Square Enix
Square Enix was born from the union of two companies that had long watched each other across Japan's video game landscape. In April 2003, Square and Enix merged, with Enix as the surviving legal entity. Each Square share was exchanged for 0.85 Enix shares, a ratio that had been revised upward from 0.81 after Square's founder and largest shareholder, Masafumi Miyamoto, raised concerns about dilution. At the time of the merger, 80% of Square Enix's staff were former Square employees.
The path to that merger was rocky. Square's first film, Final Fantasy: The Spirits Within, released in 2001, failed at the box office and left Square recording losses for two consecutive years. Enix, already cautious, held back from the merger until Square stabilized. On the 8th of October 2001, Sony stepped in with an 18.6% equity stake, injecting capital and buying time. The financial turnaround came through Final Fantasy X and Kingdom Hearts, which together pushed Square to its highest operating margin on record in fiscal year 2002.
The formal announcement came on the 25th of November 2002. Square's president Yoichi Wada framed the moment plainly: "Square has also fully recovered, meaning this merger is occurring at a time when both companies are at their height." Not everyone agreed. Takashi Oya of Deutsche Securities questioned whether operational synergies would materialize: "Enix outsources game development and has few in-house creators, while Square does everything by itself." Wada was appointed president of the new company. Keiji Honda, former Enix president, became vice president. Yasuhiro Fukushima, who had founded Enix in 1975, became honorary chairman of the combined corporation.
Yasuhiro Fukushima founded Enix on the 22nd of September 1975 as Eidansha Boshu Service Center. He was trained as an architect, not a game developer, but saw publishing as his path into the industry. Enix's model was distinctive: rather than building games in-house, the company partnered with external developers. One of those partners was Chunsoft, who collaborated with Enix through the 1980s on the Dragon Quest series.
The first Dragon Quest game, released in 1986 under the title Dragon Warrior in Japan, sold 1.5 million copies domestically on the Famicom. The team behind it included director Koichi Nakamura, writer Yuji Horii, artist Akira Toriyama, and composer Koichi Sugiyama. By November 1999, Enix had grown large enough to be listed on the Tokyo Stock Exchange's first section, a designation reserved for large companies.
Square had a different origin. In October 1983, Masafumi Miyamoto launched it as a software division inside Den-Yu-Sha, a power line construction company his father owned. He believed game development worked better with teams combining programmers, graphic designers, and professional story writers. In September 1986, the division separated into Square Co., Ltd. After several failed Famicom releases, Square relocated to Ueno, Tokyo in 1987 and released Final Fantasy, directly inspired by Enix's success with Dragon Quest the previous year. Final Fantasy sold over 400,000 copies and anchored the company's future.
Square's later years before the merger saw Final Fantasy VII sell 9.8 million copies on the PlayStation, making it the second-best-selling game on that platform. Square also developed Chrono, Mana, Kingdom Hearts in collaboration with The Walt Disney Company, and Super Mario RPG alongside Nintendo. By late 1994, Square had built a reputation as one of Japan's premier role-playing game producers.
In September 2005, Square Enix acquired Taito, the arcade developer behind Space Invaders and the Bubble Bobble series. Taito's home and portable console game divisions were merged into Square Enix itself by March 2010. The acquisition brought arcade facilities into the company's portfolio. In 2010, Taito introduced NESiCAxLive, a cloud-based system for distributing and updating arcade games over the internet rather than via physical media.
Square Enix also attempted a takeover of Tecmo in August 2008, offering to purchase shares at a 30% premium. Tecmo rejected the bid. Tecmo later merged with Koei in April 2009 to form Koei Tecmo. A more successful move came in February 2009, when Square Enix reached a deal to acquire Eidos, the holding company for British publisher Eidos Interactive. The acquisition closed in April 2009 and brought with it studios Crystal Dynamics, Eidos-Montréal, and IO Interactive, along with franchises including Tomb Raider, Hitman, Deus Ex, Thief, and Legacy of Kain.
On the mobile side, Square Enix acquired UIEvolution in March 2004 to strengthen its wireless business, then sold it in December 2007 and founded Square Enix MobileStudio in January 2008. In January 2005, it launched Square Enix China to expand into the People's Republic of China. In June 2020, the company donated $2.4 million to charities supporting the Black Lives Matter cause and COVID-19 relief, partially funded by proceeds from discounted game bundles. In March 2022, Square Enix committed $500,000 to a United Nations fund for Ukrainian refugees.
