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Life Is Strange (video game)

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— CH. 1 · INTRODUCTION —

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Life Is Strange (video game)

8 sections
  • Life Is Strange opens in October 2013, as an 18-year-old photography student named Max Caulfield returns to Arcadia Bay, Oregon, to attend Blackwell Academy. During class she has a vivid vision of a tornado destroying a lighthouse and moving on the town.

    The game is a 2015 episodic adventure from Dontnod Entertainment, released by Square Enix in five episodes. Max soon discovers that she can rewind time at any moment, and each choice she makes starts to ripple outward.

    Three questions run underneath the story. Why did most publishers hesitate to back a game led by a young woman? What does a choice mean when it can be taken back? And what happens to a small town when one student keeps rewriting the week?

  • Max Caulfield's rewind works on almost any action, and the whole game is built around that single tool. Life Is Strange is a graphic adventure played from a third-person view. Players examine and handle objects, and they move through Arcadia Bay talking with non-playable characters.

    Items picked up before a rewind stay in Max's inventory afterward. Information learned earlier also remains available once an event is reset, so a replayed conversation can go very differently. Puzzles take the form of fetch quests and changes to the environment, while conversations rely on branching options.

    Dialogue exchanges can be rewound as well, which turns every conversation into a draft. Yet the game does not let its choices stay harmless. Some decisions carry short-term or long-term consequences, and an answer that seems good in the moment can turn out worse later.

    Those consequences play out across a single week, and it begins in a photography classroom.

  • A photograph of a butterfly, taken in a restroom at Blackwell Academy, comes just before the first act of violence. Max has left her photography class, taught by Mark Jefferson, to steady herself after her vision. There she sees classmate Nathan Prescott shoot and kill a young woman. In a sudden effort, Max rewinds time and saves her. The woman is Chloe Price, voiced by Ashly Burch, and she is Max's childhood friend. The two visit the lighthouse, where Max shows her what she can do, and strange weather patterns begin to appear around town.

    The next day, a student named Kate Marsh jumps from the roof of the girls' dormitory. Kate has been bullied over a viral video showing her kissing several students at a party. Depending on what the player does, Max either saves Kate or fails to talk her down. Afterward Max resolves to find out what happened to Kate and to Chloe's missing friend, Rachel Amber.

    That night, Max and Chloe break into the principal's office and find evidence that points to Nathan. The next morning they sneak into the motorhome of drug dealer Frank Bowers. There they learn that Rachel had been romantically involved with him, a fact she never told Chloe.

    A childhood photograph of the two friends then pulls Max back to the day it was taken. She stops Chloe's father, William, from dying in a traffic accident. The result is an alternate reality where William lives but Chloe is paralysed from the neck down after a separate accident. Heartbroken, Max uses the photo to undo what she did.

    Beneath a derelict barn owned by the Prescotts, the pair find a bunker. Inside are binders of photographs showing restrained young women, including Kate, and an image of Rachel's corpse being buried. At a scrapyard they find Rachel's remains. A text message from Nathan, sent during a school party, threatens to destroy the evidence, and the friends hurry back to the scrapyard.

    Jefferson is waiting there. He anaesthetises Max and shoots Chloe in the head. Max wakes in the bunker, where Jefferson reveals himself as a serial killer obsessed with photographing young women. He says he wants to "capture the moment innocence turns into corruption." Nathan, he explains, acted under his influence and accidentally killed Rachel with an overdose. Jefferson has since murdered Nathan himself, and he plans to kill Max once he finishes photographing her.

    Max escapes by stepping into a photograph and lands at the start of the week, in Jefferson's class. This time she warns David Madsen, Chloe's stepfather and the academy's head of security. Chloe lives, and both Jefferson and Nathan are arrested.

    The arrests, however, do not stop the storm.

  • Principal Wells takes Max to San Francisco in Jefferson's place, and one of her photographs hangs in an art gallery. From there she telephones Chloe and realizes that the storm has reached Arcadia Bay anyway. Max returns to the moment she took her winning photograph, and she passes through several collapsing timelines that play like a dream-like nightmare.

    At the lighthouse, Max blames her own decision to save Chloe earlier in the week for causing the storm. Chloe, who has kept the butterfly photograph, then offers a final choice. Max can rewind and let Chloe be killed to spare Arcadia Bay, or she can keep the current timeline and let the town be destroyed to save Chloe.

