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— CH. 1 · INTRODUCTION —

Final Fantasy XV: Pocket Edition

5 min listen · Ch. 1 of 6
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  • Final Fantasy XV: Pocket Edition reached three million downloads within its first month on the market. That number turned a stripped-down mobile spinoff into one of Square Enix's quieter success stories of 2018. The game took a full console role-playing epic and squeezed it onto a touchscreen, trimming it down for a very different kind of play session. What was cut to make that fit? Who decided a phone could carry Final Fantasy XV's story, and did the compressed version hold up once players got their hands on it?

  • Ten chapters carry Noctis Lucis Caelum and his companions across the world of Eos, and only the first one is free. The remaining nine can be bought one at a time or together at a discount. Square Enix preserved the storyline of the 2016 original but dropped its open world and several side quests to fit the new format. Players guide Noctis through semi-linear environments from a fixed overhead camera. They either steer him directly with a control stick or tap a spot on the screen for automatic movement. That shift replaced the original's behind-the-back view with simplified touchscreen controls. New side content built specifically for Pocket Edition, including treasure hunting and fetch quests, filled in the gaps left by the missing open world. Leveling still runs on experience points earned in combat. The party only levels up when it rests at a camp, gaining Ability Points that unlock new moves through the Ascension Grid. The original mobile release ran entirely on touch controls; the later console port swapped in a standard controller.

  • Development began in 2015, shortly after Square Enix released Episode Duscae, the first demo of the original Final Fantasy XV. XPEC Entertainment and the Osaka-based SummerTimeStudio joined Square Enix to co-develop the mobile adaptation. Hajime Tabata, who had directed the original game, returned as co-producer. He worked alongside producer Kosei Ito, a collaborator from Tabata's earlier project Before Crisis: Final Fantasy VII. Their goal was to open Final Fantasy XV to players who did not own a console. They wanted a version built for quick sessions rather than long ones. Tabata picked mobile devices as the first release platform partly because he used an iPhone every day. He also pushed the production team to keep the gameplay as stress-free as possible. That request led directly to the automatic movement options and the streamlined battle system players encountered. The team also chose a modular, per-chapter pricing model over a single premium purchase, judging it more familiar to how mobile players paid for games.

  • The "chibi"-style character redesigns emerged partly from hardware limitations and partly from a wish to portray the same narrative differently. Early plans had aimed to emulate the polygonal character models of Final Fantasy VII. The team chose the rounder chibi look instead, hoping it would appeal to younger players. The scenario itself carried over intact from the original game. Only the environments and individual scenes were altered to fit the smaller scale of a mobile production. Throughout the redesign, the team held onto the original's central theme: a memorable journey shared with companions. That focus shaped how far the streamlining could go.

  • Where the original Final Fantasy XV ran on Square Enix's in-house Luminous Engine, Pocket Edition was rebuilt using the third-party Unity engine. Microsoft's decision to phase out the Windows 10 Mobile device line pushed the team to target the newest generation of game-capable tablets instead. Square Enix announced the game at Gamescom in August 2017, initially planning a release later that same year. Android and iOS versions arrived on the 8th of February 2018, a day earlier than originally announced. A Windows 10 version followed through the Microsoft Store on the 6th of June. The console edition, retitled Final Fantasy XV: Pocket Edition HD, reached PlayStation 4 and Xbox One on the 7th of September. A Nintendo Switch port followed on the 13th of September.

  • Metacritic, the review aggregator, recorded "generally favorable reviews" for the mobile version of Final Fantasy XV: Pocket Edition. Mike Fahey of Kotaku called it an "outstanding" abridgment of the original. He praised how it let players experience the story without a large time commitment. Shaun Musgrave of TouchArcade gave the game five stars out of five. He singled out the "voice acting, sound effects, and music" carried over from the console version of Final Fantasy XV. Megan Farokhmanesh of The Verge praised the streamlined gameplay and the redesigned art style. She called Pocket Edition a good entry point into the series as a whole. Julia Lee of Polygon welcomed the preserved story and reworked gameplay, but she disliked the change in art style. That range of reactions traced back to a decision made at the very start of the project. Square Enix had put a young team on Pocket Edition specifically to simplify Final Fantasy XV's story and mechanics for a wider, more casual audience.

Common questions

What is Final Fantasy XV: Pocket Edition?

Final Fantasy XV: Pocket Edition is a 2018 action role-playing game co-developed by XPEC Entertainment, SummerTimeStudio and publisher Square Enix. It is an abridged version of the 2016 title Final Fantasy XV, remaking the storyline, graphics and gameplay for mobile devices.

When was Final Fantasy XV: Pocket Edition released?

Final Fantasy XV: Pocket Edition released for Android and iOS on the 8th of February 2018. A Windows 10 version followed on the 6th of June. Console versions, titled Final Fantasy XV: Pocket Edition HD, arrived on the 7th of September for PlayStation 4 and Xbox One, with a Nintendo Switch port on the 13th of September.

Who directed and produced Final Fantasy XV: Pocket Edition?

Hajime Tabata, director of the original Final Fantasy XV, co-produced Pocket Edition alongside producer Kosei Ito. Ito had previously worked with Tabata on Before Crisis: Final Fantasy VII.

How many chapters does Final Fantasy XV: Pocket Edition have?

Final Fantasy XV: Pocket Edition is split into ten chapters. The first chapter is free, while the remaining nine can be purchased individually or together at a discount.

How did critics review Final Fantasy XV: Pocket Edition?

Final Fantasy XV: Pocket Edition received generally favorable reviews, according to Metacritic. Mike Fahey of Kotaku called it an outstanding abridgment, Shaun Musgrave of TouchArcade gave it five out of five stars, and Megan Farokhmanesh of The Verge praised its streamlined gameplay and redesigned art style.

What game engine was used to build Final Fantasy XV: Pocket Edition?

Final Fantasy XV: Pocket Edition was built using the third-party Unity engine, unlike the original Final Fantasy XV, which used Square Enix's in-house Luminous Engine.

All sources

34 references cited across the entry

  1. 54Gamer.net2018-09-07
  2. 9MagazineRPG Grind Time – Final Fantasy XV Pocket Edition ImpressionsWallace, Kimberley — 2018-02-07
  3. 11FacebookSummerTimeStudio — January 20, 2018
  4. 12Game Watch Impress2018-02-15
  5. 13Game Watch Impress2017-08-25
  6. 15Q&A: Kosei Ito Talks Mobile Final FantasyQuang Hong et al. — June 18, 2006
  7. 18Dengeki Online2017-08-22
  8. 28Review: Final Fantasy XV: Pocket EditionCJ Andriessen — February 21, 2018
  9. 29Final Fantasy XV: Pocket Edition reviewNick Tylwalk — Gamezebo — February 26, 2018
  10. 30Final Fantasy XV Pocket Edition review - iPhone reviewsHarry Slater — Pocket Gamer — February 8, 2018
  11. 32Final Fantasy XV: Pocket Edition HD ReviewClark, Justin — September 30, 2018
  12. 33Final Fantasy XV Pocket Edition HD ReviewVogel, Mitch — 2018-09-17
  13. 34Final Fantasy XV: Pocket Edition (Switch) ReviewKoopman, Daan — September 21, 2018