Electronic Arts
Electronic Arts began with a meeting in February 1982, when Trip Hawkins walked into the offices of Sequoia Capital and pitched a company he was calling Amazin' Software. Don Valentine, the venture capitalist on the other side of the table, told Hawkins to quit his job at Apple and handed him a spare desk to get started. What followed was one of the most consequential businesses in the history of entertainment. The questions worth asking are not just how EA grew so large, but what it chose to do with that scale. Who were the people that shaped its culture? Why did a company that once printed rock-star photos of its programmers in full-page ads end up at the center of an industry-wide debate about gambling? And how does a company founded with a personal investment and eleven employees eventually become the subject of a fifty-five-billion-dollar buyout by a sovereign wealth fund?
In November 1982, the employees gathered for an off-site meeting at the Pajaro Dunes to settle on a company name. Hawkins had arrived with a proposal: SoftArt. He had even reached out to Dan Bricklin, one of the founders of Software Arts, the company behind VisiCalc. Bricklin refused permission. He worried the names were confusingly similar. So the group kept talking. Steve Hayes made the comment that tipped the balance. When Gordon and others pushed for Electronic Artists, in tribute to the film company United Artists, Hayes pushed back: "We're not the artists, they are," meaning the developers. That sentence, directed at the programmers and designers EA would be hiring, shifted the vote toward Electronic Arts. The name was unanimously endorsed before anyone went to sleep, because Hawkins had said anyone who fell asleep would lose their vote.
The philosophy behind the name was not merely rhetorical. Games were sold in square packages modeled after album covers, starting with titles like M.U.L.E. and Pinball Construction Set in 1983. Developers received photo credits in their games and full-page magazine ads. The first such ad carried the slogan "We see farther" and was the first video game advertisement to feature software designers as its subjects. EA also shared substantial profits with its developers. Hawkins recruited early staff from Apple, Atari, Xerox PARC, and VisiCorp, and got Steve Wozniak to agree to sit on the board of directors.
Commodore gave EA development tools and prototype machines before the Amiga even launched in 1985, and the resulting relationship produced some of the platform's most enduring software. Deluxe Paint, released that same year, became perhaps the most famous piece of software ever made for the Amiga. EA's Jerry Morrison went further, conceiving a file format capable of storing images, animations, sounds, and documents simultaneously while remaining compatible with third-party software. The result was the Interchange File Format, which quickly became an Amiga standard.
The company also published Deluxe Music Construction Set, Instant Music, and Deluxe Paint Animation. For Macintosh, EA released a black-and-white animation tool called Studio/1, along with paint titles called Studio/8 and Studio/32, the latter arriving in 1990. In 1988, EA published F/A-18 Interceptor, a flight simulator exclusive to Amiga that featured filled-polygon graphics considered advanced for the time. The following year came Populous, developed by Bullfrog Productions, initially for Amiga and Atari ST. It pioneered a genre later called "god games." These releases show an EA that was not yet synonymous with annual sports franchises, but was instead exploring the creative edges of what home computers could do.
Trip Hawkins had a particular obsession with sports simulation, and he pursued it by signing a contract directly with football coach John Madden. That deal led to the annual Madden NFL series, which would become one of the most commercially durable franchises in the history of the medium. EA was the first publisher to release yearly updates to its sports franchises, with updated player rosters and incremental graphical and gameplay changes, a model it applied across Madden, FIFA, NHL, NBA Live, and Tiger Woods, among others.
After Sega's ESPN NFL 2K5 grabbed market share from Madden during the 2004 holiday season, EA responded by securing a series of exclusive licensing deals. One was an exclusive agreement with the NFL itself. Another, signed in January 2005, was a fifteen-year deal with ESPN that gave EA exclusive first rights to all ESPN content for sports simulation games. On the 11th of April 2005, EA announced a six-year licensing deal with the Collegiate Licensing Company for exclusive rights to college football content. These deals effectively locked out competitors from the most lucrative tier of American sports games. EA's stock reached an all-time high of US$71.63 in July 2015, surpassing a previous record set in February 2005.
