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Cuphead

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Cuphead

8 sections
  • Cuphead is a run and gun video game whose two creators remortgaged their house to finish it. Brothers Chad and Jared Moldenhauer ran Studio MDHR, a tiny Canadian indie team, and the game they were building looked like nothing else on the market. Its hero has a cup where his head should be. Its world is drawn by hand in the loose, rubbery style of cartoons from the 1930s. Its bosses are relentless, and players are expected to lose to them again and again. Why would two brothers risk their home on a game this slow and painstaking to make? Where did a cup-headed hero come from? And how did a game this punishing end up among the best-reviewed releases of its year?

  • On Inkwell Isle live two fun-loving brothers, Cuphead and Mugman, who answer to an elder named Elder Kettle. Against his warnings, they wander into the Devil's Casino and start playing craps. A winning streak draws the Devil to their table. He offers them every coin in the house if they win the next roll, and their souls if they lose. Cuphead accepts, and the dice land on snake eyes.

    Facing the loss of their souls, the brothers beg for mercy. The Devil offers a second deal. If they collect the soul contracts of his runaway debtors by midnight the next day, he might spare them. Elder Kettle hears the story at home, then gives the boys a potion that lets them fire energy blasts from their fingers. He also warns that the debtors will not hand over their contracts willingly.

    As the brothers cross the island, Elder Kettle notices them growing stronger and urges them to make the right choice when they meet the Devil. Meanwhile King Dice, the Devil's right-hand man, reports their progress to his boss and says he distrusts their intentions. The Devil answers that he will be ready if they try anything.

    With every contract in hand, the brothers return to the casino, where King Dice blocks the way. Their success has cost him a bet, so he stages a long casino-style battle as revenge. Then comes the Devil himself, who offers the brothers a place at his side if they hand the contracts over. Players who accept see the pair turned into demonic servants, and the game ends on the spot. Players who refuse face an enraged Devil in battle. The brothers burn the contracts and go home, where the former debtors, no longer afraid, honor them as heroes and everyone celebrates.

  • A Japanese animated propaganda film from 1936 gave the game its strangest image, a character with a teacup for a head. The Moldenhauers copied the idea because they found it so odd, and, in their words, "right away it stuck". Before settling on the cup, they sketched many other heroes, including a kappa in a top hat and figures with a plate or a fork for a head.

    The brothers grew up in Regina, Saskatchewan, watching early cartoons on VHS compilations their parents supplied. The influences they name include Disney, Fleischer Studios and the cartoonists Ub Iwerks, Grim Natwick and Willard Bowsky. Chad Moldenhauer called Fleischer Studios "the magnetic north of his art style". He especially wanted to capture their "subversive and surrealist" streak.

    Chad had worked in graphic design before the project. He hand-drew the animation and painted the backgrounds in watercolor, then added color in Photoshop. The animation plays at 24 frames per second, the standard rate for American film. Gameplay itself runs at sixty frames per second. Chad saw the small human flaws left in the art as a reaction against the perfectionism of modern pixel art.

    The work drew attention from animation prize judges. Hanna Abi-Hanna and Tina Nawrocki, two of the animators, were each named in a character animation category at the 45th Annie Awards.

  • Four worlds hold the game's fights, and the last one ends with the Devil, who attacks in three phases. Nearly every level is a boss battle, with a few run and gun stages in between. Each boss comes in simple, regular and expert modes, although the final two bosses have no simple mode. Beating a boss on regular unlocks expert mode for that fight. Some battles put the brothers in aeroplanes and play like a side-scrolling shoot 'em up.

    Porkrind's Emporium is the shop where players spend coins on new weapons and special abilities called Charms. Pink objects can be slapped with a parry, which charges the super meter. That meter appears as five playing cards. Spending one card triggers an enhanced attack shaped by the equipped weapon. Spending all five unleashes a Super Art.

