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Sonic the Hedgehog

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Sonic the Hedgehog

8 sections
  • Sonic the Hedgehog, a franchise about a blue hedgehog with supersonic speed, had reached 1.77 billion in combined series sales and free-to-play mobile downloads by 2024. Sega counts it as its flagship. Three Japanese developers created it: Yuji Naka, Naoto Ohshima and Hirokazu Yasuhara.

    The games have drawn rapturous praise and harsh reviews, sometimes within the same few years. Fans have made their own art and their own games, and they eventually helped steer the series back toward its best form.

    That history raises a few questions. Why did a company that Nintendo barely noticed need a hedgehog at all? How did a character so tied to the early 1990s survive for decades? And what happens to a mascot when the people who made him walk away?

  • By 1990, Sega's 16-bit Genesis console had a small install base, and Nintendo did not take Sega seriously as a rival. Sega of America chief Michael Katz fought back with the slogan "Genesis does what Nintendon't" and with games made alongside athletes and celebrities. Nintendo's lead held, and Katz was replaced by Tom Kalinske, who came from Mattel.

    In Japan, Sega president Hayao Nakayama had reached his own conclusion. Nintendo had just released Super Mario Bros. 3, then the bestselling video game ever. Sega had built its strategy on porting arcade hits, but Nakayama wanted a star character in a game that showed off what the Genesis could do. An internal contest followed, with an eye on American players. Among the entrants were artist Naoto Ohshima and programmer Yuji Naka.

    Naka's entry began as a technical trick. He had written an algorithm that let a sprite glide smoothly along a curve by tracking its position with a dot matrix. His prototype showed a fast character rolling in a ball through a long winding tube. Sega management accepted the project, and designer Hirokazu Yasuhara joined the pair.

    The first hero was a rabbit that could grab objects with prehensile ears, but the hardware could not handle that idea. The team turned to animals that curl into a ball and settled on a hedgehog drawn by Ohshima. His blue matched the cobalt of Sega's logo. His red and white shoes borrowed from the cover of Michael Jackson's 1987 album Bad. His can-do attitude came from Bill Clinton, then Governor of Arkansas.

    The villain was another Ohshima design from the contest. The team liked the discarded character so much that they rebuilt it as Doctor Eggman. For the release, the group took the name Sonic Team.

    Sonic's public debut came five months early, as an ornament hanging from the rearview mirror in the Sega AM3 racing game Rad Mobile (1991). Inside Sega, opinions were cooler. Mark Cerny, who worked in Tokyo as a go-between for the Japanese and American offices, recalled that the American staff saw no appeal in Sonic. Katz was sure American children would not like him. Kalinske overruled that doubt and made Sonic the Hedgehog (1991) the pack-in game with the Genesis. The bet is credited with helping Sega take 65% of the market share from Nintendo.

  • Yuji Naka felt he had received little credit for the first game's triumph, so he quit Sega. Mark Cerny hired him for the US-based Sega Technical Institute, offering a higher salary and more creative freedom. Yasuhara moved there too. The institute began Sonic the Hedgehog 2 in November 1991.

    Level artist Yasushi Yamaguchi designed the new sidekick, Tails, a flying fox with two tails inspired by the mythological kitsune. Japanese and American developers struggled across language and cultural gaps, yet the game was a major success. It sold out 3.2 million copies worldwide within two weeks in 1992, a record pace.

    In Japan, Ohshima led a separate team on Sonic CD, made for the Sega CD, the CD-ROM accessory for the Genesis. It began as a port of the first game and grew into its own project. Cerny left once Sonic 2 was done, and Roger Hector replaced him. The institute then divided into a Japanese team under Naka and an American team.

    Naka's group started Sonic the Hedgehog 3 as an isometric game built around the Sega Virtua Processor chip. When the chip was delayed, they restarted it as a conventional side-scroller. The game introduced the rival Knuckles, created by artist Takashi Thomas Yuda. A McDonald's promotion and limits on cartridge size forced a split. Sonic 3 arrived in February 1994, and Sonic & Knuckles followed a few months later. A connector on the second cartridge lets players attach the first, producing Sonic 3 & Knuckles.

    The American team got a different job. Sega wanted a Sonic game for the 1993 holiday shopping season, so it commissioned the spin-off Sonic Spinball. Reviews were mixed, but it sold well and built the team's reputation. Smaller Sega machines got Sonic too. Ancient made an 8-bit version of the original game to promote the Game Gear, released in December 1991. Aspect Co. handled most of the later 8-bit entries.

    Masato Nakamura, bassist and songwriter of the J-pop band Dreams Come True, scored the first two games at Sega's request. The band owns the rights to his music, which caused trouble when the Sonic Spinball team used his theme without permission.

    Sources conflict over whether Michael Jackson, a Sonic fan, also composed for Sonic 3. Ohshima and Hector said his involvement ended after the first abuse allegations against him and that his music was removed. Composers who worked on the project said his contributions stayed. Sonic 3 was also the first Sonic game for composer Jun Senoue, who would score many later entries, often with his band Crush 40.

  • Sonic X-treme, a 3D game for the Saturn, was supposed to reach shelves for the 1996 holiday season. The American team at Sega Technical Institute never finished it. Disputes between Sega of America and Japan slowed the work. So did Naka's reported refusal to let the team use the engine from Nights into Dreams, and the difficulty of bringing Sonic into 3D. After two lead developers became ill, Sega canceled the project. Producer Mike Wallis believed it "definitely would have been competitive" with Super Mario 64.