Larry Probst took over as CEO in 1991 when Trip Hawkins stepped down, and EA entered a period of aggressive expansion. Distinctive Software became EA Canada in 1991. Maxis was acquired in July 1997. BioWare and Pandemic Studios arrived in October 2007. Westwood Studios and the DICE family followed in 1998 and 2006 respectively. The company relocated its headquarters to Redwood Shores, California in 1998 after purchasing the land in 1995.
By 2008, at the DICE Summit, new CEO John Riccitiello called the earlier approach of "buy and assimilate" a mistake. He said it had stripped smaller studios of their creative talent. He proposed a city-state model, in which labels operated more autonomously, and cited Maxis and BioWare as studios that were thriving under the new structure. That structural shift did not fully take hold. In November 2009, EA laid off 1,500 employees, representing seventeen percent of its workforce, and shut down Pandemic Studios entirely. In October 2010, EA acquired Chillingo, the mobile publisher behind Angry Birds for iOS and Cut the Rope, though the deal did not include those properties.
EA acquired an exclusive license to develop games within the Star Wars universe from Disney in May 2013, shortly after Disney closed its internal LucasArts game development operation. The license ran from 2013 through 2023, and EA distributed Star Wars projects across BioWare, DICE, Visceral Games, Motive Studios, Capital Games, and external developer Respawn Entertainment. One of those projects, Star Wars Battlefront II, detonated under the company's feet.
EA's original approach to microtransactions in Battlefront II, starting from the game's early October 2017 launch, included pay-to-win gameplay elements and expensive paywalls locking away Star Wars characters. Players and journalists complained loudly. EA modified costs before the game's full November 2017 launch, but reportedly Disney told EA to disable all microtransactions entirely until a fairer scheme could be designed. By March 2018, EA had eliminated the pay-to-win elements and sharply reduced costs for unlocking characters. The controversy produced an 8.5% drop in EA's stock value in one month, a loss of roughly three billion dollars. It also triggered debate at government levels around the world over whether loot boxes constituted a form of gambling. EA announced the closure of Visceral Games in October 2017, the same month the Battlefront II controversy broke publicly.
On the 29th of September 2025, EA announced it had reached a fifty-five-billion-dollar agreement to go private. The buyers were Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners, the firm led by Jared Kushner. Twenty billion dollars of the total price would be backed by loans from JPMorgan Chase. If completed, the deal would be the largest leveraged buyout in history, exceeding the thirty-two-billion-dollar buyout of TXU Energy in 2007.
The PIF had already held a 9.9% share of EA before the announcement. A regulatory filing in Brazil revealed that, after the buyout, the PIF would own 93.4% of the company, Silver Lake 5.5%, and Affinity Partners 1.1%. Analysts said the deal was likely driven by Saudi Arabia's ambition to become a leader in esports, with properties like Madden and FIFA representing lucrative franchises for competition and revenue. U.S. senators Richard Blumenthal and Elizabeth Warren wrote to Treasury Secretary Scott Bessent in October 2025 with questions about security risks and foreign control of EA. The United Videogame Workers-CWA called on regulators to scrutinize the deal closely. EA's shareholders approved the buyout in December 2025, with the deal expected to close by June 2026, pending regulatory approval. The Financial Times reported that the new owners plan to reduce operating costs by incorporating artificial intelligence throughout the company.
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Common questions
Who founded Electronic Arts and when was it established?
Electronic Arts was founded by Trip Hawkins, a former Apple employee who had served as Director of Product Marketing. Hawkins incorporated the company on the 27th of May 1982, with a personal investment, after arranging financing discussions with Don Valentine of Sequoia Capital in February 1982.
Why did Electronic Arts choose the name Electronic Arts?
