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Resident Evil 6

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Resident Evil 6

8 sections
  • Resident Evil 6 was made by a development staff of more than 600 people, the largest team Capcom had ever put on a single production. The 2012 third-person shooter was a major installment in the Resident Evil series, and Capcom both developed and published it. Critics gave it mixed reviews, yet it had sold 15.2 million units by September 2025. That gap raises the questions this documentary follows. Why did four interwoven campaigns, each with its own tone, divide so many reviewers? What did Capcom decide about horror while the game was still being built? And how could a game that failed to meet its own sales targets end up among the company's best sellers?

  • Leon S. Kennedy, Chris Redfield, Jake Muller and Ada Wong each anchor a separate scenario, and players choose among all four. Leon is a Division of Security Operations agent, Chris is a captain in the Bioterrorism Security Assessment Alliance, Jake is a mercenary and Ada is a spy. Leon, Chris and Jake each travel with a partner. Those partners are Helena Harper of the United States Secret Service, the BSAA sniper Piers Nivans, and the DSO agent Sherry Birkin. Players may control either member of a pair. The one they leave behind is run by artificial intelligence, or by another person over local or online multiplayer. Ada's scenario can be played alone or with a second player.

    In a February 2012 interview, producer Yoshiaki Hirabayashi explained that each campaign was designed around a different expression of horror. Leon's story reflects "gothic, classic Resident Evil-style horror". Chris's story is "a horror of the battlefield". Jake's story builds on the fear of being stalked. Ada's story is "a very classic Resident Evil-style" experience.

    The scenarios also feel different in the hands. Some player-characters are more vulnerable to attacks, while others are tougher. Each central character has unique abilities, from faster reloading to carrying more ammunition. How those four stories fit together is a tangle that begins in a country called Edonia.

  • The story opens on the 24th of December 2012 in Edonia, where Jake Muller is running from local authorities during a bio-terrorist attack. Jake is the son of the late bio-terrorist Albert Wesker. He teams up with Sherry Birkin, a Raccoon City survivor, who has orders to extract him so a vaccine can be made for the newly emerged C-virus. A hulking bio-weapon named Ustanak hunts them the whole way.

    Elsewhere in Edonia, a BSAA strike team led by Chris Redfield and Piers Nivans meets the leader of Neo-Umbrella, who claims to be Ada Wong. This woman kills the entire team except Chris and Piers, using a device that injects the C-virus and turns people into monsters. Chris goes into self-imposed exile, suffering from post-traumatic amnesia. Sherry and Jake's extraction is sabotaged, and they crash in the mountains. There, "Ada" holds them captive for six months.

    On the 29th of June 2013, President Adam Benford plans to reveal the truth about the 1998 Raccoon City incident and the government's dealings with Umbrella. The venue is in the American town of Tall Oaks, and it is hit by another attack that infects the President. Leon S. Kennedy and Helena Harper survive and are forced to kill him. They meet the real Ada Wong and learn that National Security Advisor Derek Simmons is tied to Neo-Umbrella and planned the attack. Leon and Helena fake their deaths and follow Simmons to Lanshiang, China, where Jake and Sherry escape their captivity.

    In besieged Lanshiang, Chris returns to the BSAA with Piers and a new team. He recovers from his amnesia and chases "Ada" recklessly, and soldiers in his unit die as a result. Leon intervenes and informs him of the truth. Chris and Piers then follow "Ada" to an aircraft carrier and destroy cruise missiles loaded with the C-virus. Meanwhile Leon, Helena, Sherry and Jake confront Simmons. Infected by a J'avo, he admits to assassinating the President in the name of national security. Leon and Helena defeat him, but Sherry and Jake are captured again. A C-virus detonation then causes an outbreak across the city. Leon tells Chris who Jake really is and sends him to rescue the captives on a remote oil platform.

    Beneath that platform lies an underwater facility, and Chris and Piers go in to free Jake and Sherry. They face a massive bio-weapon called Haos. Badly injured, Piers injects himself with the C-virus to turn the fight, and Haos falls. Knowing he will mutate, Piers shoves Chris into an escape pod and uses his new powers to destroy the facility. Jake and Sherry escape separately and kill Ustanak on a rocket-powered lift heading to the surface.

