Curated category
Video games adapted into films
- Assassin's CreedIn 2007, a game called Assassin's Creed arrived on PlayStation 3 and Xbox 360. It was created by Patrice Désilets, Jade Raymond, and Corey May at Ubisoft…
- Resident EvilIn 1993, Capcom executive Tokuro Fujiwara instructed developer Shinji Mikami to create a new game using elements from his 1989 Famicom title Sweet Home.
- Street FighterIn August 1987, an arcade cabinet bearing the name Street Fighter opened its doors to players in Japan. Takashi Nishiyama and Hiroshi Matsumoto designed this…
- Final Fantasy VIIIn 1994, Square began planning a new entry for its flagship role-playing series. The team initially targeted the Super Nintendo Entertainment System as their…
- The Legend of ZeldaIn the hillsides and forests surrounding Sonobe, Japan, a young boy named Shigeru Miyamoto wandered into a cave with only a lantern for light.
- Silent HillKonami Computer Entertainment Tokyo began work on the first game in September 1996. A group of staff members within that studio formed what would become…
- Silent Hill (video game)The year 1996 marked the start of development for a project that would change video game history. Team Silent, a group within Konami Computer Entertainment…
- Dragon QuestIn 1982, Enix sponsored a video game programming contest in Japan that brought together the team who would create Dragon Quest.
- Mortal KombatIn 1991, four people began work on a project that would change video games forever. Ed Boon handled programming while John Tobias managed art and story.
- WarcraftIn 1994, Blizzard Entertainment released Warcraft: Orcs & Humans on PC and Macintosh systems. This title marked the beginning of a franchise that would…
- Fate/stay nightOn the 30th of January 2004, Type-Moon released Fate/stay night for Windows PCs. Kinoko Nasu first began writing the story while he was a college student.
- TekkenIn 1994, Namco released the first Tekken arcade cabinet, marking a pivotal shift in video game history. This machine ran on the Namco System 11 board and…
- Gran Turismo (series)In 1992, Kazunori Yamauchi began work on a racing game while employed at Sony Computer Entertainment Japan. His initial team consisted of five people who…
- Final FantasyHironobu Sakaguchi stood at the edge of a career cliff in 1987. Square, the company he worked for, faced financial trouble and potential bankruptcy.
- Dead or Alive (franchise)In 1996, the first Dead or Alive game released on arcade hardware introduced a three-button control scheme that changed how players approached fighting games.