Apex Legends
Apex Legends passed one million unique players eight hours after it went live in February 2019, and almost nobody had known it existed. Respawn Entertainment built the game, Electronic Arts published it, and it cost nothing to download. The studio had made its name with the Titanfall series, so a free squad shooter arriving without warning raised obvious puzzles.
Why would the makers of Titanfall release something new under a different banner? What did the studio have to persuade its own publisher to accept? And once tens of millions of players arrived, what kept them in the game, and what pushed them away? The answers begin inside a studio that spent years building a game while the outside world waited for a different one.
Drew McCoy, executive producer at Respawn, said that real work on Apex Legends began in the spring of 2017. Design director Mackey McCandlish remembered an earlier start, before Titanfall 2 shipped in 2016. Either way, about 115 developers ended up on the project. That made it the most labor-intensive effort in the studio's history, since Titanfall 2 had needed only around 85.
After finishing post-release support for Titanfall 2, Respawn did not know what its next game would be. It only knew that it wanted to keep making Titanfall games. As on the earlier project, the studio split into small teams that built "action blocks", tiny prototypes showing off a single weapon or mechanic. One block was inspired by the battle royale boom led by PlayerUnknown's Battlegrounds. It dropped earlier Titanfall movement and combat into a last-squad-standing match, and the studio judged it a big success.
Two familiar Titanfall features did not survive the move. The pilotable Titans, large mecha, seemed wrong for a battle royale, so designers built strong character classes in their place. Wall-running also went, because it made the match too hard to read. Players could not easily tell which direction a threat was coming from.
Respawn CEO Vince Zampella told VentureBeat that a free, ongoing, team-based game was a new challenge for the studio. The guiding idea was "chasing the fun", and every mechanic was designed around team play rather than solo play. Squad size, team count and map size were settled by what felt "most fun" and by gut feeling. McCandlish picked three-person squads and a cap of 20 teams, arguing that this gave the average player a better chance to win. He also said the studio wanted a "defensible space" that rivals could not easily copy. The communication system, the small squads and the smaller playing area all served that goal.
Testing swallowed enormous time. Across the team, developers spent 100 to 200 hours a day playing the game, which McCoy called "probably the most important part of development". To refine the wordless communication system, they played for a month with no voice chat at all. The testers were given fake names, so the team could guess how most players would meet each other.
The game runs on a modified Source engine, the same technology behind Titanfall 2. Respawn changed it to handle longer draw distances and a very large map. The game is believed to push that engine to its limits. On consoles and lower-end PCs the image quality and frame rate suffer as a result.
A finished game still needed a name and a plan, and Respawn's director of brand marketing, Arturo Castro, had to supply both.
Arturo Castro faced a problem even before a trailer existed. A source at Respawn had already told the press that the studio was working on Titanfall 3. The new game also lacked Pilots and a single-player campaign, two hallmarks of the series. Marketing it as a Titanfall sequel would have been hard and risked alienating the series' fans, so Respawn presented it as a brand-new intellectual property.
A second worry concerned EA, which had acquired Respawn in 2017. The studio feared that players would assume the publisher had forced a battle royale on its developers. McCoy said the truth was closer to the reverse. This was not the game EA expected, and he had to show it to executives and ask for their faith: "Hey, trust us! This is the thing you want out of us."
Castro feared that a standard six-month campaign would stir up angry Titanfall fans before anyone had played a match. He took inspiration from Beyoncé, whose self-titled album arrived as a surprise and made money. Respawn secretly flew about 100 social media influencers to its studio to try the game. It then told them to tease the news on their accounts during halftime of Super Bowl LIII, the day before the formal release.
According to Castro, Zampella thought the plan was "gross". It reminded him of the hype around the Fyre Festival, an event that later proved fraudulent. But the game was ready, and Castro considered the approach right for it. Strong player counts and streaming viewership left him feeling vindicated, and nothing in EA's earlier catalog had been launched this way.
