Nintendo
Nintendo was founded on the 23rd of September 1889, not as a game company, but as a playing card business. Craftsman Fusajiro Yamauchi set up shop in Shimogyō-ku, Kyoto, producing handmade hanafuda cards by hand. The name Nintendo is commonly assumed to mean "leave luck to heaven," though even descendants of Yamauchi do not know the true intended meaning.
Hanafuda had become popular in Japan partly because the government banned most forms of gambling in 1882 but tolerated the cards. Sales ran through yakuza-operated gaming parlors in Kyoto. Other card makers had walked away from that market, unwilling to be associated with its criminal connections. Yamauchi stayed, and within a few years became the primary producer in Japan.
As demand grew, the business hired assistants to mass-produce the cards. But operating in a niche market with expensive production and cards durable enough to last years rather than months created persistent financial strain. Nintendo's solution was a cheaper secondary line called Tengu, sold across cities including Osaka where card profits ran high. By the time Sekiryo Kaneda inherited leadership in 1929, Nintendo was the largest playing card company in Japan.
The path from cards to the children's market came through a 1959 partnership with Walt Disney Productions. Nintendo incorporated Disney characters into its card decks, which opened retail channels in toy stores. By 1961, the company had sold more than 1.5 million card packs and established a branch in Chiyoda, Tokyo. In 1962, it listed on the Osaka Securities Exchange, becoming a public company. That prosperity carried a hidden fragility: when Disney card sales began to fall and Japanese adults shifted toward pachinko and bowling, Nintendo found itself with no alternative. After the 1964 Tokyo Olympics, its stock price fell to its lowest recorded level.
In 1965, Nintendo hired Gunpei Yokoi to maintain the assembly-line machines used to manufacture playing cards. Yamauchi then moved him into a new research and development department in 1969 and put him in charge of games. What followed was a string of hits built from clever engineering rather than large budgets.
Yokoi designed Japan's first electronic toy, the Beam Gun, an optoelectronic pistol released in 1970 that sold more than a million units. The Ultra Hand, also designed by Yokoi, sold more than 1.2 million units in Japan alone. Nintendo partnered with Magnavox to supply a light gun controller based on the Beam Gun for the Magnavox Odyssey in 1971. The Laser Clay Shooting System, released in 1973, briefly surpassed bowling in popularity across Japan.
The 1973 oil crisis hit hard. Plastics costs spiked, consumer priorities shifted away from leisure, and Nintendo lost several billion yen. The subsidiary that developed its light gun products was closed. Yamauchi, watching Atari and Magnavox succeed with home video game consoles, acquired Japanese distribution rights for the Magnavox Odyssey in 1974 and negotiated an agreement with Mitsubishi Electric to develop similar technology.
Shigeru Miyamoto joined the company during this period. He worked initially under Yokoi with the modest task of designing the casings for the Color TV-Game consoles. His sources of inspiration ranged from the natural environment of Sonobe to Westerns and detective fiction to folk Shinto. Those influences would eventually shape most of Nintendo's major franchises. By 1978, the research and development department split into two facilities: Nintendo R&D1, managed by Yokoi, and Nintendo R&D2, managed by Masayuki Uemura.
By the late 1970s, Nintendo of America was in financial trouble in New York City. The company had wagered a large order of 3,000 Radar Scope arcade cabinets on the American market. When the game failed, the overstock became a crisis. Arakawa, who ran the subsidiary, repeatedly asked Yamauchi for new game ideas. Because all top engineers were busy on Japanese projects, Yamauchi assigned Yokoi's young assistant who had no engineering background: Shigeru Miyamoto.
Miyamoto's solution was Donkey Kong, released in 1981 and one of the first platform games to allow a player character to jump. NoA's staff were initially appalled at the sight of this debut work. The conversion kits for the unsold Radar Scope cabinets generated $280 million for Nintendo of America between 1981 and 1983. The game's main character, named Jumpman, was later renamed Mario after Mario Segale, the landlord of Nintendo's Tukwila warehouse. Donkey Kong sold 4,000 new arcade units per month in America alone.
The profits funded the $50 million launch of the Nintendo Entertainment System in 1985. The American video game market had collapsed from over $3 billion in revenue to $100 million between 1983 and 1985, a crash driven in part by low-quality games flooding retail shelves. Nintendo addressed this directly: it redesigned the Famicom as a device resembling a VCR, renamed cartridges as Game Paks, and introduced a lockout chip that let it control third-party software. The NES launched alongside Super Mario Bros. and The Legend of Zelda, both produced by Miyamoto and Takashi Tezuka. Around 62 million Famicom and NES consoles were sold worldwide before production ended in 1995 and 2003 respectively.
Yokoi and his team at Nintendo R&D1 conceived the Game Boy in 1988. Released in 1989, it was the first handheld video game console Nintendo had produced. In Japan, the initial inventory of 300,000 units sold out within two weeks. In the United States, an additional 40,000 units were sold on its first day of distribution.
