Cyberpunk 2077
Cyberpunk 2077 broke a record within hours of its midnight GMT launch on the 10th of December 2020. More than one million people played it at once on Steam, and one million viewers watched live on Twitch. Together, the figures doubled the previous record, set by Fallout 4 in 2015.
The game came from CD Projekt Red and was an action role-playing game that had been anticipated for years. Within days of that record, it was being described as one of the most conspicuous disasters in the industry's history.
How did a game this anticipated stumble so publicly? What was it trying to be, and what did it take to build? And why did players keep coming back to it long after the first wave of anger?
Night City lies between Los Angeles and San Francisco, in a version of history that went wrong in the 1980s. In this timeline, the United States became mired in wars in Central America, which badly weakened its power and economy. The Soviet Union never dissolved, and Japan became a superpower whose culture spread as far as California.
The city itself was founded in the mid-2040s as an independent city-state, set between the Free States of North California and South California. It functions as a corporatocracy, unaffected by federal or state law. Gang violence and corporate warfare run through it, and both the municipal government and the police are ineffectual and corrupt.
Robots handle waste management, building maintenance, and public transport in Night City. Poverty and homelessness are widespread, yet even the poor can afford cybernetic modification, which feeds cosmetic addiction and high levels of violence. People whose addictions and heavy modifications leave them mentally unstable are called cyberpsychos. A police tactical unit named MaxTac deals with them. Privatised health corporations such as Trauma Team send paramilitary doctors for rapid medical response. Because harm is a constant threat, every resident may carry weapons openly.
Watson is home to immigrants, Westbrook is luxurious, and Heywood is an inner-city district. The corporate towers stand in City Center, the industrial suburbs make up Santo Domingo, and the Badlands surround the city. Pacifica was once a prosperous vacation destination until an economic crisis hit, and a Haitian community then built a life around its abandoned buildings. Society splits into two classes. The downtrodden seek escape in psychedelic substances, while an elite corporate class known as corpos holds the money and the power.
The city's many non-English-speaking residents can be understood through special translation implants. Some people also use a technology called Braindance, which lets them live through another person's experiences.
In 2077, a fixer named Dex DeShawn hires two mercenaries, V and Jackie Welles, to steal a biochip called the Relic from the Arasaka Corporation. A fixer is a shady middleman who brokers information and smuggling, and Arasaka is a megacorporation that acts as the de facto ruler of the city. The job collapses when the pair witness Yorinobu Arasaka murder his father, Saburo, the company's founder, and disguise it as poisoning. The netrunner T-Bug, who supports the crew, is killed. Jackie is mortally wounded, and the Relic's case is damaged, so V has to slot the chip into their own head. Dex shoots V and leaves them for dead.
V wakes in a landfill, haunted by the digital ghost of Johnny Silverhand, a rocker turned terrorist. In 2023, Johnny attacked Arasaka Tower alongside Rogue Amendiares and other mercenaries, and he died in the attack. Rogue now runs the Afterlife nightclub. Saburo's bodyguard, Goro Takemura, rescues V because he suspects the truth and wants V as proof against Yorinobu. The ripperdoc Viktor Vector, a doctor who installs cybernetic implants, explains the danger. Nanotechnology in the chip is overwriting V's mind with Johnny's engram, a stored copy of his consciousness. V has only weeks to find a cure. Johnny starts out hostile, then resolves to help while hoping to bring Arasaka down again.
The trail leads through Evelyn Parker, who commissioned the heist, and through the Voodoo Boys, a gang of very private netrunners. They wanted Johnny's engram so they could reach beyond the Blackwall, a firewall that protects the internet and the world from rogue artificial intelligences. Through them, V relives Johnny's past. In 2013, his girlfriend Alt Cunningham created Soulkiller, a program that transfers minds into cyberspace but destroys the brain. Arasaka used it on Alt and imprisoned her in a digital fortress called Mikoshi. Johnny's later nuclear attack freed her, and she escaped into the Blackwall and became an artificial intelligence. He died and was uploaded through Soulkiller. V strikes a deal with Alt. If V gives her access to Arasaka's subnet and Mikoshi, she can separate V from Johnny.
Meanwhile, Takemura wants to take his evidence to the Arasaka executives. He and V capture Hanako Arasaka, Yorinobu's sister, to prove his guilt. Hanako later offers V help in exchange for ousting Yorinobu, and Johnny greatly opposes the idea.
In the final act, V must either assault Arasaka Tower or accept Hanako's offer. On every path, V fights Adam Smasher, Arasaka's ruthless cyborg head of security and Johnny's nemesis, and defeats him. V can spare Adam or strike the exposed part of his brain to deactivate him. The tower attack can be carried out solo, with Rogue, or with the Aldecaldos, and with Rogue, Johnny takes control of V's body. By then the chip's effects are irreversible, and the Relic has tailored the body for Johnny.
The endings differ. V can upload their engram to Mikoshi to await a new body, an option available only after accepting Hanako's offer. V can live on in their own body with a shortened lifespan while seeking a way to undo the damage. Or V can give the body to Johnny permanently and go beyond the Blackwall with Alt, an option available only after attacking the tower. In that case, Johnny leaves Night City to start anew.
Every one of those paths descends from a tabletop game written by Mike Pondsmith.
In early 2012, CD Projekt Red approached Mike Pondsmith, the writer of Cyberpunk and founder of R. Talsorian Games. It sent him a copy of The Witcher 2: Assassins of Kings, released in 2011. Pondsmith was impressed by how well the studio understood the Cyberpunk universe. The two sides agreed that the studio would license the story from the year 2077 onward, while Pondsmith kept the rights to media set before that year.
Pondsmith stayed on as a consultant to keep the story cohesive, and he voiced the DJ of an in-game radio station. His earlier work gave the studio valuable experience to draw on. He had developed Crimson Skies in 2000 and Blood Wake in 2001 at Microsoft, and The Matrix Online in 2005 at Monolith Productions. The studio's earlier collaboration with Polish writer Andrzej Sapkowski, whose novels inspired The Witcher, had been marked by his indifference.
Pondsmith's original game carries a mood of rebellion and whimsy inside a grim tone. Its protagonist is not the usual hero saving the world, but someone trying to save themself from a downtrodden position. Lead gameplay designer Marcin Janiszewski wrote, "We want to assure fans of the pen-and-paper game that this is still the same Cyberpunk you know". The long gap between the tabletop events and 2077 gave the studio more freedom than it had with The Witcher.
The script was first written in Polish and then translated into English, which quest director Mateusz Tomaszkiewicz described as standard practice at the studio. The team chose a first-person view to immerse players and to reinforce the megacorporation theme. Cutscenes are also framed in first person, with limited exceptions. Players can drive in third person, and V appears in mirrors and security cameras. Game director Adam Badowski defended the inclusion of nudity by arguing that in a world of augmented bodies, the body is no longer sacred.
The player first picks one of three life paths: Nomad, Street Kid, or Corpo. The Street Kid starts in Heywood with deep knowledge of the streets and gangs. The Corpo starts in City Center with the expertise to deal with the upper echelon of corporate life. The Nomad starts in the Badlands as an outsider who knows how corporate goods are acquired and transported. The paths grant no advantage in perks, attributes, or levelling, but they add unique dialogue options.