On the 26th of March 2013, Square Enix announced a major restructuring. President Yoichi Wada resigned after the company projected a loss of 10 billion yen. Yosuke Matsuda replaced him. Phil Rogers joined the board as a new director.
The trigger was disappointing Western sales. Despite critical acclaim, Tomb Raider released in 2013 and Hitman: Absolution both underperformed commercially. Matsuda identified the problem clearly: development cycles were too long, and the company needed more frequent customer interaction. He cited Kickstarter as a model for the kind of ongoing engagement he wanted to cultivate.
The restructuring rippled through the company's Western operations. Mike Fischer, CEO of Square Enix of America, left in May 2013. Phil Rogers stepped into a combined role overseeing both Americas and Europe. Square Enix Europe faced layoffs. Ian Livingstone, the division's Life President, departed in September 2013. An Indian office opened in Mumbai in March 2013 but closed in April 2014. Square Enix Latin America in Mexico closed in 2015. A mobile studio called Smileworks, founded in Indonesia in June 2013, shut down in January 2015.
In March 2014, following the commercial success of Bravely Default, Matsuda announced the company would refocus on content aimed at its core audience, described internally as a return to roots. That same year, Square Enix Collective launched as an indie developer support service led by Phil Elliot. The company also signed a strategic alliance with Bandai Namco Entertainment and Ubisoft in 2014, formalized after already serving as Ubisoft's Japanese publisher since 2009.
On the 1st of May 2022, Square Enix announced it would sell a collection of Western studios and franchises to Swedish games holding company Embracer Group for $300 million. The deal included Crystal Dynamics, Eidos-Montréal, and Square Enix Montreal, along with the Deus Ex, Legacy of Kain, Thief, and Tomb Raider franchises and rights to more than 50 additional games.
Square Enix's initial statement tied the sale to blockchain investment and broader strategic adaptation. Twelve days later, at a full-year financial results briefing on the 13th of May, president Yosuke Matsuda walked that back. He said the proceeds would be used to strengthen the company's core games business. The acquisition closed by the 26th of August 2022, with the sold assets held under a new entity called CDE Entertainment, led from London by Phil Rogers.
The sale did not include everything. Square Enix retained the Life Is Strange, Outriders, and Just Cause franchises. In September 2022, Matsuda described a broader shift away from direct studio ownership, citing rising development costs. The company was instead looking at joint ventures and investment partnerships. That year, Square Enix placed strategic investments in seven blockchain and cloud businesses, including Zebedee in the United States, Blocklords in Estonia, Cross The Ages and Blacknut in France, The Sandbox in Australia and Hong Kong, and Ubitus in Japan.
In March 2024, Square Enix announced it would cancel numerous unannounced titles as part of a more selective development strategy. The write-offs from "content abandonment" totaled 22.1 billion yen, roughly $140 million. The company's stated priority became completing the third installment of the Final Fantasy VII Remake series following the release of Rebirth.
Final Fantasy, which Square launched in 1987, is the company's best-selling franchise. Worldwide sales exceeded 173 million units as of March 2022. Dragon Quest, whose first entry appeared in 1986, has sold over 85 million units globally and is considered one of the most popular game series in Japan. Kingdom Hearts, developed in collaboration with Disney beginning in 2002, reached 36 million units shipped as of March 2022.
Smaller but significant franchises fill out the catalog. The SaGa series has sold nearly 10 million copies since 1989. The Mana series has exceeded 6 million sales since 1991. The Chrono series has sold over 5 million since 1995. Famitsu magazine's 2006 list of the top 100 games ever made included 27 Square Enix titles, with 7 in the top 10 and Final Fantasy X at number one. The company won IGN's award for Best Developer of 2006 for the PlayStation 2.
Square Enix's manga publishing arm, Gangan Comics, traces back to Enix's original publishing operations. Fullmetal Alchemist is its most successful title, with more than 64 million volumes sold worldwide. It is licensed in North America by Viz Media, and its two anime adaptations were licensed by Funimation, now Crunchyroll. Gangan Comics also publishes Soul Eater and manga adaptations of Dragon Quest, Kingdom Hearts, and Star Ocean.
Beyond games and manga, Square Enix operates merchandise lines, arcade facilities through Taito, and a media and arts unit covering music production and live performances. The company employs over 5,000 people globally. Its headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo, with a second office in Osaka. After a leadership transition in May 2023, Takashi Kiryu succeeded Yosuke Matsuda as president, appearing at the Final Fantasy XVI launch event as one of his first public acts in the role.
