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Grand Theft Auto: San Andreas

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Grand Theft Auto: San Andreas

8 sections
  • Grand Theft Auto: San Andreas, a 2004 action-adventure game from Rockstar North, gave players one of the most repeated lines in gaming. Early in the story, a mission called "Wrong Side of the Tracks" goes badly, and Big Smoke shouts, "All we had to do, was follow the damn train, CJ!" The mission was so hard that his scolding became a catchphrase, and Grand Theft Auto V later referenced it. Rockstar Games published the game first for the PlayStation 2, where it became the best-selling title on the console. This documentary asks how a studio fitted three cities and the countryside between them into one game. It asks why Rockstar hunted for an unknown actor to play the lead. It also asks how a hidden minigame, buried in the code, ended up in front of regulators.

  • In 1992, a gangster named Carl "CJ" Johnson comes back to the city of Los Santos after five years in Liberty City. His mother has been killed in a drive-by shooting. Before he can even reach home, corrupt officers from a police unit called Community Resources Against Street Hoodlums, or CRASH, stop him. Their leader, Frank Tenpenny, threatens to blame CJ for the killing of a fellow officer unless CJ does as he is told.

    On Grove Street, CJ finds his brother Sweet, his sister Kendl, and old friends Big Smoke and Ryder. The Grove Street Families, the gang he left behind, have lost most of their territory. CJ rebuilds it by reuniting the splintered sets and allying with Cesar Vialpando, Kendl's boyfriend and the leader of the Varrios Los Aztecas gang. Then comes the blow. CJ and Cesar see Big Smoke and Ryder meeting with Tenpenny and the rival Ballas gang, and they learn that both friends were behind his mother's death.

    Sweet ends up wounded and in prison. Tenpenny sends CJ away to the countryside and makes him silence witnesses to CRASH's corruption, promising Sweet's safety in return. There CJ befriends an ageing hippie and marijuana farmer known as the Truth, and a Triad leader named Wu Zi Mu. He wins a garage in San Fierro and tracks the Loco Syndicate, the drug connection used by Big Smoke and Ryder. Its affable leader, Mike Toreno, turns out to be an undercover government agent. In Las Venturas, CJ and Wu Zi Mu open a casino, and CJ stops the rapper Madd Dogg from taking his own life before becoming his manager.

    The ending is a riot. Tenpenny is tried for several felonies, but the charges collapse for lack of witnesses, and the city erupts. CJ finds Big Smoke's hideout, wins the gunfight, and hears Smoke admit he had become obsessed with money and power. Tenpenny steals the drug money and flees in a fire truck, then loses control and crashes off a bridge overlooking Grove Street. As the party at the Johnson house carries on, CJ slips out to check on the neighbourhood.

  • Between missions, the game hands CJ a state to roam, with fast travel by airport between its cities and safehouses that can be bought to save progress and store vehicles. More than 180 vehicles are on offer, from cars and motorcycles to aircraft, boats, and remote-control models. Most can be fitted with extras such as hydraulics, nitrous oxide engines, and stereo systems.

    A wanted meter in the head-up display tracks the attention of the police. Stars show the current level, and at the maximum of six, police helicopters and the military come after the player. Hide from the officers' line of sight and the meter cools down. Players who run out of health wake up at a hospital.

    Territory is won by attacking rival gang members and surviving three waves of counterattacks. Held territory must then be defended against periodic raids or it is lost. Side activities include burglary, firefighting, pimping, taxi runs, and vigilante missions, and the cash they earn buys clothing, hairstyles, tattoos, and accessories for CJ.

    The game also borrowed from role-playing games, which was new for the series. Food and exercise change CJ's body, and losing muscle weakens him in a fight. Gyms in each city teach boxing, kickboxing, and mixed martial arts. The game tracks skills such as driving, firearms handling, lung capacity, and stamina, plus the respect his friends have for him. Players can also date six different girls, taking them to dinner, drinks, dancing, or driving.

  • Rockstar North began work on San Andreas after finishing Grand Theft Auto: Vice City in October 2002. The team imagined three separate maps joined by public transport. It ended up with a single map in which three cities are divided by countryside and desert. Los Santos drew on Los Angeles, San Fierro on San Francisco, and Las Venturas on Las Vegas.