The Game Boy launched in North America bundled with Tetris, a deal arranged after a difficult negotiation process with Elektronorgtechnica. Over its production period, the Game Boy generated 43.4 million units sold worldwide with 59 games made for Game & Watch, and became one of Nintendo's most durable successes. By 1989, more than 25% of homes in the United States had a Nintendo Entertainment System.
Around this same period, Nintendo entered negotiations with Sony to develop a CD-ROM adapter for the upcoming Super Famicom. That collaboration collapsed when Yamauchi chose to continue working with Philips instead, a decision that led Sony to pursue its own console independently, resulting in the PlayStation.
The Super Famicom launched in Japan in 1990. Its first batch of 300,000 consoles sold out within hours. Distributed in the United States as the Super Nintendo Entertainment System, it launched with games including Super Mario World, F-Zero, and Pilotwings. By mid-1992, over 46 million Super Famicom and Super NES units had been sold. The 1993 release of Star Fox marked an industry milestone as the first game to use the Super FX chip. In February 1996, Pocket Monsters Red and Green, developed by Game Freak, launched for the Game Boy in Japan, eventually selling 31.37 million units. The Pokémon video game series would go on to exceed 300 million units in total sales as of 2017.
Nintendo's next home console after the GameCube was conceived in 2001 and entered active development in 2003. The GameCube had sold only 21.7 million units worldwide during its six-year production run, and the poor early results led Nintendo to post a first-half fiscal year loss in 2003, its first since going public in 1962. Rather than match the hardware power of Sony and Microsoft directly, Nintendo adopted what it called a "Blue Ocean Strategy," developing a reduced-performance console aimed at reaching people who did not ordinarily play games.
The Wii launched in November 2006 with 33 games at launch and a $200 million advertising campaign behind it. Its main innovation was the Wii Remote, which used an accelerometer, infrared sensors, and a sensor bar to detect motion in three dimensions. The Nunchuk peripheral added an analog stick and another accelerometer. By 2016, more than 101 million Wii consoles had been sold worldwide, making it the best-selling console of its generation. Nintendo had not led its console generation since the Super NES in the 1990s.
The Nintendo DS, released in 2004, brought a dual-screen design to handhelds, with one screen being a touchscreen, and wireless connectivity for multiplayer play. Throughout its lifetime, more than 154 million units were sold, making it the most successful handheld console and the second bestselling console in history. By 2009, Nintendo held a 68.3% share of the worldwide handheld gaming market.
Satoru Iwata had become president in 2002 following Hiroshi Yamauchi's resignation after more than fifty years of family leadership at the helm. Iwata died of bile duct cancer on the 11th of July 2015. Tatsumi Kimishima was named his successor on the 16th of September 2015.
The Nintendo Switch launched in March 2017 as a hybrid device that functions both as a home console and a handheld. Its Joy-Con controllers each contain an accelerometer and gyroscope. Up to eight consoles can connect wirelessly at the same time. By February 2019, more than 1,800 Switch games had been released. The Switch has shipped over 150 million units worldwide, surpassing the Wii's 101.6 million to become Nintendo's most successful home console and the third-best-selling console of all time, behind the PlayStation 2 and Nintendo DS.
Nintendo's expansion beyond games accelerated around the Switch era. Super Nintendo World, a theme park area, opened at Universal Studios Japan in 2021 and at Universal Studios Hollywood in early 2023. The Super Mario Bros. Movie, co-produced with Universal Pictures and Illumination and with Miyamoto and Illumination CEO Chris Meledandri serving as producers, was released on the 5th of April 2023. The film grossed over $1.3 billion worldwide, setting box-office records for the biggest worldwide opening weekend for an animated film and becoming the highest-grossing film based on a video game.
Nintendo acquired the CG company Dynamo Pictures in 2022 and renamed it Nintendo Pictures. In November 2024, the company gained full ownership of Monolith Soft, the developer behind Xenoblade Chronicles. In October 2024, Nintendo opened the Nintendo Museum on the site of its former Uji Ogura plant, where it had once manufactured playing and hanafuda cards.
The Nintendo Switch 2 was released on the 5th of June 2025. By the 10th of June, Nintendo reported that the Switch 2 had sold more than 3.5 million units worldwide, making it the fastest-selling console in history, overtaking the previous record held by the PlayStation 2. As of May 2025, Nintendo's game consoles have sold over 860 million units worldwide, with more than 5.9 billion individual games sold.
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Common questions
When was Nintendo founded and what did it originally make?
Nintendo was founded on the 23rd of September 1889 by craftsman Fusajiro Yamauchi in Shimogyō-ku, Kyoto, Japan. The company originally produced handmade hanafuda playing cards, which were popular in Japan partly because most forms of gambling had been banned but hanafuda was tolerated.
What does the name Nintendo mean?