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Common questions
When did Square and Enix merge to form Square Enix?
Square and Enix officially merged on the 1st of April 2003, with Enix as the surviving legal entity. Former Square president Yoichi Wada became president of the combined company, and each Square share was exchanged for 0.85 Enix shares.
Why did the Square and Enix merger almost not happen?
Square's 2001 film Final Fantasy: The Spirits Within failed at the box office, causing Enix to withhold approval while Square recorded two consecutive years of financial losses. Sony's purchase of an 18.6% stake in Square in October 2001 stabilized the company, and the merger was formally announced on the 25th of November 2002.
What did Square Enix sell to Embracer Group in 2022?
Square Enix sold Crystal Dynamics, Eidos-Montréal, Square Enix Montreal, and the Tomb Raider, Deus Ex, Thief, and Legacy of Kain franchises, along with rights to more than 50 other games, to Embracer Group for $300 million. The deal closed on the 26th of August 2022.
How many copies has Final Fantasy sold worldwide?
The Final Fantasy franchise has sold over 173 million units worldwide as of March 2022. Dragon Quest has sold over 85 million units, and Kingdom Hearts has shipped 36 million units as of the same date.
Who founded Enix and what was its original business?
Yasuhiro Fukushima founded Enix on the 22nd of September 1975 as Eidansha Boshu Service Center. Fukushima was a trained architect who built Enix around a publishing model, partnering with external developers rather than building games internally.
Why did Square Enix restructure in 2013?
Square Enix restructured on the 26th of March 2013 after projecting a loss of 10 billion yen, driven by weak Western sales of Tomb Raider and Hitman: Absolution despite their critical success. President Yoichi Wada resigned and was replaced by Yosuke Matsuda, who cited overly long development cycles as a key problem.
All sources
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- 41スクウェア・エニックス、仏大手ゲームソフトメーカーユービーアイソフトと独占販売契約を締結Square Enix — 2009-01-08
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- 43Square Enix revamps Europe operationPhil Elliott — 7 July 2009
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- 48New Carmageddon is an indie project, Square Enix not involvedPatrick Garratt — 2011-05-23
- 49Carmageddon: Reincarnation coming next year as a downloadable gameJC Fletcher — June 1, 2011
- 50Report: Square Enix Los Angeles Studio ClosedJuly 1, 2011
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- 53Square Enix CEO Yoichi Wada resigns (update)March 26, 2013
- 54Square Enix president Wada to step down, $106M 'restructuring' loss updateSinan Kubba — March 26, 2013
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- 57Square Roots: The man in charge of Square Enix's Western futureRachel Weber — May 15, 2014
- 58Eidos Montreal General Manager Stephan D'Astous ResignsMike Futter — July 23, 2013
- 59Square Enix Europe hit with layoffs as company-wide restructuring continuesAlexa Ray Corriea — 29 April 2013
- 60Eidos President and CEO Ian Livingstone departs after 20 yearsAlexa Ray Corriea — 30 September 2013
- 61Ian Livingstone leaves EidosMatt Martin — 30 September 2013
- 62Square Enix president steps down following terrible year for the companyMike Rose — March 26, 2013
- 63Square Enix Feel They Have Something To Learn From KickstarterIshaan Sahev — May 27, 2013
- 64Square Enix India shutters after one yearAlexa Ray Corriea — April 14, 2014
- 65New offices in Mexico, India for Square EnixDan Pearson — 7 March 2013
- 66The Story Behind Square Enix's Failed Latin America Video Game DivisionAron Garst — 30 October 2018
- 67Square Enix shutters Indonesian mobile studioJanuary 14, 2015
- 68Square Enix Collective launchesRachel Weber — January 27, 2014
- 69Square Enix to renew focus on core gamers, 'heavy JRPGs' thanks to Bravely DefaultAlexa Ray Corriea — 2014-03-31
- 70Square Enix marketing VP Karl Stewart leaves the companySamit Sarkar — 2014-03-20