The two main play styles are Netrunner, which centres on hacking, and Solo, which centres on combat. The game can be completed without killing anyone, not counting robots. The quest team built logic that lets players tackle quests in seemingly random orders while the story stays coherent. They also doubled down on The Witcher 3 philosophy of a quest twist, and they recycled unused parts of the main story as side quests.
That first-person view would soon push the studio to rebuild its own technology.
Cyberpunk 2077 was initially developed on REDengine 3, as far back as 2013. The studio had built that engine for third-person games, and a first-person game proved difficult to make with it. CD Projekt Red therefore created REDengine 4, funded with a US$7 million grant from the Polish government. Nearly every aspect of the engine changed, including the particle effects editor. A report from the studio showed that work on the engine continued as late as 2017. Cyberpunk 2077 is the final game to use REDengine. Future games from the studio will be built with Unreal Engine 5.
A team of around 500 people developed the game, and CD Projekt launched a new division in Wroclaw, Poland. Several outside companies helped. Digital Scapes, a Vancouver-based studio, built additional tools. Nvidia helped implement real-time ray tracing, which simulates how light behaves. The developer QLOC handled quality assurance. Jali Research, an artificial intelligence company, helped generate lip syncing for all ten localisations through procedural generation.
REDengine 4 added many lighting upgrades to make the world feel more realistic. These included hardware-accelerated real-time ray tracing, global illumination, and ambient occlusion, none of which appear on the console versions. The engine also used physically based rendering, improved shadows, and subsurface scattering and realistic skin shading for characters. Ray-traced reflections leave out the player's character, though mirrors still show V. To save memory, the game uses vertical asset streaming, which skips objects above and below the player's field of view.
These features added computational complexity that tested older consoles such as the PlayStation 4 and Xbox One.
Two designers shaped the look of Night City from opposite directions. German industrial designer Dieter Rams supplied the elegance that the art team set against the low-class neighbourhoods. American concept artist Syd Mead supplied the vibrant colours and materialism behind the city's character, which the team called kitsch. Building these environments took eight years. The team studied dilapidated, old-fashioned buildings and added futuristic touches. Environment City Coordinator Hiroshi Sakakibara described the idea at Tokyo Game Show 2020, saying, "For example, you could have a run down building with an old wooden door, but an LED light might be attached to that door, which could be a part of a high-tech security system".
Blade Runner, released in 1982, was a key source of inspiration, and Sakakibara called it the "Bible of all cyberpunk". The team also looked to the manga and anime series Ghost in the Shell and to the video games System Shock and the first Deus Ex. They consulted urban planners and drew on Brutalist architecture. Yellow became the game's signature colour to set it apart from other icons of the genre. The designs of Marcello Gandini shaped many of the cars. A motorbike like the one in Akira appears in the game, along with a car inspired by Mad Max: Fury Road.
Four visual styles explain what happened to the world before the story begins. Entropism came first, an austere style of bulky cars and unappealing buildings that valued practicality over looks. As the economy recovered, the colourful style of Kitsch took hold. Neomilitarism followed, an imposing and ascetic movement in which the rise of corporations undid many of Entropism's choices. Neokitsch then joined the class divisions of Neomilitarism to the vibrance of Kitsch, with the rich building in scarce materials such as wood and marble. The team designed the city with the digital compositing software Nuke. Where most games use tone-mapping, this one uses a classic film LUT.
Gavin Drea and Cherami Leigh voice the male and female versions of V. In July 2018, CD Projekt Red approached Keanu Reeves to play Johnny Silverhand. Reeves was recorded with motion capture, a technique he had used as Neo in The Matrix in 1999. He was new to video games but enjoyed the script. CD Projekt co-founder Marcin Iwinski recalled that only V has more dialogue than Johnny. Localisation involved nearly half of the 5,381 people who worked on the game, including 1,966 voice actors.
Marcin Przybylowicz composed the original score, and several licensed artists contributed to the fictional radio stations and soundtrack albums. They included Run the Jewels, Rosa Walton, Grimes, Refused, ASAP Rocky, Gazelle Twin, Yugen Blakrok, and Ilan Rubin. Run the Jewels wrote "No Save Point", which critiques the socioeconomic state of Night City. El-P and Killer Mike perform it in the game as "Yankee and the Brave". Rosa Walton's "I Really Want to Stay at Your House" went viral in 2022 after an anime series used it prominently. It then topped the Billboard Top TV Songs chart in the United States.
Anticipation was enormous. The game won over one hundred awards at E3 2018, and at E3 2019 CD Projekt Red announced a release date of the 16th of April 2020. That date slipped to the 17th of September, then to the 19th of November, and finally into December. The developers received death threats over the last delay. It was decided suddenly, with discussions starting only a day before the announcement. Polish law barred CD Projekt from telling its whole large team, so around ninety per cent learned at the last minute. Everspace 2 from Rockfish Games and an expansion for Grinding Gear Games' Path of Exile were pushed back a month to avoid competing.
Trust frayed before release. CD Projekt Red gave review copies to major outlets under strict embargo terms. Reviewers had to sign non-disclosure agreements and could show only footage supplied by the company. According to Wired, which received no copy, a violation could cost around $27,000. The review copies were all for the PC version, so no pre-release review covered the consoles.
Liana Ruppert, a Game Informer journalist with photosensitive epilepsy, had a grand mal seizure while reviewing the game days before release. The trigger was the Braindance sequence, which uses red and white flashing lights. At that point the game offered only a generic warning about flashing lights and images in its licence agreement. CD Projekt Red made a public statement and reached out to Ruppert. A patch added a warning, and a later patch on the 11th of December adjusted the whole sequence to reduce the risk.
When reviews arrived, the PC, PlayStation 5, and Xbox Series versions earned "generally favorable" scores on Metacritic. The PlayStation 4 and Xbox One versions earned "mixed or average" scores. On OpenCritic, 66% of critics recommended the game. Critics praised the story, the depth of the side quests, the atmosphere, and the visuals. Crafting, driving, and combat drew a mixed response. Some critics argued that transgender characters were fetishised in the game's material but given no meaningful role in the narrative.
The launch itself was considered disastrous because of numerous bugs and performance problems, especially on the older consoles. The Guardian called the release "a shambles". Commentators described it as a fall from grace for a studio that had enjoyed a fiercely pro-consumer reputation. CD Projekt apologised and said unhappy buyers could seek refunds. Sony offered refunds and removed the game from the PlayStation Store from December 2020 until June 2021. After it returned, the store warned that purchase for the PlayStation 4 was not recommended. Microsoft also offered refunds. In the United States, GameStop accepted returns of opened boxes, an exception to its usual policy. Executives told investors the studio had taken the "wrong approach" with the Xbox One and PlayStation 4 versions.
