation with Interpol and serving as a tour guide for visiting fighters Ryu and Ken. Yumi Tōma voiced Chun-Li in the Japanese version of the 1999 anime OVA Street Fighter Alpha: The Animation, with Lia Sargent again providing the English voice. She plays an Interpol agent investigating a mad scientist named Sadler, believing the trail might lead to her father, who at that point is missing and presumed alive. She helps Ryu and Ken find a kidnapped boy named Shun, who claims to be Ryu's younger brother, and later battles Sadler's android enforcer, Rosanov, alongside Ken, only for the android to badly beat them both; Ryu ultimately destroys both Rosanov and Sadler. Chun-Li appears in the 2010 Halloween special of American Dad!, where Toshi's little sister Akiko goes trick-or-treating dressed as her, and she makes cameo appearances in the animated films Wreck-It Ralph and Ralph Breaks the Internet.

    Masaomi Kanzaki's Street Fighter II manga from the 1990s keeps Chun-Li in her role as an Interpol agent investigating Bison. She enters a tournament arranged by Shadaloo and faces Vega, portrayed here as her father's killer, defeating him but left too exhausted to continue, pulling out before Ryu and Bison finally confront each other. In Masahiko Nakahira's 1996-1997 manga Street Fighter: Sakura Ganbaru!, Chun-Li joins a police raid on an illegal underground fighting circle and saves Sakura from human traffickers. She later tracks an assassin who turns out to be Gen and suffers a complete defeat at his hands; the manga leaves her in Russia, parting ways with Sakura and Dan while taking Cammy under her care. The manga adaptations of Street Fighter Alpha again place her within Interpol. She meets Ryu after his fall from grace, when he had been working as a bodyguard for drug smugglers, and ends up befriending him, Birdie, and Ken while rescuing Cammy from Sodom; Shadaloo is once more behind her father's death here, though the story never names his actual killer.

    Malibu Comics' short-lived Street Fighter series gives Chun-Li a history with Ryu and Ken going back to her late teens, along with a romantic interest in Ryu; their first meeting in the comic has him sneaking up on her from behind, and the two end up fighting. She also features in Archie Comics' Worlds Unite event, a crossover pulling in Sega properties across the Sonic the Hedgehog, Sonic Universe, Mega Man, and Sonic Boom comic lines. UDON's Street Fighter comics reveal that Cammy killed Chun-Li's father, prior to Cammy being freed from Bison's control. The two women battle, and Chun-Li ultimately forgives Cammy before turning her attention back to Bison, after receiving an invitation to a tournament run by Shadaloo. UDON's 2008 four-issue miniseries Street Fighter Legends: Chun-Li focuses on a younger version of the character during one of her first assignments for the Hong Kong police, working alongside her partner Po-Lin, a young policewoman with her own grudge against Shadaloo. In UDON's Street Fighter vs. Darkstalkers crossover series, Chun-Li becomes a rival turned uneasy ally of Morrigan. Every one of these adaptations sent Chun-Li chasing a different version of the same case. Off the page and off the screen, Capcom was busy turning her into a product in her own right.

  • Chun-Li lookalike contests ran across Japan, the United States, and elsewhere in the early 1990s, with prizes as valuable as a Nissan 300ZX or a Honda CR-X. Later contests were held on a much smaller scale. Capcom later used the character to help promote the film Ready Player One in Japan. In 2018, the Japanese company Onitsuka Tiger partnered with Capcom to put Chun-Li in its new Mexico 66 SD line of sports shoes. That same year marked the 30th anniversary of Street Fighter, celebrated through a collaboration between Capcom and Japan's Saga Prefecture featuring singer and actress Kayo Noro dressed as the character. Actress Miki Mizuno had earlier dressed as Chun-Li for a separate promotional event, and pop singer Maki Miyamae performed the character's official song on television. In 1997, actress and pop star Rie Tomosaka played Chun-Li in a television appearance of her own.

