Xbox Game Studios
Xbox Game Studios began with Bill Gates being talked out of games. In Microsoft's earliest years, the company published titles like Olympic Decathlon. Steve Ballmer reportedly urged Gates to deemphasize them, so Microsoft could professionalize its image.
Decades later, Microsoft announced a plan to acquire Activision Blizzard in an all-cash deal valued at $68.7 billion. That deal, said Microsoft, would make it the third-largest gaming company by revenue, behind only Tencent and Sony. Somewhere between those two moments, a division based in Redmond, Washington built a portfolio of studios responsible for Halo, Minecraft, Fallout and Forza.
The division has changed its name four times since 2000. It has absorbed and closed dozens of studios, laid off thousands of employees, and cycled through more than half a dozen division heads. What turned a corner of a software company into a publisher with dozens of studios? And why, after decades of chasing exclusive Xbox titles, is it now releasing its games on PlayStation and Nintendo consoles?
In 1992, Microsoft announced Microsoft Golf for Windows, based on Access Software's Links, and grew its games division from two employees to six. Microsoft was, at the time, best known for MS-DOS and Windows, not games. By 1999 the company had acquired FASA Interactive for its MechWarrior series, along with Access Software and Aces Game Studio, the team behind Flight Simulator. It also had long-term publishing deals with Ensemble Studios, maker of Age of Empires and Age of Mythology, and with Digital Anvil, maker of Starlancer.
Around March 2000, Microsoft split this games work into its own division, named Microsoft Games, timed with the public announcement of the first Xbox console. Robbie Bach, already a Microsoft entertainment executive, became senior vice-president, while Ed Fries was named vice-president and Shane Kim became general manager. FASA Interactive was renamed FASA Studio and Access Software became Salt Lake Games Studio, both folded into the new division. In 2001, Microsoft renamed the division again, to Microsoft Game Studios.
By June 2011, at that year's Electronic Entertainment Expo, Microsoft had quietly renamed the division once more, to Microsoft Studios. On the 5th of February 2019, it changed names a third time, becoming Xbox Game Studios. Microsoft said the new name reflected its intent to use the Xbox brand across every device it supports.
By its fourth name, the division was no longer just a small publishing arm within Microsoft. It had spent two decades absorbing outside studios one by one.
Bungie was in the middle of building Halo: Combat Evolved when Microsoft bought the studio in June 2000. The acquisition turned a planned PC game into an Xbox launch title, released in 2001 alongside the console itself. Turn 10 Studios was created in 2001 to build the Forza racing series. In September 2002, Microsoft bought Rare, a studio that had spent years working almost exclusively for Nintendo.
Ed Fries and Shane Kim secured a publishing deal with Lionhead Studios for 2004's Fable, the first major role-playing game built for Xbox. In 2006, Microsoft acquired Lionhead Studios outright, along with the Fable properties, hoping to secure a sequel for the upcoming Xbox 360.
Late in 2014, Microsoft completed its acquisition of Mojang, the Stockholm studio behind Minecraft. Founders Markus Persson, Jakob Porser and Carl Manneh all left Mojang once the deal closed. Matt Booty, the studio's corporate vice-president in 2020, said the Mojang deal became a template for later acquisitions, calling it an "unplugged studio" with limited integration into the wider Microsoft corporation.
On the 21st of September 2020, Microsoft and ZeniMax Media announced a planned acquisition. It covered Bethesda Game Studios, Arkane Studios, id Software, MachineGames, Tango Gameworks and ZeniMax Online Studios. The deal closed on the 9th of March 2021, after US and EU regulators approved it. The total price was $8.1 billion. Bethesda Softworks stayed on as an operational unit, keeping its existing leadership in place.
On the 18th of January 2022, that acquisition announcement came with a reorganization of Microsoft's gaming business. Xbox Game Studios, ZeniMax Media and Activision Blizzard were folded into a new Microsoft Gaming division. Phil Spencer became its CEO, with Matt Booty leading Xbox Game Studios beneath him. Regulators cleared the deal by the 13th of October 2023, and Microsoft closed it that same day. Activision Blizzard then became a subdivision of that new Gaming division.