The name was chosen at an off-site meeting at the Pajaro Dunes in late 1982. Employee Steve Hayes argued against calling the company Electronic Artists by saying, "We're not the artists, they are," referring to the game developers. That statement shifted consensus to Electronic Arts, which was unanimously adopted.
What was the Star Wars Battlefront II loot box controversy?
EA's original approach to microtransactions in Star Wars Battlefront II, starting with the game's early October 2017 launch, included pay-to-win gameplay elements and expensive paywalls locking away Star Wars characters. The backlash caused an 8.5% drop in EA's stock value in one month, a loss of roughly 3.1 billion dollars, and prompted government-level debate about whether loot boxes were a form of gambling. Disney reportedly told EA to disable all microtransactions until a fairer system was developed.
Who is buying Electronic Arts and how much is the deal worth?
Electronic Arts agreed on the 29th of September 2025, to a fifty-five-billion-dollar leveraged buyout led by Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners. The PIF would own 93.4% of the company after the deal closes. If completed, it would be the largest leveraged buyout in history, exceeding the thirty-two-billion-dollar TXU Energy buyout of 2007.
What was Deluxe Paint and why was it significant for Electronic Arts?
Deluxe Paint was a drawing program released by EA for the Amiga computer in 1985. It became perhaps the most famous piece of software ever made for the Amiga platform and was later ported to other platforms. EA's Jerry Morrison also created the Interchange File Format around this period, a standard for storing images, animations, sounds, and documents that became an Amiga industry standard.
How did Electronic Arts lock up exclusive sports game rights in the mid-2000s?
After Sega's ESPN NFL 2K5 took market share from Madden NFL during the 2004 holiday season, EA secured several exclusive licensing agreements. These included a deal with the NFL itself, a fifteen-year agreement with ESPN signed in January 2005 giving EA exclusive first rights to all ESPN content for sports simulation games, and a six-year deal with the Collegiate Licensing Company announced on the 11th of April 2005, for exclusive college football content.
All sources
259 references cited across the entry
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- 3magazineE3: EA's Press Conference: The Round-UpPete Davison
- 4webEA StudiosDecember 7, 2022
- 5webEA privately acquired in $55bn deal by group of investors, including Saudi Arabia's investment fund and Donald Trump's son-in-lawEd Nightengale — September 29, 2025
- 6webVideo gamer Electronic Arts to be bought in largest-ever private equity buyout valued at $55 billionMichael Liedtke et al. — September 29, 2025
- 7webElectronic Arts Goes Private for $55 Billion in Largest LBO EverNicholas G. Miller et al. — September 29, 2025
- 8webExclusive Saudi Fund to Own Almost All of Electronic Arts After BuyoutBen Dummett and Eliot Brown — 2025-12-02
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- 12webWe See Farther – A History of Electronic ArtsJeffrey Fleming — February 12, 2007
- 13webGameSpy Retro: Developer Origins, Page 5 of 19John Keefer — March 31, 2006
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- 20magazineAmiga Graphics Programs ReadyJim Forbes — IDG — November 25, 1985
- 21magazineDeluxe Paint AnimationAugust 1992
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- 23newsInfoWorldIDG — November 12, 1990