    The false Ada turns out to be Carla Radames, a scientist whom Simmons forced to become an Ada clone. Shot by one of Simmons' soldiers and presumed dead, she injects a huge dose of the C-virus and attacks again, but is killed. The real Ada helps Leon and Helena against Simmons, then destroys the laboratory where Carla was created and accepts a new assignment. Leon and Helena are cleared for duty. Chris stays with the BSAA, commanding a new squad after overcoming his guilt. Sherry continues as a DSO agent. Jake starts a new life fighting bioterrorism in a developing country, and the BSAA conceals his identity.

  • Four players can fight together in the game's co-operative mode, and a single-player session can admit an online partner at any time. Resident Evil 6 introduces rolling in any direction, along with running while shooting and sliding. Quick time events sometimes appear during certain actions, asking the player to follow onscreen button or joystick prompts within a short window.

    Tablets are a new way to heal. Players swallow them to recover health, and more can be made by mixing herbs. A player who runs out of health gets a brief window to defend themselves while partners try to revive them. If any human player is killed, play resumes at the last checkpoint.

    The J'avo are the newly introduced enemies, and they behave unlike zombies. They can coordinate an attack, use weapons and heal themselves. Some are prone to mutations, and the type can depend on where they were injured. The game contains 15 different mutations in total. Certain enemies drop skill points, which players spend on upgrades such as stronger weapons or particular ammunition drops. Three upgrades can be equipped at once, and they apply across every campaign. A "Lone Wolf" ability lets a player remove the artificial intelligence companion. A stamina bar drains with melee attacks and with the "quickshot", which instantly kills a zombie with a headshot. The whole game runs twice as long as Resident Evil 5.

    Two new modes round out the package. In "Mercenaries", players fight hordes of enemies for survival. The PC version adds a sub-mode named "No Mercy", in which the cast of Left 4 Dead 2 faces a total of 300 enemies against a timer. "Agent Hunt" unlocks only after the three main campaigns are cleared. It lets players take over random enemies in other people's online sessions, and the longer they stay, the more points they earn.

  • Planning for Resident Evil 6 began in 2009, soon after Resident Evil 5 was released. Resident Evil 5 producer Jun Takeuchi said he had considered a "completely new system", but he ruled out his own involvement. In March 2009, co-producer Masachika Kawata said the new installment had not been decided on. He admitted it could take Capcom four to eight years to develop, and he later claimed it would be drastically different from its predecessors.

    Eiichiro Sasaki, who also directed the Resident Evil Outbreak series, directed the game. Hiroyuki Kobayashi led development, and Capcom said he aimed to "deliver the most impressive Resident Evil title ever both in terms of scope and production values". Producer Yoshiaki Hirabayashi originally wanted to build around "ultimate horror entertainment", because the team saw the game as the flagship title of the horror genre.

    The team wanted a new setting, and Sasaki hoped to place the story in China. Edonia was not modelled on any particular European country, though it was given an Eastern European theme. Kobayashi's idea was to bring Leon back and make him central to the story. Kobayashi also chose to return the zombies, because he felt they were popular with fans, who had been asking for them. According to Famitsu, Jake Muller was designed to be "someone today's young people can empathize with".

    Then the direction shifted. In March 2012, Capcom admitted it believed the survival-horror market was too small for Resident Evil. It issued a statement saying the team would build the gameplay around action instead. Hirabayashi later conceded that the game had changed radically at the end of the development cycle, because of the new concepts it introduced to the series.

  • An official trailer appeared on the 19th of January 2012. At a Microsoft press briefing at E3 2012, the first gameplay demonstration showed Leon and Helena fighting hordes of zombies in China. A playable demo was scheduled for the 5th of September 2012 on the PlayStation Network and Xbox Live Marketplace. Capcom later said it would arrive for both Xbox 360 and PlayStation 3 owners on the 18th of September 2012, and early access came with Dragon's Dogma. The first demo drew criticism, so Capcom brought a different version to the 2012 San Diego Comic-Con, with modified gameplay.