During litigation over that merger, internal Microsoft documents from around 2020 surfaced. They showed interest in re-acquiring Bungie, or buying Sega's game studios, Supergiant Games, Niantic, Thunderful Group, Zynga, IO Interactive, Scopely and Playrix. Also on that list was the publisher Square Enix, which Microsoft saw as a way to strengthen its position in Asia and in mobile gaming.
Peter Moore took over in 2003 as vice-president of Microsoft's Home and Entertainment Division, reporting to Robbie Bach. Moore pulled Electronic Arts onto the Xbox platform and courted Japanese developers with titles like Phantom Dust and Blinx: The Time Sweeper. He left Microsoft in July 2007 to rejoin Electronic Arts and return to the San Francisco Bay area. Don Mattrick replaced him as vice-president of the Xbox and Games Business, before leaving in July 2013 to become CEO of Zynga. Julie Larson-Green succeeded Mattrick as president of the Devices and Studios Engineering Group, overseeing both Xbox hardware and the games studios.
Satya Nadella became Microsoft's CEO in February 2014, at a moment when the Xbox One was seen as overpriced and too focused on non-gaming features. Under Nadella, Phil Spencer was named head of Microsoft Studios, replacing Jason Holtman, who had held the job for only six months. Spencer was promoted again in September 2017, gaining the title of executive vice-president of gaming and reporting directly to Nadella. In January 2018, Matt Booty moved from running the Minecraft games business to corporate vice-president of Microsoft Studios.
On the 26th of October 2023, Microsoft promoted Sarah Bond to president of Xbox, giving her oversight of platform, business and hardware work. Matt Booty moved up to president of Game Content and Studios, taking on responsibility for ZeniMax and Bethesda. Jamie Leder kept running ZeniMax as a limited integration entity, now reporting to Booty. Alan Hartman, previously head of Turn 10, was promoted to lead Xbox Game Studios in Booty's place.
On the 14th of October 2024, Rare's creative lead Craig Duncan was named to succeed Hartman as head of Xbox Game Studios. Duncan took over that November, once Hartman retired after a three-decade career at Microsoft.
In 2003, Microsoft decided EA Sports was better positioned to build sports games for Xbox. It laid off about 78 employees who had been doing that work in-house. The following year, it sold its Salt Lake Games Studio, renamed Indie Games, to Take-Two Interactive, where it became Indie Built.
In January 2009, Microsoft announced layoffs of up to 5,000 jobs across the company, as personal computer sales slowed during the Great Recession. Inside the games division, Ensemble Studios was disbanded after finishing Halo Wars in early 2009. Aces Game Studio was shut down in the same round of cuts.
In March 2016, Microsoft canceled Lionhead's Fable Legends and Press Play's Project Knoxville, and shut both studios soon after. Around the same time, Microsoft's roster lost BigPark, Good Science Studio, Leap Experience Pioneers, Function Studios and State of the Art.
In January 2023, Microsoft laid off 10,000 employees, about 5 percent of its global workforce. Many of them worked at 343 Industries, The Coalition and Bethesda Game Studios.
In July 2025, Microsoft Gaming restructured ahead of its new financial year, cutting jobs at Rare, Compulsion Games, Undead Labs and Turn 10 Studios. Turn 10, the studio behind Forza Motorsport, reportedly lost almost half its workforce, according to former content coordinator Fred Russell. Microsoft was expected to turn Turn 10 into a support studio for Forza Horizon and the ForzaTech engine. Rare's Everwild stopped production entirely, and Microsoft canceled the Perfect Dark reboot, closing that game's developer, The Initiative, at the same time.
Alongside Everwild's cancellation, Rare veteran and designer Gregg Mayles left the company after 35 years, together with producer Louise O'Connor.
When Microsoft acquired ZeniMax in 2021, it agreed to honor existing commitments already in place for two of the studio's games. Arkane Studios' Deathloop and Tango Gameworks' Ghostwire: Tokyo stayed contractually exclusive to PlayStation 5 for 12 months before reaching Xbox Series X and Series S.