- 24newsHow Electronic Arts Lost Its SoulColin Campbell — Vox Media — July 14, 2015
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- 35webEA Plans To Leave San Mateo / Game company moving to Redwood ShoresMark Simon — February 23, 1995
- 36magazineSo Who's Getting Rich?Imagine Media — June 1997
- 37webEA Repackages Action and EntertainmentI. G. N. Staff — 2000-05-03
- 38webEA.com Acquires Leading Games Destination pogo.comFebruary 28, 2001
- 39newsNot Playing Around. EA Buys Playfish For $300 Million, Plus a $100 Million EarnoutErick Schonfeld — November 9, 2009
- 40webElectronic Arts Annual Report 1999Electronic Arts — 1999
- 41webSquare and EA Join Forces2000-04-28
- 43webSquare Enix2003-02-19
- 45webSquare drops EA in wake of Enix mergerDavid Bloom — 2003-02-25
- 46webGame Watch Impress2003-02-19
- 47webElectronic Arts cuts staff by 5 percentFebruary 2, 2006
- 48webElectronic Arts To Acquire Mythic EntertainmentJason Dobson — Informa — June 20, 2006
- 49webBig Deal: EA and NFL ink exclusive licensing agreementTim Surette — December 13, 2004
- 50webAll Madden, all the timeDecember 14, 2004
- 51webEA Puts it "In the Game"Archive.gamespy.com
- 52webEA moves towards new IPsEllie Gibson — Gamesindustry.biz — November 30, 2006
- 53webEA to Supply Games for Nokia Mobile Devices | Game GuruRohan Pandey — Gameguru.in — September 14, 2006
- 54newsLarry Probst, Electronic Arts' Executive Chairman, Steps Down from Company and Remains on BoardBrian Crecente — December 8, 2014
- 55webEA Announces New Company StructureInforma — June 18, 2007
- 56newsEA's CEO: How I Learned To Acquire Developers And Not Screw Them UpChris Kohler — Wired — February 8, 2008
- 57newsA Company Looks to Its Creative Side to Regain What It Had LostSeth Schiesel — February 19, 2008
- 58webEA ships four Mac gamesMacWorld — March 17, 2009
- 59webEA tries to buy Take-Two to keep its top spotDaniel Terdiman — February 24, 2008
- 60webTake-two Interactive: Analyst "Convinced" That Take-Two Will Be SwallowedMichael McWhertor — Kotaku — December 20, 2007
- 61webViacom to buy Take Two for $1.5 billion?Stuart Dinsey — MCV — February 7, 2008
- 62newsElectronic Arts to acquire Korean mobile developerMay 22, 2008
- 63newsElectronic Arts drops buyout bid for rivalCTV News
- 64webElectronic Arts: Electronic Arts Ditches Casual Label, Merges It With The SimsBrian Crecente — Kotaku — November 6, 2008
- 65webElectronic Arts: Electronic Arts Lays Off Six HundredBrian Crecente — Kotaku — October 30, 2008
- 66webThings Are Tough All Over: EA Loses $310 million, Sees "Weakness At Retail" In OctoberMichael McWhertor — Kotaku — October 30, 2008
- 68newsElectronic Arts has lousy quarter; slashes 1,100 jobsTroy Wolverton — February 3, 2009
- 69newsEA loss widens after weak holiday seasonFebruary 4, 2009
- 70webEA combines BioWare and Mythic into new RPG/MMO groupAndrew Webster — June 24, 2009
- 71webRAY MUZYKA & GREG ZESCHUK RETIREBioWare Community Team — BioWare — September 18, 2012
- 72webFROM RAY MUZYKARay Muzyka — BioWare — September 18, 2012
- 73webFROM GREG ZESCHUKGreg Zeschuk — BioWare — September 18, 2012
- 74newsElectronic Arts posts loss, to cut jobsGabrial Madway — November 9, 2009
- 75newsConfirmed: EA Closes Pandemic Studios, Says Brand Will Live OnBrian Crecente
- 76newsEA buys Angry Birds publisher ChillingoOctober 20, 2010
- 77webThis is What EA's Up To (On the Day Zynga Hired One of Their Top Guys)Stephen Totilo — Kotaku — January 12, 2012