The meaning of Nintendo is uncertain. It is commonly assumed to mean "leave luck to heaven," but this interpretation lacks historical validation. Even descendants of founder Fusajiro Yamauchi do not know the true intended meaning of the name.
Who invented Donkey Kong and how did it save Nintendo of America?
Shigeru Miyamoto designed Donkey Kong, released in 1981. He had been assigned the project to help redeem a large overstock of unsold Radar Scope arcade cabinets. The game generated $280 million for Nintendo of America between 1981 and 1983 and sold 4,000 new arcade units per month in America.
How many Nintendo consoles have been sold worldwide?
As of May 2025, Nintendo's game consoles have sold over 860 million units worldwide. More than 5.9 billion individual games have been sold for those consoles.
What is the Nintendo Switch 2 and how did it perform at launch?
The Nintendo Switch 2, the successor to the original Switch, was released on the 5th of June 2025. It supports 4K resolution at 60 Hz when docked and 1080p at 120 Hz in handheld or tabletop mode. By the 10th of June 2025, it had sold more than 3.5 million units, making it the fastest-selling console in history.
How much did The Super Mario Bros. Movie gross at the box office?
The Super Mario Bros. Movie, released on the 5th of April 2023, grossed over $1.3 billion worldwide. It set records for the biggest worldwide opening weekend for an animated film and became the highest-grossing film based on a video game.
All sources
320 references cited across the entry
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- 6Iwata Asks-Punch-Out!!Nintendo
- 7NewsFamous Names in GamingCBS
- 8Iwata Asks – Game & Watch 1: When Developers Did EverythingNintendo — April 2010
- 9Iwata Asks – Game & Watch 2: Using a Calculator ChipNintendo — April 2010
- 10MagazineShigeru Miyamoto Wants to Create a Kinder WorldSimon Parkin — 20 December 2020
- 11JournalShigeru Miyamoto: A SketchChris Kincaid — 1 March 2015
- 12BookThe Legend of Zelda and TheologyJonathan L. Walls — Gray Matter Books — 2011
- 13Miyamoto explains how he turned his love for a Japanese shrine into a videogame - PreviouslyChris Priestman — 18 June 2015
- 14NewsSwitch 2 Shows Nintendo Is Still the Weird Genius of GamingVlav Savov et al. — 2 September 2025
- 16Japanese Government Honors Nintendo's Shigeru Miyamoto As Person of Cultural MeritAdam Bankhurst — 30 October 2019
- 17Before They Were Enemies, Sega And Nintendo Worked On One Of The Rarest Arcade Games Ever MadeDarren Calvert — 24 March 2015
- 18The rise of the jumpTom Butler — 20 January 2014
- 19The True Face of MarioBenj Edwards — 25 April 2010
- 20MagazineHow the Famicom Was Born – Part 7Masaharu Takano — 19 December 1994
- 21How Nintendo Made the NES (And Why They Gave It A Gun)Evan Narcisse — 16 October 2015
- 22MagazineSG-1000Scott Marley — Future Publishing — December 2016
- 23Coin-Op "Super Mario" Will Shop To OverseasAmusement Press — 1 March 1986
- 24"Fami-Com" Exceeds 10M. Its Boom Is ContinuingAmusement Press — 1 May 1987
- 25NewsHome Video Games Are Coming Under a Strong AttackRobert S. Jones — 12 December 1982
- 26NewsVideo Games Industry Comes Down To EarthN.R. Kleinfield — 17 October 1983
- 27Mario, the World's Most Famous Video-Game Character, is 30 Years OldChris Morris — 10 September 2015
- 28NewsVideo Games Gain In Japan, Are Due For Assault On U.S.Jonathan Takiff — 20 June 1986
- 29BookKoji Kondo's Super Mario Bros. SoundtrackAndrew Schartmann — Bloomsbury — 2015
- 31NewsHow Nintendo legend Hiroshi Yamauchi changed video games foreverKeith Wagstaff — January 19, 2015
- 32NewsTetris: how we made the addictive computer game | CulturePhil Hoad — 2 June 2014
- 33IGN Presents the History of Game BoyTravis Fahs — IGN Entertainment, Inc. — 27 July 2009
- 34Farewell, FatherRob Fahey — 27 April 2007
- 35NewsNintendo-Philips Deal Is a Slap at SonyEben Shapiro — 3 June 1991
- 36Birthday Memories: Sony PlayStation Turns 15Christian Nutt
- 38Out to Launch: WiiJeremy Parish — 14 November 2006
- 39Does the Xbox 360's 'Lack of Longevity' Matter?Don Reisinger — 21 January 2009
- 40The Story of the First Nintendo World Championships – IGNFrank Cifaldi — 13 May 2015
- 41New owner could mean quick changes for Seattle MarinersArt Thiel — 5 July 2016
- 42Nintendo to Sell Mariners Stake to Stanton Ownership GroupPeter Robinson et al. — 28 April 2016
- 43Nintendo Will No Longer Produce Coin-Op EquipmentCashbox — 5 September 1992