    Back in Japan, Naka had returned as a producer and reunited with Ohshima, bringing Takashi Iizuka with him. Sonic Team became an official brand and spent 1996 on Nights into Dreams. Sonic 3D Blast, the last Sonic game for the Genesis, went to the British studio Traveller's Tales. It sold well but drew criticism for its gameplay, controls and slow pace.

    In 1997 Sega announced Project Sonic, a campaign to renew excitement for the brand. It produced the compilation Sonic Jam and the racing game Sonic R. The canceled X-treme and the scarcity of Sonic games are considered important factors in the Saturn's commercial failure. Nick Thorpe of Retro Gamer wrote: "By mid-1997 Sonic had essentially been shuffled into the background... it was astonishing to see that just six years after his debut, Sonic was already retro."

    Sonic Adventure arrived in 1998 on the Dreamcast, directed by Iizuka and counted among the first sixth-generation games. Naka believed the new console would allow the ultimate Sonic game. It sold over two million copies. Artist Yuji Uekawa's redesigned characters, shaped by comics and animation, became series staples. In 1999 Iizuka and 11 other Sonic Team members moved to San Francisco to form Sonic Team USA, which made the more action-oriented Sonic Adventure 2 in 2001.

    By then, interest in the Dreamcast had faded. In January 2001 Sega announced that it would stop making the console and become a third-party developer. Yasuhara left to join Naughty Dog, and Ohshima had already left to found Artoon.

    Sonic Heroes in 2003 was the first Sonic game on several platforms, arriving on the GameCube, Xbox and PlayStation 2. Iizuka directed it and later called it the most stressful experience of his career, saying he lost 22 lb in the crunch. Shadow the Hedgehog (2005) pursued a mature tone with third-person shooting. Critics panned its controls and level design, yet it sold at least 1.59 million copies.

    For the 15th anniversary in 2006, Sonic Team released a darker, more realistic reboot, Sonic the Hedgehog, commonly called Sonic '06. It was meant to relaunch the series on consoles such as the Xbox 360 and PlayStation 3. Iizuka blamed strict deadlines, an unpolished engine and a team split to start a Wii game. Critics panned its bugs, camera, controls and story, and it came to be regarded as the worst game in the series. Brian Shea of Game Informer wrote that it became synonymous with the franchise's struggles.

    Naka, the last of the original team, resigned as head of Sonic Team to form Prope. With his exit, none of the three creators remained at Sega.

  • A Sonic player holding even one golden ring survives a hit, which is the series' signature trick. The rings scatter, and the player has a short window to grab some back before they vanish. Collecting 100 usually earns an extra life. Some games give rings other jobs, such as currency in Sonic '06, health bars in Sonic Unleashed or stat boosts in Sonic Riders.

    Levels are full of slopes, bottomless pits and vertical loops. Springs, springboards and dash panels fling players in set directions at high speed. Passing a checkpoint saves progress and sometimes opens a bonus stage. Green Hill Zone keeps returning in one game after another. Boxes scattered through levels hold power-ups such as shields, invincibility, extra speed, rings and extra lives, and an icon shows what is inside.

    Sonic Colors added the Wisps, extraterrestrial creatures that act as power-ups. A yellow Wisp, for example, lets players drill underground to reach otherwise hidden areas. Since Sonic Rush, most games have featured boosting, which pushes Sonic to top speed at once and lets him smash objects and enemies. A gauge filled by rings or Wisps limits it. Sonic Unleashed added side-stepping and drifting so players can keep their speed.

    Collecting all the Chaos Emeralds is the usual goal, and in most games it is required for the good ending. Players find them through portals, by opening portals with 50 rings, or inside the levels. Games without the Emeralds, such as Sonic CD, use other collectibles that work the same way. A player holding all of them can enter a Super form by gathering 50 rings in a stage. The form grants speed, a farther jump and invincibility, while the ring count drains each second.

    Two dimensions and three feel different. The 2D games lean toward pinball-like play, with one button for jumping and attacking and branching paths that reward memorization. The 3D games are more linear, with varied objectives, different move sets and character upgrades. Games since Sonic Unleashed blend both, shifting the camera between side-scrolling and third-person views.

    Some games bend the formula. Knuckles' Chaotix links two characters with a rubber-band tether. Sonic Unleashed introduced the Werehog, a werewolf-like form for beat 'em up fights. Among the Storybook games, Secret Rings relies entirely on the motion detection of the Wii Remote, while Black Knight uses hack and slash combat. In Sonic & Knuckles, Knuckles explores different parts of the same levels with a different story.

    Multiplayer began with Sonic the Hedgehog 2. If a player picks Sonic and Tails together, a second player can join at any time and control Tails. A split-screen mode also lets two players race to the end of a stage.

  • Yu Suzuki, producer of Sonic the Fighters (1996), joked that anyone who makes a Sonic game has a duty to create new characters. The series has taken that joke seriously.

    In the Genesis era, Western audiences knew the villain as Doctor Ivo Robotnik. Dean Sitton of Sega of America made the change without consulting the Japanese developers, who did not want one character to carry two names. Since Sonic Adventure, he has been Eggman in every territory, though the Robotnik name is still acknowledged.

    Eggman usually schemes to seize the Chaos Emeralds, seven gems of extraterrestrial origin with mystical powers. They can turn thoughts into power, warp time and space through a technique called Chaos Control, and supply energy to living things. They can also be used to build nuclear or laser-based weapons. In the stories they mostly serve as MacGuffins. Eggman also traps animals inside aggressive robots and prison capsules.