- 78newsEA to Test Its Might OnlineNick Wingfield — June 3, 2011
- 79webWhy you can't buy Crysis 2 from SteamWesley Yin-Poole — Eurogamer — July 11, 2011
- 80webCrysis 2 back on Steam with a clever new name, extra goodiesJessica Conditt — Joystiq — May 30, 2012
- 82webEA reorganizes after a landmark $1B digital yearTom Curtis
- 83webElectronic Arts Announces Change in Executive LeadershipElectronic Arts
- 84webAndrew Wilson named EA CEOGamespot
- 85webHere's EA's Internal Memo On The Layoffs TodayKim-Mai Cutler — AOL — April 25, 2013
- 86webEA Reboot Cost 900 JobsJohn Paczkowski — Dow Jones — May 9, 2013
- 87webEA and Disney sign exclusive deal for rights to Star Wars gamesSamit Sarker — May 6, 2013
- 88webRespawn has been working on a Star Wars action-adventure game for two yearsSam Machkovech — May 5, 2015
- 89webEA is closing two-thirds of its core free-to-play gamesMatthew Handrahan — gamesindustry.biz — April 16, 2015
- 90newsElectronic Arts' stock price is at an all-time highJeff Grubb — July 10, 2015
- 91magazineEA's Future Includes More Smaller Games Like UnravelMike Futter — June 16, 2015
- 92webEA Launching Its Own Competitive Gaming Division Headed by Peter MooreChris Pereira — December 10, 2015
- 93webEA Forms New Team to Explore Future Tech, Including Virtual Humans for VREddie Makuch — May 17, 2016
- 94webThe Collapse Of Visceral's Ambitious Star Wars GameJason Schreier — October 27, 2017
- 95webElectronic Arts Pulls Microtransactions From 'Star Wars Battlefront II' After Fan BacklashSarah Needleman et al. — November 17, 2017
- 96newsIt could take 40 hours to unlock a single hero in Star Wars Battlefront IIRyan Whitwam — November 13, 2017
- 97webStar Wars Battlefront 2's Loot Box Controversy ExplainedNovember 22, 2017
- 98webEA Loses $3 Billion in Stock Value after Battlefront 2 DebacleJason Faulkner — November 28, 2017
- 99newsEA Agrees to Remove FIFA Loot Boxes in BelgiumRyan Whitwam — January 31, 2019
- 100webMLS announces eMLS, a new competitive league for EA Sports FIFA 18January 12, 2018
- 102webPatrick Söderlund leaves Electronic Arts after 12 yearsJames Batchelor — August 14, 2018
- 103webElectronic Arts stock suffers largest drop in more than a decade after earnings missMax A. Cherney — February 6, 2019
- 104webApex Legends reaches a staggering 25 million players in just a weekAlex Avard et al. — February 11, 2019
- 105webEA's 'Apex Legends' tops 'Fortnite' record with 25 million signups in a weekAkanksha Rana — February 12, 2019
- 106webLayoffs hit EA, CEO says they are necessary to 'address our challenges'Charlie Hall — March 26, 2019
- 107webEA games are returning to Steam along with the EA Access subscription serviceChaim Gartenburg — October 29, 2019
- 108newsLockdown and loaded: virus triggers video game boost2020-05-06
- 109webEA Origin and Access rebrand to EA PlayWesley Yin-Poole — August 14, 2020
- 110newsEA to buy Dirt Rally-maker Codemasters for £1bn2020-12-14
- 111newsEA is buying Codemasters for $1.2 billion to take lead in racing game marketDecember 14, 2020
- 112webEA has officially completed its purchase of CodemastersAndy Robinson — 18 February 2021
- 113magazineLucasfilm Games' New Partnerships Mean the Galaxy's the LimitEric Ravencraft — January 13, 2021
- 114webEA's Star Wars Games Have Sold 52 Million Copies, Made $3 Billion, And More Are ComingEddie Makuch — February 3, 2021
- 115newsEA stock reaches all-time high after it announces new college football gameTom Ivan — February 2, 2021
