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— CH. 1 · INTRODUCTION —

Nintendo 3DS

~11 min read · Ch. 1 of 7
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  • The Nintendo 3DS arrived in Japan on the 26th of February 2011, carrying a promise that sounded almost impossible: three-dimensional visuals on a handheld screen, no glasses required. It was the highest launch price Nintendo had ever charged for a portable console. Yet within hours of going on sale, all 400,000 units of the Japanese launch allotment had sold out, with queues forming outside retailers across the country.

    The 3D screen was the headline, but behind it sat decades of failed experiments, a price cut so drastic it sent shockwaves through early adopters, a patent lawsuit worth tens of millions of dollars, and a slow twilight as the Nintendo Switch gradually assumed the role the 3DS had held. By the time the system was discontinued on the 16th of September 2020, the family of consoles had shipped 75.94 million units worldwide.

    How did a device that stumbled so badly in its first months become one of Nintendo's most successful handhelds? And what does the story of the 3DS reveal about the risks Nintendo has always been willing to take with technology nobody else believed in?

  • Nintendo's first attempt at glasses-free stereoscopic gaming did not begin in the 2000s. It started in the 1980s with the Famicom 3D System, an accessory that used liquid crystal shutter glasses to create 3D effects on television screens. So few games supported it that Nintendo helped design one of the only titles itself: Famicom Grand Prix II: 3D Hot Rally, co-developed with HAL Laboratory and released in 1988. The accessory never left Japan.

    The second attempt came from Gunpei Yokoi, the designer of the original Game Boy, Kid Icarus, and the Metroid franchise. His Virtual Boy, released in 1995, was a table-top portable system using two rapidly oscillating mirrors to produce monochrome stereoscopic images. It sold fewer than a million units, supported only 22 game titles, and was widely regarded as a commercial failure. Shigeru Miyamoto, the creator of Mario and The Legend of Zelda, said in a 2011 interview that he felt conflicted about Yokoi's choice to use wire-frame models, and suggested the product may not have been marketed correctly.

    The failure of the Virtual Boy left skepticism inside Nintendo about 3D gaming as a viable product category. That doubt did not stop the company from continuing its research. The GameCube, released in 2001, could display true stereoscopic 3D with a special LCD attachment, but only the launch title Luigi's Mansion was ever designed to use it. The add-on was never released, reportedly because of its prohibitive cost. Later, during development of the Game Boy Advance SP, engineers tested a 3D LCD and shelved it after results proved unsatisfactory.

    The thread that led to the 3DS came from an unlikely place: an interactive museum in Japan called Shigureden. President Hiroshi Yamauchi encouraged Nintendo staff to research 3D technology for use in a virtual navigation guide at the museum. The project did not come together, but the research into liquid crystal that emerged from the effort later contributed directly to the 3DS.

  • Speculation about a Nintendo DS successor had already begun circulating by late 2009, at a moment when Nintendo controlled roughly 68.3 percent of the handheld gaming market. In October of that year, Satoru Iwata, Nintendo's president, signaled his interest in wireless connectivity that did not require subscription fees, citing Amazon's Whispernet service on the Kindle as the kind of model he found appealing.

    By February 2010, reports emerged that a select handful of Japanese developers had received development kits for the new hardware. The Pokémon Company was given special priority. An insider at one studio described hardware that included a tilt function similar to the iPhone's, but said it went further than anything the iPhone could do.

    On the 23rd of March 2010, Nintendo officially announced the 3DS. The timing, according to industry analysts, was almost certainly intended to get ahead of impending leaks in the Japanese press, even though it pulled attention away from Nintendo's own Nintendo DSi XL, which had just launched. By June 2010, reporting from the gaming press cited multiple developers saying the system's processing power far exceeded the Nintendo Wii, and that games could approach the visual quality of the Xbox 360 and PlayStation 3.

