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— CH. 1 · INTRODUCTION —

Marvel vs. Capcom 3: Fate of Two Worlds

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  • Marvel vs. Capcom 3: Fate of Two Worlds arrived in February 2011 carrying a weight of nearly a decade of silence. The series had gone dark after legal disputes froze Capcom's license to use Marvel characters, leaving fans with nothing new for almost ten years. When it finally returned, it did so with a radical visual overhaul, a streamlined control system designed to court an entirely new generation of players, and a roster drawn from some of the most beloved corners of both Marvel Comics and Capcom's own game library.

    Within a month and a half of release, more than 2 million copies had shipped worldwide. What drove that demand? What did Capcom and Marvel build during those quiet years? And how did a game aimed at newcomers manage to satisfy veterans who had been waiting since 2000?

  • Capcom reacquired the Marvel license in 2008, after legal troubles had kept the series dormant for close to ten years. Work on the new game began that same year, though the public would not learn of it until the 20th of April 2010, when Capcom unveiled the project at its Captivate press show in Hawaii. Producer Ryota Niitsuma, who had overseen Tatsunoko vs. Capcom before this assignment, described the project as green-lit after what he called "years and years of unrelenting fan demand".

    Capcom's global head of production, Keiji Inafune, pushed for the game to reach a worldwide audience. That ambition shaped nearly every major design decision that followed. The team was also reading something beyond the fighting game community: Marvel's growing presence in Hollywood films was drawing in millions of people who recognized Spider-Man or Iron Man but had never touched a fighting game in their lives.

  • The fighting system that made Marvel vs. Capcom 2 notorious was precisely what Capcom decided to dismantle. The earlier game used four attack buttons arranged as two pairs of low and high-strength punches and kicks. Marvel vs. Capcom 3 replaced that with a three-button scheme of light, medium, and heavy attacks, modeled on the layout Niitsuma's team had already tested in Tatsunoko vs. Capcom.

    A new "exchange button" let players launch opponents into the air, swap characters mid-combo, or slam an opponent into the ground. For players who found even this simplified layout daunting, the game offered Simple Mode, which allowed hyper combos and special moves to be triggered with a single button press. The trade-off was a reduced moveset, but the trade-off was intentional. Niitsuma framed the three-button system as an attempt to "knock down the wall of complicated controls and open up the field of strategic fighting to all comers".

    Critic Richard George noted that the changes helped mature the franchise by stripping away needless complexity, while GameSpot's Maxwell McGee observed that the simplified core mechanics worked in harmony to push the action forward rather than obstruct it.

  • The base roster contained 36 characters, with Jill Valentine and Shuma-Gorath available as downloadable content. Assembling that roster was a collaborative process between Capcom and Marvel Comics. Marvel gave Niitsuma's team precise guidance on how their characters should look. Iron Man appeared in his Extremis Armor; Wolverine wore the costume that John Cassaday had designed for Astonishing X-Men.

    Comic book writer Frank Tieri was hired specifically to write the character dialogue and the unique endings that players unlocked by completing Arcade Mode. Marvel gave Tieri access to their full library for storyline purposes, which explains why characters who never became playable, including Ghost Rider, Daredevil, the Fantastic Four, Phoenix Wright, and Nemesis, still turned up as cameos in the game's stages and ending sequences.

    Niitsuma's team took a particular approach to characters whose origins had nothing to do with fighting games. For figures like Deadpool and Arthur, the team tried to "preserve their essence" from their source material and translate that personality into a viable fighting game character. One decision that went the other direction: Niitsuma eventually dropped plans for full Japanese voice acting for the Marvel roster, deciding it did not fit the characters' identities.

  • A new mechanic called X-Factor separated Marvel vs. Capcom 3 from its predecessors in strategic terms. Players could activate X-Factor once per match to temporarily gain increased damage output, higher speed, and health regeneration. The mechanic also extended combo potential during its active window.

    Crucially, the power of X-Factor scaled with a player's losses. The fewer active fighters remaining on a team, the longer X-Factor lasted and the greater its damage bonus became. This meant a player down to their last character could suddenly pose a serious threat to a team still at full strength. The Hyper Combo Gauge, which filled as characters dealt or absorbed damage, enabled additional high-stakes techniques: hyper combos as amplified special moves, "snapbacks" to forcibly pull in an opponent's off-screen teammates, and "crossover combinations" that brought every member of a player's team onto the screen simultaneously.

    The final boss of Arcade Mode was Galactus, the planet-devouring supervillain from Marvel's Fantastic Four series. Brian Leahy of G4 pointed to the character balance as a notable achievement, observing that unlike Marvel vs. Capcom 2, where much of the cast was "severely underpowered" compared to its top fighters, nearly every character in the new game offered a viable competitive option.

  • The game launched on the 15th of February 2011 in North America, the 17th of February in Japan, and the 18th of February in Europe, for the PlayStation 3 and Xbox 360. A special edition included a steelbook case, a twelve-page prologue comic written by Frank Tieri, a one-month subscription to Marvel Digital Comics, and redemption codes for the Jill Valentine and Shuma-Gorath downloadable content.