- 116webEA continues its big mobile push with $2.1 billion Glu Mobile acquisitionAlissa McAloon — February 8, 2021
- 117webEA Completes Acquisition Of Glu Mobile In $2.1 Billion DealEddie Makuch — April 29, 2021
- 118webSaudi investment fund acquires shares in Activision Blizzard, Take-Two, and EAChris Kerr — February 25, 2022
- 119webOne Of EA's Most Influential And Important Veterans Is Stepping DownEddie Makuch — May 26, 2021
- 120webHackers Steal Wealth of Data from Game Giant EAJoseph Cox — June 10, 2021
- 121webHackers Move to Extort Gaming Giant EAJoseph Cox — July 13, 2021
- 122webAT&T, WarnerMedia Sell Playdemic Mobile Game Studio To Electronic Arts For $1.4 BillionJill Goldsmith — June 23, 2021
- 123webEA CFO and COO Blake Jorgensen set to leave publisherBrendan Sinclair — September 30, 2021
- 124newsVisa names EA's Chris Suh as finance chief2023-06-20
- 125newsVisa Picks Electronic Arts CFO Chris Suh as Finance ChiefMark Maurer — 2023-06-20
- 126webEA is allegedly pursuing a sale and 'has talked to Apple, Amazon and Disney'Andy Robinson — May 21, 2022
- 127newsEA cancels development of Apex Legends Mobile, Battlefield MobileMatt Wales — February 1, 2023
- 128webEA Lays Off Over 200 Apex Legends Testers Over Zoom CallEthan Gach — February 28, 2023
- 129webAn update on our people and businessAndrew Wilson — March 29, 2023
- 130newsEA laying off 6% of its workforce as part of "restructuring"Matt Wales — March 29, 2023
- 131webEmpowering our Creative Leaders to Drive GrowthAndrew Wilson — June 20, 2023
- 132webElectronic Arts is restructuring its studios into two organisationsTom Ivan — June 20, 2023
- 133webEA Games becomes EA Entertainment, splits from EA Sports in restructuringMatt Wales — June 20, 2023
- 134newsBioWare lays off around 50 employees as part of "shift towards a more agile and more focused studio"Matt Wales — August 23, 2023
- 135webAn Update on the State of BioWareGary McKay — August 23, 2023
- 136newsFormer Dragon Age staff seek further compensation following layoffsTom Phillips — October 4, 2023
- 137webF1 Developer Codemasters Suffers Round of LayoffsWesley Yin-Poole — December 4, 2023
- 138newsEA confirms layoffs at F1 developer CodemastersEd Nightingale — December 5, 2023
- 139webStar Wars game cancelled as EA cuts 670 jobsTom Gerken — February 29, 2024
- 140newsSAG-AFTRA Members Who Work on Video Games Go on Strike; A.I. Protections Remain the Sticking PointSAG AFTRA — July 26, 2024
- 141newsHollywood's videogame performers to strike over AI, pay concernsDanielle Broadway — Reuters — July 25, 2024
- 142newsEA shares slump after soccer game misses goalZaheer Kachwala — January 23, 2025
- 143newsEA Shares Plunge on Earnings Warning After Weak Soccer, 'Dragon Age' GamesJason Schreier — January 22, 2025
- 144newsElectronic Arts says 'Dragon Age and EA Sports FC 25 underperformed' as it revises its financial outlook downwardAndy Chalk — January 22, 2025
- 145newsBioWare veterans confirm they were laid off by EA, including senior Dragon Age and Mass Effect devsAndy Chalk — January 30, 2025
- 146webDragon Age Developers Reveal They've Been Laid Off After BioWare Puts 'Full Focus' on Mass EffectWesley Yin-Poole — January 30, 2025
- 147newsElectronic Arts Slashes BioWare After 'Dragon Age' Sales MissJason Schreier — January 31, 2025
- 148webEA Cuts Around 300 Roles, Including Roughly 100 at Respawn, Reportedly Cancels Titanfall GameRebekah Valentine — April 29, 2025
- 149webCodemasters confirms layoffs as EA-owned studio shifts focus away from beloved rally gamesAndy Robinson — May 3, 2025
