PUBG: Battlegrounds
PUBG: Battlegrounds, a battle royale video game from 2017, once had 2,279,084 people playing it on Steam at the same moment. It reached that peak while still officially unfinished, listed as an early access title. The game began as a hobbyist's modification of other people's games. It grew into one of the best-selling titles ever made. Its path ran from a photographer's home in Brazil to a studio in Seoul, and through cheating scandals, lawsuits and government bans. How did a modder's side project become a worldwide business? Why did a Korean studio hand its creative direction to a foreigner? And why did several countries try to shut the game down?
Around 2013, Brendan Greene was an Irish-born photographer who had lived in Brazil for a few years. He also worked as a graphic designer and web designer. He played military games such as Delta Force: Black Hawk Down and America's Army. Then the DayZ mod for ARMA 2 caught his attention, because it was a realistic military simulation with open-ended play. He set up a custom server and taught himself programming as he went.
Greene online went by the handle PlayerUnknown. He found most multiplayer shooters repetitive, since their small maps were easy to memorize. He wanted surprise instead. Vastly larger maps and randomly placed items would keep players guessing and make every match different.
An online DayZ contest called Survivor GameZ gave him another push. It pitted Twitch and YouTube streamers against each other until only a few were left. Greene was not a streamer, so he set out to build a similar mode that anyone could join.
The Hunger Games novels shaped his first attempts, with players racing toward weapons stockpiled in one central spot. He drifted away from that idea, partly to give players a better chance of surviving by scattering weapons, and partly to avoid copyright problems with the books. The 2000 Japanese film Battle Royale inspired him too. He pictured square safe areas, but his limited coding skill produced circular ones, and the circle stayed in the finished game.
When DayZ became a standalone title, interest in his ARMA 2 mod faded, and Greene moved on to ARMA 3. Sony Online Entertainment, now the Daybreak Game Company, took notice. It hired him as a consultant on H1Z1 and licensed his battle royale idea. In February 2016, Sony Online split H1Z1 into the survival mode H1Z1: Just Survive and the battle royale-like H1Z1: King of the Kill. His consultation period ended around the same time, and a studio in Seoul was already searching for someone with his idea.
Chang-han Kim led Ginno Games, a Seoul studio that built massively multiplayer online games for personal computers. In January 2015, Bluehole, a major South Korean publisher of online and mobile games, acquired the studio and renamed it Bluehole Ginno Games. Kim knew that a hit in South Korea usually got published around the world. Playing DayZ had made him eager to try a battle royale game, a format that had not caught on in Korea. He wanted an early access release, a very short schedule and a games as a service model that could be supported for years.
Kim's research led him to Greene's mods, and he reached out. Within a week, Greene flew to Bluehole's headquarters in Korea. A few weeks later he was the company's creative director and living in South Korea. By Greene's account, no Korean game studio had ever given a foreigner that role. He said his relationship with management was strong, so his team could work with little oversight.
Development began in early 2016 and was announced that June, with a plan to finish within a year. Kim served as executive producer. About 35 developers supported Greene at the start, and the team had grown to 70 by June 2017. Greene said many of them put in extra hours voluntarily. Bohemia Interactive, the maker of ARMA and DayZ, helped with motion capture animations through its Prague studio. Tom Salta composed the main musical theme, which Greene chose in hopes of an orchestral electronic hybrid with a huge build-up.
In September 2017, Bluehole moved the entire project into Bluehole Ginno Games, which was renamed PUBG Corporation with Kim as chief executive officer. Bluehole created Krafton in 2018 as a holding company for its game studios and took over publishing duties. By December 2020, Krafton had folded PUBG Corporation into its internal studio system as PUBG Studios.
In March 2019, Greene announced he was stepping down as lead designer while staying on as a creative consultant. Art director Tae-seok Jang replaced him. Greene moved to the Amsterdam studio PUBG Special Projects, which also put him closer to his family in Ireland. He said he wanted to try a multiplayer project that was not tied to battle royale.
A plane crosses an island carrying up to one hundred players, and each must decide when to jump. The game offers eight maps, with sizes ranging from 1 to 64 square kilometers. The plane's route changes every round. Players land with nothing but cosmetic clothing, then search buildings, ghost towns and other sites for weapons, vehicles and armor. Items are distributed procedurally at the start of a match, and high-risk zones usually hold better equipment. Defeated players can be looted too.
Players can enter solo, as a duo, or in a team of up to four, and the last person or team alive wins. Every few minutes, the playable area shrinks toward a random location. Anyone caught outside takes steady damage and is eventually eliminated. Players see the boundary as a shimmering blue wall. Random regions are also marked in red and bombed, and warnings arrive a few minutes ahead. A plane occasionally drops a loot package wherever a flare gun is fired, or at random. Red smoke draws players toward it. A full round takes no more than 30 minutes.
Erangel, the first map, was an island with many terrain features, and Greene drew on his experience with the genre to pick it. Some buildings imitated the brutalist architecture of the Soviet Union in the 1950s. Developers playtested item placement to reward strategy without punishing players who found no weapon in the first few minutes. Greene still thought the map felt disjointed, even though it met their gameplay goals.
Unreal Engine 4 let the team work faster than the proprietary engines behind ARMA and H1Z1. Huge maps were a struggle, since the engine was not designed for them. Greene aimed for a blend of ARMA 3's realism and H1Z1's arcade action. He saw three subgames inside each match: the airdrop, the hunt for loot, and the fight with other players.
Winners see the phrase "winner winner chicken dinner", an idiom Greene used in his earlier battle royale games. It has origins as far back as the Great Depression era.