CD Projekt's stock fell by up to 9.4% after the Metacritic scores appeared. A class-action lawsuit on behalf of investors was filed in California on the 24th of December 2020, accusing the company of misleading claims. By May 2021, four lawsuits had been merged into one action. A judge approved a settlement in January 2023, and the matter ended with a US$1.85 million payment. Poland's Office of Competition and Consumer Protection opened its own investigation in January 2021. The company had asked staff to work six-day weeks for several final months. It dropped plans to tie bonuses to review scores and paid the full bonus.
Jason Schreier of Bloomberg News reported that management had underestimated the effort. The studio brought in more than twice as many developers as for The Witcher 3 but expected the same development time. The bulk of the work began in late 2016. A new engine and a larger scope made things harder, and many developers urged management to delay. On the 13th of January 2021, co-CEO Marcin Iwinski apologised in an open message. He said the company had "underestimated the risk" of bringing a game built for personal computers to older consoles. He blamed the streaming engine that loads assets on the fly, and he said the release was a management decision, not the developers' fault. He then laid out a year-long plan of patches for the older consoles.
On the 13th of September 2022, Netflix premiered Cyberpunk: Edgerunners, an anime co-produced by CD Projekt Red and the studio Trigger. Days earlier, Patch 1.6, called the Edgerunners Update, had added free in-game material inspired by the series. Unit sales in 2022 rose by up to 18%, and 94% of them were digital. CD Projekt credited the update and the series for a significant jump in third-quarter sales. The PC player count surged to levels not seen since launch, and more than a million players a day continued for at least four weeks.
Steam reviews tell the story of the recovery. They began as mostly positive, reached very positive after two and a half years, and hit overwhelmingly positive by January 2025. In September 2023, the Phantom Liberty expansion arrived with Idris Elba voicing and modelling Solomon Reed. Update 2.0 came just days before it and overhauled core parts of the game. Polygon reported, "Update 2.0 has given Cyberpunk 2077 a pulse that didn't exist before". Nvidia's DLSS 3.5 made it the first game to use ray tracing enhanced by artificial intelligence.
Update 2.1 arrived on the 5th of December 2023 with the Ultimate Edition, and it was described as the last major update. It added a working Metro system and more scenes with V's romantic interest. By February 2024 only 17 developers still worked on the game, and three months later none remained. Yet at the end of 2024, CD Projekt unexpectedly released Update 2.2, which lets Johnny sit in the passenger seat while V drives and comment on events. Patch 2.21 made the game the first to use DLSS 4's multi-frame generation.
The game reached the PlayStation 5 and Xbox Series X/S on the 15th of February 2022. On the 5th of June 2025 it launched on the Nintendo Switch 2, on a 64GB cartridge rather than a Game-Key Card. The macOS version followed on the 17th of July 2025.
Awards followed the recovery. On the 7th of December 2023, the game won Best Ongoing Game at The Game Awards, its first win there. It took the Evolving Game category at the British Academy Games Awards in 2024. It also won two Steam Awards, for Outstanding Story-Rich Game and Labor of Love. The comic Cyberpunk 2077: Big City Dreams won the Hugo Award for Best Graphic Story or Comic in 2023.
The money tells its own story. The game drew eight million pre-orders, 74% of them digital, more than The Witcher 3: Wild Hunt received. CD Projekt Red says the digital pre-orders alone recouped the production cost and the 2020 marketing cost. Sales passed 13 million in December 2020, including 10.2 million digital units, the biggest digital launch of all time. They passed 20 million by September 2022 and 25 million by October 2023. CD Projekt announced 30 million copies by November 2024 and over 35 million a year later.
The base game cost $174 million to develop. Phantom Liberty cost roughly $85 million to develop and market, and CD Projekt Red spent $125 million on updates and fixes after launch. The total production cost is reported at between $436 million and around $440 million, making it one of the most expensive games ever made.
A sequel was announced in October 2022 under the internal codename Project Orion. CD Projekt's North American studios are developing it, and it entered pre-production in May 2025. The company said its journey from pre-production to final release takes four to five years on average. It did not rule out a release as late as late 2030 or early 2031.
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Common questions
Who developed Cyberpunk 2077?
CD Projekt Red developed Cyberpunk 2077, and CD Projekt published it. The 2020 action role-playing game is based on Mike Pondsmith's Cyberpunk tabletop game series.
When was Cyberpunk 2077 released?
Cyberpunk 2077 launched on the 10th of December 2020 for PlayStation 4, Stadia, Windows, and Xbox One. The PlayStation 5 and Xbox Series X/S versions followed on the 15th of February 2022.
Why was Cyberpunk 2077 removed from the PlayStation Store?
Sony removed Cyberpunk 2077 from the PlayStation Store in December 2020 because of bugs and performance problems, especially on the PlayStation 4. The game returned in June 2021 with a warning that purchase for PlayStation 4 was not recommended.
Who plays Johnny Silverhand in Cyberpunk 2077?
Keanu Reeves plays Johnny Silverhand in Cyberpunk 2077. CD Projekt Red approached him in July 2018 and recorded his performance with motion capture.
How many copies has Cyberpunk 2077 sold?
Cyberpunk 2077 had sold over 35 million copies as of November 2025. That figure makes it one of the best-selling video games of all time.
How much did Cyberpunk 2077 cost to make?
Cyberpunk 2077 reportedly cost between $436 million and around $440 million to develop and market, including updates and the Phantom Liberty expansion. The base game alone cost $174 million to develop.
What is the story of Cyberpunk 2077 about?
Cyberpunk 2077 follows V, a mercenary in Night City who receives a biochip holding the engram of rocker and terrorist Johnny Silverhand. As Johnny's consciousness overwrites V's own, the two must find a way to separate while the Arasaka Corporation pursues them.
Is there a sequel to Cyberpunk 2077?
A sequel to Cyberpunk 2077 was announced in October 2022 under the codename Project Orion. CD Projekt's North American studios are developing it, and it entered pre-production in May 2025.
