Fortnite
Fortnite is a 2017 online game from Epic Games that now behaves more like a platform than a single title. Seven distinct modes share one engine and one overall look. They include a contest where up to 100 players fight to be the last one standing, a zombie defense game, a Lego survival sandbox, a racing game and a rhythm game. Every one of them is free to play. How did a project that moved so slowly end up this broad? Why did a mode built in a hurry overshadow everything around it? And what happens when a game this large picks a legal fight with Google and Apple?
Around 2011, after Epic Games published Gears of War 3, an internal game jam planted the seed of Fortnite. The idea was not even one of the projects built during the jam. It grew from a question: what if the construction games, like Minecraft and Terraria, were merged with shooters?
Progress was slow. The team moved from Unreal Engine 3 to Unreal Engine 4. It leaned into role-playing ideas to give the game a longer life. It also traded a dark look for a more cartoonish one.
Epic then wanted to learn a model called games as a service, and it brought in the Chinese publisher Tencent to help. Tencent took a large stake in the company. Several executives left, including Cliff Bleszinski, who had been a key part of Fortnite's development. The game became Epic's testbed for the new model, and that slowed it down even more.
In July 2017, Epic prepared to release Fortnite as a paid early access title, with a plan to make it free in 2019. Once a second mode arrived, this original cooperative game was renamed Save the World. Epic ultimately sold it as a premium title and took it out of early access on the 29th of June 2020. For most console and computer versions, it became free in April 2026.
Save the World passed one million players by August 2017, just before a rival mode arrived that would dwarf those numbers.
PlayerUnknown's Battlegrounds sold more than 5 million copies within three months of its March 2017 release. That success turned the battle royale genre into a worldwide obsession. Epic saw that the Fortnite base could support its own version, and its developers built one in about two months.
By September 2017, the mode was ready to ship as a second option inside the paid early access. Epic changed course and released it as a free game supported by microtransactions. More than 10 million players tried Fortnite Battle Royale during its first two weeks.
That response led Epic to create separate teams. Battle Royale would now be developed apart from Save the World, sharing only engine elements and art assets. The split let Battle Royale reach platforms Save the World never supported, including iOS, Android and the Nintendo Switch. By June 2018, just after the Switch release, 125 million players had tried it.
The mobile version would soon bring worries from parents and teachers.
A Battle Royale round begins in midair. Weaponless players drop from a flying Battle Bus that crosses the map, then scavenge for weapons, items and resources. They can play alone, as a duo, or in a squad that usually has three or four members.
A toxic storm slowly shrinks the safe area. Anyone caught outside it takes damage and can be eliminated. The shrinking circle pushes survivors into tighter spaces until a single player or team remains.
Around this core sit several variations. Zero Build removes the building elements. Reload is a 40-player mode on a smaller map where players respawn for a set time after dying. OG brings back the classic Chapter 1 map and weapons. Blitz Royale is a tightly paced 32-player mode that usually lasts about five minutes. Party Royale is a social space that hosts concerts.
Save the World plays very differently. Four players act as commanders of home base shelters and face an encroaching cataclysmic storm. They collect resources, rescue survivors and defend equipment with traps and fortifications they build. Missions reward them with hero characters, weapon and trap schematics, and survivors, all of which level up with experience.
Neither mode asked players to design anything, but a third mode did.
On the 6th of December 2018, Epic launched Fortnite Creative, timed with the start of season 7 of Battle Royale. Each player received a private, persistent island. There they could spawn any item from Battle Royale and build battle arenas, race courses, jumping courses and platforming challenges. Friends could be invited over for unofficial games.
At first, only players who had bought the battle pass received an island. A week later, on the 13th of December, everyone else got access for free.
In March 2023, Epic released the Unreal Editor for Fortnite, known as UEFN, a standalone editor for Windows. It brought Unreal Engine 5 features and Fortnite assets to creators building new modes inside Creative. The mode was called Creative 2.0. Creative and UEFN also let players make custom Fall Guys and Teenage Mutant Ninja Turtles games, playable from the Fortnite launcher.
More tools followed in March 2024, including Unreal Engine's MetaHuman character technology and extra assets from Lego, Rocket Racing and Fall Guys. Epic also said it intended to build Battle Royale seasons in UEFN, starting in late 2025.
In October 2023, the main client was redesigned to present Epic's own modes next to the many player-made ones.
Epic described its redesigned client as comparable to Roblox in presentation, and in December 2023 it filled the shelf with three new modes of its own. Each launched free to play and tied into the battle pass system.
Lego Fortnite was built with The Lego Group. Its survival sandbox, Odyssey, has players act as Lego Minifigs who gather materials, build, craft weapons and tools, and fight monsters. Brick Life is a social game designed as an age-appropriate answer to Grand Theft Auto. Lego Expeditions is a cooperative adventure for up to four players.
