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— CH. 1 · INTRODUCTION —

Assassin's Creed

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  • Assassin's Creed began as a game about a prince who wasn't a prince. In the early 2000s, Ubisoft Montreal set out to make a sequel to Prince of Persia: The Sands of Time, and the team quickly decided they wanted to ditch the prince himself. What they landed on instead was a fictional conflict stretching across centuries between two secret societies: the Order of Assassins, who fight for peace and free will, and the Knights Templar, who pursue peace through control. That pivot gave rise to one of the best-selling video game franchises of all time, with over 200 million copies sold across fourteen main installments between 2007 and 2025.

    Created by Patrice Désilets, Jade Raymond, and Corey May at Ubisoft Montreal, the series draws from the historical Hashashin sect of medieval Iran and takes its philosophical creed from the 1938 Slovenian novel Alamut by Vladimir Bartol. The franchise spans games, comics, novels, art books, and a live-action film. How a rejected prince became a brotherhood of assassins, and how that brotherhood built an empire of its own, is a story worth tracing.

  • The phrase that would define the entire franchise came from a marketing team trying to solve a problem. Ubisoft's developers had built a prototype they called Prince of Persia: Assassin, in which the player escorted a non-playable prince through medieval settings. Ubisoft's executives were uneasy releasing a Prince of Persia game where the prince wasn't playable, and the marketing division suggested a new name: Assassin's Creed, drawing on the creed articulated in Vladimir Bartol's novel Alamut: "nothing is true; everything is permitted".

    With the prince removed, the team built a new intellectual property entirely around the Order of Assassins and the Knights Templar, set in the Holy Land during the 12th century. Their research into secret societies led them to the historical Hashashin sect of Ismaili followers of Shia Islam, who operated under Hassan-i Sabbah during the Crusades. The historical depth gave the fictional conflict a texture that would underpin every game that followed.

    To explain why players could retry failed missions, the team invented a device called the Animus, a machine that lets users relive ancestral memories stored in DNA. That one narrative invention solved a gameplay problem while opening the door to centuries of historical settings. The first game, released in November 2007 for the PlayStation 3 and Xbox 360, set the template: a historical assassin, a modern-day framing story, and a race to recover powerful artifacts called Pieces of Eden before the Templars could use them.

  • Assassin's Creed II, released in November 2009, introduced Ezio Auditore da Firenze, a young Florentine nobleman forced into the Brotherhood after his father and brothers are killed by Templars. Ezio would go on to anchor three consecutive main games, a run that shaped what the broader series would become.

    For the sequel, the Ubisoft Montreal team felt parkour had been underused in the first game and redesigned the world around what they called freerun highways, rooftop networks built to make movement feel fluid and purposeful. They also studied Hitman: Blood Money to refine the concept of social stealth, using crowds as cover rather than relying only on combat. The mission structure from the first game, widely criticized as repetitive, was replaced with a blend of story sequences, side activities, collectibles, and secrets that became the template not just for Assassin's Creed but for other Ubisoft games including Watch Dogs, Far Cry, and Tom Clancy's Ghost Recon.

    Ezio's home base, the Villa Auditore in Monteriggioni, introduced a management layer where players could invest in the surrounding town to generate income. Brotherhood, released in November 2010, expanded this to all of Rome, adding a recruitment system that let Ezio train civilians as Assassins and dispatch them across Europe. Brotherhood also introduced online multiplayer for the first time in the series, casting players as Abstergo employees reliving the memories of Renaissance-era Templars. Patrice Désilets, one of the franchise's three original creators, left the series after Brotherhood, marking the end of his tenure as creative director.

  • Assassin's Creed III, released in October 2012, introduced a gameplay element that would define the next phase of the series: naval combat. The ship-to-ship system originally came from an unattached project at Ubisoft Singapore. When the main team settled on Colonial America as the setting for the game, they incorporated the naval mechanics into the story, giving the player command of a warship called the Aquila.

    The game concluded the storyline of Desmond Miles, the bartender-turned-reluctant-Assassin who had been the modern-day protagonist since the first game. Desmond sacrifices himself to activate a global aurora borealis device in the Grand Temple in New York, blocking a catastrophic solar flare but dying in the process.

  • After Assassin's Creed Syndicate underperformed at launch in 2015, Ubisoft stepped back entirely. In February 2016, the company announced it would skip a new release that year to re-examine the franchise's direction. Ubisoft's CEO noted that the annualized release cycle had become a liability, and the team was given time to rebuild from the ground up.

