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Age of Empires

Ch. 1 of 8
— CH. 1 · INTRODUCTION —

Contents

Age of Empires

8 sections
  • Age of Empires is a historical real-time strategy series that has sold more than 25 million copies. Its most revealing artifact may be a picture of games that did not yet exist. Several collectors' editions of Age of Empires III shipped with a hardcover artbook. Its final page shows a pictorial history of the series. Beneath each panel sits a Roman numeral, counting from I up to V. Those numerals promised an Age of Empires IV and an Age of Empires V. Ensemble Studios employee Sandy Petersen later said the image "was total speculation on their part". The studio behind the series would not survive to build either game. So how did a team that borrowed its history from the children's shelves make something so durable? How did a computer opponent learn to play by the same rules as a human? And what happened to the series when its creators were gone?

  • Bruce Shelley, designer on Age of Empires, once described where Ensemble Studios found its reference material. Most of it came from the children's sections of libraries. The team did plenty of research, since the games were built on real events, but Shelley said it was never deep. He called that shallow approach "a good idea for most entertainment products".

    The aim, he explained, was for the players to have fun, "not its designers or researchers".

    At the Games Convention Developers Conference in 2007, Shelley offered a theory of why the series worked. Its success lay in "making a game which appealed to both the casual and hardcore gamer". He also insisted the games were not really about history itself. They were "about the human experience", and so they looked past what humans had done toward what they might do next, such as "going into space".

    The third game in the line broke the pattern. Ensemble Studios worried the team "couldn't get away" with yet another game built on real history. After weighing several options, the designers settled on mythology as the setting. Research was only half the work, though. The other half was building an opponent that would not cheat.

  • AI specialist Dave Pottinger remembers the original Age of Empires as a project where the computer opponent got very high priority. The team spent over a year on it. Pottinger said the finished AI wins through tactics and strategy. It does not "cheat" by handing itself bonus resources or by making its units stronger than normal.

    Pottinger later added that the team took pride in an AI that played a "fair game". It did not know what the player was doing, and it followed the same rules as its human opponents.

    That opponent also learns. When a player skips the story-backed scenarios and fights the AI in individual battles, the computer adapts to the player's strategies. It even remembers which games it won and lost. After several matches it can overcome a favorite strategy and easily wreck the player's villages. Age of Empires III calls these battles a "Skirmish". Players there can prepare by "building a Deck", which swaps their Home City shipments for improved alternatives.

    The Conquerors, the expansion to Age of Empires II, gave the AI a high priority again. The result was the "smart villager". Once a player builds a structure that stores or produces resources, these villagers go and gather the matching goods, such as crops from farms or ore from exposed deposits. The feature carried into later games in the series.

    Age of Mythology: The Titans went furthest by giving players an AI debugger for custom scenarios. With it they could change the settings of computer players and make them follow set patterns. Only simpler AI changes had been possible in the first two games.

  • Stephen Rippy has served as the series' music director since the first game. His brother David Rippy and Kevin McMullan have occasionally helped him. For the original Age of Empires, he built music from the sounds of period instruments. Some came from real instruments and some from their digital samples. The tunes followed extensive research into the cultures, styles, and instruments involved.

    Rippy found the sound work on The Age of Kings easy, because so much was known about instruments of the Middle Ages. The team could simply reproduce the tunes. Age of Mythology went another way, with orchestral instrumentation. McMullan said the team also gathered large numbers of audio recordings from zoos. They built what he called "a massive sound library of their own material". For Age of Empires III, Rippy turned back to historical instruments. He named "bagpipes and field drums" as tools for giving it a realistic feel.

    The visuals improved with each release. Eurogamer welcomed female villagers in The Age of Kings, since the original game offered only male ones. Allgame praised its grouping and path-finding systems, but complained that units were sometimes hard to tell apart. Many reviewers agreed with that complaint. Even so, Game Revolution called it "the best looking of the 2D RTS games out there right now".

    Age of Mythology drew more praise. IGN called its graphics "a joy to watch... awesome", GameSpot gave them nine out of ten, and PC Gamer said they "are packed with detail".

  • Age of Empires reached shelves on the 15th of October 1997. It was the first major release from Ensemble Studios and one of the first history-based real-time strategy games. It ran on the Genie game engine. GameSpot described it as a mix of Civilization and Warcraft. Players picked from 12 civilizations and guided them from the Stone Age to the Iron Age. The expansion The Rise of Rome arrived on the 31st of October 1998, bringing four new civilizations, including the Romans.