Xbox Game Studios also let Cuphead, made by Studio MDHR, and Ori and the Blind Forest, made by Moon Studios, come to the Nintendo Switch. It allowed Rare's Banjo-Kazooie characters to appear in Super Smash Bros. Ultimate as well. The division called these moves existing commitments to other platforms. It said it had no plans to further expand its exclusive first-party games to other consoles.
As Microsoft promoted the Xbox Series X, it said new titles would not be exclusive to the console for its first year or two. Those games would instead run on both Xbox One and the new console, with some performance improvements on the newer hardware. That mirrored a path Sega had taken years earlier, when it also stopped making console-exclusive games.
In November 2020, Phil Spencer said in an interview that he wanted more focus on role-playing games. He felt the genre had been underserved up to that point.
Founded in Twycross in 1985, Rare spent years developing almost exclusively for Nintendo before Microsoft brought it in house. Today it is credited with the Battletoads, Killer Instinct, Banjo-Kazooie, Conker, Perfect Dark and Viva Pinata series, along with Sea of Thieves.
World's Edge, the Redmond studio formed in 2019 to oversee the Age of Empires series, does not develop games directly. Instead, according to creative director Adam Isgreen, it guides outside studios like Relic Entertainment, Forgotten Empires and Tantalus Media to keep the series on track.
On the 6th of October 2024, 343 Industries rebranded itself as Halo Studios, confirming that future Halo games would move to Unreal Engine 5. That replaced the proprietary Slipspace Engine, the technology that had powered Halo Infinite.
In 2024, Xbox Game Studios also began releasing classic Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64 games through Nintendo's Switch Online service. Rare developed all of them, and some had originally been published by Nintendo itself, decades before Microsoft owned the studio.
Continue browsing
Common questions
When was Xbox Game Studios founded?
Xbox Game Studios was originally established around March 2000, when Microsoft spun the division out of its internal Games Group. It was first named Microsoft Games, then Microsoft Game Studios in 2001, Microsoft Studios in 2011, and Xbox Game Studios in 2019.
Why did Microsoft rename Microsoft Studios to Xbox Game Studios?
Microsoft rebranded the division as Xbox Game Studios on the 5th of February 2019. The company said the new name reflected its intent to use the Xbox brand to support gaming across every device it supports.
How much did Microsoft pay to acquire Activision Blizzard?
Microsoft announced an all-cash deal to acquire Activision Blizzard, valued at $68.7 billion, on the 18th of January 2022. Regulators cleared the deal by the 13th of October 2023, and Microsoft closed it that same day.
Who leads Xbox Game Studios today?
Craig Duncan, previously Rare's creative lead, became head of Xbox Game Studios in November 2024, succeeding Alan Hartman. Xbox Game Studios sits within the wider Xbox division, led by chief executive Asha Sharma.
What studios has Xbox Game Studios acquired?
Xbox Game Studios has acquired studios including Rare in 2002, Lionhead Studios in 2006, and Mojang Studios in 2014, the maker of Minecraft. In 2018 it acquired Ninja Theory, Playground Games, Undead Labs, Compulsion Games, Obsidian Entertainment and inXile Entertainment, followed by Double Fine in 2019.
What happened to Bungie after Microsoft acquired it?
Microsoft acquired Bungie in June 2000 while the studio was developing Halo: Combat Evolved, which became a launch title for the original Xbox in 2001. Bungie split from Microsoft amicably in 2007 to become an independent company, with Microsoft retaining the rights to the Halo franchise.
