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— CH. 1 · TWO RIVALS, ONE COMPANY —

Square Enix

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  • Square Enix was born from the union of two companies that had long watched each other across Japan's video game landscape. In April 2003, Square and Enix merged, with Enix as the surviving legal entity. Each Square share was exchanged for 0.85 Enix shares, a ratio that had been revised upward from 0.81 after Square's founder and largest shareholder, Masafumi Miyamoto, raised concerns about dilution. At the time of the merger, 80% of Square Enix's staff were former Square employees.

    The path to that merger was rocky. Square's first film, Final Fantasy: The Spirits Within, released in 2001, failed at the box office and left Square recording losses for two consecutive years. Enix, already cautious, held back from the merger until Square stabilized. On the 8th of October 2001, Sony stepped in with an 18.6% equity stake, injecting capital and buying time. The financial turnaround came through Final Fantasy X and Kingdom Hearts, which together pushed Square to its highest operating margin on record in fiscal year 2002.

    The formal announcement came on the 25th of November 2002. Square's president Yoichi Wada framed the moment plainly: "Square has also fully recovered, meaning this merger is occurring at a time when both companies are at their height." Not everyone agreed. Takashi Oya of Deutsche Securities questioned whether operational synergies would materialize: "Enix outsources game development and has few in-house creators, while Square does everything by itself." Wada was appointed president of the new company. Keiji Honda, former Enix president, became vice president. Yasuhiro Fukushima, who had founded Enix in 1975, became honorary chairman of the combined corporation.

  • Yasuhiro Fukushima founded Enix on the 22nd of September 1975 as Eidansha Boshu Service Center. He was trained as an architect, not a game developer, but saw publishing as his path into the industry. Enix's model was distinctive: rather than building games in-house, the company partnered with external developers. One of those partners was Chunsoft, who collaborated with Enix through the 1980s on the Dragon Quest series.

    The first Dragon Quest game, released in 1986 under the title Dragon Warrior in Japan, sold 1.5 million copies domestically on the Famicom. The team behind it included director Koichi Nakamura, writer Yuji Horii, artist Akira Toriyama, and composer Koichi Sugiyama. By November 1999, Enix had grown large enough to be listed on the Tokyo Stock Exchange's first section, a designation reserved for large companies.

    Square had a different origin. In October 1983, Masafumi Miyamoto launched it as a software division inside Den-Yu-Sha, a power line construction company his father owned. He believed game development worked better with teams combining programmers, graphic designers, and professional story writers. In September 1986, the division separated into Square Co., Ltd. After several failed Famicom releases, Square relocated to Ueno, Tokyo in 1987 and released Final Fantasy, directly inspired by Enix's success with Dragon Quest the previous year. Final Fantasy sold over 400,000 copies and anchored the company's future.

    Square's later years before the merger saw Final Fantasy VII sell 9.8 million copies on the PlayStation, making it the second-best-selling game on that platform. Square also developed Chrono, Mana, Kingdom Hearts in collaboration with The Walt Disney Company, and Super Mario RPG alongside Nintendo. By late 1994, Square had built a reputation as one of Japan's premier role-playing game producers.

  • In September 2005, Square Enix acquired Taito, the arcade developer behind Space Invaders and the Bubble Bobble series. Taito's home and portable console game divisions were merged into Square Enix itself by March 2010. The acquisition brought arcade facilities into the company's portfolio. In 2010, Taito introduced NESiCAxLive, a cloud-based system for distributing and updating arcade games over the internet rather than via physical media.

    Square Enix also attempted a takeover of Tecmo in August 2008, offering to purchase shares at a 30% premium. Tecmo rejected the bid. Tecmo later merged with Koei in April 2009 to form Koei Tecmo. A more successful move came in February 2009, when Square Enix reached a deal to acquire Eidos, the holding company for British publisher Eidos Interactive. The acquisition closed in April 2009 and brought with it studios Crystal Dynamics, Eidos-Montréal, and IO Interactive, along with franchises including Tomb Raider, Hitman, Deus Ex, Thief, and Legacy of Kain.

    On the mobile side, Square Enix acquired UIEvolution in March 2004 to strengthen its wireless business, then sold it in December 2007 and founded Square Enix MobileStudio in January 2008. In January 2005, it launched Square Enix China to expand into the People's Republic of China. In June 2020, the company donated $2.4 million to charities supporting the Black Lives Matter cause and COVID-19 relief, partially funded by proceeds from discounted game bundles. In March 2022, Square Enix committed $500,000 to a United Nations fund for Ukrainian refugees.

