Curated category
Video games adapted into novels
- Assassin's CreedAssassin's Creed began as a game about a prince who wasn't a prince. In the early 2000s, Ubisoft Montreal set out to make a sequel to Prince of Persia: The…
- Metal GearMetal Gear began not as a stealth game, but as a straightforward military action game. Hideo Kojima designed it for the MSX2 computer platform in 1987…
- Fable (video game series)Fable is a fantasy action role-playing series with a peculiar identity: a British fairy tale wrapped in a morality simulator, where a player's choices…
- Resident EvilResident Evil began not as a horror game but as a remake pitch. In 1993, Capcom producer Tokuro Fujiwara handed a directive to a young designer named Shinji…
- Silent HillSilent Hill began as a small internal project at Konami Computer Entertainment Tokyo in September 1996, and what emerged from that studio would reshape what…
- Mass EffectMass Effect began not with a game but with a pitch. In 2003, BioWare project director Casey Hudson presented an idea codenamed SFX to company co-founders Ray…
- Silent Hill (video game)The year 1996 marked the start of development for a project that would change video game history. Team Silent, a group within Konami Computer Entertainment…
- The Elder ScrollsThe Elder Scrolls began its life as a medieval gladiator game that nobody expected to succeed. In 1994, when Bethesda's small team told the developers of…
- WarcraftIn 1994, Blizzard Entertainment released Warcraft: Orcs & Humans on PC and Macintosh systems. This title marked the beginning of a franchise that would…
- Devil May CryDevil May Cry began life as a mistake. Hideki Kamiya was developing a new entry in the Resident Evil series when his prototype drifted so far from survival…
- Diablo (series)Diablo, the Lord of Terror, sold more than a million copies in the single year of 1997, before most people had even heard of the dungeon crawler genre.
- Ultima (series)Ultima is a series of open world fantasy role-playing games from Origin Systems, created by Richard Garriott, and it sold over two million copies by 1997.