    The game went gold on the 21st of August 2012 and started its online service. Its release date, originally the 20th of November 2012, was pushed forward to the 2nd of October 2012. Before launch, several copies were stolen and sold in Poland.

    A PC version arrived on the 22nd of March 2013, inside the Biohazard Anniversary Package, a Japanese special edition for the series' seventeenth anniversary. On the 29th of March 2016, Resident Evil 6 was re-released on PlayStation 4 and Xbox One with graphical enhancements and all the downloadable extras. The Nintendo Switch version followed on the 29th of October 2019.

    In December 2012, Capcom released a free patch after a public backlash over labelling on-disc material as downloadable content. The patch brought new camera controls and a difficulty mode called "No Hope". It also let players start Ada's campaign without finishing the other three. Ada's campaign gained an online co-op partner simply called "Agent". Unlike any other character, Agent cannot interact with doors or treasure chests, and he vanishes whenever a cutscene begins.

    On the 18th of December 2012, a multiplayer pack added three modes. In "Predator", up to six players take turns as Ustanak with full use of its weapons, while the others try to avoid capture. Points are won for successful attacks and lost for being caught. "Survivors" is a deathmatch mode for 2 to 6 players. "Onslaught" pits two players against waves of enemies, and completing a combo chain sends enemies over to the opponent's screen. On the 4th of April 2013, a Left 4 Dead 2 crossover arrived on PC, adding that game's main characters and two of its monsters to the No Mercy mode.

  • Metacritic summed up Resident Evil 6 as receiving "mixed or average" reviews. It called the game the first in the main series to fail to win a positive reception from critics. Reviewers complained about bloat and inconsistency, and felt it was a more generic shooter than a distinctive survival horror game.

    Still, the praise was real. Critics liked the graphics, artificial intelligence and controls. A Game Informer reviewer called it an "unhinged flaming rollercoaster ride". The Official Xbox Magazine judged it an accomplished shooter and a "thunderous" send-off for Resident Evil. GameTrailers saw the "old identity stripped away" yet still praised a "massive" action game. At IGN, Richard George called the world, lighting and creature designs "incredibly strong", and Ryan McCaffrey rated the new enemies among "some of the best" in the franchise's history. Hollander Cooper of GamesRadar liked the fluid movement but said the cover system "never seems to work right". The Escapist praised the companion AI and called the cover system "the most forgettable new feature of the game". Jose Otero of 1Up.com admired the controls but warned that "too many compromises and too much empowerment" can erode what makes Resident Evil work.

    The four campaigns drew the sharpest division. Simon Parkin of Eurogamer named Leon's campaign the strongest, "the closest we get to the series' survival horror roots", and gave Ada's "diverse flavour". He found that Jake's "rarely delights" and called Chris's a "second-rate third-person sprint" with "idiotic" cutscene dialogue. Edge also felt the campaigns varied in quality more than usual. Kevin VanOrd of GameSpot called them the ultimate test of patience even for "the most dedicated". Destructoid called the game a "step back" for the series and for ordinary action shooters.

    Kobayashi answered the fans shortly after release in an interview with the Official PlayStation Blog. He said "the fans and us as creators are the two parents", and like real parents they would not always agree on what is best for raising the child. Capcom, he said, listens to fans but cannot be beholden to them at every turn. Capcom itself described the game as a "dramatic horror", while several critics simply listed it as an action shooter.

  • In May 2012, Capcom announced it expected Resident Evil 6 to sell 7 million copies by the end of the 2012 fiscal year. Mixed reviews led it to cut that forecast to 6 million. The game shipped 4.5 million copies worldwide, a new record for the company. In October 2012 it sold 806,000 copies in the United States. After that strong start, sales weakened, Capcom admitted the game would miss its goals, and it lowered its financial projections for the year.