    Because Sonic Team was inspired by the culture of the 1990s, the series carries an environmental theme. Sonic stands for nature, and Eggman stands for machinery and development, echoing the growing debate between environmentalists and developers.

    Sonic CD introduced Amy Rose, a pink hedgehog and Sonic's self-proclaimed girlfriend, and Metal Sonic, a robotic double built by Eggman. Knuckles became the guardian of the Master Emerald, which was introduced in Sonic & Knuckles and controls the power of the Chaos Emeralds. Knuckles' Chaotix brought a group made up of Vector the Crocodile, Espio the Chameleon and Charmy Bee.

    Three more characters from that era faded away: Mighty the Armadillo and Ray the Flying Squirrel from SegaSonic the Hedgehog, and Fang the Sniper from Sonic Triple Trouble (1994). They became prominent again in Sonic Mania and Sonic Superstars.

    During Sonic Adventure, the team found that the original, simple character designs did not suit a 3D world. The art style was modernized to change proportions and appeal to Western audiences. The cast then grew fast. It now includes Big, a large cat who fishes for his pet frog Froggy, along with the E-100 Series of robots. There is also the brooding black hedgehog Shadow, the treasure-hunting bat Rouge, the polite young rabbit Cream, Blaze, a cat from an alternate dimension, and Silver, a telekinetic hedgehog from the future. The Chao function as digital pets, and Flicky, the blue bird from Sega's 1984 arcade game, turns up in several games.

    Some characters starred in spin-offs. For Dr. Robotnik's Mean Bean Machine, a Western version of the Japanese puzzle game Puyo Puyo, Sega swapped the original characters for Sonic ones. It feared that Puyo Puyo would not appeal to Western players. In 1995 Tails starred in two Game Gear games, Tails' Skypatrol, a scrolling shooter, and Tails Adventure, a Metroidvania game.

    Iizuka has said that sequels to Knuckles' Chaotix and Shadow the Hedgehog, or a game starring Big the Cat, remain possible.

  • In 1992, Sega approached the American Broadcasting Company about two Sonic television series, a syndicated after-school show and a Saturday-morning cartoon. Tom Kalinske had watched the He-Man cartoon help sell toys during his time at Mattel, and he believed Sonic could repeat that success. DIC Entertainment produced both in 1993.

    Adventures of Sonic the Hedgehog ran 65 episodes with slapstick humor in the style of Looney Tunes. Sonic the Hedgehog, nicknamed Sonic SatAM, ran 26 episodes in a bleak world that Eggman had conquered, and it was canceled after two seasons. Sonic Underground was planned for 65 episodes, but only 40 were made. Jaleel White of Family Matters voiced Sonic in all three.

    In Japan, Studio Pierrot made a two-part animated video released in 1996. ADV Films brought it to North America as a 55-minute film, and Patrick Lee of The A.V. Club called it the only cartoon to capture the look, sound and feel of the games. Sonic X, from TMS Entertainment, ran 78 episodes from 2003 to 2006 and told one serialized story about the cast landing on Earth and meeting a boy named Chris Thorndyke. Sonic Boom, a satirical series, premiered on Cartoon Network in November 2014 and ended in 2017. Sonic Prime reached Netflix in December 2022 and, unlike earlier shows, is canon to the games.

    The comics began in Japan, where Shogakukan started a manga in 1992 about a cowardly hedgehog named Nicky whose alter ego was the cocky Sonic. Amy Rose and Charmy Bee originated there before reaching the games.

    The longest-running Sonic publication is Archie Comics' Sonic the Hedgehog, which ran 290 issues from 1993 to 2017. It began as a lighthearted action comedy and turned more dramatic when Ken Penders took over writing with issue 11. He stayed for the next 150 issues. Ian Flynn became head writer in 2006. After a legal fight with Penders over ownership of characters he had created, the series was rebooted in 2013. Guinness World Records named it the longest-running comic based on a video game in 2008.

    In Britain, Fleetway's Sonic the Comic ran 223 issues from 1993 to 2002. IDW began a new series in April 2018 with a different continuity. In March 2025, DC published a five-issue crossover in which Sonic characters take on the roles of Justice League heroes such as Batman and the Flash.

    The film series began when Sony acquired the rights in 2013, and Paramount took over in October 2017. The first design, with fur, separate eyes and a humanlike body, caused a backlash, and the film was delayed so Sonic could be redesigned. Directed by Jeff Fowler, Sonic the Hedgehog reached theaters in February 2020. Ben Schwartz voices Sonic, James Marsden plays a small-town cop and Jim Carrey plays Eggman. It became the highest-grossing film based on a video game in US box office history at the time.

    Sonic the Hedgehog 2 followed in April 2022, with Idris Elba voicing Knuckles. A streaming series, Knuckles, premiered in April 2024. Sonic the Hedgehog 3 arrived in December 2024, with Keanu Reeves voicing Shadow. By January 2025 the films had grossed more than 1 billion worldwide, and a fourth is scheduled for early 2027.

    Sonic also crossed into other franchises. From 2007 to 2020, Sega and Nintendo made the Olympic-themed Mario & Sonic games, which ended when the International Olympic Committee chose not to renew its licensing deal. In 2008, Super Smash Bros. Brawl made Sonic the first non-Nintendo fighter in the series, alongside Solid Snake.

    The merchandise reached far. Sega and McDonald's ran Happy Meal promotions in 1994 and 2004, and over 50 million Sonic toys were sold worldwide. A million pairs of Sonic trousers had sold by 1996. A Green Hill Zone Lego set appeared in 2021 after a fan suggestion on Lego Ideas in 2019, and a full Lego theme launched in 2023. In 2025, Sonic-themed Magic: The Gathering cards arrived in the Secret Lair series.