  • On the 26th of March 2013, Square Enix announced a major restructuring. President Yoichi Wada resigned after the company projected a loss of 10 billion yen. Yosuke Matsuda replaced him. Phil Rogers joined the board as a new director.

    The trigger was disappointing Western sales. Despite critical acclaim, Tomb Raider released in 2013 and Hitman: Absolution both underperformed commercially. Matsuda identified the problem clearly: development cycles were too long, and the company needed more frequent customer interaction. He cited Kickstarter as a model for the kind of ongoing engagement he wanted to cultivate.

    The restructuring rippled through the company's Western operations. Mike Fischer, CEO of Square Enix of America, left in May 2013. Phil Rogers stepped into a combined role overseeing both Americas and Europe. Square Enix Europe faced layoffs. Ian Livingstone, the division's Life President, departed in September 2013. An Indian office opened in Mumbai in March 2013 but closed in April 2014. Square Enix Latin America in Mexico closed in 2015. A mobile studio called Smileworks, founded in Indonesia in June 2013, shut down in January 2015.

    In March 2014, following the commercial success of Bravely Default, Matsuda announced the company would refocus on content aimed at its core audience, described internally as a return to roots. That same year, Square Enix Collective launched as an indie developer support service led by Phil Elliot. The company also signed a strategic alliance with Bandai Namco Entertainment and Ubisoft in 2014, formalized after already serving as Ubisoft's Japanese publisher since 2009.

  • On the 1st of May 2022, Square Enix announced it would sell a collection of Western studios and franchises to Swedish games holding company Embracer Group for $300 million. The deal included Crystal Dynamics, Eidos-Montréal, and Square Enix Montreal, along with the Deus Ex, Legacy of Kain, Thief, and Tomb Raider franchises and rights to more than 50 additional games.

    Square Enix's initial statement tied the sale to blockchain investment and broader strategic adaptation. Twelve days later, at a full-year financial results briefing on the 13th of May, president Yosuke Matsuda walked that back. He said the proceeds would be used to strengthen the company's core games business. The acquisition closed by the 26th of August 2022, with the sold assets held under a new entity called CDE Entertainment, led from London by Phil Rogers.

    The sale did not include everything. Square Enix retained the Life Is Strange, Outriders, and Just Cause franchises. In September 2022, Matsuda described a broader shift away from direct studio ownership, citing rising development costs. The company was instead looking at joint ventures and investment partnerships. That year, Square Enix placed strategic investments in seven blockchain and cloud businesses, including Zebedee in the United States, Blocklords in Estonia, Cross The Ages and Blacknut in France, The Sandbox in Australia and Hong Kong, and Ubitus in Japan.

    In March 2024, Square Enix announced it would cancel numerous unannounced titles as part of a more selective development strategy. The write-offs from "content abandonment" totaled 22.1 billion yen, roughly $140 million. The company's stated priority became completing the third installment of the Final Fantasy VII Remake series following the release of Rebirth.

  • Final Fantasy, which Square launched in 1987, is the company's best-selling franchise. Worldwide sales exceeded 173 million units as of March 2022. Dragon Quest, whose first entry appeared in 1986, has sold over 85 million units globally and is considered one of the most popular game series in Japan. Kingdom Hearts, developed in collaboration with Disney beginning in 2002, reached 36 million units shipped as of March 2022.

    Smaller but significant franchises fill out the catalog. The SaGa series has sold nearly 10 million copies since 1989. The Mana series has exceeded 6 million sales since 1991. The Chrono series has sold over 5 million since 1995. Famitsu magazine's 2006 list of the top 100 games ever made included 27 Square Enix titles, with 7 in the top 10 and Final Fantasy X at number one. The company won IGN's award for Best Developer of 2006 for the PlayStation 2.

    Square Enix's manga publishing arm, Gangan Comics, traces back to Enix's original publishing operations. Fullmetal Alchemist is its most successful title, with more than 64 million volumes sold worldwide. It is licensed in North America by Viz Media, and its two anime adaptations were licensed by Funimation, now Crunchyroll. Gangan Comics also publishes Soul Eater and manga adaptations of Dragon Quest, Kingdom Hearts, and Star Ocean.