Rocket Racing, from Psyonix, is a spin-off of Rocket League. Cars gain speed from special lanes or drifting, and they can race on vertical and inverted surfaces. Fortnite Festival, from Harmonix, plays like the Rock Band games, with four parts: Lead, Guitar/Bass, Drums and Vocals. Its Jam Stage lets players build remixes from any song in the mode, and one Epic experience features music by Daft Punk. The sixteen-player Battle Stage was removed on the 16th of April 2026.
Fortnite Ballistic was a five-on-five tactical shooter, compared to Counter-Strike and Valorant. One team planted a rift device while the other tried to stop them. It was the first Epic-developed game on the platform with a first-person view. It was scheduled to launch in early access on the 11th of December 2024 and was removed on the 16th of April 2026.
At launch, about 1000 V-Bucks cost US$10, with discounts on bigger bundles. V-Bucks are the in-game currency that pays for cosmetics such as character models and emotes. The first battle pass also cost 1000 V-Bucks, and it let players earn that cost back along with a smaller extra amount.
In 2020, Epic cut the price of V-Bucks bought in game or on its own website by 20%, so 1000 cost $7.99. Purchases through the Google Play Store and Apple App Store stayed at $10. Epic argued that the 30% cut taken by Google and Apple was excessive.
The dispute produced two lawsuits, Epic Games v. Google and Epic Games v. Apple. In the Apple case, Epic won a ruling requiring Apple to allow in-app steering toward third-party storefronts such as Epic's. In the Google case, Epic reached a settlement that reduced the 30% cut on the Play Store.
The battle pass itself expanded in 2023, when a Festival Pass and a Lego Pass joined it. In November and December 2024, Epic let both be progressed through any mode and renamed the Festival Pass the Music Pass. The Fortnite Crew subscription grew to cover them.
Epic then raised prices twice. A rise of about 12.5% in 2023, made to offset inflation, brought 1000 V-Bucks to $8.99 on Epic's storefront. In March 2026, a rise of about 20% meant 800 V-Bucks now cost $10. Epic said operating costs had risen and the money would free its teams to keep building. Many players said they would boycott the game.
In March 2018, the streamer Ninja played Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom and Pittsburgh Steelers receiver JuJu Smith-Schuster. The event broke Twitch viewership records at that time. Epic followed it in June 2018 with a pro-am at E3 featuring 50 pairs of streamers and professional players matched with celebrities.
Revenue during the first half of 2018 was estimated in the hundreds of millions of dollars per month. By the end of 2019, Fortnite ranked among the highest-grossing media franchises of all time. Athletes began using Fortnite emotes as victory celebrations, and several celebrities said they played.
Epic built organized esports around the game. The inaugural Fortnite World Cup took place in July 2019. Epic ran the Fortnite Championship Series in 2020 and 2021, and Blast ApS has organized it since 2022.
Not everyone cheered. Parents and teachers worried that students were being pulled away from schoolwork. Others raised concerns about young children seeing repeated depictions of gun violence.
The awards kept coming anyway. In 2017, PC Gamer nominated the game for Best Co-op Game, and IGN nominated it for Best Spectator Game. In 2018, PC Gamer and IGN both gave it Best Ongoing Game. Award listings reach The Game Awards 2025, which names it in Best Ongoing Game and Best Community Support.
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Common questions
Who developed Fortnite and when was it released?
Fortnite is a 2017 online video game and game platform developed and released by Epic Games. Save the World and Battle Royale both launched in 2017 as early access titles.
How many game modes does Fortnite have?
Fortnite has seven distinct game modes: Battle Royale, Save the World, Creative, Lego Fortnite, Rocket Racing, Fortnite Festival and Fortnite Ballistic. They share the same general gameplay and game engine, and all are free to play.
How did Fortnite Battle Royale start?
Epic built Fortnite Battle Royale in about two months after PlayerUnknown's Battlegrounds showed the appeal of the genre. It was released in September 2017 as a free game supported by microtransactions and drew over 10 million players in its first two weeks.
What is Fortnite Creative?
Fortnite Creative is a sandbox mode launched on the 6th of December 2018 that gives each player a private, persistent island. Players can spawn items from Battle Royale and build battle arenas, race tracks and jumping courses.
What are V-Bucks in Fortnite and how much do they cost?
V-Bucks are Fortnite's in-game currency, used for cosmetics and battle passes. At launch about 1000 V-Bucks cost US$10, and in March 2026 a price rise meant 800 V-Bucks cost $10.
Why did Epic Games sue Apple and Google over Fortnite?
In 2020 Epic cut V-Bucks prices on its own storefront, arguing that the 30% revenue cut taken by Google and Apple was excessive. This led to Epic Games v. Google and Epic Games v. Apple.
How many players has Fortnite Battle Royale had?
Fortnite Battle Royale reached 125 million players by June 2018, less than a year after its release. Over 10 million players had tried it within the first two weeks.
All sources
122 references cited across the entry
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- 2A judge just blew up Apple's control of the App StoreJay Peters — April 30, 2025
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- 4Fortnite is finally back on US iPhonesJay Peters — May 20, 2025
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