  • In 1996, the magazine Next Generation described Sonic 2, Sonic CD, Sonic 3 and Sonic & Knuckles as the spirit of the 16-bit era. Keith Stuart of The Guardian argued that the first game's emphasis on speed broke accepted rules of game design, forcing players to learn through repetition. He concluded: "Sonic is incorrect game design and yet... it's a masterpiece." Zolani Stewart of Kotaku saw Sonic's rebellious streak as a mirror of 1990s culture. The original became the bestselling Genesis game, and in 1993 Sonic tied with Mario as the highest-earning entertainment character.

    Admiration cooled after the Dreamcast. Journalists said Sonic Adventure had failed to reinvent Sonic for 3D the way Super Mario 64 had for Mario. Stewart argued that voice acting and a heavier plot turned Sonic into "the radical attitude dude." Edwin Evans-Thirlwell of Eurogamer felt that Sonic Team never managed to carry the momentum of the Genesis games into 3D. Simon Parkin of The Guardian noted that Shigeru Miyamoto reviews every Mario game before release, while the people who shaped Sonic had left Sega. Christian Whitehead and Sega of America's former marketing director Al Nilsen also criticized the flood of new characters.

    The handheld games from Dimps escaped this decline. James Stephanie Sterling of Destructoid asked why Dimps was treated as the B team while the weaker Sonic Team stayed the A team.

    In October 2010, Sega delisted Sonic games with average or below-average Metacritic scores, hoping to raise the brand's value and avoid confusing customers. Takashi Iizuka, now head of Sonic Team and the series' producer, had concluded that Sonic lacked unified direction. Sonic the Hedgehog 4: Episode I drew general praise that month. Sonic Colors was hailed as a return to form, as was Sonic Generations in 2011. Sonic Lost World in 2013 split critics, and the two Sonic Boom games sold only 490,000 copies combined by February 2015, the worst sales in the series.

    Iizuka admitted that Sonic Team had put shipping ahead of quality and had too little involvement in third-party Sonic games. Sega CEO Haruki Satomi said Sega had partially betrayed longtime fans. Iizuka told Polygon he hoped the Sonic Team logo would become a "mark of quality."

    In June 2015, public relations manager Aaron Webber took charge of the series' Twitter account. He made it known for internet memes and self-deprecating jokes about the franchise's critical fall. Allegra Frank of Polygon said he helped create a renewed sense of hope.

    The fans soon delivered more than memes. Announced at San Diego Comic-Con in July 2016, Sonic Mania was made by the independent developers PagodaWest Games and Headcannon, with a staff drawn from the fandom. Whitehead conceived it and served as director. Released in 2017, it received the best reviews of any Sonic game in 15 years. Matt Espineli of GameSpot called it a charming celebration of the past and a natural progression of the classic 2D formula. Sonic Forces, released a few months later, got mixed reviews.

    Sonic Frontiers, the first open-world Sonic game, arrived in 2022 to moderately positive reviews and strong sales. Sonic Superstars followed in 2023 as a 2.5D side-scroller, co-developed by Ohshima's studio Arzest. He designed a new character for it, his first contribution to the series since Sonic Adventure. Iizuka said the 2D and 3D games will continue independently, kept as different as possible.

Updated

Common questions

Who created Sonic the Hedgehog?

Sonic the Hedgehog was created by the Japanese developers Yuji Naka, Naoto Ohshima and Hirokazu Yasuhara for Sega. Ohshima designed the hedgehog, Naka built the technology behind the gameplay, and Yasuhara designed levels.

Why did Sega create Sonic the Hedgehog?

Sega created Sonic the Hedgehog to give the company a flagship mascot to compete with Nintendo's Mario. Sega president Hayao Nakayama wanted a star character that could show off the power of the Sega Genesis.

What are the Chaos Emeralds in Sonic the Hedgehog?

The Chaos Emeralds are seven gems of extraterrestrial origin with mystical powers in Sonic the Hedgehog. They can turn thoughts into power and warp time and space through a technique called Chaos Control. Doctor Eggman usually seeks them to conquer the world.

Why is Doctor Eggman also called Doctor Robotnik in Sonic the Hedgehog?

In the Genesis era, Sega of America's Dean Sitton renamed the villain Doctor Ivo Robotnik for Western markets without consulting the Japanese developers. Since Sonic Adventure, the character has been called Eggman in all territories.

Which Sonic the Hedgehog game is considered the worst in the series?

Sonic the Hedgehog, commonly called Sonic '06, released in 2006, is regarded as the worst game in the series. Critics panned its bugs, camera, controls and story.

How many copies has Sonic the Hedgehog sold?

Series sales and free-to-play mobile game downloads for Sonic the Hedgehog totaled over 1.77 billion by 2024. Sales reached 89 million copies by March 2011 and over 140 million by 2016.

Who plays Sonic in the Sonic the Hedgehog movies?

Ben Schwartz voices Sonic in the Paramount Pictures film series, which began in February 2020. Jim Carrey plays Doctor Eggman, and Idris Elba voices Knuckles starting with the second film.