A standard Apex Legends battle royale puts twenty teams of three on an aircraft, for up to 60 players in a match. One member of each squad is the jumpmaster, who picks when to leap and where to land with the others' agreement. Anyone is free to break away from the plan. A squad may not pick the same character twice.
On the ground, squads scavenge weapons, armor and equipment from buildings and from crates scattered around the map. The ping system lets players mark directions, weapon locations, enemies and suggested tactics with their controller. Some habits carry over from Titanfall, including climbing short walls, sliding down slopes and riding zip-lines across open ground.
A safe zone shrinks around a randomly chosen point, and anyone caught outside it takes damage and can die. The last squad with a living member is crowned the Apex Champions of the match. A knocked-down player can be revived by teammates. A player who dies outright can still return if a teammate grabs the respawn banner from the spot of the death and carries it to a beacon before the time limit expires.
Every character, called a Legend, has its own design, personality and set of abilities. Since Season 16 each one belongs to one of five classes: Assault, Skirmisher, Recon, Controller and Support. The source counts 25 Legends, and many designs are drawn from Titanfall. Two more characters were exclusive to Apex Legends Mobile.
The backstories lean on that connection. Crypto is introduced as someone who tried to rig the Apex Games. Revenant is a Simulacrum carrying the memories of his human self, and he is the hitman who killed the parents of Loba, a thief who steals loot and teleports. Horizon is an astrophysicist who was trapped at the edge of a black hole for 87 real-time years. Valkyrie is the daughter of Viper, a known Pilot from Titanfall 2, while Ash returned as a former main antagonist of that game. Newcastle turned out to be Bangalore's missing brother Jackson.
Legends can also be remade. In Season 18, Revenant received an entirely new set of abilities and a new appearance. Season 23 gave Lifeline a similar revival with new abilities and expanded base ones.
Ranked play, introduced in Season 2, matches players of similar skill and adjusts their standing by performance. The ladder runs from Rookie through Bronze, Silver, Gold, Platinum, Diamond and Master up to Predator, with badge colors from gray to red. Higher tiers add rewards such as Holosprays, weapon cosmetics and banner frames. The Master tier appeared in Season 4, when Apex Predator was reserved for the top 500 players on each platform. Season 8 raised that figure to 750.
Arenas arrived in Season 9 as the first permanent break from the battle royale format. Two squads of three fight a 3v3 team deathmatch over a series of rounds. A team wins by reaching at least 3 points and holding a lead of 2. If round 9 arrives with both sides on 4 points, sudden death decides it. Respawn said this system "prevents total blowout games from dragging on for too long".
Instead of skydiving in, Arenas players start in a shop. They spend materials from earlier rounds on equipment and charges of their Legend's abilities, a design that borrows from Counter-Strike and Valorant. Arenas was removed in Season 16.
Mixtape rotates three modes. Team Deathmatch is six against six, played to 40 team kills. Control is nine against nine, with squads capturing and holding points. Gun Run sets one squad against three, racing through a track of 25 weapons. Mixtape became a permanent playlist during the Death Dynasty event in August 2023.
Limited-time events began with Legendary Hunt on the 4th of June 2019, which created an Elite Queue for players who had reached the top 5 in their previous match. The Iron Crown event that August added the first Town Takeover, Octane's Gauntlet. Shadowfall let dead players return as a Shadow Squad with boosted abilities. Grand Soirée in January 2020 ran seven modes for two days each, including one where every Legend became a differently colored DUMMIE.
Some events tested ideas that later spread. System Override in March 2020 offered Deja Loot, where loot drops and daily ring locations stayed identical every match. It also introduced Evo Shields, which are upgraded by dealing damage. War Games in April 2021 included Killing Time, a mode where the ring timer shortened with every kill.
By 2023 a single event could be very elaborate. Neon Network gave Valkyrie a Prestige skin as its collection reward. It also built a quest, A Thief's Bane, in which Loba was the only playable Legend.
Wild Frontier, the first season, began on the 19th of March 2019 and shipped the game's first battle pass. Battle passes are time-limited and reward cosmetics for finishing in-game challenges. Season one also tuned hitboxes, the predefined damageable zone of each Legend based on size and shape. Every later season layered new map changes, weapons, characters or cosmetics on top.
