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— CH. 1 · INTRODUCTION —

Dark Souls

~8 min read · Ch. 1 of 8
8 sections
  • Dark Souls arrived in 2011 and did something most games had long stopped doing: it punished players without apology. Developed by FromSoftware and published by Bandai Namco Entertainment, the series was the creation of director Hidetaka Miyazaki, and it built a reputation that spread far beyond the usual gaming audience. Critics placed the first game among the greatest ever made. The series eventually shipped over 39 million copies worldwide. But raw numbers miss the point. What made Dark Souls unusual was not its scale or its budget. It was a set of interlocking ideas about failure, perseverance, and the way games could tell a story without ever pausing to explain themselves. This documentary explores how those ideas took shape, what the games actually ask of the people who play them, and why a franchise born from a PlayStation 3 exclusive went on to define an entirely new genre.

  • Lordran, the setting of the first game, is a crumbling kingdom suffused with curses and undead. Each of the three Dark Souls games takes place in a distinct realm: Lordran, then Drangleic, then Lothric. Though the kingdoms differ, a single cyclic narrative threads through all three. At the end of each game, the player faces a choice: reignite the "first flame" and extend the age of fire, or allow it to fade. This is not a choice any one character invented. The lore makes clear that others have made it before, stretching back across ages the player never witnesses. The world is populated with knights, dragons, phantoms, and demons, but the defining substance of these games is souls themselves. Souls serve as both currency and experience points. Players collect them from fallen enemies, spend them on levels and items, and risk losing them permanently upon a second death before recovery. The more dangerous the enemy, the more souls it yields. This mechanic makes the world's hierarchy legible without a single line of exposition.

  • Bonfires are the series' most recognized symbol. Reaching one restores health and resources, but it also sends all defeated enemies back to life. Matthew Elliott of GamesRadar+ called them a meaty cocktail of progress, exhaustion, and joy, and argued that no other game evokes the same emotion with its save point. Vice described the bonfire as a "mark of genius" that "reinvented the save point" and gave players space to reflect on what they had just endured. The bloodstain mechanic works alongside the bonfire. When a player dies, they drop their accumulated souls at that spot. Returning to the bloodstain without dying again recovers everything. Die a second time before reaching it, and those souls are gone permanently. David Craddock of Shacknews identified this as one of the core tenets of the series, noting that the harshest punishment is "not dying once, but twice." GamesRadar+ praised the bloodstain, together with Demon's Souls' message system, as a graceful way of letting players guide each other without needing words, and said that rarely had the price of failure been balanced on such a precarious edge. The design deliberately frames death not as catastrophe but as education. Each run back through a familiar area deepens the player's understanding of the space and earns more souls along the way.

  • Dark Souls does not cut away to explain its plot. The story of Lordran is carried by environmental details, the flavor text on in-game items, and sparse dialogue with non-player characters. Players must piece together what happened from fragments rather than being guided through a conventional narrative. This approach was carried across all three games and became one of the series' most debated qualities. Fans spent years cross-referencing item descriptions and reading NPC lines for hidden implications. The player's character in each game can be shaped through creation: gender, appearance, name, and starting class are all variable. Classes include knights, barbarians, thieves, and mages, each with distinct starting equipment. Whichever path a player chooses, the kingdom's larger tragedy remains constant in the background, impersonal and ancient.

  • Dark Souls was released in 2011 for PlayStation 3 and Xbox 360. A Windows edition followed in 2012 as Dark Souls: Prepare to Die Edition, bundling the base game with the Artorias of the Abyss downloadable content. A remastered version arrived in May 2018, though it drew mixed reviews, with criticism aimed at its price, the removal of the original PC version from stores, and the decision not to bundle both versions together. Dark Souls II was first announced at the Spike Video Game Awards in late 2012, and released in 2014. It is the only entry in the series where Miyazaki did not serve as director, though he retained a supervisory role. Set in the kingdom of Drangleic, it follows a player seeking a cure for the undead curse. An expanded edition, Dark Souls II: Scholar of the First Sin, arrived in 2015 across multiple platforms, though it too attracted criticism over pricing and bundling decisions. Dark Souls III appeared in 2016 and marked a deliberate acceleration of the series' pacing, a change the developers attributed in part to the influence of Bloodborne. Set in Lothric, its story tasks the player with ending the cycle of flame-linking. The complete Fire Fades Edition, including both expansion packs, released in 2017. Dark Souls III sold over 10 million copies by 2020, making it Bandai Namco's fastest-selling game at the time, a record later surpassed by Elden Ring in 2022. In 2015, Miyazaki indicated that the third game would likely conclude the series, with FromSoftware moving toward new intellectual properties.