    The game then had a long second life. In April 2013, Age of Empires II: HD Edition arrived on Steam. A fan-made modpack for The Conquerors, called The Forgotten, grew into an official expansion with SkyBox Labs and Forgotten Empires. It reached the HD Edition on Steam in November 2013. The African Kingdoms followed in November 2015, and Rise of the Rajas on the 19th of December 2016.

    The WarChiefs came out on the 17th of October 2006 with three new civilizations, focused on Native Americans. The Asian Dynasties went on sale on the 23rd of October 2007 with three more. For this one, Ensemble Studios teamed up with Big Huge Games, the first joint venture for either studio. Schedules lined up: Ensemble was busy with other work, especially Halo Wars, while the Big Huge Games strategy team had few projects. Big Huge Games did most of the work, and Brian Reynolds joined Bruce Shelley as lead designer. Ensemble's Greg Street and Sandy Petersen joined the brainstorming and kept control of the final product.

  • Age of Mythology was published on the 30th of October 2002. It shared much of the main series' gameplay and counted as part of the series, despite its different focus. Its campaign follows Arkantos, an Atlantean trying to learn why his people have fallen out of favor with Poseidon. The game sold more than one million units in four months and scored 89% on both GameRankings and Metacritic.

    The expansion The Titans came out on the 21st of October 2003 and added the Atlanteans as a playable civilization. Its campaign is shorter. It centers on Kastor, the son of Arkantos, who believes the lies of the titans and frees them from Tartarus. Critics rated it highly, but it failed to match the sales of the original.

    The name Age of Kings has been used for two other games. Konami brought one to the PlayStation 2 around five years before the DS version, with little promotion, and it sold poorly. Backbone Entertainment then made a turn-based Nintendo DS game, published by Majesco on the 14th of February 2006. It resembles Advance Wars, but its play follows the PC version. It scored 80% on both aggregators.

    On the 16th of August 2010, Microsoft announced Age of Empires Online, a free-to-play game built with Robot Entertainment on Games for Windows Live. It promised a persistent online capital city that kept growing while players were away, cooperative quests, and trading. Premium content could be earned or purchased. In September 2013, Microsoft said the game would run only until the 1st of July 2014. Maintaining the content had become too expensive.

    Mobile titles followed. Smoking Gun Interactive's touch-based Castle Siege, announced on the 25th of August 2014, arrived on the 17th of September 2014 for Windows PC and Windows Phone 8. KLab Games developed World Domination, released on the 7th of December 2015 and shut down on the 30th of November 2016. Age of Empires Mobile, from TiMi Studio Group, was announced on the 25th of October 2022 and launched on Android and iOS on the 17th of October 2024.

  • In 2008, Microsoft announced it would close Ensemble Studios once Halo Wars was finished. Some employees would form a new team within Microsoft Studios. Kevin Unangst, director of Games for Windows, denied this meant the end of the series. He told The San Francisco Chronicle, "we're very excited about the future potential for Age of Empires". Edge reported that Shane Kim, Microsoft's corporate vice president of interactive entertainment, confirmed Microsoft still owned the series and planned to continue it. Bruce Shelley wrote on his blog that he would take no part in any new studio.

    The studio's last project had its own link to the series. Bungie picked Ensemble to make Halo Wars partly because of Age of Empires. They called Ensemble the right choice "to realize the original vision of Halo", which had begun life as a real-time strategy game.

    The series returned through remasters. In June 2017, Adam Isgreen, creative director at Xbox Game Studios, announced Age of Empires: Definitive Edition at the Electronic Entertainment Expo. It offered overhauled graphics with 4K support and a remastered soundtrack. Planned for the 19th of October 2017, it slipped to the 20th of February 2018 and launched on the Microsoft Store.

    On the 21st of August 2017, Microsoft announced definitive editions of the second and third games, along with Age of Empires IV, made by Relic Entertainment. On the 30th of May 2019, it said all three remasters were coming to Steam.

    The Age of Empires II edition was built by Forgotten Empires, Tantalus Media, and Wicked Witch Software. It added four civilizations: the Bulgarians, Cumans, Lithuanians, and Tatars. It also brought three new campaigns, a spectator mode, and tournament features. It was released on the 14th of November 2019. Forgotten Empires co-founder Bert Beeckman confirmed the older HD Edition would stay on sale.

    Age of Empires III: Definitive Edition ran closed betas in early 2020 on Steam and the Microsoft Store. The first began on the 11th of February 2020 and lasted until the 19th. It was released on the 15th of October 2020.