All sources

575 references cited across the entry

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  104. 138MagazineTrue BlueSteve Thomason — Future US — April 2010
  105. 140Sonic 4: Episode 2 is Already Changing StuffLuke Plunkett — December 29, 2011
  106. 141Sonic Colors Sends A Hedgehog Into (Mario's) SpaceMichael McWhertor — June 18, 2010
  107. 142Sonic Generations reviewJustin Towell — October 31, 2011
  108. 143Review: Sonic GenerationsJim Sterling — October 31, 2011
  109. 144Sonic Generations 3DS ReviewDan Whitehead — December 9, 2011
  110. 146Nintendo Announces Sonic: Lost WorldLuke Karmali — May 17, 2013
  111. 147Sonic the Hedgehog Needs to DieMike Diver — January 20, 2015
  112. 151Sonic Lost World review: On The Path to RedemptionJoey Davidson — November 4, 2013
  113. 153Sonic Boom: Fire and Ice ReviewJared Petty — September 27, 2016
  114. 157App of the Week: 'Sonic Dash'Hatfield Don — March 7, 2013
  115. 161Sega Networks Strategic PresentationSega — December 18, 2015
  116. 170MagazineSonic Mania is the Highest-Rated Sonic game in 15 YearsBlake Helster — August 17, 2017
  117. 171Sonic Forces reviewJeremy Parish — November 5, 2017
  118. 174Sonic Forces ReviewHeidi Kemps — November 10, 2017
  119. 176Evidence of new Sonic Racing game mountsMatt Wales — February 5, 2018
  120. 178VideoSonic Stadium @ E3 2018 Interview with Aaron WebberSonic Stadium — June 24, 2018
  121. 182Review Roundup For Sonic FrontiersDarryn Bonthuys — December 7, 2022
  122. 190Sega declares 2024 the Year of Shadow the HedgehogEd Nightingale — April 10, 2024
  123. 191MagazineMaximum News: Sonic and AM2 team-up for new coin-op!EMAP
  124. 192Sonic the Hedgehog VC ReviewLucas M. Thomas — January 26, 2007
  125. 196Sonic AdventureSega — December 23, 1998
  126. 197Sonic GenerationsSega — November 1, 2011
  127. 198Sonic the HedgehogKurt Katala — July 6, 2018
  128. 199Sonic Frontiers: What Are the Ancients?Zackari Greif — November 9, 2022
  129. 200BookSonic Adventure 2 Instruction ManualSega — Sega — 2002
  130. 201BookSonic Heroes Instruction ManualSega — Sega — 2004
  131. 202BookSonic the HedgehogSega
  132. 204The origins of Sonic the HedgehogMichael McWhertor — March 21, 2018
  133. 206Sonic the Hedgehog 2 ReviewLucas M. Thomas — June 11, 2007
  134. 207BookSega Mega Drive/Genesis: Collected WorksKeith Stuart — Read-Only Memory — 2014
  135. 209BookSonic & Knuckles Instruction ManualNeil Hanshaw et al. — Sega — 1994
  136. 210Knuckles' ChaotixRobert Naytor — July 22, 2018
  137. 213Where Did Sonic Go Wrong?Levi Buchanan — February 20, 2009
  138. 214Review: Sonic Adventure (XBLA)Destin Legarie — September 27, 2010
  139. 215Sega
  140. 216Sonic Adventure (Dreamcast) instruction manual, pp. 26–27.
  141. 217Sonic Heroes Profiles: Team DarkJeremy Dunham — December 2, 2003
  142. 218Sonic Advance 2Harris Craig — September 24, 2002
  143. 219Sonic Rush ReviewJeff Gerstmann — November 14, 2005
  144. 220MagazineThe 10 Worst Characters in Sonic HistoryBrian Shea — May 16, 2015
  145. 222Sonic Colors preview: Wisp you were hereDavid Hinkle — September 5, 2010
  146. 224MagazinePreview: The Mean Beans of Robotnik's MachineElectronic Gaming Monthly staff — Sendai Publishing — November 1993
  147. 225Tails' SkypatrolApollo Chungus — February 26, 2019
  148. 226Tails AdventuresApollo Chungus — February 26, 2019
  149. 227Sega's Yuji Naka Talks!Heidi Kemps — September 30, 2005
  150. 229MagazineSonic Lost WorldOctober 2013
  151. 231BookSonic Adventure 2 Instruction ManualMakoto Nishino — Sega — June 23, 2001
  152. 232BookSonic the Hedgehog Instruction ManualSega — November 14, 2006
  153. 235BookSonic Unleashed Wii Instruction ManualSega — November 18, 2008
  154. 236BookSonic Riders GameCube Instruction ManualYoshihiro Sakuta et al. — Sega — February 21, 2006
  155. 237BookSonic Colors Wii Instruction ManualSega — November 16, 2010
  156. 238Sonic Mania's Save System SucksTom Orry — August 15, 2017
  157. 240Sonic the Hedgehog 2 ReviewFrank Provo — June 15, 2007
  158. 241BookSonic the Hedgehog 3 Instruction ManualJason R. Rich — Sega — February 2, 1994
  159. 242Sonic Colors Wii ReviewArthur Gies — November 8, 2010
  160. 244Xbox 360 Review - 'Sonic Unleashed'Chris DeAngelus — November 27, 2008
  161. 245Sonic ChaosApollo Chungus — February 18, 2019
  162. 247Sonic CDKurt Katala — July 8, 2018
  163. 248Sonic the Hedgehog 4: Episode INGamer_UK — March 22, 2010
  164. 249Sonic the Hedgehog (Master System Version) ReviewLucas M. Thomas — August 4, 2008