    Chloe argues that other people in town deserve to live, and she names her mother, Joyce. Max protests that she cannot bear to lose her, but Chloe urges her to decide.

    If Max sacrifices Chloe, she goes back to the Blackwell restroom at the beginning of the week and listens as Nathan shoots Chloe dead. Nathan and Jefferson are arrested, the storm never comes, and Max attends Chloe's funeral alongside Joyce, David and the rest of the town.

    If Max sacrifices Arcadia Bay, she destroys the photograph. She and Chloe watch the storm devastate the town before it fades, and the next morning they drive out of the ruins together.

    Long before any player stood at that lighthouse, the people building the game had to convince a publisher that it should exist at all.

  • Most prospective publishers, according to a developer diary released before launch, would not back a game unless its lead was male. The diary said they had raised the same objection to Dontnod's first project, Remember Me, which also starred a woman. Dontnod CEO Oskar Guilbert challenged the idea at the start. The developers said Square Enix was the only publisher with no intention of changing the protagonist.

    Development began in April 2013 with a team of 15, and more people joined once the collaboration with Square Enix began. Dontnod told Square Enix London about the project only after a pitch for a larger game had been turned down. The studio had imagined a full-length game that it would publish itself. Square Enix judged that an episodic release would sell better, and the first plan called for episodes about six weeks apart. The working title was What If, but it was dropped because a film already used that name.

    The idea itself grew from the rewind mechanic, which the studio had already experimented with in Remember Me. Max was created with the power to rewind time to support it. Dontnod also chose the episodic format for its own reasons, which included creative freedom, financial limits and marketing. The format let the team tell the story at a slow pace. Co-founder Jean-Maxime Moris was the original creative director.

    The team decided early that most of the budget would go to writing and voice actors. Jean-Luc Cano wrote the original story in French, and the co-directors and design team turned it into a game script. Christian Divine and Cano then refined it in English.

    Hannah Telle auditioned for Max in July 2014 and was offered the part. Ashly Burch auditioned for both Max and Chloe Price, and she was cast as Chloe. Recording took place in Los Angeles, California, with the French developer joining by Skype.

    The finished story still needed a world to live in.

  • Autumn light and a nostalgic mood were the reasons the team chose the Pacific Northwest. The developers traveled to the region, took photographs, read local newspapers and used Google Street View to keep the setting accurate.

    The game runs on an improved version of Unreal Engine 3, reusing lighting and depth-of-field tools built for Remember Me. Every texture was hand painted, a look art director Michel Koch called "impressionistic rendering." Post-processing, double exposure and overlapping screen-space particles mark each moment when Max rewinds time. The studio described Remember Me as a digital view of memory and identity, and Life Is Strange as an analogue one.

    The Walking Dead, Gone Home and Heavy Rain were on the team's mind as influences. The visual novel Danganronpa informed the balance between play and story. The novel The Catcher in the Rye supplied a quiet link, because its narrator, Holden Caulfield, shares a surname with Max.

    The characters began as familiar archetypes, which gave players an easy way in before the game subverted them. For realism, the supernatural elements were designed as a metaphor for the characters' inner conflict. Experts were consulted on how to handle teen suicide.

    Jonathan Morali of the band Syd Matters composed the score. Drawing on modern indie folk, the soundtrack mixes composed pieces with licensed tracks. Featured artists include José González, Mogwai, Amanda Palmer, Bright Eyes, Local Natives, Sparklehorse, alt-J and Foals.

    The finished game reached players one episode at a time.

  • Square Enix announced Life Is Strange at Gamescom on the 11th of August 2014. The five episodes arrived digitally between the 30th of January 2015 and the 20th of October 2015. They came to Steam, PlayStation Network and Xbox Live, and a demo of the first 20 minutes launched with episode one on consoles. In November 2014 the publisher said it was "100 per cent focused on the digital release." A year later, a retail edition was planned for the 19th of January 2016 in North America, with an artbook and the soundtrack in its limited version.

    Metacritic summed up reviews as "generally favorable." Some reviewers criticised the lip-syncing and the dated slang, but many praised the character development and the time-travel mechanic. Eurogamer called it "one of the best interactive story games of this generation," and Hardcore Gamer named it the sleeper hit of 2015.