The map itself kept changing. In the second season, an explosion shown in the trailer drew roaming alien wildlife, called leviathans and flyers, which wrecked large parts of the island. Meltdown arrived in October 2019 with World's Edge, a volcanic and frozen map with a train rolling through it. Four months later a Harvester landed in the middle of World's Edge and carved lava faults into the terrain. Skull Town and Thunderdome were destroyed in the fortune-themed season that followed.
Olympus, billed as a city in the clouds, debuted in Ascension in November 2020. Squads could cross it in Tridents, vehicles that carry a whole team. Storm Point, a tropical map, followed in Escape. A later update added a sea creature killed by all the Legends and new IMC bunkers with high-tier loot. In Eclipse, from November 2022, Broken Moon introduced a lunar setting where zip rails carry players across the map.
The Hunted season, which ended in November 2022, reforged King's Canyon and brought back Skull Town under the new name Relic. It also raised the level cap from 500 to 2000, and a player who reached 500 could return to level 1 and climb again. Revelry in February 2023 was the first season without a new Legend. It brought an orientation match system instead.
Rules shifted just as often as geography. In February 2024, Breakout removed Evo Shields from ground loot. A Shield Core now attaches to every character at the start of a match and levels up as the player deals damage or completes tasks. Each level adds a unique upgrade to the Legend. A year later, Takeover cut the time to kill with a flat damage increase, lowered the maximum shield available and removed headshot damage reduction entirely. Arsenal Stations were added to points of interest, each holding every gun of one weapon class.
Shockwave, in August 2024, was the first season split in two, with the second half starting on the 17th of September 2024. It added akimbo, dual wielding the Mozambique and the P2020. It also added Premium and Premium+ battle pass tiers priced at $9.99 and $19.99, which cannot be bought with Apex Coins. Into The Rift followed, and its Rift Relics brought back weapons from the first season. It also added the EPG-1 from Titanfall and Titanfall 2, and a Launch Royale mode restored the first-season King's Canyon. The Prodigy season began in May 2025.
By the end of its first day, Apex Legends had 2.5 million unique players. A week later it counted 25 million, with more than 2 million playing at the same moment at peak. By the end of the first month it had 50 million.
The game made $92 million in its first month across all platforms, the most of any free-to-play game in its launch month. By the 8th of February 2019, four days after release, EA had recorded its largest rise in stock value since 2014. The glow faded quickly. April revenue was estimated at $24 million, 74 percent below the first month.
The game recovered some ground. In July 2019, EA told investors that 8 to 10 million people played each week, and credited the game with lifting its live services earnings. After Season 3 began in October, it reached 70 million players and an estimated $45 million in a single month.
In February 2021, EA's chief financial officer, Blake Jorgensen, confirmed that the game had passed $1 billion in revenue. In April 2021, just before Season 9, Respawn announced more than 100 million players and expected $500 million in revenue that year. In May 2022, an EA earnings call put revenue past $2 billion. That August, the game set a Steam record of 510,286 concurrent players.
The platform list grew steadily. At the June 2020 EA Play presentation, Respawn announced Steam and Nintendo Switch versions with cross-platform play. The Steam version launched on the 4th of November 2020, the same day as Season 7. The Switch version slipped to the 9th of March 2021, built by Panic Button, which was known for Switch ports of the DOOM series and Rocket League. Respawn also opened a new Vancouver studio in May 2020 to support the game.
PlayStation 5 and Xbox Series X/S versions arrived on the 29th of March 2022. Apex Legends Mobile followed on the 17th of May 2022, developed by Lightspeed and Quantum Studios, a Tencent subsidiary and the developer of PUBG Mobile. It shut down on the 1st of May 2023. In January 2020, EA told investors it was working with a local partner on a Chinese PC release, though it did not name the partner.
On the 30th of January 2026, Respawn announced that the Switch version would be discontinued after Season 29. The numbers had turned too. Between February and December 2024 the game lost 70 percent of its Steam players, and EA said that 2024 revenue had declined and expectations needed lowering.