  • GameSpot found the first Age of Empires confused in design, while Computer and Video Games praised it for both single-player and multiplayer. The Academy of Interactive Arts & Sciences named it the 1998 Computer Strategy Game of the Year. It sold over three million units by 2000. The Rise of Rome sold one million that year and averaged 80% on GameRankings.

    The Age of Kings did better still, with 92% on both GameRankings and Metacritic, the highest of any game in the series. Microsoft shipped more than two million copies to retailers. The Age of Kings won the Academy's Computer Strategy Game of the Year in 2000, and The Conquerors took it in 2001. Critics said The Conquerors expanded the game well, though some raised balance problems.

    Reaction to Age of Empires III was mixed. Game Revolution said it was "about as much fun" as a history textbook. Even so, it sold over two million copies, announced on the 18th of May 2007, and won GameSpy's real-time strategy game of the year. The WarChiefs scored lower than the base game, and The Asian Dynasties lower still, at 80%.

    By 2004, before Age of Empires III shipped, the franchise had sold over 15 million copies. As of 2008, five of its games had each topped one million.

    In 2005, Shelley complained of an "innovation bias" among critics. He pointed to a 60% from Computer Gaming World for a game he called "perhaps the best selling PC game in the world". Reviewers, he said, had expected "something really new". He believed the series' own innovation, rather than imitation, was the key to its success.

    Others borrowed from it. Critics credited Age of Empires with influencing Rise of Nations, Empire Earth, and Cossacks. Star Wars: Galactic Battlegrounds used the Genie engine and was seen as a close replica. IGN began its review with, "I love Age of Star Wars, I mean Star Empires. Whatever it's called, I dig it."

    Shelley also described the series' effect on young players in an October 2005 GameSpy interview. Parents told Ensemble Studios their children were reading about ancient Greece because they loved playing with the triremes. Others wanted to check out medieval history books because the game had taught them what a trebuchet was.

    The series still draws crowds. The Red Bull Wololo: El Reinado tournament for Age of Empires II took place in 2024 at the Castle of Almodóvar in Spain. Eight top players competed, including TheViper and Hera. Hera won the final 5-1. The event peaked at 85,800 concurrent viewers, the second-highest in the game's history and 12% above the previous series.

Updated

Common questions

Who developed the original Age of Empires?

Ensemble Studios developed it. It was the studio's first major release, published by Microsoft, and it came out on the 15th of October 1997.

Does the computer opponent cheat?

No. AI specialist Dave Pottinger said it wins through tactics and strategy rather than bonus resources or stronger units. It also plays by the same rules as human opponents.

Is Age of Mythology part of the Age of Empires series?

Yes. It focuses on Greek, Egyptian, and Norse mythology rather than history. It shares many gameplay elements with the main series and is considered part of it.

What happened to Ensemble Studios?

In 2008, Microsoft announced it would close the studio after Halo Wars was completed. Microsoft said it still owned the series and planned to continue it.

Which studio made Age of Empires IV?

Relic Entertainment developed it. Microsoft announced it on the 21st of August 2017, and it launched on the 28th of October 2021 with eight civilizations.