    Manufacturers including Capcom, Ace Novelty, BigBoysToys, Funko, Kotobukiya, Pop Culture Shock Collectibles, S.H. Figuarts, SOTA Toys, Storm Collectibles, Takara Tomy, and Tsume-Art have all produced Chun-Li figures. Her artwork has appeared on an officially licensed NubyTech and UDON joypad for the PlayStation 2, and on a Mad Catz wireless joypad for the PlayStation 3 and Xbox 360. Other merchandise has ranged from Diesel sneakers and women's lingerie to a figure-shaped USB flash drive, a Japanese Philatelic Association postage stamp bundled with a collectible figure, and a figurine packaged with a DyDo drink. A line of Chun-Li themed pachinko slot games, including one called Chun-Li Ni Makase China!, gave her a first starring role in a game of her own.

    Critics have often cited Chun-Li as the first playable female character in a fighting game, dubbing her the "first lady of fighting games" and the "original videogame super-babe." The staff of GamePro went further, calling her the most iconic character in Street Fighter II and "everyone's favorite feminine fighter." Her return in Street Fighter III: Third Strike drew heavy praise as well, widely regarded as the best addition made to that entry. Street Fighter II: Champion Edition itself owes something to her popularity: Capcom employee Jeff Walker got the idea for the update after watching two girls argue over who would get to play as her, and he suggested a version letting both players choose the same character.

    Xbox 360 Official Magazine - Australia named Chun-Li and Nintendo's Samus Aran as two of gaming's original sex symbols, predating Lara Croft. The Smithsonian's Chris Mellisinos called her "such an anomaly" for being a strong female character inside an arcade environment, adding that she was "drawn attractively, just like Ken and Ryu, but in no way was she a diminished character because she was female." Video game scholar Jennifer deWinter found it "interesting and surprising" that such a strong Chinese character emerged from a Japanese game. She has also become a popular cosplay subject, drawing both idols and female bodybuilders to the costume.

    Author Gladys L. Knight, writing in the book Female Action Heroes, praised the revenge element of Chun-Li's story. Knight noted that Legend of Chun-Li was panned as a film, yet called it the one adaptation to place her in a true lead role, since both the 1994 anime and the first live-action film cast her as a supporting character, especially the anime. Author Nicholas Ware, in a dissertation titled You Must Defeat Sheng Long to Stand a Chance, argued that while Chun-Li's story stayed consistent through Street Fighter II, it was later overshadowed once the character Akuma was established as Bison's true killer. Writing for Kotaku, Kevin Wong praised how her arc had evolved by Street Fighter 6, calling it the best version of the character yet, one that finally let her live as a teacher at peace, fulfilling the ending Street Fighter II had implied for her.

    Knight described Chun-Li as a combination of "brutal power, girliness, and sex appeal." While her protruding thighs came with large breasts and a small waist, traits Knight considered trademarks aimed at male fantasies, she was also drawn as youthful and unconventional. Knight argued the character broke from "the pattern of the typical 1980s action woman," reflecting third-wave feminism by fusing femininity with masculine toughness and using sex appeal itself as a source of strength. Knight further noted that muscular women were not new in media, but that Chun-Li's "unusually large musculature unequivocally established her equality in terms of power," a real departure from expectations for female characters. In Knight's reading, Chun-Li helped change how video games portrayed women and helped open the door for characters such as Lara Croft.

    University of Wisconsin professor Bryan J. Carr, writing for the book 100 Greatest Video Game Characters, called Chun-Li "a fundamental touchpoint in the aesthetic and ludic representation" of women in games. Carr pointed out that she carried many of the same cultural stereotypes as other characters of her era, yet was also deliberately made shorter, faster, and weaker than her male castmates in the original Street Fighter II, a template many later characters would share. He also argued that her musculature and exposed legs, while aimed at the male gaze, doubled as a genuine source of agency and strength, a tension he traced back to the designers' own stated efforts to keep her cute and feminine.

    British academic Esther MacCallum-Stewart, in a paper titled Real Boys Carry Girly Epics, credited Chun-Li with a lasting impact on fighting games and the wider beat 'em up genre, noting that such games afterward usually featured at least one female character. She traced a direct conceptual line from Chun-Li to characters including Dead or Alive's Leifang, Tekken's Ling Xiaoyu, and Virtua Fighter's Pai Chan. Other outlets have drawn similar comparisons to characters such as Real Bout Fatal Fury 2's Li Xiang Fei, Fighter's History's Liu Feilin, Double Dragon Vs's Sekka, Golden Axe: The Duels' Jamm, and Raging Fighters's Miyabi.

