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— CH. 1 · INTRODUCTION —

GameRankings

~3 min read · Ch. 1 of 6
6 sections
  • GameRankings launched in 1999 with a straightforward premise: gather every review a video game had ever received, convert them all to percentages, and produce a single number that gamers could trust. Owned by CBS Interactive, the site eventually indexed over 315,000 articles covering more than 14,500 games. For two decades it became a default stop for anyone deciding whether to buy a title. Then, on the 9th of December 2019, it shut down entirely. The questions worth asking are how it worked, why its scoring philosophy set it apart from rivals, and which games ultimately sat at the very top when the lights went out.

  • GameRankings collected reviews from hundreds of American and European websites and magazines. Crucially, it linked to those reviews rather than hosting them. The site did not treat every submission equally. From the full pool of available reviews, only those GameRankings judged to be notable were factored into a game's average score. A game needed to accumulate at least six total reviews before it received any ranking at all. Once that threshold was crossed, the game earned two positions: one against every other game in the database, and one against other games on the same console.

  • Not every outlet rated games the same way. Some scored out of 5, others out of 10, and some used letter grades. GameRankings converted all of them into percentages through a consistent conversion process. An A-plus became 100%, identical to a perfect 10/10 score. A straight A landed at 95%, and the scale continued downward in five-point increments from there. That common currency made it possible to average scores across sources that would otherwise be incomparable.

  • Where GameRankings diverged sharply from its chief rival Metacritic was in its philosophy toward aggregation. Metacritic applied a weighted system that assigned more influence to certain outlets. GameRankings refused that approach. Its average was a simple mean of every score from every accredited source, with no outlet treated as more authoritative than another. That design choice was a deliberate statement about objectivity, and it shaped the numbers the site produced for every game across its twenty-year run.

  • At the moment of closure in December 2019, only seven games had ever reached an aggregate score of 97% or higher. Those seven were Super Mario Galaxy, The Legend of Zelda: Ocarina of Time, Super Mario Odyssey, Super Mario Galaxy 2, The Legend of Zelda: Breath of the Wild, Grand Theft Auto IV, and Grand Theft Auto V. No other game in the database of more than 14,500 titles had cleared that threshold. The list leaned heavily toward Nintendo franchises, with five of the seven slots belonging to Mario or Zelda titles.

  • GameRankings did not close because it failed. Its staff were folded into Metacritic, the other major review aggregator under CBS Interactive, meaning the institutional knowledge did not simply disappear. The site's domain redirected to Metacritic from the 9th of December 2019 onward. The merger left Metacritic as the surviving standard in game review aggregation, carrying forward a space that GameRankings had helped define across two decades of indexed critical opinion.

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Common questions

What was GameRankings and when was it founded?

GameRankings was a video game review aggregator founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles covering more than 14,500 video games before shutting down in December 2019.

When did GameRankings shut down?

GameRankings was shut down on the 9th of December 2019. Its domain was redirected to Metacritic, and its staff were merged with that rival aggregator.

How did GameRankings calculate its scores?

GameRankings converted all review scores into percentages using a fixed conversion scale, where an A-plus equaled 100% and each letter grade stepped down by five percent. It then calculated a simple mean of all scores from accredited sources, without applying any weighting to particular outlets.

How did GameRankings differ from Metacritic?

GameRankings used an unweighted simple mean of all accredited review scores, while Metacritic applies an opinionated weighting system that gives more influence to certain outlets. GameRankings also required at least six reviews before a game received any ranking.

What games had the highest scores on GameRankings?

At the time of closure in December 2019, seven games held an aggregate score of 97% or higher: Super Mario Galaxy, The Legend of Zelda: Ocarina of Time, Super Mario Odyssey, Super Mario Galaxy 2, The Legend of Zelda: Breath of the Wild, Grand Theft Auto IV, and Grand Theft Auto V.

Why did GameRankings only count some reviews in its average?

GameRankings deemed only certain reviews notable enough to factor into a game's aggregate score, even though it listed hundreds of reviews in total. A game also needed at least six qualifying reviews before it was assigned any ranking in the database.