All sources

147 references cited across the entry

  1. 1VideoAge of Empires: Fan PreviewXbox — April 10, 2021
  2. 14🏹 #AoE3DE: Incoming, Insiders! First round of invites are out now—sign up as an Insider and keep that profile updated if you'd like your chance at joining our beta! ageofempires.com/insidersFebruary 11, 2020
  3. 16Prepare your stations: #AoE3DE Beta keys are out! Good luck to you all and remember: check your spam just in case, brush up on the NDA and leave your feedback on the Beta forums. We're counting on you! ⚔️ For a chance at this and other Beta opportunities: ageofempires.com/insiders!March 31, 2020
  4. 17Age of Empires 4 revealed with Relic at the helmJeffery Matulef — August 21, 2017
  5. 281UP reviewGarnett Lee — October 14, 2005
  6. 29AI ToolsGameSpy — October 26, 2005
  7. 30Age II: The Conquerors – The Mayans ShowcaseElliott Chin — June 14, 2000
  8. 31Age of Empires II: The Age Of KingsRichie Shoemaker — PC Zone
  9. 35Age of Empires IIISteve Butts — March 9, 2005
  10. 37Age of Empires IIIDavid Driscoll — Gamenikki
  11. 38Age of Empires III: The Asian Dynasties (PC) interviewAllen 'Delsyn' Rausch — GameSpy — May 23, 2007
  12. 39Age of Empires III: The Asian Dynasties (PC)Allen 'Delsyn' Rausch — GameSpy — May 23, 2007
  13. 42Age of Empires ReviewT. Liam McDonald — October 27, 1997
  14. 44Age of EmpiresJames Holland — PC Gameworld
  15. 45Age of Empires: Age of KingsEdwin Kee — Mobile Tech Review — February 2007
  16. 48Age of MusicSteve Butts — September 6, 2002
  17. 50Age of Mythology reviewGreg Kasavin — November 1, 2002
  18. 51Age of Mythology reviewRob Fahey — December 10, 2002
  19. 52MagazineAge of MythologyWilliam Harms
  20. 53Age of Mythology: The Titans – Volume 1Rob Fermier — GameSpy — August 25, 2003
  21. 55Age of Mythology: The Titans reviewTom Bramwell — October 21, 2003
  22. 57Age of Empires IIIGameRankings
  23. 60Art & Design: The Alternate History of Age of Empires IIIAllen 'Delsyn' Rausch — GameSpy — October 14, 2005
  24. 63Age of EmpiresGameRankings
  25. 66Ensemble Studios Chat 16Oct97HeavenGames — October 16, 1997
  26. 77Bruce ShelleyMicrosoft
  27. 80MagazineInterview: Rock of AgesStuart Bishop — August 19, 2002
  28. 81CivilizationsMicrosoft
  29. 82Computer Strategy Game of the YearAcademy of Interactive Arts & Sciences
  30. 83Computer Strategy Game of the YearAcademy of Interactive Arts & Sciences
  31. 84Cossacks: The Art of War (PC)Peter "Dirg" Suciu — GameSpy
  32. 85Dave PottingerMicrosoft
  33. 86Ensemble Studios ClosingBruce Shelley — Ensemble Studios — September 22, 2008
  34. 87Ensemble dev speaks out on closureBrendan Sinclair — September 24, 2008
  35. 88Age of Empires II : Age of KingsGeoff Richards — November 9, 1999
  36. 89MagazineFrom Borg to BossRuss Pitts — November 28, 2006
  37. 92Age of MythologyGame Revolution
  38. 93NewsGame news: Microsoft to close 'Halo Wars' studioLou Kesten — September 15, 2008
  39. 94Age of Empires: The Age of Kings for PC reviewGreg Kasavin — October 12, 1999
  40. 95GameSpot review, page 3Greg Kasavin — October 14, 2005
  41. 97GameSpy review, page 1Dave "Fargo" Kosak — GameSpy — October 19, 2005
  42. 99Havok in Age of EmpiresDavid Adams — April 4, 2005
  43. 100Home CityEnsemble Studios
  44. 101Age of Mythology reviewIGN — November 4, 2002
  45. 1022005 strategy gaming previewJanuary 11, 2005
  46. 103MagazineKim: We Still Believe in PC GamesJoe Keiser — September 10, 2008
  47. 104MagazineMicrosoft Age of MythologyKristian Brogger
  48. 105Microsoft Shuttering EnsembleLevi Buchanan — September 9, 2008
  49. 108PC StrategyAcademy of Interactive Arts & Sciences
  50. 109Age of Empires II: The Age of Kings previewChris Kirchgasler — January 4, 2001
  51. 110Play Age of Empires – Study History in CollegeBruce Shelley — Ensemble Studios — April 9, 2007
  52. 111Rise of Nations for PC reviewElliott Chin — May 21, 2003
  53. 113Shelley decries 'innovation bias'John Houlihan — ComputerAndVideoGames.com — December 22, 2005
  54. 116Star Wars: Galactic Battlegrounds for PC ReviewTom Chick — November 20, 2001
  55. 125TechnologyEnsemble Studios
  56. 126The Age of Kings is truly upon us...Mark Bozon — February 10, 2006
  57. 128Bungie Weekly UpdateKPaul — Bungie — September 29, 2006
  58. 130Age of Empires OnlineGameRankings
  59. 134Age of Empires II HD arriving April 9Eddie Makuch — CBS Interactive — March 7, 2013
  60. 135Age of Empires 2 HD gets new expansion packMartin Gaston — CBS Interactive — November 8, 2013
  61. 139Age 4 and 5?!?Botolf — HeavenGames — May 3, 2006
  62. 140Microsoft Heralds a New Age of Gaming With 'Age of Empires Online'Microsoft — Microsoft — August 16, 2010
  63. 141'Age of Empires: World Domination' Announced for iOS, Coming this SummerClement Renaudin — Touch Arcade — April 10, 2014
  64. 144AwardsHavok.com
  65. 145Age Of Empires 2 And 3 Remasters AnnouncedKevin Knezevic — CBS Interactive — August 21, 2017

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