    Kevin VanOrd of GameSpot said the first episode, Chrysalis, was "an involving slice of life that works because its situations eloquently capture a peculiar early-college state of mind." Game Informer's Kimberley Wallace singled out its handling of "subjects that are usually taboo for video games." Mitch Dyer of IGN disagreed, calling the script "laughable."

    Of the fourth episode, Dark Room, GameZone's Matt Liebl wrote that it was "easily the most emotional episode." Critics also pointed to tonal problems, and reviewers were divided on the ending. Reviewers called the final episode, Polarized, a "fitting conclusion" to Max's coming-of-age story, though one stealth sequence was described as "tedious."

    Sales followed the praise. Life Is Strange reached one million sales in July 2015, with more than 1.2 million unique players. By May 2017 it had been purchased by 3 million unique players. By November 2023, Square Enix counted 20 million total players.

    Ports followed on other platforms. Feral Interactive brought the game to OS X on the 16th of June 2016, and Black Wing Foundation later ported it to iOS and Android.

  • Legendary Entertainment stated that the game received more than 75 Game of the Year awards and listings. It ranked first on Vulture's top 10 games of 2015, and New Statesman named it Best Game on its own list. At the Develop Industry Excellence Awards in 2015 it won New Games IP and Use of Narrative. Apple later labeled it Game of the Year in its Best of 2016 awards. Even the Steam Awards list includes a category titled "I'm Not Crying, There's Something In My Eye."

    Success changed Dontnod's position in the industry. Publishers began pursuing the studio, where before it had to pursue them. Guilbert said the game saved his company financially after the mediocre sales of Remember Me. The Washington Post said it passed the "Steven Spielberg test" for games as an art form, which holds that they prove their worth "when somebody confesses that they cried at level 17."

    In 2016, Square Enix ran an "Everyday Heroes" photography contest inspired by the game, with a scholarship for the winner. It also worked with the Parent Advocacy Coalition for Educational Rights, known as PACER, on an anti-bullying initiative and donated a total of $25,000.

    The series grew beyond the first game. Deck Nine developed the prequel Life Is Strange: Before the Storm, released on the 31st of August 2017. Life Is Strange 2 followed in September 2018, three months after the free spin-off The Awesome Adventures of Captain Spirit. Life Is Strange: True Colors arrived in September 2021. Titan Comics began a comic series in November 2018, written by Emma Vieceli and set after the "Sacrifice Arcadia Bay" ending.

    The Life Is Strange Remastered Collection appeared in February 2022, with updated visuals, improved animation and full facial motion capture. Double Exposure, released on the 29th of October 2024, brings back an older Max who can experience two parallel timelines at once, as she tries to prevent the murder of her friend Safi.

    A screen version has taken years to arrive. Legendary Digital Studios and Square Enix announced a digital series in July 2016, and Hulu acquired the rights in 2017. In September 2025, Amazon Prime Video acquired the rights and greenlit a series under showrunner Charlie Covell. In March 2026, Maisy Stella and Tatum Grace Hopkins were cast as Chloe and Max. In May 2026, Tom Cullen was announced as Mark Jefferson, the photography teacher whose class opens the game.

Updated

Common questions

What is Life Is Strange?

Life Is Strange is a 2015 episodic adventure game developed by Dontnod Entertainment and published by Square Enix. It was released in five episodes and follows Max Caulfield, an 18-year-old photography student who can rewind time.

Who is the main character in Life Is Strange?

The main character of Life Is Strange is Max Caulfield, an 18-year-old photography student at Blackwell Academy in Arcadia Bay, Oregon. Her childhood friend Chloe Price is the other lead, voiced by Ashly Burch.

How does the time rewind work in Life Is Strange?

In Life Is Strange, Max can rewind almost any action, including dialogue exchanges. Items collected before a rewind stay in her inventory, and information learned earlier remains available once an event is reset.

What are the two endings of Life Is Strange?

Life Is Strange ends with a choice between sacrificing Chloe to save Arcadia Bay, or sacrificing Arcadia Bay to save Chloe. In the first ending Max attends Chloe's funeral, and in the second she and Chloe leave the ruined town together.

When was Life Is Strange released?