  165. 250BookSonic Adventure DX: Director's Cut: Prima's Official Strategy GuideBryan Stratton — Prima Games — 2003
  166. 251BookSonic the Hedgehog: Official Game GuideFletcher Black — Prima Games — 2006
  167. 253Sonic Mania: How to Play As Super SonicDavid Craddock — August 15, 2017
  168. 255Sonic Advance 2Sega — December 19, 2002
  169. 256Sonic and the Secret RingsRob Fahey — March 5, 2007
  170. 259Sonic Heroes Profiles: Team SonicJeremy Dunham — December 5, 2003
  171. 260Sonic & KnucklesKurt Katala — July 10, 2018
  172. 261Sonic 2 speeds onto XBLARichard Mitchell — September 12, 2007
  173. 262BookSonic the Hedgehog 2 Instruction ManualSega Technical Institute — Sega — 1992
  174. 264BookSonic Adventure 2: Battle Instruction ManualSega of Europe — 2002
  175. 265Sonic Mania brings back Sonic 2's competitive multiplayerMichael McWhertor — August 8, 2017
  176. 266Magazineソニックチーム物語SoftBank Publishing — January 1997
  177. 267MagazineThe Making of Sonic the HedgehogImagine Publishing — February 2012
  178. 268Interview with Masato NakamuraMasato Nakamura — DCT Records — 2011
  179. 269Developer's Den: Sega Technical InstituteKen Horowitz — June 11, 2007
  180. 270Interview: Spencer Nilsen (Composer)Ken Horowitz — December 9, 2008
  181. 273Michael Jackson's Secret Sonic 3 ShameSimon Carless — March 27, 2006
  182. 275Sonic 3D BlastSega — November 5, 1996
  183. 278MagazineSonic Adventure 2Four-Eyed Dragon — June 19, 2001
  184. 281The June Senoue Interview – Part OneAdam Tuff — February 7, 2010
  185. 283NewsJun Senoue lead composer on Sonic Team RacingMathew Gallagher — June 7, 2018
  186. 284Sonic Youth: The History and Impact of Crush 40Sean Aitchison — January 10, 2020
  187. 285MagazineSega Unveils Sonic AdventureFuture plc — October 1998
  188. 286Tomoya Ohtani Interview: Sonic Music for a New GenerationChris Greening — December 5, 2015
  189. 287Sonic ForcesSega — December 7, 2017
  190. 291Creating the old-school soundtrack of Sonic ManiaAndrew Webster — August 10, 2017
  191. 297Christmas NiGHTS Into Dreams retrospectiveAlan Williamson — December 22, 2013
  192. 298Billy Hatcher and the Giant EggSega — September 23, 2003
  193. 299Samba de CameoChris Greenhough — July 16, 2008
  194. 300SEGA SuperStarsTom Bramwell — August 26, 2004
  195. 301Sega Superstars Tennis ReviewAaron Thomas — March 25, 2008
  196. 302MagazineMario and Sonic interview Pt. 1Mike Jackson — March 29, 2007
  197. 303Q&A: Sega, Nintendo on the first Sonic-Mario gameTor Thorsen — March 29, 2007
  198. 309Sega Announces Pair Of 2020 Olympic GamesDonald Theriault — March 29, 2019
  199. 314Sonic Returns For Super Smash Bros. On 3DS And Wii UIshaan Sahdev — October 1, 2013
  200. 316Super Smash Bros Ultimate: echo fighter ideas and picksAlex Donaldson — September 13, 2018
  201. 321Nobody wins in this Angry Birds / Sonic crossoverAndrew Webster — June 11, 2015
  202. 322Sonic the Hedgehog zooms into Angry Birds EpicPaul Sawers — September 2, 2015
  203. 323Sonic the Hedgehog Celebrates 25 Years with SanrioKirstin Swalley — December 1, 2016
  204. 324Sonic, Pac-Man cross over to each other's mobile appsOwen S. Good — February 21, 2018
  205. 329The absolute worst Sonic moments: Page 2GamesRadar_ US — April 23, 2008
  206. 330Sonic the Hedgehog – The Complete SeriesMark Bozon — February 28, 2007
  207. 331Feature: A Supersonic History of Sonic CartoonsGaz Plant — October 18, 2013
  208. 335Sonic the Hedgehog: The Movie DVDChris Shepard — July 2, 2013
  209. 336Sonic XTim Jones
  210. 338Watch Sonic X on Hulu this EasterConrad Zimmerman — April 4, 2010
  211. 339Archie Launches New 'Sonic X' SeriesJonah Weiland — May 23, 2005
  212. 342Sonic Boom TV Show Premieres November 8Emanuel Maiberg — October 5, 2014
  213. 345VideoSonic Mania Adventures: Part 1Sega — March 30, 2018
  214. 346Sonic Mania Adventures' last episode is now availableRicardo C. Esteves — July 18, 2018
  215. 347Sonic Mania Adventures Now Has a Bonus Christmas EpisodeLaura Kate Dale — December 21, 2018
  216. 352MagazineSonic Frontiers Animated Prologue Shows Knuckles in ActionCharles Harte — November 1, 2022
  217. 355New Sonic the Hedgehog animated series coming to NetflixMichael McWhertor — December 10, 2020
  218. 359Sonic Prime: Season 1 ReviewKenneth Seward Jr. — December 12, 2022
  219. 361MagazineSonic the Hedgehog: Chapter 1Kenji Terada et al. — Shogakukan — April 1992
  220. 362VideoSummer Of Sonic 2013 Live Part 3/5The Sonic Show — August 4, 2013
  221. 363MagazinePaper With AttitudeGamesTM staff — Future plc — August 28, 2009