- 44Nintendo Stops Games Manufacturing; But Will Continue Supplying SoftwareCashbox — 12 September 1992
- 45Purple Reign: 15 Years of the SNESRay Barnholt — 4 August 2006
- 46In-Flight Entertainment System History: Are You Not Entertained?Ernie Smith — 23 February 2017
- 47NewsSideline PlayBill Frischling — 25 October 1995
- 48NewsA Virtual Failure: Evaluating the Success of Nintendos Virtual BoySteven Boyer — 2009
- 49MagazineThe 10 Worst-Selling Consoles of All TimeBlake Snow — 4 May 2007
- 51Pokémon passes 300 million games sold as it eyes Super MarioMike Minotti — 27 November 2017
- 52NewsNintendo Delays Introduction of Ultra 64 Video-Game PlayerLawrence M. Fisher — 6 May 1995
- 53MagazineUltra 64 "Delayed" Until April 1996?Ziff Davis — July 1995
- 54MagazineProject Reality Preview by Nintendo/Silicon GraphicsNathan Cochrane — 1993
- 55Press releaseNintendo and Silicon Graphics join forces to create world's most advanced video entertainment technologySilicon Graphics, Inc. — 4 September 1993
- 56MagazineReality CheckMarch 1994
- 62BookCuriosity: 30 Designs for Products and InteriorsCaroline Van Tilburg — Birkhauser Verlag AG — 2002
- 63The Peripherals of the Game Boy Advance28 August 2000
- 65Game Boy Advance Breaks Sales RecordsPaul Eng — ABC — 21 June 2001
- 66Gamecube: A Digital Wonder23 August 2000
- 67GameCube Broadband/Modem Adapter – FeatureDanny Bivens — 31 October 2001
- 68Consolidated Sales Transition by RegionNintendo — June 2011
- 69NewsGameCube 'may die out'22 May 2003
- 70How the GameCube Made Nintendo CynicalMatthew Byrd — 27 February 2017
- 71Nintendo Reports Loss14 November 2003
- 72GameCube Arcade Hardware Revealed18 February 2002
- 73NewsGameCube gets midnight launch2 May 2002
- 74E3 2002: Yamauchi steps downTrey Walker — 24 May 2002
- 75NewsNintendo President Satoru Iwata Dies of TumorYuri Kageyama — 12 July 2015
- 76NewsSatoru Iwata, Nintendo Chief Executive, Dies at 55Liam Stack — 13 July 2015
- 77DS Touch Screen InnovationCraig Harris — 23 March 2004
- 78Nintendo Co., Ltd. – Corporate Management Policy Briefing – Q&ANintendo Co., Ltd.
- 79MagazineThe 10 Worst-Selling Handhelds of All TimeBlake Snow — 30 July 2007
- 80Nintendo World getting its first makeover in a decadeAllegra Frank — 6 January 2016
- 81The Big Ideas Behind Nintendo's Wii1 December 2006
- 82NewsPerspective: Nintendo on the latest 'technical divide'Reggie Fils-Aimé — CNET — 9 May 2007
- 84The Twenty Wii Launch GamesSteven Rodriguez — Planet GameCube — 14 November 2006
- 85NewsNintendo hopes Wii spells wiinner15 August 2006
- 86JournalNintendo Wii's Growing Market of "Nonconsumers"Scott D. Anthony — 30 April 2008
- 87Nintendo Wii marketing to exceed $200 millionAlexander Sliwinski — 12 November 2006
- 88Analog Devices And Nintendo Collaboration Drives Video Game Innovation With iMEMS Motion Signal Processing TechnologyHoward Wisniowski — Analog Devices, Inc. — 9 May 2006
- 89Nintendo and PixArt Team UpKarl Castaneda — Nintendo World Report — 13 May 2006
- 90Reports claim Wii to slap down 16 at launchMatt Wales — Computer and Video Games — 22 May 2006
- 91More on Wii's MotionPlusKeith Stuart — 17 July 2008
- 92Nintendo Wii Outsells All Other Game ConsolesZiff Davis — 12 September 2007
- 93Rumour: Nvidia Tegra-powered Nintendo handheld due 2010Adam Hartley — 14 October 2009
- 94Press releaseLaunch of New Portable Game MachineNintendo — 23 March 2010
- 95Nintendo 3DS Takes No-Glasses 3D MainstreamMatt Peckham — 18 March 2011
- 96The Nintendo 3DS just had its best month in yearsMichael McWhertor — 18 January 2018
- 97Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012Nintendo.co.jp — 27 January 2012
- 98Zelda Games on the Wii U Could Look This StunningStephen Totilo — 7 June 2011
- 99This is what the 2DS' huge single LCD screen looks likeTom Phillips — Eurogamer — 16 October 2013
- 100The Wii U has sold through 13.5 million units, making it officially Nintendo's worst-selling consoleBrenna Hillier — 1 February 2017
- 101NewsPanasonikku・Nintendō, Gēmuki Sōsahō wo Kyōdō Kaihatsu25 September 2013
- 102NewsNintendo executives take pay cuts after profits tumble29 January 2014
- 103Nintendo ends console and game distribution in Brazil, citing high taxesOwen S. Good — 10 January 2015
- 104Nintendo vuelve a tener presencia oficial en BrasilAlberto Pastor — 27 May 2017
- 105Nintendo Switch Launches in Brazil, the First Nintendo Product to Go on Sale in the Country Since 2015Helena Nogueira — 18 September 2020