- 71MagazineNew Studio Tokyo RPG Factory Announces Project SetsunaBrian Shea — June 15, 2015
- 72Square Enix creates new studio to handle new RPG: Project SetsunaOwn S. Good — June 16, 2015
- 73MagazineHip to be Square: US and EU boss Phil Rogers on the publisher's huge line-up4 September 2015
- 74NewsNorwegian studio Artplant buy Project IGI brand from Square EnixJake Tucker — 2019-05-15
- 75Square Enix Launches New Studio, Announces New RPGWesley Copeland — February 21, 2017
- 76"It's not Hitman without IO": Why Square Enix set the franchise freeBatchelor James — 2017-11-22
- 77Obituary: Square Enix America and Europe COO Mike SherlockChris Kerr — 7 September 2018
- 78Outriders Bosses Discuss Working on Hitman, Just Cause, Sleeping Dogs, and More – IGN Unfiltered #52 – IGNRyan McCaffrey — 18 August 2020
- 79'Life Is Strange: Before the Storm' Dev Making New Square Enix GameStefanie Fogel — 2018-09-20
- 80MagazineSquare Enix announces John Heinecke as new CMO11 October 2018
- 81Square Enix takes second crack at IndiaSameer Desai — December 4, 2019
- 82This Is Square Enix India's First GameRishi Alwani — February 3, 2021
- 83Square Enix Eidos Anthology: Get 54 Games for $39, for CharityChris Reed — 11 May 2020
- 84Square Enix Raises $2.4 Million With Stay Home & Play CampaignOtto Kratky — 18 June 2020
- 85Looks like many more Square Enix remakes are on the wayDom Peppiatt — March 1, 2021
- 86Square Enix opens London mobile studioJames Batchelor — 20 October 2021
- 87Square Enix donates $500k to UN's Ukraine refugee fundTom Phillips — March 15, 2022
- 88Square-Enix sells all of its Western game studios—and their games—to EmbracerSam Machkovech — 2022-05-02
- 90Square Enix says Crystal Dynamics and Eidos sale won't be invested in NFTs and blockchainTom Ivan — June 6, 2022
- 91Square Enix Launches Official English Version of Manga UP! App, WebsiteEgan Loo — July 25, 2022
- 92NewsEmbracer Group completes acquisition of Square Enix's western studiosAugust 26, 2022
- 93Square Enix Plans To Move Away From Fully Owning Studios Because Of Rising Development CostsJenny Zheng — September 14, 2022
- 942022 Financial Results Briefing SessionSquare Enix — November 7, 2022
- 98NewsNew Square Enix CEO dunks on the teachers who told him to stop playing games: 'They would be very surprised!'Rich Stanton — 2023-06-13
- 99Square Enix canceled $140 million-worth of games earlier this year as it looks to be "more selective"Hirun Cryer — 2024-04-30
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- 113Square Enix 1st Production Dept. Developing Action RPG For PS3 and VitaGantayat, Anoop — December 4, 2011
- 1144Gamer.netJanuary 18, 2011
- 115Square Enix 'definitely interested' in bringing future Final Fantasy games to PCYin-Poole, Wesley — February 19, 2014
- 117Is Square Enix teasing Bravely Default 3?August 6, 2018
- 118『ライトニング リターンズ ファイナルファンタジーXIII』開発者・宣伝担当インタビューDecember 28, 2013
- 119第8–12ビジネス・ディビジョンSquare Enix — December 2016
- 120Square Enix consolidating its business divisionsFebruary 19, 2019
- 121Square Enix plans major reform of game development structureGematsu — Feb 6, 2024
- 122Medium-term Business Plan (FY2025/3-FY2027/3)Square Enix — May 14, 2025
- 123Square Enix executive biosSquare Enix — November 7, 2024
- 125Final Fantasy XVI Xbox creditsYouTube — September 28, 2025
- 126Romancing SaGa 2: Revenge of the SevenMobyGames — 2024
- 127Dragon Quest Monsters: The Dark PrinceMobyGames — 2024
- 128Square Peg, European HoleFahey, Rob — July 16, 2004
- 129Square Enix sticks to its strengthsDan Tochen — May 17, 2005
- 130NewsFMA's Irie Confirms Animating Manga's End in 2 MonthsMay 6, 2010
- 1312007 ProfileMarch 1, 2007
- 132Square DanceWelsh, Oli — January 15, 2008
- 133SQUARE ENIX ANNOUNCES ULTIMATE HITS COLLECTIONAnoop Gantayat — July 1, 2005
- 134MagazineHow WiiWare Changed Square EnixChris Kohler — February 21, 2008
- 135Square Enix to avoid large-scale internal development after Final Fantasy XIII-2Brandon Sheffield — June 27, 2012