- 150webEA Cancels Black Panther Game, Closes Cliffhanger GamesRebekah Valentine — May 28, 2025
- 151webExclusive Videogame Giant Electronic Arts Near Roughly $50 Billion Deal to Go PrivateLauren Thomas et al. — September 26, 2025
- 152webVideo game maker Electronic Arts to be acquired and taken private for $55 billionMichael Liedtke — September 29, 2025
- 153webEA private acquisition deal expected to go smoothly, says report, as "what regulator is going to say no to the president's son-in-law?"Ed Nightingale — September 30, 2025
- 156webCEO of EA, home to studios like Maxis and Bioware, claims company's values will "remain unchanged" following sale to Saudi government, investment firmsConnor Makar — September 29, 2025
- 157newsHow Electronic Arts' $55 billion go-private deal could impact the video game industryWyatte Grantham-Philips — September 29, 2025
- 158webHow the EA buyout diverges from the playbookOctober 9, 2025
- 160webEA will "retain creative control" of its projects if controversial Saudi acquisition goes ahead, publisher statesConnor Makar — November 4, 2025
- 161webUS senators voice concerns over 'foreign influence and national security risks' in Saudi-funded EA acquisitionChris Scullion — October 16, 2025
- 162webSaudi Arabia's acquisition of Electronic Arts faces pushback from game developers, petition calls on FTC to 'scrutinize this deal closely'Andy Chalk — October 16, 2025
- 163webElectronic Arts Shareholders Approve $55 Billion Sale to SaudisCecilia D'Anastasio — December 22, 2025
- 165newsUPDATE: Electronic Arts Sells Ubisoft Shares, Ends 6-Year LinkAmbroise Ecorcheville — Automated Trader
- 166webEA Sports and EA Games Splitting Apart in Internal ShakeupKat Bailey — 2023-06-20
- 167newsEA buys BioWare, Pandemic - IGNRyan Geddes
- 168webEA buys Criterion; deal includes game studio and RenderWareJuly 28, 2004
- 169webCriterion joins EA Entertainment to focus on Battlefield developmentSeptember 20, 2023
- 171webFrostbite Labs is EA's new skunkworks for developing future techAlex Wawro — May 18, 2016
- 172webFormer Ubisoft studio head Jade Raymond opens EA studio in MontrealBrian Crecente — 2015-07-13
- 173webBattlefront II developer EA Motive expands with Vancouver openingChris Kerr — June 2018
- 174webDICE LA: From the Ashes of Medal of HonorMitch Dyer — May 16, 2013
- 176webRespawn boss Vince Zampella will oversee EA's DICE LA studioTom Phillips — 2020-01-03
- 177webEA building game testing center in Louisiana2008-08-21
- 178webEA opens 'EA Gothenburg' studio focused on Frostbite 2 projectsJuly 15, 2016
- 179webEA's studio in Gothenburg is now called GhostNovember 15, 2012
- 180newsFree-to-play Heroes of Dragon Age coming to mobile (update) - PolygonSamit Sarkar
- 181webEA Acquires KlickNation2011-12-01
- 182webGlu Mobile Completes Acquisition of PlayFirstPlayFirst — PlayFirst — 2014-09-03
- 183newsEA forms new studio Full Circle to revive Skate franchiseChris Kerr — January 27, 2021
- 185webThe Sims studio Maxis hiring creative director for 'live service' game based on new IPSamuel Horti — 2019-08-25
- 186webThe Sims 4 Development Team is expanding to Maxis EuropeMay 18, 2021
- 187webEA.com acquires Pogo.com
- 188webEA to Acquire PopCap Games2011-07-12
- 190webRespawn marks its ten-year anniversary with a new Vancouver studioMay 18, 2020
- 192webFrank Sagnier and Rashid Varachia step down from CodemastersDanielle Partis — July 6, 2021
- 194newsEA Sports is getting back into baseballMay 5, 2021