    Early on, developers travelled to each city for research and photography. Art director Aaron Garbut felt that Los Angeles gang territory was especially hard to capture without first-hand experience. Rockstar's New York research team took thousands of photographs and hours of video, and some of that material became textures in the game. The finished world covers 36 square kilometres, about four to six times the size of the maps in Grand Theft Auto III and Vice City.

    Real places supplied specific details. Compton shaped the urban areas of Los Santos, and the Golden Gate Bridge inspired the Gant Bridge. Mountains, forests, and a desert were all firsts for the series. San Fierro's hills were meant to pull players toward driving, and the open-country driving owed a debt to Rockstar's racing game Smuggler's Run, from 2002. Garbut also gave each city its own sky: red-orange for Los Santos, blue for San Fierro, and red for Las Venturas.

    The engine was RenderWare, with a render pipeline rewritten to put 35-50% more polygons on screen. It gained real-time reflections, volumetric lighting, and separate models and lighting for day and night. Garbut said the world holds about 16,000 unique objects and buildings. Several buildings share a single low-detail model, which lets the map load as players travel without the loading screens that interrupted Vice City.

    The schedule was far kinder to the design than to the people. Development lasted about two years, compared with one for Vice City. The 50-person team grew to 75 once developers from Manhunt joined, and the testing department grew from 60 to 100. Programmer Gary Foreman feared the company had entered a "constant crunch", with some developers working 17 hours a day. Some left after disagreements with Rockstar president Sam Houser over working conditions. One long-time employee quit in protest at the company's portrayal of African Americans. Rockstar even delayed its game The Warriors from 2004 to 2005 to free up resources for San Andreas.

  • The story pulls from the Rampart scandal in the Los Angeles Police Department, the 1990s crack epidemic, the 1992 Los Angeles riots, and the rivalry between the Bloods and the Crips. Sam Houser said he was fascinated by how street gangs looked and terrified by how they behaved. The writers tried to portray gang violence without glorifying it, and they gave each gang its own walking style. DJ Pooh was hired to co-write from an American perspective. He, Estevan Oriol, and Mister Cartoon helped the team imitate the city's 1990s street culture.

    Film was the other textbook. Dan Houser said the team watched "hundreds of movies to get the California vibe". Boyz n the Hood, Colors, and Menace II Society fed the narrative. The countryside was compared to Deliverance, San Fierro to Bullitt, and Las Venturas to Casino. The satire, Houser said, targeted the "broader weirdness" of American consumerism and action films. The team had briefly considered settings from the 1930s to the 1950s, but found them out of step with the series.

    Sam Houser wanted an unknown actor for CJ. He had felt conflicted about Ray Liotta playing Tommy Vercetti in Vice City because he knew Liotta's earlier work too well. Rockstar asked Young Maylay to audition after overhearing him talk with DJ Pooh, and it cast him a few weeks later. It was his first acting job. Celebrities went into secondary roles, with Samuel L. Jackson as Tenpenny. Houser felt that Young Maylay's obscurity made CJ seem "very, very human". DJ Pooh compared CJ to the rapper Tupac Shakur, fiercely devoted to family but able to turn "cold-blooded" when needed.

    The cast was enormous. More than 400 actors spoke more than 60,000 lines, including over 7,700 for CJ. The game earned a Guinness World Record for the largest video game voice cast, with 861 credited actors. Recording took roughly five months, and each non-player character got around an hour of dialogue, against ten minutes in Vice City.

  • Rockstar partnered with Interscope Records to build the soundtrack. The in-game radio carried eleven stations and twenty disc jockeys, among them Axl Rose, Chuck D, and George Clinton. It held more than three times as many licensed songs and original in-universe advertisements as Grand Theft Auto III.

    The stations also worked differently from earlier games. Where each station's audio had once simply looped, San Andreas played songs in randomised order, gave accurate weather predictions, and broadcast news announcements tied to the story. Composer Michael Hunter wrote the main theme, partly inspired by his childhood discovery of hip-hop through the television show Yo! MTV Raps.