- 136NewsInterview: Square Enix's National Manager of Merchandise, Kanji TashiroBertschy, Zac — August 3, 2008
- 137Square Enix franchises and businessesSquare Enix
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- 141Final Fantasy XIII Is Coming To PCShreier, Jason — September 18, 2014
- 142Dragon Quest X begins the unusual transition from Wii to Wii U in Japan this AugustAnthony John Agnello — Digital Trends — April 26, 2012
- 143Sayuri Sugawara – Because You're HerePatrick Gann — RPGFan — December 12, 2009
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- 149Digital Foundry: Face-Off: Final Fantasy XIIIRichard Leadbetter — March 5, 2010
- 150Square's First iPod Game Uses Music to FightBailey, Kat — July 7, 2008
- 151Square Enix launches new label casual, family-oriented games.JC Fletcher — joystiq — August 1, 2008
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- 153Deus Ex: Human Revolution sells 2.18 millionNovember 4, 2011
- 155Square Enix To Deliver Ubisoft Games To JapanFahey, Mike — January 8, 2009
- 156Embracer Group Enters Agreement to Acquire Eidos, Crystal Dynamics, and Square Enix Montreal for $300 MillionAdam Bankhurst — 2 May 2022
- 157スクエニ村田琢氏、「ホワイトエンジン」改め「Crystal Tools」を正式発表 「The Technology of FINAL FANTASY」、質疑応答も全文収録!!Nakamura, Seiji — Game Watch — February 25, 2008
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- 164Review – Lightning Returns: Final Fantasy XIIIHeemsbergen, Derek — RPGFan — November 2, 2014
- 165Square Enix shines light on new in-house HD game engineChan, Leo — Neoseeker — August 26, 2011
- 166Agni's Philosophy – FINAL FANTASY REALTIME TECH DEMOJanuary 1, 2013
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- 170Square Enix Acquires Unreal Engine 3 LicenseTomer — 2007
- 171Gamers Meet Square Enix for Free in Concerto GateJuly 1, 2008
- 172Shippin' Out 4/17-4/21: Final Fantasy XI Online, Brain AgeThorsen, Tor — April 17, 2006
- 173The Most Profitable Final Fantasy of All-Time is...June 24, 2012
- 174Square Announces Pay-Online Play OnlineGabe Wollenburg
- 175'Final Fantasy XI' under attackCNET — April 18, 2005
- 176Square Enix developing new MMORPGSeptember 15, 2004
- 177Gamepot Partners with Square-Enix for Fantasy Earth ZeroLefebvre, Eliot — January 14, 2010
- 178Introducing Square-Enix's new online game: Concerto GateSpencer — Siliconera — January 24, 2007
- 179MagazineThe Making of Final Fantasy XIIIJuba, Joe — March 10, 2010
- 180Square Enix 'considering' FFXIV Online for 'Microsoft hardware'Tong, Sophia — June 3, 2009
- 181Square Enix to launch Dragon Quest X for Wii UBrown, Nathan — EDGE Online
- 182Notre interview vidéo exclusive de Julien MerceronOuld Braham, Idir Alexander — FFDream.com — July 14, 2012
- 185It's Square Enix x Yahoo! Monster x DragonAshcraft, Brian — October 6, 2011
- 186Crystal Conquest Is A Massively Multiplayer Strategy Game… With Summon MonstersSpencer — March 30, 2012
- 187Dragon Quest X is coming to iOS and AndroidDale North — 2013-09-30
- 188Dragon Quest X Uses Streaming Tech to Come to 3DS in JapanChris Pereira — 2014-07-08
- 189Square Enix, Bigpoint partner for player-powered GameglobeRose, Mike — May 8, 2012
- 190NewsSquare Enix's CoreOnline makes console games 'free' onlineLee, Dave — BBC — August 29, 2012
- 191Goodbye, OnLive. Hello, Square Enix. Core Online service brings high-def games to browsersDean Takahashi — August 29, 2012
- 192Square Enix shutters CoreOnlineHandrahan, Matthew — Gamesindustry.biz — January 17, 2014
- 193Final Fantasy creator Square Enix unveils Shinra Technologies to make 'revolutionary' cloud game techDean Takahashi — September 19, 2014
- 194Hands On with Square Enix's New Streaming ServiceEisenbeis, Richard — September 19, 2014
- 195NewsSquare Enix is killing its game-streaming service in JapanAlvarez, Edgar — August 14, 2015
- 196Final Fantasy VII Streaming On Cloud Gaming Services In JapanDecember 24, 2013
- 198Square Enix To Complete Taito TakeoverJenkins, David — December 12, 2005
- 199Taito Announces Digital Download System For ArcadesSeptember 13, 2010