Crates of cosmetic items, called skins, can be bought with real money and traded between players. By November 2017, gray market sites had begun using PUBG skins as gambling currency. The studio promised it would never sell anything that changes gameplay. In May 2018, it disabled skin trading on the Steam Marketplace, after players kept selling skins for money through outside platforms.
Greene also wanted custom game modes and modding support, so he could "find the next PlayerUnknown". Influential streamers received custom servers early. One result was Zombie Mode, where all but four players pretend to be zombies who may strip off their clothes and fight only with melee weapons. Greene announced an official zombie mode inspired by it, and planned to build it almost alone, with help from the lead animator.
Before the 23rd of March 2017, Bluehole ran closed alpha and beta periods with about 80,000 players. It also let popular streamers of similar games try a few servers. Then early access for Windows opened on Steam. The plan was a stay of roughly six months, aiming for a full release in September. Greene expected over a million players within a month, while some of his team predicted only 200,000 to 300,000 in the first year.
The response outran both guesses. Bluehole had meant to build the audience slowly and market the game only once it was finished. Instead the sudden demand made network stability a priority alongside gameplay. In July 2017, Greene announced the early access period would be extended by a few months. He explained that holding to the original schedule "could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met". Weekly patches had caused quality control problems, so from August the studio slowed their pace. The full release still arrived on the 20th of December 2017.
The numbers kept breaking records. The game sold one million copies in just 16 days and grossed 100 million dollars in 79 days. Within three months it had passed five million copies. In August 2017 it overtook Dota 2, the most played game on Steam for years. The next month its peak passed 1.3 million concurrent players, above the 1.29 million Dota 2 set in March 2016. In total, it collected seven Guinness World Records on Steam. One was for the first non-Valve game to be the most played on the platform, since Steam's launch in 2003.
South Korea followed. By October 2017, the game had passed League of Legends in the country's PC bangs. In China, its popularity pushed more than half of Steam clients to a Chinese default language by late 2017.
Streaming helped. Bluehole held a charity invitational in early May 2017, with 128 players, to mark two million copies sold. It raised money for the Gamers Outreach Foundation. In August 2017, at Gamescom, Bluehole and ESL staged the first PUBG invitational, with a 350,000 dollar prize pool. Events covered solo players, duos, first-person duos and four-player squads. Greene said the path to esports would take "baby steps".
By December 2017, the Windows and Xbox versions together had more than 30 million players. In the end, the PC and console game sold over 75 million copies. That made it the second-best-selling game on PC, the best-selling game on Xbox One and the fifth best-selling video game of all time.
At The Game Awards 2017, the still-unfinished game won Best Multiplayer Game. It was also nominated for Game of the Year, the first early access title named for that honor. The nomination stirred debate.
At E3 2017, Greene joined Microsoft's press conference to announce an Xbox One version, a timed console exclusive. Anticto, a Spanish developer, handled much of the porting at first. Microsoft Studios then confirmed it would publish the game. Nico Bihary, who led the project for Microsoft, described a "white glove" treatment. The Coalition lent its time, and Rare shared the water rendering it had built for Sea of Thieves. Kim also hoped for cross-platform play between Windows and console, but worried about keyboard and mouse players beating controller players.
The Xbox early access edition launched on the 12th of December 2017, in digital and physical formats. A week earlier, Microsoft dropped real supply crates in Australia holding Xbox hardware and merchandise, with passcodes posted on social media. Within three days, Microsoft announced more than a million copies sold on Xbox. The full Xbox release followed on the 4th of September 2018.
Sony's console took longer. Kim said the team had launched first on Steam and Xbox Game Preview because both allowed unfinished games to be updated over time. Sony had no early access program and applied strict quality control. The PlayStation 4 version arrived on the 7th of December 2018. It offered exclusive cosmetics, including Nathan Drake's outfit from Uncharted and Ellie's backpack from The Last of Us. Jordan Vogt-Roberts directed a short live-action film for it, starring Jason Mitchell. Stadia received the Pioneer Edition on the 28th of April 2020. Support for Xbox One and PlayStation 4 was scheduled to end on the 13th of November 2025, with native versions arriving for Xbox Series X/S and PlayStation 5.
Meanwhile, Tencent Games prepared two mobile versions for China. Both launched for Android and iOS on the 9th of February 2018. They had a combined 75 million pre-registrations and took the top two spots on China's iOS download charts. An English version of one, called PUBG Mobile, reached the world on the 19th of March 2018. Its player base grew quickly in Asia, because it ran on lower-powered phones. It had over 100 million downloads by August 2018 and more than 225 million two months later, ahead of Fortnite's combined players at nearly the same point. By 2019 downloads reached 555 million, and by March 2021 one billion outside China.
China's own release took a different road. A government approval freeze stalled the Chinese mobile game through most of 2018. By May 2019, Tencent had dropped the plan and re-released the game as Game for Peace, without blood and gore. It was renamed Peacekeeper Elite in 2020.
On the 12th of January 2022, the PC and console game became free to play. A new tier called Battleground Plus added customization items and ranked mode. Krafton's first-quarter report for 2022 credited the change for higher profits, with PC sales up 61 percent and console revenue up 274 percent. Through the third quarter of 2022, mobile earned 9 billion dollars and PC and console 4 billion dollars, for a total of 13 billion dollars.
By October 2018, the anti-cheating software BattlEye had permanently banned over 13 million players. BattlEye reported that 99 percent of the cheating software for the game came from China. The scale of the problem was tied to the game's popularity there. Tencent, the largest video game publisher in China, approached Bluehole in 2017 about publishing the game in that country.
