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Curated category

Video games adapted into films

  • Assassin's CreedAssassin's Creed began as a game about a prince who wasn't a prince. In the early 2000s, Ubisoft Montreal set out to make a sequel to Prince of Persia: The…
  • Resident EvilResident Evil began not as a horror game but as a remake pitch. In 1993, Capcom producer Tokuro Fujiwara handed a directive to a young designer named Shinji…
  • Street FighterStreet Fighter arrived in arcades in August 1987, the creation of Capcom designers Takashi Nishiyama and Hiroshi Matsumoto.
  • Final Fantasy VIIFinal Fantasy VII arrived in Japan on the 31st of January, 1997, and within three days had sold over two million copies. That pace was not an accident.
  • The Legend of ZeldaThe Legend of Zelda first reached players in Japan in February 1986, arriving on the Famicom Disk System as something few had seen before: a game with no…
  • Silent HillSilent Hill began as a small internal project at Konami Computer Entertainment Tokyo in September 1996, and what emerged from that studio would reshape what…
  • Silent Hill (video game)The year 1996 marked the start of development for a project that would change video game history. Team Silent, a group within Konami Computer Entertainment…
  • Dragon QuestDragon Quest, the Japanese role-playing franchise that first arrived on the Famicom on the 27th of May, 1986, turned into something Japan had never quite…
  • Mortal KombatMortal Kombat arrived in arcades in August 1992, and within months it had become one of the most debated video games in American history.
  • WarcraftIn 1994, Blizzard Entertainment released Warcraft: Orcs & Humans on PC and Macintosh systems. This title marked the beginning of a franchise that would…
  • Fate/stay nightFate/Stay Night began not as a game but as a story Kinoko Nasu wrote in college with no particular destination in mind. He only completed what would become…
  • TekkenTekken began not as a fighting game, but as an internal experiment at Namco to test how well a studio could animate 3D character models.
  • Gran Turismo (series)Gran Turismo began with a rejection. When Kazunori Yamauchi, then an employee at Sony Computer Entertainment Japan, first pitched the idea of a realistic…
  • Dynasty WarriorsDynasty Warriors began life in 1997 not as the genre-defining franchise it would become, but as a one-on-one fighting game for the PlayStation.
  • Final FantasyFinal Fantasy began as a desperate gamble. In 1987, a Square designer named Hironobu Sakaguchi was convinced he was about to wash out of the video game…
  • Dead or Alive (franchise)Dead or Alive began as a wager. In the mid-1990s, Tecmo was in financial trouble, and a programmer named Tomonobu Itagaki made a bet with company management…