The Legend of Zelda
The Legend of Zelda first reached players in Japan in February 1986, arriving on the Famicom Disk System as something few had seen before: a game with no hand-holding, a vast world to wander, and a battery-backed save function that let you walk away and return days later. That save feature, unremarkable today, was a first for console games. A boy named Link, wearing a green tunic and pointed cap, stood at the edge of an enormous landscape and waited for the player to decide what to do next.
The series was created by Shigeru Miyamoto and Takashi Tezuka, two Nintendo designers who wanted to build something that felt alive. In the nearly four decades since, the franchise has grown to 21 mainline entries, multiple spin-offs, an animated television series, manga adaptations, symphony concerts, and art books that topped sales charts. Several individual Zelda games hold the highest critical scores ever recorded. This documentary asks how a cave in the hills of Sonobe, Japan, planted the seed for all of it.
Shigeru Miyamoto drew the core feeling of Zelda from his own childhood. Growing up near Sonobe, Japan, he explored the hillsides and forests on his own. One day he found a cave entrance in the woods. After hesitating, he walked in, carrying a lantern into the dark. That specific memory, the mix of fear and curiosity at an unknown threshold, became the emotional blueprint for every dungeon in the series.
Takashi Tezuka shaped the story and setting. He wanted a fairytale adventure game and turned to fantasy literature for reference, drawing from J. R. R. Tolkien's The Lord of the Rings. The location called Death Mountain began as a working title for the legend of the Triforce, written with inspiration from the battles of medieval Europe. The French version of A Link to the Past named the Master Sword "Excalibur", a deliberate echo of the King Arthur legend. Link's horse was named after Epona, the Celtic goddess of fertility. Princess Zelda herself was named after the American novelist, socialite, and painter Zelda Fitzgerald, because Miyamoto thought the name sounded "pleasant and significant". Tezuka modeled Link's appearance after the character in Walt Disney's Peter Pan, released in 1953.
When the series moved to three dimensions, the combat system in Ocarina of Time was built around chanbara, the Japanese style of samurai sword fighting. Every design decision, from the fields of Hyrule to the logic of dungeons, traced back to something rooted in real experience or deliberate cultural borrowing.
Three zones organize most mainline Zelda games: an overworld connecting all regions; towns, caves, and hidden rooms where characters speak and equipment is bought; and dungeons, the labyrinthine underground areas where the hardest puzzles and bosses wait. Each dungeon holds one major item that unlocks its own challenges, and a map and compass help players navigate the layout.
Staple items have traveled through most entries: bombs that double as weapons and doorway-openers, boomerangs that paralyze enemies, keys, shields, bows, hookshots, magical rods, and musical instruments. In 2017's Breath of the Wild and its 2023 sequel Tears of the Kingdom, this inventory logic shifted. Weapons are now found in the open world and taken from defeated enemies, rather than stored in dungeons. Breath of the Wild also introduced a physics engine and what was called a chemistry engine, a rule-based system in which fire, water, wind, and other elements interact with the environment in consistent ways. Rolling a boulder onto an enemy became a valid combat solution.
In 1992, Miyamoto pushed back against calling the series action RPGs, labeling Zelda instead as "a real-time adventure game". He said he was "not interested in systems where everything in the game is decided by stats and numbers" and wanted to preserve a "live" feeling. Zelda II: The Adventure of Link is the only entry to include an experience point system. The genre debate has continued for decades; Dark Souls creator Hidetaka Miyazaki listed A Link to the Past among his top RPGs alongside Dragon Quest III, Wizardry, The Elder Scrolls IV: Oblivion, and the card game Magic: The Gathering.
Koji Kondo composed the original Legend of Zelda theme and has served as the series' composer and sound director. His work almost began very differently: he initially planned to use Maurice Ravel's Boléro as the game's title theme. Late in production he discovered the piece had not yet entered the public domain. With no time to spare, he wrote a new overworld arrangement in a single day.
Music in Zelda is not just atmosphere; it functions as a tool. The recorder in the first game reveals secret areas and warps Link to dungeon entrances. A Link to the Past and Link's Awakening carry the same warping mechanic. In Ocarina of Time, playing songs on an in-game instrument is required to progress, making the game one of the first non-dance titles to use music-making as core gameplay. Majora's Mask extends the same mechanic. The series avoided voice acting in speaking roles until Breath of the Wild. Series producer Eiji Aonuma had previously said that having other characters speak while Link remained silent would be "off-putting".
The cultural reach of the music extended far beyond screen and speaker. Sales of real ocarinas increased after Ocarina of Time's release. On the 23rd of September 2010, the Symphonic Legends concert in Cologne, Germany devoted its entire second half to a 35-minute symphonic poem telling the story of Link's journey from child to hero. For the series' 25th anniversary in 2011, Nintendo commissioned an original symphony, The Legend of Zelda: Symphony of the Goddesses, first performed in Los Angeles in the fall of 2011.
Ocarina of Time was listed by Guinness World Records as the highest-rated video game in history, with a Metacritic score of 99 out of 100. Four games in the series, Ocarina of Time, Skyward Sword, Breath of the Wild, and Tears of the Kingdom, each received a perfect 10/10 score from Edge magazine. All four, plus The Wind Waker, also received a 40/40 score from Famitsu, making Zelda one of very few series with multiple perfect scores from that publication.