China's approval was far from certain. In October 2017, the China Audio-Video and Digital Publishing Association discouraged battle royale games, calling them too violent and at odds with socialist values. The next month, the game reached a formal agreement with the Chinese government, with Tencent as publishing partner. That version was censored, with lessened graphic violence. In South Korea, Kakao Games markets and distributes the game.
Before any deal, Chinese players had found ways to reach the game on Steam through proxies and other networking tricks. PUBG Corporation planned ping limits for servers to ease latency problems and cheating. Tencent identified around 30 cheating programs and reported them to Chinese police, leading to over a hundred arrests by the start of 2018.
Some Western players blamed Chinese players for cheating through network latency tricks. A small number demanded region-separated servers and hurled racial insults at Chinese players. Greene was disappointed by this "xenophobic attitude", calling it "disgraceful", and he asked players to respect Chinese players, whose numbers were key to the game's success. He also noted that virtual private networks could defeat region locks. Region-based matchmaking arrived by October 2018, though players still reported connectivity problems and slow matches.
August 2018 brought the "Fix PUBG" campaign, in which PUBG Corporation admitted lingering bugs and performance trouble. It ended in November, with everything on the list implemented.
Governments had their own objections. In March 2019, the Indian state of Gujarat banned the game as too addictive and a distraction during exam season, and students caught playing were arrested. Nepal and Iraq followed in April 2019, citing harm to children and teenagers. Nepal's Supreme Court soon lifted its ban, ruling that the government had not shown why interfering with personal freedoms was necessary. Jordan and the Indonesian province of Aceh issued similar bans in mid-2019.
On the 1st of July 2020, the Pakistan Telecommunication Authority banned the game, calling it addictive and harmful to children's health. The ban stayed in place for about a month. After a meeting on the 30th of July 2020 with representatives of Proxima Beta, the authority lifted it.
The heaviest blow came on the 2nd of September 2020, amid China-India border skirmishes. India banned PUBG Mobile along with more than 100 other Chinese apps, claiming they transmitted user data to servers outside the country. India was PUBG Mobile's largest market, with 175 million downloads and 24 percent of global users. On the 6th of May 2021, Krafton announced a relaunch there as Battlegrounds Mobile India, published directly by Krafton instead of Tencent.
Epic Games released Fortnite Battle Royale as a standalone free-to-play game in September 2017. Fortnite had begun as a survival title with fortress building, and Epic added a battle royale mode that kept the building. Bluehole voiced concern soon afterward. It admitted it could not claim ownership of the genre. But it had worked with Epic on Unreal Engine support, and feared Epic might have had advance notice of planned features. In January 2018, PUBG Corporation sued Epic Games Korea, alleging that Fortnite Battle Royale infringed Battlegrounds' copyright. The company closed the suit in June 2018 for undisclosed reasons.
In China, clones multiplied so fast that they were treated as a new genre called "chicken-eating game", a nod to the winner's line. Greene said: "I want this genre of games to grow. For that to happen you need new and interesting spins on the game mode. If it's just copycats down the line, then the genre doesn't grow and people get bored." He claimed no ownership of battle royale itself. But he believed clones copied specific mechanics from his games and mods, such as the opening parachute drop and the red-zone bombing. He said he would like legislation protecting developers from such imitation.
PUBG Corporation also went after NetEase, a Chinese publisher. In January 2018, it filed in the Northern District Court of California, claiming that the mobile games Rules of Survival and Knives Out infringed its copyrights. Some shared features were common to battle royale games. But PUBG pointed to details such as chickens for winners and cookware used as weapons or armor. It sought damages and an injunction. NetEase denied the claims. By March 2019, the two companies had reached an undisclosed agreement and were working to dismiss the cases.
Krafton, meanwhile, looked to turn a game into a wider universe. Around July 2021, it quietly renamed the game PUBG: Battlegrounds. Starting in 2020, it released live-action documentaries starring Jonathan Frakes about the game's origins. In July 2021, before the Taego expansion, it released a short film called "Ground Zero" starring Ma Dong-seok. It also announced an animated series with Adi Shankar. A mobile spinoff, PUBG: New State, set in the year 2051, launched on the 11th of November 2021 and was renamed New State Mobile in January 2022.
The strangest extension came from Striking Distance, a studio Krafton founded in 2019 under Glen Schofield, who had led development on the Dead Space series. It developed The Callisto Protocol, set in the PUBG universe but far in the future, on a prison colony built on Jupiter's moon Callisto.
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Common questions
Who created PUBG: Battlegrounds?
PUBG: Battlegrounds was designed under the creative direction of Brendan Greene, known online as PlayerUnknown, who had earlier built battle royale mods for other games. It is published by Krafton and developed by Krafton's PUBG Studios.
When was PUBG: Battlegrounds released?
PUBG: Battlegrounds launched in early access on Steam for Windows on the 23rd of March 2017. The full release followed on the 20th of December 2017.
How many players are in a PUBG: Battlegrounds match?
A PUBG: Battlegrounds match holds up to one hundred players. They can play solo, as a duo, or in teams of up to four, and a full round takes no more than 30 minutes.
How many copies has PUBG: Battlegrounds sold?
PUBG: Battlegrounds has sold over 75 million copies on personal computers and game consoles. Including the mobile version, it earned 13 billion dollars in worldwide revenue through the third quarter of 2022.
Is PUBG: Battlegrounds free to play?
PUBG: Battlegrounds has been free to play on all platforms since the 12th of January 2022. A paid tier called Battleground Plus adds ranked mode, custom servers and extra customization items.