  • The multiplayer layer of Dark Souls sits at a deliberate remove from conventional online gaming. Players can glimpse other players as ghosts moving through the same area, sometimes revealing hidden passages or switches. A player's bloodstain, when found in another player's world, replays the ghost of that person's final moments, showing how they died. Messages written on the ground pass tips and warnings between players who may never meet directly. Cooperative and competitive play both exist through summoning and invasion mechanics, and groups of players can align through covenants, which function as factions with their own objectives. This asymmetric social layer was recognized as influential far outside the series. Dark Souls has been cited as an influence on PlayStation Network features including asynchronous messaging, social networking, and video sharing.

  • Demon's Souls, released in 2009 for the PlayStation 3, is the acknowledged spiritual predecessor to Dark Souls. FromSoftware had wanted to build a direct sequel, but Sony's ownership of the intellectual property prevented that on other platforms, leading to the creation of an entirely new world. Demon's Souls itself drew from a range of sources: games like Ico, The Legend of Zelda, and FromSoftware's own Otogi: Myth of Demons, as well as manga including Berserk, Saint Seiya, and JoJo's Bizarre Adventure. Its structure differed from what followed. A central hub called the Nexus connected five worlds, and a "World Tendency" system adjusted difficulty based on how many bosses had been killed and how the player died. The online multiplayer, which allowed players to leave messages and join or invade other worlds, was eventually shut down in early 2018. Further back, the King's Field series, also from FromSoftware, debuted in 1994 for the PlayStation. It is considered a spiritual predecessor to Demon's Souls and had three sequels. The chain from King's Field to Demon's Souls to Dark Souls eventually produced the Soulslike subgenre, a label that now applies to games from many other developers that share the series' core mechanics. Other FromSoftware titles directed by Miyazaki, including Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring, are grouped under the related label "Soulsborne." Dark Souls III's sales record, broken by Elden Ring in 2022, points to the growing scale of that lineage.

  • A comic book series by Titan Comics launched alongside Dark Souls III in 2016. Around the same time, Steamforged Games announced a licensed board game, Dark Souls: The Board Game, through Kickstarter. The campaign was fully funded within three minutes of going live, and the game reached backers in April 2017. Music from the series, composed by Motoi Sakuraba, was performed by a live orchestra at the Salle Pleyel concert hall in Paris in February 2017. Later that year, a limited edition vinyl box set containing the soundtracks of all three games was released in Europe. On the 24th of May 2018, a Japanese box set was released for the PlayStation 4, containing enhanced versions of all three games, their soundtracks, bookends, artwork prints, and item dictionaries. In February 2016, a free-to-play mobile game called Slashy Souls was released through a partnership between Bandai Namco and the American retailer GameStop, timed to promote Dark Souls III. The game was a pixel art endless runner. It received a score of 1 out of 10 from both Chris Carter of Destructoid and James Stephanie Sterling. The critical failure of Slashy Souls stands in sharp contrast to everything else the franchise produced, and underlines how specifically the Souls formula depended on the conditions Miyazaki had built around it.

Common questions

Who created the Dark Souls series?

Dark Souls was created by Hidetaka Miyazaki and developed by FromSoftware. Miyazaki directed the first and third games, though he stepped back from the director role on Dark Souls II while remaining involved in a supervisory capacity.

How many copies has the Dark Souls series sold worldwide?

The Dark Souls series had shipped over 39 million copies worldwide. Dark Souls III alone sold over 10 million copies by 2020, making it Bandai Namco's fastest-selling game until Elden Ring surpassed that record in 2022.

What is the bonfire mechanic in Dark Souls?