    Three Super Arts exist, one in each of the first three worlds. To earn each, the player enters a mausoleum and parries a horde of ghosts so none reach an urn at the center of the screen.

    After each level, the game awards a grade based on completion time, hit points left, parries landed and super meter use, along with the difficulty. Lives are infinite, and all equipment survives a death.

    In two-player local co-op, a fallen brother can rejoin the fight if his partner parries his soul before it floats off the screen.

  • Fifty-one tracks make up the score by Kristofer Maddigan, and every one was performed by jazz and big band musicians. The music was written for a full big band rather than sampled. The studio hired an Ontario jazz musician for the project, and the team chose recording methods that matched the era the game imitates.

    Critics noticed. Brett Makedonski of Destructoid called the jazz soundtrack "similarly fabulous" to the game's 1930s visuals. Joe Skrebels of IGN described the sound work as an "ideal match" for the aesthetics. Several outlets later ranked it among the best video game soundtracks ever made.

    The week of the 14th of September 2019 brought a milestone. The album Selected Tunes from Cuphead topped the Billboard Jazz Albums chart, the first time a video game had done so. The same week it reached number one on the Traditional Jazz chart and number six on the Vinyl chart. The feat earned the game a Guinness World Record for being the first to reach first place on a Billboard chart.

  • Back in 2000, the Moldenhauers tried to make a game in this style and gave up because they lacked the tools. The success of the indie game Super Meat Boy in 2010 convinced them to try again. Development began that year on Microsoft's XNA framework, and in 2014 the team switched to the Unity engine. Chad worked from Oakville, Ontario and Jared from Regina, Saskatchewan.

    Evan Skolnick wrote the game. Jake Clark added animation, and Tony Coculuzzi led the programming. Beyond that small circle, the studio brought in a Romanian developer and a Brooklyn animator. Limited staff against a huge workload was the project's biggest challenge, and the brothers went to great lengths to finish it.

    The Moldenhauers described the game as a "retro game" at heart, valuing play over story. Kill Screen called them "obsessed" with the "animations and exploits and hitboxes" of run and gun design. They revised many details, including how movement feels at platform edges and how long a player stays disabled after a hit. They also dropped the standard damsel in distress plot and gave Cuphead a habit of causing his own trouble.

    The team set a numeric goal as well. Alien Soldier held the Guinness World Record for most boss battles in a run and gun game, with 25. The brothers planned more than 30.

  • At Microsoft's E3 press event in 2014, Cuphead appeared in a trailer but could not be played, and the game was estimated to be 40 percent complete. Ben Kuchera of Polygon named it one of the five most interesting reveals of the show. He said it "stood out immediately" and that the whole press room reacted to the trailer. In 2015 it won the IGN award for best Xbox One game at E3 and the best indie game prize at the Gamescom 2015 Awards.

    When the game launched, reviewers split over its difficulty. Makedonski found it "tough but fair". Ray Carsillo of EGMNow died 188 times in his playthrough, yet felt motivated to "dig my heels in deeper". Lucas Sullivan of GamesRadar+ wrote that it "stands tall among the best 2D shooters of all time".

    Some critics pushed back. Skrebels called the lack of enemy health bars the game's "smartest" and "most devilish" feature, but he criticized the parry system and the control scheme. Chris Plante of Polygon felt the difficulty "eventually goes too far", and Colm Ahern of VideoGamer.com called the final bosses "a step too far".

    Players kept buying it regardless. More than one million copies sold worldwide in the first two weeks. The total passed four million by July 2019 and five million by the game's second anniversary. By the PlayStation 4 release in July 2020, it had reached 6 million.

    Awards followed. Entertainment Weekly placed it fifth on its list of the best games of 2017. At the 17th Annual NAVGTR Awards it won all six categories it was nominated in, including character design and art direction. At the Giant Bomb awards, the shopkeeper Porkrind finished as runner-up for Best Shopkeeper.

