Electronic Gaming Monthly
Electronic Gaming Monthly hit newsstands in 1988, born under the banner of U.S. National Video Game Team's Electronic Gaming Monthly, published by Sendai Publications. The hobby it covered was young, sometimes dismissed, and hungry for a dedicated voice. What the founders built was a monthly ritual for a generation of players who had no internet, no streaming, no instant access to reviews. For them, EGM was the conduit. The questions worth sitting with: how did a niche print publication earn the loyalty of millions, survive multiple near-deaths, and leave a mark that a Kickstarter campaign in 2024 could still summon?
In 1994, EGM spun off EGM2, a companion magazine focused on expanded cheats, tricks, maps, and guides. EGM2 ran for 49 issues before becoming Expert Gamer in August 1998, which itself lasted 39 more issues, finally expiring in October 2001 under the name XG #88. Back at the flagship, after 83 issues the publisher changed in June 1996, with Ziff Davis taking over from Sendai Publishing. That transition held until January 2009, when Ziff Davis discontinued the magazine following the sale of 1UP.com to UGO Networks. The February 2009 issue had already been completed but was never published. In May 2009, EGM founder Steve Harris bought back the magazine and its assets. Harris relaunched it through his new company EGM Media, LLC in April 2010, and that version widened coverage to include PC and mobile gaming for the first time.
Polygon wrote in a 2014 retrospective that EGM "maintained a focal position in the games media landscape" for two decades, calling it "a vital conduit for American readers interested in the hobby" during the era before the internet. That reputation rested on a specific and sprawling roster of contributors. Editors-in-chief included Ed Semrad, Joe Funk, John Davison, James Mielke, Dan "Shoe" Hsu, and Seanbaby. Reviewers and writers carried colorful handles: Ken Williams wrote as Sushi-X, Terry Minnich went by "Trickman," Andrew Baran as "Cyber-Boy," Mark LeFebvre as "Candyman," and Mike Weigand as Major Mike. West Coast Editor Kelly Rickards and Game Scholar Leonard Herman were among the named contributors, alongside artists, arcade editors, and operations directors. Writers from sister publications including GameNow, Computer Gaming World, and Official U.S. PlayStation Magazine regularly crossed over, keeping the broader Ziff Davis ecosystem tightly woven.
EGM's review system changed more than once across its run. For most of its life, a team of four editors assessed each game, each writing a short opinion and assigning a numerical score on a 0-10 scale. By 2000 the team shrank to three, and by 2008 most games were reviewed by a single person. Major titles still went to a pool called the Review Crew. The Platinum Award, requiring nothing but 10 ratings, was deliberately withheld until 1998, when Metal Gear Solid received four 10s and an editorial published six months earlier had already announced the policy change. The numerical scale ran until the April 2008 issue, when EGM replaced it with a letter grade system; a C was explicitly defined as average, Silver covered grades from B- to B+, Gold covered A- to A, and Platinum required three A+ grades. In 2002, EGM added the "Shame of the Month" for unanimously poor-scoring games. That same year, 2002, the magazine's subscription base grew by more than 25 percent, suggesting the review apparatus was drawing readers, not driving them away.
EGM built a reputation for April Fools content that became part of its identity. The most consequential prank appeared in the April 1992 issue, which fabricated the Sheng Long hoax tied to Street Fighter II: The World Warrior. The hoax convinced readers that a secret character could be unlocked through an almost impossible in-game sequence. Gaming communities debated and attempted the feat for years. The magazine's April jokes became an anticipated annual event, mixing humor with reader participation in a way that print media rarely managed.
EGM en Espanol launched in Mexico in November 2002, published by Editorial Televisa with a distinct editorial staff. The Mexican edition tilted its coverage toward the Latin American gaming audience: soccer games received more attention than NASCAR or American football, and humor was calibrated for the local readership. The editor-in-chief throughout its entire run was Adrian Carbajal, known as "Carqui," who had previously worked at Club Nintendo and Atomix. A weekly podcast called "Playtime!" was hosted by most of the editorial staff. The edition ran until December 2008, when Ziff Davis's financial problems shut it down. EGM Italia ran in Italy from 2001 to 2003, published by Edizioni Star Comics S.r.l. EGM Brasil launched in April 2002 through Conrad Editora; by late 2005 it had shifted to Futuro Comunicacao, and after the U.S. edition folded it was rebranded EGW. By 2006, editions were also publishing in Thailand, Singapore, and Turkey.
EGM's first website went online in 1995 at nuke.com. After Ziff-Davis purchased Sendai Media Group, nuke.com merged into GameSpot in 1996. When GameSpot was sold to CNET Networks, EGM launched 1UP.com in 2003. The magazine's weekly podcast, EGM Live, aired every Monday on 1UP.com and featured guests including Cliff Bleszinski from Epic Games and Marcus Henderson and Ted Lange from Harmonix. Since the 2010 relaunch, the home site has been egmnow.com. In March 2019, EGM announced a web-only relaunch under the backronym "Enjoy Games More," promising long-form features, original reporting, and intelligent critique. By April 2020, editor Josh Harmon announced a retreat from long-form articles, though daily news coverage continued. In October 2024, EGM launched a Kickstarter for The Electronic Gaming Monthly Compendium, a retrospective book, and hit its $35,000 fundraising goal in less than 24 hours of launch.
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Common questions
When was Electronic Gaming Monthly founded?