    In a February 2013 statement, Capcom blamed the poor sales on development challenges and "inadequate organisational collaboration" across the company. Sales reached 4.9 million units by March 2013 and 5.2 million by October 2013, making it one of Capcom's best-selling games. By September 2025 it was Capcom's seventh-best-selling game. The original PlayStation 3 and Xbox 360 release accounted for 9.9 million units, the PlayStation 4 and Xbox One versions for 4.2 million, and the Nintendo Switch version for 1.1 million by June 2025. A figure from May 2026 puts the total at 16.88 million copies.

    Awards followed too. Resident Evil 6 received the Award for Excellence at the Japan Game Awards 2013. It won Best Sound Editing: Computer Interactive Entertainment at the 2013 Golden Reel Awards. It was also nominated for Best Original Score - Video Game at the Hollywood Music in Media Awards.

    The series then changed course. Resident Evil 7: Biohazard, released in 2017, switched to a first-person perspective and returned to survival horror.

Updated

Common questions

What is Resident Evil 6?

Resident Evil 6 is a 2012 third-person shooter developed and published by Capcom. It is a major installment in the Resident Evil series and lets players follow four interwoven campaigns.

Who are the playable characters in Resident Evil 6?

Players control Chris Redfield, Leon S. Kennedy, Jake Muller and Ada Wong. Leon, Chris and Jake each have a partner: Helena Harper, Piers Nivans and Sherry Birkin.

Which platforms was Resident Evil 6 released on?

Resident Evil 6 launched for the PlayStation 3 and Xbox 360 in October 2012 and for Windows in March 2013. It was re-released on PlayStation 4 and Xbox One on the 29th of March 2016, and on Nintendo Switch on the 29th of October 2019.

How did critics react to Resident Evil 6?

Resident Evil 6 received mixed or average reviews. Critics praised the graphics, artificial intelligence and controls, but criticized the interwoven campaigns and the move away from survival horror toward action.

How many copies did Resident Evil 6 sell?

Resident Evil 6 had sold 15.2 million units as of September 2025, making it Capcom's seventh-best-selling game. A May 2026 figure puts total sales at 16.88 million copies.

Who led development of Resident Evil 6?

Hiroyuki Kobayashi led development of Resident Evil 6, and Eiichiro Sasaki directed it. More than 600 people worked on it, making it Capcom's largest production.

What is the J'avo in Resident Evil 6?

The J'avo are enemies introduced in Resident Evil 6. Unlike zombies, they can coordinate attacks, use weapons and heal themselves, and some can undergo mutations, of which the game has 15 types.