    Beyond games and manga, Square Enix operates merchandise lines, arcade facilities through Taito, and a media and arts unit covering music production and live performances. The company employs over 5,000 people globally. Its headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo, with a second office in Osaka. After a leadership transition in May 2023, Takashi Kiryu succeeded Yosuke Matsuda as president, appearing at the Final Fantasy XVI launch event as one of his first public acts in the role.

Common questions

When did Square and Enix merge to form Square Enix?

Square and Enix officially merged on the 1st of April 2003, with Enix as the surviving legal entity. Former Square president Yoichi Wada became president of the combined company, and each Square share was exchanged for 0.85 Enix shares.

Why did the Square and Enix merger almost not happen?

Square's 2001 film Final Fantasy: The Spirits Within failed at the box office, causing Enix to withhold approval while Square recorded two consecutive years of financial losses. Sony's purchase of an 18.6% stake in Square in October 2001 stabilized the company, and the merger was formally announced on the 25th of November 2002.

What did Square Enix sell to Embracer Group in 2022?

Square Enix sold Crystal Dynamics, Eidos-Montréal, Square Enix Montreal, and the Tomb Raider, Deus Ex, Thief, and Legacy of Kain franchises, along with rights to more than 50 other games, to Embracer Group for $300 million. The deal closed on the 26th of August 2022.

How many copies has Final Fantasy sold worldwide?

The Final Fantasy franchise has sold over 173 million units worldwide as of March 2022. Dragon Quest has sold over 85 million units, and Kingdom Hearts has shipped 36 million units as of the same date.

Who founded Enix and what was its original business?

Yasuhiro Fukushima founded Enix on the 22nd of September 1975 as Eidansha Boshu Service Center. Fukushima was a trained architect who built Enix around a publishing model, partnering with external developers rather than building games internally.

Why did Square Enix restructure in 2013?

Square Enix restructured on the 26th of March 2013 after projecting a loss of 10 billion yen, driven by weak Western sales of Tomb Raider and Hitman: Absolution despite their critical success. President Yoichi Wada resigned and was replaced by Yosuke Matsuda, who cited overly long development cycles as a key problem.

