GameSpy
GameSpy began with a simple problem: in 1996, nobody could find a server to play Quake on. Mark Surfas had already spotted an opportunity in the Quake phenomenon, building PlanetQuake as a hosting and news site for the game's exploding modding community. But the multiplayer side of things was a mess. Players had to swap IP addresses by hand or hunt through websites, and the Internet multiplayer scene was stumbling before it could walk. Three programmers, Joe "QSpy" Powell, Tim Cook, and Jack "morbid" Matthews, formed Spy Software and built a tool called QSpy to solve exactly that. Surfas licensed it, became its official distributor, and set in motion what would become one of the most widely used pieces of online gaming infrastructure ever built. By 2014, over 800 video game publishers and developers had relied on GameSpy's services. Then, on the 31st of May 2014, those services went dark.
QSpy's big break came from the game that spawned it. The Quake developer id Software bundled QuakeSpy with the QuakeWorld update, an endorsement that no small software team had earned from a developer of that stature before. When Hexen II arrived, built on the same Quake engine, the software expanded to support it and was renamed GameSpy3D. In 1997, Surfas formally licensed GameSpy3D from Spy Software and incorporated GameSpy Industries to run the business.
Angel investment followed in 1999 from entrepreneur David Berkus. The company then pulled in $3 million in additional funding from the Yucaipa Companies, an investment group connected to Hollywood agent Michael Ovitz and supermarket billionaire Ronald Burkle. That capital funded a rapid expansion well beyond server browsing. GameSpy released MP3Spy.com, later renamed RadioSpy.com, a browser for online radio feeds using technology like Nullsoft's ShoutCast. In 2000, additional investment arrived from ZDNet.com, the publishing division of Ziff Davis, and from Guillemot Corporation. RadioSpy was shut down the same year, outcompeted by peer-to-peer music platforms like Napster and Gnutella.
October 1999 saw the launch of GameSpy.com as the company's main games portal, but the wider network it sat inside told a bigger story. The Planet Network, also called the GameSpy Network, was a constellation of fan sites devoted to individual games: Planet Quake, Planet Half-Life, Planet Unreal. Genre hubs filled out the grid too, including 3DActionPlanet, RPGPlanet, SportPlanet, and StrategyPlanet.
Platform-specific sites covered Sony's PlayStation 2, Microsoft's Xbox, Nintendo, and Sega's Dreamcast, though these were eventually folded into GameSpy.com. Classic Gaming alone stayed separate. ForumPlanet gave the network a message board system of considerable scale. FilePlanet became one of the largest download sites for video game files on the Internet. The original PlanetQuake that Surfas had built to host Quake mods had grown into an entire media infrastructure, and GameSpy sat at its center.
In 2000, GameSpy3D was rebranded as GameSpy Arcade, the company's flagship matchmaking tool. That same year, GameSpy purchased RogerWilco, MPlayer.com, and various assets from a company called HearMe. The MPlayer service was shut down; the RogerWilco technology was absorbed and improved, then released as Roger Wilco voice chat software. Roger Wilco competed directly against Ventrilo and Teamspeak for the coordination needs of team-based online games.
By 2001, the company had moved into software development kits and middleware for consoles, adding Sony's PlayStation 2, Sega's Dreamcast, and Microsoft's Xbox to its supported platforms. The "Powered by GameSpy" technology eventually enabled online functionality in over 300 PC and console games. In 2005, GameSpy extended support to the PlayStation Portable and Nintendo DS. In March 2007, the Wii joined that list. Nintendo, in particular, used GameSpy servers as the backbone of its Nintendo Wi-Fi Connection platform for DS and Wii games.
In 2004, GameSpy merged with IGN. The combined entity was briefly called IGN/GameSpy before settling on IGN Entertainment. News Corporation owned IGN at that point. In March 2007 the merger was formalized, and for years GameSpy Industries continued operating as the division responsible for the multiplayer service.
The unraveling began in August 2012, when IGN Entertainment sold GameSpy Industries to mobile game developer Glu Mobile. By December of that year, Glu raised integration costs and without warning shut down servers for a range of older games, including Star Wars: Battlefront, Saints Row 2, Microsoft Flight Simulator X, Sniper Elite, Neverwinter Nights, and Fairytale Fights. Game communities that had relied on those servers had no advance notice. In February 2013, Ziff Davis, which had acquired IGN from News Corporation, shut down IGN's secondary sites, ending GameSpy's editorial operations. GameSpy Technologies remained operational as a separate entity during this period.
In April 2014, Glu Mobile announced it would close the GameSpy servers permanently on the 31st of May 2014. The stated reason was to redirect developer attention to Glu's own services. The consequences fell unevenly. Some publishers moved their games to Steam or private servers. Electronic Arts announced that 24 PC games would lose online functionality, among them Battlefield 2, the Crysis series, Saints Row 2, and the Star Wars: Battlefront series.
Nintendo made no migration plan for its Wi-Fi Connection platform, citing the age of the affected games. Bungie's response stood apart: a fan-created mod restoring Halo's online play for the PC version was officially incorporated into a Bungie patch released in May 2014. Disney helped developers build a comparable fix for Battlefront II from 2005, delivered in 2017. Fans created Wiimmfi, a continuation of the Nintendo Wi-Fi Connection, just 10 days before the shutdown. Electronic Arts took the opposite approach in 2017, demanding the takedown of modified Battlefield 2 and Battlefield 2142 servers run by a group called Revive Network, alleging copyright infringement.