All sources
133 references cited across the entry
- 3NewsMicrosoft moves into sports simulation with GolfJohn Minson — November 9, 1992
- 4Microsoft MechWarriorsChris Morris — January 7, 1999
- 5Microsoft Buys AccessJB — April 19, 1999
- 6The End Game: How Top Developers Sold Their Studios – Part OneDan Lee Rogers — March 3, 2004
- 7Microsoft Makes Big Cuts At Flight Sim StudioChris Remo — January 23, 2009
- 8Ensemble Studios: From Beginning to End, An Excerpt from Gamers at WorkMorgan Ramsey — June 23, 2012
- 9Press releaseMicrosoft Inks Deal With Newly Formed Digital AnvilMicrosoft — February 19, 1997
- 10E3 2018: Here's What Happened To Every Studio Microsoft Has BoughtTodd Ciolek — June 11, 2018
- 11Microsoft's checkered history of gaming acquisitions, from Bungie to MinecraftJustin McElroy — September 15, 2014
- 12MagazineSee You on the BeachMike Bevan — Imagine Publishing — October 2013
- 13Press releaseXbox Brings "Future-Generation" Games to LifeMicrosoft — March 10, 2000
- 14Press releaseNew Game: Head of Microsoft's Games Division Outlines Company's Strategy for PC and Console GamesMicrosoft — May 10, 2000
- 15Press releaseMicrosoft Promotes Fries to Vice President of Games PublishingMicrosoft — May 10, 2000
- 16Q&A: Microsoft Game Studios' GM Shane KimCurt Feldman — May 18, 2004
- 17Microsoft Studios Is Now Xbox Game StudiosColin Stevens — February 5, 2019
- 18Microsoft/Bungie InterviewJune 19, 2000
- 19Xbox: The Oral History of an American Video Game EmpireDina Bass — January 6, 2021
- 20A trip to Turn 10, the Forza studio merging car culture with gamesJonathan M. Gitlin — October 31, 2014
- 21Microsoft Buys RareAaron Boulding — September 24, 2002
- 22Take-Two helps Microsoft get out of sports gameCurt Feldman — December 16, 2004
- 23Microsoft sells off sports game studio to Take TwoGamesIndustry International — December 17, 2004
- 24Microsoft Announces Appointment of Peter Moore As Corporate Vice President of Retail Sales and MarketingMicrosoft — January 20, 2003
- 25A retrospective on Peter: always wanting MooreFrank Caron — July 18, 2007
- 26Q&A: Joshua Howard, Carbonated GamesJuly 23, 2007
- 27Lionhead: The inside storyWesley Yin-Poole — May 12, 2016
- 28New Microsoft Game Studios Office For EuropeDavid Jenkins — May 4, 2007
- 29Confirmed: Peter Moore leaving Microsoft, replaced by Don MattrickJim Sterling — July 17, 2007
- 30NewsMicrosoft, "Halo" maker Bungie splitBenjamin Romano — October 6, 2007
- 31Reports: Halo: Reach Bungie's Last Halo Game, MoreChristian Nutt — July 24, 2009
- 32MagazineStudio Profile: 343 IndustriesEdward Smith — Future Publishing — 2016
- 33Exclusive Interview: MS to Delist XBLA TitlesJoe Keiser — Next-Gen.biz — May 22, 2008
- 34Microsoft to cut 5,000 jobs in company's first major layoffAshlee Vance — January 22, 2009
- 35Microsoft to close Ensemble StudiosMatt Martin — September 10, 2008
- 37Microsoft's Phil Spencer promoted, Shane Kim retiringTor Thorsen — September 15, 2009
- 38Microsoft Game Studios adds in-house mobile teamRob Crossley — August 12, 2010
- 39Rare to build new studio in Birmingham, EnglandRichard Mitchell — March 2, 2010
- 40E3 2011: Halo 4 anchors Microsoft press conferenceTor Thorsen — June 6, 2011
- 41Microsoft buys indie developer Twisted PixelJustin McElroy — October 12, 2011
- 42Harrison takes over MGS Europe, but not Molyneux's jobStaff — March 13, 2012
- 43Microsoft acquires Magic Marker dev Press PlayAlice O'Connor — June 6, 2012
- 44Microsoft to open new Xbox studio in LondonMichael French — July 26, 2012
- 45Report: Microsoft reduces staff at Vancouver studio, cans 'Project Columbia' for KinectLudwig Kietzmann — July 25, 2012
- 46Microsoft Vancouver renamed Black Tusk Studios, is working on new triple-A franchiseBen Parfitt — November 29, 2012