With Link appearing in nine of the 100 highest-rated games on Metacritic, all of them in the Zelda series, Guinness World Records lists him as the "most critically acclaimed videogame playable character". The franchise has earned more Game of the Year nominations at the Academy of Interactive Arts and Sciences D.I.C.E. Awards than any other series, with eight nominations total. Two of those games, Ocarina of Time and Breath of the Wild, won the top honor.
In Nintendo Power's Top 200 countdown in 2004, Ocarina of Time placed first and seven other Zelda games landed in the top 40. In 1999, Next Generation ranked the Zelda series number 1 on their "Top 50 Games of All Time", noting it had always offered more gameplay and innovations than most other titles in the genre. Twilight Princess was named Game of the Year by more than ten publications simultaneously. In December 2011, Spike TV's annual Video Game Awards gave the series the first-ever "Hall of Fame Award", which Miyamoto accepted in person.
Dan Houser and Sam Houser, founders of Rockstar Games and directors of the Grand Theft Auto series, both cited Zelda games on the Nintendo 64 as major influences on the development of Grand Theft Auto and other 3D games. Sam Houser described Grand Theft Auto III as "Zelda meets Goodfellas". Hideki Kamiya, director of Okami and founder of PlatinumGames, called A Link to the Past his favorite game of all time and cited it as an influence.
Amy Hennig, director of Soul Reaver and Uncharted, named Zelda as an inspiration for the Legacy of Kain series, pointing specifically to A Link to the Past's influence on Blood Omen and Ocarina of Time's influence on Soul Reaver. Richard Lemarchand, co-creator of Uncharted, similarly cited A Link to the Past's approach to combining gameplay with storytelling. CD Projekt Red acknowledged Zelda's influence on The Witcher 3: Wild Hunt. Raphael Lacoste, director of Prince of Persia and Assassin's Creed, named The Wind Waker as an influence on Assassin's Creed IV: Black Flag.
Hidetaka Miyazaki described The Legend of Zelda as "a sort of textbook for 3D action games". Fumito Ueda, director of Ico, cited Zelda as an influence on Shadow of the Colossus. The original Zelda holds a specific technical distinction that made all of this downstream creativity possible: it was the first console game with a save function that let players stop and resume later. That single feature changed what games could ask of a player.
A 13-episode American animated series, adapted by DiC and distributed by Viacom Enterprises, aired in 1989. The animated Zelda shorts ran each Friday in place of the regular Super Mario Bros. cartoon. Manga adaptations, primarily written and drawn by Japanese artist duo Akira Himekawa, have been produced under license from Nintendo since 1997, covering entries including A Link to the Past, Ocarina of Time, Majora's Mask, and Twilight Princess.
The Hyrule Historia art book, published in Japan by Shogakukan on the 21st of December 2011 to mark the series' 25th anniversary, contained the first official timeline of the fictional chronology. Its English-language release by Dark Horse Books in 2013 reached number one on Amazon's sales chart, displacing E. L. James's 50 Shades of Grey trilogy. Dark Horse followed with The Legend of Zelda: Art and Artifacts in February 2017.
On the merchandise side, a Zelda-themed Monopoly board game was released in the United States in September 2014, a Clue edition arrived in June 2017, and a Zelda-branded UNO set was released in February 2018 exclusively at GameStop in North America. In film, Imagi Animation Studios created a pitch reel for a computer-animated Zelda movie in 2007; Nintendo declined, citing the memory of the failed 1993 live-action film adaptation of a different Nintendo property. A live-action series was reportedly in development around 2015 as a joint effort between Netflix and Nintendo, described internally as a family-friendly take on Game of Thrones, but the project was shut down after details leaked publicly.
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Common questions
When was The Legend of Zelda first released?
The Legend of Zelda was first released in Japan in February 1986 on the Famicom Disk System. A cartridge version for the Nintendo Entertainment System followed in the United States on the 22nd of August 1987, and in Europe on the 27th of November 1987.
Who created The Legend of Zelda series?
The Legend of Zelda was created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. Miyamoto inspired the series from childhood explorations near his home in Sonobe, Japan, while Tezuka developed the story and setting, drawing from works such as J. R. R. Tolkien's The Lord of the Rings.
Why is Princess Zelda named Zelda?
Princess Zelda was named after the American novelist, socialite, and painter Zelda Fitzgerald. Series co-creator Shigeru Miyamoto chose the name because he thought it sounded "pleasant and significant".
What is the Triforce in The Legend of Zelda?
The Triforce is a sacred relic left behind by three golden goddesses, Din, Farore, and Nayru, after they created the world of Hyrule. It manifests as three golden triangles representing Power, Courage, and Wisdom, and can grant any wish to its user. If someone without a balanced heart attempts to use it, it splits into three parts that bond with different individuals.
How many games are in The Legend of Zelda main series?
As of the source material, The Legend of Zelda series includes 21 mainline entries released across Nintendo's major game consoles since 1986, in addition to a number of spin-off titles.
What Metacritic score made Ocarina of Time a Guinness World Record holder?
Ocarina of Time holds a Metacritic score of 99 out of 100, which Guinness World Records listed as the highest-rated video game in history. The game also received a perfect 40/40 from Famitsu and was ranked by Nintendo Power as the best game released for a Nintendo console in February 2006.