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— CH. 1 · FROM CARDS TO CONSOLES —

Nintendo

12 min listen · Ch. 1 of 6
6 sections
  • Nintendo was founded on the 23rd of September 1889, not as a game company, but as a playing card business. Craftsman Fusajiro Yamauchi set up shop in Shimogyō-ku, Kyoto, producing handmade hanafuda cards by hand. The name Nintendo is commonly assumed to mean "leave luck to heaven," though even descendants of Yamauchi do not know the true intended meaning.

    Hanafuda had become popular in Japan partly because the government banned most forms of gambling in 1882 but tolerated the cards. Sales ran through yakuza-operated gaming parlors in Kyoto. Other card makers had walked away from that market, unwilling to be associated with its criminal connections. Yamauchi stayed, and within a few years became the primary producer in Japan.

    As demand grew, the business hired assistants to mass-produce the cards. But operating in a niche market with expensive production and cards durable enough to last years rather than months created persistent financial strain. Nintendo's solution was a cheaper secondary line called Tengu, sold across cities including Osaka where card profits ran high. By the time Sekiryo Kaneda inherited leadership in 1929, Nintendo was the largest playing card company in Japan.

    The path from cards to the children's market came through a 1959 partnership with Walt Disney Productions. Nintendo incorporated Disney characters into its card decks, which opened retail channels in toy stores. By 1961, the company had sold more than 1.5 million card packs and established a branch in Chiyoda, Tokyo. In 1962, it listed on the Osaka Securities Exchange, becoming a public company. That prosperity carried a hidden fragility: when Disney card sales began to fall and Japanese adults shifted toward pachinko and bowling, Nintendo found itself with no alternative. After the 1964 Tokyo Olympics, its stock price fell to its lowest recorded level.

  • In 1965, Nintendo hired Gunpei Yokoi to maintain the assembly-line machines used to manufacture playing cards. Yamauchi then moved him into a new research and development department in 1969 and put him in charge of games. What followed was a string of hits built from clever engineering rather than large budgets.

    Yokoi designed Japan's first electronic toy, the Beam Gun, an optoelectronic pistol released in 1970 that sold more than a million units. The Ultra Hand, also designed by Yokoi, sold more than 1.2 million units in Japan alone. Nintendo partnered with Magnavox to supply a light gun controller based on the Beam Gun for the Magnavox Odyssey in 1971. The Laser Clay Shooting System, released in 1973, briefly surpassed bowling in popularity across Japan.

    The 1973 oil crisis hit hard. Plastics costs spiked, consumer priorities shifted away from leisure, and Nintendo lost several billion yen. The subsidiary that developed its light gun products was closed. Yamauchi, watching Atari and Magnavox succeed with home video game consoles, acquired Japanese distribution rights for the Magnavox Odyssey in 1974 and negotiated an agreement with Mitsubishi Electric to develop similar technology.

    Shigeru Miyamoto joined the company during this period. He worked initially under Yokoi with the modest task of designing the casings for the Color TV-Game consoles. His sources of inspiration ranged from the natural environment of Sonobe to Westerns and detective fiction to folk Shinto. Those influences would eventually shape most of Nintendo's major franchises. By 1978, the research and development department split into two facilities: Nintendo R&D1, managed by Yokoi, and Nintendo R&D2, managed by Masayuki Uemura.

  • By the late 1970s, Nintendo of America was in financial trouble in New York City. The company had wagered a large order of 3,000 Radar Scope arcade cabinets on the American market. When the game failed, the overstock became a crisis. Arakawa, who ran the subsidiary, repeatedly asked Yamauchi for new game ideas. Because all top engineers were busy on Japanese projects, Yamauchi assigned Yokoi's young assistant who had no engineering background: Shigeru Miyamoto.

    Miyamoto's solution was Donkey Kong, released in 1981 and one of the first platform games to allow a player character to jump. NoA's staff were initially appalled at the sight of this debut work. The conversion kits for the unsold Radar Scope cabinets generated $280 million for Nintendo of America between 1981 and 1983. The game's main character, named Jumpman, was later renamed Mario after Mario Segale, the landlord of Nintendo's Tukwila warehouse. Donkey Kong sold 4,000 new arcade units per month in America alone.