    Chun-Li is also frequently compared to SNK's Mai Shiranui, since the two are cited as fighting games' first two prominent female characters. Frederick Badlissi of Diehard GameFan joked about a question of "anatomic supremacy" between Mai Shiranui's breasts, which he called the "North," and Chun-Li's thighs, the "South." Games Tribune Magazine writer Javier Bello argued the comparison partly reflected visual appeal, since both characters brought "a sexy and pleasing touch to the eye" into casts of "squads of fighters with plenty of testosterone and muscles," though he felt Mai's greater emphasis on exposure pushed her popularity further. The French magazine Hardcore Gamers devoted a two-page spread to comparing the pair, concluding that Chun-Li was often the more interesting character while Mai was more consistently alluring, with neither any less influential on the genre.

    The 1992 Hong Kong film Super Cop, starring Cynthia Khan, named its own lead character Chun Li and borrowed several of her signature attacks, including the Spinning Bird Kick. She also turned up in cameo form in the 2008 Korean film My Mighty Princess and in the 2018 film Ready Player One, decades after those five rushed weeks at Capcom first put her on a screen at all.

Common questions

Who is Chun-Li in the Street Fighter video game series?

Chun-Li is a martial artist and Interpol officer in Capcom's Street Fighter series who seeks revenge for the death of her father at the hands of the series antagonist M. Bison. She is considered the first female playable character in a fighting game to gain mainstream recognition.

When did Chun-Li first appear in a Street Fighter game?

Chun-Li first appeared in 1991 in Street Fighter II: The World Warrior. She has since appeared in nearly all subsequent installments of the series.

Who created Chun-Li's design?

Capcom designer Akira Nishitani decided the character should be a woman and worked out her fighting abilities before settling on China as her homeland. Capcom artist Akira Yasuda, known as Akiman, handled her visual design, drawing initial inspiration from Tong Pooh in the game Strider and from a character named Tao in the 1983 anime film Harmagedon: Genma Wars.

What does the name Chun-Li mean?

Chun-Li means beautiful spring in Chinese. Chun means the season of spring and li means beautiful in Mandarin dialects.

Why does Chun-Li fight M. Bison in Street Fighter?

Chun-Li fights M. Bison to avenge her father's death, which he caused. Across various Street Fighter games and adaptations, she pursues him as an Interpol officer investigating his criminal organization, Shadaloo.

Who has played Chun-Li in live-action films?

Ming-Na Wen played Chun-Li in the 1994 Street Fighter film, and Kristin Kreuk played her in the 2009 film Street Fighter: The Legend of Chun-Li. Callina Liang is set to play Chun-Li in an upcoming live-action adaptation directed by Kitao Sakurai.