Life Is Strange was released in five episodes between the 30th of January 2015 and the 20th of October 2015. It appeared on PlayStation 3, PlayStation 4, Windows, Xbox 360 and Xbox One.

How many players has Life Is Strange reached?

Life Is Strange reached one million sales in July 2015 and 3 million unique players by May 2017. By November 2023 it had 20 million total players.

Who composed the music for Life Is Strange?

Jonathan Morali of the band Syd Matters composed the score for Life Is Strange. The soundtrack blends composed pieces with licensed tracks from artists such as José González, Mogwai and Foals.

What games and adaptations followed Life Is Strange?

The series includes the prequel Before the Storm, released on the 31st of August 2017, Life Is Strange 2, True Colors and Double Exposure. Amazon Prime Video acquired the rights to a television adaptation in September 2025.

All sources

212 references cited across the entry

  1. 1Life Is Strange Coming to iOS This WeekAlex Gilyadov — 13 December 2017
  2. 7It's time to pay attention to Life is StrangeColin Campbell — 9 January 2015
  3. 10Life Is Strange – Episode 3 ReviewMitch Dyer — 19 May 2015
  4. 15Life is Strange: It takes time to be differentRobert Purchese — 12 September 2014
  5. 16Life Is StrangeSquare Enix — 30 January 2015
  6. 17Life Is StrangeSquare Enix — 24 March 2015
  7. 18Life Is StrangeSquare Enix — 19 May 2015
  8. 19Life Is StrangeSquare Enix — 28 July 2015
  9. 20Life Is StrangeSquare Enix — 20 October 2015
  10. 21Life is Strange – Developer Diary: A New BeginningGajan Kulasingham — 9 January 2015
  11. 25MagazineEdge #293Ben Barnes — Future plc — June 2016
  12. 32Life is Strange's "Triforce" of InfluencesKat Bailey — 31 January 2015
  13. 37Be kind, rewind: The making of Life Is StrangeDamien McFerran — 28 August 2015
  14. 48VIDEO GAME SPOTLIGHT: "Life Is Strange"Cydney Fisher — 23 December 2014
  15. 49Juno + Donnie Darko + Gone Home = Life is StrangeBlake Peterson — 26 January 2015
  16. 56These Are the Songs in Life is StrangeAlexa Ray Corriea — 7 March 2015
  17. 58Announcing Life is Strange!Toby Palm — 11 August 2014
  18. 59Life is Strange Gets a Release Date and Pricing InfoWesley Copeland — 17 December 2014
  19. 61Life Is Strange - Release-Plan und Demo-DownloadTobias Ritter — 28 January 2015
  20. 64Life is Strange Limited Edition AnnouncedAdam Beck — 12 November 2015
  21. 73Killing Floor 2 and Life is Strange are your PlayStation Plus games for JuneMatthew Groizard — Sony Interactive Entertainment — 31 May 2017
  22. 74Life is Strange will launch for iOS on December 14Mike Minotti — 12 December 2017
  23. 103Life Is Strange Coming to iOS This WeekAlex Gilyadov — 14 December 2017
  24. 105Life is Strange, Episode 1 PS4 Review: Be Kind, RewindMike Williams — 2 February 2015
  25. 107Life is Strange: Episode One – Chrysalis review: so-called lifeMegan Farokhmanesh et al. — 29 January 2015
  26. 108Life Is StrangeCassandra Khaw — 10 February 2015
  27. 109Magazine'Life Is Strange' Episode 1 review: 'Chrysalis'Jonathon Dornbush — 29 January 2015
  28. 110Life Is StrangePhil Savage — 22 October 2015
  29. 111Review: Life is Strange Episode 1: ChrysalisGeoff Thew — 29 January 2015
  30. 112Life is Strange review: 'Selfie'-destructionOzzie Mejia — 21 October 2015
  31. 114Life is Strange reviewAoife Wilson — 22 October 2015
  32. 115Review: Life Is StrangeAdnan Riaz — 7 November 2015
  33. 117XBOUK's Top 20 Games For Under £20Stephen Loftus — 25 April 2017
  34. 120Life is Strange, Episode One ReviewKevin VanOrd — 29 January 2015
  35. 121MagazineA Promising And Exciting DebutKimberley Wallace — 29 January 2015