Why was PUBG Mobile banned in India?
India banned PUBG Mobile on the 2nd of September 2020, along with more than 100 other Chinese apps. The government claimed the apps sent user data to servers outside India without authorization.
Did PUBG Corporation sue Fortnite's developer?
PUBG Corporation sued Epic Games Korea in January 2018, alleging that Fortnite Battle Royale infringed the copyright of Battlegrounds. The company closed the lawsuit in June 2018 for undisclosed reasons.
All sources
282 references cited across the entry
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- 3PUBG Esports 2026 Roadmap – A New Era Begins2025-12-18
- 4Designing the giant battle royale maps of Playerunknown's BattlegroundsAlan Bradley — April 27, 2017
- 5Understanding Playerunknown's BattlegroundsChris Carter — June 9, 2017
- 6PUBG's Latest Update Adds Flare Gun, Two New VehiclesJason Nieva — April 9, 2019
- 7'Skin economy is a good thing,' says Playerunknown's Battlegrounds creatorChris Kerr — May 7, 2017
- 8PUBG bringing in an Event Mode to answer Fortnite'sAusten Goslin — March 22, 2018
- 9INVEN Game Conference TalkBrendan Greene — February 15, 2017
- 10Meeting PlayerUnknown, and the Fiction that Inspired the Year's Biggest Surprise HitCaty McCarthy — August 9, 2017
- 11Meet Brendan 'Playerunknown' Greene, Creator of the Twitch Hit 'Battlegrounds'Luke Winkie — April 7, 2017
- 12NewsPlayerUnknown's Battlegrounds interview: New modes, modding plans, and his meteoric riseGraham Smith — July 5, 2017
- 13Getting to know PlayerUnknownJordan Forward — May 19, 2017
- 14MagazinePlayerunknown's Battlegrounds could have a bright future in the battle royale genre he createdChristopher Livingston — Future US — February 28, 2017
- 15Korean survival shooter tops global game chartYoon Sung-won — April 3, 2017
- 17Playerunknown's Battlegrounds inks exclusive content deal with FacebookCharlie Hall — July 10, 2017
- 18PUBG Theme Music Now Available To Stream, BuyEddie Makuch — January 24, 2018
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- 21Press releaseBluehole and Playerunknown Reveal Playerunknown's Battlegrounds Open World Strategic Shooter30 June 2017
- 22A fireside chat with the creator of Playerunknown's BattlegroundsCharlie Hall — June 20, 2017
- 23PlayerUnknown's Battlegrounds is getting its own subsidiary from BlueholeMike Minotti — September 29, 2017
- 24PUBG developer admits PUBG is broken with 'Fix PUBG' campaignSam Byford — August 8, 2018
- 25NewsPlayerunknown's Battlegrounds declares FIX PUBG a success, talk new development directionsJay Castello — November 18, 2018
- 26Brendan "PlayerUnknown" Greene moves on from PUBGWesley Yin-Poole — March 13, 2019
- 27Brendan Greene: "I'm done with battle royale"James Batchelor — April 1, 2019
- 28NewsCoding Prodigy Behind Hit Game PUBG Eyes IPO Worth BillionsSohee Kim — January 18, 2021
- 29Korean video game firm Krafton applies for IPO, seen worth billions of dollarsJoyce Lee — Reuters — April 8, 2021
- 30PUBG Corp. Fully Merges into KRAFTON, Becomes PUBG StudioTobias Seck — December 1, 2020
- 31PlayerUnknown Battlegrounds dev: "I want to find the next me"James Batchelor — April 26, 2017
- 32The Modder Behind PlayerUnknown's Battlegrounds, A Game That Just Sold A Million CopiesNathan Grayson — April 10, 2017
- 33MagazineBattle Royale modder Brendan Greene on his official H1Z1 modeTom Marks — Future US — January 21, 2015
- 34MagazinePUBG's anti-cheat system is banning more than 6,000 players a daySamuel Horti — October 15, 2017
- 35NewsPlayerunknown's Battlegrounds has banned over 13 million cheatersJay Castello — October 6, 2018
- 36Majority of Battlegrounds Cheats Are From China, PlayerUnknown Says UPDATENathan Grayson — December 21, 2017
- 37MagazineExclusive Details On New Maps Coming To PlayerUnknown's BattlegroundsDaniel Tack — May 11, 2017
- 38NewsPlayerunknown's Battlegrounds is easy in ways other games are hardGraham Smith — July 13, 2017
- 39The Origins Of Battlegrounds' "Winner Winner Chicken Dinner" LineLuke Plunkett — July 13, 2017
- 40People Are Gambling With Battlegrounds Skins NowCecila D'Anastasio — November 15, 2017
- 41PUBG might get new cosmetic items, but only after launch and never "anything that affects the gameplay"James Billcliffe — December 5, 2017
- 42Battlegrounds item trading shut down due to marketplace abuseChris Kerr — May 4, 2018
- 43NewsPlayerunknown's Battlegrounds getting Battle Royale-ierAlice O'Conner — July 25, 2017
- 44PlayerUnknown plans on adding replays and possibly a campaign for BattlegroundsChris Carter — May 29, 2017
- 45PlayerUnknown: A chat with the man behind 2017's viral PC gameSean Hollister — CNET — July 28, 2017
- 46Players Are Turning Battlegrounds Into A Zombie NightmareHeather Alexandra — May 22, 2017
- 47Battlegrounds Getting Player-Controlled ZombiesLuke Reilly — June 14, 2017
- 48The secret to PlayerUnknown's Battlegrounds' success? There isn't oneJeremy Peel — June 29, 2017