Bonfires are checkpoints that restore the player's health and resources when used, but also respawn most enemies in the area. Players reappear at the last bonfire they rested at after dying, and must retrieve their dropped souls from the point of death without dying again.

What games make up the Dark Souls series?

The series consists of three main games: Dark Souls (2011), Dark Souls II (2014), and Dark Souls III (2016). Each received expanded editions with downloadable content, and the first game was remastered in May 2018.

What is the Soulslike genre and how did Dark Souls create it?

The Soulslike subgenre refers to games that share the core mechanics of the Dark Souls series, including its approach to difficulty, death, and environmental storytelling. The genre grew from the influence Dark Souls had on other developers, and FromSoftware's own related titles, including Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring, are grouped under the related label Soulsborne.

How does multiplayer work in Dark Souls?

Dark Souls integrates online play into its single-player experience through asynchronous mechanics. Players can see other players as ghosts, read messages left on the ground, and find bloodstains that replay how another player died. Direct cooperative and competitive play is possible through summoning and invasion, and covenants allow players to align with in-game factions for deeper multiplayer involvement.

All sources

69 references cited across the entry

  1. 1webFact Book 2025Bandai Namco Group — 2025
  2. 3webDemon's Souls still feels fresher than its "Dark" successorsJeffrey Matulef — dx.net — October 3, 2014
  3. 4journalRelationships among video games: Existing standards and new definitionsJin Ha Lee — 2014
  4. 5webDark Souls Release Date RevealedColin Moriarty — Ziff Davis — May 11, 2011
  5. 6webNew Dark Souls Content Coming to ConsolesCharles Onyett — Ziff Davis — May 31, 2012
  6. 7webDark Souls ReviewKevin VanOrd — CBS Interactive — October 3, 2011
  7. 10webNon-review: Why I couldn't finish Demon's SoulsDale North — October 5, 2009
  8. 15webDark Souls 2 PC release date confirmedWesley Yin-Poole — Gamer Network — March 6, 2014
  9. 16webDark Souls 2: Scholar of the First Sin Director Reveals New DetailsJenna Pitcher — Ziff Davis — December 29, 2014
  10. 17webDark Souls 2 coming to PlayStation 4 and Xbox One in 2015mikemcwhertor — November 25, 2014
  11. 18webDark Souls 2 Review: not the endPhilip Kollar — Vox Media — March 11, 2014
  12. 20webDark Souls 3 confirmed, coming early 2016Michael McWhertor — Vox Media — June 15, 2015
  13. 25webElden Ring Has Already Sold 12 Million Copies WorldwideAdam Bankhurst — March 16, 2022
  14. 27webDARK SOULS COMIC BOOK COMING IN APRIL 2016Jesse Schedeen — Ziff Davis — January 19, 2016
  15. 28magazineThe Dark Souls series is getting a board gameShaun Prescott — April 8, 2016
  16. 33webDark Souls Trilogy Box Set Announced for JapanBrian Barnett — January 11, 2018
  17. 37webRetrospective: King's FieldJohn Teti — Gamer Network — November 13, 2011
  18. 44webDemon's Souls online services shutting down in 2018Michael McWhertor — Voxmedia — November 27, 2017
  19. 46webDark Souls 3's promotional mobile game Slashy Souls is terribleJeffrey Matulef — February 29, 2016
  20. 47webReview: Slashy SoulsChris Carter — February 28, 2016
  21. 49webThe 100 best games everFebruary 25, 2015
  22. 50magazineHow Do You Make An RPG After Dark Souls?Chris Breault — February 24, 2014
  23. 51webDark Souls 3 ReviewChloi Rad — April 4, 2016
  24. 52webDark Souls III ReviewJames Davenport — April 4, 2016
  25. 56newsAn Ode to the Dark Souls BonfireNovember 5, 2015
  26. 57webFact Book 2024Bandai Namco Group — 2024
  27. 60webBloodborne is not Dark Souls; here's how it should set itself apartPhilip Kollar — Vox Media — June 11, 2014
  28. 64web8 PlayStation Games That Need to be Remade or RemasteredMitchell Saltzman — January 5, 2018