- 106Satoru Iwata, Nintendo President Who Introduced Wii, DiesTakashi Amano — Bloomberg L.P. — 12 July 2015
- 107Notice Regarding Personnel Change of a Representative Director and Role Changes of DirectorsNintendo — 14 September 2015
- 108Nintendo shares plunge 18% on loss warning20 January 2014
- 109Nintendo Partners With DeNA To Bring Its Games And IP To SmartphonesJon Russell — 17 March 2015
- 110March 17, Wed. 2015 Presentation TitleNintendo
- 111JournalNintendo, Universal Team Up For Theme Park AttractionsChris Kohler — Condé Nast — 7 May 2015
- 112NewsMii Avatars Star in Nintendo's First Mobile Game This MarchChris Kohler — Condé Nast — 28 October 2015
- 113Nintendo Pokémon Go profits: We finally know how much Nintendo made from Pokémon GoJoon Ian Wong — 26 October 2016
- 114Nintendo to launch mobile app Miitomo, My Nintendo rewards program in MarchMichael McWhertor — 6 February 2016
- 115NewsNintendo is releasing a miniature NES with 30 built-in gamesAndrew Webster — 14 July 2016
- 116NewsNintendo announces mini Super Famicom for JapanSam Byford — 26 June 2017
- 117NES and SNES Classic consoles pass the 10 million global sales markChris Moyse — 31 October 2018
- 118Nintendo Switch to launch globally on March 3, to cost $300 in the USSaheli Roy Choudhury — 13 January 2017
- 119MagazineThe 8 Most Interesting Things Nintendo Told Us About SwitchMatt Peckham — 6 February 2017
- 120MagazineHow Nintendo Is Changing Its Approach To Indie DevelopersBrian Shae — 29 December 2017
- 121More Than 1,800 Games Have Now Been Released On The Nintendo SwitchLiam Doolan — 11 February 2019
- 122Nintendo's New President Marks Start of New DynastyChris Morris — 26 April 2018
- 123Reggie Fils-Aime Is Retiring After 15 Notable Years At Nintendo of AmericaDarren Calvert — Hookshot Media — 21 February 2019
- 124Nintendo and Tencent have set a launch date for the Switch in ChinaChris Kerr — Informa — 4 December 2019
- 125Nintendo's first Universal Studios park attraction is called Super Nintendo WorldMichael McWhertor — 12 December 2016
- 126Super Nintendo World is opening at Universal Studios Japan in February. Here's a sneak peekMaggie Hiufu Wong — 1 December 2020
- 127'Mario' Movie to Be Produced by Nintendo and IlluminationGavin J. Blair — 31 January 2018
- 128Illumination's Mario Movie Is "Moving Along Smoothly", Aiming For 2022 ReleaseRyan Craddock — 30 January 2020
- 129As Nintendo's entertainment kingdom expands, it's still about the gamesHarry McCracken — 29 April 2021
- 130Nintendo Adds Despicable Me Producer to Its Board of Directors to Help It Make MoviesAdele Ankers-Range — 5 July 2021
- 131Q&A Summary
- 132Nintendo to acquire visual content company Dynamo Pictures14 July 2022
- 133Nintendo completes Dynamo Pictures acquisition, relaunches as Nintendo PicturesJames Batchelor — Gamer Network — 4 October 2022
- 134Nintendo acquires long-running partner studio SRD Co LtdJames Batchelor — Gamer Network — 24 February 2022
- 135Days after its last increase, Saudi Arabia yet again ups its Nintendo stake17 February 2023
- 136Saudi Arabia's Sovereign Wealth Fund Trims Nintendo Stake AgainChristine Burke et al. — 13 November 2024
- 137Look inside Super Nintendo World, which just opened at Universal Studios HollywoodSarah Whitten — 17 February 2023
- 138USJ’s new Donkey Kong Country is a barrel of funJoel Tansey — 2024-12-12
- 140Weekend Box Office: Super Mario Bros. Movie Earns Over $180 Million Worldwide In Another Massive WeekendMarisa Dellatto — 16 April 2023
- 141Nintendo agrees deal to buy Hogwarts Legacy, Mortal Kombat Switch studioAndy Robinson — 20 May 2024
- 142Notice of the Acquisition of Shiver Entertainment, Inc.21 May 2024
- 144'Nintendo Music' Is A New Mobile App Exclusive To Switch Online MembersOllie Reynolds — 30 October 2024
- 147NewsSwitch 2 Becomes 'Fastest-Selling' Nintendo Hardware Ever With Over 3.5 Million Units Sold Worldwide In Just Four DaysAdam Bankhurst — 11 June 2025
- 148Nintendo's Switch 2 is the fastest-selling game console of all timeTom Warren — 11 June 2025
- 149'Super Mario Bros. 2' Officially Titled 'Super Mario Galaxy Movie'Jack Dunn — 12 September 2025
- 150NewsThe Super Mario Galaxy Movie Nintendo Direct: Everything AnnouncedTom Phillips — January 25, 2026
- 1532018 Nintendo Financial ReviewNintendo
- 156Nintendo Consolidates Its Game Development TeamsChris Kohler — Condé Nast — 14 September 2015
- 157Nintendo Reveals Restructuring PlansChloi Rad et al. — Ziff Davis — 14 September 2015
- 158製品技術編(2)Nintendo Co., Ltd.
