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— CH. 1 · DEVELOPMENT HISTORY —

Street Fighter II

~4 min read · Ch. 1 of 6
6 sections
  • Capcom began work on Street Fighter II in 1989, following the commercial success of Final Fight. Yoshiki Okamoto led a team of approximately 35 to 40 people for about two years to create the sequel. Akira Nishitani served as producer while Akira Yasuda handled character design. The project utilized Capcom's CP System arcade board, which allowed different characters to occupy varying amounts of memory. Ryu required 8 megabits of space while Zangief needed 12 megabits. The budget remained modest compared to other major releases of that era. Location testing started in Japan before moving to the United Kingdom and North America. An exhibition at London's Amusement Trades Exhibition International took place in January 1991. A two-week test followed in North America before the official unveiling at a distributor conference in Fort Lauderdale, Florida on the 1st of February 1991. Okamoto described the goal as reviving a good concept into a better playing arcade game.

  • Street Fighter II introduced an eight-directional joystick paired with six attack buttons. Three punch buttons and three kick buttons offered light, medium, and heavy strength options. Players could jump, crouch, walk, or block using this control scheme. Special moves required specific directional inputs combined with button presses. The combo system emerged accidentally when skilled players discovered certain attacks naturally flowed into others without blocking time. This mechanic became standard for future fighting games despite not being originally intended by designers. Matches consisted of timed one-on-one rounds where health bars determined winners. A player won a round by draining the opponent's health or having more remaining when time expired. The first fighter to win two rounds claimed victory. Up to ten rounds were allowed per match until Champion Edition reduced the limit to four. Bonus stages appeared after every third single-player match allowing players to smash cars or barrels for points.

  • By 1994, an estimated 25 million people had played Street Fighter II in the United States alone. More than 200,000 arcade cabinets sold worldwide generated substantial revenue figures. Over 15 million software units across all versions achieved global sales totals. The Super Nintendo Entertainment System version sold over 6.3 million cartridges making it Capcom's best-selling single platform game for decades. In Japan, 1 million copies of the Super Famicom version moved within the first two weeks of its June 1992 release. North American SNES sales reached 750,000 units between July and September 1992. Four million cartridges shipped globally by September 1992 while total home software sales exceeded 15 million by March 1994. Arcade hardware sales totaled over 221,000 units including 60,000 original machines and 140,000 Champion Edition units in Japan alone. Revenue from Japanese arcade hardware sales reached ¥22.4 billion ($182 million) equivalent at the time. Counterfeit units numbered around 200,000 in Mexico where official distribution did not exist.

  • Gamest magazine awarded Street Fighter II Best Game of 1991 along with multiple genre awards. Famitsu gave the Super Famicom version scores totaling 35 out of 40 from four reviewers. Electronic Gaming Monthly granted the SNES version a perfect score of 38 out of 40 calling it the best cart available anywhere. Computer and Video Games rated the arcade game 93% overall praising graphics sound and playability. RePlay described the title as tops in graphics and sounds during its March 1991 review. The game won Golden Joystick Award for Game of the Year in 1992 alongside Electronic Gaming Awards recognition. IGN later ranked it among their top 100 games ever made while Game Informer placed it 22nd on their all-time list. Guinness World Records named it First Fighting Game to Use Combos and Most Cloned Fighting Game. The Strong National Museum of Play inducted the title into its World Video Game Hall of Fame in 2017. PC Gamer listed the 1993 DOS version among worst ports due to missing graphical assets and music tracks.

  • Champion Edition arrived in March 1992 rebalancing character power levels and allowing same-character selection. Turbo Hyper Fighting launched in December 1992 increasing play speed and adding new special moves. Super Street Fighter II New Challengers followed in September 1993 utilizing CP System II hardware for updated graphics and four new characters. Super Street Fighter II Turbo released February 1994 combined previous improvements with selective game speeds and Super Combos. Hyper Street Fighter II Anniversary Edition appeared December 2003 offering five distinct gameplay styles based on prior iterations. Ultra Street Fighter II Final Challengers arrived May 2017 adding three previously unplayable characters alongside original or remade graphics options. Counterfeit versions like Rainbow Edition proliferated across markets including Hong Kong and Taiwan by 1992. Nine different counterfeit variants existed on Super Famicom systems in Japan alone during that year. Bondeal produced 3,000 copied arcade units monthly while Taiwanese firms manufactured up to 20,000 copies annually. Legal actions targeted counterfeit operations in Southeast Asia North America South Korea and Puerto Rico. Home

  • console ports included Game Boy releases missing Dhalsim E Honda and Vega due to hardware limitations.

Common questions

Who led the development team for Street Fighter II?

Yoshiki Okamoto led a team of approximately 35 to 40 people to create Street Fighter II. Akira Nishitani served as producer while Akira Yasuda handled character design.

When did Capcom begin work on Street Fighter II?

Capcom began work on Street Fighter II in 1989 following the commercial success of Final Fight. The project took about two years to complete before its official unveiling at a distributor conference in Fort Lauderdale, Florida on the 1st of February 1991.

How many arcade cabinets were sold worldwide for Street Fighter II?

More than 200,000 arcade cabinets sold worldwide generated substantial revenue figures. Arcade hardware sales totaled over 221,000 units including 60,000 original machines and 140,000 Champion Edition units in Japan alone.

What awards did Street Fighter II receive upon release?

Gamest magazine awarded Street Fighter II Best Game of 1991 along with multiple genre awards. The game won Golden Joystick Award for Game of the Year in 1992 alongside Electronic Gaming Awards recognition.

Which version of Street Fighter II was the best-selling single platform game for decades?

The Super Nintendo Entertainment System version sold over 6.3 million cartridges making it Capcom's best-selling single platform game for decades. In Japan, 1 million copies of the Super Famicom version moved within the first two weeks of its June 1992 release.