    The profits funded the $50 million launch of the Nintendo Entertainment System in 1985. The American video game market had collapsed from over $3 billion in revenue to $100 million between 1983 and 1985, a crash driven in part by low-quality games flooding retail shelves. Nintendo addressed this directly: it redesigned the Famicom as a device resembling a VCR, renamed cartridges as Game Paks, and introduced a lockout chip that let it control third-party software. The NES launched alongside Super Mario Bros. and The Legend of Zelda, both produced by Miyamoto and Takashi Tezuka. Around 62 million Famicom and NES consoles were sold worldwide before production ended in 1995 and 2003 respectively.

  • Yokoi and his team at Nintendo R&D1 conceived the Game Boy in 1988. Released in 1989, it was the first handheld video game console Nintendo had produced. In Japan, the initial inventory of 300,000 units sold out within two weeks. In the United States, an additional 40,000 units were sold on its first day of distribution.

    The Game Boy launched in North America bundled with Tetris, a deal arranged after a difficult negotiation process with Elektronorgtechnica. Over its production period, the Game Boy generated 43.4 million units sold worldwide with 59 games made for Game & Watch, and became one of Nintendo's most durable successes. By 1989, more than 25% of homes in the United States had a Nintendo Entertainment System.

    Around this same period, Nintendo entered negotiations with Sony to develop a CD-ROM adapter for the upcoming Super Famicom. That collaboration collapsed when Yamauchi chose to continue working with Philips instead, a decision that led Sony to pursue its own console independently, resulting in the PlayStation.

    The Super Famicom launched in Japan in 1990. Its first batch of 300,000 consoles sold out within hours. Distributed in the United States as the Super Nintendo Entertainment System, it launched with games including Super Mario World, F-Zero, and Pilotwings. By mid-1992, over 46 million Super Famicom and Super NES units had been sold. The 1993 release of Star Fox marked an industry milestone as the first game to use the Super FX chip. In February 1996, Pocket Monsters Red and Green, developed by Game Freak, launched for the Game Boy in Japan, eventually selling 31.37 million units. The Pokémon video game series would go on to exceed 300 million units in total sales as of 2017.

  • Nintendo's next home console after the GameCube was conceived in 2001 and entered active development in 2003. The GameCube had sold only 21.7 million units worldwide during its six-year production run, and the poor early results led Nintendo to post a first-half fiscal year loss in 2003, its first since going public in 1962. Rather than match the hardware power of Sony and Microsoft directly, Nintendo adopted what it called a "Blue Ocean Strategy," developing a reduced-performance console aimed at reaching people who did not ordinarily play games.

    The Wii launched in November 2006 with 33 games at launch and a $200 million advertising campaign behind it. Its main innovation was the Wii Remote, which used an accelerometer, infrared sensors, and a sensor bar to detect motion in three dimensions. The Nunchuk peripheral added an analog stick and another accelerometer. By 2016, more than 101 million Wii consoles had been sold worldwide, making it the best-selling console of its generation. Nintendo had not led its console generation since the Super NES in the 1990s.

    The Nintendo DS, released in 2004, brought a dual-screen design to handhelds, with one screen being a touchscreen, and wireless connectivity for multiplayer play. Throughout its lifetime, more than 154 million units were sold, making it the most successful handheld console and the second bestselling console in history. By 2009, Nintendo held a 68.3% share of the worldwide handheld gaming market.

    Satoru Iwata had become president in 2002 following Hiroshi Yamauchi's resignation after more than fifty years of family leadership at the helm. Iwata died of bile duct cancer on the 11th of July 2015. Tatsumi Kimishima was named his successor on the 16th of September 2015.

  • The Nintendo Switch launched in March 2017 as a hybrid device that functions both as a home console and a handheld. Its Joy-Con controllers each contain an accelerometer and gyroscope. Up to eight consoles can connect wirelessly at the same time. By February 2019, more than 1,800 Switch games had been released. The Switch has shipped over 150 million units worldwide, surpassing the Wii's 101.6 million to become Nintendo's most successful home console and the third-best-selling console of all time, behind the PlayStation 2 and Nintendo DS.