- 159Fushimi Inari Taisha and FoxNintendo — 13 May 2018
- 160VideoMGC 2019 – Howard Phillips and Frank Cifaldi InterviewHair of the Dogcast — 1 May 2019
- 161Ninterview: Howard "Gamemaster" PhillipsDamien McFerran — 5 October 2012
- 162BookNintendo: The Company and Its FoundersMary Firestone — ABDO — 2011
- 163NewsNintendo Frenzy : Trends: America is in the grips of a computer-game craze. It may affect our future, some experts say.Bob Sipchen — 27 April 1990
- 164One Man's Journey From Warehouse Worker to Nintendo LegendLuke Plunkett — 28 August 2012
- 1655 questions for 'Gamemaster Howard' of Nintendo fameTodd Bishop — 24 October 2012
- 166BookThe Ultimate History of Video Games: Volume Two: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the worldSteven L. Kent — Crown/Archetype — 16 June 2010
- 167BookWii Innovate – How Nintendo Created a New Market Through Strategic InnovationJörg Ziesak — GRIN Verlag — 2009
- 168Here's how Nintendo announced the NES in North America almost 30 years agoOwen S. Good — 31 October 2015
- 169In Their Words: Remembering the Launch of the Nintendo Entertainment SystemFrank Cifaldi — 19 October 2015
- 170NewsVirgin Airways fleet to get US$19m interactive systems13 August 1993
- 171Case StudiesR.H. Brown Co. Inc. — 2007
- 173Nintendo's Secret WeaponJason Schreier — 22 April 2014
- 174Nintendo is officially closing its Redwood City and Toronto officesJay Peters — 29 October 2021
- 175Nintendo hit with labor complaintStephen Totilo — 19 April 2022
- 176Former Nintendo Worker Wants Company President To Apologize After Alleged Firing UpdateSisi Jiang — 29 September 2022
- 177Nintendo of America settles labor dispute with former QA workerNicole Carpenter — 13 October 2022
- 178Big Shakeup At Nintendo Testing Center Ahead Of Switch 2Ethan Gach — 27 March 2024
- 179HistoryNintendo
- 180Contact
- 181The Lie That Helped Build NintendoJoe Skrebels — 9 December 2019
- 182Nintendo of Europe now handling distribution in Saudi Arabiaquence — 2024-03-02
- 184General Customer ServiceNintendo — 29 August 2012
- 185130 jobs lost in Nintendo of Europe reshuffleDan Pearson — 6 June 2014
- 186NewsNintendo to close European headquarters, lay off 1306 June 2014
- 187Deutschlands größte Spielehersteller 20182 July 2018
- 188Nintendo verlegt Europazentrale in Frankfurt-Niederrad19 October 2018
- 189Warum Nintendo fast 1.000 Leute in Deutschland beschäftigt26 February 2023
- 190Newsynetדניס ויטצ'בסקי — 23 January 2019
- 192Nintendo establishes Korean subsidiaryPaul Loughrey — 30 June 2006
- 193NewsReport: Nintendo of Korea Is Laying Off Most of Its Staff UpdateBrian Ashcraft — 29 March 2016
- 194Nintendo Of Korea Lays Off 80 Percent Of Its Staff Following Sustained LossesDamien McFerran — 29 March 2016
- 196NewsDid Nintendo Just Accidentally Reveal An Unannounced Character In Donkey Kong Bananza?Vikki Blake — 7 April 2025
- 199Nintendo Is Shutting Down Its Taiwan SubsidiaryJake Shapiro — 23 April 2014
- 200任天堂溥天宣布結束營業 台灣市場業務未來將交由任天堂香港負責Sam Sam
- 201Nintendo Sets Up New Subsidiary In TaiwanJim Norman — 18 February 2025
- 202Wii主機Nintendo — 6 March 2010
- 203China's complicated history with video games: when a ban isn't really a banRichard Lai — 30 January 2013
- 205Nintendo makes Retro Studios a full subsidiaryShane Satterfield — 2 May 2002
- 206任天堂HP「Shiver Entertainment, Inc.の子会社化に関するお知らせ」を掲載しました。Nintendo — 20 May 2024
- 207Nintendo acquires Luigi's Mansion 3 developer Next Level GamesChris Kerr — 5 January 2021
- 209Nintendo Of Europe Takes Over Saudi Arabia, New Distributor InstalledIggy — 2 March 2024
- 211Nintendo gets a new official distributor with Convergent Systems, so what's changed?Gerald — 8 December 2021
- 212Convergent Distribution is the new Nintendo Switch distributor in Malaysia: What does this mean for gamers?Chief Chapree — 10 October 2023