- 200NewsSquare Enix Developers On Why They Make Arcade GamesSato — Siliconera — May 7, 2015
- 201Square Enix Announces Ninja Theme Park, Reveals New Innovative Digital AttractionsBrian Ashcraft — December 5, 2019
- 202「ゲームのような世界を現実に」をコンセプトとするスクウェア・エニックス・LIVE INTERACTIVE WORKS,第5回テーマパークEXPOに出展へNovember 28, 2019
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- 205Final Fantasy VII Advent Children ReviewApril 17, 2006
- 206Deus Ex Movie in the WorksTilly, Chris — July 10, 2012
- 207Deus Ex film 'still alive,' undergoing rewritesFarokhmanesh, Megan — March 21, 2014
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- 213Manga From Square Enix Coming To TV And FilmAshcraft, Brian — April 1, 2011
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- 217Square Enix Launches English Manga Imprint in Fall 2019Jennifer Sherman — May 17, 2019
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- 226Dragon Quest board game out in Japan, looks like good timesCandace Savino — AOL — November 26, 2007
- 227Dragon Quest slime racing is now a board gameJasmine Maleficent Rea — Venture Beat — July 29, 2012
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- 229Legend of Mana ProductsRPGFan
- 230From Mass Effect to Metal Gear, This is a Symphony in PlasticAshcraft, Brian — September 22, 2012
- 231A Look Inside The Brand New Square Enix CafeBrian Ashcraft — 2012-12-20
- 233Square Enix Cafe Expands To Shanghai, China2017-10-31
- 235Notice on Results of Square Enix's Tender Offer and Change in Consolidated SubsidiarySquare Enix Co., Ltd. — September 22, 2005
- 238IGN Presents: The History of Final Fantasy VIIRus McLaughlin — Ziff Davis — April 30, 2008
- 239Square Enix Inc – Company Profile and News – Bloomberg MarketsBloomberg L.P.
- 240Square Enix reorganizes US subsidiaryBenjamin Golze — July 1, 2004
- 242SQUARE ENIX (2009) LIMITED – Overview (free company information from Companies House)Companies House, Government of the United Kingdom
- 243Square Enix Annual Report for 2004Square Enix — 2004
- 244Square Enix enhanced a presence in the Chinese online and mobile game market with a 100% Square Enix subsidiary based in Beijing.Square Enix staff — February 28, 2005
- 245Square Enix 2022 Annual ReportSquare Enix — October 27, 2022
- 246Gamasutra – Selecting Save on the Games We Make, Part 1February 23, 2012
- 247MagazineEnix on a QuestNintendo of America — January 1996
- 249Square Enix Holds StrongFebruary 4, 2004
- 250Square Electronic ArtsIGN U.K.
- 252Square Enix To Make Taito A Wholly-Owned SubsidiarySquare Enix Co., Ltd. — December 12, 2005
- 253Notice of an Absorption-type Company Split Between Taito Corporation and ES1 CorporationSquare Enix Holdings — November 27, 2009
- 254News from EnixTidwell, Mike — RPGamer — August 3, 1999
- 255Enix America Shuts DownStone, Cortney — RPGamer — 2003
- 256Square Enix sells off UIEvolutionJohn Cook — December 17, 2007
- 257Notice regarding Dissolution and Liquidation of SubsidiariesSquare Enix Co., Ltd. — September 28, 2008
- 259SQUARE ENIX OF EUROPE HOLDINGS LIMITED – Overview (free company information from Companies House)Companies House, Government of the United Kingdom
- 260Square Enix comes clean on cuts and closureCrossley, Rob — April 19, 2010
- 261Corporate Strategy meeting regarding Eidos integrationSquare Enix — April 22, 2009
- 262The Future of IOIIO Interactive — June 16, 2017
- 263SQUARE ENIX TO EXPAND FURTHER IN MONTRÉALSquare Enix — November 21, 2011
- 264Square Enix opens mobile studio in IndonesiaEmily Gera — June 17, 2013
- 265Square Enix shuts down Indonesia spin-off studio, SmileworksMary Anne-Lee — Tech in Asia — January 14, 2015
- 266Square Enix absorbs Tokyo RPG Factory2024-01-31
- 267Square Enix announces Shinra cloud gaming serviceRomano, Sal — Gematsu — September 18, 2014
- 268Square Enix closes cloud gaming company Shinra TechnologiesRobert Purchese — Gamer Network — January 6, 2016
- 269About UsStudio Istolia
- 271Square Enix London Mobile established, developing Tomb Raider and Avatar: The Last Airbender gamesSal Romano — October 20, 2021