All sources

89 references cited across the entry

  1. 1NewsResident Evil 6 PC dated and detailedNew Game Network — 17 December 2012
  2. 217 Things About Resident Evil 6 That You Should KnowStephen Totilo — KOTAKU USA LLC — August 27, 2012
  3. 4Resident Evil 6 to sport innovations like 'shooting whilst moving'Ben Gilbert — Engadget — 15 February 2012
  4. 5Resident Evil 6 Preview: Fear of the UnknownJeffrey Matluef — Eurogamer — 6 June 2012
  5. 6Resident Evil 6: Chris Redfield and Leon Kennedy PlayableRichard George — IGN — 19 January 2012
  6. 8Resident Evil 6 E3 Demo - ChrisResident Evil-Capcom
  7. 10Resident Evil 6: The War on Bio-TerrorRichard George — IGN — 27 August 2012
  8. 12Resident Evil 6 more than twice as long as RE5, says CapcomFred Dutton — Eurogamer — 18 June 2012
  9. 13Now Playing: Merc mode in Resident Evil 6Samuel Roberts — PC Gamer — 26 November 2014
  10. 14The Coolest Part of Resident Evil 6Stephen Totilo — Kotaku — 1 October 2012
  11. 15Resident Evil 6October 2, 2012
  12. 16Six New Things We've Learned About Resident Evil 6Richard George — Ziff Davis — 19 July 2012
  13. 17Resident Evil 5 'Jun Takeuchi Interview'James Mielke — UGO Entertainment, Inc — 25 February 2009
  14. 18'I won't return for Resident Evil 6' – Resi 5 bossAndy Robinson — Future Publishing Limited — 6 May 2010
  15. 19Unannounced Resident Evil 6 Could Take 8 YearsBrian Ashcraft — Gawker Media — 25 March 2009
  16. 20Resident Evil 6 will be "totally different"Fred Dutton — April 19, 2011
  17. 21Who Else Is Making Resident Evil 6?Siliconera — 19 January 2012
  18. 22Developing Resident Evil 6Richard George — Ziff Davis — 6 February 2012
  19. 23How Resident Evil 6 HappensChristian Nutt — 2012-09-21
  20. 24Capcom: survival horror market too small for Resident EvilWesley Yin-Poole — Eurogamer — 23 March 2012
  21. 26New Details about Resident Evil 6 EmergeBrian Ashcraft — Kotaku — 15 February 2012
  22. 29The X Button Horror HeadTodd Ciolek — Anime News Network — 15 August 2012
  23. 36Resident Evil 6: Enter the DarknessRichard George — IGN — 10 April 2012
  24. 37Capcom: Sold Resident Evil 6 Copies Were StolenLuke Karmali — September 3, 2011
  25. 42Capcom public relations backlash leads to free DLCJeffrey Matulef — Eurogamer.net — 11 October 2012
  26. 44Resident Evil 6 Predator, Survivors and Onslaught modes screenshotsMichael McWhertor — Polygon — 4 December 2012
  27. 46Capcom to issue Resident Evil 6 patch in response to player feedbackTom Philips — Eurogamer — 24 October 2012
  28. 48Resident Evil 6 DayValve — 4 April 2013
  29. 55Resident Evil 6 Review: A Case of Identity CrisisJose Otero — 1Up.com — October 1, 2012
  30. 56Destructoid Review: Resident Evil 6Jim Sterling — Destructoid — 1 October 2012
  31. 57Edge: Resident Evil 6Future Publishing — 1 October 2012
  32. 58Eurogamer Resident Evil 6 ReviewSimon Parkin — Eurogamer — 1 October 2012
  33. 59Japan Review Check: 'Resident Evil 6', 'PES 2013'Kevin Gifford — Polygon — September 26, 2012
  34. 61Game Informer: Resident Evil 6 - Incredible Co-op With A Few KinksTim Turi — Game Informer — 1 October 2012
  35. 62GamesRadar Review: Resident Evil 6Hollander Cooper — Future plc — 1 October 2012
  36. 63Gamespot Resident Evil 6 reviewKevin VanOrd — Gamespot — 1 October 2012
  37. 65Resident Evil 6 ReviewBrad Shoemaker — Giant Bomb — 3 October 2012
  38. 66IGN Review: Resident Evil 6Richard George — Ziff Davis — 1 October 2012
  39. 67MagazineResident Evil 6 reviewFuture plc — 5 September 2012
  40. 68Escapist Review: Resident Evil 6Paul Goodman — The Escapist Magazine — 1 October 2012
  41. 70Why I Hate the Resident Evil 6 DemoRyan McCaffrey — Ziff Davis — 7 June 2012
  42. 71Resident Evil 6 Interview: Can Capcom Inject New Life Into the Undead?Fred Dutton — PlayStation — 2 October 2012
  43. 72Capcom: Resident Evil can't please everyoneEddie Makuch — GameSpot — 3 October 2012
  44. 73Resident Evil 6: The Kotaku ReviewEvan Narcisse — 2 October 2012
  45. 74If you like lots of guns in Resident Evil, 7 isn't for youTom Phillips — Gamer Network — June 15, 2016
  46. 79Capcom slashes profit estimates on weak Resident Evil 6 salesMatt Martin — Gamer Network — 19 December 2012
  47. 84Resident Evil 5 Becomes Capcom's Best SellerLuke Karmali — Ziff Davisdate=31 October 2013 — 31 October 2013
  48. 87MPSE Announces 2013 Golden Reel NomineesEd Washington — 2013-01-18

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