    On Metacritic, the game earned aggregate scores of 85 out of 100 for the Xbox 360 version and 84 out of 100 for the PlayStation 3 version. Critics praised the character variety and accessible depth. Neidel Crisan of 1UP.com singled out the uniqueness of individual character play styles, describing the pleasure of exploring team combinations across the roster.

    The criticism fell consistently in one area: modes. Reviewers at GameTrailers called the Arcade Mode endings "underwhelming PowerPoint-style" sequences, comparing them unfavorably to the rival battle cutscenes in Street Fighter IV. Tim Turi of Game Informer cautioned fans against expecting online functionality on the level of Street Fighter IV. Simon Parkin of Eurogamer pointed specifically to the absence of a spectator mode as a significant gap in the online offering.

    Before the game shipped, Capcom had set 2 million units as its sales target. By the 30th of March 2011, the company confirmed it had shipped more than 2 million copies and declared the game a commercial success. It reached number 2 in the United Kingdom's PlayStation 3 sales chart, finishing behind Call of Duty: Black Ops.

  • Less than a year after the original release, Capcom announced a standalone updated version called Ultimate Marvel vs. Capcom 3, which arrived in November 2011. Ultimate carried over the full roster from Fate of Two Worlds, including both DLC characters, and added 12 new fighters. Of the twelve additions, only one, Strider Hiryu, was a returning character from earlier games in the series. The other eleven were all new to the franchise: Doctor Strange, Ghost Rider, Hawkeye, Iron Fist, Nova, Rocket Raccoon, Firebrand, Frank West, Nemesis T-Type, Phoenix Wright, and Vergil.

    Following the release of Ultimate for the PlayStation Vita in 2012, The Walt Disney Company, which had acquired Marvel in 2009, chose not to renew Capcom's license. Disney pulled both Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2 from Xbox Live Arcade and the PlayStation Network in 2013, redirecting Marvel characters to its own Disney Infinity series.

    That arrangement ended when Disney cancelled Disney Infinity and returned to a licensing model in 2016. On the 3rd of December 2016, during Sony's PlayStation Experience event, Marvel vs. Capcom: Infinite was officially unveiled. It launched on the 19th of September 2017 for PlayStation 4, Xbox One, and Microsoft Windows. By that point, combined sales of Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3 had reached more than 5 million copies across all platforms.

Common questions

When was Marvel vs. Capcom 3: Fate of Two Worlds released?

Marvel vs. Capcom 3: Fate of Two Worlds was released on the 15th of February 2011 in North America, the 17th of February in Japan, and the 18th of February in Europe, for the PlayStation 3 and Xbox 360.

How many copies did Marvel vs. Capcom 3 sell?

Capcom confirmed it had shipped more than 2 million copies by the 30th of March 2011, roughly a month and a half after launch. Combined sales of Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3 across all platforms exceeded 5 million copies.

Who produced Marvel vs. Capcom 3: Fate of Two Worlds?

Ryota Niitsuma produced Marvel vs. Capcom 3: Fate of Two Worlds. He had previously headed production on Tatsunoko vs. Capcom, the game whose three-button control system was carried over into Marvel vs. Capcom 3.

What is the X-Factor mechanic in Marvel vs. Capcom 3?

X-Factor is a mechanic that players can activate once per match to temporarily increase their character's damage, speed, and health regeneration. Its duration and power scale upward the fewer active fighters remain on the player's team, giving a last-surviving character significantly stronger boosts.

Who wrote the character dialogue and endings in Marvel vs. Capcom 3?

Comic book writer Frank Tieri was hired to write the character dialogue and the Arcade Mode endings for Marvel vs. Capcom 3. Marvel gave Tieri access to their full library of characters for storyline purposes, which allowed many unplayable characters to appear as cameos.

Why was Marvel vs. Capcom 3 pulled from digital storefronts in 2013?

After The Walt Disney Company acquired Marvel in 2009, Disney chose not to renew Capcom's Marvel license following the release of Ultimate Marvel vs. Capcom 3 for PlayStation Vita in 2012. Both Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2 were removed from Xbox Live Arcade and the PlayStation Network in 2013 as Disney redirected Marvel characters to its own Disney Infinity series.