All sources

264 references cited across the entry

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  2. 2Archived copySquare Enix
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  10. 17RPGamer > Square-Enix Gives Chrono Break Trademark Some PlaymatesLong, Andrew — RPGamer — October 13, 2008
  11. 19Sony buys stake in SquareOctober 8, 2001
  12. 20Square Expects Strong Financial ResultsWinkler, Chris — A journey of more than 40 years in the gaming market: Square Enix — November 13, 2002
  13. 21Square Enix Financial dataSquare Enix — July 30, 2003
  14. 22Square and Enix MergeAnoop Gantayat — November 25, 2002
  15. 23Square and Enix to mergeNovember 25, 2002
  16. 24Trouble in paradiseStone, Courtney — RPGamer — January 11, 2003
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  18. 26Square Enix Merger gets greenlightWinkler, Chris — RPGFan — January 14, 2003
  19. 27Square Enix: 2004 Annual ReportSquare Enix — August 6, 2004
  20. 28Square Enix: 2004 Annual ReportSquare Enix — August 6, 2004
  21. 29Square Enix – One Year After the MergerWinkler, Chris — RPGFan — April 23, 2004
  22. 34Group CompaniesSquare Enix
  23. 36Report: Square Enix makes $200M Tecmo bidTor Thorsen — Gamespot — August 29, 2008
  24. 42MagazineThe $200 Eidos Anthology arrives on SteamAndy Chalk — October 27, 2014
  25. 43Square Enix revamps Europe operationPhil Elliott — 7 July 2009
  26. 45New President For Square Enix U.S. DivisionKris Graft — July 21, 2010
  27. 46JournalINTERVIEW: Square Enix2010-10-26
  28. 51Square Enix: A Tale Of Two Gaming CulturesSusan Karlin — 2012-01-30
  29. 61Ian Livingstone leaves EidosMatt Martin — 30 September 2013
  30. 64Square Enix India shutters after one yearAlexa Ray Corriea — April 14, 2014
  31. 65New offices in Mexico, India for Square EnixDan Pearson — 7 March 2013
  32. 68Square Enix Collective launchesRachel Weber — January 27, 2014
  33. 71MagazineNew Studio Tokyo RPG Factory Announces Project SetsunaBrian Shea — June 15, 2015
  34. 75Square Enix Launches New Studio, Announces New RPGWesley Copeland — February 21, 2017
  35. 81Square Enix takes second crack at IndiaSameer Desai — December 4, 2019
  36. 82This Is Square Enix India's First GameRishi Alwani — February 3, 2021
  37. 86Square Enix opens London mobile studioJames Batchelor — 20 October 2021
  38. 942022 Financial Results Briefing SessionSquare Enix — November 7, 2022
  39. 101square-enix.comSquare Enix
  40. 102MapSquare Enix
  41. 109Square Enix Talks Current StatusWinkler, Chris — 2003
  42. 1144Gamer.netJanuary 18, 2011
  43. 119第8–12ビジネス・ディビジョンSquare Enix — December 2016
  44. 122Medium-term Business Plan (FY2025/3-FY2027/3)Square Enix — May 14, 2025
  45. 123Square Enix executive biosSquare Enix — November 7, 2024
  46. 125Final Fantasy XVI Xbox creditsYouTube — September 28, 2025
  47. 128Square Peg, European HoleFahey, Rob — July 16, 2004
  48. 129Square Enix sticks to its strengthsDan Tochen — May 17, 2005
  49. 1312007 ProfileMarch 1, 2007
  50. 132Square DanceWelsh, Oli — January 15, 2008
  51. 133SQUARE ENIX ANNOUNCES ULTIMATE HITS COLLECTIONAnoop Gantayat — July 1, 2005
  52. 134MagazineHow WiiWare Changed Square EnixChris Kohler — February 21, 2008
  53. 138Japan Picks the Best Games EverWollenschlaeger, Alex — March 6, 2006
  54. 141Final Fantasy XIII Is Coming To PCShreier, Jason — September 18, 2014
  55. 142Dragon Quest X begins the unusual transition from Wii to Wii U in Japan this AugustAnthony John Agnello — Digital Trends — April 26, 2012
  56. 143Sayuri Sugawara – Because You're HerePatrick Gann — RPGFan — December 12, 2009
  57. 1452015 Annual ReportSquare Enix — January 8, 2009
  58. 146Square Enix Sign Euro Mobile DealJenkins, David — July 8, 2004
  59. 147Square Enix wants a three-way raceSinclair, Brian — 2006
  60. 149Digital Foundry: Face-Off: Final Fantasy XIIIRichard Leadbetter — March 5, 2010
  61. 150Square's First iPod Game Uses Music to FightBailey, Kat — July 7, 2008
  62. 151Square Enix launches new label casual, family-oriented games.JC Fletcher — joystiq — August 1, 2008
  63. 152Eidos & Square Enix Sales Figures RevealedAndrew Burnes — IGN — April 23, 2009
  64. 155Square Enix To Deliver Ubisoft Games To JapanFahey, Mike — January 8, 2009
  65. 160Final Fantasy XIII UpdateAnoop Gantayat — November 8, 2006
  66. 161Why is Final Fantasy Versus XIII Using the Luminous Engine?Gantayat, Anoop — Andriasang — September 21, 2011