    Assassin's Creed Origins, released in October 2017, was the result. Set in Ptolemaic Egypt, it followed Bayek of Siwa, a Medjay, and his wife Aya, who together founded the Hidden Ones, the precursor to the Assassin Brotherhood. The game replaced the franchise's longtime social stealth mechanic with a hitbox-based combat system and restructured mission delivery so players received quests from characters in the open world rather than through a linear Animus interface. The modern-day storyline returned to a single named character, Layla Hassan, a former Abstergo researcher.

  • Every Assassin's Creed game runs two stories simultaneously. Beneath the historical settings is a science-fiction framework built around an ancient species called the Isu, or Precursors, who created humanity and used artifacts called Pieces of Eden to control human minds. When the first hybrid Isu-human beings, Adam and Eve, proved immune to the Pieces of Eden, they stole the artifacts and triggered a war. That war ended when a massive solar flare devastated the Earth, wiping out most of the Isu while humanity survived.

    Three Isu figures, Minerva, Juno, and Jupiter, attempted to prepare humanity for a second solar flare they knew was coming. Using a device called the Eye, Minerva and Jupiter left messages guiding humans toward the Grand Temple, which housed a protective shield for the planet. Juno, however, viewed humanity as a threat and sabotaged the plan, having her consciousness trapped in the Grand Temple by her allies, who were unaware she had modified the shield device to free herself upon activation.

    In the modern era, the Templars operate the mega-corporation Abstergo Industries and use the Animus to mine ancestral memories for Pieces of Eden. The extended use of the Animus creates a side effect called the Bleeding Effect: users gain some of their ancestors' skills but begin to confuse ancestral memories with their own, eroding their mental stability. This mythology, established across the first five games through Desmond Miles, fractured after his death in Assassin's Creed III. Executive producer Marc-Alexis Côté acknowledged in 2024 that the modern-day storyline had become haphazard due to the lack of a central character and the number of studios involved. The Animus Hub, introduced with Assassin's Creed Shadows in 2025, was designed to re-establish that narrative thread across future entries.

  • Assassin's Creed Shadows, released in March 2025, arrived as the first installment of what Ubisoft called a third development period for the franchise. Set in Japan during the Sengoku period, it follows two protagonists: Fujibayashi Naoe, a kunoichi, and Yasuke, an African samurai based on the historical figure of the same name. Developed by Ubisoft Quebec, the game was the first to include the Animus Hub, a feature integrated directly into the game rather than a separate launcher.

    The Animus Hub had been publicly teased earlier as Assassin's Creed Infinity before the name changed. Marc-Alexis Côté, who described it as a "new design philosophy" for the series, left Ubisoft in October 2025. He stated his departure was tied to the series lead being transferred from him to a new position within Vantage Studios, a separate subsidiary created by Ubisoft and Tencent in 2025 to manage Assassin's Creed, Far Cry, and Rainbow Six.

    Looking ahead, Ubisoft announced Assassin's Creed: Codename Hexe in 2022, rumoured to be set in Central Europe during the 16th century. A remake of Assassin's Creed IV: Black Flag, titled Black Flag Resynced, is scheduled for release on the 9th of July 2026, developed primarily by Ubisoft Singapore using the latest version of the Anvil engine. The remake adds updated visuals, manual crouching, recruitable officers for the Jackdaw, and dynamic weather effects that influence ship handling, all built on the original game's open world spanning the Caribbean.

Common questions

Who created Assassin's Creed and what inspired the series?

Assassin's Creed was created by Patrice Désilets, Jade Raymond, and Corey May at Ubisoft Montreal. The series draws inspiration from the 1938 novel Alamut by Slovenian author Vladimir Bartol and from the historical Hashashin sect of medieval Iran, with the central creed "nothing is true; everything is permitted" coming directly from Bartol's novel.

How many games are in the Assassin's Creed series and when did the latest one come out?

The Assassin's Creed series includes fourteen main installments as of 2025. The most recent main game is Assassin's Creed Shadows, released in March 2025 and set in Japan during the Sengoku period.

How many copies has Assassin's Creed sold worldwide?

The Assassin's Creed franchise has sold over 200 million copies worldwide, making it Ubisoft's best-selling franchise and one of the best-selling video game franchises of all time.

What is the Animus in Assassin's Creed?

The Animus is a machine within the Assassin's Creed fiction that allows users to relive the genetic memories of their ancestors. Ubisoft Montreal invented the device to explain in-game mechanics like retrying failed missions; extended use creates a side effect called the Bleeding Effect, which grants ancestral skills but erodes the user's mental stability.

