Questions about Marvel vs. Capcom 3: Fate of Two Worlds
Short answers, pulled from the story.
Who developed Marvel vs. Capcom 3: Fate of Two Worlds and when did development begin?
Capcom developed the game with Ryota Niitsuma serving as producer after reacquiring the license in 2008. Development officially began in 2008 following nearly a decade of hiatus caused by legal issues.
What changes were made to the control scheme in Marvel vs. Capcom 3 compared to previous games?
Ryota Niitsuma replaced the complex four-button system with three undefined buttons for punches and kicks. This new scheme allows players to string together attacks using just three buttons while performing special moves through specific joystick movements.
When was Marvel vs. Capcom 3: Fate of Two Worlds released in North America?
Capcom released the game on the 15th of February 2011, in North America followed by Japan and Europe days later. Downloadable content featuring Jill Valentine and Shuma-Gorath became available starting the 1st of March 2011.
How many copies of Marvel vs. Capcom 3: Fate of Two Worlds were sold within the first month and a half?
Capcom announced on the 30th of March 2011 that it had shipped more than 2 million copies within a month and a half of its debut. The title reached number 2 in the United Kingdom PlayStation 3 sales chart behind Call of Duty: Black Ops.
Why did Ryota Niitsuma decide against having Japanese voice actors for all characters in Marvel vs. Capcom 3?
Niitsuma decided against using Japanese voice actors because he stated that having the Marvel roster speaking Japanese did not mesh well with their established image. This decision ensured each character felt true to their source material while functioning within the game mechanics.