    Interscope released two compilation albums, a two-disc set in November 2004 and an eight-disc box set the following month. The Windows, Xbox, and mobile versions later added one more station, which played a custom soundtrack of music the player imported.

  • Take-Two Interactive announced the next Grand Theft Auto in October 2003, and speculation grew when the name San Andreas was registered with the U.S. Patent and Trademark Office that December. Rockstar showed first details at E3 in May 2004, and in September a delay pushed the release to the end of October. Hand-painted advertisements went up around the world, and one in Melbourne, Australia, was still partly visible in 2020. In October 2004, hackers leaked an early version, and Rockstar promised to "aggressively pursue this matter".

    Reviewers were warm. Metacritic reported "universal acclaim" and ranked it the fifth-highest-rated PlayStation 2 game. Critic Jeremy Parish called the world "the most complete, complex and detailed environment ever crafted for a game". Complaints centred on pop-up graphics, unstable frame rates, and missions that made players drive long distances and replay long sequences after failing. Some scholars also argued the game reinforced racial stereotypes. Others, including Rachael Hutchinson, read it as a critical reflection on racial conflict in America.

    Awards followed. At the Spike Video Game Awards the game won four of five nominations, including Game of the Year. It took five prizes at the Golden Joystick Awards, with CJ named hero and Tenpenny villain. The Guardian reported that its developers walked out of the Game Developers Choice Awards after winning nothing.

    Sales were enormous. The game sold 4.5 million copies in its first week, outselling Vice City by 45%. In the United Kingdom it set the record for most copies sold over a weekend. It was the best-selling game of 2004, and it became the best-selling PlayStation 2 title, with 17.33 million units sold by 2009. By 2011, worldwide sales had reached 27.5 million.

  • To earn a "Mature" rating from the Entertainment Software Rating Board, the developers cut back planned nudity and sexual scenes. They did not delete them. They made them unreachable. Modders found the code on the PlayStation 2 release, and Patrick Wildenborg worked out how to switch it on after the Windows version arrived. It let CJ have animated sex with his girlfriend. Wildenborg released the modification as "Hot Coffee", after the game's own euphemism, and it was downloaded over one million times in four weeks.

    Rockstar and Take-Two stayed mostly silent. The rating board re-rated the game "Adults Only" after an investigation, and Australia banned it until the explicit scenes were removed. The Federal Trade Commission warned both companies for failing to disclose the extent of the graphic material, and a class action lawsuit accused them of misleading buyers. The board then announced fines for developers who hid such material.

    The game's shadow fell across the series. For Grand Theft Auto IV in 2008, Rockstar chose a more focused, realistic world with fewer dead spaces. For Grand Theft Auto V in 2013, it redesigned Los Santos and dropped San Fierro and Las Venturas. Dan Houser felt that spreading across three cities had limited how well the team could capture Los Angeles. Garbut said technical limits made it feel like a "backdrop or a game level with pedestrians randomly milling about".

    The game itself kept travelling. Modders have inserted CJ into Dark Souls, The Legend of Zelda: Breath of the Wild, and Street Fighter 6. Windows and Xbox versions arrived in June 2005, and a mobile port by War Drum Studios followed in December 2013. A remastered Definitive Edition shipped in November 2021. A virtual reality version for Meta's Quest 2 was announced in October 2021, but Meta said in August 2024 that it was "on hold indefinitely".

Updated

Common questions

What is Grand Theft Auto: San Andreas?

Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main game in the Grand Theft Auto series and follows Carl "CJ" Johnson in 1992.

When and where is Grand Theft Auto: San Andreas set?

Grand Theft Auto: San Andreas is set in 1992 in the fictional state of San Andreas. The state is based on California and Nevada, with Los Santos, San Fierro, and Las Venturas standing in for Los Angeles, San Francisco, and Las Vegas.

Who voices CJ in Grand Theft Auto: San Andreas?

Young Maylay voices Carl "CJ" Johnson in Grand Theft Auto: San Andreas. Rockstar cast him after overhearing him speak with DJ Pooh, and it was his first acting performance.

How big is the map in Grand Theft Auto: San Andreas?

The world of Grand Theft Auto: San Andreas covers 36 square kilometres. That is about four to six times larger than the maps in Grand Theft Auto III and Vice City.