  36. 122Review: Life is Strange: ChrysalisBrett Makedonski — 29 January 2015
  37. 123Life is Strange: Episode 1 ReviewMitch Dyer — 2 February 2015
  38. 124Life is Strange: Episode Two – Out of Time review: stand by meMegan Farokhmanesh et al. — 25 March 2015
  39. 125Life is Strange, Episode Two ReviewAlexa Ray Corriea — 26 March 2015
  40. 126Life is Strange: Episode 2 ReviewMitch Dyer — 24 March 2015
  41. 128Life Is Strange, Episode 2: Out of TimeEric Swain — PopMatters — 5 May 2015
  42. 131Life is Strange, Episode Three ReviewAlexa Ray Corriea — 20 May 2015
  43. 133Life is Strange Episode 4: Dark Room ReviewMatt Liebl — 30 July 2015
  44. 136Life is Strange, Episode Four ReviewAlexa Ray Corriea — 28 July 2015
  45. 137Life is Strange: Episode Four – Dark Room review: low roadMegan Farokhmanesh et al. — 13 August 2015
  46. 139Review: Life Is Strange Episode 5: PolarizedAdnan Riaz — 26 October 2015
  47. 140MagazineLife is Strange: Episode 5 – PolarizedKimberley Wallace — 21 October 2015
  48. 142Life Is Strange – Episode 5: Polarized ReviewMitch Dyer — 21 October 2015
  49. 144Life is Strange: Episode Five – Polarized reviewMegan Farokhmanesh et al. — 21 October 2015
  50. 145Life is Strange reviewAshley Reed — 22 October 2015
  51. 146Life is Strange's Ending Is A Hot MessPatricia Hernandez — 23 October 2015
  52. 149Call of Duty: Black Ops 3 Camps at Top of UK ChartTamoor Hussain — 25 January 2016
  53. 150Life is Strange was bought by 3 million peopleMatthew Handrahan — 19 May 2017
  54. 152Life Is Strange on TwitterLife is Strange — 9 December 2015
  55. 154The 10 Best Video Games of 2015Joshua Rivera — 10 December 2015
  56. 156The Best 20 Video Games of 2015Mike Diver — 4 December 2015
  57. 159Games of 2015 no. 10: Life is StrangeTom Phillips — 23 December 2015
  58. 160The top ten best videogames of 2015Emad Ahmed — 31 December 2015
  59. 161Life Is Strange wins Game of the Year in Apple's Best of 2016Rajitha Ratnam — NewBay Media — 8 December 2016
  60. 162Nominees for Destructoid's Best Xbox One Game of 2015Brett Makedonski — 10 December 2015
  61. 163Destructoid's award for Best Xbox Game of 2015 goes to...Brett Makedonski — 23 December 2015
  62. 165Vote Now: PS.Blog Game of the Year 2015 AwardsJustin Massongill — 18 December 2015
  63. 166Winners: PlayStation.Blog 2015 Game of the Year AwardsJustin Massongill — 12 January 2016
  64. 167Develop Awards 2015: The winners revealedJames Batchelor — 15 July 2015
  65. 170Golden Joystick Awards 201530 October 2015
  66. 172The 2016 DICE Award Winners UPDATEDChris Pereira — 18 February 2016
  67. 1762016 SXSW Gaming Awards Winners Announced!Estevan Aviles — 19 March 2016
  68. 1772015 Winners21 March 2016
  69. 182Game Designers Award 201615 September 2016
  70. 183Every game nominated for the Steam AwardsSherif Saed — Videogaming247 Ltd — 20 December 2016
  71. 184Valve announces winners of first ever Steam AwardsTom Sykes — Future plc — 1 January 2017
  72. 185How Life is Strange changed DontnodChristopher Dring — 25 October 2016
  73. 190Thanks to all your #everydayheroes stories we will be donating $25,000 to @PACER_NBPC to help their cause.Life is Strange — 25 January 2016
  74. 191Life is Strange prequel Before the Storm debuts this summer (update)Samit Sarkar — Vox Media — 11 June 2017
  75. 192Life is Strange's second season would star a new cast (if it happened)Megan Farokhmanesh — Vox Media — 24 June 2015
  76. 198Life Is Strange Comic Series AnnouncedKevin Knezevic — 29 March 2018
  77. 202NewsLife Is Strange Remastered Collection Arrives This FebruaryTaylor Lyles — 24 September 2021

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