Metacritic gave Apex Legends "generally favorable" scores on most platforms, while the Nintendo Switch version drew "mixed or average" reviews. Destructoid, Game Informer, GamesRadar+ and PC Gamer called it one of the best battle royale games so far, and a worthy challenger to Fortnite Battle Royale. Destructoid thought the gunplay was the best it had seen in the genre but missed some Titanfall mechanics. Javy Gwaltney of Game Informer found the missing Titans no problem at all.
The ping system earned the loudest praise. Polygon's Khee Hoon Chan wrote that it "rendered voice chat with strangers largely unnecessary". Destructoid predicted it would become the norm for battle royale games, and Rock Paper Shotgun called it the "gold standard for non-verbal communication in games". EA received a US patent on the system in 2021. That August it made the patent, with four others on accessibility, free for developers to use. IGN scored the game 9 out of 10. Critics also praised the diversity of the cast, which includes several LGBTQ characters and one non-binary character, though some felt the game left little room for a narrative that showcased them.
The awards list runs from the Japan Game Awards in 2019 to a Golden Joystick Still Playing Award for PC and console in 2025. In between it names The Game Awards for Best Ongoing Game and Best Community Support in 2019-2020 and 2021, and the British Academy Games Awards' Evolving Game category in 2020 and 2023.
Competitive play started fast. ESPN created its EXP program for esports events, and the first, the EXP Pro-Am Apex Legends Exhibition, ran on the 11th of July 2019 alongside the ESPY Awards. An EXP Invitational with a $150,000 prize pool followed at X Games Minneapolis from the 1st to the 4th of August 2019. ESPN and ABC delayed the broadcast out of respect for victims of the El Paso and Dayton mass shootings that weekend. In December 2019, Respawn and EA announced the Apex Legends Global Series, with twelve live events in 2020 and a $3 million prize pool. Year 3 began on the 7th of July 2022 with 40 teams and $2 million, and Darkzero Esports took first place and $500,000.
The Iron Crown event in August 2019 produced the game's worst monetization row. Most cosmetics came from loot boxes, and the most coveted item, an axe, became available only after a player had obtained 24 other purchasable items. Players worked out that it cost about $170, or £130. Forbes called the price "hilariously out of touch". Respawn staff and players traded insults on Reddit. The studio apologized for the unfair setup and promised direct purchases, at a higher price. Zampella later apologized for developers "crossing a line with their comments" but said they had been answering alleged death threats and insults aimed at their families.
Around the 4th of July 2021, unknown intruders changed in-game messages to point toward a website calling itself "Save Titanfall". It complained about weak server security, saying Titanfall and Titanfall 2 had become unplayable under denial of service attacks. A community-led investigation concluded the site's owners had been involved in hacking Apex servers and attacking the Titanfall servers. It read the campaign as a false flag meant to pressure Respawn into reviving the cancelled Titanfall Online.
The Monsters Within event, released on the 12th of October 2021, also angered players. Shadow Royale appeared only in the final week, event skins could not be bought individually, and the game was plagued by crashes and game-breaking bugs.
In February 2023, a board game was announced, developed by Glass Cannon Unplugged for up to four players. When its Kickstarter campaign opened on the 17th of May, it hit its funding goal in just seven hours.
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Common questions
Who developed and published Apex Legends?
Apex Legends was developed by Respawn Entertainment and published by Electronic Arts. It is set in the same science fiction universe as Respawn's Titanfall series.
When was Apex Legends released and on what platforms?
Apex Legends was released in February 2019 for PlayStation 4, Windows and Xbox One. Nintendo Switch followed in 2021, PlayStation 5 and Xbox Series X/S in 2022, and Nintendo Switch 2 in 2025.
How many players are in an Apex Legends battle royale match?
A typical Apex Legends battle royale match has twenty teams of three players, for up to 60 players. The last squad with a living member is crowned the Apex Champions.
What are the Legend classes in Apex Legends?