- 195webEA confirms BioWare Montreal is merging with MotiveChris Kerr — August 1, 2017
- 196webEA Confirms EA2D Is Now BioWare San FranciscoKyle Orland — August 5, 2011
- 197webEA closes BioWare San FranciscoMarch 5, 2013
- 198webEx-Monolith VP Kevin Stephens starting new EA studioBrendan Sinclair — May 19, 2021
- 199webEA reveals Cliffhanger Games, the new studio working on a Black Panther gameChristopher Dring — July 10, 2023
- 200webEA merges Criterion and Codemasters Cheshire to work on Need For SpeedIshraq Subhan — May 12, 2022
- 201webEA confirms dissolution of Danger CloseJune 14, 2013
- 202webEA to buy Black Box
- 203webEA Acquires UK Angry Birds Publisher ChillingoKris Graft — October 20, 2010
- 204webSources: EA closes Chillingo office in UKJune 8, 2017
- 206webEA、日本のオフィスを閉鎖へ2019-03-27
- 207webExclusive: EA Shutters North Carolina StudioSeptember 27, 2013
- 208webEA buys PhenomicPaul Loughrey — 2006-08-24
- 209webEA Phenomic closedJuly 12, 2013
- 211webPress l Electronic Arts2016-01-24
- 212webElectronic Arts Acquires Industrial Toys2018-07-09
- 214newsEA Shuts Down Longtime Game Studio Mythic EntertainmentJason Schreier
- 216newsElectronic Arts to Cut 17% of Staff And Buy PlayfishYukari Iwatani Kane — 2009-11-10
- 218webEA announces new Battlefield studio and campaign led by Halo's co-creatorAndy Robinson — October 19, 2021
- 219webEA has closed Battlefield single-player studio Ridgeline GamesAndy Robinson — February 28, 2024
- 220webDice lägger ner sitt Uppsala-kontor2019-01-24
- 221newsDead Space Devs Change Their Name To Visceral GamesMichael McWhertor
- 222webEA has shut down Visceral GamesMatt Wales — 2017-10-17
- 223magazineEA Terminates Development Of MOBA Dawngate, Service Ends In 90 DaysMike Futter
- 226bookAmerican Sports: A History of Icons, Idols, and IdeasMurry R. Nelson — ABC-CLIO — 2013
- 227webThe Forbes Fab 40: The World's Most Valuable Sports BrandsMike Ozanian — October 3, 2011
- 228webEA Mobile doubles down on free-to-playMatthew Handrahan — Gamer Network — January 10, 2013
- 229webAnnouncing the EA Competitive Gaming Division, Led by Peter MooreElectronic Arts — December 10, 2015
- 230webSEED is a stealthy, high-tech incubator inside EACharlie Hall — June 10, 2017
- 231webEA Boss Andrew Wilson's Vision of Gaming's Future Will Blow Your MindJohn Davidson — June 10, 2017
- 232webEA opens 'SEED' game tech research divisionChris Kerr — June 12, 2017
- 233magazineNew EA*Kids Line Debuts, Two Old Favotites ReturnCharles Taft — October 26, 1993
- 234newsABC goes interactive with Electronic ArtsJanuary 1995
- 235magazineEA, Cap Cities Beget Creative WondersMarilyn A. Gillen — May 13, 1995
- 236newsCompany News; Learning Agrees to Acquire Creative WondersDow Jones — October 25, 1997
- 237webThe Rise and Fall of EA Sports Big, as Told by the Creator of SSXPiotr Bajda — Gamer Network — January 9, 2018
- 238webGame On: 3 on 3 NHL ArcadeMatt Siracusa — December 2009
- 239magazineA History Of EA PartnersBryon Vore — May 25, 2010
- 240webEA Partners formedThomas Layton — CBS Interactive — September 15, 2003
- 241webEA Partners, publisher of Portal 2, Left 4 Dead, Crysis and more, is shutting downWesley Yin-Poole — April 25, 2013
- 242webElectronic Arts layoffs and studio closures pile up, EA Partners could be on the chopping blockAdi Robertson — April 23, 2013
- 243webEA Partners isn't dead, says execBrian Crecente — June 9, 2013
- 244webUpdated EA Partners, Other Divisions Facing ClosureMike Futter — April 25, 2013
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