    The system was fully revealed at Nintendo's conference at E3 2010, on the 15th of June. The first game shown was Kid Icarus: Uprising. Third-party announcements followed from Square Enix with Kingdom Hearts 3D, Konami with Metal Gear Solid: Snake Eater 3D, and Capcom with Resident Evil: Revelations. Under the hood, the original 3DS used a dual-core ARM11 processor with an additional ARM9 chip reserved for backward compatibility with DS software, paired with a PICA200 graphics unit and 128 MB of FCRAM.

    The autostereoscopic top screen, with its 800x240 pixel resolution split across both eyes, relied on a parallax barrier to separate the images seen by the left and right eye. A slider beside the screen let players dial the 3D effect up or down, or turn it off entirely. That slider would become important very quickly.

  • The 3DS launched in North America on the 27th of March 2011, priced at $249.99, the highest retail price Nintendo had ever asked for a portable console. Compared with the original Nintendo DS, which had launched in 2004 at $150, the gap was considerable. The compact body of the launch unit also drew criticism for causing discomfort during extended play by adults.

    The stereoscopic 3D effect arrived with a notable restriction: Nintendo warned it should not be used by children under six years old, citing possible harm to developing vision. Children under six were one of Nintendo's core demographics. The launch software lineup contained no flagship Nintendo franchise titles. On top of all this, the broader rise of gaming on smartphones was eroding consumer interest in dedicated handhelds.

    By July 2011, Nintendo had seen enough. On the 28th of July, the company announced a price cut of nearly a third, dropping the console to $169.99 in North America. The reduction was so steep, and came so fast, that Nintendo recognized it needed to do something for the customers who had paid full price. The answer was the 3DS Ambassador Program: twenty free classic games delivered through the eShop to anyone who had connected to the service before the 21st of August. The ten NES titles included Super Mario Bros., The Legend of Zelda, and Metroid. The ten Game Boy Advance titles included Mario Kart: Super Circuit, The Legend of Zelda: The Minish Cap, and WarioWare, Inc.: Mega Microgames!

    The price cut worked. Sales in the comparable 19-day period in July rose more than 260 percent. In August, Nintendo sold more than 235,000 units in the United States alone, making it the second-best-selling dedicated game system for that month. By the end of 2011, approximately 11.4 million units had been sold worldwide, and sales in the US had surpassed the original Nintendo DS's first-year figure of roughly 2.37 million units.

  • Rumors of a larger 3DS reached the Japanese publication Nikkei in June 2012, with reports that the system would be unveiled at E3 that year. Nintendo initially dismissed the reports as speculative. On the 21st of June 2012, the company announced the Nintendo 3DS XL during a Nintendo Direct presentation. Its screens were 90 percent larger than those of the original.

    The 3DS XL launched in Japan on the 28th of July 2012, priced at ¥18,900, followed later that summer by releases in Europe, North America at $199.99, and Australia at AU$249.95. Its launch coincided with New Super Mario Bros. 2, the first 3DS game made available in both retail and downloadable form. Critics and reviewers praised the XL warmly. One outlet called it possibly the best portable gaming device ever made. Sam Byford of The Verge described how the larger 3D screen changed the experience: "Where the 3DS felt like peering through a peephole into another world, the XL is almost like stepping through a door."

    The Nintendo 2DS followed on the 12th of October 2013, timed alongside the North American and European launch of Pokémon X and Y. It stripped out the 3D screen, replaced the clamshell body with a fixed slate design, and cut the price point for younger buyers and parents uncomfortable with the 3D health warnings. Reggie Fils-Aimé, president of Nintendo of America, later cited concerns about 3D headaches as one of the reasons the 2DS was created.

    On the 29th of August 2014, Nintendo revealed the New Nintendo 3DS and New Nintendo 3DS XL during a Japanese Nintendo Direct. The upgrade was substantial: a faster quad-core processor clocked at 804 MHz, face-tracking technology that improved 3D viewing angles, integrated NFC support for Amiibo figures, colored face buttons inspired by the Super Famicom controller, and additional ZL and ZR shoulder buttons. Some titles, including Xenoblade Chronicles 3D and Super NES Virtual Console games, ran exclusively on the New models. The systems launched in Japan on the 11th of October 2014 and reached North America and Europe on the 13th of February 2015.

