Heroes of the Storm
Heroes of the Storm arrived on the 2nd of June 2015, a game that dared to ask what would happen if every hero Blizzard Entertainment had ever created could fight in the same arena. Diablo, a demon lord of destruction, on the same team as Uther the Lightbringer, a holy paladin from a fantasy world. Jim Raynor, a space marine from a distant star sector, crossing blades with an undead necromancer. This was the promise: a crossover event so vast it spanned four distinct fictional universes.
Blizzard called the setting the Nexus, a limbo where clashing dimensions collide. How did a company best known for slow, epic role-playing games end up building one of the most fast-paced competitive battle arenas of its era? What legal battles nearly derailed it before it launched? And why did one middling review score from a single publication become an internet meme that Blizzard themselves eventually acknowledged in a promotional video? Those are the questions this documentary sets out to answer.
Defense of the Ancients, a community-made mod for Blizzard's own Warcraft III, was the unlikely seed from which Heroes of the Storm grew. Blizzard did not create that mod, but it was born inside their game, and they watched it become the foundation of an entirely new competitive genre. When Valve announced Dota 2 and sought to trademark the name, Rob Pardo, Blizzard's executive vice president, made his concern public. His objection was not purely commercial. His argument was that the name had originated inside the Warcraft III community and should not belong to a rival company.
Blizzard filed an opposition to Valve's trademark claim and, along the way, acquired DotA-Allstars, LLC., the original company behind the original mod. The legal dispute was settled on the 11th of May 2012. Under that settlement, Valve kept the commercial rights to the Dota name for its own products. Blizzard retained the right to use the name non-commercially, including for community-made DOTA-style maps within their own games.
The game that would become Heroes of the Storm had actually been announced at BlizzCon 2010 under the name Blizzard DOTA, presented as a custom map for StarCraft II: Wings of Liberty. After the settlement, Blizzard renamed it Blizzard All-Stars. The name change to Heroes of the Storm came later, on the 17th of October 2013, by which point the project had evolved far beyond its origins as a StarCraft II arcade feature.
Dustin Browder, the director of StarCraft II, was one of the key voices shaping the project during its early years. In June 2012 he confirmed there was no release date and that the game would ship after StarCraft II: Heart of the Swarm. By February 2013 it appeared in an Activision Blizzard earnings report as one of Blizzard's areas of continued investment. That spring, Browder mentioned that a few artists had moved over from the Heart of the Swarm team to work on what was still called Blizzard All-Stars.
The art team faced a genuinely unusual problem. Senior art director Samwise Didier described the challenge as bringing three separate art styles together: Warcraft, StarCraft, and Diablo each had their own visual language, their own color palettes and proportions. Unifying them into a single coherent game required decisions that neither of those franchises had ever needed to make. The internal testing phase began in August 2013, and Blizzard president Mike Morhaime described the result as the company's take on an "action real-time strategy" game.
The team grew in May 2013 when Blizzard's ambitious Titan project was rebooted and downsized. Some of the resources freed up from that project were redirected to Heroes of the Storm. Technical alpha testing began on the 13th of March 2014. It went offline on the 22nd of September 2014, then came back on the 7th of October 2014 for North America, Latin America, South East Asia, Australia, and New Zealand. European, Korean, Chinese, and Taiwanese servers followed in the weeks after. By February 2015, more than nine million players had registered to be considered for a beta invite. The open beta launched on the 19th of May 2015.
Most multiplayer online battle arenas of the era rewarded individual skill with individual rewards. A player who worked harder earned more experience and leveled faster than their teammates. Heroes of the Storm rejected that design entirely. Experience points gathered from fallen minions go into a shared team pool. When that pool reaches a threshold, every player on the team levels up together. A player who makes a selfless play in a distant lane improves every ally on the map simultaneously.
The 15 battlegrounds in the game each carry distinct secondary objectives that can swing a match. These are not optional extras; completing them grants substantial advantages that help push through enemy defenses. Teams must decide whether to contest these objectives or press into enemy territory, and that choice is different on every map. At level 10 players choose between two powerful heroic abilities. At level 20 they gain access to storm talents, a second major power spike. The maximum level is 30.