    Nintendo's expansion beyond games accelerated around the Switch era. Super Nintendo World, a theme park area, opened at Universal Studios Japan in 2021 and at Universal Studios Hollywood in early 2023. The Super Mario Bros. Movie, co-produced with Universal Pictures and Illumination and with Miyamoto and Illumination CEO Chris Meledandri serving as producers, was released on the 5th of April 2023. The film grossed over $1.3 billion worldwide, setting box-office records for the biggest worldwide opening weekend for an animated film and becoming the highest-grossing film based on a video game.

    Nintendo acquired the CG company Dynamo Pictures in 2022 and renamed it Nintendo Pictures. In November 2024, the company gained full ownership of Monolith Soft, the developer behind Xenoblade Chronicles. In October 2024, Nintendo opened the Nintendo Museum on the site of its former Uji Ogura plant, where it had once manufactured playing and hanafuda cards.

    The Nintendo Switch 2 was released on the 5th of June 2025. By the 10th of June, Nintendo reported that the Switch 2 had sold more than 3.5 million units worldwide, making it the fastest-selling console in history, overtaking the previous record held by the PlayStation 2. As of May 2025, Nintendo's game consoles have sold over 860 million units worldwide, with more than 5.9 billion individual games sold.

Common questions

When was Nintendo founded and what did it originally make?

Nintendo was founded on the 23rd of September 1889 by craftsman Fusajiro Yamauchi in Shimogyō-ku, Kyoto, Japan. The company originally produced handmade hanafuda playing cards, which were popular in Japan partly because most forms of gambling had been banned but hanafuda was tolerated.

What does the name Nintendo mean?

The meaning of Nintendo is uncertain. It is commonly assumed to mean "leave luck to heaven," but this interpretation lacks historical validation. Even descendants of founder Fusajiro Yamauchi do not know the true intended meaning of the name.

Who invented Donkey Kong and how did it save Nintendo of America?

Shigeru Miyamoto designed Donkey Kong, released in 1981. He had been assigned the project to help redeem a large overstock of unsold Radar Scope arcade cabinets. The game generated $280 million for Nintendo of America between 1981 and 1983 and sold 4,000 new arcade units per month in America.

How many Nintendo consoles have been sold worldwide?

As of May 2025, Nintendo's game consoles have sold over 860 million units worldwide. More than 5.9 billion individual games have been sold for those consoles.

What is the Nintendo Switch 2 and how did it perform at launch?

The Nintendo Switch 2, the successor to the original Switch, was released on the 5th of June 2025. It supports 4K resolution at 60 Hz when docked and 1080p at 120 Hz in handheld or tabletop mode. By the 10th of June 2025, it had sold more than 3.5 million units, making it the fastest-selling console in history.

How much did The Super Mario Bros. Movie gross at the box office?

The Super Mario Bros. Movie, released on the 5th of April 2023, grossed over $1.3 billion worldwide. It set records for the biggest worldwide opening weekend for an animated film and became the highest-grossing film based on a video game.