  • Cuphead reached Windows and Xbox One on the 29th of September 2017. A macOS port followed on the 19th of October 2018, promoted with an animated short called Crisp Apples. The Nintendo Switch version arrived on the 18th of April 2019 after Microsoft approached the team about it. A PlayStation 4 port came on the 28th of July 2020.

    In June 2019, Tesla chief executive Elon Musk announced a version for his company's cars, saying he liked the game. It shipped in September 2019 with Tesla's software version 10, though only the first level was playable.

    The Delicious Last Course, an expansion, was revealed at E3 2018 for a 2019 release. The team pushed it into 2020 to avoid crunch, and the COVID-19 pandemic delayed it further. It finally came out on the 30th of June 2022. The story begins when the brothers free the Legendary Chalice from a mausoleum. She summons them to DLC Island and shows off an Astral Cookie that swaps her with whichever brother eats it. Chef Saltbaker has a recipe for a Wondertart that could give her a permanent body, but it needs a living soul baked inside. He kidnaps one of the trio to use it himself. After the brothers defeat him, Ms. Chalice refuses to let anyone sacrifice a soul for her. The expansion sold one million copies in under two weeks.

    The Cuphead Show! premiered on Netflix on the 18th of February 2022. It uses digital animation rather than the pen-and-paper methods of the game. A 13-episode second season followed on the 19th of August 2022, and an 11-episode third season on the 18th of November 2022.

    Commentators credit the game with reviving rubber hose animation in video games. PCGamesN's Anthony McGlynn called it a "standard-bearer" for developers borrowing early 20th-century animation styles. Merchandise grew too. Zara released a Cuphead clothing collection in 2022, and a Japanese physical release in April 2023 carried cover art by Yoshitaka Amano. Dark Horse Comics, meanwhile, has kept the story going in print. Its third graphic novel, Cuphead Volume 3: Colorful Crack-Ups & Chaos, arrived in August 2024.

Updated

Common questions

Who made Cuphead?

Cuphead was made by Studio MDHR, a Canadian indie studio founded by brothers Chad and Jared Moldenhauer. Chad hand-drew the animation and painted the backgrounds, and Jared worked on other aspects of the game.

What inspired the look of Cuphead?

The brothers drew on golden age American cartoons from Disney, Fleischer Studios and other studios, with Fleischer as their main reference. The cup-headed character itself descended from a Japanese animated propaganda film made in 1936.

When was Cuphead released?

It was released on the 29th of September 2017 for Windows and Xbox One. Ports followed for macOS in 2018, Nintendo Switch in 2019 and PlayStation 4 in 2020.

How well did Cuphead sell?

More than one million copies sold in the first two weeks. Sales passed four million by July 2019, and the game had reached 6 million by July 2020.

What is The Delicious Last Course?

It is the expansion released on the 30th of June 2022. It adds a new island, new bosses, weapons and Charms, and a third playable character, Ms. Chalice.

What record did the Cuphead soundtrack set?

In the week of the 14th of September 2019, the album Selected Tunes from Cuphead topped the Billboard Jazz Albums chart. It was the first video game to do so, and the feat earned a Guinness World Record.