The game currently features 89 playable heroes, organized into six roles: tank, bruiser, ranged assassin, melee assassin, healer, and support. Heroes can be purchased with Gold earned in-game or with Gems bought with real money. A rotating weekly selection is always free, letting players test any hero without spending anything. If a hero dies, they respawn at the Hall of Storms at the rear of their base. The Hall restores health and mana and repels enemy players who attempt to enter.
The Nexus, where every match takes place, is described in the game's lore as a trans-dimensional cosmic storm sitting at the center of interconnected universes. It exists in a limbo where worlds are ripped in and out of existence, and some realms within it have been pulled into relative stability. Raven Court, King's Crest, and Luxoria are named among these stable points. Each realm contains a stone called a Singularity. Whoever wins it through conquest becomes the Realm Lord, gaining near-demigod status but not immortality.
The heroes pulled into the Nexus come from Azeroth, Sanctuary, and the Koprulu sector, meaning the worlds of Warcraft, Diablo, and StarCraft respectively. Among them is Qhira, a hero whose entire home world of Iresia was destroyed along with its Singularity stone. She arrived carrying only a shard of it, which she calls the "mother crystal." Tutorials take place in this setting explicitly: the tutorial has players control Jim Raynor, a StarCraft character, who is teleported into the Nexus and receives guidance from Uther the Lightbringer, a Warcraft character.
The soundtrack reflects this crossover design. Glenn Stafford and Jason Hayes composed the original score for Heroes of the Storm, and Stafford's piece "The Battle Begins" serves as the game's main theme. Alongside that original music, the game pulls tracks from across Blizzard's catalog: the Terran and Zerg themes from StarCraft, Obsidian Sanctum from World of Warcraft's Wrath of the Lich King expansion, Jungle from Diablo II Act III, the Overture from Overwatch, and even a track from The Lost Vikings 2 called Smugglers Cove.
Blizzard used Heroes of the Storm as a connective tissue across its entire product lineup in ways no other studio had attempted at that scale. Players who reached account level 12 in Heroes of the Storm received a themed card back in Hearthstone. Players who won 100 play-mode matches in Hearthstone received a Hearthstone-themed mount in Heroes of the Storm. World of Warcraft players who reached level 100 received a mount in Heroes of the Storm, and Heroes players who reached level 20 received a battle pet in World of Warcraft.
The Nexus Challenge event, which ran from the 15th of November 2016 through the 4th of January 2017, pushed this further. Players who completed 15 games alongside a friend received the Oni Genji skin and accompanying cosmetics in Overwatch, plus Zarya as a free hero in Heroes of the Storm. Completing 30 games together unlocked four additional heroes in Heroes of the Storm: Auriel, Greymane, Kerrigan, and Li-Ming.
The For Azeroth! event ran from the 14th of February 2017 through the 26th of March 2017 and required players to complete 15 games while playing as a Warcraft character. Doing so rewarded a mount and a ten-day stimpack in Heroes of the Storm, as well as a Primal Flamesaber mount usable in World of Warcraft. A second Nexus Challenge ran in April-May 2017, offering bundles grouped by role: Assassin, Flex, Support and Specialist, and Tanks and Bruisers.
Metacritic calculated an aggregate score of 86 out of 100 from 57 reviews when Heroes of the Storm released, placing it in "generally favorable" territory. GameSpot awarded it 9 out of 10, calling it a fantastic casual-competitive game. Destructoid's Chris Carter scored it 9.5 out of 10 and described it as "A hallmark of excellence." PC Gamer's Chris Thursten gave it 84 out of 100 and praised it as the most any studio had done to open a complex genre to a new audience.
Not every review was warm. A 6.5 out of 10 from one publication characterized the game as "flawed" with "poor objectives." That score provoked a strong reaction from the game's community and eventually became an internet meme. Blizzard themselves acknowledged it in a humorous promotional video for a game update. A later review from the same publication, published in March 2018, raised the score to 8 out of 10 and credited the game with packing "a ton of variety and excellent characters." The Academy of Interactive Arts and Sciences gave Heroes of the Storm the Strategy/Simulation Game of the Year award at the 19th Annual D.I.C.E. Awards.