All sources
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- 96MagazineCyberpunk 2077 Funko Pops Are On The WayAndrew Reiner — 20 January 2020
- 97CD Projekt Red Announces Cyberpunk 2077 Cosplay ContestVaspaan Dastoor — 28 June 2019
- 98Cyberpunk 2077 is blessing us with new Keanu Reeves action figuresNicole Carpenter — 26 December 2019
- 99Cyberpunk 2077 Xbox One X Special Edition Comes With Free DLC ExpansionJoe Skrebels — 5 June 2020
- 100Cyberpunk 2077 Xbox One X will be "the final Xbox One X limited edition console to ever be released"Connor Sheridan — 20 April 2020
- 101MagazineHere's a chance to win a GeForce RTX 2080 Ti Cyberpunk 2077 EditionTyler Wilde — 1 May 2020
- 102Limited Edition Cyberpunk 2077 Gaming Chairs Are Bright And ComfortableSteven Petite — 1 July 2020
- 103Cyberpunk 2077 Energy Drinks Will Come With Xbox Credit And Contest Entries For Cool PrizesJenny Zheng — 8 September 2020
- 104Adidas Is Making Cyberpunk 2077 SneakersLuke Plunkett — 24 September 2020
- 105Cyberpunk 2077 is getting its own smartphone, exclusive to ChinaAli Jones — 15 October 2020
- 106SteelSeries announces limited-edition Cyberpunk 2077 headsets & mousepadsTJ Denzer — 13 October 2020
- 107NewsFive Cyberpunk 2077-themed gadgets for fans, from smartphones to consolesTech Desk — November 30, 2020
- 109I was there when The Witcher 3 launchedRobert Purchese — 30 August 2016
- 110Cyberpunk 2077: An Open World Sci-Fi EpicCharles Onyett — 11 January 2013
- 111Cyberpunk 2077 will be released April 16th, 2020 and feature Keanu ReevesAdi Robertson — 9 June 2019
- 112Cyberpunk 2077 "probably" coming to PS4, Xbox OneEddie Makuch — 14 October 2013
- 113E3 2018: Cyberpunk 2077 Is Targeting Current-Gen ConsolesNick Santangelo — 15 June 2018
- 114Cyberpunk 2077 is coming to Google's Stadia cloud gaming serviceChaim Gartenberg — 19 August 2019
- 115Cyberpunk 2077 Has Been Delayed--Here's The New Release DateJordan Ramée — 20 January 2020
- 116Cyberpunk 2077 gets delayed again, will now be released on November 19thChaim Gartenberg — 18 June 2020
- 117MagazineCyberpunk 2077 has been delayed until DecemberAndy Chalk — 27 October 2020
- 118MagazineCyberpunk 2077 devs are getting death threats over the delayNatalie Clayton — 28 October 2020
- 119MagazineCyberpunk 2077 Devs Didn't Know About The Delay Until The Day Of, Here's WhyLiana Ruppert — 28 October 2020
- 120Another developer delays its December game to avoid getting crushed by CyberpunkWesley Yin-Poole — 31 October 2020
- 121MagazineCyberpunk 2077 is now delaying other games, tooChristopher Livingston — 28 October 2020
- 122MagazineCD Projekt teases Cyberpunk 2077 event in JuneAndy Chalk — 5 May 2020
- 123Watch the Cyberpunk 2077 Night City Wire livestream hereMichael McWhertor — 25 June 2020
- 124MagazineWatch Cyberpunk 2077's next Night City Wire stream hereAndy Chalk — 15 October 2020
- 125Cyberpunk 2077 Night City Wire Episode 3 Coming SoonMatt T.M. Kim — 10 August 2020
- 126Despite its latest delay, Cyberpunk 2077's 'full' next-gen version won't release until 2021Tom Ivan — 19 June 2020
- 127'Cyberpunk 2077' and 'The Witcher 3' next-gen versions delayedKyle Campbell — 20 October 2021
- 128Cyberpunk 2077 PS5 And Xbox Series X/S Update Is Out Now With Ray Tracing, 4K, Faster Load TimesEddie Makuch — 16 February 2022
- 129Cyberpunk 2077's Return To Consoles Is Practically A Checklist Of What Everyone MockedAri Notis — 15 February 2022
- 130Cyberpunk 2077's next-gen update now available for PS5 and Xbox Series X / STom Warren et al. — 15 February 2022
- 131Cyberpunk 2077 Upgrades For Xbox Series X Will Be FreeAlessandro Barbosa — 24 February 2020
- 132Cyberpunk 2077 PS4 will get a free upgrade for PlayStation 5Tom Phillips — 19 June 2020
- 133Cyberpunk 2077 multiplayer is its own AAA project and probably won't be out until 2022Connor Sheridan — 16 January 2020
- 134Cyberpunk 2077 developer says multiplayer won't be available until after 2021Charlie Hall — 16 January 2020
- 135NewsCyberpunk 2077 is launching for Mac on July 17thTom Warren — 15 July 2025
- 136MagazineWarner Bros. Interactive Will Distribute 'Cyberpunk 2077' in North AmericaStefanie Fogel — 3 October 2018
- 137Bandai Namco to Distribute Cyberpunk 2077 Across EuropeGabe Gurwin — 16 October 2018
- 138Cyberpunk 2077 Australian distribution handled by Bandai NamcoSteve Wright — 30 April 2019
- 139Magazine『サイバーパンク 2077』PS4パッケージ版の販売はスパイク・チュンソフトが担当。V(ヴィー)フィギュアを始め18アイテムが付属する限定版の発売も決定!10 June 2019
- 140MagazineCD Projekt Red confirms Cyberpunk 2077 will be censored in JapanShaun Prescott — 1 July 2020
- 141Cyberpunk 2077 to be heavily censored in JapanAlyssa Mercante — 30 June 2020
- 142Cyberpunk 2077 Accused of Insulting China, but Not BannedBryan Chou — 11 December 2020
- 143Cyberpunk 2077 Reportedly Refers To China Censorship As Winnie the PoohThomas McNulty — Valnet — 8 June 2021
- 144Cyberpunk 2077 Source Code Reportedly Tags Chinese Censorship as 'Winnie the Pooh'Robert N Adams — 7 June 2021
- 145Cyberpunk 2077 had a China censor flag called Winnie the Pooh, according to leaked dataDom Peppiatt — Gamer Network — 8 June 2021
- 146CDPR Used "Winnie The Pooh" To Mark Censorship Flags For China In Cyberpunk 2077George Foster — Valnet — 7 June 2021
- 147Magazine'Cyberpunk 2077' Developer CD Projekt Red Halts All Sales of Games to RussiaTrilby Beresford — 3 March 2022
- 148Cyberpunk 2077 developer CD Projekt Red cuts off sales in Russia and BelarusJay Peters — 4 March 2022
- 149Games Industry Calls for Support for UkraineRebekah Valentine — 25 February 2022
- 150Cyberpunk 2077: Complete Guide to Collector's Edition and Preorder Bonuses – Xbox One and PS4Chris Reed — 10 June 2019
- 151Cyberpunk 2077 comes with a free digital comic, the score, and Cyberpunk 2020Connor Sheridan — 30 June 2020
- 152MagazineCyberpunk 2077: Big City Dreams is a digital comic exclusive to GOGFraser Brown — 16 October 2020
- 153Cyberpunk 2077: Ultimate Edition Highlights the Need for Physical ReleasesWilla Rowe — 22 November 2023