All sources

320 references cited across the entry

  1. 1MagazinePresident Tatsumi Kimishima on the Future of NintendoMatt Peckham — 3 December 2015
  2. 2BookFreelancers!: A Revolution in the Way We WorkTony Gregory — Strategic Book — 12 March 2013
  3. 3BookThe Story of NintendoAdam Sutherland — The Rosen Publishing Group — 15 January 2012
  4. 4MagazineForgotten Giant: The Brilliant Life and Tragic Death of Gunpei YokoiJanuary 2002
  5. 10MagazineShigeru Miyamoto Wants to Create a Kinder WorldSimon Parkin — 20 December 2020
  6. 11JournalShigeru Miyamoto: A SketchChris Kincaid — 1 March 2015
  7. 12BookThe Legend of Zelda and TheologyJonathan L. Walls — Gray Matter Books — 2011
  8. 14NewsSwitch 2 Shows Nintendo Is Still the Weird Genius of GamingVlav Savov et al. — 2 September 2025
  9. 18The rise of the jumpTom Butler — 20 January 2014
  10. 19The True Face of MarioBenj Edwards — 25 April 2010
  11. 20MagazineHow the Famicom Was Born – Part 7Masaharu Takano — 19 December 1994
  12. 22MagazineSG-1000Scott Marley — Future Publishing — December 2016
  13. 23Coin-Op "Super Mario" Will Shop To OverseasAmusement Press — 1 March 1986
  14. 24"Fami-Com" Exceeds 10M. Its Boom Is ContinuingAmusement Press — 1 May 1987
  15. 25NewsHome Video Games Are Coming Under a Strong AttackRobert S. Jones — 12 December 1982
  16. 26NewsVideo Games Industry Comes Down To EarthN.R. Kleinfield — 17 October 1983
  17. 28NewsVideo Games Gain In Japan, Are Due For Assault On U.S.Jonathan Takiff — 20 June 1986
  18. 29BookKoji Kondo's Super Mario Bros. SoundtrackAndrew Schartmann — Bloomsbury — 2015
  19. 33IGN Presents the History of Game BoyTravis Fahs — IGN Entertainment, Inc. — 27 July 2009
  20. 34Farewell, FatherRob Fahey — 27 April 2007
  21. 35NewsNintendo-Philips Deal Is a Slap at SonyEben Shapiro — 3 June 1991
  22. 38Out to Launch: WiiJeremy Parish — 14 November 2006
  23. 39Does the Xbox 360's 'Lack of Longevity' Matter?Don Reisinger — 21 January 2009
  24. 42Nintendo to Sell Mariners Stake to Stanton Ownership GroupPeter Robinson et al. — 28 April 2016
  25. 45Purple Reign: 15 Years of the SNESRay Barnholt — 4 August 2006
  26. 47NewsSideline PlayBill Frischling — 25 October 1995
  27. 48NewsA Virtual Failure: Evaluating the Success of Nintendos Virtual BoySteven Boyer — 2009
  28. 49MagazineThe 10 Worst-Selling Consoles of All TimeBlake Snow — 4 May 2007
  29. 52NewsNintendo Delays Introduction of Ultra 64 Video-Game PlayerLawrence M. Fisher — 6 May 1995
  30. 53MagazineUltra 64 "Delayed" Until April 1996?Ziff Davis — July 1995
  31. 56MagazineReality CheckMarch 1994
  32. 62BookCuriosity: 30 Designs for Products and InteriorsCaroline Van Tilburg — Birkhauser Verlag AG — 2002
  33. 65Game Boy Advance Breaks Sales RecordsPaul Eng — ABC — 21 June 2001
  34. 67GameCube Broadband/Modem Adapter – FeatureDanny Bivens — 31 October 2001
  35. 69NewsGameCube 'may die out'22 May 2003
  36. 70How the GameCube Made Nintendo CynicalMatthew Byrd — 27 February 2017
  37. 71Nintendo Reports Loss14 November 2003
  38. 74E3 2002: Yamauchi steps downTrey Walker — 24 May 2002
  39. 75NewsNintendo President Satoru Iwata Dies of TumorYuri Kageyama — 12 July 2015
  40. 77DS Touch Screen InnovationCraig Harris — 23 March 2004
  41. 79MagazineThe 10 Worst-Selling Handhelds of All TimeBlake Snow — 30 July 2007
  42. 82NewsPerspective: Nintendo on the latest 'technical divide'Reggie Fils-Aimé — CNET — 9 May 2007