- 49PUBG has dominated 2017, here's how it happenedCharlie Hall — December 4, 2017
- 50MagazinePlayerUnknown's Battlegrounds is now available on Steam Early AccessChristopher Livingston — Future US — March 23, 2017
- 51MagazinePlayerUnknown's Battlegrounds will hit Early Access on March 23, and here's the official trailerChristopher Livingston — Future US — March 9, 2017
- 52PlayerUnknown's Battlegrounds full launch delayed to end of 2017Vic Hood — July 7, 2017
- 53PlayerUnknown's Battlegrounds receives first patch with more coming on a regular basisStephany Nunneley — April 1, 2017
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- 55The biggest game of 2017 is finally finished, and it will launch on December 20Antonio Villas-Boas — December 8, 2017
- 56NewsWorld's Hottest PC Game Could Get Locked Out of ChinaLulu Yilun Chen — October 29, 2017
- 57The Chinese government is discouraging the development of battle royale gamesAli Jones — October 30, 2017
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- 59PlayerUnknown's Battlegrounds has been approved in China, with a few changesMarshall Lemon — November 22, 2017
- 60Kakao signs contract with Bluehole to publish Korean version of PUBGAndy Tebay — August 14, 2017
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- 62NewsThe World's Top-Selling Video Game Has a Cheating ProblemLulu Yilun Chen et al. — January 15, 2018
- 63PUBG's Brendan Greene responds to calls to region lock Chinese players: "Region locking just doesn't work"Sherif Saed — March 22, 2018
- 64After months asking for region locks, PUBG players are mad about region locksAli Jones — October 4, 2018
- 65PUBG Lite is a free-to-play version for low-spec PCs, limited to Thailand for nowSherif Saed — January 25, 2019
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- 67PUBG's free-to-play version is shutting downIain Harris — March 31, 2021
- 68NOTICE April 29 Service Termination NoticeMarch 30, 2021
- 69PUBG is going Free to Play in January 2022Connor Makar — December 10, 2021
- 70NewsPUBG: Battlegrounds is now free-to-playMollie Taylor — 2022-01-12
- 71PlayerUnknown's Battlegrounds comes to Xbox One XJeff Grubb — June 11, 2017
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- 74Microsoft will be the publisher of PlayerUnknown's Battlegrounds when it comes to XboxNick Statt — August 20, 2017
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- 77Microsoft is dropping supply crates in Australia to celebrate PUBG launch on Xbox OneSharif Saed — December 7, 2017
- 78You can buy Xbox exclusive PUBG cosmetics before the game's even outJames Billcliffe — December 7, 2017
- 79PlayerUnknown's Battlegrounds leaves Xbox Game Preview on September 4Jeff Grubb — August 21, 2018
- 80PUBG Launches On Xbox One, Adds Sanhok Map And More In 1.0 UpdateKevin Kzenevic — September 4, 2018
- 81Battlegrounds producer Chang-han Kim reportedly told InvenBrian Ashcroft — March 30, 2017
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- 83Microsoft and PlayerUnknown dance around the thorny issue of Battlegrounds console exclusivityVic Hood — August 25, 2017
- 84PUBG: "When you ask about growth on PC, I just look at League of Legends"Matthew Handrahan — September 6, 2017
- 85PUBG CEO wants the game on every platform, says Sony is "very strict" about qualitySharif Saed — January 2, 2018
- 86PlayerUnknown's Battlegrounds coming to PS4 in DecemberAustin Goslin — November 13, 2018
- 87PUBG hits PS4 with Nathan Drake and Ellie itemsWesley Yin-Poole — November 13, 2018
- 88Here's A Brand New Pubg Short Film By Metal Gear Solid Movie Director Jordan Vogt-robertsAdam Bankhurst — November 6, 2018
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- 97PUBG's Chinese Mobile Games Are Now in Early AccessShabana Arif — February 9, 2018
- 98Both of Tencent's 'PUBG' Mobile Games Are Now Available on the App Store in China for FreeMikhail Madnani — February 9, 2018
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- 100MagazinePUBG Mobile comes to the West with a 'soft launch' in CanadaAndy Chalk — March 15, 2018
- 101PUBG Mobile Out Now For Free In The US And Other RegionsKevin Knezevic
- 102PUBG Mobile re-released as bloodless 'Game of Peace' so Tencent can monetise it in ChinaAli Jones — May 8, 2019
- 103PUBG Mobile Lite is a smaller game with big changesJay Peters — August 9, 2019
- 105PUBG Mobile now supports 90fps gameplay on the OnePlus 8 Pro, 8, 7T Pro, 7T, and 7 Pro as a timed exclusiveAamir Siddiqui — August 6, 2020
- 106NewsChinese PUBG Mobile called out for privacy issuesSeptember 15, 2020
- 107You can now play PUBG Mobile at 90 FPS on OnePlus phonesMatthew Sholtz — August 6, 2020
- 110PlayerUnknown's Battlegrounds Celebrates 2 Million Sold With Charity TournamentMike Williams — May 2, 2017
- 112Gamescom PUBG Invitational winners get a golden frying pan trophyJeff Grubb — August 23, 2017