Electronic Gaming Monthly was founded in 1988 under Sendai Publications as U.S. National Video Game Team's Electronic Gaming Monthly. It switched publishers to Ziff Davis after 83 issues in June 1996.
Why did Electronic Gaming Monthly shut down in 2009?
Ziff Davis discontinued Electronic Gaming Monthly in January 2009 following the sale of 1UP.com to UGO Networks. The February 2009 issue had been completed but was never published.
Who bought Electronic Gaming Monthly after it closed?
EGM founder Steve Harris purchased the magazine and its assets from Ziff Davis in May 2009. He relaunched it in April 2010 through his company EGM Media, LLC, expanding coverage to PC and mobile gaming.
What was the Sheng Long hoax in Electronic Gaming Monthly?
The Sheng Long hoax originated in EGM's April 1992 issue, which falsely suggested a secret character could be unlocked in Street Fighter II: The World Warrior. Players attempted the near-impossible sequence for years before the prank was confirmed.
How did Electronic Gaming Monthly's review system work?
EGM used a 0-10 numerical scale for most of its run, with a team of four reviewers that was later reduced to three and then one. In April 2008, EGM replaced the numerical scale with a letter grade system where C was average, Silver covered B- to B+, Gold covered A- to A, and Platinum required three A+ grades.
Did Electronic Gaming Monthly have international editions?
Yes. EGM en Espanol launched in Mexico in November 2002, EGM Italia ran in Italy from 2001 to 2003, EGM Brasil launched in April 2002, and by 2006 editions were publishing in Thailand, Singapore, and Turkey.
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45 references cited across the entry
- 1webSite - Masthead
- 2webHere's your new issue of EGM! It's called MaximAlexander Sliwinski — June 22, 2009
- 3magazine1up Sold to Hearst Publications, EGM Closing DoorsChris Kohler — January 6, 2009
- 4webElectronic Gaming Monthly to relaunch in MarchBrice — December 22, 2009
- 5newsLombard Publishers AcquiredMay 9, 1996
- 6webSteve HarrisGiant Bomb
- 7press releaseElectronic Gaming Monthly Circulation Soars 25.7 Percent in 2002 to 536,610Ziff Davis Media Game Group — March 25, 2016
- 8newsEGM shuts down, more than 30 Ziff Davis employees laid offPatrick Klepek — MTV News — January 6, 2009
- 9webThe Final Copy Of EGM That (Almost) Never WasLuke Plunkett — January 8, 2009
- 10webElectronic Gaming Monthly Coming Back: News from 1UP.comRay Barnholt — May 29, 2009
- 11webRelaunched EGM subscriptions now available, magazine details remain hazyBen Gilbert — February 7, 2010
- 12webEGM Announces March Return For MagazineChris Remo — December 21, 2009
- 13webA love Letter to EGMPatrick Allan — Kinja — August 8, 2013
- 14webApril issue of EGM reveals Bungie's next project: Lego HaloGriffin McElroy — Engadget — March 1, 2008
- 15magazineTricks of the TradeEGM Staff — Ziff Davis — April 1992
- 18webEGM Shuts Down
- 19webTurning The PageApril 14, 2020
- 20webNew EGM Compendium Project Smashes Kickstarter Target In Under 24 HoursJack Yarwood — 17 October 2024
- 21webOld Game Mags – EGM Magazine Issue #5, Best And Worst of 1989!8 January 2013
- 22magazineElectronic Gaming Monthly's Buyer's Guide1993
- 23webEGM Awards
- 24webInteractive games developed by SingleTrac take top industry honors; "Twisted Metal" named Game of the Year.Business Wire staff — TheFreeLibrary.com — 5 December 1995
- 25magazine1998 Gamers' Choice AwardsApril 1999
- 26webMetroid Prime Topples 'Grand Theft Auto: Vice City' For Electronic Gaming Monthly's 'Game of the Year Award'Ziff Davis Media Game Group
- 27newsElectronic Gaming Monthly Reveals Winners for '2003 Gamers' Choice Awards'2 February 2004
- 28magazineEGM's Top 25 of 2011 Part 523 December 2011
- 29magazineEGM's Best of 2012: Part Five30 December 2012
- 30magazineEGM's Best of 2013: Part Five29 December 2013
- 31magazineEGM's Top Twenty-Five Games for 2014: Part Five30 December 2014
- 32magazineEGM's Best of 2015: Part Five31 December 2015
- 33magazineEGM's Best of 2016: Part Five29 December 2016
- 34magazineEGM's Best of 2017: Part Five31 December 2017
- 35webEGM's Best of 20181 January 2019
- 36webEGM's Game of the Year 20191 January 2020
- 37webEGM's Best of 2020: #1 The Last of Us Part IIJosh Harmon — January 2021
- 38webOur Top 10 – Game of the YearMichael Goroff — 31 December 2021
- 39webOur Top 10 – Game of the YearMichael Goroff
- 40magazineReview Crew: Metal Gear SolidDecember 1998
- 41magazineThe Final Word: Trouble at the 10 SpotZiff Davis — May 1998
- 42webOrigins: The History of EGMKollar Phillip — January 31, 2009
- 43webEGMNOW has shut downJeffrey Rousseau — January 25, 2023
- 44webOld gaming magazines tell the awkward tale of an industry growing upCharlie Hall — Vox Media, Inc. — September 29, 2014
- 45web10 Forgotten Gaming Magazines That Are Worth RememberingMikolai Napieralski — Hookshot Media — 1 January 2025