Was there an Assassin's Creed film adaptation?

A live-action film adaptation of the Assassin's Creed series was released in 2016.

What is the Animus Hub in Assassin's Creed Shadows?

The Animus Hub is a feature integrated into Assassin's Creed Shadows, released in March 2025, that serves as a centralized hub for the modern-day narrative across current and future games. Originally announced as Assassin's Creed Infinity, it was described by executive producer Marc-Alexis Côté as a "new design philosophy" for the franchise.

All sources

296 references cited across the entry

  1. 1Infinity and beyond: The future of Assassin's CreedJames Batchelor — September 13, 2022
  2. 6Assassin's Creed: An oral historyRichard Moss — October 3, 2018
  3. 8MagazineTen Things You Need To Know About Assassin's Creed UnityMatt Miller — GameStop — June 11, 2014
  4. 9MagazineAssassin's Creed's Tech Master Leads Us Through The Series' HistoryJeff Cork — GameStop — August 22, 2014
  5. 10Assassin's Creed Mirage Revealed at Ubisoft ForwardMatt Purslow — September 11, 2022
  6. 14NewsAssassin's Creed Infinity: everything we know so farGerald Lynch — August 22, 2022
  7. 16Head of Assassin's Creed says he was pushed out by UbisoftMichael McWhertor — October 17, 2025
  8. 17The Science Fact Animating Assassin's Creed's AnimusSebastian Alvarado — April 11, 2012
  9. 18BookExistential Science FictionRyan Lizardi — Lexington Books — 2022
  10. 19Assassin's Creed PCJarred Walton — June 2, 2008
  11. 20Eagle VisionNovember 14, 2018
  12. 2110 Assassin's Creed Game's Combat Systems RankedMichael Llewellyn — January 4, 2021
  13. 23The Video Game Skills You Can Use In Real LifeZachariah Kelly — June 19, 2019
  14. 24Assassin's Creed Valhalla: Story SummaryAlex Gibson — November 19, 2020
  15. 32Assassin's Creed: Lost Legacy cannedTom Philips — July 15, 2011
  16. 33MagazineAssassin's Creed Rogue Coming To PC In 2015Mike Futter — GameStop — October 13, 2014
  17. 35MagazineSeptember Cover Revealed – Assassin's Creed Rogue And UnityKimberly Wallace — GameStop — August 5, 2014
  18. 36Sources: Assassin's Creed Comet Will Let You Play As A TemplarJason Schreier — Kotaku — March 27, 2014
  19. 40Leaked Images Reveal One Of This Fall's Two Assassin's Creed GamesJason Schreier — Kotaku — March 19, 2014
  20. 42E3 2014: Assassin's Creed Unity Co-Op RevealedLeah B. Jackson — June 9, 2014
  21. 47Ubisoft confirms Far Cry 5 and The Crew 2Tom Phillips — Gamer Network — May 16, 2017
  22. 48NewsA Message From the Assassin's Creed TeamUbisoft — February 11, 2016
  23. 49Ubisoft Confirms No Assassin's Creed This YearSeth G. Macy — February 11, 2016
  24. 51'Assassin's Creed: Odyssey' takes the series to ancient GreeceRichard Lawler — Oath Tech Network AOL Tech — June 1, 2018
  25. 52Assassin's Creed Odyssey Set in Ancient Greece Confirmed for E3Matt Kim — Gamer Network — May 31, 2018
  26. 56JournalOdd Tease in the Division 2 Spills The Beans on the Next Assassin's CreedJason Schreier — Gizmodo Media Group — May 4, 2019
  27. 62Assassin's Creed Shadows: 50 Details You Need To KnowMatthew Purslow — IGN — May 15, 2024
  28. 75NewsASSASSIN'S CREED LIBERATION HD – RELEASE DATE AND PRE-ORDER BONUSESAnne Lewis — Ubisoft — October 24, 2013
  29. 77Assassin's Creed 4: Freedom Cry Releasing as Standalone TitleLuke Karmali — Ziff Davis — February 5, 2014
  30. 79MagazineAssassin's Creed Unity Season Pass Includes Newly Announced 2.5D Downloadable TitleJeff Marchiafavra — GameStop — September 22, 2014
  31. 80Two hours of Assassin's Creed Chronicles: IndiaGamez Publishing — January 12, 2016
  32. 83Assassin's Creed and Splinter Cell coming to Oculus VRDaniel O Connor — September 17, 2020