- 113First PUBG Invitational will take place at gamescom in August, sales from vanity crates will go toward prizesStephany Nunneley — July 25, 2017
- 114PlayerUnknown's Battlegrounds is taking "baby steps" into esportsMatthew Handranah — August 31, 2017
- 115PUBG
- 117Hold up, PUBG is called PUBG: Battlegrounds now?Wes Fenlon — August 5, 2021
- 119Castlevania TV Producer Making a PUBG Animated ShowAdele Akers — July 20, 2021
- 120The Callisto Protocol Wants to be The Scariest Next-Gen Horror Game EverMatt T.K. Kim — December 11, 2020
- 121PUBG: New State game announced, but will it be available in India?91mobiles.comSanket Vijayasarathy — February 24, 2021
- 122PUBG New State : New State launched in India on Android, iOS -November 11, 2021
- 124Hello Survivors. New State has always been a mobile-focused experience, and through the transformation to New State Mobile, we are bringing this to the core. We always appreciate your support, and please look out for upcoming content updates later this year.2022-01-27
- 125PlayerUnknowns Battlegrounds (PC)
- 126PlayerUnknowns Battlegrounds (Xbox One)
- 127PlayerUnknowns Battlegrounds (IOS)
- 128PlayerUnknowns Battlegrounds (PlayStation 4)
- 129MagazinePlayerUnknown's BattlegroundsDaniel Tack — December 20, 2017
- 130PlayerUnknown's Battlegrounds ReviewMichael Higham — December 22, 2017
- 131PlayerUnknown's Battlegrounds ReviewChloi Rad — January 5, 2017
- 132PlayerUnknown's Battlegrounds PC reviewJordan Forward — December 22, 2017
- 133PUBG review: Playerunknown's Battlegrounds is imperfectly perfectChris Plante — December 20, 2017
- 134PlayerUnknown's Battlegrounds (PUBG) Review: First Man StandingMike Williams — December 22, 2017
- 135PlayerUnknown's Battlegrounds: Total Player Killcount and Other Crazy StatsChloi Rad — August 14, 2017
- 136Playerunknown's Battlegrounds claims record for most peak players in a non-Valve gameAlissa McAloon — July 31, 2017
- 137PUBG Becomes The Biggest Game On Steam, Briefly Surpassing Dota 2Chris Pereira — August 27, 2017
- 138MagazinePlayerUnknown's Battlegrounds has passed 1 million concurrent playersJoe Donnelley — September 8, 2017
- 139MagazineMore Than a Million People Are Playing 'PlayerUnknown's Battlegrounds' Right NowBlake Hester
- 140MagazinePlayerUnknown's Battlegrounds beats Dota 2's highest concurrent player recordFraser Brown — September 16, 2017
- 141PUBG Passes Another Major Milestone On SteamChris Pereira — October 11, 2017
- 142PUBG hits 3 million concurrent players (and 1.5 million cheater bans)Samuel Horti — December 29, 2017
- 143PlayerUnknown's Battlegrounds surpasses Overwatch in South Korea's PC bangsSam Foxall — August 31, 2017
- 144PlayerUnknown's Battlegrounds overtakes League of Legends as the most played game at Korean PC bangsSharif Saed — October 19, 2017
- 145PUBG creator on the rise of China and the future of BattlegroundsCharlie Hall — December 22, 2017
- 146Brendan "Playerunknown" Greene's whirlwind yearBlake Hestor — September 11, 2017
- 147Why 1 Million People Play PlayerUnknown's BattlegroundsChloi Rad — April 18, 2017
- 148Learning to Love the Masochism of 'Playerunknown's Battlegrounds'Andy Moore — April 21, 2017
- 149NewsThe tension & elation of PlayerUnknown's BattlegroundsMichael Johnson — May 2, 2017
- 150A Murder-Car in 'BATTLEGROUNDS' Captures Why Its Mayhem WorksRob Zacny — April 24, 2017
- 151PlayerUnknown's Battlegrounds is the most important shooter since Call of Duty 4: Modern WarfareJeff Grubb — July 3, 2017
- 152Playerunknown's Battlegrounds pulls in over $11 million in three daysChris Kerr — March 27, 2017
- 153MagazinePlayerUnknown's Battlegrounds has sold 1 million copiesChristopher Livingston — Future US — April 10, 2017
- 154PlayerUnknown's Battlegrounds made $34 million in April, more than Overwatch or CS:GOBen Burns — May 25, 2017
- 155PlayerUnknown's Battlegrounds Hits 2 Million Copies SoldMatt Porter — May 2, 2017
- 156The crazy new game that pits 100 people against each other on a deserted island will come to consolesBen Gilbert — May 4, 2017
- 157PUBG has over 5 million players on Xbox One, players gifted with celebratory jacketStephany Nunneley — March 15, 2018
- 158PlayerUnknown's Battlegrounds surpasses $100 million in revenueJeff Grubb — June 23, 2017
- 159The Apocalyptic Appeal of PlayerUnknown's BattlegroundsDavid Sims — July 11, 2017
- 160NewsOne Man's Journey From Welfare to World's Hottest Video GameYuji Nakamura et al. — September 27, 2017
- 161Now out of Early Access, Battlegrounds crosses 30M playersAlissa McAloon — December 21, 2017
- 162SuperData: Global games market brought in $108.4bn in 2017, PUBG generated $712mAlex Calvin — January 30, 2018
- 163PUBG hits 30M sold on PC, but player counts are downCharlie Hall — February 15, 2018
- 165NewsPUBG Has Sold 8 Million Copies on Xbox One4 July 2018
- 167PlayerUnknown's Battlegrounds sells 1 million Xbox One copies in 3 daysMike Minotii — December 15, 2017