All sources

146 references cited across the entry

  1. 2MagazineChun Li Finally Has an Asian American Voice ActorGeorge Yang — June 3, 2023
  2. 4MagazineInterview: The Men Who Make Street Fighter II!IDG — June 1994
  3. 7JournalIn a Nutshell: Chun Who?December 1992
  4. 11JournalStreetfighter 2February 1993
  5. 12JournalSuper Player's Guide: Street Fighter IIApril 1993
  6. 13JournalReviewed! Street Fighter IIAugust 1992
  7. 15MagazineThigh-deep in controversyJanuary 2008
  8. 16MagazineSuper NES ProReviews: Street Fighter IIAugust 1992
  9. 18JournalNinterrogation: Let's Talk About EX, Baby!
  10. 19JournalArika CVG Interview
  11. 20JournalCover Story: Street Fighter IVNovember 2008
  12. 22Street Fighter Week: The Evolution of Chun-Li and BlankaTyler Wilde — GamesRadar — March 18, 2008
  13. 23JournalImport Review: Street Fighter II TurboSeptember 1993
  14. 25Street Fighter IV: Alternate Costume ShowcaseLark Anderson — 2009-01-26
  15. 30JournalSFA2 Move List and Strategy Overview
  16. 31JournalPlayStation strategy: Street Fighter EX PlusNovember 1997
  17. 32MagazineThe Akira InterviewWarren Harrod — Emap International Limited — December 1996
  18. 33JournalReview: X-Men vs Street FighterApril 1998
  19. 38Project X Zone PreviewThe Magic Box — 2012-05-15
  20. 39Bookサイバーボッツ公式ガイドブック〜連合軍極秘ファイル〜Capcom — 1997
  21. 40MagazineReviews: Pocket FighterNovember 1998
  22. 49MagazineS.W.A.T. ProJuly 1996
  23. 50MagazineThe RPG RevolutionZiff Davis — May 1998
  24. 59Fortnite gets Street Fighter's Ryu and Chun-LiAustin Wood — GamesRadar — February 20, 2020
  25. 60Fortnite is getting Street Fighter skins in latest crossoverJoseph Knoop — PC Gamer — February 20, 2020
  26. 63MagazineKickin' Butt and Taking NamesDecember 1994
  27. 66Street Fighter: Assassin's Fist InterviewGillen McAllister — Gamereactor.eu — 2013-08-20
  28. 71Street Fighter II: The Animated MovieAnimaze — 1995
  29. 72The Strongest Woman in the WorldOctober 28, 1995
  30. 73Landing in Hong Kong – Sneaking In... The Invitation from Devil's Battle CaveApril 24, 1995
  31. 74Street Fighter Alpha: The AnimationManga Entertainment — 2001
  32. 78BookStreet Fighter IIKanzaki, Masaomi — Tokuma Shoten — 1993
  33. 79BookStreet Fighter: Sakura Ganbaru!Nakahira, Masahiko — Tokuma Shoten — 1997
  34. 80BookStreet Fighter Alpha, Vol. 1Nakahira, Masahiko — Udon — 2007
  35. 81Street FighterMalibu Comics — July 1993
  36. 83BookStreet Fighter issue 14UDON — 2013
  37. 84BookStreet Fighter Legends: Chun-LiUDON — 2015
  38. 85JournalChun-Li Lookalike Contests!May 1993
  39. 91NewsChun-Li: Who Wore It Best?Brian Ashcraft
  40. 92Street Fighter Chun-Li Official Singing.GODSGARDEN UNITED — 2009-03-07
  41. 96JournalStreet Fighter MerchandisingmaniaJuly 1994
  42. 101Another $900 Street Fighter Statue UnveiledChris Pereira — 2017-05-09
  43. 116JournalStreet Fighter III: Fight for the FutureSeptember 2000
  44. 117MagazineHot at the Arcades: Street Fighter IINovember 1992
  45. 118MagazineE3 ShowstoppersAugust 2000
  46. 119MagazineStreet Fighter III: 3rd StrikeWatt, Kilo — October 5, 2000
  47. 121JournalStreet Fighter III: Third StrikeJune 2000
  48. 122BookUndisputed Street FighterSteve Hendershot — Dynamite — 2017
  49. 123JournalXbox 360 Review: Tomb Raider AnniversaryChristmas 2007
  50. 129BookFemale Action HeroesGladys L. Knight — Bloomsbury Publishing — 2010-06-08
  51. 130Book100 Greatest Video Game CharactersJamie Banks et al. — Rowman and Littlefield Publishers — June 23, 2017
  52. 131JournalReal Boys Carry Girly Epics: Normalising Gender Bending in Online GamesEsther MacCallum-Stewart — 2008-02-29
  53. 132MagazineHot in the Arcades: RB2September 1998
  54. 133MagazineProNewsJune 1994
  55. 134MagazineProReview: Double Dragon VOctober 1994
  56. 135MagazineNext Wave: The Axe Strikes Back!July 1996
  57. 136JournalGaming on the GoJuly 1993
  58. 137King of Fighters: Who is Mai ShiranuiRobert Curran — 2021-04-10
  59. 138ali213.net2014-03-31
  60. 140The Gamer's Conscience 06.30.03Frederick Badlissi — 2003-06-29
  61. 142MagazineSelect Your FighterJune 2002