- 47MagazineMicrosoft's new Black Tusk Studios, headed by ex-EA devs, looking to make the next HaloT.J. Hafer — November 30, 2012
- 50Xbox President Don Mattrick leaving Microsoft to become Zynga CEOKyle Orland — July 1, 2013
- 51Julie Larson-Green to take over Xbox hardware division following Mattrick's departureAlexa Ray Correia — July 11, 2013
- 52Microsoft's Videogame Boss and the Long Battle to Reinvent the CompanyAaron Tilley — February 3, 2022
- 53Microsoft's PC gaming chief leaves after just six monthsFebruary 13, 2014
- 54Phil Spencer named new boss of XboxMarch 31, 2014
- 55The history of MinecraftAlex Cox — June 13, 2018
- 56Minecraft Billionaire Markus Persson Hates Being a BillionaireArik Hesseldahl — August 29, 2015
- 57How Minecraft and Mojang taught Xbox how to buy studiosChristopher Dring — July 9, 2020
- 58State of Decay sequels on Xbox OneJanuary 11, 2014
- 59Microsoft Studios acquires rights to Gears of War franchiseXbox Wire Staff — January 27, 2014
- 60Microsoft bought the rights to "Rise of" IPMay 30, 2014
- 61Introducing The CoalitionJune 3, 2015
- 62Xbox Entertainment Studios Reportedly Shuttered as Heads LeaveJenna Pitcher — October 29, 2014
- 63Hololens games on Xbox oneMarch 7, 2015
- 64Kudo Tsunoda Expands Role at MicrosoftMarch 9, 2015
- 65Splosion Man studio Twisted Pixel no longer part of MicrosoftMichael McWhertor — September 30, 2015
- 66Xbox's Kudo Tsunoda moves to new role at MicrosoftMichael McWhertor — November 19, 2015
- 67Microsoft to unify PC and Xbox One platforms, ending fixed console hardwareKeith Stuart — March 1, 2016
- 68Changes at Microsoft Studios, UK and DenmarkMarch 7, 2016
- 69Lionhead Studios shuts its doors todayApril 29, 2016
- 70Microsoft Studios site removes 5 more studiosDavid Scammell — March 8, 2016
- 71Lionhead might not be the only studio Microsoft canned: all the Kinect teams look deadLeon Hurley — March 8, 2016
- 74NewsMicrosoft buys Ninja Theory, Playground Games, moreWesley Yin-Poole — June 10, 2018
- 75NewsFormer Crystal Dynamics Head Opens Microsoft Game Studio the InitiativeBrian Crecente — June 10, 2018
- 76Obsidian, inXile acquired by Microsoft StudiosNovember 10, 2018
- 77Microsoft Studios is now Xbox Game StudiosAllegra Frank — February 5, 2019
- 78MagazineXbox Game Studios rebranding signals big changes for Microsoft's focus on gamingAndy Chalk — February 5, 2019
- 79Psychonauts developer Doublefine is now an Xbox Game StudioAli Jones — June 9, 2019
- 80Microsoft has quietly established a new Age of Empires studioChris Kerr — June 10, 2019
- 81Age of Empires IV had its gameplay debut at X019Jordan Devore — November 14, 2019
- 82Gamescom 2019 - Microsoft's new Age of Empires arm isn't a developer, firm overseeing other studios working on IPAlex Calvin — August 20, 2019
- 83Multi-platform games from Xbox-owned studios must 'make sense for the franchise'Alissa McAloon — August 13, 2019
- 84Microsoft has "no plans" to release more Xbox exclusives on PS4 or Nintendo SwitchChristopher Dring — August 20, 2019
- 85Xbox is 'shifting focus' away from studio acquisitionsAndy Robinson — November 14, 2019
- 86Magazine"All of our games… will play up and down that family of devices" – Xbox's Matt Booty ends the next-gen exclusive as we know itSeth Barton — January 10, 2020
- 87Xbox Series X will have Microsoft's 'most diverse collection of first-party games'Michael McWhertor — July 20, 2020
- 88Phil Spencer Says Xbox Needs to Focus More on RPGs; "Is An Area That We Should Focus"Aernout van de Velde — November 18, 2020
- 89Microsoft to Buy Bethesda for $7.5 Billion to Boost XboxDina Bass et al. — September 21, 2020
- 90Welcoming the Talented Teams and Beloved Game Franchises of Bethesda to XboxSeptember 21, 2020