- 168PUBG celebrates 4M players on Xbox One with free loot cratesCharlie Hall — January 25, 2018
- 169January 2018 NPD: PlayerUnknown's Battlegrounds hits top 5 on Xbox aloneJeff Grubb — February 21, 2018
- 170PlayerUnknown Brendan Greene points to PUBG's future after its smashing first yearDean Takahashi — March 23, 2018
- 171PUBG reaches 50M copies sold, 400M total playersMichael McWhertor — June 19, 2018
- 172'PUBG' mobile app surpasses 100 million downloadsRob LeFebvre — August 16, 2018
- 173NewsPUBG Mobile hits $100 million slower than Fortnite because of ChinaOctober 24, 2018
- 174PUBG mobile has as many players as FortniteShannon Lao — December 18, 2018
- 175PUBG Mobile has as many players as FortniteAli Jones — December 19, 2018
- 176NewsCharted: India's obsession with Chinese online game PUBGDecember 10, 2018
- 1772017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIASuperData Research — January 25, 2018
- 178NewsPUBG Passes 3 Million Concurrent Users On PCEddie Makuch — January 2, 2018
- 180NewsPUBG becomes first mobile battle royale to surpass $1bn revenueSeptember 23, 2019
- 181Q4 and Full Year 2018: Store Intelligence Data DigestJanuary 16, 2019
- 182NewsPUBG Mobile shoots through $1.5 billion in lifetime revenueKayleigh Partleton — December 12, 2019
- 183NewsPUBG is World's 6th Most Popular PC Game, and #1 in JapanAugust 17, 2017
- 185Media Create Sales: 1/14/19 – 1/20/19Sal Romano — Gematsu — January 23, 2019
- 186NewsPUBG has sold ten million units in the past 18 monthsDustin Bailey — December 16, 2019
- 187PUBG has sold over 70 million copies worldwideChris Kerr — July 14, 2020
- 188PUBG Mobile Doubles Lifetime Revenue to $3 Billion in Just Seven MonthsCraig Chapple — July 2, 2020
- 189PUBG Mobile Generates $500 Million in Just Over Two Months as it Races Past $3.5 Billion Lifetime RevenueCraig Chapple — September 9, 2020
- 190News2020 Year In Review: 10 Mobile MilestonesStephanie Chan — December 22, 2020
- 191PUBG Mobile reports 1 billion accumulated downloads since 2018 launchPei Li — March 25, 2021
- 192NewsPUBG Mobile hits $9B in lifetime consumer spendingJordan Fragan — 6 December 2022
- 195The original PUBG is going free-to-playJay Peters — 2021-12-09
- 1962019 Year In Review — SuperData, a Nielsen Company2020-04-09
- 200The Game Awards forgot to give PUBG its only award last nightJulia Alexander — December 8, 2017
- 201Opinion: Nominating PlayerUnknown's Battlegrounds for Game of the Year is a Terrible IdeaKat Bailey — November 14, 2017
- 202PlayerUnknown's Battlegrounds and GOTY: It's about art vs. productJeff Grubb — November 14, 2017
- 203The Legend of Zelda: Breath of the Wild scores big at the 35th Golden Joystick Awards presented with OMEN by HPRachel Weber — GamesRadar+ — November 17, 2017
- 204Golden Joystick Awards 2017 NomineesEri Gaito — Best in Slot — November 13, 2017
- 205Breakout Game 2017: PlayerUnknown's BattlegroundsPC Gamer staff — PC Gamer — December 18, 2017
- 206Games of the Year 2017: The nomineesPC Gamer staff — PC Gamer — December 8, 2017
- 207the 50 best games of 2017Polygon staff — Polygon — December 18, 2017
- 208The 15 best games of 2017Verge staff — The Verge — December 15, 2017
- 209MagazineThe Year's Best GamesAaron Morales et al. — December 29, 2017
- 210Complete list of winners of the New York Game Awards 2018Kayla Whitney — AXS — January 25, 2018
- 211Game Of The Year Nominees Announced for DICE AwardsEddie Makuch — GameSpot — January 14, 2018
- 212Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE AwardsEddie Makuch — GameSpot — February 22, 2018
- 213Italian Video Game Nominees and Winners 2018Italian Video Game Awards — March 14, 2018
- 214Here Are Your 2018 SXSW Gaming Awards Finalists!Andrew McNeill — SXSW — January 31, 2018
- 2152018 SXSW Gaming Awards Winners RevealedIGN Studios — IGN — March 17, 2018
- 216Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!Gamasutra staff — Gamasutra — January 5, 2018
- 217Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year AwardEddie Makuch — GameSpot — March 21, 2018
- 218JournalHellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominationsMarie deAlessandri — March 15, 2018
- 219British Academy Games Awards Winners in 2018British Academy of Film and Television Arts — March 13, 2018
- 220Famitsu Award 2017 winners announcedBrian — Nintendo Everything — April 27, 2018
- 221E3 2018: Game Critics Awards Nominations Revealed: Anthem, Super Smash Bros. Ultimate Top The ListPatrick Faller — GameSpot — June 28, 2018
- 222Resident Evil 2 Wins E3 Game Critics Awards' Top HonorSteve Watts — GameSpot — July 2, 2018
- 223Teen Choice Awards 2018: Avengers: Infinity War, Black Panther and Riverdale Among Top NomineesJess Cohen — E! — June 22, 2018
- 224Teen Choice Awards: 'Riverdale', 'Infinity War', 'Black Panther' Among Top Honorees – Full Winners ListDino-Ray Ramos — Deadline Hollywood — August 12, 2018
- 226NewsGolden Joysticks 2018 nominees announced, voting open nowTom Hoggins — September 24, 2018