What was the Hot Coffee controversy in Grand Theft Auto: San Andreas?

Hot Coffee was a hidden sexual minigame left inaccessible in the code of Grand Theft Auto: San Andreas. After modders enabled it, the Entertainment Software Rating Board re-rated the game "Adults Only", and the Federal Trade Commission issued a warning to Rockstar and Take-Two.

How many copies has Grand Theft Auto: San Andreas sold?

Grand Theft Auto: San Andreas has sold 27.5 million copies worldwide. More than 17.3 million of those were on the PlayStation 2, making it the best-selling game on that console.

Who wrote the main theme for Grand Theft Auto: San Andreas?

Michael Hunter wrote the main theme for Grand Theft Auto: San Andreas. He was partly inspired by his childhood experience of hip-hop through Yo! MTV Raps.

All sources

247 references cited across the entry

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  2. 2BookGrand Theft Auto: San Andreas – Official Strategy GuideTim Bogenn et al. — BradyGames — 2004
  3. 3Grand Theft Auto: San Andreas reviewScott Rhodie — Red Ventures — 9 December 2004
  4. 4GTA San Andreas: First Las Venturas shotsTom Bramwell — Gamer Network — 15 October 2004
  5. 5How to leave Los Santos and fully explore the map in GTA San AndreasSantiago Leguiza — Gamer Network — 11 November 2021
  6. 6Guns, planes, lorries – more San Andreas detailsTom Bramwell — Gamer Network — 14 September 2004
  7. 7Grand Theft Auto: San AndreasTom Bramwell — Gamer Network — 23 June 2005
  8. 9Good Eats: The Diets of San AndreasJeremy Dunham — Ziff Davis — 28 July 2004
  9. 10Compulsive Shopping: The Style of San AndreasJeremy Dunham — Ziff Davis — 14 August 2004
  10. 11MagazineGrand Theft Auto: San AndreasFuture plc — October 2004
  11. 12The best weapons in GTA San Andreas – Handguns, rocket launchers, and moreJosh Broadwell — Gamer Network — 11 November 2021
  12. 13Sam Houser InterviewJames Mielke — Ziff Davis
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  15. 16MagazineAfterthoughts: Grand Theft Auto: San AndreasZiff Davis — January 2005
  16. 17MagazineUpping the AnteTodd Zuniga — Ziff Davis — November 2004
  17. 19Rockstar Speaks: The Art of GTA San AndreasPatrick Garratt — Gamer Network — 14 July 2004
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  20. 22Rap, Riots, and Gangs of LA – True Story Behind GTA: San AndreasDarius Matusiak — Webedia — 6 February 2020
  21. 23Rap, Riots, and Gangs of LA – True Story Behind GTA: San AndreasDarius Matusiak — Webedia — 6 February 2020
  22. 25Grand Theft Auto: San Andreas Weekend Update: Tales From San FierroRicardo Torres — CBS Interactive — 11 October 2004
  23. 27Young MayLay SpeaksZiff Davis — 6 July 2005
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  29. 33Member Grand Theft Auto: San AndreasChris Shive — 23 February 2017
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  38. 43JournalAnd Then There Were ThreeRichie Young — Future plc — July 2004
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  41. 47JournalWelcome to the JungleTimothy C. Best — Future plc — June 2005
  42. 48JournalSeeing Is Believing!Future plc — August 2004
  43. 49Magazine20 Years Ago, Grand Theft Auto: San Andreas Perfectly Re-Created Nineties Los AngelesAde Adeniji — Penske Media Corporation — 26 October 2024
  44. 50Videogame Publishers Place Big Bets on Big-Budget GamesMarcelo Prince et al. — 21 December 2004
  45. 51The best things to do in Melbourne, according to Private FunctionChris Penney — Furst Media — 26 August 2020
  46. 52Grand Theft Auto San Andreas Japan Official SiteRockstar Games — 25 January 2007