Since Season 16, every Apex Legends Legend belongs to one of five classes: Assault, Skirmisher, Recon, Controller or Support.
How many players did Apex Legends have after launch?
Apex Legends reached one million unique players within eight hours of launch and 25 million within a week. It had 50 million players by the end of its first month and about 100 million by April 2021.
Why was the Apex Legends Iron Crown event controversial?
The Iron Crown event in August 2019 sold most cosmetics through loot boxes. Its most sought-after axe cost about $170 to obtain, which Forbes called "hilariously out of touch", and Respawn apologized.
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- 149The Streamer AwardsFebruary 22, 2022
- 1502023 BAFTA Games Awards: The NominationsBAFTA — 2 March 2023
- 1512023 BAFTA Games Awards: The WinnersBAFTA Games Awards — 30 March 2023
- 152All Of The Winners At The Golden Joystick Awards 2025Rhiannon Bevan — 2025-11-20
- 153Apex Legends Hits 1 Million Players In 8 HoursEddie Makuch — February 4, 2019
- 154Apex Legends' first 24 hours saw the game draw in 2.5 million playersShabana Arif — February 6, 2019
- 155Apex Legends Hits 25 Million Players In A WeekEddie Makuch — February 11, 2019
- 156Apex Legends tops 50M players in first monthAllegra Frank — March 4, 2019
- 157'Apex Legends' Made More Money In Its First Month Than Any Other Free-To-Play Game, EverDave Thier — March 22, 2019
- 158EA Stock Jumps as Apex Legends Looks Like a Formidable Fortnite CompetitorKameron Leach — February 8, 2019
- 159'Fortnite' is not the only problem that major video game firms are facing, analysts sayEustance Huang — February 18, 2019
- 160Apex Legends revenue tumbles by 74% in two monthsEmma Kent — Eurogamer — May 24, 2019
- 161EA: Apex Legends has 8-to-10 million players a weekJeff Grubb — July 30, 2019
- 162'Apex Legends,' 'Sims 4' Help Electronic Arts Beat Q1 ForecastLiz Lanier — July 30, 2019
- 163News'Apex Legends' Begins Its Season 4 On The Anniversary Of Its Record-Breaking LaunchMatt Perez — February 4, 2020
- 164Apex Legends Has Made $1 Billion In Less Than Two Years And The Switch, Mobile Editions Are ComingEddie Makuch — GameSpot — February 5, 2021
- 165'Apex Legends' has 100 million players after two yearsApril 14, 2021
- 166Apex Legends Has Now Made Over $2 BillionClaire Lewis — GameSpot — May 11, 2022
- 167Apex Legends hits $2 billion in earnings with continued growthEthan Davison — Dot Esports — May 11, 2022
- 171Apex's new super-legendary item basically costs $170Evan Lahti — August 13, 2019
- 172This Apex Legends axe costs £112 in loot boxesEmma Kent — August 14, 2019
- 173'Apex Legends' Iron Crown Loot Box Pricing Is Hilariously Out Of TouchPaul Tassi — August 14, 2019
- 174This 'Apex Legends' Iron Crown Reddit War Is A Litmus Test For Gamers And The IndustryDave Thier — August 19, 2019
- 175Apex Legends developer apologizes for controversial loot boxesShannon Liao — August 17, 2019
- 176Respawn CEO apologizes for devs who insulted Apex Legends fansPatricia Hernandez — August 19, 2019
- 177Apex Legends Hackers Fill Game With Messages Complaining About Titanfall HackersZack Zwiezen — July 4, 2021
- 178Apex Legends Hackers Exposed For Plotting Wild SchemeZack Zweizan — August 6, 2021
- 180Apex players criticize Monsters Within event for lack of content, persistent bugsAdam Snavely — 2021-10-13
- 181Apex Legends board game coming soon to a tabletop near youOwen S. Good — 2023-02-21
- 182The Apex Legends board game has launched on KickstarterAlice Newcome-Beill — 2023-05-17
- 183Apex Legends Board Game Successfully Funded, New Options Addedrawmeatcowboy — 2023-05-25