All sources

202 references cited across the entry

  1. 5Cuphead TeamStudioMDHR
  2. 6Interview with Cuphead's Lead DeveloperRyan Schmidt — April 7, 2017
  3. 11How Cuphead's Devs Gambled On A DreamAlessandro Fillari — November 11, 2017
  4. 12Cuphead Developers Talk Cut Bosses And What's In The CupsHeather Alexandra — Kotaku — November 3, 2017
  5. 13Cuphead won't be coming to PlayStation 4Charlie Hall — July 4, 2017
  6. 14KING FEATURES SYNDICATE TO REPRESENT CUPHEAD FOR LICENSINGKing Features Syndicate — April 12, 2017
  7. 15Cuphead DLC, The Delicious Last Course, coming in 2019Christopher Grant — June 10, 2018
  8. 20Cuphead is coming to Nintendo Switch in AprilChris Plante — March 20, 2019
  9. 22Cuphead gets a surprise launch on PS4 todayTJ Denzer — July 28, 2020
  10. 25You can now play Cuphead on a TeslaWesley Yin-Poole — September 28, 2019
  11. 26Cuphead for PC ReviewsCBS Interactive
  12. 30CupheadOpenCritic
  13. 31Review: CupheadBrett Makendonski — September 29, 2017
  14. 32MagazineCupheadFuture — November 9, 2017
  15. 33MagazineCuphead reviewRay Carsillo — October 4, 2017
  16. 34MagazineCupheadJeff Cork — October 2, 2017
  17. 35Cuphead ReviewPeter Brown — September 29, 2017
  18. 36Cuphead review: 'Stands tall among the best 2D shooters of all time'Lucas Sullivan — GamesRadar — September 29, 2017
  19. 37Review: CupheadBen Pack — Giant Bomb — October 12, 2017
  20. 38Cuphead reviewJoe Skrebels — October 2, 2017
  21. 39MagazineCuphead reviewChris Schilling — October 2, 2017
  22. 40Cuphead reviewChris Plante — September 29, 2017
  23. 41Cuphead reviewColm Ahern — VideoGamer.com — October 2, 2017
  24. 47Cuphead: The Delicious Last Course ReviewMitchell Saltzman — June 30, 2022
  25. 48Cuphead: The Delicious Last Course reviewJon Bailes — June 30, 2022
  26. 51Review: Cuphead: The Delicious Last CourseChris Carter — June 30, 2022
  27. 56Review: Cuphead: The Delicious Last CourseKyle LeClair — June 30, 2022
  28. 58Gamescom 2015 Award Winners Announced; Star Wars Battlefront Cleans UpSharon Coone — Twinfinite — August 7, 2015
  29. 59Battlefield 1 Leads E3 Game Critics NomineesTamoor Hussain — June 29, 2016
  30. 61Cuphead, Ruiner, and the joy of really hard gamesAndrew Webster — Vox Media — October 3, 2017
  31. 64Cuphead launches on PS4Mike Minotti — July 28, 2020
  32. 68Cuphead's Delicious Last Course sells 2m copiesLiv Ngan — December 14, 2022
  33. 69MagazineThe Year's Best GamesAaron Morales et al. — December 29, 2017
  34. 70The best games of 2017: Page 2GamesRadar staff — December 22, 2017
  35. 71The 50 best games of 2017Polygon staff — December 18, 2017
  36. 72MagazineReader's Choice Best of 2017 AwardsJeff Cork — January 4, 2018
  37. 73MagazineReader's Choice Best of 2017 Awards (Page 2)Jeff Cork — January 4, 2018
  38. 74MagazineGame Informer's Best of 2017 AwardsGame Informer staff — January 4, 2018
  39. 75Magazine2017 Action Game of the Year Awards (Page 3)Matt Miller — January 5, 2018
  40. 76EGM's Best of 2017: Part Five: #5 ~ #1EGM staff — EGMNow — December 31, 2017
  41. 77The 15 best games of 2017Verge staff — December 15, 2017
  42. 78MagazineGames of the Year 2017: The nomineesPC Gamer staff — December 8, 2017
  43. 87Game of the Year 2017 Day One: Old, Disappointing, Shopkeepers, and LooksGiant Bomb staff — Giant Bomb — December 25, 2017
  44. 88Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and MessGiant Bomb staff — Giant Bomb — December 26, 2017