  47. 53GTA: San Andreas delayed, PC version confirmedTom Bramwell — Gamer Network — 10 September 2004
  48. 54Grand Theft Auto San Andreas leaked by piratesRob Fahey — Gamer Network — 21 October 2004
  49. 55GTA: San Andreas confirmed and datedJustin Calvert — CBS Interactive — 2 March 2004
  50. 56Grand Theft Auto: San Andreas Prologue ImpressionsCBS Interactive — 23 November 2004
  51. 57Take-Two registers more Grand Theft AutosTor Thorsen — CBS Interactive — 14 January 2004
  52. 58Grand Theft Auto: San Andreas Feature PreviewRicardo Torres et al. — CBS Interactive — 30 July 2004
  53. 59Grand Theft Auto: San Andreas Xbox Hands-OnBrad Shoemaker — CBS Interactive — 17 May 2005
  54. 60GTA: SA – The IntroductionZiff Davis — 22 November 2004
  55. 61Grand Theft Auto: San Andreas – The Soundtrack and Bonus DVDMiguel Lopez — Ziff Davis — 23 November 2004
  56. 62New GTA: San Andreas artwork exposedFuture plc — 10 July 2004
  57. 63GTA 4 Date ConfirmedDouglass C. Perry — Ziff Davis — 31 October 2003
  58. 64Official San Andreas Desktop MediaJeremy Dunham — Ziff Davis — 13 September 2004
  59. 65E3 2004: Grand Theft Auto: San Andreas DetailsJeremy Dunham — Ziff Davis — 13 May 2004
  60. 67Rockstar Speaks on San Andreas PiracyJeremy Dunham — Ziff Davis — 21 October 2004
  61. 68San Andreas SoundtrackEd Lewis — Ziff Davis — 3 September 2004
  62. 69Grand Theft Radio: The Soundtracks of San AndreasJeremy Dunham — Ziff Davis — 16 October 2004
  63. 70Grand Theft Auto: San Andreas Official Soundtrack Double CDSpence D. — Ziff Davis — 24 November 2004
  64. 72Official San Andreas Trailer: UncutJeremy Dunham — Ziff Davis — 21 August 2004
  65. 73New GTA: San Andreas TrailerJeremy Dunham — Ziff Davis — 26 September 2004
  66. 74GTA: San Andreas Site OpensDavid Adams — Ziff Davis — 24 August 2004
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  79. 87Grand Theft Auto: San AndreasMiguel Lopez — Ziff Davis — 29 October 2004
  80. 88Grand Theft Auto: San AndreasMiguel Lopez — Ziff Davis — 29 October 2004
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  100. 113Grand Theft Auto: San AndreasWill Tuttle — Ziff Davis — 8 June 2005
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  119. 132Grand Theft Auto: San Andreas iOS ReviewLeif Johnson — Ziff Davis — 19 December 2013
  120. 133Grand Theft Auto: San Andreas RecensioneFabio Palmisano — 18 December 2013
  121. 134Grand Theft Auto: San AndreasMark Brown — Steel Media — 12 December 2013
  122. 136Análisis de Grand Theft Auto: San Andreas (Android, iPhone)Alberto González — 16 December 2013
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  145. 162NPD calls October sales solidCurt Feldman — CBS Interactive — 15 November 2004
  146. 163Halo 2, San Andreas key drivers of Nov. revenue, say NPD statsCurt Feldman — CBS Interactive — 10 December 2004
  147. 164Spidey keeps H'w'd in the vidgameBen Fritz — Penske Media Corporation — 18 January 2005
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  150. 168GTA IV Overtakes San Andreas in Lifetime Sales CorrectionOwen Good — Gawker Media — 15 September 2011
  151. 169UK Charts: GTA San Andreas smashes UK sales recordKristan Reed — Gamer Network — 2 November 2004
  152. 170Hit game taking over the streetsClaire Heald — BBC — 12 November 2004
  153. 171San Andreas dominates 2004 as UK market grows 6.6 per centRob Fahey — Gamer Network — 10 January 2005
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  158. 177Australia bans GTA: San AndreasTom Bramwell — Gamer Network — 1 August 2005
  159. 178Who spilled Hot Coffee?Simon Parkin — Gamer Network — 2 December 2012