- 154Cyberpunk 2077 Ultimate Edition only pre-installs Phantom Liberty on Xbox discsHirun Cryer — 21 November 2023
- 155Cyberpunk 2077: Ultimate Edition Coming Next MonthRyan Dinsdale — 21 November 2023
- 156Nintendo Switch 2 Direct: Everything AnnouncedAdam Bankhurst — 3 April 2025
- 157Cyberpunk 2077's Physical Edition On Switch 2 Won't Require A DownloadOllie Reynolds — 3 April 2025
- 158Almost All Physical Third-Party Nintendo Switch 2 Games in Japan Are Game-Key Cards — and It Looks Like It's a Similar Situation in the WestWesley Yin-Poole — 24 April 2025
- 159NewsCyberpunk 2077 Has Received a New Update Based on the Edgerunners AnimeRyan Dinsdale — September 11, 2022
- 160NewsCyberpunk 2077 Edgerunners Update Out Now, Future Content Won't Come To Last-Gen ConsolesClaire Lewis — September 6, 2022
- 161Phantom Liberty is the 'only planned expansion' for Cyberpunk 2077Toussaint Egan — 7 September 2022
- 162Idris Elba Is Joining Cyberpunk 2077 As Solomon ReedEthan Gach — December 8, 2022
- 163Forget Phantom Liberty, Cyberpunk 2077's free 2.0 patch is a staggering upgrade on its ownMorgan Park — 14 September 2023
- 164Cyberpunk 2077's 2.0 update is so good you should consider restarting from scratchTom Senior — 26 September 2023
- 165NewsCyberpunk 2077 2.0 Update Rebuilds Its Gameplay To Make A Fantastic RPGMichael Higham — 14 September 2023
- 166Cyberpunk 2077 is finally where it should have been from the startJay Peters — 20 September 2023
- 167Cyberpunk 2077 didn't just redeem itself — it pushed open worlds furtherBianca Ryckert — 6 October 2023
- 168CD Projekt Apologises for Anti-Russian Elements in Ukrainian Version of Cyberpunk 2077Ryan Dinsdale — 26 September 2023
- 169News'Cyberpunk 2077' developer apologises for anti-Russian comments found in 'Phantom Liberty'Imogen Donovan — 26 September 2023
- 170MagazineCD Projekt Red Promises Fix for Anti-Russian Elements in Cyberpunk 2077Kegan Mooney — 26 September 2023
- 171Ray tracing is improved with Nvidia's DLSS 3.5, and it's cruising to Cyberpunk 2077 this weekEmma Roth — 19 September 2023
- 172MagazineNvidia DLSS 3.5 debuts in Cyberpunk 2077, just in time for Phantom LibertyMichael Crider — 19 September 2023
- 173After a turbulent 3 years, CD Projekt is done making Cyberpunk 2077Oli Welsh — 4 December 2023
- 174Everything new in Cyberpunk 2077 update 2.1Will Sawyer — 9 December 2023
- 175Finally, 3.5 Years After Launch, No One Is Working on Cyberpunk 2077 at CD ProjektRyan Dinsdale — 28 May 2024
- 176Cyberpunk 2077's surprise new update is hereMichael McWhertor — 11 December 2024
- 177Gamers are already using Nvidia's DLSS 4 tech in Cyberpunk 2077Antonio G. Di Benedetto — 24 January 2025
- 178Cyberpunk 2077 2.21 patch adds DLSS 4 support days before RTX 50 series debutAaron Klotz — 24 January 2025
- 179MagazineHow 'Cyberpunk,' the 1988 Tabletop Adventure, Is Inspiring the Blockbuster Game Creators of 2017Rachel Weber — 1 February 2017
- 180E3: The 'uncanny world' of Cyberpunk 2077BBC Staff — 16 June 2018
- 181NewsThe most anticipated video games of 2020Elise Favis — 1 January 2020
- 182The 30 games we can't wait to play in 2020Verge Staff — 10 January 2020
- 183The highly anticipated video game starring Keanu Reeves is finally hereShannon Liao — 10 December 2020
- 184Cyberpunk 2077: NVIDIA Partnership Brings Ray Tracing To Hugely-Anticipated GameAndrew Burnes — 11 June 2019
- 186MagazineTimeline of a crisis: Cyberpunk 2077Aleda Stam — Haymarket Media Group — 21 December 2020
- 187MagazineCyberpunk 2077 development 'is far from over'Andy Chalk — 8 March 2019
- 188MagazineCD Projekt Red's 'Cyberpunk 2077' Will Star Keanu ReevesAlex Kane — 9 June 2019
- 189MagazineGame Informer's Best Of E3 2018 AwardsStaff — 20 June 2018
- 190MagazineThe PC Gamer Best of E3 2018 awards19 June 2018
- 191GamesRadar+ E3 2018 awards – the best, most exciting games at E3 2018Staff — 16 June 2018
- 192E3 2018: The best game trailersJulia Lee — 12 June 2018
- 193The Best Trailers From E3 2018Jordan Ramée — 14 June 2018
- 194The 15 best video game trailers of E3 2018Matt Gerardi — 19 June 2018
- 195The 25 best game trailers from E3 2018Chaim Gartenberg — 12 June 2018
- 196MagazineWilliam Gibson doesn't think Cyberpunk 2077 is cyberpunk enoughTyler Wilde — 11 June 2018
- 197'Escape From New York' Turns 40: Every Parody and Send-Up of the Kurt Russell ClassicMichael Hein — Savage Ventures — 11 July 2021
- 198Cyberpunk 2077 has a first-person perspective and its character customization will be more than visualConnor Sheridan — 13 June 2018
- 199E3 2018: Cyberpunk 2077: CD Projekt Addresses First-Person BacklashMarty Sliva — 18 June 2018
- 200Xbox and Cyberpunk 2077 won the battle for media coverage at E3 2019Matthew Handrahan — Gamer Network — 17 June 2019
- 201E3 Faces an Uncertain Future as Publishers Pull Away from Gaming Event — AnalysisTyler Hersko — 26 June 2020
- 202Best games of E3 2019 – What came away with GamesRadar's Game of the Show?Staff — 18 June 2019
- 203MagazinePC Gamer's Best of E3 2019 Awards15 June 2019
- 204NewsThe best games of E3 201914 June 2019
- 205The best games, demos, and tech of E3 2019Sam Machkovech et al. — 14 June 2019
- 206Best of E3 2019 AwardsStaff — 14 June 2019
- 207E3 2019: 15 best trailers from the showJulia Alexander — 11 June 2019
- 208Keanu Reeves Talks About What's Cool in Cyberpunk 2077 – E3 2019Joseph Knoop — 30 November 2020
- 209MagazineCyberpunk 2077 Epileptic PSALiana Ruppert — 7 December 2020
- 210News'Cyberpunk 2077' Triggered Game Reviewer to Have Epileptic SeizureMatthew Gault — 8 December 2020
- 211NewsIt's Not Just Cyberpunk, Video Games Need to Take Epilepsy More SeriouslyPatrick Klepek — 14 December 2020
- 212Cyberpunk 2077 to add new epilepsy warning as devs work on a permanent fixTaylor Lyles — 8 December 2020
- 213NewsCyberpunk adds epilepsy warning after reviewer warns of seizures9 December 2020
- 214Cyberpunk 2077's 1.04 patch makes changes to reduce epilepsy riskJay Peters — 11 December 2020