On the 13th of December 2018, Blizzard president J. Allen Brack and chief development officer Ray Gresko announced that developers would be reassigned to other projects and that the esports leagues, Heroes Global Championship and Heroes of the Dorm, were cancelled. Production director Kaeo Milker confirmed updates would continue at a slower pace. In July 2022 Blizzard officially stated that major development had ended. Following Microsoft's acquisition of Blizzard, the game has continued to receive balance updates, hero ability adjustments, and bug fixes.
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Common questions
When was Heroes of the Storm released?
Heroes of the Storm was released on the 2nd of June 2015 for macOS and Windows. An open beta preceded the full launch, starting on the 19th of May 2015, and technical alpha testing had begun as early as the 13th of March 2014.
How many heroes are playable in Heroes of the Storm?
As of March 2025, Heroes of the Storm features 89 playable heroes. They are divided into six roles: tank, bruiser, ranged assassin, melee assassin, healer, and support.
Is Heroes of the Storm free to play?
Heroes of the Storm is free to play. It uses a freemium model supported by three in-game currencies: Gold, earned through gameplay; Gems, which can be purchased with real money; and Shards, obtained from duplicate loot chest items or purchased with Gold.
Why was Heroes of the Storm originally called Blizzard DOTA?
The game was announced at BlizzCon 2010 as a custom map called Blizzard DOTA for StarCraft II, intended to showcase StarCraft II's modding tools. A trademark dispute with Valve over the Dota name led Blizzard to rename it Blizzard All-Stars in 2012, and it was renamed again to Heroes of the Storm on the 17th of October 2013.
What happened to Heroes of the Storm esports?
On the 13th of December 2018, Blizzard cancelled both the Heroes Global Championship and Heroes of the Dorm esports tournaments. Members of the esports community said they were caught off guard, having been told as recently as BlizzCon 2018 that the leagues would continue.
Who composed the music for Heroes of the Storm?
The original soundtrack for Heroes of the Storm was composed by Glenn Stafford and Jason Hayes, both composers at Blizzard Entertainment. Stafford's piece "The Battle Begins" serves as the game's main theme, supplemented by music drawn from the Warcraft, StarCraft, Diablo, Overwatch, and Lost Vikings franchises.
All sources
94 references cited across the entry
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- 4InterviewDustin Browder Interview - MLG Anaheim 2012Dustin Browder — June 15, 2012
- 5Blizzard explains why it doesn't call Heroes of the Storm a MOBAMartin Gaston — GameSpot — November 9, 2013
- 7Heroes of the Storm: 2,490 matches later, here's why I can't stop playingTom Mendelsohn — 2017-04-25
- 8BattlegroundsBlizzard Entertainment, Inc.
- 13Heroes of the Storm: What We KnowAshelia
- 19Heroes of the Storm is getting its own weekly brawl modeAndy Chalk — 2016-10-04
- 22Heroes of the Storm is getting a new hero and ranked queue systemCass Marshall — 2019-07-29
- 28BlizzCon 2010: Hands-On Blizzard DotA, Left 2 Die, StarjeweledJohn Funk — The Escapist Magazine — October 22, 2010
- 29Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genreBen Kuchera — 2014-05-21
- 30Blizzard DotA - BlizzCon 2010 - Matt Gotcher, StarCraft II Level DesignerYouTube.com — October 23, 2010
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- 32StarCraft II – Blizzard All Stars & Mod Tools PanelBlizzard Entertainment — October 22, 2011
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- 34BlizzCon 2011: Blizzard DOTA ImpressionsLeif Johnson — GameSpy — October 23, 2011