All sources

60 references cited across the entry

  1. 1Captivate 2010: Marvel Vs Capcom 3: Fate of Two Worlds!!!Seth Killian — Capcom-Unity — April 19, 2010
  2. 2Marvel vs. Capcom 3: The BasicsIGN — February 14, 2011
  3. 3MARVEL VS. CAPCOM 3: Fate of Two WorldsEntertainment Software Rating Board
  4. 5Marvel Vs. Capcom 3 Gameplay Details RevealedFrank Cifaldi — May 10, 2010
  5. 6Simplifying Marvel vs. Capcom 3Richard George — IGN — January 6, 2011
  6. 7Marvel vs. Capcom 3: Fate of Two Worlds Hands-OnGiancarlo Varanini — GameSpot — July 21, 2010
  7. 8Marvel vs. Capcom 3: Fate of Two Worlds PrimerKurtis Seid — GameSpot — February 14, 2011
  8. 9TGS: Marvel vs. Capcom 3 Gets SimpleErik Brudvig — IGN — September 16, 2010
  9. 10MagazineGaming Tip Sheet: 'Marvel Vs. Capcom 3: Fate of Two Worlds'Michelle Castillo — February 16, 2011
  10. 11Marvel vs. Capcom 3: Fate of Two Worlds ReviewBrian Leahy — G4 — February 14, 2011
  11. 12Marvel vs. Capcom 3 First DetailsCharles Onyett — IGN — April 20, 2010
  12. 13Marvel Vs. Capcom 3: Of Modes and License CardsCapcom-Unity — November 19, 2010
  13. 14Marvel vs. Capcom 3: Shadow ModeRyan Clements — IGN — February 7, 2011
  14. 15Marvel vs. Capcom 3: Know Your CharactersRichard George — IGN — February 16, 2011
  15. 18Ryota Niitsuma Answers Our Questions On Marvel vs. Capcom 3: Fate Of Two WorldsRoland Fauster — PlayStation Blog — February 11, 2010
  16. 21The 43 character cameos of Marvel vs Capcom 3Brett Elston — GamesRadar — February 17, 2011
  17. 22Marvel vs Capcom 3: Fate of Two WorldsGameTrailers — February 15, 2011
  18. 23Marvel vs. Capcom 3 is officialRobert Purchese — April 20, 2010
  19. 24Capcom Finally Unveils Marvel vs. Capcom 3Richard Li — April 20, 2010
  20. 25Marvel vs. Capcom 3: Fate of Two Worlds First ImpressionsPatrick Klepek — G4 — April 20, 2010
  21. 26Review: 'Marvel vs. Capcom 3' offers impressive battlesLarry Frum — CNN — February 17, 2011
  22. 27Capcom Not Ruling Out Marvel vs. Capcom 3 on WiiJon Wahlgren — Nintendo Life — June 24, 2010
  23. 28E3 2010: Marvel vs. Capcom 3 Hands-On PreviewPaul Semel — G4 — June 15, 2010
  24. 29Marvel Vs Capcom 3 Dev Blog: Gamescom is a Wrap!Capcom-Unity — September 2, 2010
  25. 30Marvel vs Capcom 3 gets February 15 US, February 18 EU launchesJohnny Cullen — VG247 — November 16, 2010
  26. 32First Marvel vs. Capcom 3 DLC Pack DetailedRichard George — IGN — February 15, 2011
  27. 33Marvel vs. Capcom merchandise program launchedDale North — Destructoid — April 21, 2011
  28. 37Marvel vs. Capcom 3 ReviewNeidel Crisan — February 14, 2011
  29. 38Marvel vs. Capcom 3 • Page 2Simon Parkin — February 14, 2011
  30. 39MagazineMarvel vs. Capcom 3: Fate of Two WorldsTime Turi — February 14, 2011
  31. 40Marvel vs. Capcom 3: Fate of Two Worlds ReviewMaxwell McGee — GameSpot — February 14, 2011
  32. 41Marvel vs. Capcom 3 ReviewRichard George — IGN — February 14, 2011
  33. 422010 WinnersGame Critics Awards
  34. 43E3 2010: Best of E3 AwardsIGN — June 17, 2010
  35. 45X-Play & G4tv.com's Best Of E3 2010 AwardsAndrew Pfister — G4 — June 24, 2010
  36. 48Marvel vs. Capcom 3 ships 2 millionBrendan Sinclair — GameSpot — March 30, 2011
  37. 50Comic-Con: Ultimate Marvel vs. Capcom 3 AnnouncedJim Reilly — IGN — July 20, 2011
  38. 51Ultimate Marvel vs Capcom 3 for VitaFred Dutton — September 14, 2011
  39. 52Ultimate Marvel vs. Capcom 3: Risks rewardedRichard Mitchell — September 22, 2011
  40. 55MARVEL TITLES NO LONGER AVAILABLE DIGITALLYLuke Karmali — Ziff Davis — January 2, 2014
  41. 56DISNEY CANCELS INFINITY, NO LONGER SELF-PUBLISHING GAMESSeth G. Macy — Ziff Davis — May 10, 2016
  42. 57DISNEY'S MANY, MANY ATTEMPTS AT FIGURING OUT THE GAME INDUSTRYWillie Clark — Vox Media — August 18, 2016
  43. 58PSX 2016: MARVEL VS. CAPCOM INFINITE ANNOUNCEDAndrew Goldfarb — Ziff Davis — December 3, 2016
  44. 59Marvel Vs. Capcom Infinite Officially AnnouncedTamoor Hussain — CBS Interactive — December 3, 2016