- 215NewsA journalist had a seizure while playing 'Cyberpunk 2077.' Then she helped change the game.Elise Favis — 31 December 2020
- 216MagazineHow Cyberpunk 2077 Sold a Promise—and Rigged the SystemCecilia D'Anastasio — 15 December 2020
- 217Cyberpunk 2077 Reviewers Weren't Allowed To Use Their Own Gameplay FootageBrianna Reeves — Valnet — 9 December 2020
- 224Cyberpunk 2077 ReviewsValnet — 7 December 2020
- 225MagazineCyberpunk 2077 Review – A Wild Time In Night CityAndrew Reiner — 7 December 2020
- 226NewsCyberpunk 2077 review – could it ever live up to the hype?Keith Stuart — 16 December 2020
- 227Cyberpunk 2077 ReviewKallie Plagge — 7 December 2020
- 228Cyberpunk 2077 review: "What it lacks in length, it makes up for with depth and soul"Sam Loveridge — 7 December 2020
- 229Cyberpunk 2077 ReviewTom Marks — 7 December 2020
- 230News'Cyberpunk 2077' review: a brilliant role-playing experience that rises above its controversial marketingTom Regan — 10 December 2020
- 231MagazineCyberpunk 2077 reviewJames Davenport — 7 December 2020
- 232Cyberpunk 2077 review – groundbreaking, but not like you thinkRichard Scott-Jones — 7 December 2020
- 233MagazineCyberpunk 2077 (for PC) ReviewGabriel Zamora — 10 December 2020
- 234Cyberpunk 2077 PC review: A stunning achievement, if you can overlook the glitchesAndy Robinson — 7 December 2020
- 235Cyberpunk 2077 Review: Complicated, Deep, Perception, RealityJames Billcliffe — Gamer Network — 7 December 2020
- 236Cyberpunk 2077 review – CD Projekt Red's next-gen gameOwen Gough — 7 December 2020
- 237MagazineCyberpunk 2077 im Test: Ein klasse RPG – Update mit TestvideoMathias Dammes — 9 December 2020
- 238NewsIn 'Cyberpunk 2077,' The Only Truly Punk Move Is Not To PlayJason Sheehan — 22 December 2020
- 239Looking for the cyberpunk in Cyberpunk 2077Tom Chick — Quartertothree — 15 December 2020
- 240News'Cyberpunk 2077' is a thrill ride through an ugly, unexamined worldElise Favis — 11 December 2020
- 241Cyberpunk 2077's attitudes towards women are more 1997 than 2077Stacey Henley — Gamer Network — 25 January 2021
- 242It sucks that Cyberpunk 2077's edgelord marketing worked so wellStacey Henley — 4 December 2020
- 243News'Cyberpunk 2077' breaks single player record on SteamStacey Henley — 10 December 2020
- 244'Cyberpunk 2077' amassed at least $480 million in sales before it even launched — and now it's topping sales and streaming chartsBen Gilbert — 10 December 2020
- 245Cyberpunk 2077 Smashes Steam's Record for Concurrent Players in a Single Player GameMatt Purslow — 10 December 2020
- 246Cyberpunk 2077 breaks Steam record despite technical issuesPatricia Hernandez — 10 December 2020
- 247After 2.5 years, Cyberpunk 2077's Steam reviews are now 'very positive'Tom Ivan — 14 July 2023
- 248MagazineAfter more than 2 years of work, Cyberpunk 2077 finally reaches a 'very positive' user rating on SteamAndy Chalk — 15 July 2023
- 249Four Years After Its Disastrous Launch, Cyberpunk 2077 Has A Great Steam User ScoreClaire Lewis — 24 January 2025
- 250Over 4 years after its launch, Cyberpunk 2077 hits 'Overwhelmingly Positive' on Steam: "Never dreamt it will be possible"Issy Van der Velde — 23 January 2025
- 251MagazineSkyrocketing Cyberpunk 2077 player counts prove the Netflix boost is realJonathan Bolding — 18 September 2022
- 252A Month Later, A Million Chooms Are Still Logging into Cyberpunk 2077 Every DayDarryn Bonthuys — 19 October 2022
- 253What the Heck Is Going On With Cyberpunk 2077?Luke Winkie — 18 December 2020
- 254MagazineCD Projekt ties up one last loose end from Cyberpunk 2077's disastrous launch: the class action lawsuitAndy Chalk — 2 December 2023
- 255Investor sues CD Projekt over bungled CyberPunk 2077 launchAshley Carman — 25 December 2020
- 256Cyberpunk 2077 on Base PS4 and Xbox One Units Has Major IssuesJoe Skrebels — 10 December 2020
- 257To our friends playing Cyberpunk 2077 on the PS4 or Xbox One: we're here for youTyler Wilde — 12 December 2020
- 258News'Cyberpunk 2077' developers apologize for PS4, Xbox issues, says players can seek refundsBrett Molina — 14 December 2020
- 259Cyberpunk 2077 on PS4 and Xbox One seems to have major problemsPatricia Hernandez — 9 December 2020
- 260Cyberpunk 2077 Is Looking Rough On PS4 And Xbox One At The MomentEthan Gach — 10 December 2020
- 261NewsCyberpunk 2077: how 2020's biggest video game launch turned into a shamblesKeza MacDonald — 18 December 2020
- 262NewsCyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?Mike Isaac et al. — 19 December 2020
- 263The cost of fixing Cyberpunk 2077 is "irrelevant" compared to restoring company reputation, says CDPRDemi Williams — 15 December 2020
- 264CD Projekt Founders Lost $1 Billion Over Cyberpunk 2077's Disastrous LaunchPeter Morics — Valnet — 17 December 2020
- 265Cyberpunk 2077: How did the release go so wrong?18 December 2020
- 266MagazineCD Projekt Red Offers Apology and Refunds for Cyberpunk 2077Matthew Humphries — December 14, 2020
- 267NewsCD Projekt Red offers refunds for poor Cyberpunk 2077 performance on PS4 and Xbox OneHirun Cryer — 14 December 2020
- 268It's not as easy to get a Cyberpunk 2077 refund as CD Projekt Red suggestedJon Porter — 15 December 2020
- 269NewsSony Removes Cyberpunk 2077 From PlayStation Store After ComplaintsDerrick Bryson Taylor — 18 December 2020
- 270Cyberpunk is finally back on PlayStation, but Sony warns: 'PS4 is not recommended'Andy Robinson — 21 June 2021
- 271Cyberpunk 2077's Microsoft store listing now has a warning for bugsJay Peters — 18 December 2020
- 272Cyberpunk 2077's digital store removal: your questions, answeredPatricia Hernandez — 18 December 2020
- 273GameStop will reportedly accept Cyberpunk 2077 returns, even if you've opened the gameJay Peters — 22 December 2020
- 274News'Cyberpunk 2077′s' launch, explained: CD Projekt Red releases apology videoElise Favis et al. — 13 January 2021
- 275NewsCyberpunk Game Reviews Take Wind Out of CD Projekt's SailsKonrad Krasuski et al. — 7 December 2020
- 276They Knew It Was Wrong. CD Projekt Red Deceived Consumers Anyway.14 December 2020