  222. 366Sonic the Hedgehog enter Book of World RecordsArchie Comics — July 7, 2008
  223. 376Magazine'Sonic the Hedgehog' Movie in the Works at SonyTatiana Siegel — June 10, 2014
  224. 377Magazine'Sonic the Hedgehog' Movie Races to Paramount (Exclusive)Borys Kit — October 2, 2017
  225. 380Is there a Sonic movie post-credits scene?Bradley Russell — February 13, 2020
  226. 392'Sonic the Hedgehog 2' Gets April 2022 Release DateJeremy Fuster — July 23, 2020
  227. 394NewsSonic the Hedgehog 2 movie casts Tails classic voice actorPetrana Radulovic — December 7, 2021
  228. 396'Sonic the Hedgehog' Sequel in the WorksJustin Kroll — May 28, 2020
  229. 398NewsSonic the Hedgehog Movies Won't Follow The Games In OrderMatt Purslow — March 29, 2022
  230. 410Keanu Reeves Joins 'Sonic 3' as ShadowAaron Couch et al. — April 15, 2024
  231. 415Kristen Bell Joins 'Sonic the Hedgehog 4' as Amy RoseRebecca Rubin — February 18, 2026
  232. 420MagazineMargin Makers: Guide to Sonic merchandiseMarie Dealessandri — August 4, 2017
  233. 421Sonic The Hedgehog: Battle Racers: The Kotaku ReviewLuke Plunkett — April 23, 2020
  234. 423NewsShoPro on the GoMay 1, 2004
  235. 426BookGame On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and MoreDustin Hansen — Feiwel & Friends — November 22, 2016
  236. 427MagazineNewsOctober 9, 1996
  237. 428First4Figures announces classic Sonic vinyl lineScott Jon Siegel — February 5, 2008
  238. 430Sega launches official Sonic storeFred Dutton — January 18, 2012
  239. 431New Sonic the Hedgehog merchandise dashes onto PlayStation GearAndrew Mason — PlayStation Blog — December 20, 2017
  240. 437Sonic The Hedgehog 30th Anniversary Symphony Happening TodayGavin Sheehan — Avatar Press — June 23, 2021
  241. 439If you're at Brasil Game Show - be...Sonic the Hedgehog — October 12, 2022
  242. 440Sonic Symphony World Tour Dates AnnouncedLeigh Price — Gamurs Group — 19 May 2022
  243. 441The Sonic the Hedgehog symphony is going on a world tourToussaint Egan — Vox Media — 19 May 2023
  244. 445MagazineInterview: Shigeru MiyamotoFuture plc — June 1995
  245. 446MagazineThe Top 200 Games of All TimeJanuary 2010
  246. 447MagazineGame Informer's Top 100 Games Of All Time (Circa Issue 100)Jeff Cork — November 16, 2009
  247. 448MagazineTop 100 Games of All TimeImagine Media — September 1996
  248. 449Why Sonic the Hedgehog is 'incorrect' game designKeith Stuart — July 27, 2017
  249. 450Sonic's 2D classics re-reviewedJustin Towell — April 16, 2008
  250. 451Sonic AdventureBrandon Justice — September 8, 1999
  251. 452Sonic Adventure ReviewPeter Bartholow — December 31, 1998
  252. 453MagazineSonic AdventureFuture plc — February 1999
  253. 454Sonic Adventure 2 ReviewShahed Ahmed — June 19, 2001
  254. 455Sonic Adventure 2 ReviewAnthony Chau — June 22, 2001
  255. 456DeMaria, Rusel, and Johnny L. Wilson (2004), High Score!: The Illustrated History of Electronic Games, McGraw-Hill/Osborne, p. 312. .
  256. 457Where Sonic The Hedgehog Went WrongZolani Stewart — August 4, 2014
  257. 458The best and worst Sonic charactersThomas East — May 29, 2013
  258. 459Sega's Yuji Naka Talks!Heidi Kemps — September 30, 2005
  259. 460Why did 3D Sonic struggle?Edwin Evans-Thirlwell — August 28, 2017
  260. 461Sonic Lost World – Wii-U reviewSimon Parkin — October 18, 2013
  261. 463NewsReview: Sonic Colors DSJim Sterling — November 14, 2010
  262. 465Sonic Unleashed ReviewHilary Goldstein — December 2, 2008
  263. 466Sonic Unleashed ReviewShane Bettenhausen — November 20, 2008
  264. 467Sonic Unleashed on Xbox 360 ReviewChris Buffa — November 25, 2008
  265. 468Sonic Unleashed Review (Xbox 360)Matt Cabral — November 25, 2008
  266. 469Sega Doesn't Want Sub-par Sonic Games On Shelves AnymoreMichael McWhertor — October 7, 2010
  267. 471Sonic the Hedgehog 4: Episode I ReviewHilary Goldstein — October 8, 2010
  268. 472MagazineReview: No-Nonsense Sonic Colors Is Best Hedgehog Game in YearsJohn Meyer — November 18, 2010
  269. 473Sonic Colors Game ReviewDave Comb — November 15, 2010
  270. 474Sonic Generations ReviewDeVries, Jack et al. — October 28, 2011
  271. 475Sonic Generations Game ReviewSebastian Williamson — November 4, 2011
  272. 478Sonic Boom is the Worst-Selling Sonic Title in HistoryWesley Copeland — February 12, 2015
  273. 481PAX 2016: Sonic Mania Has Me Excited For Sonic AgainAndrew Goldfarb — September 4, 2016
  274. 482Why Sonic Mania is my most anticipated game this yearNick Robinson — February 21, 2017
  275. 484Sonic Mania ReviewMatt Espineli — August 14, 2017
  276. 485MagazineSonic Mania reviewMollie L Patterson — August 15, 2017