  43. 84The Twenty Wii Launch GamesSteven Rodriguez — Planet GameCube — 14 November 2006
  44. 86JournalNintendo Wii's Growing Market of "Nonconsumers"Scott D. Anthony — 30 April 2008
  45. 87Nintendo Wii marketing to exceed $200 millionAlexander Sliwinski — 12 November 2006
  46. 89Nintendo and PixArt Team UpKarl Castaneda — Nintendo World Report — 13 May 2006
  47. 90Reports claim Wii to slap down 16 at launchMatt Wales — Computer and Video Games — 22 May 2006
  48. 91More on Wii's MotionPlusKeith Stuart — 17 July 2008
  49. 92Nintendo Wii Outsells All Other Game ConsolesZiff Davis — 12 September 2007
  50. 94Press releaseLaunch of New Portable Game MachineNintendo — 23 March 2010
  51. 95Nintendo 3DS Takes No-Glasses 3D MainstreamMatt Peckham — 18 March 2011
  52. 96The Nintendo 3DS just had its best month in yearsMichael McWhertor — 18 January 2018
  53. 99This is what the 2DS' huge single LCD screen looks likeTom Phillips — Eurogamer — 16 October 2013
  54. 106Satoru Iwata, Nintendo President Who Introduced Wii, DiesTakashi Amano — Bloomberg L.P. — 12 July 2015
  55. 111JournalNintendo, Universal Team Up For Theme Park AttractionsChris Kohler — Condé Nast — 7 May 2015
  56. 112NewsMii Avatars Star in Nintendo's First Mobile Game This MarchChris Kohler — Condé Nast — 28 October 2015
  57. 116NewsNintendo announces mini Super Famicom for JapanSam Byford — 26 June 2017
  58. 119MagazineThe 8 Most Interesting Things Nintendo Told Us About SwitchMatt Peckham — 6 February 2017
  59. 120MagazineHow Nintendo Is Changing Its Approach To Indie DevelopersBrian Shae — 29 December 2017
  60. 123Reggie Fils-Aime Is Retiring After 15 Notable Years At Nintendo of AmericaDarren Calvert — Hookshot Media — 21 February 2019
  61. 124Nintendo and Tencent have set a launch date for the Switch in ChinaChris Kerr — Informa — 4 December 2019
  62. 133Nintendo completes Dynamo Pictures acquisition, relaunches as Nintendo PicturesJames Batchelor — Gamer Network — 4 October 2022
  63. 134Nintendo acquires long-running partner studio SRD Co LtdJames Batchelor — Gamer Network — 24 February 2022
  64. 136Saudi Arabia's Sovereign Wealth Fund Trims Nintendo Stake AgainChristine Burke et al. — 13 November 2024
  65. 156Nintendo Consolidates Its Game Development TeamsChris Kohler — Condé Nast — 14 September 2015
  66. 157Nintendo Reveals Restructuring PlansChloi Rad et al. — Ziff Davis — 14 September 2015
  67. 158製品技術編(2)Nintendo Co., Ltd.
  68. 159Fushimi Inari Taisha and FoxNintendo — 13 May 2018
  69. 160VideoMGC 2019 – Howard Phillips and Frank Cifaldi InterviewHair of the Dogcast — 1 May 2019
  70. 161Ninterview: Howard "Gamemaster" PhillipsDamien McFerran — 5 October 2012
  71. 162BookNintendo: The Company and Its FoundersMary Firestone — ABDO — 2011
  72. 171Case StudiesR.H. Brown Co. Inc. — 2007
  73. 173Nintendo's Secret WeaponJason Schreier — 22 April 2014
  74. 175Nintendo hit with labor complaintStephen Totilo — 19 April 2022
  75. 179HistoryNintendo
  76. 181The Lie That Helped Build NintendoJoe Skrebels — 9 December 2019
  77. 184General Customer ServiceNintendo — 29 August 2012
  78. 185130 jobs lost in Nintendo of Europe reshuffleDan Pearson — 6 June 2014
  79. 190Newsynetדניס ויטצ'בסקי — 23 January 2019
  80. 192Nintendo establishes Korean subsidiaryPaul Loughrey — 30 June 2006
  81. 199Nintendo Is Shutting Down Its Taiwan SubsidiaryJake Shapiro — 23 April 2014
  82. 201Nintendo Sets Up New Subsidiary In TaiwanJim Norman — 18 February 2025