  160. 179ESRB promises heavy fines for publisher nondisclosurePaul Loughrey — Gamer Network — 15 June 2006
  161. 180GTA: San Andreas Gets Adults Only RatingDavid Adams — Ziff Davis — 21 July 2005
  162. 181Hot Coffee Still Has Take Two in Hot WaterKathleen Sanders — Ziff Davis — 31 October 2006
  163. 182Grandmother sues game maker over hidden sex in Grand Theft Auto: San AndreasLarry Neumeister — Block Communications — 28 July 2005
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  182. 203MagazineGo Big Or Go HomeMatt Bertz — GameStop — December 2012
  183. 205GTA IV: Pushing the LimitsHilary Goldstein — Ziff Davis — 1 April 2008
  184. 206Welcome to Grand Theft Auto IVAdam Doree — 25 May 2007
  185. 207JournalGTA Gets RealFuture Publishing — June 2007
  186. 20810 most iconic video game catchphrases, rankedTiago Manuel — Gamurs — 20 July 2023
  187. 209YouTuber devours enormous 9050-calorie meal taken from a Grand Theft Auto missionJustin Mahboubian-Jones — Hearst Communications — 12 May 2017
  188. 210MagazineSan Andreas CJ Ventures To Hyrule In This Breath Of The Wild ModImran Kham — GameStop — 19 September 2017
  189. 212GTA 1991 could be the San Andreas Stories prequel we always wanted and moreJoe Donnelly — Future plc — 23 September 2022
  190. 213The infamous GTA: San Andreas train mission has a simple solutionAli Jones — Future plc — 2 November 2021
  191. 214One Of GTA: San Andreass Most Famous Clips Released in HDLogan Plant — Ziff Davis — 9 November 2021
  192. 221Dark Souls 'Daughters of Ash' mod adds new bosses, new NPCs and much moreShaun Prescott — Future plc — 3 January 2019
  193. 222The Origin Of The Follow The Damn Train CJ MemeBen Jessey — Valnet — 11 April 2023
  194. 223MagazineThe 10 Best Memes of 2019Raisa Bruner — 22 November 2019
  195. 22414 most iconic memes of 2019Roisin Lanigan — 29 December 2019
  196. 227Original Versions of the GTA Trilogy to Be Relisted for Sale on PCRebekah Valentine — Ziff Davis — 19 November 2021
  197. 228Netflix has landed The Grand Theft Auto TrilogyMatt Patches — Vox Media — 29 November 2023
  198. 229GTA: San Andreas HD on Xbox 360 is a mobile portRichard Leadbetter — 31 October 2014
  199. 231GTA San Andreas Xbox shotsFuture plc — 7 June 2005
  200. 232GTA: San Andreas Hits XboxDouglass C. Perry — Ziff Davis — 17 December 2004
  201. 233GTA: San Andreas available for iOS now, coming to Android 'soon'Matt Swider — Future plc — 12 December 2013
  202. 234Grand Theft Auto Trilogy now available for MacStephany Nunneley-Jackson — Gamer Network — 12 November 2010
  203. 235Meta staying quiet on status of Grand Theft Auto: San Andreas VRVictoria Kennedy — Gamer Network — 10 October 2023
  204. 236Remember GTA: San Andreas VR? Fans Aren't Letting Meta ForgetZack Zwiezen — G/O Media — 1 June 2023
  205. 237Grand Theft Auto: San Andreas is coming to VRWes Fenlon — Future plc — 28 October 2021
  206. 238Meta's VR version of GTA: San Andreas is 'on hold indefinitely'Jay Peters — Vox Media — 15 August 2024
  207. 240Release Date for Grand Theft Auto: San Andreas on PSNColin Moriarty — Ziff Davis — 10 December 2012
  208. 241GTA: San Andreas gets stealth release on PS3 over a year after Xbox 360Sherif Saed — Gamer Network — 2 December 2015
  209. 242These Eight PS2 Games Are Coming to PS4 Tomorrow With 1080p GraphicsEddie Makuch — CBS Interactive — 4 December 2015
  210. 243GTA gets trilogized, San Andreas special editionTim Surette — CBS Interactive — 23 September 2005
  211. 244No GTA: The Trilogy for UK... yetAlex Cooke — Future plc — 9 November 2006
  212. 246MagazineGrand Theft Auto: San AndreasJonas Mäki — 20 October 2008

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