- 213Nintendo Opens Its First Official Store in BangkokArthur Parkhouse — 15 December 2024
- 214VSTECS Phils Appointed as Official Distributor of Nintendo Switch in PHRam Ronquillo — 4 December 2023
- 215Nintendo, With Tencent's Help, to Sell Switch Console in ChinaTakashi Mochizuki et al. — 18 April 2019
- 216IGN Israel12 March 2019
- 218Nintendo Brings Back Retro 'Now You're Playing With Power' Slogan For New NES Classic Edition AdCameron Koch — 21 July 2016
- 219BookSuper Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment SystemDominic Arsenault — MIT Press — 2017
- 220NewsThe Media Business: Advertising; Nintendo Turns Up the Volume in a Provocative Appeal to its Core Market: Teen-Age MalesStuart Elliott — 1 July 1994
- 222Nintendo DS targets teens, young adultsNBC — 15 November 2004
- 224Nintendo 3DS – Mario Kart 7 TrailerNintendo — 21 November 2011
- 225Nintendo airs Wii U advert: shows "How U Will Play Next"Joe Svetlik — 5 November 2012
- 226VideoNintendo Switch – Switch and Play NYC Preview TourNintendo — 15 February 2017
- 227News'Genericide': When brands get too big10 June 2011
- 228There's No Such Thing As A NintendoLuke Plunkett — Kotaku — 7 July 2014
- 229一站式體驗 NSEW Store開幕 - ezone.hk - 遊戲動漫 - 電競遊戲 ezone黃浩然 — 2020-03-18
- 230Nintendo Switch Store Opens In Hong KongIggy — 18 March 2020
- 231分店資料
- 234NewsNintendo 2nd worldwide store opens in IsraelShany Moses — 25 June 2019
- 236Nintendo's first store in Japan opens this Friday, and it looks like a Nintendo-lover's paradise — here's what it's like insideKevin Webb — 19 November 2019
- 237NewsGame on: Nintendo announces new Osaka store opening in 20229 November 2021
- 238NewsNew Official Nintendo Store "Nintendo Kyoto" Coming To Japan October 2023Yoerider — 14 April 2023
- 239جولة داخل متجر Nintendo الرسمي في الرياضAhmad Bin Mahfoudh — 16 May 2012
- 240Nintendo store listing on official Al Faisaliah Mall websiteAl Faisaliah Mall
- 241Nintendo World Store Opening Party — Nintendo SpinMarc-André Sarrazin — 21 April 2005
- 242Nintendo is opening its second US store in San FranciscoEmma Roth — 24 May 2024
- 243NewsNintendo SAN FRANCISCO celebrates grand opening May 1513 March 2025
- 244The Coolest Things in Nintendo's American Headquarters (And One Uncool Thing)Stephen Totilo — 25 August 2011
- 245NewsNintendo Tokyo Pop-Up Stores Announced For Various Cities Across JapanGALA-MOS — 17 June 2021
- 246News「Nintendo POP-UP STORE in SEOUL」 오픈!1 September 2023
- 247NewsNintendo POP-UP STORE in SEOUL Announced, Opens October 20GALA-MOS — 2 September 2023
- 248NewsNintendo Pop-Up Store Coming To Singapore This NovemberYoerider — 18 October 2023
- 249News「Nintendo POP-UP STORE in HONG KONG」將首次登陸香港!3 November 2023
- 250NewsNintendo Pop-UP Store In Hong Kong Announced, Opens December 2023Yoerider — 5 November 2023
- 252Nintendo Seeks Refunds From Trump Administration After Supreme Court Struck Down TariffsTed Johnson — 2026-03-09
- 253Nintendo of America Content GuidelinesFilibustercartoons.com
- 256Makoto, SatsukiDengeki Online — 28 April 2013
- 257Read what Kazuyuki Yamai is aiming to create in Shin Megami Tensei V - Full Famitsu TranslationStenbuck, Kite — 28 October 2017
- 258Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable coming to SwitchSal Romano — 28 June 2022
- 260IGN: Nintendo to censor Cruis'n8 October 1996
- 262"The core narrative and gameplay experience remains identical" AdHoc reassures Dispatch players on Switch as it confirms Nintendo platform versions are censoredVictoria Phillips Kennedy — 28 January 2026
- 263Nintendo shares statement on Dispatch censorship debacle... and it doesn't explain muchrawmeatcowboy — 30 January 2026
- 264Final Fantasy 7: An oral historyMatt Leone — Vox Media — 9 January 2017
- 265MagazineNintendo May Owe You $3IDG — February 1994