Before the servers went quiet, GameSpy had a voice. The GameSpy Debriefings was a podcast featuring editors from GameSpy and IGN Entertainment, ostensibly covering that week's gaming news. As of the 1st of May 2011, it ranked 25th among "Games and Hobbies" podcasts on iTunes. The show was perhaps better known for veering off topic into explicit content and nerd culture discussions than for any particular gaming coverage.
The core crew at the show's end included Anthony Gallegos, who had passed through 1UP.com and Electronic Gaming Monthly before landing at IGN; Ryan Scott, a former executive editor at the 1UP.com Network and reviews editor for Computer Gaming World and Games for Windows: The Official Magazine; Scott Bromley, formerly of IGN Entertainment; and Brian Altano, humor editor and graphic designer for IGN.com and GameSpy. Regular guests included Will Tuttle, former Editor-In-Chief of GameSpy, and Jack DeVries, a former GameSpy editor. On the 30th of July 2011, the show ended with a final episode featuring only the main crew. They then launched a Kickstarter fundraising drive, which produced The Comedy Button, a follow-on podcast that ran to 550 episodes.
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Common questions
What was GameSpy and what did it do?
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games, founded in 1995 by Mark Surfas. Its technology enabled online functionality in over 300 PC and console games, and by 2014 its services had been used by over 800 video game publishers and developers.
Who founded GameSpy and how did it start?
GameSpy was founded by Mark Surfas, who had built PlanetQuake as a hosting and news site for Quake mods. He licensed a server-browsing tool called QSpy, created by Joe Powell, Tim Cook, and Jack Matthews of Spy Software, and in 1997 incorporated GameSpy Industries to commercialize the technology.
When did GameSpy shut down and why?
GameSpy's multiplayer service shut down on the 31st of May 2014. Glu Mobile, which had acquired GameSpy Industries in August 2012, announced the closure in April 2014 so its developers could focus on Glu's own services.
What games were affected by the GameSpy shutdown?
Electronic Arts announced 24 PC games would lose online functionality, including Battlefield 2, the Crysis series, Saints Row 2, and the Star Wars: Battlefront series. Nintendo's Wi-Fi Connection platform for DS and Wii games also relied on GameSpy servers and was not migrated to a replacement.
What happened to GameSpy's online communities after the shutdown?
Fan-created mods restored online play for some games on alternative servers. Bungie officially incorporated a fan mod restoring Halo PC's multiplayer in a patch released in May 2014, and fans launched Wiimmfi, a continuation of the Nintendo Wi-Fi Connection, 10 days before the shutdown.
What was the GameSpy Debriefings podcast?
The GameSpy Debriefings was a podcast featuring GameSpy and IGN Entertainment editors discussing gaming news, ranking 25th in the Games and Hobbies category on iTunes as of the 1st of May 2011. It ended on the 30th of July 2011, after which the crew launched The Comedy Button, which ran to 550 episodes.
All sources
26 references cited across the entry
- 1newsGameSpy to Buy Mplayer Web Site for $20 MillionAlex Pham — December 21, 2000
- 2press releaseIGN/GameSpy Merger Creates One of the Internet's Largest Game and Entertainment-Focused CompaniesIGN — March 4, 2004
- 3webGameSpy and IGN announce intention to mergeRob Fahey — December 5, 2003
- 4webGameSpy Technology shutting down May 31 (update)Samit Sarkar — April 3, 2014
- 5webGameSpy online services shutting down May 31April 3, 2014
- 6newsGoofySpy Industries?Gestalt — Gamer Network — April 2, 2001
- 7webGameSpy's 25 Most Memorable Games of the Past 5 YearsSeptember 28, 2004
- 8webGoodbye, And Thank You From The GameSpy TeamDan Stapleton — IGN Entertainment — February 21, 2013
- 9newsGameSpy Doing DS NetworkGames Industry International — Gamer Network — May 12, 2005
- 10newsWii Gets GameSpyRobert Purchese — Gamer Network — March 13, 2007
- 11webGlu Acquires GameSpy Technology to Expand Connected, Cross-platform Mobile LeadershipSeth Potter — August 2, 2012
- 12webGlu Shutting Down Multiplayer for GameSpy-based PC TitlesKevin Parrish — Purch — December 11, 2012
- 13webA Tale of Two GameSpysDan Stapleton — IGN Entertainment, Inc. — December 11, 2012
- 14webIGN hit with layoffs; 1UP, Gamespy and UGO shutting downAlexander Sliwinski — AOL Inc. — February 21, 2013
- 15magazineGlu Shutting Down Gamespy Service, Affecting A Reported 800 Developers And PublishersMike Futter — April 3, 2014
- 16webNintendo Terminating Wi-fi Service For DS and WiiKatie Williams — Ziff Davis, LLC — February 26, 2014
- 17webGameSpy Multiplayer Shutting Down, Hundreds of Games at RiskMitch Dyer — Ziff Davis, LLC — April 3, 2014
- 18webEA list 24 PC games affected by Gamespy shutdown, including Battlefield 2, CrysisPhil Savage — Future US, Inc. — May 12, 2014
- 19newsStar Wars: Battlefront 2 multiplayer restored, now with Steam/GOG crossplayAndy Chalk published — October 2, 2017
- 20newsGamers Unite to Bring Back Titles Stranded by GameSpy ShutdownBo Moore — Condé Nast — June 23, 2014
- 21newsEA shuts down fan-run servers for older Battlefield gamesKyle Orland — Condé Nast — October 27, 2017
- 22newsStar Wars: Battlefront 2 multiplayer restored, now with Steam/GOG crossplayAndy Chalk — Future US, Inc. — October 2, 2017
- 23webWhy We Write About GamesAugust 14, 2016
- 24webThe Comedy Button Podcast by Scott BromleyScott Bromley — August 11, 2011
- 25webThe Comedy Button