  33. 84Splinter Cell VR and Ghost Recon Frontline cancelledMatt Wales — Gamer Network — July 21, 2022
  34. 86NewsAssassin's Creed: BloodlinesTodd Nash — Guardian News & Media Limited — December 8, 2009
  35. 87MagazineThe best Assassin's Creed games, rankedAshley Reed et al. — Future US, Inc. — September 24, 2015
  36. 88PSP's Assassin's Creed Will Have Free Running, Open World and PS3 ConnectivityBrian Crecente — Gizmodo Media Group — July 16, 2009
  37. 90NewsAssassin's Creed Rebellion Launches November 21 on MobileMikel Reparaz — October 11, 2018
  38. 92NewsAssassin's Creed Rebellion Now Available on MobileMikel Reparaz — November 20, 2018
  39. 93NewsAssassin's Creed Project Legacy stalking FacebookEddie Makuch — 30 September 2010
  40. 94NewsAssassin's Creed Facebook game interacts with BrotherhoodHamza Aziz — 30 September 2010
  41. 95NewsUbisoft : les chiffres clés et les studiosEmmanuel Forsans — June 14, 2016
  42. 96Assassin's Creed Rearmed Hits iOSJustin Davis — October 20, 2011
  43. 97Ubisoft details first quarter 2010 releases; reveals Anno for iPhoneDavid Hinkle — AOL Inc. — February 9, 2010
  44. 98Assassin's Creed Rearmed : un multi gratuit !Medhi Naitmazi — October 28, 2011
  45. 99NewsAssassinate Your Friends in Assassin's Creed RearmedRyan Winberg — October 28, 2011
  46. 100Assassin's Creed: Rearmed, ya en la App StoreDaniel Escandell — El Español — October 28, 2011
  47. 101NewsNew multiplayer Assassin's Creed launching on iOSJC Fletcher — Verizon Media — October 21, 2011
  48. 107'Assassin's Creed: Utopia' coming to mobile devices via GREEAlexa Ray Corriea — Vox Media, Inc. — June 22, 2012
  49. 109JournalAssassin's Creed: Utopia Is a City Building SimMarshall Lemon — Enthusiast Gaming LLC — September 7, 2012
  50. 110In This Assassin's Creed, You Build Cities and Then FIGHTBrian Ashcraft — Gizmodo Media Group — September 6, 2012
  51. 114Assassin's Creed Pirates Release Date, Price AnnouncedAndrew Goldfarb — November 25, 2013
  52. 115Assassin's Creed Liberation HD, Pirates AnnouncedAndrew Goldfarb — September 10, 2013
  53. 116Mobile game Assassin's Creed Pirates out todayEddie Makuch — CBS Interactive Inc. — December 5, 2013
  54. 117MagazineAssassin's Creed: Pirates Brings The High Seas To Small DevicesMike Futter — GameStop — September 10, 2013
  55. 120Assassin's Creed Memories offers stabby guild-based card battlingSimon Sage — Mobile Nations — August 21, 2014
  56. 121MagazineAssassin's Creed Memories Launches On iOSMatt Miller — GameStop — August 21, 2014
  57. 122Assassin's Creed: Memories to be Closed at March 13Ao Kurokawa — 15 February 2015
  58. 123Assassin's Creed: Identity launches on February 25Bengt Lemne — Gamez Publishing — February 19, 2016
  59. 124Ubisoft Unveils Assassin's Creed Identity for IPhone and IPadRobin Sinha — NDTV Convergence Limited — October 1, 2014
  60. 125Assassin's Creed Identity for iPhone and iPad finally launching worldwide on Feb. 25John Callaham — Mobile Nations — February 1, 2016
  61. 129NewsAssassin's Creed Heritage Collection announced for EuropeLuke Karmali — October 4, 2013
  62. 134Assassin's Creed: The Ezio Collection review – Italian jobGameCentral for Metro.co.uk — November 28, 2016
  63. 135NewsThe Assassin's Creed Ezio trilogy is coming to SwitchMichael McWhertor — January 11, 2022
  64. 137Ubi: We could do 35 Assassin's CreedsTom Bramwell — October 14, 2009
  65. 138NewsNews: Ubisoft 'hopes to reach Assassin's Creed 10'Tom Ivan — ComputerAndVideoGames.com — June 11, 2012
  66. 139NewsAC:3 Possible Locations Named In SurveyCVG — November 29, 2011