- 35Blizzard legally opposes Valve's Dota trademark applicationRobert Purchese — 2012-02-10
- 36Who really owns DOTA?Tim Edwards — 2012-02-16
- 37Blizzard and Valve go to War Over DOTA NameLuke Plunkett — Kotaku — February 10, 2012
- 38Valve, Blizzard Reach DOTA Trademark AgreementJim Reilly — Game Informer — May 11, 2012
- 39Activision Blizzard Q4 2012 Earnings ReportMatthew Bramblet — diablo.somepage.com — February 7, 2013
- 40Reddit AMA Full Transcript - Dustin Browder, Alan Dabiri, David KimBlizzard Entertainment — March 6, 2013
- 42Diablo III Announcement Coming at Gamescon - Activision Blizzard Q2 2013 earnings report details the Blizzard All-Star progress and 'Project Titan' revampMatthew Bramblet — Diablo Somepage — August 1, 2013
- 43Blizzard's Diablo/Starcraft/WoW Crossover Has a New NameEvan Narcisse — Kotaku — October 17, 2013
- 44The Heroes of the Storm Technical Alpha is Now LIVE!Blizzard Entertainment — March 13, 2014
- 45Final Phase of Technical Alpha ComingBlizzard Entertainment — September 9, 2014
- 46Technical Alpha is Back Online!Blizzard Entertainment — October 7, 2014
- 47Heroes Closed Beta Announced at BlizzCon 2014Blizzard Entertainment — November 11, 2014
- 48Activision Blizzard (ATVI) Earnings Report: Q4 2014 Conference Call TranscriptTheStreet.com — February 6, 2015
- 52Heroes of the Storm Patch NotesJune 2, 2015
- 53Play Diablo III And Reap The Benefits In The Nexus!August 7, 2015
- 55Blizzcon 2015: Overwatch: Origins Edition Release Date Set For Spring 2016Mitch Dyer — November 6, 2015
- 60Developer Update: Heroes of the Storm 2.0March 29, 2017
- 61Heroes Of The Storm will remove the ability to buy loot boxes with real moneyJay Castello — 2019-03-24
- 62Upcoming Changes to Shards & Loot Boxes in Heroes of the StormMarch 20, 2019
- 65Heroes of the Storm News . . .13 December 2018
- 66Blizzard shifts developers away from Heroes of the StormKyle Orland — Condé Nast — 14 December 2018
- 67Blizzard Abruptly Kills Heroes of the Storm Esports, Leaving Players And Casters FumingJason Schreier — Gizmodo Media Group — 14 December 2018
- 68Heroes of the Storm pros vent sadness, anger after Blizzard kills game's esports futureMichael McWhertor — Vox Media, Inc. — 14 December 2018
- 69JournalHeroes of the Storm pros furious over Blizzard's decision to discontinue HGCTyler Wilde — Future US, Inc. — 14 December 2018
- 70A Message from Kaéo MilkerKaéo Milker — December 14, 2018
- 71Heroes of the Storm is officially dead as Blizzard shifts into permanent maintenance modeDustin Bailey — July 8, 2022
- 72NewsBlizzard is still updating Heroes of the Storm on an almost monthly basis, and I just think that's niceRich Stanton — 2024-08-14
- 76Secrets of the Storm ComicJune 25, 2018
- 78Original Heroes of the Storm SoundtrackMay 30, 2017
- 82heroes of the storm music ArchivesAnna Bell on September 14
- 84Review: Heroes of the StormChris Carter — June 2, 2015
- 85Heroes of the Storm ReviewTyler Hicks — June 8, 2015
- 86Heroes of the Storm ReviewJonathan Leack — June 2, 2015
- 87Heroes of the Storm ReviewLucas Sullivan — June 3, 2015
- 88Heroes of the Storm ReviewIan Nowakowski — March 19, 2018
- 89Heroes of the StormChris Thursten — June 3, 2015
- 90Heroes of the Storm Review: Into The BreachArthur Gies — June 2, 2015
- 91Heroes of the Storm Review - Totally Not A MOBACJ Miozzi — June 2, 2015
- 92Heroes of the Storm Review - 2015 - IGNJune 2, 2015
- 93Blizzard haven't forgotten IGN's 6.5/10 Heroes of the Storm reviewNovember 9, 2015
- 942016 Awards Category Details Strategy/Simulation Game of the YearAcademy of Interactive Arts & Sciences
- 95Teen Choice Awards 2017: 'Riverdale,' Fifth Harmony Shut Out CompetitionRebecca Rubin et al. — August 13, 2017