  67. 164Review – Lightning Returns: Final Fantasy XIIIHeemsbergen, Derek — RPGFan — November 2, 2014
  68. 165Square Enix shines light on new in-house HD game engineChan, Leo — Neoseeker — August 26, 2011
  69. 168Magazine今週のスクープ ファイナルファンタジーXVEnterbrain — June 20, 2013
  70. 175'Final Fantasy XI' under attackCNET — April 18, 2005
  71. 177Gamepot Partners with Square-Enix for Fantasy Earth ZeroLefebvre, Eliot — January 14, 2010
  72. 178Introducing Square-Enix's new online game: Concerto GateSpencer — Siliconera — January 24, 2007
  73. 179MagazineThe Making of Final Fantasy XIIIJuba, Joe — March 10, 2010
  74. 181Square Enix to launch Dragon Quest X for Wii UBrown, Nathan — EDGE Online
  75. 182Notre interview vidéo exclusive de Julien MerceronOuld Braham, Idir Alexander — FFDream.com — July 14, 2012
  76. 185It's Square Enix x Yahoo! Monster x DragonAshcraft, Brian — October 6, 2011
  77. 190NewsSquare Enix's CoreOnline makes console games 'free' onlineLee, Dave — BBC — August 29, 2012
  78. 192Square Enix shutters CoreOnlineHandrahan, Matthew — Gamesindustry.biz — January 17, 2014
  79. 194Hands On with Square Enix's New Streaming ServiceEisenbeis, Richard — September 19, 2014
  80. 195NewsSquare Enix is killing its game-streaming service in JapanAlvarez, Edgar — August 14, 2015
  81. 198Square Enix To Complete Taito TakeoverJenkins, David — December 12, 2005
  82. 200NewsSquare Enix Developers On Why They Make Arcade GamesSato — Siliconera — May 7, 2015
  83. 203Annual Report 2007Square Enix
  84. 206Deus Ex Movie in the WorksTilly, Chris — July 10, 2012
  85. 207Deus Ex film 'still alive,' undergoing rewritesFarokhmanesh, Megan — March 21, 2014
  86. 210BookShueisha1989
  87. 212BookThe Anime Encyclopedia: A Guide to Japanese animation since 1917Jonathan Clements et al. — Stone Bridge Press — September 1, 2001
  88. 213Manga From Square Enix Coming To TV And FilmAshcraft, Brian — April 1, 2011
  89. 214BusinessesSquare Enix — May 18, 2015
  90. 219Final Fantasy's Chocobo Goes Rubbery, DuckyMichael McWhertor — January 22, 2008
  91. 220NY Comic Con Event Diary: Day 2SQUARE ENIX MEMBERS — Square Enix — April 24, 2008
  92. 221Chocobo Coffee MugsMichael McWhertor — May 16, 2007
  93. 222Chocobos in the WildMike Fahey — December 14, 2006
  94. 223Everything you need to know about Dragon QuestHenry Gilbert — July 11, 2010
  95. 225Dragon Quest Slime PS2 controller from HoriJoshua Fruhlinger — AOL — October 28, 2004
  96. 226Dragon Quest board game out in Japan, looks like good timesCandace Savino — AOL — November 26, 2007
  97. 227Dragon Quest slime racing is now a board gameJasmine Maleficent Rea — Venture Beat — July 29, 2012
  98. 228MagazineEating Slime Buns at Tokyo's Dragon QuestBarChris Kohler — April 27, 2010
  99. 230From Mass Effect to Metal Gear, This is a Symphony in PlasticAshcraft, Brian — September 22, 2012
  100. 231A Look Inside The Brand New Square Enix CafeBrian Ashcraft — 2012-12-20
  101. 238IGN Presents: The History of Final Fantasy VIIRus McLaughlin — Ziff Davis — April 30, 2008
  102. 240Square Enix reorganizes US subsidiaryBenjamin Golze — July 1, 2004
  103. 243Square Enix Annual Report for 2004Square Enix — 2004
  104. 245Square Enix 2022 Annual ReportSquare Enix — October 27, 2022
  105. 247MagazineEnix on a QuestNintendo of America — January 1996
  106. 249Square Enix Holds StrongFebruary 4, 2004
  107. 252Square Enix To Make Taito A Wholly-Owned SubsidiarySquare Enix Co., Ltd. — December 12, 2005
  108. 254News from EnixTidwell, Mike — RPGamer — August 3, 1999
  109. 255Enix America Shuts DownStone, Cortney — RPGamer — 2003
  110. 256Square Enix sells off UIEvolutionJohn Cook — December 17, 2007
  111. 257Notice regarding Dissolution and Liquidation of SubsidiariesSquare Enix Co., Ltd. — September 28, 2008
  112. 260Square Enix comes clean on cuts and closureCrossley, Rob — April 19, 2010
  113. 262The Future of IOIIO Interactive — June 16, 2017
  114. 263SQUARE ENIX TO EXPAND FURTHER IN MONTRÉALSquare Enix — November 21, 2011
  115. 264Square Enix opens mobile studio in IndonesiaEmily Gera — June 17, 2013
  116. 265Square Enix shuts down Indonesia spin-off studio, SmileworksMary Anne-Lee — Tech in Asia — January 14, 2015
  117. 267Square Enix announces Shinra cloud gaming serviceRomano, Sal — Gematsu — September 18, 2014
  118. 268Square Enix closes cloud gaming company Shinra TechnologiesRobert Purchese — Gamer Network — January 6, 2016
  119. 269About UsStudio Istolia