    On the 27th of April 2017, Nintendo unveiled one final major revision, the New Nintendo 2DS XL. It combined the upgraded processor and controls of the New 3DS with the absent 3D screen of the 2DS, while returning to a clamshell form factor. It launched in North America and Europe on the 28th of July 2017.

  • Nintendo unveiled the Switch in October 2016, and released it globally in March 2017. The Switch was a hybrid console that could serve as both a home system docked to a television and a handheld device. Nintendo executives, including Fils-Aimé, publicly expressed confidence that the 3DS could coexist with the Switch. In 2017, Fils-Aimé specifically reaffirmed support for the 3DS beyond 2018.

    The market told a different story. That same year, sales of the New Nintendo 3DS ended in Europe and Japan, leaving only the XL and New 2DS XL variants on shelves. By July 2019, when Nintendo launched the Switch Lite, a lower-cost handheld-only version of the Switch, 3DS sales had dropped nearly 50 percent year-over-year. The release schedule had thinned to a trickle. The last original first-party 3DS release was WarioWare Gold, a minigame collection published in 2018.

    Nintendo officially discontinued the 3DS family on the 16th of September 2020. The eShop closed on the 27th of March 2023, ending the ability to buy new software digitally. Nintendo Network online services, including online multiplayer and SpotPass, went dark on the 8th of April 2024, marking the end of most networked features the platform had supported for over a decade.

    The total shipped figure settled at 75.94 million units across all models. The best-selling game in the library was Mario Kart 7, which reached 18.99 million units sold worldwide. One of the more unusual chapters in the 3DS's working life ran entirely outside gaming: beginning in 2012, the Louvre in Paris used 3DS XL systems loaded with an audiovisual guide containing over 30 hours of audio and more than 1,000 photographs of the museum's collection, including 3D views, with navigation supported by differential GPS transmitters installed inside the building. The Louvre retired those guides in September 2025.

Common questions

When was the Nintendo 3DS released and what was its launch price?

The Nintendo 3DS launched in Japan on the 26th of February 2011, followed by Europe on the 25th of March and North America on the 27th of March 2011. The North American launch price was $249.99, the highest Nintendo had ever charged for a handheld console.

Why did Nintendo cut the Nintendo 3DS price so quickly after launch?

Nintendo announced a price cut on the 28th of July 2011, reducing the North American price from $249.99 to $169.99, less than six months after launch. The cut came in response to disappointing sales driven by the high price, a launch lineup without flagship Nintendo titles, concerns about the 3D effect causing eye fatigue, and rising competition from smartphone gaming.

What was the Nintendo 3DS Ambassador Program?

The 3DS Ambassador Program was Nintendo's offer of 20 free classic games to consumers who had purchased the system at its original $249.99 price and accessed the Nintendo eShop before the 21st of August 2011. The 20 titles included ten NES games such as Super Mario Bros. and The Legend of Zelda, and ten Game Boy Advance games including Mario Kart: Super Circuit and The Legend of Zelda: The Minish Cap.

How many Nintendo 3DS units were sold worldwide?

The Nintendo 3DS family of systems shipped 75.94 million units worldwide across all models. Of those, 25.26 million were shipped to Japan, 26.90 million to the Americas, and 23.78 million to other territories. The best-selling game in the library, Mario Kart 7, sold 18.99 million units.

What was the Nintendo 3DS patent lawsuit about?

In 2011, former Sony employee Seijiro Tomita sued Nintendo, claiming the 3DS's glasses-free 3D screen infringed his patent. On the 13th of March 2013, a federal jury ordered Nintendo to pay $30.2 million in damages, but Judge Jed Rakoff reduced the award by 50 percent to $15.1 million on the 7th of August 2013, ruling the original figure was unsupported by the evidence.

When did Nintendo discontinue the Nintendo 3DS and shut down its online services?

Nintendo discontinued the 3DS family on the 16th of September 2020. The Nintendo eShop closed on the 27th of March 2023, and Nintendo Network online services including online multiplayer and SpotPass were discontinued on the 8th of April 2024.

All sources

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