- 266BookI Am Error: The Nintendo Family Computer / Entertainment System PlatformNathan Altice — MIT Press — 2015
- 268NewsCivilization Creator Lists Three Most Important Innovations in GamingSusan Arendt — 4 March 2008
- 269BookNintendo 3DS XL Operations ManualNintendo
- 270Wii MotionPlus Operations ManualNintendo — 2009
- 271MagazineQuick HitsIDG — January 1996
- 272Nintendo Hooks Up Hospitalized Kids With Wii Fun CentersLeigh Alexander — 24 June 2008
- 273Greenpeace Still Says Nintendo Is Bad For The EnvironmentBrian Ashcraft — Kokaku — 27 May 2010
- 2742012 Conflict Minerals Company RankingsEnough Project
- 283Nintendo is founded, September 23, 1889Jessica MacNeil — 23 September 2019
- 284"Nintendo" Probably Doesn't Mean What You Think It DoesBrian Ashcraft — 3 August 2017
- 285The Traditional Beauty Of Nintendo's Playing CardsBrian Ashcraft — 30 March 2022
- 286Nintendo's 1955 Cameo In The New York TimesLuke Plunkett — 5 December 2009
- 287The birthplace of NintendoGeoffrey Bunting — 2 May 2022
- 288Before Mario: Nintendo's Playing Cards, Toys And Love HotelsModojo — 11 September 2011
- 289Nintendo's oldest playing cards? Marufuku No. 1Geplaatst door Erik Voskuil — 10 September 2022
- 290100 year old Nintendo promotional calendarGeplaatst door Erik Voskuil — 14 November 2014
- 291NewsExclusive: ValueAct eyes Nintendo with stake of over $1.1 billion - letterSvea Herbst-Bayliss — 21 April 2020
- 292Nintendo Officially Named The Richest Company In Japan In 2020Megan Anderson — 26 August 2020
- 293NewsSaudi Arabia's wealth fund takes 5% Nintendo stakeSam Nussey et al. — 18 May 2022
- 294NewsSaudi Arabia's wealth fund raises Nintendo stake to 6%12 January 2023
- 295NewsSaudi Arabia reportedly increases Nintendo stake for second time in a monthTom Phillips — 15 February 2023
- 296MagazineThe Nintendo Difference: Nintendo's Impact On GamingBen Reeves — 26 April 2011
- 297MagazinePostscript: The Man Behind NintendoSimon Parkin — 20 September 2013
- 299The World's Best Employers 2018: Alphabet Leads As U.S. Companies Dominate ListKristin Stoller — 10 October 2018
- 301Nintendo CSR Report 2018July 2018
- 302NewsNintendo becomes Japan's 2nd most valuable company25 September 2007
- 303Video Games and Their Effect on Modern Day SocietySusan Sacirbey — 10 May 2016
- 304Mario, the World's Most Famous Video-Game Character, Is 30 Years OldChris Morris — 10 September 2015
- 305MagazineThe 15 Most Influential Video Game Characters of All TimeLisa Eadicicco et al. — 30 June 2017
- 306The 30 Strongest Nintendo Characters, Officially RankedMat Machin — 28 July 2018
- 307Meet the 6 Presidents of Nintendo's 130 year historyLuke Henderson — 30 April 2018
- 308From playing cards to 'Super Mario Bros.', here's Nintendo's history.Gili Malinsky — 18 March 2019
- 309How Gunpei Yokoi Reinvented NintendoMatt Alt — 12 November 2020
- 310BookShigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of ZeldaJennifer deWinter — Bloomsbury Academic — 2015
- 311BookHigh Score!: The Illustrated History of Electronic GamesRusel DeMaria et al. — McGraw-Hill/Osborne — 2003
- 312MagazineGame Life Podcast: When Jay Mohr Met Tomonobu ItagakiChris Kohler — 17 February 2012
- 313Nintendo Treehouse Live - E3 2018 - Arcade Archives Donkey Kong, Sky SkipperNintendo Everything — 14 June 2018
- 3147 things I learned from the designer of the NESSean O'Kane — 18 October 2015
- 315Nintendo to end Famicom and Super Famicom production.30 May 2003
- 316Consolidated Sales Transition by RegionNintendo — 27 January 2010
- 317MagazineState of the Industry
- 318Only Nintendo could kill the Game BoySam Byford — 19 April 2019
- 319Consolidated Sales Transition by RegionNintendo — 26 April 2016
- 321BookGame On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and MoreDustin Hansen — Feiwel & Friends — 2016