- 91How Xbox outgrew the console: inside Phil Spencer's multi-billion dollar gambleSame White — November 15, 2021
- 92Starfield Could Have Been A PlayStation Exclusive, Prompting Microsoft's ZeniMax AcquisitionLuis Joshua Gutierrez — June 23, 2023
- 93Microsoft's $7.5bn acquisition of ZeniMax approved in the US and EUWesley Yin-Poole — March 8, 2021
- 94Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusiveAndy Robinson — March 9, 2021
- 95Form 10-KJune 30, 2021
- 96Microsoft completes Bethesda acquisition, promises some Xbox and PC exclusivesTom Warren — March 9, 2021
- 97Microsoft confirms "some" new Bethesda titles will be exclusive to Xbox, PCKyle Orland — March 9, 2021
- 98Xbox boss says Microsoft's Bethesda deal was all about exclusive games for Game PassTom Warren — March 11, 2021
- 99Ongoing Fallout 4 DLC lawsuit could impact Microsoft's takeover of BethesdaChris Kerr — February 25, 2021
- 100ZeniMax Board Of Directors Dissolved After Xbox's Bethesda PurchaseEddie Makuch — March 17, 2021
- 101Microsoft to buy Activision in $68.7 billion all-cash dealSteve Kovach — January 18, 2022
- 102Microsoft to acquire Activision Blizzard for $68.7 billionTom Warren — January 18, 2022
- 103Welcoming the Incredible Teams and Legendary Franchises of Activision Blizzard to Microsoft GamingPhil Spencer, CEO, Microsoft Gaming — January 18, 2022
- 104Microsoft has officially completed its acquisition of Activision BlizzardTom Ivan — October 13, 2023
- 105Microsoft considered acquiring Bungie and Sega to bolster Xbox Game Pass, internal emails showTom Warren — June 26, 2023
- 107Microsoft Slashes 10K Jobs, Including At Xbox And Halo StudiosJanuary 18, 2023
- 108NewsMicrosoft set to cull 10,000 jobsJanuary 18, 2023
- 109Microsoft reorgs its Xbox and marketing teams to prepare for an AI and gaming futureTom Warren — October 26, 2023
- 110Turn 10's Alan Hartman is the new head of Xbox Game StudiosNovember 10, 2023
- 111A New Dawn343 Industries
- 112Rare boss Craig Duncan promoted to Xbox Game Studios chiefTom Warren — October 14, 2024
- 113Microsoft is laying off as many as 9,000 employeesTom Warren — 2025-07-02
- 114Microsoft’s Forza Motorsport developer hit hard by Xbox cutsTom Warren — 2025-07-02
- 117Sources: Everwild has been cancelled as Xbox layoffs hit RarePatMalacky says — 2025-07-02
- 120Xbox Game Studios boss says multiplatform approach is ‘good for players and developers’Tom Ivan — 2025-02-25
- 121Classic Rare games have been added to Nintendo Switch OnlineAndy Robinson — 2024-02-21
- 122Xbox Game Studios boss Craig Duncan and Chief of Staff Louise O'Connor step downJon Hicks — June 15, 2026
- 123Studios in Microsoft’s Xbox Division Brace for ClosuresJason Schreier — June 15, 2026
- 124Xbox confirms plans to cut 5 studios and thousands of jobsAndy Robinson — July 6, 2026
- 125NewsMicrosoft's Xbox to Shift Obsidian Studio to New Fallout Video GameJason Schreier — Bloomberg News — July 8, 2026
- 126Microsoft's Xbox To Cut 3,200 Jobs, Divest Five Studios In Major OverhaulVictor Martínez — March 8, 2016
- 127Bungie and Microsoft officially splitEmma Boyes — Fandom, Inc. — October 5, 2007
- 128Microsoft's Xbox To Cut 3,200 Jobs, Divest Five Studios In Major OverhaulJason Schreier — July 6, 2026
- 129Digital Anvil melted downTor Thorsen — December 1, 2005
- 130Halo 2 PC going offline next monthEddie Makuch — January 17, 2013
- 131Microsoft's Lift London is not defunct; social media closed as focus is shifted away from gamesLewis White — January 3, 2019
- 132Microsoft, Peter Jackson to form game studioDaniel Terdiman — September 28, 2006
- 133Jackson's Wingnut studio still working on original propertiesKath Brice — July 28, 2009