- 227Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory RoyaleConnor Sheridan — GamesRadar+ — November 16, 2018
- 228The Game Awards 2018: Here are all the winnersChristopher Grant — Polygon — December 6, 2018
- 2292018 Gamers' Choice Awards NomineesMike Glyer — File 770 — November 19, 2018
- 230Steam Awards 2018 Winners Announced, and Most Aren't From 2018Steve Watts — February 15, 2019
- 231Your 2018 WinnersAustralian Games Awards — December 19, 2018
- 233Days Gone Rides Off with Three Nominations in This Year's Golden Joystick AwardsStephen Tailby — Push Square — September 20, 2019
- 234PUBG Mobile wins Best Competitive Game award for the second consecutive yearAarthi Venkatesh — December 12, 2019
- 237PUBG Mobile and BTR Zuxxy Won Awards at the Indonesia Gaming Award 2020John Dave Rossel — December 20, 2020
- 239PUBG Mobile finishes second in Mobile Game of the Year category at Esports Awards 2021 as Free Fire claims first spotGametube — November 26, 2021
- 240Esports Awards 2022: PUBG Mobile Wins Esports Mobile Game of the Year AwardDecember 14, 2022
- 241Best of 2017 Awards: Best PC GameIGN — December 20, 2017
- 242Best of 2017 Awards: Best MultiplayerIGN — December 20, 2017
- 243Best of 2017 Awards: Best Spectator GameIGN — December 20, 2017
- 244Best of 2017 Awards: Game of the YearIGN — December 20, 2017
- 245Best of 2017 Awards: Best ShooterIGN — December 20, 2017
- 246Destructoid's award for Best PC Game of 2017 goes to...Brett Makedonski — Destructoid — December 20, 2017
- 247Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and MessGiant Bomb staff — Giant Bomb — December 26, 2017
- 248NewsGame of the Year 2017 Day Three: World, Wolfenstein, Moments, and PLEASE STOPGiant Bomb staff — December 27, 2017
- 249Game of the Year 2017 Day Four: Debut, New Characters, Story, and StyyyyyyyyyyyyyyyyyleGiant Bomb staff — Giant Bomb — December 28, 2017
- 250Game of the Year 2017 Day Five: Best, Worst, Cast, and CaptureGiant Bomb staff — Giant Bomb — December 29, 2017
- 251Eurogamer's Top 50 Games of 2017: 10–1Eurogamer staff — Eurogamer — December 30, 2017
- 252The best games of 2017: Page 2GamesRadar staff — GamesRadar+ — December 22, 2017
- 253Game Informer's Best Of 2017 Awards (Page 2)Game Informer staff — Game Informer — January 4, 2018
- 254Game Informer's Best Of 2017 Awards (Page 4)Game Informer staff — Game Informer — January 4, 2018
- 255The 2017 Shooter of the Year AwardsMatt Bertz — Game Informer — January 6, 2018
- 256Reader's Choice Best Of 2017 AwardsJeff Cork — Game Informer — January 4, 2018
- 257Reader's Choice Best Of 2017 Awards (Page 2)Jeff Cork — Game Informer — January 4, 2018
- 258Reader's Choice Best Of 2017 Awards (Page 3)Jeff Cork — Game Informer — January 4, 2018
- 259PubG creator says games need 'better protection' from copycat titlesSteffan Powell — BBC — December 12, 2017
- 260PUBG exec clarifies objection to Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games'Christopher Livingston — September 23, 2017
- 261NewsMost Popular Game on the Planet Accused of Copyright ViolationYuji Nakamura et al. — May 29, 2018
- 262NewsCopyright Lawsuit Dropped Against Fortnite Creators, Ending Legal BattleSam Kim — June 26, 2018
- 263Inside the PUBG-fueled rise of 'chicken eating games' in ChinaAlex Wawro — November 28, 2017
- 264PlayerUnknown's Battlegrounds' creator says legal protection "will encourage creativity"Julian Benson — December 21, 2017
- 265NewsThe year in games: Five news stories and trends that dominated the industry in 2017Chad Sapieha — December 14, 2017
- 2665 trends that defined the game industry in 2017Kris Graft — December 18, 2017
- 267These were the biggest stories in video games in 2017Colin Campbell — December 28, 2017
- 268PUBG creators finally decide a copycat game has gone too far, file suitSam Mackovech — April 5, 2018
- 269PUBG Corp. Sues Mobile Dev For Copyright InfringementBlake Hester — April 5, 2018
- 270PUBG Corp, NetEase settle copyright lawsuitRebekah Valentine — March 25, 2019
- 271PUBG ban lifted from Ahmedabad, police still worried about side effects of the gameAmritanshu Mukherjee — April 2019
- 273Police in India arrested ten students for playing PUBGShannon Liao — March 14, 2019
- 274Nepal bans online game PUBG citing negative impact on childrenGopal Sharma — Reuters — April 11, 2019
- 275MagazineFortnite and PUBG are now banned in IraqAndy Chalk — April 18, 2019
- 276Nepal's Supreme Court reverses national ban on 'PUBG'Kris Holt — April 23, 2019
- 277Jordan bans online game PUBG over 'negative effects'July 7, 2019
- 278Aceh ulemas demand Indonesia ban online battle game PUBGJune 23, 2019
- 279Pakistan temporarily bans popular online game PUBGJuly 1, 2020
- 282NewsIndia Bans 118 China Apps Including PUBG, Alipay and Baidu SearchSaritha Bai — September 2, 2020
- 283NewsFrom PUBG to Camcard: Among the 118 Chinese apps banned, here are the ones you'll missSeptember 2, 2020