  277. 486Sonic Mania Review – Switch eShopThomas Whitehead — August 16, 2017
  278. 487BookAnnual Report 2011Sega Sammy Holdings — 2011
  279. 488Press releaseLondon's Calling Mario & SonicSega/Nintendo — April 21, 2011
  280. 489Sonic the Hedgehog still running fast for SegaJohn Gaudiosi — July 9, 2014
  281. 490BookSega Sammy Holdings – Integrated Report 2019Sega Sammy Holdings — 2019
  282. 491Integrated Report 2020Sega Sammy Holdings
  283. 494NewsInteractive FrenzyJessica Seigel — July 10, 1994
  284. 495NewsCan you guess the top 10 UK games brands from 1996 to 2012?Robert Purchese — July 30, 2012
  285. 497JournalScreen DigestScreen Digest Limited — 2001
  286. 498MagazineNews: Sonic For PopeDecember 28, 1992
  287. 499BookTokyo Business TodayToyo Keizai — 1993
  288. 500BookOpening the Doors to Hollywood: How to Sell Your Idea, Story, Book, Screenplay, ManuscriptCarlos De Abreu et al. — Three Rivers Press — 1997
  289. 501NewsSound Bytes: A Man With Many Ideas for Addicting AmericansPeter H. Lewis — August 1, 1993
  290. 503BookGuinness World Records 2016 Gamer's EditionJim Pattison Group — 2015
  291. 507US Platinum Videogame ChartDecember 27, 2007
  292. 508ELSPA Sales AwardsEntertainment and Leisure Software Publishers Association
  293. 510The Century's Top 50 Handheld GamesNext Generation Magazine — August 2, 2006
  294. 511ELSPA Sales Awards: SilverEntertainment and Leisure Software Publishers Association
  295. 513Annual Report 2004Sega Sammy Holdings — March 31, 2004
  296. 515Annual Report 2005Sega Sammy Holdings — May 25, 2005
  297. 516Full Year Results PresentationSega Sammy Holdings — May 16, 2006
  298. 520MagazineSonic rings mobile successBen Parfitt — May 29, 2008
  299. 522Wii's third-party million-sellers revealedChris Greenhough — March 22, 2008
  300. 523Financial ResultsSega Sammy Holdings — May 13, 2009
  301. 526Vanquish sells 820,000 copiesTom Ivan — February 4, 2011
  302. 528Sega Sammy posts fiscal net profitLi C. Kuo — May 10, 2013
  303. 529FY Ended March 2014 Full Year Results PresentationSega Sammy Holdings — May 12, 2014
  304. 530FY Ended March 2015 Full Year Results PresentationSega Sammy Holdings — March 31, 2015
  305. 532Sonic Frontiers sales top five millionSal Romano — 13 August 2026
  306. 536The 'Godfather' of Gaming is Back!Guinness World Records — May 2010
  307. 537Another Mario Sonic Collaboration in the Works?Brian Crecente — July 18, 2008
  308. 538MagazineSega Posts Decline in Nine Month Game SalesTom Ivan — February 5, 2010
  309. 541MagazineThis Month in Gaming HistoryJanuary 2002
  310. 542Playing Catch-Up: Bubsy's Michael BerlynFrank Cifaldi — October 3, 2005
  311. 543MagazineMaking Of: James Pond II – RobocodEdge staff — August 25, 2010
  312. 544Earthworm JimKurt Kalata — Hardcore Gaming 101 — October 10, 2008
  313. 54510 Worst Video Game MascotsJon Ledford — September 6, 2013
  314. 546MagazineFrom Rags to Riches: Way of the Warrior to Crash 3GameStop — October 1998
  315. 547Making Crash Bandicoot – part 1Andy Gavin — February 2, 2012
  316. 548What Hath Sonic Wrought?, Vol. 4Levi Buchanan — December 2, 2008
  317. 550Magazine16-Bit SystemsDecember 11, 1996
  318. 551VideoSonic 2 Lost Stages RevealedFrank Cifaldi — Video Game History Foundation — December 12, 2023
  319. 552Walk of Game: Mario and Sonic get starsCNET Australia staff — August 14, 2008
  320. 554How Wreck-It Ralph recruited Sonic, Pac-Man and BowserKev Geoghegan — BBC — February 8, 2013
  321. 555'Wreck-It Ralph 2': Sonic Explains Wi-FiMatthew Aguilar — October 30, 2018
  322. 556Here Are All the References in Ready Player OneAbraham Riesman — March 28, 2018
  323. 562Happy Birthday Sonic! The famous blue hedgehog turns 25Tracy Ollerenshaw — BBC — June 8, 2016
  324. 566Sonic Forces pays tribute to Sanic Hegehog memeOwen S. Good — November 26, 2017
  325. 567MagazineNow you can get a "Sanic" T-shirt in Sonic Forces for some reasonJody Macgregor — November 27, 2017
  326. 570Get your Sanic on in Sonic Forces with some free DLCPeter Glagoski — November 25, 2017
  327. 573Controversial 'Ugandan Knuckles' Meme Has Infested VRChatCollin MacGregor — January 9, 2018
  328. 575BookEmus Can't Walk BackwardsRobert Anwood — Ebury Press — September 6, 2007
  329. 576JournalPokémon blocks gene nameTom Simonite — December 15, 2005
  330. 577Cliff Tabin: Super Sonic An InterviewAnnalise Keen et al. — The Weekly Murmur — April 12, 2004
  331. 578NewsA Gene Named SonicJanuary 11, 1994

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