  67. 140Ubisoft: WW2, Japan and Egypt would make dismal Assassin's Creed locationsFred Dutton — Eurogamer.net — April 4, 2012
  68. 147Ubisoft Set to Announce Several New Assassin's Creed GamesJason Schreier — September 6, 2022
  69. 148NewsUbisoft Plans Assassin's Creed Live Online Game ServiceJason Schreier — July 7, 2021
  70. 149Assassin's Creed Infinity: Everything we know so farJosh West — September 10, 2022
  71. 154Assassin's Creed Is Getting An 'Anime Series'Luke Plunkett — Gizmodo Media Group — May 7, 2017
  72. 168Assassin's Creed film now due Christmas 2016Tom Phillips — January 6, 2015
  73. 169Sony breeds 'Creed'Marc Graser — October 20, 2011
  74. 170Michael Fassbender To Star In 'Assassin's Creed'Josh Wigler — MTV — July 9, 2012
  75. 174Scott Frank Rewriting Assassin's Creed MovieJim Vejvoda — August 16, 2013
  76. 175Magazine'Exodus' Scribes Adam Cooper & Bill Collage Take 'Assassin's Creed'Mike Jr. Fleming — April 7, 2014
  77. 179Assassin's Creed Movie Starring Michael Fassbender Wraps FilmingJay Jayson — Comic Book — January 15, 2016
  78. 180Assassin's Creed reviews: Michael Fassbender's movie pannedWill Robinson — Ew.com — December 20, 2016
  79. 181MagazineThe Assassin's Creed movie is getting bad reviews, but does it matter if you love the games?Louise Blain — Future US, Inc. — December 22, 2016
  80. 183BookEffemme 2Emanuele Manco — Delos Digital srl — 2012
  81. 184First Assassin's Creed: Lineage episode is surprisingly greatGriffin McElroy — Oath Tech Network AOL Tech — October 27, 2009
  82. 185A Fresh Look at Assassin's Creed: LineageMike Fahey — Gizmodo Media Group — October 19, 2009
  83. 186What Is Assassin's Creed Ascendance?Mike Fahey — Gizmodo Media Group — October 11, 2010
  84. 187Assassin's Creed: Ascendance explainedFred Dutton — Gamer Network — November 12, 2010
  85. 191JournalNow there's an Assassin's Creed board gameEddie Makuch — February 14, 2014
  86. 192JournalAssassin's Creed Arena, el nuevo juego de tablero de ACJesús Delgado — February 16, 2014
  87. 193Assassin's Creed: Brotherhood of Venice Coming to KickstarterTony Mastrangeli — September 17, 2018
  88. 194NewsNew 'Assassin's Creed' Board Game Features New Story With Familiar Character CameosBrittany Vincent — Penske Business Media, LLC. — September 17, 2018
  89. 197New Assassin's Creed Board Game Has Miniatures, A Campaign and an Ezio CameoLuke Plunkett — Gizmodo Media Group — September 17, 2018
  90. 198NewsAssassin's Creed: Brotherhood Of Venice: The Kotaku ReviewLuke Plunkett — August 10, 2021
  91. 200NewsAssassin's Creed Symphony Tour Begins 2019Youssef Maguid — December 3, 2018
  92. 201News'Assassin's Creed Symphony' concerts will also feature hologramsChristine Fisher — Verizon Media — April 9, 2019
  93. 202News'Assassin's Creed' Symphony Trailer Highlights Holographic CharactersStefaniel Fogel — Penske Business Media, LLC. — April 9, 2019
  94. 205Assassin's Creed Symphony Concert Is Coming Back, Tour Begins 2022Richard Lee Breslin — December 22, 2021
  95. 266Assassin's creed 3 ReviewIvan Favelevic — Blast — November 10, 2012
  96. 269Ubisoft has lost control of Assassin's CreedBrenna Hillier — February 15, 2016
  97. 274Assassin's Creed the Ezio Collection Announced for Ps4, Xbox OneMikel Reparaz — Ubisoft Blog — September 13, 2016
  98. 275Assassin's Creed all-time sales top 140 millionAli Jones — September 27, 2019
  99. 279Ezio Auditore GuideArron Kluz — June 30, 2022
  100. 284Kojima: Altair costume unlockable in MGS4Alexander Sliwinski — May 13, 2008
  101. 287Academy of Champions Soccer ReviewJoseph Rositano — September 22, 2009
  102. 288Yup, Ezio is in Soulcalibur VLuke Plunkett — Kotaku — October 21, 2011
  103. 296He looks familiar