- 277CD Projekt facing class action lawsuit over Cyberpunk 2077 releaseNicole Carpenter — 24 December 2020
- 278CD Projekt responds to another Cyberpunk 2077 class action lawsuitTom Ivan — 18 January 2021
- 279Four class action lawsuits over Cyberpunk's troubled launch are combiningAndy Robinson — 19 May 2021
- 280Cyberpunk 2077 developer settles disgruntled investors for just $1.85mTom Phillips — 16 December 2021
- 281Investors settle Cyberpunk 2077 lawsuit with developer for $1.85 millionKevin Purdy — 5 January 2023
- 282Cyberpunk 2077's Launch and Ongoing Fixes Investigated By Consumer Protection AgencyJoe Skrebels — 11 January 2021
- 283Cyberpunk 2077's long-struggling developers will see their bonuses after allJay Peters — 11 December 2020
- 284NewsInside Cyberpunk 2077's Disastrous RolloutJason Schreier — 16 January 2021
- 285CDPR CEO blames "in-game streaming" for Cyberpunk's console problemsKyle Orland — 13 January 2021
- 286CD Projekt: 'Don't fault devs' for Cyberpunk 2077's launchOwen S. Good — 13 January 2021
- 287Cyberpunk 2077's Turnaround Just Gave CD Projekt Its Second-Best Revenue Year EverRebekah Valentine — 30 March 2023
- 288Cyberpunk 2077 Crosses 20 Million Copies Sold As It Rides Edgerunners WaveCameron Koch — 28 September 2022
- 289Guilty Gear Strive is adding Lucy from Cyberpunk: EdgerunnersJordan Middler — 22 July 2024
- 291MagazineCyberpunk: Edgerunners helped push CD Projekt to 'the best third quarter in our entire history'Andy Chalk — 29 November 2022
- 292News'Cyberpunk 2077' update adds heartbreaking 'Edgerunners' referenceImogen Donovan — 22 September 2023
- 293Cyberpunk 2077 racked up 8 m pre-orders, 74% were digitalJames Batchelor — Gamer Network — 10 December 2020
- 294MagazineCyberpunk 2077 preorders 'visibly higher' than any Witcher gameMalindy Hetfeld — 1 December 2020
- 295A third of Cyberpunk 2077 PC pre-orders have been purchased through GOGAli Jones — 8 July 2019
- 296NewsCyberpunk 2077 is an instant best-seller on Steam in China as pre-orders openJosh Ye — 10 June 2019
- 297Cyberpunk 2077 pre-orders in China reportedly "top the world"Anthony McGlynn — 28 June 2020
- 298NewsCyberpunk 2077 Becomes a Hit in China Even Without Official LaunchKarol Laska — Gry-Online — December 13, 2020
- 299Cyberpunk 2077 is a hit in China, despite not having an official release thereAnthony McGlynn — 12 December 2020
- 300Cyberpunk 2077 has already recouped its development costs, CD Projekt saysCharlie Hall — 11 December 2020
- 301MagazineCDPR Conference Call Reveals Last-Gen Cyberpunk 2077 Neglect, No Refund Agreement In PlaceLianna Rupert — 15 December 2020
- 302Cyberpunk 2077's troubled launch 'costs CD Projekt founders $1 billion'Tom Ivan — 16 December 2020
- 303Cyberpunk 2077 Debacle Costs Founders $1 Billion of WealthKonrad Krasuski — 15 December 2020
- 304Magazine【ソフト&ハード週間販売数】Switch『桃鉄』が4週連続で首位に。『サイバーパンク2077』もランクインするなか、PS5は1.1万台をセールス【12/7~12/13】17 December 2020
- 305Famitsu Sales: 12/7/20 – 12/13/20Sal Romano — Gematsu — 17 December 2020
- 306Cyberpunk 2077 Sold Over 13 Million Copies As of December 20, Despite RefundsAdam Bankhurst — 23 December 2020
- 307NewsCyberpunk 2077 has sold more than 13 million copies, despite launch disaster and refundsNick Statt — 23 December 2020
- 308NewsWorldwide digital games market: December 2020Nielsen Company — 22 January 2021
- 309Games and interactive media earnings rose 12% to $139.9B in 2020Nielsen Company — 6 January 2021
- 310MagazineHow Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming historyWes Fenlon — 21 September 2023
- 311Cyberpunk 2077 Passes 20 Million Copies SoldLogan Plant — 28 September 2022
- 312Cyberpunk 2077 Surpasses 25 Million Units Sold, Outpacing The Witcher 3Ryan Dinsdale — 5 October 2023
- 313JournalHow a $300 Million Flop Turned Into an Improbable HitSarah E. Needleman — 11 January 2024
- 314Cyberpunk 2077 clears 25m sales and Phantom Liberty hits 3m in its first weekTom Ivan — 5 October 2023
- 315New Cyberpunk Netflix animation confirmed as 2077 tops 30 million salesTom Ivan — 26 November 2024
- 316The Witcher 4 Enters Full-Scale Production, Cyberpunk 2077 Hits 30 Million Copies SoldWesley Yin-Poole — 27 November 2024
- 317NewsCyberpunk 2077 Hits 35 Million Sales, And Did So Faster Than Witcher 3Eddie Makuch — 26 November 2025
- 318NewsCyberpunk 2077 Has Now Sold 35 Million Copies, Currently CD Projekt's Main Source of Revenue 5 Years After LaunchWesley Yin-Poole — 27 November 2025
- 319NewsCyberpunk 2077 passes another extraordinary sales milestone as CD Projekt Red hails "the incredible, lasting strength" of the gameRobert Purchese — 3 July 2026
- 320CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-LaunchRyan Dinsdale — 6 October 2023
- 321In its quest to save Cyberpunk 2077, CD Projekt Red spent over $85 million on Phantom LibertyAustin Wood — 6 October 2023
- 322NewsIt cost $120M for Cyberpunk 2077 patches and DLC to fix the game's imageKevin Purdy — 7 October 2023
- 323NewsGTA 6 did not cost 2 billion dollars, despite what half the internet says. This is where the rumor originatedRubén Martínez et al. — 14 May 2025
- 324MagazineMonopoly Go's marketing budget is said to be bigger than most AAA games' development budgetBen Lyons — 20 March 2024
- 325NewsHow Does GTA 6's Budget Compare to the 5 Most Expensive Games Ever Made?Jose — October 25, 2024
- 326MagazineCall of Duty Games Cost More to Make than You Expect — Budgets RevealedCale Michael — 7 January 2025
- 327NewsKarl Puschmann: Why Cyberpunk 2077 is the perfect metaphor for 2020Karl Puschmann — 17 December 2020
- 328NewsSaving Cyberpunk 2077: How CD Projekt Red recovered from one of video games' most disastrous launchesChris Tapsell — 1 October 2024
- 329CD Projekt on Reviving Cyberpunk 2077, Phantom Liberty's Success, and the Franchise's FutureRyan Dinsdale — 3 November 2023
- 330MagazineCyberpunk 2077 completes its redemption arc by nabbing its first Game Award three whole years after launchTed Litchfield — 8 December 2023