  83. 202Wii主機Nintendo — 6 March 2010
  84. 205Nintendo makes Retro Studios a full subsidiaryShane Satterfield — 2 May 2002
  85. 213Nintendo Opens Its First Official Store in BangkokArthur Parkhouse — 15 December 2024
  86. 215Nintendo, With Tencent's Help, to Sell Switch Console in ChinaTakashi Mochizuki et al. — 18 April 2019
  87. 216IGN Israel12 March 2019
  88. 219BookSuper Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment SystemDominic Arsenault — MIT Press — 2017
  89. 220NewsThe Media Business: Advertising; Nintendo Turns Up the Volume in a Provocative Appeal to its Core Market: Teen-Age MalesStuart Elliott — 1 July 1994
  90. 222Nintendo DS targets teens, young adultsNBC — 15 November 2004
  91. 224Nintendo 3DS – Mario Kart 7 TrailerNintendo — 21 November 2011
  92. 226VideoNintendo Switch – Switch and Play NYC Preview TourNintendo — 15 February 2017
  93. 228There's No Such Thing As A NintendoLuke Plunkett — Kotaku — 7 July 2014
  94. 234NewsNintendo 2nd worldwide store opens in IsraelShany Moses — 25 June 2019
  95. 241Nintendo World Store Opening Party — Nintendo SpinMarc-André Sarrazin — 21 April 2005
  96. 256Makoto, SatsukiDengeki Online — 28 April 2013
  97. 264Final Fantasy 7: An oral historyMatt Leone — Vox Media — 9 January 2017
  98. 265MagazineNintendo May Owe You $3IDG — February 1994
  99. 266BookI Am Error: The Nintendo Family Computer / Entertainment System PlatformNathan Altice — MIT Press — 2015
  100. 271MagazineQuick HitsIDG — January 1996
  101. 273Greenpeace Still Says Nintendo Is Bad For The EnvironmentBrian Ashcraft — Kokaku — 27 May 2010
  102. 283Nintendo is founded, September 23, 1889Jessica MacNeil — 23 September 2019
  103. 285The Traditional Beauty Of Nintendo's Playing CardsBrian Ashcraft — 30 March 2022
  104. 286Nintendo's 1955 Cameo In The New York TimesLuke Plunkett — 5 December 2009
  105. 287The birthplace of NintendoGeoffrey Bunting — 2 May 2022
  106. 289Nintendo's oldest playing cards? Marufuku No. 1Geplaatst door Erik Voskuil — 10 September 2022
  107. 290100 year old Nintendo promotional calendarGeplaatst door Erik Voskuil — 14 November 2014
  108. 293NewsSaudi Arabia's wealth fund takes 5% Nintendo stakeSam Nussey et al. — 18 May 2022
  109. 296MagazineThe Nintendo Difference: Nintendo's Impact On GamingBen Reeves — 26 April 2011
  110. 297MagazinePostscript: The Man Behind NintendoSimon Parkin — 20 September 2013
  111. 305MagazineThe 15 Most Influential Video Game Characters of All TimeLisa Eadicicco et al. — 30 June 2017
  112. 307Meet the 6 Presidents of Nintendo's 130 year historyLuke Henderson — 30 April 2018
  113. 309How Gunpei Yokoi Reinvented NintendoMatt Alt — 12 November 2020
  114. 310BookShigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of ZeldaJennifer deWinter — Bloomsbury Academic — 2015
  115. 311BookHigh Score!: The Illustrated History of Electronic GamesRusel DeMaria et al. — McGraw-Hill/Osborne — 2003
  116. 312MagazineGame Life Podcast: When Jay Mohr Met Tomonobu ItagakiChris Kohler — 17 February 2012
  117. 3147 things I learned from the designer of the NESSean O'Kane — 18 October 2015
  118. 316Consolidated Sales Transition by RegionNintendo — 27 January 2010
  119. 318Only Nintendo could kill the Game BoySam Byford — 19 April 2019
  120. 319Consolidated Sales Transition by RegionNintendo — 26 April 2016
  121. 321BookGame On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and MoreDustin Hansen — Feiwel & Friends — 2016