  45. 90Game of the Year 2017 Day Five: Best, Worst, Cast, and CaptureGiant Bomb staff — Giant Bomb — December 29, 2017
  46. 93Jazz Music: Top Jazz Albums & Songs ChartBillboard — Billboard — September 14, 2019
  47. 98MagazineVinyl Albums (14 September 2019)September 14, 2019
  48. 99"Cuphead" Soundtrack Hits #1 On The Billboard Jazz ChartsGavin Sheehan — September 12, 2019
  49. 101Zelda: Breath of the Wild & Horizon: Zero Dawn among big Golden Joysticks winnersVideoGamer.com staff — VideoGamer.com — November 17, 2017
  50. 104Annie Awards: Coco Tops the Animation CelebrationCarolyn Giardina — February 4, 2018
  51. 105Game Of The Year Nominees Announced for DICE AwardsEddie Makuch — January 14, 2018
  52. 107Here Are Your 2018 SXSW Gaming Awards Finalists!Andrew McNeill — SXSW — January 31, 2018
  53. 1082018 SXSW Gaming Awards Winners RevealedIGN Studios — March 17, 2018
  54. 109Independent Games Festival Awards Nominees AnnouncedPatrick Faller — January 5, 2018
  55. 110Night in the Woods wins the grand prize at the Independent Games FestivalStephanie Chan — Venture Beat — March 21, 2018
  56. 112The Legend of Zelda: Breath of the Wild is GDC 2018's game of the yearStephanie Chan — Venture Beat — March 21, 2018
  57. 113Cartoons on the Bay 2018 Pulcinella Award WinnersMercedes Milligan — April 25, 2018
  58. 1162018 WinnersApril 24, 2018
  59. 118TIGA Announces Games Industry Awards 2018 FinalistsSuzi Stephenson — The Independent Game Developers' Association — September 19, 2018
  60. 1192018 WinnersNovember 1, 2018
  61. 1242023 BAFTA Games Awards: The WinnersBAFTA — March 30, 2023
  62. 130McFarlane Toys Is Making 'Cuphead' Construction SetsStefanie Fogel — July 17, 2018
  63. 132MagazineCuphead toys are coming to Arby's kids mealsJordan Gerblick — September 15, 2020
  64. 133New Cuphead Toys Are Now Available With Arby's Kids MealsSam Woodrick — September 14, 2020
  65. 14911 fun things to do in MelbourneSonia Nair — July 4, 2025
  66. 152Geico 🅧 CupheadReece Parker — April 5, 2022
  67. 159What is Modern Rubberhose and why is it everywhere?Isabella Casagranda — September 24, 2025
  68. 160Upcoming 2D-animated FPS looks like Cuphead with gunsGrant St Clair — February 11, 2025
  69. 166Exil is planned to launch on Kickstarter in MayFrancesco Mastrodicasa — May 10, 2023
  70. 187Cuphead Is Getting The Graphic Novel TreatmentRobert Keough — August 12, 2020
  71. 190"Cuphead In Carnival Chaos: A Cuphead Novel" Is Debuting March 2020Brittany Vincent Comments — October 19, 2019
  72. 191Cuphead: Fast Rolling Dice Game ReviewMatthew Adler — November 1, 2021
  73. 193Cuphead Netflix TV Show DetailsRyan McCafferty — July 9, 2019
  74. 195The Cuphead Show! season 2 is coming to Netflix in AugustAusten Goslin et al. — June 10, 2022
  75. 197Cuphead: Bringing 1930s style to 21st century gamesBen Gilbert — AOL Tech — July 10, 2014
  76. 198IGN's Best of E3 2015 AwardsZiff Davis — June 16, 2015
  77. 199Cuphead Delayed to 2017Jonathon Dornbush — Ziff Davis — October 11, 2016
  78. 2001930s cartoon-inspired Cuphead targeting late 2014 on PCMike Suszek — AOL Tech — January 4, 2014
  79. 201Where Did Cuphead Come From?Clayton Purdom — July 14, 2014
  80. 203Five of the most interesting reveals of the Xbox press conferenceBen Kuchera — Vox Media — June 9, 2014
  81. 204Cuphead is a game. Watch it, view itJenna Pitcher — Vox Media — June 9, 2014

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