- 331NewsPokémon, Cyberpunk 2077 nab surprising Game of the Year winsGiovanni Colantonio — 4 December 2025
- 3322021 ASCAP Screen Music Awards17 May 2021
- 333Magazine'The Last of Us Part II,' 'Ghost of Tsushima' Lead BAFTA Games NominationsTrilby Beresford — 2 March 2021
- 334NewsBafta games awards 2024: Baldur's Gate, Spider-Man and Alan Wake lead nominationsKeza MacDonald — 7 March 2024
- 335D.I.C.E. Awards 2021: All the WinnersJoe Skrebels — 23 April 2021
- 336Digital Dragons Awards - we know the nominated gamesKrzysztof Szeremeta — 12 April 2023
- 337Best of E3 2018 AwardsIGN Staff — 15 June 2018
- 338Magazine'The Last of Us Part II' and 'Ghost of Tsushima' Lead G.A.N.G. Awards NomineesAntonio Ferme — 17 March 2021
- 339MagazineGame Critics Awards 2018 Names 'Resident Evil 2' Remake Best of ShowStefanie Fogel — 2 July 2018
- 340Magazine'Final Fantasy VII' Remake Wins Best of Show at E3 2019Patrick Shanley — 27 June 2019
- 341Ghost of Tsushima, Hades, and The Last of Us Part 2 Lead Game Developers Choice NominationsJoseph Knoop — 21 April 2021
- 342MagazineCBS To Air Fan-Voted 'Gamers' Choice Awards' Next MonthSuriel Vazquez — November 17, 2018
- 343Magazine'Cyberpunk 2077' Takes Best of Gamescom AwardScott Roxborough — 31 August 2020
- 344NewsGolden Joystick Awards 2018: Fortnite wins game of the year while God of War takes fourTom Hoggins — 19 November 2018
- 345Golden Joystick Awards 2019 Winners RevealedDalton Cooper — Valnet — 17 November 2019
- 346NewsGolden Joystick awards: Resident Evil 2 awarded 'ultimate game' title16 November 2019
- 347Disney, 'Iron Man 3' Dominate 2013 Golden Trailer AwardsThe Deadline Team — 5 May 2013
- 348Golden Trailer Awards Nominations Unspooled; Hybrid Ceremony Set For July 22Erik Pedersen — 9 July 2021
- 349MagazineGolden Trailer Awards: 'A Quiet Place: Part II', 'Black Widow' Among WinnersAllison Crist et al. — 22 July 2021
- 350Magazine'Promising Young Woman,' 'Ma Rainey's Black Bottom' Among Guild of Music Supervisors Awards Nominees (EXCLUSIVE)Jazz Tangcay — 25 February 2021
- 351Animal Crossing Nominated For New York Game Awards' GOTY, Will Be Co-Hosted By Reggie Fils-AiméRyan Craddock — Gamer Network — 6 January 2021
- 352SXSW Gaming Awards 2021 Nominees Announced, IGN Partners With the ShowJoe Skrebels — 16 February 2021
- 353MagazineThe Game Awards 2021: Complete Winners ListJordan Moreau — 9 December 2021
- 354MagazineThe Game Awards 2023 Nominations: Alan Wake 2, Baldur's Gate 3 Lead the Pack With Eight Noms Each (Full List)Todd Spangler — 13 November 2023
- 355Here are the winners from the 2021 Steam AwardsChris Kerr — 4 January 2022
- 356Cyberpunk 2077 Wins Labor of Love Award at Steam Awards 2022Ryan Dinsdale — 4 January 2023
- 357VES Awards Nominations: The Lion King, Alita: Battle Angel, The Mandalorian & GoT Top ListPatrick Hipes — 7 January 2020
- 358Visual Effects Society Awards: 'The Midnight Sky' Tops Feature CompetitionCarolyn Giardina — 6 April 2021
- 359Here are all the winners of the 2020 Webby AwardsJacob Kastrenakes et al. — 20 May 2020
- 360Polygon readers can get exclusive discounts on Fanatical's new book bundlesAlice Jovanée — 21 November 2024
- 361Cyberpunk 2077's getting a 200-page lore bookCarrie Talbot — 16 July 2019
- 362The World of Cyberpunk 2077: Exclusive Preview of Dark Horse's Art BookJesse Schedeen — 9 July 2020
- 363NewsThe 5 Best Cyberpunk 2077 Stories To Check Out That Aren't The Video GameLuis Joshua Gutierrez — September 21, 2022
- 364Cyberpunk 2077: Dark Horse Reveals Exclusive Trauma Team Comic BundleJesse Schedeen — 13 August 2020
- 365MagazineAnnouncing the Winners of the 2023 Hugo AwardsTor.com — 23 October 2023
- 366Here are the winners of the 2023 Hugo Awards.Literary Hub — 23 October 2023
- 367Cyberpunk 2077: Blackout #2 - Exclusive Preview of the Spinoff ComicJesse Schedeen — 5 July 2022
- 368MagazineCyberpunk 2077—Afterlife: The Card Game will make you a Night City FixerFraser Brown — 1 August 2019
- 369NewsCyberpunk 2077 story gets new content with official book releaseAnna Koselke — August 14, 2023
- 370NewsCyberpunk 2077: NO_COINCIDENCE Novel Has Been ReleasedGavin Sheehan — 14 August 2023
- 371'Cyberpunk: Edgerunners' Teaser Trailer: First Look At Netflix Anime Series Based On Video Game; Premiere DateDenise Petski — 8 June 2022
- 372Cyberpunk Edgerunners 2 Anime's New Teaser Reveals October 20 Netflix DebutRafael Antonio Pineda — August 20, 2026
- 373Cyberpunk 2077 fan film offers an extra Johnny Silverhand ending that naturally includes an Arasaka heist, and a key dev on Cyberpunk 2 thinks it's pretty coolMark Warren — Gamer Network — 10 January 2025
- 374'Cyberpunk 2077' Movie In The Works At ParamountJustin Kroll — 2026-10-08
- 375Cyberpunk 2077 sequel Project Orion confirmed by CD Projekt RedNicole Carpenter — 4 October 2022
- 376Cyberpunk 2077 Sequel Gets An Update On How It's Coming AlongEddie Makuch — 6 February 2024
- 377NewsCyberpunk 2077 Sequel Cyberpunk 2 Enters Pre-Production — and Yes, CD Projekt Is Officially Calling It Cyberpunk 2 NowWesley Yin-Poole — May 28, 2025
- 378MagazineThe Strange, Unfinished Saga of Cyberpunk 2077Christopher Byrd — Condé Nast — 10 December 2021
- 379BookThe World of Cyberpunk 2077Marcin Batylda — Dark Horse Comics — 2020
- 380BookThe Palgrave Handbook of Popular Culture as PhilosophyChris Lay — Palgrave Macmillan — 2024
- 381The Tech and Art of Cyberspaces in Cyberpunk 2077Peter Ankermann et al. — Association for Computing Machinery — 2021
- 382JournalOn the pseudo-open world and ludotopian dissonance: A curious case of Cyberpunk 2077Krzysztof M. Maj — Intellect Books — 2022
- 383JournalGhosts and mirrors: Devourment by the other in Cyberpunk 2077Michał Kłosiński — Intellect Books — 2022
- 384JournalA Cyberpunk 2077 perspective on the prediction and understanding of future technologyMiguel Bordallo López et al. — Elsevier — 2025
- 385JournalBroken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077Piotr Siuda et al. — Sage Publishing — 2023